first commit
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205
js/buildings.js
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205
js/buildings.js
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let buildings = [];
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// --- Building Data---
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const buildingTypes = {
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house: {
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geometry: new THREE.BoxGeometry(4, 6, 4),
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material: new THREE.MeshLambertMaterial({ color: 0x87CEEB}),
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description: "Residential House", consumption: "Low Energy, Water", generation: "None", iot: "Smart Thermostat, Smart Lights"
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},
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factory: {
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geometry: (() => {
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const shape = new THREE.Shape().moveTo(0, 0).lineTo(0, 6).lineTo(8, 6).lineTo(8, 8).lineTo(10, 8).lineTo(10, 0).lineTo(0, 0);
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return new THREE.ExtrudeGeometry(shape, { depth: 12, bevelEnabled: false });
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})(),
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material: new THREE.MeshLambertMaterial({ color: 0xB22222}),
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description: "Manufacturing Plant", consumption: "High Energy, Industrial Resources", generation: "Goods, Waste Heat", iot: "Process Sensors, Automated Controls"
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},
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office: {
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geometry: new THREE.BoxGeometry(6, 10, 6),
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material: new THREE.MeshLambertMaterial({ color: 0xFFFFFF }),
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description: "Office Building", consumption: "Medium Energy, Data", generation: "Services, Data", iot: "BMS, Occupancy Sensors"
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},
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shop: {
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geometry: new THREE.BoxGeometry(8, 4, 6),
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material: new THREE.MeshLambertMaterial({ color: 0xd8d400 }),
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description: "Retail Shop", consumption: "Medium Energy, Goods", generation: "Retail Sales", iot: "POS System, Smart Shelves"
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}
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};
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function initBuildings() {
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createBuilding('house', new THREE.Vector3(-9, 0, 24), 'H01', 'data/H01.csv', 'assets/models/building1.glb');
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createBuilding('factory', new THREE.Vector3(48, 0, -49), 'H02', 'data/H02.csv', 'assets/models/factory.glb'); // ExtrudeGeometry origin is at bottom
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createBuilding('office', new THREE.Vector3(-38, 0, -12), 'H03', 'data/H03.csv', 'assets/models/predio1.glb');
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createBuilding('shop', new THREE.Vector3(-5, 0, -5), 'H04', 'data/H04.csv', 'assets/models/store1.glb', Math.PI / 2);
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createBuilding('house', new THREE.Vector3(-5, 0, 40), 'H05', 'data/H05.csv', 'assets/models/building2.glb');
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createBuilding('house', new THREE.Vector3(6, 0, 24), 'H06', 'data/H06.csv', 'assets/models/building1.glb');
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createBuilding('house', new THREE.Vector3(-37, 0, 30), 'H07', 'data/H07.csv', 'assets/models/house1.glb');
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createBuilding('house', new THREE.Vector3(-34, 0, 9), 'H08', 'data/H08.csv', 'assets/models/store4.glb', -Math.PI / 2);
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createBuilding('house', new THREE.Vector3(19, 0, -20), 'H09', 'data/H09.csv', 'assets/models/store2.glb', Math.PI / 2);
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createBuilding('house', new THREE.Vector3(36, 0, 6), 'H10', 'data/H10.csv', 'assets/models/store5.glb');
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createBuilding('house', new THREE.Vector3(34, 0, -19), 'H11', 'data/H11.csv', 'assets/models/store3.glb', Math.PI);
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createBuilding('house', new THREE.Vector3(-21, 0, -18), 'H12', 'data/H12.csv', 'assets/models/predio2.glb');
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createBuilding('house', new THREE.Vector3(-5, 0, -20), 'H13', 'data/H13.csv', 'assets/models/predio3.glb');
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createBuilding('house', new THREE.Vector3(-7, 0, -48), 'H14', 'data/H14.csv', 'assets/models/predio4.glb');
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renderer.domElement.addEventListener('pointerdown', function(event) {
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// Calculate mouse position in normalized device coordinates
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const rect = renderer.domElement.getBoundingClientRect();
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const mouse = new THREE.Vector2(
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((event.clientX - rect.left) / rect.width) * 2 - 1,
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-((event.clientY - rect.top) / rect.height) * 2 + 1
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);
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raycaster.setFromCamera(mouse, camera);
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const intersects = raycaster.intersectObjects(interactableObjects);
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if (intersects.length > 0) {
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const mesh = intersects[0].object;
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if (mesh.material && mesh.material.name && mesh.material.name.toLowerCase().includes("vetro")) {
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enableWindowLight(mesh);
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}
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}
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});
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}
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function enableWindowLight(windowMesh) {
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// If light is already on, turn it off
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if (windowMesh.userData.lightOn) {
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if (windowMesh.userData.lightOn.parent) {
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windowMesh.userData.lightOn.parent.remove(windowMesh.userData.lightOn);
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}
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windowMesh.userData.lightOn = null;
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// Optionally, reset window glow
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if (windowMesh.material) {
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windowMesh.material.emissive = new THREE.Color(0x000000);
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windowMesh.material.emissiveIntensity = 0;
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}
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return;
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}
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// Create a warm point light just inside the window
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const light = new THREE.PointLight(0xdbb108, 2, 20);
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// Place the light slightly inside the window (adjust as needed)
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const bbox = new THREE.Box3().setFromObject(windowMesh);
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const center = bbox.getCenter(new THREE.Vector3());
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light.position.copy(center);
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// Optionally, offset the light a bit inward
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light.position.y += 1;
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// Attach the light to the window's parent group (the building)
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if (windowMesh.parent) {
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scene.add(light);
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}
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windowMesh.userData.lightOn = light;
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if (windowMesh.material) {
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windowMesh.material.color.set(0x66aaff)
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windowMesh.material.emissive = new THREE.Color(0xebb104);
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windowMesh.material.emissiveIntensity = 1;
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}
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}
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// --- Building Creation Function ---
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function createBuilding(type, position, id, csvPath, modelPath, rotation) {
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const buildingData = buildingTypes[type];
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if (!buildingData) { console.warn(`Building type "${type}" not found.`); return null; }
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if (modelPath) {
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const loader = new THREE.GLTFLoader();
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loader.load(modelPath, function (gltf) {
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const group = gltf.scene;
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group.position.copy(position);
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if (rotation){
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group.rotation.y = rotation;
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}
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group.userData = { id, type, ...buildingData, csvPath };
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group.traverse(function (child) {
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if (child.isMesh) {
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child.castShadow = true;
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child.receiveShadow = true;
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child.userData.parentGroup = group;
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interactableObjects.push(child);
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// Make windows less transparent
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if (child.material && child.material.name && child.material.name.toLowerCase().includes("vetro")) {
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child.material.thickness = 1;
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child.material.opacity = 1; // or 1 for fully opaque
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child.material.transparent = true; // or false if you want no transparency
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child.material.transmission = 0.01;
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}
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}
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});
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buildings.push(group);
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scene.add(group);
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if (csvPath) loadBuildingCSV(group, csvPath);
