diff --git a/web-app/dist/assets/index-1evUyPMc.css b/web-app/dist/assets/index-1evUyPMc.css new file mode 100644 index 0000000..376f117 --- /dev/null +++ b/web-app/dist/assets/index-1evUyPMc.css @@ -0,0 +1 @@ +:root{font-family:Inter,system-ui,Avenir,Helvetica,Arial,sans-serif;line-height:1.5;font-weight:400}body{margin:0;display:flex;place-items:center;min-width:320px;min-height:100vh}.canvas-container[data-v-0c7f17d8]{width:100%;height:100vh;display:block}.building-panel[data-v-7c86670f]{position:absolute;width:300px;background:#141419f2;border:3px solid #000;border-radius:0;box-shadow:6px 6px #0006;padding:0;overflow:hidden;font-family:Courier New,monospace;z-index:1000;pointer-events:auto;color:#fff;transform:translate(-50%,-110%);transition:left .05s linear,top .05s linear}.building-panel.flipped[data-v-7c86670f]{transform:translate(-50%,10%)}.header[data-v-7c86670f]{background:gold;color:#000;padding:12px;display:flex;justify-content:space-between;align-items:center;border-bottom:3px solid #000;text-transform:uppercase}.header h3[data-v-7c86670f]{margin:0;font-size:1rem;font-weight:900}.close-btn[data-v-7c86670f]{background:#000;border:2px solid black;color:#fff;font-size:1.2rem;cursor:pointer;line-height:1;padding:2px 8px;font-weight:700}.close-btn[data-v-7c86670f]:hover{background:#f44}.content[data-v-7c86670f]{padding:16px}.info-row[data-v-7c86670f]{display:flex;justify-content:space-between;margin-bottom:8px;border-bottom:2px dashed #444;padding-bottom:4px}.label[data-v-7c86670f]{color:#aaa;font-weight:700;text-transform:uppercase;font-size:.8rem}.value[data-v-7c86670f]{font-weight:600;color:#fff;font-family:monospace}.section-title[data-v-7c86670f]{margin-top:16px;margin-bottom:8px;font-size:.8rem;text-transform:uppercase;background:#333;color:#fff;padding:4px;text-align:center;font-weight:700;border:2px solid #000}.iot-text[data-v-7c86670f]{font-size:.85rem;color:#ccc;background:#111;padding:8px;border:2px solid #333;margin:0}.actions[data-v-7c86670f]{margin-top:20px;display:flex;gap:8px}.action-btn[data-v-7c86670f]{flex:1;padding:8px;border:3px solid #000;border-radius:0;background:#fc0;color:#000;font-weight:900;cursor:pointer;text-transform:uppercase;box-shadow:3px 3px #000;transition:all .1s}.action-btn[data-v-7c86670f]:hover{transform:translate(2px,2px);box-shadow:1px 1px #000}.action-btn[data-v-7c86670f]:active{transform:translate(3px,3px);box-shadow:0 0 #000}.dashboard-bar[data-v-99b9fc73]{position:absolute;bottom:0;left:0;width:100%;height:80px;background:#111;border-top:4px solid #000;display:flex;justify-content:space-between;align-items:center;padding:0 40px;box-sizing:border-box;color:#fff;font-family:Courier New,monospace;z-index:900;box-shadow:0 -4px 20px #00000080}.stat-group[data-v-99b9fc73]{display:flex;gap:30px}.stat-item[data-v-99b9fc73]{display:flex;flex-direction:column}.label[data-v-99b9fc73]{font-size:.75rem;color:#888;font-weight:700}.value[data-v-99b9fc73]{font-size:1.4rem;font-weight:700}.value.green[data-v-99b9fc73]{color:#0f0;text-shadow:0 0 10px rgba(0,255,0,.3)}.value.red[data-v-99b9fc73]{color:#f33;text-shadow:0 0 10px rgba(255,0,0,.3)}.time-display[data-v-99b9fc73]{font-size:1.8rem;font-weight:900;color:gold;background:#000;padding:5px 20px;border:2px solid #333;letter-spacing:2px}.controls[data-v-99b9fc73]{display:flex;gap:20px;align-items:center}.speed-controls[data-v-99b9fc73]{display:flex;gap:5px;background:#222;padding:4px;border:1px solid #444}button[data-v-99b9fc73]{background:transparent;border:2px solid transparent;color:#888;padding:6px 12px;cursor:pointer;font-family:Courier New,monospace;font-weight:700;text-transform:uppercase;transition:all .1s}button[data-v-99b9fc73]:hover{color:#fff;background:#333}button.active[data-v-99b9fc73]{background:gold;color:#000;box-shadow:0 0 10px gold}.play-btn[data-v-99b9fc73]{border:2px solid #444;padding:10px 24px;font-size:1.1rem;background:#222;color:#fff}.play-btn[data-v-99b9fc73]:hover{border-color:#fff}.play-btn.active[data-v-99b9fc73]{background:#f33;color:#fff;box-shadow:none;border-color:red}html,body,#app{margin:0;padding:0;width:100%;height:100%;overflow:hidden} diff --git a/web-app/dist/assets/index-BDdF_E2G.js b/web-app/dist/assets/index-BDdF_E2G.js deleted file mode 100644 index def0277..0000000 --- a/web-app/dist/assets/index-BDdF_E2G.js +++ /dev/null @@ -1,3858 +0,0 @@ -(function(){const t=document.createElement("link").relList;if(t&&t.supports&&t.supports("modulepreload"))return;for(const s of document.querySelectorAll('link[rel="modulepreload"]'))i(s);new MutationObserver(s=>{for(const r of s)if(r.type==="childList")for(const o of r.addedNodes)o.tagName==="LINK"&&o.rel==="modulepreload"&&i(o)}).observe(document,{childList:!0,subtree:!0});function e(s){const r={};return s.integrity&&(r.integrity=s.integrity),s.referrerPolicy&&(r.referrerPolicy=s.referrerPolicy),s.crossOrigin==="use-credentials"?r.credentials="include":s.crossOrigin==="anonymous"?r.credentials="omit":r.credentials="same-origin",r}function i(s){if(s.ep)return;s.ep=!0;const r=e(s);fetch(s.href,r)}})();/** -* @vue/shared v3.5.25 -* (c) 2018-present Yuxi (Evan) You and Vue contributors -* @license MIT -**/function jl(n){const t=Object.create(null);for(const e of n.split(","))t[e]=1;return e=>e in t}const he={},_s=[],Rn=()=>{},Bh=()=>!1,Do=n=>n.charCodeAt(0)===111&&n.charCodeAt(1)===110&&(n.charCodeAt(2)>122||n.charCodeAt(2)<97),Zl=n=>n.startsWith("onUpdate:"),Fe=Object.assign,Kl=(n,t)=>{const e=n.indexOf(t);e>-1&&n.splice(e,1)},Od=Object.prototype.hasOwnProperty,te=(n,t)=>Od.call(n,t),qt=Array.isArray,gs=n=>Io(n)==="[object Map]",zh=n=>Io(n)==="[object Set]",Yt=n=>typeof n=="function",be=n=>typeof n=="string",Ei=n=>typeof n=="symbol",ge=n=>n!==null&&typeof n=="object",Hh=n=>(ge(n)||Yt(n))&&Yt(n.then)&&Yt(n.catch),kh=Object.prototype.toString,Io=n=>kh.call(n),Fd=n=>Io(n).slice(8,-1),Vh=n=>Io(n)==="[object Object]",$l=n=>be(n)&&n!