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}, undefined, function (error) {
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console.error('Error loading model:', error);
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});
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} else {
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const mesh = new THREE.Mesh(buildingData.geometry, buildingData.material);
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mesh.position.copy(position);
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mesh.castShadow = true;
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mesh.receiveShadow = true;
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mesh.userData = { id, type, ...buildingData, csvPath }; // Store csvPath
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scene.add(mesh);
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buildings.push(mesh);
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interactableObjects.push(mesh);
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if (csvPath) loadBuildingCSV(mesh, csvPath);
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return mesh;
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}
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}
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function loadBuildingCSV(building, csvPath) {
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Papa.parse(csvPath, {
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download: true,
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header: true,
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dynamicTyping: true,
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complete: function (results) {
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building.userData.energyData = results.data; // Array of rows
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// Optionally, set initial values
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if (results.data.length > 0) {
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updateBuildingEnergy(building, 0); // Set to first row
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}
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}
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});
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}
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// Helper to update building's current energy values by row index (e.g., time step)
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function updateBuildingEnergy(building, rowIndex) {
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const data = building.userData.energyData;
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if (!data || !data[rowIndex]) return;
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const row = data[rowIndex];
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building.userData.generation = row.Generation;
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building.userData.consumption = row.Consumption;
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building.userData.devices = {
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Time: row.Time,
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AC1: row.AC1,
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AC2: row.AC2,
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AC3: row.AC3,
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AC4: row.AC4,
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WaterHeater: row['Water heater'],
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TV: row.TV,
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Microwave: row.Microwave,
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Kettle: row.Kettle,
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Lighting: row.Lighting,
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Refrigerator: row.Refrigerator,
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FlexibleLoad: row['Flexible Load'],
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RigidLoad: row['Rigid Load']
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};
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}
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function updateAllBuildingsForTimeStep(rowIndex) {
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buildings.forEach(obj => {
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if (obj.userData.energyData) {
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updateBuildingEnergy(obj, rowIndex);
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}
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});
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}
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function updateBuildings() {
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const rowIndex = getCurrentRowIndex();
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if (rowIndex !== lastUpdateRowIndex) {
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//updateAllBuildingsForTimeStep(rowIndex);
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lastUpdateRowIndex = rowIndex;
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}
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}
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88
js/cameras.js
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88
js/cameras.js
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@@ -0,0 +1,88 @@
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let moveAnimating = false;
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let moveStart = null;
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let moveEnd = null;
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let contStart = null;
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let contEnd = null;
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let moveProgress = 0;
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const moveDuration = 0.2; // seconds
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let moveStartTime = 0;
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let fixedY = 45;
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function initCameras(renderer) {
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// Camera (Fixed Diagonal View)
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const aspect = window.innerWidth / window.innerHeight;
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perspCamera = new THREE.PerspectiveCamera(40, aspect, 1, 1000);
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camera = perspCamera;
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camera.position.set(25, 45, 25);
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camera.lookAt(0, 0, 0);
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}
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function initMotions(){
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window.addEventListener('keydown', function(event) {
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});
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// Restrict panning to X and Z only
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controls.addEventListener('change', function() {
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if (moveAnimating) return; // Don't update target while animating
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controls.target.y = 10;
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camera.position.y = fixedY;
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camera.position.y = Math.max(camera.position.y, 20);
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camera.position.y = Math.min(camera.position.y, 45);
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});
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// --- Scroll wheel pans the camera forward/backward (along view direction) ---
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renderer.domElement.addEventListener('wheel', function(event) {
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event.preventDefault(); // Prevent default scrolling behavior
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if (!moveAnimating){
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if (event.deltaY < 0 && camera.position.y <= 35) {
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// Scrolling up
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moveStart = camera.position.clone();
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moveEnd = camera.position.clone().add(new THREE.Vector3(2, 10, 2));
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contStart = controls.target.clone();
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contEnd = controls.target.clone().add(new THREE.Vector3(2, 0, 2));
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moveProgress = 0;
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moveStartTime = performance.now() / 1000;
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moveAnimating = true;
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} else if (event.deltaY > 0 && camera.position.y >= 30) {
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// Scrolling down
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moveStart = camera.position.clone();
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moveEnd = camera.position.clone().add(new THREE.Vector3(-2, -10, -2));
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contStart = controls.target.clone();
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contEnd = controls.target.clone().add(new THREE.Vector3(-2, 0, -2));
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moveProgress = 0;
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moveStartTime = performance.now() / 1000;
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moveAnimating = true;
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}
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}
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}, { passive: false });
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}
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// --- Event Handlers ---
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function onWindowResize() {
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const aspect = window.innerWidth / window.innerHeight;
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perspCamera.aspect = aspect;
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perspCamera.updateProjectionMatrix();
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renderer.setSize(window.innerWidth, window.innerHeight);
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}
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function animateCamera() {
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if (moveAnimating) {
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const now = performance.now() / 1000;
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moveProgress = Math.min((now - moveStartTime) / moveDuration, 1);
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camera.position.lerpVectors(moveStart, moveEnd, moveProgress);
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controls.target.lerpVectors(contStart, contEnd, moveProgress); // Optional: move target too
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if (moveProgress >= 1) {
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moveAnimating = false;
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fixedY = camera.position.y;
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}
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controls.update();
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}
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}
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59
js/controls.js
vendored
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59
js/controls.js
vendored
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@@ -0,0 +1,59 @@
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let mouse;
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let raycaster;
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function initControls(scene, camera, renderer){
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// --- Add OrbitControls ---
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controls = new THREE.OrbitControls(camera, renderer.domElement);
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controls.enableDamping = true; // Smooth movement
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controls.dampingFactor = 0.05;
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controls.enableRotate = false;
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controls.enablePan = true;
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controls.enableZoom = false;
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controls.mouseButtons = {
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LEFT: THREE.MOUSE.PAN
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}
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controls.target.set(0, 0, 0); // Focus on scene center
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controls.update();
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const transformControls = new THREE.TransformControls(camera, renderer.domElement);
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transformControls.setMode('translate'); // Move mode
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transformControls.showX = true;
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transformControls.showY = false;
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transformControls.showZ = true;
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transformControls.enabled = false;
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transformControls.addEventListener('dragging-changed', function (event) {
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controls.enabled = !event.value; // Disable OrbitControls while dragging
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});
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scene.add(transformControls);
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window.addEventListener('keydown', function(event) {
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if (event.key === 'm') {
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transformControls.enabled = !transformControls.enabled;
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}
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});
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// Add event listener for selecting Building To Move
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renderer.domElement.addEventListener('pointerdown', function(event) {
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// Calculate mouse position in normalized device coordinates
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const rect = renderer.domElement.getBoundingClientRect();
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mouse.x = ((event.clientX - rect.left) / rect.width) * 2 - 1;
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mouse.y = -((event.clientY - rect.top) / rect.height) * 2 + 1;
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raycaster.setFromCamera(mouse, camera);
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const intersects = raycaster.intersectObjects(interactableObjects);
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if (transformControls.enabled) {
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raycaster.setFromCamera(mouse, camera);
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const intersects = raycaster.intersectObjects(interactableObjects);
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if (intersects.length > 0) {
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const selected = intersects[0].object.userData.parentGroup || intersects[0].object;
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transformControls.attach(selected);
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} else {
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transformControls.detach();
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}
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}
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});
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mouse = new THREE.Vector2();
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raycaster = new THREE.Raycaster();
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}
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71
js/main.js
Normal file
71
js/main.js
Normal file
@@ -0,0 +1,71 @@
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// --- Global Variables ---
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let scene, camera, renderer, controls;
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// --- Initialization ---
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function init() {
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// Scene
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scene = new THREE.Scene();
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scene.background = new THREE.Color(0x9ee3f9);
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// Renderer
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renderer = new THREE.WebGLRenderer({ antialias: true });
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renderer.outputColorSpace = THREE.SRGBColorSpace;
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renderer.setSize(window.innerWidth, window.innerHeight);
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renderer.outputEncoding = THREE.sRGBEncoding;
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renderer.shadowMap.enabled = true;
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//renderer.shadowMap.type = THREE.PCFSoftShadowMap;
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document.body.appendChild(renderer.domElement);
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initCameras(renderer);
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initSun(scene);
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initControls(scene, camera, renderer);
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initMotions();
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initPanels();
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// Event Listeners
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window.addEventListener('resize', onWindowResize, false);
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// Load the city model
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// Ground Plane (Unchanged)
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const groundGeometry = new THREE.PlaneGeometry(100, 100);
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const groundMaterial = new THREE.MeshLambertMaterial({ color: 0x91ca49, side: THREE.DoubleSide });
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const ground = new THREE.Mesh(groundGeometry, groundMaterial);
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const loader = new THREE.GLTFLoader();
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loader.load('assets/models/ground.glb', function (gltf) {
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const group = gltf.scene;
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group.traverse(function (child) {
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if (child.isMesh) {
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child.castShadow = true;
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child.receiveShadow = true;
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child.userData.parentGroup = group;
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}
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});
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buildings.push(group);
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scene.add(group);
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}, undefined, function (error) {s
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console.error('Error loading model:', error);
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});
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initBuildings();
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initTime();
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}
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// --- Animation Loop ---
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function animate(timestamp) {
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requestAnimationFrame(animate);
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totalGameSecondsElapsed = animateUpdateTime(timestamp);
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updateBuildings();
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updatePanels();
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updateSun(scene);
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updateFps();
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animateCamera()
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controls.update();
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renderer.render(scene, camera);
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}
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// --- Start ---
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||||
window.onload = function () {
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init();
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animate(0); // Start animation loop, pass initial timestamp 0
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}
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317
js/modules/suncalc.js
Normal file
317
js/modules/suncalc.js
Normal file
@@ -0,0 +1,317 @@
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/*
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(c) 2011-2015, Vladimir Agafonkin
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SunCalc is a JavaScript library for calculating sun/moon position and light phases.
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https://github.com/mourner/suncalc
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*/
|
||||
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||||
(function () { 'use strict';
|
||||
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||||
// shortcuts for easier to read formulas
|
||||
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||||
var PI = Math.PI,
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sin = Math.sin,
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||||
cos = Math.cos,
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||||
tan = Math.tan,
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||||
asin = Math.asin,
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atan = Math.atan2,
|
||||
acos = Math.acos,
|
||||
rad = PI / 180;
|
||||
|
||||
// sun calculations are based on http://aa.quae.nl/en/reken/zonpositie.html formulas
|
||||
|
||||
|
||||
// date/time constants and conversions
|
||||
|
||||
var dayMs = 1000 * 60 * 60 * 24,
|
||||
J1970 = 2440588,
|
||||
J2000 = 2451545;
|
||||
|
||||
function toJulian(date) { return date.valueOf() / dayMs - 0.5 + J1970; }
|
||||
function fromJulian(j) { return new Date((j + 0.5 - J1970) * dayMs); }
|
||||
function toDays(date) { return toJulian(date) - J2000; }
|
||||
|
||||
|
||||
// general calculations for position
|
||||
|
||||
var e = rad * 23.4397; // obliquity of the Earth
|
||||
|
||||
function rightAscension(l, b) { return atan(sin(l) * cos(e) - tan(b) * sin(e), cos(l)); }
|
||||
function declination(l, b) { return asin(sin(b) * cos(e) + cos(b) * sin(e) * sin(l)); }
|
||||
|
||||
function azimuth(H, phi, dec) { return atan(sin(H), cos(H) * sin(phi) - tan(dec) * cos(phi)); }
|
||||
function altitude(H, phi, dec) { return asin(sin(phi) * sin(dec) + cos(phi) * cos(dec) * cos(H)); }
|
||||
|
||||
function siderealTime(d, lw) { return rad * (280.16 + 360.9856235 * d) - lw; }
|
||||
|
||||
function astroRefraction(h) {
|
||||
if (h < 0) // the following formula works for positive altitudes only.
|
||||
h = 0; // if h = -0.08901179 a div/0 would occur.
|
||||
|
||||
// formula 16.4 of "Astronomical Algorithms" 2nd edition by Jean Meeus (Willmann-Bell, Richmond) 1998.