=="NaN"&&n[0]!=="-"&&""+parseInt(n,10)===n,tr=jl(",key,ref,ref_for,ref_key,onVnodeBeforeMount,onVnodeMounted,onVnodeBeforeUpdate,onVnodeUpdated,onVnodeBeforeUnmount,onVnodeUnmounted"),Uo=n=>{const t=Object.create(null);return(e=>t[e]||(t[e]=n(e)))},Bd=/-\w/g,vi=Uo(n=>n.replace(Bd,t=>t.slice(1).toUpperCase())),zd=/\B([A-Z])/g,qi=Uo(n=>n.replace(zd,"-$1").toLowerCase()),Gh=Uo(n=>n.charAt(0).toUpperCase()+n.slice(1)),Ko=Uo(n=>n?`on${Gh(n)}`:""),mi=(n,t)=>!Object.is(n,t),$o=(n,...t)=>{for(let e=0;e{Object.defineProperty(n,t,{configurable:!0,enumerable:!1,writable:i,value:e})},Hd=n=>{const t=parseFloat(n);return isNaN(t)?n:t};let Gc;const No=()=>Gc||(Gc=typeof globalThis<"u"?globalThis:typeof self<"u"?self:typeof window<"u"?window:typeof global<"u"?global:{});function Oo(n){if(qt(n)){const t={};for(let e=0;e{if(e){const i=e.split(Vd);i.length>1&&(t[i[0].trim()]=i[1].trim())}}),t}function Hi(n){let t="";if(be(n))t=n;else if(qt(n))for(let e=0;e!!(n&&n.__v_isRef===!0),Vn=n=>be(n)?n:n==null?"":qt(n)||ge(n)&&(n.toString===kh||!Yt(n.toString))?Yh(n)?Vn(n.value):JSON.stringify(n,qh,2):String(n),qh=(n,t)=>Yh(t)?qh(n,t.value):gs(t)?{[`Map(${t.size})`]:[...t.entries()].reduce((e,[i,s],r)=>(e[Jo(i,r)+" =>"]=s,e),{})}:zh(t)?{[`Set(${t.size})`]:[...t.values()].map(e=>Jo(e))}:Ei(t)?Jo(t):ge(t)&&!qt(t)&&!Vh(t)?String(t):t,Jo=(n,t="")=>{var e;return Ei(n)?`Symbol(${(e=n.description)!=null?e:t})`:n};/** -* @vue/reactivity v3.5.25 -* (c) 2018-present Yuxi (Evan) You and Vue contributors -* @license MIT -**/let Ye;class qd{constructor(t=!1){this.detached=t,this._active=!0,this._on=0,this.effects=[],this.cleanups=[],this._isPaused=!1,this.parent=Ye,!t&&Ye&&(this.index=(Ye.scopes||(Ye.scopes=[])).push(this)-1)}get active(){return this._active}pause(){if(this._active){this._isPaused=!0;let t,e;if(this.scopes)for(t=0,e=this.scopes.length;t0&&--this._on===0&&(Ye=this.prevScope,this.prevScope=void 0)}stop(t){if(this._active){this._active=!1;let e,i;for(e=0,i=this.effects.length;e0)return;if(nr){let t=nr;for(nr=void 0;t;){const e=t.next;t.next=void 0,t.flags&=-9,t=e}}let n;for(;er;){let t=er;for(er=void 0;t;){const e=t.next;if(t.next=void 0,t.flags&=-9,t.flags&1)try{t.trigger()}catch(i){n||(n=i)}t=e}}if(n)throw n}function $h(n){for(let t=n.deps;t;t=t.nextDep)t.version=-1,t.prevActiveLink=t.dep.activeLink,t.dep.activeLink=t}function Jh(n){let t,e=n.depsTail,i=e;for(;i;){const s=i.prevDep;i.version===-1?(i===e&&(e=s),tc(i),Zd(i)):t=i,i.dep.activeLink=i.prevActiveLink,i.prevActiveLink=void 0,i=s}n.deps=t,n.depsTail=e}function Ya(n){for(let t=n.deps;t;t=t.nextDep)if(t.dep.version!==t.version||t.dep.computed&&(Qh(t.dep.computed)||t.dep.version!==t.version))return!0;return!!n._dirty}function Qh(n){if(n.flags&4&&!(n.flags&16)||(n.flags&=-17,n.globalVersion===ur)||(n.globalVersion=ur,!n.isSSR&&n.flags&128&&(!n.deps&&!n._dirty||!Ya(n))))return;n.flags|=2;const t=n.dep,e=ue,i=pn;ue=n,pn=!0;try{$h(n);const s=n.fn(n._value);(t.version===0||mi(s,n._value))&&(n.flags|=128,n._value=s,t.version++)}catch(s){throw t.version++,s}finally{ue=e,pn=i,Jh(n),n.flags&=-3}}function tc(n,t=!1){const{dep:e,prevSub:i,nextSub:s}=n;if(i&&(i.nextSub=s,n.prevSub=void 0),s&&(s.prevSub=i,n.nextSub=void 0),e.subs===n&&(e.subs=i,!i&&e.computed)){e.computed.flags&=-5;for(let r=e.computed.deps;r;r=r.nextDep)tc(r,!0)}!t&&!--e.sc&&e.map&&e.map.delete(e.key)}function Zd(n){const{prevDep:t,nextDep:e}=n;t&&(t.nextDep=e,n.prevDep=void 0),e&&(e.prevDep=t,n.nextDep=void 0)}let pn=!0;const tf=[];function jn(){tf.push(pn),pn=!1}function Zn(){const n=tf.pop();pn=n===void 0?!0:n}function Wc(n){const{cleanup:t}=n;if(n.cleanup=void 0,t){const e=ue;ue=void 0;try{t()}finally{ue=e}}}let ur=0;class Kd{constructor(t,e){this.sub=t,this.dep=e,this.version=e.version,this.nextDep=this.prevDep=this.nextSub=this.prevSub=this.prevActiveLink=void 0}}class ec{constructor(t){this.computed=t,this.version=0,this.activeLink=void 0,this.subs=void 0,this.map=void 0,this.key=void 0,this.sc=0,this.__v_skip=!0}track(t){if(!ue||!pn||ue===this.computed)return;let e=this.activeLink;if(e===void 0||e.sub!==ue)e=this.activeLink=new Kd(ue,this),ue.deps?(e.prevDep=ue.depsTail,ue.depsTail.nextDep=e,ue.depsTail=e):ue.deps=ue.depsTail=e,ef(e);else if(e.version===-1&&(e.version=this.version,e.nextDep)){const i=e.nextDep;i.prevDep=e.prevDep,e.prevDep&&(e.prevDep.nextDep=i),e.prevDep=ue.depsTail,e.nextDep=void 0,ue.depsTail.nextDep=e,ue.depsTail=e,ue.deps===e&&(ue.deps=i)}return e}trigger(t){this.version++,ur++,this.notify(t)}notify(t){Jl();try{for(let e=this.subs;e;e=e.prevSub)e.sub.notify()&&e.sub.dep.notify()}finally{Ql()}}}function ef(n){if(n.dep.sc++,n.sub.flags&4){const t=n.dep.computed;if(t&&!n.dep.subs){t.flags|=20;for(let i=t.deps;i;i=i.nextDep)ef(i)}const e=n.dep.subs;e!==n&&(n.prevSub=e,e&&(e.nextSub=n)),n.dep.subs=n}}const qa=new WeakMap,Gi=Symbol(""),ja=Symbol(""),hr=Symbol("");function Ne(n,t,e){if(pn&&ue){let i=qa.get(n);i||qa.set(n,i=new Map);let s=i.get(e);s||(i.set(e,s=new ec),s.map=i,s.key=e),s.track()}}function Gn(n,t,e,i,s,r){const o=qa.get(n);if(!o){ur++;return}const a=l=>{l&&l.trigger()};if(Jl(),t==="clear")o.forEach(a);else{const l=qt(n),c=l&&$l(e);if(l&&e==="length"){const u=Number(i);o.forEach((h,d)=>{(d==="length"||d===hr||!Ei(d)&&d>=u)&&a(h)})}else switch((e!