|
||||
// 1.02 / tan(h + 10.26 / (h + 5.10)) h in degrees, result in arc minutes -> converted to rad:
|
||||
return 0.0002967 / Math.tan(h + 0.00312536 / (h + 0.08901179));
|
||||
}
|
||||
|
||||
// general sun calculations
|
||||
|
||||
function solarMeanAnomaly(d) { return rad * (357.5291 + 0.98560028 * d); }
|
||||
|
||||
function eclipticLongitude(M) {
|
||||
|
||||
var C = rad * (1.9148 * sin(M) + 0.02 * sin(2 * M) + 0.0003 * sin(3 * M)), // equation of center
|
||||
P = rad * 102.9372; // perihelion of the Earth
|
||||
|
||||
return M + C + P + PI;
|
||||
}
|
||||
|
||||
function sunCoords(d) {
|
||||
|
||||
var M = solarMeanAnomaly(d),
|
||||
L = eclipticLongitude(M);
|
||||
|
||||
return {
|
||||
dec: declination(L, 0),
|
||||
ra: rightAscension(L, 0)
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
var SunCalc = {};
|
||||
|
||||
|
||||
// calculates sun position for a given date and latitude/longitude
|
||||
|
||||
SunCalc.getPosition = function (date, lat, lng) {
|
||||
|
||||
var lw = rad * -lng,
|
||||
phi = rad * lat,
|
||||
d = toDays(date),
|
||||
|
||||
c = sunCoords(d),
|
||||
H = siderealTime(d, lw) - c.ra;
|
||||
|
||||
return {
|
||||
azimuth: azimuth(H, phi, c.dec),
|
||||
altitude: altitude(H, phi, c.dec)
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
// sun times configuration (angle, morning name, evening name)
|
||||
|
||||
var times = SunCalc.times = [
|
||||
[-0.833, 'sunrise', 'sunset' ],
|
||||
[ -0.3, 'sunriseEnd', 'sunsetStart' ],
|
||||
[ -6, 'dawn', 'dusk' ],
|
||||
[ -12, 'nauticalDawn', 'nauticalDusk'],
|
||||
[ -18, 'nightEnd', 'night' ],
|
||||
[ 6, 'goldenHourEnd', 'goldenHour' ]
|
||||
];
|
||||
|
||||
// adds a custom time to the times config
|
||||
|
||||
SunCalc.addTime = function (angle, riseName, setName) {
|
||||
times.push([angle, riseName, setName]);
|
||||
};
|
||||
|
||||
|
||||
// calculations for sun times
|
||||
|
||||
var J0 = 0.0009;
|
||||
|
||||
function julianCycle(d, lw) { return Math.round(d - J0 - lw / (2 * PI)); }
|
||||
|
||||
function approxTransit(Ht, lw, n) { return J0 + (Ht + lw) / (2 * PI) + n; }
|
||||
function solarTransitJ(ds, M, L) { return J2000 + ds + 0.0053 * sin(M) - 0.0069 * sin(2 * L); }
|
||||
|
||||
function hourAngle(h, phi, d) { return acos((sin(h) - sin(phi) * sin(d)) / (cos(phi) * cos(d))); }
|
||||
function observerAngle(height) { return -2.076 * Math.sqrt(height) / 60; }
|
||||
|
||||
// returns set time for the given sun altitude
|
||||
function getSetJ(h, lw, phi, dec, n, M, L) {
|
||||
|
||||
var w = hourAngle(h, phi, dec),
|
||||
a = approxTransit(w, lw, n);
|
||||
return solarTransitJ(a, M, L);
|
||||
}
|
||||
|
||||
|
||||
// calculates sun times for a given date, latitude/longitude, and, optionally,
|
||||
// the observer height (in meters) relative to the horizon
|
||||
|
||||
SunCalc.getTimes = function (date, lat, lng, height) {
|
||||
|
||||
height = height || 0;
|
||||
|
||||
var lw = rad * -lng,
|
||||
phi = rad * lat,
|
||||
|
||||
dh = observerAngle(height),
|
||||
|
||||
d = toDays(date),
|
||||
n = julianCycle(d, lw),
|
||||
ds = approxTransit(0, lw, n),
|
||||
|
||||
M = solarMeanAnomaly(ds),
|
||||
L = eclipticLongitude(M),
|
||||
dec = declination(L, 0),
|
||||
|
||||
Jnoon = solarTransitJ(ds, M, L),
|
||||
|
||||
i, len, time, h0, Jset, Jrise;
|
||||
|
||||
|
||||
var result = {
|
||||
solarNoon: fromJulian(Jnoon),
|
||||
nadir: fromJulian(Jnoon - 0.5)
|
||||
};
|
||||
|
||||
for (i = 0, len = times.length; i < len; i += 1) {
|
||||
time = times[i];
|
||||
h0 = (time[0] + dh) * rad;
|
||||
|
||||
Jset = getSetJ(h0, lw, phi, dec, n, M, L);
|
||||
Jrise = Jnoon - (Jset - Jnoon);
|
||||
|
||||
result[time[1]] = fromJulian(Jrise);
|
||||
result[time[2]] = fromJulian(Jset);
|
||||
}
|
||||
|
||||
return result;
|
||||
};
|
||||
|
||||
|
||||
// moon calculations, based on http://aa.quae.nl/en/reken/hemelpositie.html formulas
|
||||
|
||||
function moonCoords(d) { // geocentric ecliptic coordinates of the moon
|
||||
|
||||
var L = rad * (218.316 + 13.176396 * d), // ecliptic longitude
|
||||
M = rad * (134.963 + 13.064993 * d), // mean anomaly
|
||||
F = rad * (93.272 + 13.229350 * d), // mean distance
|
||||
|
||||
l = L + rad * 6.289 * sin(M), // longitude
|
||||
b = rad * 5.128 * sin(F), // latitude
|
||||
dt = 385001 - 20905 * cos(M); // distance to the moon in km
|
||||
|
||||
return {
|
||||
ra: rightAscension(l, b),
|
||||
dec: declination(l, b),
|
||||
dist: dt
|
||||
};
|
||||
}
|
||||
|
||||
SunCalc.getMoonPosition = function (date, lat, lng) {
|
||||
|
||||
var lw = rad * -lng,
|
||||
phi = rad * lat,
|
||||
d = toDays(date),
|
||||
|
||||
c = moonCoords(d),
|
||||
H = siderealTime(d, lw) - c.ra,
|
||||
h = altitude(H, phi, c.dec),
|
||||
// formula 14.1 of "Astronomical Algorithms" 2nd edition by Jean Meeus (Willmann-Bell, Richmond) 1998.
|
||||
pa = atan(sin(H), tan(phi) * cos(c.dec) - sin(c.dec) * cos(H));
|
||||
|
||||
h = h + astroRefraction(h); // altitude correction for refraction
|
||||
|
||||
return {
|
||||
azimuth: azimuth(H, phi, c.dec),
|
||||
altitude: h,
|
||||
distance: c.dist,
|
||||
parallacticAngle: pa
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
// calculations for illumination parameters of the moon,
|
||||
// based on http://idlastro.gsfc.nasa.gov/ftp/pro/astro/mphase.pro formulas and
|
||||
// Chapter 48 of "Astronomical Algorithms" 2nd edition by Jean Meeus (Willmann-Bell, Richmond) 1998.
|
||||
|
||||
SunCalc.getMoonIllumination = function (date) {
|
||||
|
||||
var d = toDays(date || new Date()),
|
||||
s = sunCoords(d),
|
||||
m = moonCoords(d),
|
||||
|
||||
sdist = 149598000, // distance from Earth to Sun in km
|
||||
|
||||
phi = acos(sin(s.dec) * sin(m.dec) + cos(s.dec) * cos(m.dec) * cos(s.ra - m.ra)),
|
||||
inc = atan(sdist * sin(phi), m.dist - sdist * cos(phi)),
|
||||
angle = atan(cos(s.dec) * sin(s.ra - m.ra), sin(s.dec) * cos(m.dec) -
|
||||
cos(s.dec) * sin(m.dec) * cos(s.ra - m.ra));
|
||||
|
||||
return {
|
||||
fraction: (1 + cos(inc)) / 2,
|
||||
phase: 0.5 + 0.5 * inc * (angle < 0 ? -1 : 1) / Math.PI,
|
||||
angle: angle
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
function hoursLater(date, h) {
|
||||
return new Date(date.valueOf() + h * dayMs / 24);
|
||||
}
|
||||
|
||||
// calculations for moon rise/set times are based on http://www.stargazing.net/kepler/moonrise.html article
|
||||
|
||||
SunCalc.getMoonTimes = function (date, lat, lng, inUTC) {
|
||||
var t = new Date(date);
|
||||
if (inUTC) t.setUTCHours(0, 0, 0, 0);
|
||||
else t.setHours(0, 0, 0, 0);
|
||||
|
||||
var hc = 0.133 * rad,
|
||||
h0 = SunCalc.getMoonPosition(t, lat, lng).altitude - hc,
|
||||
h1, h2, rise, set, a, b, xe, ye, d, roots, x1, x2, dx;
|
||||
|
||||
// go in 2-hour chunks, each time seeing if a 3-point quadratic curve crosses zero (which means rise or set)
|
||||
for (var i = 1; i <= 24; i += 2) {
|
||||
h1 = SunCalc.getMoonPosition(hoursLater(t, i), lat, lng).altitude - hc;
|
||||
h2 = SunCalc.getMoonPosition(hoursLater(t, i + 1), lat, lng).altitude - hc;
|
||||
|
||||
a = (h0 + h2) / 2 - h1;
|
||||
b = (h2 - h0) / 2;
|
||||
xe = -b / (2 * a);
|
||||
ye = (a * xe + b) * xe + h1;
|
||||
d = b * b - 4 * a * h1;
|
||||
roots = 0;
|
||||
|
||||
if (d >= 0) {
|
||||
dx = Math.sqrt(d) / (Math.abs(a) * 2);
|
||||
x1 = xe - dx;
|
||||
x2 = xe + dx;
|
||||
if (Math.abs(x1) <= 1) roots++;
|
||||
if (Math.abs(x2) <= 1) roots++;
|
||||
if (x1 < -1) x1 = x2;
|
||||
}
|
||||
|
||||
if (roots === 1) {
|
||||
if (h0 < 0) rise = i + x1;
|
||||
else set = i + x1;
|
||||
|
||||
} else if (roots === 2) {
|
||||
rise = i + (ye < 0 ? x2 : x1);
|
||||
set = i + (ye < 0 ? x1 : x2);
|
||||
}
|
||||
|
||||
if (rise && set) break;
|
||||
|
||||
h0 = h2;
|
||||
}
|
||||
|
||||
var result = {};
|
||||
|
||||
if (rise) result.rise = hoursLater(t, rise);
|
||||
if (set) result.set = hoursLater(t, set);
|
||||
|
||||
if (!rise && !set) result[ye > 0 ? 'alwaysUp' : 'alwaysDown'] = true;
|
||||
|
||||
return result;
|
||||
};
|
||||
|
||||
|
||||
// export as Node module / AMD module / browser variable
|
||||
if (typeof exports === 'object' && typeof module !== 'undefined') module.exports = SunCalc;
|
||||
else if (typeof define === 'function' && define.amd) define(SunCalc);
|
||||
else window.SunCalc = SunCalc;
|
||||
|
||||
}());
|
||||
263
js/panels.js
Normal file
263
js/panels.js
Normal file
@@ -0,0 +1,263 @@
|
||||
const debugPanel = document.getElementById('debug-panel');
|
||||
const infoPanel = document.getElementById('info-panel');
|
||||
const infoButton = document.getElementById('info-button');
|
||||
const moveButton = document.getElementById('move-button');
|
||||
const toolPalette = document.getElementById('tool-palette');
|
||||
|
||||
let infoPanelPinned = false;
|
||||
let pinnedBuildingData = null;
|
||||
let debugOn = true;
|
||||
let interactableObjects = [];
|
||||
let INTERSECTED;
|
||||
|
||||
// Add these variables at the top of your file (outside any function)
|
||||
let lastFpsUpdate = performance.now();
|
||||
let frameCount = 0;
|
||||
let currentFps = 0;
|
||||
|
||||
// Call this in your animation loop (e.g., in animate() in main.js)
|
||||
function updateFps() {
|
||||
frameCount++;
|
||||
const now = performance.now();
|
||||
if (now - lastFpsUpdate > 500) { // Update every 0.5s
|
||||
currentFps = (frameCount * 1000) / (now - lastFpsUpdate);
|
||||
lastFpsUpdate = now;
|
||||
frameCount = 0;
|
||||
}
|
||||
}
|
||||
|
||||
function initPanels(){
|
||||
window.addEventListener('keydown', function(event) {
|
||||
if (event.key === 'h') {
|
||||
console.log('H');
|
||||
hideDebugPanel()
|
||||
debugOn = !debugOn;
|
||||
}
|
||||
});
|
||||
/* renderer.domElement.addEventListener('pointerdown', function(event) {
|
||||
// Calculate mouse position in normalized device coordinates
|
||||
const rect = renderer.domElement.getBoundingClientRect();
|
||||
mouse.x = ((event.clientX - rect.left) / rect.width) * 2 - 1;
|
||||
mouse.y = -((event.clientY - rect.top) / rect.height) * 2 + 1;
|
||||
|
||||
raycaster.setFromCamera(mouse, camera);
|
||||
const intersects = raycaster.intersectObjects(interactableObjects);
|
||||
|
||||
if (intersects.length > 0) {
|
||||
console.log(intersects[0].object);
|
||||
// Pin the info panel to this building
|
||||
infoPanelPinned = true;
|
||||
const selected = intersects[0].object.userData.parentGroup || intersects[0].object;
|
||||
pinnedBuildingData = selected.userData;
|
||||
displayInfo(pinnedBuildingData);
|
||||
} else {
|
||||
// Unpin if clicking empty space
|
||||
infoPanelPinned = false;
|
||||
pinnedBuildingData = null;
|
||||
hideInfo();
|
||||
}
|
||||
}); */
|
||||
document.addEventListener('mousemove', onMouseMove, false);
|
||||
|
||||
toolPalette.addEventListener('mouseup', (event) => event.stopPropagation(), false);
|
||||
|
||||
// Tool Palette Button Listeners
|
||||