==void 0||o.has(void 0))&&a(o.get(e)),c&&a(o.get(hr)),t){case"add":l?c&&a(o.get("length")):(a(o.get(Gi)),gs(n)&&a(o.get(ja)));break;case"delete":l||(a(o.get(Gi)),gs(n)&&a(o.get(ja)));break;case"set":gs(n)&&a(o.get(Gi));break}}Ql()}function Ki(n){const t=Qt(n);return t===n?t:(Ne(t,"iterate",hr),mn(n)?t:t.map(Kn))}function nc(n){return Ne(n=Qt(n),"iterate",hr),n}function ci(n,t){return xi(n)?vs(n)?fr(Kn(t)):fr(t):Kn(t)}const $d={__proto__:null,[Symbol.iterator](){return ta(this,Symbol.iterator,n=>ci(this,n))},concat(...n){return Ki(this).concat(...n.map(t=>qt(t)?Ki(t):t))},entries(){return ta(this,"entries",n=>(n[1]=ci(this,n[1]),n))},every(n,t){return Un(this,"every",n,t,void 0,arguments)},filter(n,t){return Un(this,"filter",n,t,e=>e.map(i=>ci(this,i)),arguments)},find(n,t){return Un(this,"find",n,t,e=>ci(this,e),arguments)},findIndex(n,t){return Un(this,"findIndex",n,t,void 0,arguments)},findLast(n,t){return Un(this,"findLast",n,t,e=>ci(this,e),arguments)},findLastIndex(n,t){return Un(this,"findLastIndex",n,t,void 0,arguments)},forEach(n,t){return Un(this,"forEach",n,t,void 0,arguments)},includes(...n){return ea(this,"includes",n)},indexOf(...n){return ea(this,"indexOf",n)},join(n){return Ki(this).join(n)},lastIndexOf(...n){return ea(this,"lastIndexOf",n)},map(n,t){return Un(this,"map",n,t,void 0,arguments)},pop(){return Bs(this,"pop")},push(...n){return Bs(this,"push",n)},reduce(n,...t){return Xc(this,"reduce",n,t)},reduceRight(n,...t){return Xc(this,"reduceRight",n,t)},shift(){return Bs(this,"shift")},some(n,t){return Un(this,"some",n,t,void 0,arguments)},splice(...n){return Bs(this,"splice",n)},toReversed(){return Ki(this).toReversed()},toSorted(n){return Ki(this).toSorted(n)},toSpliced(...n){return Ki(this).toSpliced(...n)},unshift(...n){return Bs(this,"unshift",n)},values(){return ta(this,"values",n=>ci(this,n))}};function ta(n,t,e){const i=nc(n),s=i[t]();return i!==n&&!mn(n)&&(s._next=s.next,s.next=()=>{const r=s._next();return r.done||(r.value=e(r.value)),r}),s}const Jd=Array.prototype;function Un(n,t,e,i,s,r){const o=nc(n),a=o!==n&&!mn(n),l=o[t];if(l!==Jd[t]){const h=l.apply(n,r);return a?Kn(h):h}let c=e;o!==n&&(a?c=function(h,d){return e.call(this,ci(n,h),d,n)}:e.length>2&&(c=function(h,d){return e.call(this,h,d,n)}));const u=l.call(o,c,i);return a&&s?s(u):u}function Xc(n,t,e,i){const s=nc(n);let r=e;return s!==n&&(mn(n)?e.length>3&&(r=function(o,a,l){return e.call(this,o,a,l,n)}):r=function(o,a,l){return e.call(this,o,ci(n,a),l,n)}),s[t](r,...i)}function ea(n,t,e){const i=Qt(n);Ne(i,"iterate",hr);const s=i[t](...e);return(s===-1||s===!1)&&oc(e[0])?(e[0]=Qt(e[0]),i[t](...e)):s}function Bs(n,t,e=[]){jn(),Jl();const i=Qt(n)[t].apply(n,e);return Ql(),Zn(),i}const Qd=jl("__proto__,__v_isRef,__isVue"),nf=new Set(Object.getOwnPropertyNames(Symbol).filter(n=>n!=="arguments"&&n!=="caller").map(n=>Symbol[n]).filter(Ei));function tp(n){Ei(n)||(n=String(n));const t=Qt(this);return Ne(t,"has",n),t.hasOwnProperty(n)}class sf{constructor(t=!1,e=!1){this._isReadonly=t,this._isShallow=e}get(t,e,i){if(e==="__v_skip")return t.__v_skip;const s=this._isReadonly,r=this._isShallow;if(e==="__v_isReactive")return!s;if(e==="__v_isReadonly")return s;if(e==="__v_isShallow")return r;if(e==="__v_raw")return i===(s?r?up:lf:r?af:of).get(t)||Object.getPrototypeOf(t)===Object.getPrototypeOf(i)?t:void 0;const o=qt(t);if(!s){let l;if(o&&(l=$d[e]))return l;if(e==="hasOwnProperty")return tp}const a=Reflect.get(t,e,Oe(t)?t:i);if((Ei(e)?nf.has(e):Qd(e))||(s||Ne(t,"get",e),r))return a;if(Oe(a)){const l=o&&$l(e)?a:a.value;return s&&ge(l)?Ka(l):l}return ge(a)?s?Ka(a):sc(a):a}}class rf extends sf{constructor(t=!1){super(!1,t)}set(t,e,i,s){let r=t[e];const o=qt(t)&&$l(e);if(!this._isShallow){const c=xi(r);if(!mn(i)&&!xi(i)&&(r=Qt(r),i=Qt(i)),!o&&Oe(r)&&!Oe(i))return c||(r.value=i),!0}const a=o?Number(e)n,Rr=n=>Reflect.getPrototypeOf(n);function rp(n,t,e){return function(...i){const s=this.__v_raw,r=Qt(s),o=gs(r),a=n==="entries"||n===Symbol.iterator&&o,l=n==="keys"&&o,c=s[n](...i),u=e?Za:t?fr:Kn;return!t&&Ne(r,"iterate",l?ja:Gi),{next(){const{value:h,done:d}=c.next();return d?{value:h,done:d}:{value:a?[u(h[0]),u(h[1])]:u(h),done:d}},[Symbol.iterator](){return this}}}}function Cr(n){return function(...t){return n==="delete"?!1:n==="clear"?void 0:this}}function op(n,t){const e={get(s){const r=this.__v_raw,o=Qt(r),a=Qt(s);n||(mi(s,a)&&Ne(o,"get",s),Ne(o,"get",a));const{has:l}=Rr(o),c=t?Za:n?fr:Kn;if(l.call(o,s))return c(r.get(s));if(l.call(o,a))return c(r.get(a));r!==o&&r.get(s)},get size(){const s=this.__v_raw;return!n&&Ne(Qt(s),"iterate",Gi),s.size},has(s){const r=this.__v_raw,o=Qt(r),a=Qt(s);return n||(mi(s,a)&&Ne(o,"has",s),Ne(o,"has",a)),s===a?r.has(s):r.has(s)||r.has(a)},forEach(s,r){const o=this,a=o.__v_raw,l=Qt(a),c=t?Za:n?fr:Kn;return!n&&Ne(l,"iterate",Gi),a.forEach((u,h)=>s.call(r,c(u),c(h),o))}};return Fe(e,n?{add:Cr("add"),set:Cr("set"),delete:Cr("delete"),clear:Cr("clear")}:{add(s){!t&&!mn(s)&&!xi(s)&&(s=Qt(s));const r=Qt(this);return Rr(r).has.call(r,s)||(r.add(s),Gn(r,"add",s,s)),this},set(s,r){!t&&!mn(r)&&!xi(r)&&(r=Qt(r));const o=Qt(this),{has:a,get:l}=Rr(o);let c=a.call(o,s);c||(s=Qt(s),c=a.call(o,s));const u=l.call(o,s);return o.set(s,r),c?mi(r,u)&&Gn(o,"set",s,r):Gn(o,"add",s,r),this},delete(s){const r=Qt(this),{has:o,get:a}=Rr(r);let l=o.call(r,s);l||(s=Qt(s),l=o.call(r,s)),a&&a.call(r,s);const c=r.delete(s);return l&&Gn(r,"delete",s,void 0),c},clear(){const s=Qt(this),r=s.size!==0,o=s.clear();return r&&Gn(s,"clear",void 0,void 0),o}}),["keys","values","entries",Symbol.iterator].forEach(s=>{e[s]=rp(s,n,t)}),e}function ic(n,t){const e=op(n,t);return(i,s,r)=>s==="__v_isReactive"?!n:s==="__v_isReadonly"?n:s==="__v_raw"?i:Reflect.get(te(e,s)&&s in i?e:i,s,r)}const ap={get:ic(!1,!1)},lp={get:ic(!1,!0)},cp={get:ic(!0,!1)};const of=new WeakMap,af=new WeakMap,lf=new WeakMap,up=new WeakMap;function hp(n){switch(n){case"Object":case"Array":return 1;case"Map":case"Set":case"WeakMap":case"WeakSet":return 2;default:return 0}}function fp(n){return n.__v_skip||!Object.isExtensible(n)?0:hp(Fd(n))}function sc(n){return xi(n)?n:rc(n,!1,np,ap,of)}function dp(n){return rc(n,!1,sp,lp,af)}function Ka(n){return rc(n,!0,ip,cp,lf)}function rc(n,t,e,i,s){if(!ge(n)||n.__v_raw&&!(t&&n.__v_isReactive))return n;const r=fp(n);if(r===0)return n;const o=s.get(n);if(o)return o;const a=new Proxy(n,r===2?i:e);return s.set(n,a),a}function vs(n){return xi(n)?vs(n.__v_raw):!!(n&&n.__v_isReactive)}function xi(n){return!!