infoButton.addEventListener('click', showInfoPanelForSelected);
|
||||
moveButton.addEventListener('click', () => {
|
||||
if (selectedObject) {
|
||||
console.log("Move tool clicked for:", selectedObject.userData.description);
|
||||
// Add move logic here later
|
||||
hideToolPalette(); // Hide palette after action (optional)
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function onMouseMove(event) {
|
||||
if (infoPanelPinned) return;
|
||||
// Calculate mouse position (Unchanged)
|
||||
mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
|
||||
mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
|
||||
|
||||
// --- Info Panel Positioning (Adjusted for bottom-left) ---
|
||||
const panelRect = infoPanel.getBoundingClientRect();
|
||||
let panelX = event.clientX + 15;
|
||||
let panelY = event.clientY - panelRect.height - 15; // Position above cursor
|
||||
|
||||
// Basic boundary checks (adjust as needed)
|
||||
if (panelX + panelRect.width > window.innerWidth - 10) {
|
||||
panelX = event.clientX - panelRect.width - 15;
|
||||
}
|
||||
if (panelY < 10) { // Check top boundary
|
||||
panelY = event.clientY + 15; // Move below cursor if too high
|
||||
}
|
||||
if (panelX < 10) panelX = 10; // Prevent going off left
|
||||
|
||||
infoPanel.style.left = `${panelX}px`;
|
||||
infoPanel.style.top = `${panelY}px`;
|
||||
}
|
||||
|
||||
// --- Debug Panel ---
|
||||
function displaySunDebug() {
|
||||
const pos = directionalLight.position;
|
||||
debugPanel.innerHTML = `<h3>Debug Info</h3>
|
||||
<p><strong>Position:</strong> (${pos.x.toFixed(2)}, ${pos.y.toFixed(2)}, ${pos.z.toFixed(2)})</p>`;
|
||||
debugPanel.style.display = 'block';
|
||||
}
|
||||
|
||||
function displayDebugPanel(object) {
|
||||
if (!object || !object.position) {
|
||||
debugPanel.style.display = 'none';
|
||||
return;
|
||||
}
|
||||
const pos = object.position;
|
||||
debugPanel.innerHTML = `<h3>Debug Info</h3>
|
||||
<p><strong>ID:</strong> ${object.userData?.id ?? 'N/A'}</p>
|
||||
<p><strong>Position:</strong> (${pos.x.toFixed(2)}, ${pos.y.toFixed(2)}, ${pos.z.toFixed(2)})</p>`;
|
||||
debugPanel.style.display = 'block';
|
||||
}
|
||||
|
||||
function hideDebugPanel() {
|
||||
debugPanel.style.display = 'none';
|
||||
}
|
||||
|
||||
function showToolPalette(targetObject) {
|
||||
if (!targetObject) return;
|
||||
|
||||
// Calculate screen position of the object
|
||||
const screenPos = toScreenPosition(targetObject, camera);
|
||||
|
||||
// Position palette slightly above and to the right of the object's center
|
||||
toolPalette.style.left = `${screenPos.x + 10}px`;
|
||||
toolPalette.style.top = `${screenPos.y - toolPalette.offsetHeight - 10}px`; // Offset by palette height
|
||||
|
||||
// Basic boundary check (prevent going off screen) - needs improvement
|
||||
const paletteRect = toolPalette.getBoundingClientRect(); // Get actual size after potential content change
|
||||
if (parseInt(toolPalette.style.left) + paletteRect.width > window.innerWidth - 10) {
|
||||
toolPalette.style.left = `${window.innerWidth - paletteRect.width - 10}px`;
|
||||
}
|
||||
if (parseInt(toolPalette.style.top) < 10) {
|
||||
toolPalette.style.top = '10px';
|
||||
}
|
||||
if (parseInt(toolPalette.style.left) < 10) {
|
||||
toolPalette.style.left = '10px';
|
||||
}
|
||||
|
||||
|
||||
toolPalette.style.display = 'flex'; // Use flex to show it
|
||||
}
|
||||
|
||||
function hideToolPalette() {
|
||||
toolPalette.style.display = 'none';
|
||||
}
|
||||
|
||||
function showInfoPanelForSelected() {
|
||||
if (selectedObject && selectedObject.userData) {
|
||||
displayInfo(selectedObject.userData);
|
||||
} else {
|
||||
hideInfoPanel();
|
||||
}
|
||||
// Optionally hide palette after clicking info
|
||||
// hideToolPalette();
|
||||
}
|
||||
|
||||
function displayInfo(buildingData) {
|
||||
document.getElementById('info-title').textContent = buildingData.description;
|
||||
document.getElementById('info-consumption').textContent = buildingData.consumption;
|
||||
document.getElementById('info-generation').textContent = buildingData.generation;
|
||||
document.getElementById('info-iot').textContent = buildingData.iot;
|
||||
infoPanel.style.display = 'block'; // Show the panel
|
||||
}
|
||||
|
||||
function hideInfoPanel() {
|
||||
infoPanel.style.display = 'none'; // Hide the panel
|
||||
}
|
||||
|
||||
// --- Info Panel ---
|
||||
function displayInfo(buildingData) {
|
||||
if (infoPanelPinned && pinnedBuildingData && pinnedBuildingData !== buildingData) return;
|
||||
if (infoPanelPinned && !pinnedBuildingData) pinnedBuildingData = buildingData;
|
||||
|
||||
document.getElementById('info-title').textContent = buildingData.id;
|
||||
document.getElementById('info-consumption').textContent = buildingData.consumption + ' kWh';
|
||||
document.getElementById('info-generation').textContent = buildingData.generation + ' kWh';
|
||||
// Dynamically show IoT/device consumption
|
||||
let iotHtml = '';
|
||||
if (buildingData.devices) {
|
||||
for (const [key, value] of Object.entries(buildingData.devices)) {
|
||||
iotHtml += `<strong>${key}:</strong> ${value ?? 'N/A'}<br>`;
|
||||
}
|
||||
} else {
|
||||
iotHtml = 'N/A';
|
||||
}
|
||||
document.getElementById('info-iot').innerHTML = iotHtml;
|
||||
|
||||
infoPanel.style.display = 'block';
|
||||
}
|
||||
|
||||
function hideInfo() {
|
||||
if (!infoPanelPinned) {
|
||||
infoPanel.style.display = 'none';
|
||||
pinnedBuildingData = null;
|
||||
}
|
||||
}
|
||||
|
||||
function displayDebugPanelWithCamera(object) {
|
||||
let html = `<h3>Debug Info</h3>`;
|
||||
if (object && object.position) {
|
||||
html += `<p><strong>ID:</strong> ${object.userData?.id ?? 'N/A'}</p>
|
||||
<p><strong>Object Position:</strong> (${object.position.x.toFixed(2)}, ${object.position.y.toFixed(2)}, ${object.position.z.toFixed(2)})</p>`;
|
||||
}
|
||||
html += `<p><strong>FPS:</strong> ${currentFps.toFixed(1)}</p>`;
|
||||
html += `<p><strong>Camera Position:</strong> (${camera.position.x.toFixed(2)}, ${camera.position.y.toFixed(2)}, ${camera.position.z.toFixed(2)})</p>`;
|
||||
html += `<p><strong>Controls Target:</strong> (${controls.target.x.toFixed(2)}, ${controls.target.y.toFixed(2)}, ${controls.target.z.toFixed(2)})</p>`;
|
||||
html += `<p><strong>Sun Position:</strong> (${directionalLight.position.x.toFixed(2)}, ${directionalLight.position.y.toFixed(2)}, ${directionalLight.position.z.toFixed(2)})</p>`;
|
||||
debugPanel.innerHTML = html;
|
||||
debugPanel.style.display = 'block';
|
||||
}
|
||||
|
||||
function updatePanels(){
|
||||
|
||||
if (infoPanelPinned && pinnedBuildingData) {
|
||||
displayInfo(pinnedBuildingData);
|
||||
}
|
||||
|
||||
// --- Raycasting Logic ---
|
||||
raycaster.setFromCamera(mouse, camera);
|
||||
const intersects = raycaster.intersectObjects(interactableObjects);
|
||||
|
||||
let debugTarget = null;
|
||||
if (infoPanelPinned && pinnedBuildingData) {
|
||||
debugTarget = interactableObjects.find(obj => obj.userData === pinnedBuildingData);
|
||||
} else if (intersects.length > 0) {
|
||||
debugTarget = intersects[0].object.userData.parentGroup || intersects[0].object;
|
||||
}
|
||||
|
||||
if (debugOn){
|
||||
displayDebugPanelWithCamera(debugTarget);
|
||||
//displaySunDebug();
|
||||
}
|
||||
|
||||
|
||||
if (intersects.length > 0) {
|
||||
if (INTERSECTED != intersects[0].object) {
|
||||
if (INTERSECTED) { /* Optional: Revert highlight */ }
|
||||
//INTERSECTED = intersects[0].object.userData.parentGroup || intersects[0].object;
|
||||
INTERSECTED = intersects[0].object;
|
||||
if (INTERSECTED.userData) {
|
||||
//console.log('Pinned building data:', INTERSECTED.userData);
|
||||
if (INTERSECTED.userData.id){
|
||||
displayInfo(INTERSECTED.userData);
|
||||
} else{
|
||||
displayInfo(INTERSECTED.userData.parentGroup.userData);
|
||||
}
|
||||
} else {
|
||||
hideInfo();
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (INTERSECTED) {
|
||||
hideInfo();
|
||||
}
|
||||
INTERSECTED = null;
|
||||
}
|
||||
}
|
||||
106
js/sun.js
Normal file
106
js/sun.js
Normal file
@@ -0,0 +1,106 @@
|
||||
let directionalLight;
|
||||
let ambientLight;
|
||||
|
||||
function initSun(scene) {
|
||||
// Lighting
|
||||
ambientLight = new THREE.AmbientLight(0x90bbbd, 0.9);
|
||||
scene.add(ambientLight);
|
||||
|
||||
directionalLight = new THREE.DirectionalLight(0xffffff);
|
||||
directionalLight.position.set(20, 30, 10);
|
||||
directionalLight.castShadow = true;
|
||||
directionalLight.shadow.mapSize.width = 4096;
|
||||
directionalLight.shadow.mapSize.height = 4096;
|
||||
directionalLight.shadow.camera.near = 25;
|
||||
directionalLight.shadow.camera.far = 250;
|
||||
directionalLight.shadow.bias = -0.005
|
||||
directionalLight.shadow.camera.left = -100;
|
||||
directionalLight.shadow.camera.right = 100;
|
||||
directionalLight.shadow.camera.top = 100;
|
||||
directionalLight.shadow.camera.bottom = -100;
|
||||
scene.add(directionalLight);
|
||||
}
|
||||
|
||||
function sunPosition(){
|
||||
// --- Use SunCalc to get sun position ---
|
||||
// Set your latitude and longitude
|
||||
const latitude = 41.17873;
|
||||
const longitude = -8.60835; // Example: adjust as needed
|
||||
|
||||
// Calculate the current date and time based on your simulation hour
|
||||
const now = new Date();
|
||||
now.setHours(Math.floor(currentHour));
|
||||
now.setMinutes(Math.floor((currentHour % 1) * 60));
|
||||
now.setSeconds(0);
|
||||
|
||||
// Get sun position from SunCalc
|
||||
const sunPos = SunCalc.getPosition(now, latitude, longitude);
|
||||
|
||||
// Convert to your scene's coordinates
|
||||
const sunRadius = 100;
|
||||
const azimuth = sunPos.azimuth; // Convert from south-based to x/z-plane (east = 0)
|
||||
const elevation = sunPos.altitude;
|
||||
console.log(azimuth, elevation)
|
||||
const sunX = sunRadius * Math.cos(elevation) * Math.cos(azimuth);
|
||||
const sunY = sunRadius * Math.sin(elevation);
|
||||
const sunZ = sunRadius * Math.cos(elevation) * Math.sin(azimuth);
|
||||
|
||||
directionalLight.position.set(sunX, sunY, sunZ);
|
||||
directionalLight.target.position.set(0, 0, 0);
|
||||
directionalLight.target.updateMatrixWorld();
|
||||
}
|
||||
|
||||
function updateSun(scene) {
|
||||
sunPosition();
|
||||
// --- Dynamic Sky Color ---
|
||||
const dayColor = new THREE.Color(0xa9d3fd); // Light blue
|
||||
const nightColor = new THREE.Color(0x0a0a23); // Dark blue/black
|
||||
|
||||
const sunriseSunColor = new THREE.Color(0xa3d1ff); // Bright white/yellow
|
||||
const daySunColor = new THREE.Color(0xffffa9); // Bright white/yellow
|
||||
const sunsetSunColor = new THREE.Color(0xffcc25); // Warm orange
|
||||
const nightSunColor = new THREE.Color(0x222244); // Dim blue
|
||||
|
||||
const dayAmbientColor = new THREE.Color(0xa9d3fd); // Light blue
|
||||
const nightAmbientColor = new THREE.Color(0x222244); // Dim blue
|
||||
|
||||
let sunColor;
|
||||
if (currentHour < 5 || currentHour >= 21){