(n&&n.__v_isReadonly)}function mn(n){return!!(n&&n.__v_isShallow)}function oc(n){return n?!!n.__v_raw:!1}function Qt(n){const t=n&&n.__v_raw;return t?Qt(t):n}function pp(n){return!te(n,"__v_skip")&&Object.isExtensible(n)&&Wh(n,"__v_skip",!0),n}const Kn=n=>ge(n)?sc(n):n,fr=n=>ge(n)?Ka(n):n;function Oe(n){return n?n.__v_isRef===!0:!1}function ac(n){return mp(n,!1)}function mp(n,t){return Oe(n)?n:new _p(n,t)}class _p{constructor(t,e){this.dep=new ec,this.__v_isRef=!0,this.__v_isShallow=!1,this._rawValue=e?t:Qt(t),this._value=e?t:Kn(t),this.__v_isShallow=e}get value(){return this.dep.track(),this._value}set value(t){const e=this._rawValue,i=this.__v_isShallow||mn(t)||xi(t);t=i?t:Qt(t),mi(t,e)&&(this._rawValue=t,this._value=i?t:Kn(t),this.dep.trigger())}}function Me(n){return Oe(n)?n.value:n}const gp={get:(n,t,e)=>t==="__v_raw"?n:Me(Reflect.get(n,t,e)),set:(n,t,e,i)=>{const s=n[t];return Oe(s)&&!Oe(e)?(s.value=e,!0):Reflect.set(n,t,e,i)}};function cf(n){return vs(n)?n:new Proxy(n,gp)}class vp{constructor(t,e,i){this.fn=t,this.setter=e,this._value=void 0,this.dep=new ec(this),this.__v_isRef=!0,this.deps=void 0,this.depsTail=void 0,this.flags=16,this.globalVersion=ur-1,this.next=void 0,this.effect=this,this.__v_isReadonly=!e,this.isSSR=i}notify(){if(this.flags|=16,!(this.flags&8)&&ue!==this)return Kh(this,!0),!0}get value(){const t=this.dep.track();return Qh(this),t&&(t.version=this.dep.version),this._value}set value(t){this.setter&&this.setter(t)}}function xp(n,t,e=!1){let i,s;return Yt(n)?i=n:(i=n.get,s=n.set),new vp(i,s,e)}const Pr={},Mo=new WeakMap;let Ui;function yp(n,t=!1,e=Ui){if(e){let i=Mo.get(e);i||Mo.set(e,i=[]),i.push(n)}}function Mp(n,t,e=he){const{immediate:i,deep:s,once:r,scheduler:o,augmentJob:a,call:l}=e,c=M=>s?M:mn(M)||s===!1||s===0?di(M,1):di(M);let u,h,d,p,v=!1,x=!1;if(Oe(n)?(h=()=>n.value,v=mn(n)):vs(n)?(h=()=>c(n),v=!0):qt(n)?(x=!0,v=n.some(M=>vs(M)||mn(M)),h=()=>n.map(M=>{if(Oe(M))return M.value;if(vs(M))return c(M);if(Yt(M))return l?l(M,2):M()})):Yt(n)?t?h=l?()=>l(n,2):n:h=()=>{if(d){jn();try{d()}finally{Zn()}}const M=Ui;Ui=u;try{return l?l(n,3,[p]):n(p)}finally{Ui=M}}:h=Rn,t&&s){const M=h,F=s===!0?1/0:s;h=()=>di(M(),F)}const m=jd(),f=()=>{u.stop(),m&&m.active&&Kl(m.effects,u)};if(r&&t){const M=t;t=(...F)=>{M(...F),f()}}let R=x?new Array(n.length).fill(Pr):Pr;const w=M=>{if(!(!(u.flags&1)||!u.dirty&&!M))if(t){const F=u.run();if(s||v||(x?F.some((D,L)=>mi(D,R[L])):mi(F,R))){d&&d();const D=Ui;Ui=u;try{const L=[F,R===Pr?void 0:x&&R[0]===Pr?[]:R,p];R=F,l?l(t,3,L):t(...L)}finally{Ui=D}}}else u.run()};return a&&a(w),u=new jh(h),u.scheduler=o?()=>o(w,!1):w,p=M=>yp(M,!1,u),d=u.onStop=()=>{const M=Mo.get(u);if(M){if(l)l(M,4);else for(const F of M)F();Mo.delete(u)}},t?i?w(!0):R=u.run():o?o(w.bind(null,!0),!0):u.run(),f.pause=u.pause.bind(u),f.resume=u.resume.bind(u),f.stop=f,f}function di(n,t=1/0,e){if(t<=0||!ge(n)||n.__v_skip||(e=e||new Map,(e.get(n)||0)>=t))return n;if(e.set(n,t),t--,Oe(n))di(n.value,t,e);else if(qt(n))for(let i=0;i{di(i,t,e)});else if(Vh(n)){for(const i in n)di(n[i],t,e);for(const i of Object.getOwnPropertySymbols(n))Object.prototype.propertyIsEnumerable.call(n,i)&&di(n[i],t,e)}return n}/** -* @vue/runtime-core v3.5.25 -* (c) 2018-present Yuxi (Evan) You and Vue contributors -* @license MIT -**/function yr(n,t,e,i){try{return i?n(...i):n()}catch(s){Fo(s,t,e)}}function Pn(n,t,e,i){if(Yt(n)){const s=yr(n,t,e,i);return s&&Hh(s)&&s.catch(r=>{Fo(r,t,e)}),s}if(qt(n)){const s=[];for(let r=0;r>>1,s=ke[i],r=dr(s);r=dr(e)?ke.push(n):ke.splice(bp(t),0,n),n.flags|=1,hf()}}function hf(){So||(So=uf.then(df))}function Tp(n){qt(n)?xs.push(...n):ui&&n.id===-1?ui.splice(hs+1,0,n):n.flags&1||(xs.push(n),n.flags|=1),hf()}function Yc(n,t,e=Sn+1){for(;edr(e)-dr(i));if(xs.length=0,ui){ui.push(...t);return}for(ui=t,hs=0;hsn.id==null?n.flags&2?-1:1/0:n.id;function df(n){try{for(Sn=0;Sn{i._d&&nu(-1);const r=Eo(t);let o;try{o=n(...s)}finally{Eo(r),i._d&&nu(1)}return o};return i._n=!0,i._c=!0,i._d=!0,i}function Ti(n,t,e,i){const s=n.dirs,r=t&&t.dirs;for(let o=0;on.__isTeleport,Cp=Symbol("_leaveCb");function cc(n,t){n.shapeFlag&6&&n.component?(n.transition=t,cc(n.component.subTree,t)):n.shapeFlag&128?(n.ssContent.transition=t.clone(n.ssContent),n.ssFallback.transition=t.clone(n.ssFallback)):n.transition=t}function Bo(n,t){return Yt(n)?Fe({name:n.name},t,{setup:n}):n}function mf(n){n.ids=[n.ids[0]+n.ids[2]+++"-",0,0]}const bo=new WeakMap;function ir(n,t,e,i,s=!1){if(qt(n)){n.forEach((v,x)=>ir(v,t&&(qt(t)?t[x]:t),e,i,s));return}if(sr(i)&&!s){i.shapeFlag&512&&i.type.__asyncResolved&&i.component.subTree.component&&ir(n,t,e,i.component.subTree);return}const r=i.shapeFlag&4?pc(i.component):i.el,o=s?null:r,{i:a,r:l}=n,c=t&&t.r,u=a.refs===he?a.refs={}:a.refs,h=a.setupState,d=Qt(h),p=h===he?Bh:v=>te(d,v);if(c!=null&&c!==l){if(qc(t),be(c))u[c]=null,p(c)&&(h[c]=null);else if(Oe(c)){c.value=null;const v=t;v.k&&(u[v.k]=null)}}if(Yt(l))yr(l,a,12,[o,u]);else{const v=be(l),x=Oe(l);if(v||x){const m=()=>{if(n.f){const f=v?p(l)?h[l]:u[l]:l.value;if(s)qt(f)&&Kl(f,r);else if(qt(f))f.includes(r)||f.push(r);else if(v)u[l]=[r],p(l)&&(h[l]=u[l]);else{const R=[r];l.value=R,n.k&&(u[n.k]=R)}}else v?(u[l]=o,p(l)&&(h[l]=o)):x&&(l.value=o,n.k&&(u[n.k]=o))};if(o){const f=()=>{m(),bo.delete(n)};f.id=-1,bo.set(n,f),Je(f,e)}else qc(n),m()}}}function qc(n){const t=bo.get(n);t&&(t.flags|=8,bo.delete(n))}No().requestIdleCallback;No().cancelIdleCallback;const sr=n=>!!n.type.__asyncLoader,_f=n=>n.type.__isKeepAlive;function Pp(n,t){gf(n,"a",t)}function Lp(n,t){gf(n,"da",t)}function gf(n,t,e=Ve){const i=n.__wdc||(n.__wdc=()=>{let s=e;for(;s;){if(s.isDeactivated)return;s=s.parent}return n()});if(zo(t,i,e),e){let s=e.parent;for(;s&&s.parent;)_f(s.parent.vnode)&&Dp(i,t,e,s),s=s.parent}}function Dp(n,t,e,i){const s=zo(t,n,i,!0);uc(()=>{Kl(i[t],s)},e)}function zo(n,t,e=Ve,i=!1){if(e){const s=e[n]||(e[n]=[]),r=t.__weh||(t.__weh=(...o)=>{jn();const a=Sr(e),l=Pn(t,e,n,o);return a(),Zn(),l});return i?s.unshift(r):s.push(r),r}}const Jn=n=>(t,e=Ve)=>{(!mr||n==="sp")&&zo(n,(...i)=>t(...i),e)},Ip=Jn("bm"),vf=Jn("m"),Up=Jn("bu"),Np=Jn("u"),Op=Jn("bum"),uc=Jn("um"),Fp=Jn("sp"),Bp=Jn("rtg"),zp=Jn("rtc");function Hp(n,t=Ve){zo("ec",n,t)}const kp=Symbol.for("v-ndc"),$a=n=>n?zf(n)?pc(n):$a(n.parent):null,rr=Fe(Object.create(null),{$:n=>n,$el:n=>n.vnode.el,$data:n=>n.data,$props:n=>n.props,$attrs:n=>n.attrs,$slots:n=>n.slots,$refs:n=>n.refs,$parent:n=>$a(n.parent),$root:n=>$a(n.root),$host:n=>n.ce,$emit:n=>n.emit,$options:n=>yf(n),$forceUpdate:n=>n.f||(n.f=()=>{lc(n.update)}),$nextTick:n=>n.n||(n.n=Ep.bind(n.proxy)),$watch:n=>Qp.bind(n)}),na=(n,t)=>n!==he&&!n.__isScriptSetup&&te(n,t),Vp={get({_:n},t){if(t==="__v_skip")return!0;const{ctx:e,setupState:i,data:s,props:r,accessCache:o,type:a,appContext:l}=n;if(t[0]!=="$"){const d=o[t];if(d!==void 0)switch(d){case 1:return i[t];case 2:return s[t];case 4:return e[t];case 3:return r[t]}else{if(na(i,t))return o[t]=1,i[t];if(s!==he&&te(s,t))return o[t]=2,s[t];if(te(r,t))return o[t]=3,r[t];if(e!==he&&te(e,t))return o[t]=4,e[t];Ja&&(o[t]=0)}}const c=rr[t];let u,h;if(c)return t==="$attrs"&&Ne(n.attrs,"get",""),c(n);if((u=a.__cssModules)&&(u=u[t]))return u;if(e!==he&&te(e,t))return o[t]=4,e[t];if(h=l.config.globalProperties,te(h,t))return h[t]},set({_:n},t,e){const{data:i,setupState:s,ctx:r}=n;return na(s,t)?(s[t]=e,!0):i!==he&&te(i,t)?(i[t]=e,!0):te(n.props,t)||t[0]==="$"&&t.slice(1)in n?!1:(r[t]=e,!0)},has({_:{data:n,setupState:t,accessCache:e,ctx:i,appContext:s,props:r,type:o}},a){let l;return!!(e[a]||n!==he&&a[0]!=="$"&&te(n,a)||na(t,a)||te(r,a)||te(i,a)||te(rr,a)||te(s.config.globalProperties,a)||(l=o.__cssModules)&&l[a])},defineProperty(n,t,e){return e.get!=null?n._.accessCache[t]=0:te(e,"value")&&this.set(n,t,e.value,null),Reflect.defineProperty(n,t,e)}};function jc(n){return qt(n)?n.reduce((t,e)=>(t[e]=null,t),{}):n}let Ja=!0;function Gp(n){const t=yf(n),e=n.proxy,i=n.ctx;Ja=!1,t.beforeCreate&&Zc(t.beforeCreate,n,"bc");const{data:s,computed:r,methods:o,watch:a,provide:l,inject:c,created:u,beforeMount:h,mounted:d,beforeUpdate:p,updated:v,activated:x,deactivated:m,beforeDestroy:f,beforeUnmount:R,destroyed:w,unmounted:M,render:F,renderTracked:D,renderTriggered:L,errorCaptured:b,serverPrefetch:_,expose:g,inheritAttrs:A,components:O,directives:k,filters:J}=t;if(c&&Wp(c,i,null),o)for(const V in o){const G=o[V];Yt(G)&&(i[V]=G.bind(e))}if(s){const V=s.call(e,e);ge(V)&&(n.data=sc(V))}if(Ja=!0,r)for(const V in r){const G=r[V],it=Yt(G)?G.bind(e,e):Yt(G.get)?G.get.bind(e,e):Rn,vt=!Yt(G)&&Yt(G.set)?G.set.bind(e):Rn,W=kf({get:it,set:vt});Object.defineProperty(i,V,{enumerable:!0,configurable:!0,get:()=>W.value,set:rt=>W.value=rt})}if(a)for(const V in a)xf(a[V],i,e,V);if(l){const V=Yt(l)?l.call(e):l;Reflect.ownKeys(V).forEach(G=>{Kp(G,V[G])})}u&&Zc(u,n,"c");function Q(V,G){qt(G)?G.forEach(it=>V(it.bind(e))):G&&V(G.bind(e))}if(Q(Ip,h),Q(vf,d),Q(Up,p),Q(Np,v),Q(Pp,x),Q(Lp,m),Q(Hp,b),Q(zp,D),Q(Bp,L),Q(Op,R),Q(uc,M),Q(Fp,_),qt(g))if(g.length){const V=n.exposed||(n.exposed={});g.forEach(G=>{Object.defineProperty(V,G,{get:()=>e[G],set:it=>e[G]=it,enumerable:!0})})}else n.exposed||(n.exposed={});F&&n.render===Rn&&(n.render=F),A!=null&&(n.inheritAttrs=A),O&&(n.components=O),k&&(n.directives=k),_&&mf(n)}function Wp(n,t,e=Rn){qt(n)&&(n=Qa(n));for(const i in n){const s=n[i];let r;ge(s)?"default"in s?r=lo(s.from||i,s.default,!0):r=lo(s.from||i):r=lo(s),Oe(r)?Object.defineProperty(t,i,{enumerable:!0,configurable:!0,get:()=>r.value,set:o=>r.value=o}):t[i]=r}}function Zc(n,t,e){Pn(qt(n)?n.map(i=>i.bind(t.proxy)):n.bind(t.proxy),t,e)}function xf(n,t,e,i){let s=i.includes(".")?Ef(e,i):()=>e[i];if(be(n)){const r=t[n];Yt(r)&&ia(s,r)}else if(Yt(n))ia(s,n.bind(e));else if(ge(n))if(qt(n))n.forEach(r=>xf(r,t,e,i));else{const r=Yt(n.handler)?n.handler.bind(e):t[n.handler];Yt(r)&&ia(s,r,n)}}function yf(n){const t=n.type,{mixins:e,extends:i}=t,{mixins:s,optionsCache:r,config:{optionMergeStrategies:o}}=n.appContext,a=r.get(t);let l;return a?l=a:!s.length&&!e&&!i?l=t:(l={},s.length&&s.forEach(c=>To(l,c,o,!0)),To(l,t,o)),ge(t)&&r.set(t,l),l}function To(n,t,e,i=!1){const{mixins:s,extends:r}=t;r&&To(n,r,e,!0),s&&s.forEach(o=>To(n,o,e,!0));for(const o in t)if(!(i&&o==="expose")){const a=Xp[o]||e&&e[o];n[o]=a?a(n[o],t[o]):t[o]}return n}const Xp={data:Kc,props:$c,emits:$c,methods:Zs,computed:Zs,beforeCreate:ze,created:ze,beforeMount:ze,mounted:ze,beforeUpdate:ze,updated:ze,beforeDestroy:ze,beforeUnmount:ze,destroyed:ze,unmounted:ze,activated:ze,deactivated:ze,errorCaptured:ze,serverPrefetch:ze,components:Zs,directives:Zs,watch:qp,provide:Kc,inject:Yp};function Kc(n,t){return t?n?function(){return Fe(Yt(n)?n.call(this,this):n,Yt(t)?t.call(this,this):t)}:t:n}function Yp(n,t){return Zs(Qa(n),Qa(t))}function Qa(n){if(qt(n)){const t={};for(let e=0;e1)return e&&Yt(t)?t.call(i&&i.proxy):t}}const $p=Symbol.for("v-scx"),Jp=()=>lo($p);function ia(n,t,e){return Sf(n,t,e)}function Sf(n,t,e=he){const{immediate:i,deep:s,flush:r,once:o}=e,a=Fe({},e),l=t&&i||!t&&r!=="post";let c;if(mr){if(r==="sync"){const p=Jp();c=p.__watcherHandles||(p.__watcherHandles=[])}else if(!l){const p=()=>{};return p.stop=Rn,p.resume=Rn,p.pause=Rn,p}}const u=Ve;a.call=(p,v,x)=>Pn(p,u,v,x);let h=!1;r==="post"?a.scheduler=p=>{Je(p,u&&u.suspense)}:r!=="sync"&&(h=!0,a.scheduler=(p,v)=>{v?p():lc(p)}),a.augmentJob=p=>{t&&(p.flags|=4),h&&(p.flags|=2,u&&(p.id=u.uid,p.i=u))};const d=Mp(n,t,a);return mr&&(c?c.push(d):l&&d()),d}function Qp(n,t,e){const i=this.proxy,s=be(n)?n.includes(".")