|
||||
sunColor = nightSunColor;
|
||||
ambientLight.color.copy(nightAmbientColor);
|
||||
directionalLight.castShadow = false;
|
||||
directionalLight.intensity = 0
|
||||
scene.background = nightColor;
|
||||
} else if (5 < currentHour && currentHour <= 8) {
|
||||
// Night to sunrise
|
||||
const t = (currentHour - 5) / 3;
|
||||
sunColor = nightSunColor.clone().lerp(sunriseSunColor, t);
|
||||
ambientLight.color.copy(nightAmbientColor.clone().lerp(dayAmbientColor, t));
|
||||
directionalLight.castShadow = true;
|
||||
directionalLight.intensity = t *0.5;
|
||||
scene.background = nightColor.clone().lerp(dayColor, t);
|
||||
} else if (currentHour < 11) {
|
||||
// Sunrise to day
|
||||
const t = (currentHour - 8) / 3;
|
||||
sunColor = sunriseSunColor.clone().lerp(daySunColor, t);
|
||||
directionalLight.castShadow = true;
|
||||
scene.background = dayColor;
|
||||
} else if (currentHour < 16) {
|
||||
// Day
|
||||
sunColor = daySunColor;
|
||||
scene.background = dayColor;
|
||||
} else if (currentHour < 20) {
|
||||
// Day to sunset
|
||||
const t = (currentHour - 16) / 2;
|
||||
directionalLight.intensity = (1-t) * 0.5
|
||||
sunColor = daySunColor.clone().lerp(sunsetSunColor, t);
|
||||
scene.background = dayColor;
|
||||
} else if (currentHour < 21) {
|
||||
// Sunset to night
|
||||
const t = (currentHour - 20);
|
||||
sunColor = sunsetSunColor.clone().lerp(nightSunColor, t);
|
||||
ambientLight.color.copy(dayAmbientColor.clone().lerp(nightAmbientColor, t));
|
||||
scene.background = dayColor.clone().lerp(nightColor, t);
|
||||
}
|
||||
directionalLight.color.copy(sunColor);
|
||||
}
|
||||
93
js/time.js
Normal file
93
js/time.js
Normal file
@@ -0,0 +1,93 @@
|
||||
const pauseButton = document.getElementById('pause-button');
|
||||
const playButton = document.getElementById('play-button');
|
||||
const fastButton = document.getElementById('fast-button');
|
||||
const timeDisplay = document.getElementById('time-display');
|
||||
|
||||
// --- Time System Variables ---
|
||||
const NORMAL_SPEED = 60; // 1 real sec = 1 game min
|
||||
const FAST_SPEED = 1000; // 1 real sec = 10 game min
|
||||
let timeScaleMultiplier = NORMAL_SPEED; // Start at normal speed
|
||||
let totalGameSecondsElapsed = 0;
|
||||
let currentDay = 80;
|
||||
let currentHour = 7.0; // Start at 8:00 AM
|
||||
let lastTimestamp = 0; // For delta time calculation
|
||||
let lastUpdateRowIndex = 0;
|
||||
|
||||
function initTime(){
|
||||
// Time Control Button Listeners
|
||||
pauseButton.addEventListener('click', () => setTimeScale(0));
|
||||
playButton.addEventListener('click', () => setTimeScale(NORMAL_SPEED));
|
||||
fastButton.addEventListener('click', () => setTimeScale(FAST_SPEED));
|
||||
|
||||
// Initialize time
|
||||
totalGameSecondsElapsed = (currentDay - 1) * 86400 + currentHour * 3600;
|
||||
updateTimeDisplay(); // Initial display update
|
||||
updateButtonStates(); // Set initial button active state
|
||||
}
|
||||
|
||||
// --- Time System Functions ---
|
||||
function updateTime(deltaTime) {
|
||||
if (timeScaleMultiplier <= 0) return; // Don't update if paused
|
||||
|
||||
totalGameSecondsElapsed += deltaTime * timeScaleMultiplier;
|
||||
|
||||
const SECONDS_IN_DAY = 86400;
|
||||
const SECONDS_IN_HOUR = 3600;
|
||||
|
||||
let previousDay = currentDay;
|
||||
currentDay = Math.floor(totalGameSecondsElapsed / SECONDS_IN_DAY) + 1;
|
||||
currentHour = (totalGameSecondsElapsed % SECONDS_IN_DAY) / SECONDS_IN_HOUR;
|
||||
|
||||
if (currentDay !== previousDay) {
|
||||
console.log(`Day ${currentDay} has begun!`);
|
||||
// Add any daily logic here
|
||||
}
|
||||
|
||||
updateTimeDisplay();
|
||||
}
|
||||
|
||||
function formatTime(hour) {
|
||||
const hours = Math.floor(hour);
|
||||
const minutes = Math.floor((hour - hours) * 60);
|
||||
return `${String(hours).padStart(2, '0')}:${String(minutes).padStart(2, '0')}`;
|
||||
}
|
||||
|
||||
function updateTimeDisplay() {
|
||||
timeDisplay.textContent = `Day ${currentDay}, ${formatTime(currentHour)}`;
|
||||
}
|
||||
|
||||
function setTimeScale(newScale) {
|
||||
timeScaleMultiplier = newScale;
|
||||
console.log(`Time scale set to: ${timeScaleMultiplier}`);
|
||||
updateButtonStates();
|
||||
}
|
||||
|
||||
function updateButtonStates() {
|
||||
pauseButton.classList.toggle('active', timeScaleMultiplier === 0);
|
||||
playButton.classList.toggle('active', timeScaleMultiplier === NORMAL_SPEED);
|
||||
fastButton.classList.toggle('active', timeScaleMultiplier === FAST_SPEED);
|
||||
}
|
||||
|
||||
function animateUpdateTime(timestamp){
|
||||
// Calculate Delta Time
|
||||
if (lastTimestamp === 0) {
|
||||
lastTimestamp = timestamp; // Initialize on first frame
|
||||
}
|
||||
const deltaTime = (timestamp - lastTimestamp) / 1000; // Delta time in seconds
|
||||
lastTimestamp = timestamp;
|
||||
|
||||
// --- Update Time ---
|
||||
updateTime(deltaTime);
|
||||
return totalGameSecondsElapsed;
|
||||
}
|
||||
|
||||
function getCurrentRowIndex(){
|
||||
// --- Update buildings every 15 game minutes ---
|
||||
const SECONDS_IN_DAY = 86400;
|
||||
const SECONDS_IN_HOUR = 3600;
|
||||
const MINUTES_PER_ROW = 15;
|
||||
const SECONDS_PER_ROW = MINUTES_PER_ROW * 60;
|
||||
// Calculate which row should be active based on totalGameSecondsElapsed
|
||||
const rowIndex = Math.floor((totalGameSecondsElapsed % SECONDS_IN_DAY) / SECONDS_PER_ROW);
|
||||
return rowIndex;
|
||||
}
|
||||
Reference in New Issue
Block a user