?Ef(i,n):()=>i[n]:n.bind(i,i);let r;Yt(t)?r=t:(r=t.handler,e=t);const o=Sr(this),a=Sf(s,r.bind(i),e);return o(),a}function Ef(n,t){const e=t.split(".");return()=>{let i=n;for(let s=0;st==="modelValue"||t==="model-value"?n.modelModifiers:n[`${t}Modifiers`]||n[`${vi(t)}Modifiers`]||n[`${qi(t)}Modifiers`];function em(n,t,...e){if(n.isUnmounted)return;const i=n.vnode.props||he;let s=e;const r=t.startsWith("update:"),o=r&&tm(i,t.slice(7));o&&(o.trim&&(s=e.map(u=>be(u)?u.trim():u)),o.number&&(s=e.map(Hd)));let a,l=i[a=Ko(t)]||i[a=Ko(vi(t))];!l&&r&&(l=i[a=Ko(qi(t))]),l&&Pn(l,n,6,s);const c=i[a+"Once"];if(c){if(!n.emitted)n.emitted={};else if(n.emitted[a])return;n.emitted[a]=!0,Pn(c,n,6,s)}}const nm=new WeakMap;function bf(n,t,e=!1){const i=e?nm:t.emitsCache,s=i.get(n);if(s!==void 0)return s;const r=n.emits;let o={},a=!1;if(!Yt(n)){const l=c=>{const u=bf(c,t,!0);u&&(a=!0,Fe(o,u))};!e&&t.mixins.length&&t.mixins.forEach(l),n.extends&&l(n.extends),n.mixins&&n.mixins.forEach(l)}return!r&&!a?(ge(n)&&i.set(n,null),null):(qt(r)?r.forEach(l=>o[l]=null):Fe(o,r),ge(n)&&i.set(n,o),o)}function Ho(n,t){return!n||!Do(t)?!1:(t=t.slice(2).replace(/Once$/,""),te(n,t[0].toLowerCase()+t.slice(1))||te(n,qi(t))||te(n,t))}function Jc(n){const{type:t,vnode:e,proxy:i,withProxy:s,propsOptions:[r],slots:o,attrs:a,emit:l,render:c,renderCache:u,props:h,data:d,setupState:p,ctx:v,inheritAttrs:x}=n,m=Eo(n);let f,R;try{if(e.shapeFlag&4){const M=s||i,F=M;f=bn(c.call(F,M,u,h,p,d,v)),R=a}else{const M=t;f=bn(M.length>1?M(h,{attrs:a,slots:o,emit:l}):M(h,null)),R=t.props?a:im(a)}}catch(M){or.length=0,Fo(M,n,1),f=on(yi)}let w=f;if(R&&x!==!1){const M=Object.keys(R),{shapeFlag:F}=w;M.length&&F&7&&(r&&M.some(Zl)&&(R=sm(R,r)),w=bs(w,R,!1,!0))}return e.dirs&&(w=bs(w,null,!1,!0),w.dirs=w.dirs?w.dirs.concat(e.dirs):e.dirs),e.transition&&cc(w,e.transition),f=w,Eo(m),f}const im=n=>{let t;for(const e in n)(e==="class"||e==="style"||Do(e))&&((t||(t={}))[e]=n[e]);return t},sm=(n,t)=>{const e={};for(const i in n)(!Zl(i)||!(i.slice(9)in t))&&(e[i]=n[i]);return e};function rm(n,t,e){const{props:i,children:s,component:r}=n,{props:o,children:a,patchFlag:l}=t,c=r.emitsOptions;if(t.dirs||t.transition)return!0;if(e&&l>=0){if(l&1024)return!0;if(l&16)return i?Qc(i,o,c):!!o;if(l&8){const u=t.dynamicProps;for(let h=0;hObject.create(Tf),Af=n=>Object.getPrototypeOf(n)===Tf;function am(n,t,e,i=!1){const s={},r=wf();n.propsDefaults=Object.create(null),Rf(n,t,s,r);for(const o in n.propsOptions[0])o in s||(s[o]=void 0);e?n.props=i?s:dp(s):n.type.props?n.props=s:n.props=r,n.attrs=r}function lm(n,t,e,i){const{props:s,attrs:r,vnode:{patchFlag:o}}=n,a=Qt(s),[l]=n.propsOptions;let c=!1;if((i||o>0)&&!(o&16)){if(o&8){const u=n.vnode.dynamicProps;for(let h=0;h{l=!0;const[d,p]=Cf(h,t,!0);Fe(o,d),p&&a.push(...p)};!e&&t.mixins.length&&t.mixins.forEach(u),n.extends&&u(n.extends),n.mixins&&n.mixins.forEach(u)}if(!r&&!l)return ge(n)&&i.set(n,_s),_s;if(qt(r))for(let u=0;un==="_"||n==="_ctx"||n==="$stable",fc=n=>qt(n)?n.map(bn):[bn(n)],um=(n,t,e)=>{if(t._n)return t;const i=wp((...s)=>fc(t(...s)),e);return i._c=!1,i},Pf=(n,t,e)=>{const i=n._ctx;for(const s in n){if(hc(s))continue;const r=n[s];if(Yt(r))t[s]=um(s,r,i);else if(r!=null){const o=fc(r);t[s]=()=>o}}},Lf=(n,t)=>{const e=fc(t);n.slots.default=()=>e},Df=(n,t,e)=>{for(const i in t)(e||!hc(i))&&(n[i]=t[i])},hm=(n,t,e)=>{const i=n.slots=wf();if(n.vnode.shapeFlag&32){const s=t._;s?(Df(i,t,e),e&&Wh(i,"_",s,!0)):Pf(t,i)}else t&&Lf(n,t)},fm=(n,t,e)=>{const{vnode:i,slots:s}=n;let r=!0,o=he;if(i.shapeFlag&32){const a=t._;a?e&&a===1?r=!1:Df(s,t,e):(r=!t.$stable,Pf(t,s)),o=t}else t&&(Lf(n,t),o={default:1});if(r)for(const a in s)!hc(a)&&o[a]==null&&delete s[a]},Je=gm;function dm(n){return pm(n)}function pm(n,t){const e=No();e.__VUE__=!0;const{insert:i,remove:s,patchProp:r,createElement:o,createText:a,createComment:l,setText:c,setElementText:u,parentNode:h,nextSibling:d,setScopeId:p=Rn,insertStaticContent:v}=n,x=(T,C,S,H=null,U=null,z=null,B=void 0,tt=null,j=!!C.dynamicChildren)=>{if(T===C)return;T&&!zs(T,C)&&(H=ut(T),rt(T,U,z,!0),T=null),C.patchFlag===-2&&(j=!1,C.dynamicChildren=null);const{type:E,ref:y,shapeFlag:N}=C;switch(E){case ko:m(T,C,S,H);break;case yi:f(T,C,S,H);break;case ra:T==null&&R(C,S,H,B);break;case En:O(T,C,S,H,U,z,B,tt,j);break;default:N&1?F(T,C,S,H,U,z,B,tt,j):N&6?k(T,C,S,H,U,z,B,tt,j):(N&64||N&128)&&E.process(T,C,S,H,U,z,B,tt,j,gt)}y!=null&&U?ir(y,T&&T.ref,z,C||T,!C):y==null&&T&&T.ref!=null&&ir(T.ref,null,z,T,!0)},m=(T,C,S,H)=>{if(T==null)i(C.el=a(C.children),S,H);else{const U=C.el=T.el;C.children!==T.children&&c(U,C.children)}},f=(T,C,S,H)=>{T==null?i(C.el=l(C.children||""),S,H):C.el=T.el},R=(T,C,S,H)=>{[T.el,T.anchor]=v(T.children,C,S,H,T.el,T.anchor)},w=({el:T,anchor:C},S,H)=>{let U;for(;T&&T!==C;)U=d(T),i(T,S,H),T=U;i(C,S,H)},M=({el:T,anchor:C})=>{let S;for(;T&&T!==C;)S=d(T),s(T),T=S;s(C)},F=(T,C,S,H,U,z,B,tt,j)=>{if(C.type==="svg"?B="svg":C.type==="math"&&(B="mathml"),T==null)D(C,S,H,U,z,B,tt,j);else{const E=T.el&&T.el._isVueCE?T.el:null;try{E&&E._beginPatch(),_(T,C,U,z,B,tt,j)}finally{E&&E._endPatch()}}},D=(T,C,S,H,U,z,B,tt)=>{let j,E;const{props:y,shapeFlag:N,transition:X,dirs:nt}=T;if(j=T.el=o(T.type,z,y&&y.is,y),N&8?u(j,T.children):N&16&&b(T.children,j,null,H,U,sa(T,z),B,tt),nt&&Ti(T,null,H,"created"),L(j,T,T.scopeId,B,H),y){for(const xt in y)xt!=="value"&&!tr(xt)&&r(j,xt,null,y[xt],z,H);"value"in y&&r(j,"value",null,y.value,z),(E=y.onVnodeBeforeMount)&&xn(E,H,T)}nt&&Ti(T,null,H,"beforeMount");const K=mm(U,X);K&&X.beforeEnter(j),i(j,C,S),((E=y&&y.onVnodeMounted)||K||nt)&&Je(()=>{E&&xn(E,H,T),K&&X.enter(j),nt&&Ti(T,null,H,"mounted")},U)},L=(T,C,S,H,U)=>{if(S&&p(T,S),H)for(let z=0;z{for(let E=j;E{const tt=C.el=T.el;let{patchFlag:j,dynamicChildren:E,dirs:y}=C;j|=T.patchFlag&16;const N=T.props||he,X=C.props||he;let nt;if(S&&wi(S,!1),(nt=X.onVnodeBeforeUpdate)&&xn(nt,S,C,T),y&&Ti(C,T,S,"beforeUpdate"),S&&wi(S,!0),(N.innerHTML&&X.innerHTML==null||N.textContent&&X.textContent==null)&&u(tt,""),E?g(T.dynamicChildren,E,tt,S,H,sa(C,U),z):B||G(T,C,tt,null,S,H,sa(C,U),z,!1),j>0){if(j&16)A(tt,N,X,S,U);else if(j&2&&N.class!==X.class&&r(tt,"class",null,X.class,U),j&4&&r(tt,"style",N.style,X.style,U),j&8){const K=C.dynamicProps;for(let xt=0;xt{nt&&xn(nt,S,C,T),y&&Ti(C,T,S,"updated")},H)},g=(T,C,S,H,U,z,B)=>{for(let tt=0;tt{if(C!==S){if(C!==he)for(const z in C)!tr(z)&&!(z in S)&&r(T,z,C[z],null,U,H);for(const z in S){if(tr(z))continue;const B=S[z],tt=C[z];B!==tt&&z!=="value"&&r(T,z,tt,B,U,H)}"value"in S&&r(T,"value",C.value,S.value,U)}},O=(T,C,S,H,U,z,B,tt,j)=>{const E=C.el=T?T.el:a(""),y=C.anchor=T?T.anchor:a("");let{patchFlag:N,dynamicChildren:X,slotScopeIds:nt}=C;nt&&(tt=tt?tt.concat(nt):nt),T==null?(i(E,S,H),i(y,S,H),b(C.children||[],S,y,U,z,B,tt,j)):N>0&&N&64&&X&&T.dynamicChildren?(g(T.dynamicChildren,X,S,U,z,B,tt),(C.key!=null||U&&C===U.subTree)&&If(T,C,!0)):G(T,C,S,y,U,z,B,tt,j)},k=(T,C,S,H,U,z,B,tt,j)=>{C.slotScopeIds=tt,T==null?C.shapeFlag&512?U.ctx.activate(C,S,H,B,j):J(C,S,H,U,z,B,j):st(T,C,j)},J=(T,C,S,H,U,z,B)=>{const tt=T.component=Am(T,H,U);if(_f(T)&&(tt.ctx.renderer=gt),Cm(tt,!1,B),tt.asyncDep){if(U&&U.registerDep(tt,Q,B),!T.el){const j=tt.subTree=on(yi);f(null,j,C,S),T.placeholder=j.el}}else Q(tt,T,C,S,U,z,B)},st=(T,C,S)=>{const H=C.component=T.component;if(rm(T,C,S))if(H.asyncDep&&!H.asyncResolved){V(H,C,S);return}else H.next=C,H.update();else C.el=T.el,H.vnode=C},Q=(T,C,S,H,U,z,B)=>{const tt=()=>{if(T.isMounted){let{next:N,bu:X,u:nt,parent:K,vnode:xt}=T;{const Et=Uf(T);if(Et){N&&(N.el=xt.el,V(T,N,B)),Et.asyncDep.then(()=>{T.isUnmounted||tt()});return}}let dt=N,St;wi(T,!1),N?(N.el=xt.el,V(T,N,B)):N=xt,X&&$o(X),(St=N.props&&N.props.onVnodeBeforeUpdate)&&xn(St,K,N,xt),wi(T,!0);const Ft=Jc(T),mt=T.subTree;T.subTree=Ft,x(mt,Ft,h(mt.el),ut(mt),T,U,z),N.el=Ft.el,dt===null&&om(T,Ft.el),nt&&Je(nt,U),(St=N.props&&N.props.onVnodeUpdated)&&Je(()=>xn(St,K,N,xt),U)}else{let N;const{el:X,props:nt}=C,{bm:K,m:xt,parent:dt,root:St,type:Ft}=T,mt=sr(C);wi(T,!1),K&&$o(K),!mt&&(N=nt&&nt.onVnodeBeforeMount)&&xn(N,dt,C),wi(T,!0);{St.ce&&St.ce._def.shadowRoot!==!1&&St.ce._injectChildStyle(Ft);const Et=T.subTree=Jc(T);x(null,Et,S,H,T,U,z),C.el=Et.el}if(xt&&Je(xt,U),!mt&&(N=nt&&nt.onVnodeMounted)){const Et=C;Je(()=>xn(N,dt,Et),U)}(C.shapeFlag&256||dt&&sr(dt.vnode)&&dt.vnode.shapeFlag&256)&&T.a&&Je(T.a,U),T.isMounted=!0,C=S=H=null}};T.scope.on();const j=T.effect=new jh(tt);T.scope.off();const E=T.update=j.run.bind(j),y=T.job=j.runIfDirty.bind(j);y.i=T,y.id=T.uid,j.scheduler=()=>lc(y),wi(T,!0),E()},V=(T,C,S)=>{C.component=T;const H=T.vnode.props;T.vnode=C,T.next=null,lm(T,C.props,H,S),fm(T,C.children,S),jn(),Yc(T),Zn()},G=(T,C,S,H,U,z,B,tt,j=!1)=>{const E=T&&T.children,y=T?T.shapeFlag:0,N=C.children,{patchFlag:X,shapeFlag:nt}=C;if(X>0){if(X&128){vt(E,N,S,H,U,z,B,tt,j);return}else if(X&256){it(E,N,S,H,U,z,B,tt,j);return}}nt&8?(y&16&&pt(E,U,z),N!==E&&u(S,N)):y&16?nt&16?vt(E,N,S,H,U,z,B,tt,j):pt(E,U,z,!0):(y&8&&u(S,""),nt&16&&b(N,S,H,U,z,B,tt,j))},it=(T,C,S,H,U,z,B,tt,j)=>{T=T||_s,C=C||_s;const E=T.length,y=C.length,N=Math.min(E,y);let X;for(X=0;Xy?pt(T,U,z,!0,!1,N):b(C,S,H,U,z,B,tt,j,N)},vt=(T,C,S,H,U,z,B,tt,j)=>{let E=0;const y=C.length;let N=T.length-1,X=y-1;for(;E<=N&&E<=X;){const nt=T[E],K=C[E]=j?hi(C[E]):bn(C[E]);if(zs(nt,K))x(nt,K,S,null,U,z,B,tt,j);else break;E++}for(;E<=N&&E<=X;){const nt=T[N],K=C[X]=j?hi(C[X]):bn(C[X]);if(zs(nt,K))x(nt,K,S,null,U,z,B,tt,j);else break;N--,X--}if(E>N){if(E<=X){const nt=X+1,K=ntX)for(;E<=N;)rt(T[E],U,z,!0),E++;else{const nt=E,K=E,xt=new Map;for(E=K;E<=X;E++){const Tt=C[E]=j?hi(C[E]):bn(C[E]);Tt.key!=null&&xt.set(Tt.key,E)}let dt,St=0;const Ft=X-K+1;let mt=!1,Et=0;const Dt=new Array(Ft);for(E=0;E=Ft){rt(Tt,U,z,!0);continue}let zt;if(Tt.key!=null)zt=xt.get(Tt.key);else for(dt=K;dt<=X;dt++)if(Dt[dt-K]===0&&zs(Tt,C[dt])){zt=dt;break}zt===void 0?rt(Tt,U,z,!0):(Dt[zt-K]=E+1,zt>=Et?Et=zt:mt=!0,x(Tt,C[zt],S,null,U,z,B,tt,j),St++)}const Bt=mt?_m(Dt):_s;for(dt=Bt.length-1,E=Ft-1;E>=0;E--){const Tt=K+E,zt=C[Tt],Vt=C[Tt+1],ee=Tt+1{const{el:z,type:B,transition:tt,children:j,shapeFlag:E}=T;if(E&6){W(T.component.subTree,C,S,H);return}if(E&128){T.suspense.move(C,S,H);return}if(E&64){B.move(T,C,S,gt);return}if(B===En){i(z,C,S);for(let N=0;Ntt.enter(z),U);else{const{leave:N,delayLeave:X,afterLeave:nt}=tt,K=()=>{T.ctx.isUnmounted?s(z):i(z,C,S)},xt=()=>{z._isLeaving&&z[Cp](!0),N(z,()=>{K(),nt&&nt()})};X?X(z,K,xt):xt()}else i(z,C,S)},rt=(T,C,S,H=!1,U=!1)=>{const{type:z,props:B,ref:tt,children:j,dynamicChildren:E,shapeFlag:y,patchFlag:N,dirs:X,cacheIndex:nt}=T;if(N===-2&&(U=!1),tt!=null&&(jn(),ir(tt,null,S,T,!0),Zn()),nt!=null&&(C.renderCache[nt]=void 0),y&256){C.ctx.deactivate(T);return}const K=y&1&&X,xt=!sr(T);let dt;if(xt&&(dt=B&&B.onVnodeBeforeUnmount)&&xn(dt,C,T),y&6)lt(T.component,S,H);else{if(y&128){T.suspense.unmount(S,H);return}K&&Ti(T,null,C,"beforeUnmount"),y&64?T.type.remove(T,C,S,gt,H):E&&!E.hasOnce&&(z!==En||N>0&&N&64)?pt(E,C,S,!1,!0):(z===En&&N&384||!U&&y&16)&&pt(j,C,S),H&&ct(T)}(xt&&(dt=B&&B.onVnodeUnmounted)||K)&&Je(()=>{dt&&xn(dt,C,T),K&&Ti(T,null,C,"unmounted")},S)},ct=T=>{const{type:C,el:S,anchor:H,transition:U}=T;if(C===En){$(S,H);return}if(C===ra){M(T);return}const z=()=>{s(S),U&&!U.persisted&&U.afterLeave&&U.afterLeave()};if(T.shapeFlag&1&&U&&!U.persisted){const{leave:B,delayLeave:tt}=U,j=()=>B(S,z);tt?tt(T.el,z,j):j()}else z()},$=(T,C)=>{let S;for(;T!==C;)S=d(T),s(T),T=S;s(C)},lt=(T,C,S)=>{const{bum:H,scope:U,job:z,subTree:B,um:tt,m:j,a:E}=T;eu(j),eu(E),H&&$o(H),U.stop(),z&&(z.flags|=8,rt(B,T,C,S)),tt&&Je(tt,C),Je(()=>{T.isUnmounted=!0},C)},pt=(T,C,S,H=!1,U=!1,z=0)=>{for(let B=z;B{if(T.shapeFlag&6)return ut(T.component.subTree);if(T.shapeFlag&128)return T.suspense.next();const C=d(T.anchor||T.el),S=C&&C[Ap];return S?d(S):C};let et=!1;const ft=(T,C,S)=>{T==null?C._vnode&&rt(C._vnode,null,null,!0):x(C._vnode||null,T,C,null,null,null,S),C._vnode=T,et||(et=!0,Yc(),ff(),et=!1)},gt={p:x,um:rt,m:W,r:ct,mt:J,mc:b,pc:G,pbc:g,n:ut,o:n};return{render:ft,hydrate:void 0,createApp:Zp(ft)}}function sa({type:n,props:t},e){return e==="svg"&&n==="foreignObject"||e==="mathml"&&n==="annotation-xml"&&t&&t.encoding&&t.encoding.includes("html")?void 0:e}function wi({effect:n,job:t},e){e?(n.flags|=32,t.flags|=4):(n.flags&=-33,t.flags&=-5)}function mm(n,t){return(!n||n&&!n.pendingBranch)&&t&&!t.persisted}function If(n,t,e=!1){const i=n.children,s=t.children;if(qt(i)&&qt(s))for(let r=0;r>1,n[e[a]]0&&(t[i]=e[r-1]),e[r]=i)}}for(r=e.length,o=e[r-1];r-- >0;)e[r]=o,o=t[o];return e}function Uf(n){const t=n.subTree.component;if(t)return t.asyncDep&&!t.asyncResolved?t:Uf(t)}function eu(n){if(n)for(let t=0;tn.__isSuspense;function gm(n,t){t&&t.pendingBranch?qt(n)?t.effects.push(...n):t.effects.push(n):Tp(n)}const En=Symbol.for("v-fgt"),ko=Symbol.for("v-txt"),yi=Symbol.for("v-cmt"),ra=Symbol.for("v-stc"),or=[];let tn=null;function Mr(n=!1){or.push(tn=n?null:[])}function vm(){or.pop(),tn=or[or.length-1]||null}let pr=1;function nu(n,t=!1){pr+=n,n<0&&tn&&t&&(tn.hasOnce=!0)}function Of(n){return n.dynamicChildren=pr>0?tn||_s:null,vm(),pr>0&&tn&&tn.push(n),n}function Vo(n,t,e,i,s,r){return Of(ie(n,t,e,i,s,r,!0))}function xm(n,t,e,i,s){return Of(on(n,t,e,i,s,!0))}function Ff(n){return n?n.__v_isVNode===!0:!1}function zs(n,t){return n.type===t.type&&n.key===t.key}const Bf=({key:n})=>n??null,co=({ref:n,ref_key:t,ref_for:e})=>(typeof n=="number"&&(n=""+n),n!=null?be(n)||Oe(n)||Yt(n)?{i:wn,r:n,k:t,f:!!e}:n:null);function ie(n,t=null,e=null,i=0,s=null,r=n===En?0:1,o=!1,a=!1){const l={__v_isVNode:!0,__v_skip:!0,type:n,props:t,key:t&&Bf(t),ref:t&&co(t),scopeId:pf,slotScopeIds:null,children:e,component:null,suspense:null,ssContent:null,ssFallback:null,dirs:null,transition:null,el:null,anchor:null,target:null,targetStart:null,targetAnchor:null,staticCount:0,shapeFlag:r,patchFlag:i,dynamicProps:s,dynamicChildren:null,appContext:null,ctx:wn};return a?(dc(l,e),r&128&&n.normalize(l)):e&&(l.shapeFlag|=be(e)?8:16),pr>0&&!o&&tn&&(l.patchFlag>0||r&6)&&l.patchFlag!==32&&tn.push(l),l}const on=ym;function ym(n,t=null,e=null,i=0,s=null,r=!1){if((!n||n===kp)&&(n=yi),Ff(n)){const a=bs(n,t,!0);return e&&dc(a,e),pr>0&&!r&&tn&&(a.shapeFlag&6?tn[tn.indexOf(n)]=a:tn.push(a)),a.patchFlag=-2,a}if(Im(n)&&(n=n.__vccOpts),t){t=Mm(t);let{class:a,style:l}=t;a&&!be(a)&&(t.class=Hi(a)),ge(l)&&(oc(l)&&!qt(l)&&(l=Fe({},l)),t.style=Oo(l))}const o=be(n)?1:Nf(n)?128:Rp(n)?64:ge(n)?4:Yt(n)?2:0;return ie(n,t,e,i,s,o,r,!0)}function Mm(n){return n?oc(n)||Af(n)?Fe({},n):n:null}function bs(n,t,e=!1,i=!1){const{props:s,ref:r,patchFlag:o,children:a,transition:l}=n,c=t?bm(s||{},t):s,u={__v_isVNode:!0,__v_skip:!0,type:n.type,props:c,key:c&&Bf(c),ref:t&&t.ref?e&&r?qt(r)?r.concat(co(t)):[r,co(t)]:co(t):r,scopeId:n.scopeId,slotScopeIds:n.slotScopeIds,children:a,target:n.target,targetStart:n.targetStart,targetAnchor:n.targetAnchor,staticCount:n.staticCount,shapeFlag:n.shapeFlag,patchFlag:t&&n.type!==En?o===-1?16:o|16:o,dynamicProps:n.dynamicProps,dynamicChildren:n.dynamicChildren,appContext:n.appContext,dirs:n.dirs,transition:l,component:n.component,suspense:n.suspense,ssContent:n.ssContent&&bs(n.ssContent),ssFallback:n.ssFallback&&bs(n.ssFallback),placeholder:n.placeholder,el:n.el,anchor:n.anchor,ctx:n.ctx,ce:n.ce};return l&&i&&cc(u,l.clone(u)),u}function Sm(n=" ",t=0){return on(ko,null,n,t)}function Em(n="",t=!1){return t?(Mr(),xm(yi,null,n)):on(yi,null,n)}function bn(n){return n==null||typeof n=="boolean"?on(yi):qt(n)?on(En,null,n.slice()):Ff(n)?hi(n):on(ko,null,String(n))}function hi(n){return n.el===null&&n.patchFlag!==-1||n.memo?n:bs(n)}function dc(n,t){let e=0;const{shapeFlag:i}=n;if(t==null)t=null;else if(qt(t))e=16;else if(typeof t=="object")if(i&65){const s=t.default;s&&(s._c&&(s._d=!1),dc(n,s()),s._c&&(s._d=!0));return}else{e=32;const s=t._;!s&&!Af(t)?t._ctx=wn:s===3&&wn&&(wn.slots._===1?t._=1:(t._=2,n.patchFlag|=1024))}else Yt(t)?(t={default:t,_ctx:wn},e=32):(t=String(t),i&64?(e=16,t=[Sm(t)]):e=8);n.children=t,n.shapeFlag|=e}function bm(...n){const t={};for(let e=0;eVe||wn;let wo,el;{const n=No(),t=(e,i)=>{let s;return(s=n[e])||(s=n[e]=[]),s.push(i),r=>{s.length>1?s.forEach(o=>o(r)):s[0](r)}};wo=t("__VUE_INSTANCE_SETTERS__",e=>Ve=e),el=t("__VUE_SSR_SETTERS__",e=>mr=e)}const Sr=n=>{const t=Ve;return wo(n),n.scope.on(),()=>{n.scope.off(),wo(t)}},iu=()=>{Ve&&Ve.scope.off(),wo(null)};function zf(n){return n.vnode.shapeFlag&4}let mr=!1;function Cm(n,t=!1,e=!1){t&&el(t);const{props:i,children:s}=n.vnode,r=zf(n);am(n,i,r,t),hm(n,s,e||t);const o=r?Pm(n,t):void 0;return t&&el(!1),o}function Pm(n,t){const e=n.type;n.accessCache=Object.create(null),n.proxy=new Proxy(n.ctx,Vp);const{setup:i}=e;if(i){jn();const s=n.setupContext=i.length>1?Dm(n):null,r=Sr(n),o=yr(i,n,0,[n.props,s]),a=Hh(o);if(Zn(),r(),(a||n.sp)&&!sr(n)&&mf(n),a){if(o.then(iu,iu),t)return o.then(l=>{su(n,l)}).catch(l=>{Fo(l,n,0)});n.asyncDep=o}else su(n,o)}else Hf(n)}function su(n,t,e){Yt(t)?n.type.__ssrInlineRender?n.ssrRender=t:n.render=t:ge(t)&&(n.setupState=cf(t)),Hf(n)}function Hf(n,t,e){const i=n.type;n.render||(n.render=i.render||Rn);{const s=Sr(n);jn();try{Gp(n)}finally{Zn(),s()}}}const Lm={get(n,t){return Ne(n,"get",""),n[t]}};function Dm(n){const t=e=>{n.exposed=e||{}};return{attrs:new Proxy(n.attrs,Lm),slots:n.slots,emit:n.emit,expose:t}}function pc(n){return n.exposed?n.exposeProxy||(n.exposeProxy=new Proxy(cf(pp(n.exposed)),{get(t,e){if(e in t)return t[e];if(e in rr)return rr[e](n)},has(t,e){return e in t||e in rr}})):n.proxy}function Im(n){return Yt(n)&&"__vccOpts"in n}const kf=(n,t)=>xp(n,t,mr),Um="3.5.25";/** -* @vue/runtime-dom v3.5.25 -* (c) 2018-present Yuxi (Evan) You and Vue contributors -* @license MIT -**/let nl;const ru=typeof window<"u"&&window.trustedTypes;if(ru)try{nl=ru.createPolicy("vue",{createHTML:n=>n})}catch{}const Vf=nl?n=>nl.createHTML(n):n=>n,Nm="http://www.w3.org/2000/svg",Om="http://www.w3.org/1998/Math/MathML",kn=typeof document<"u"?document:null,ou=kn&&kn.createElement("template"),Fm={insert:(n,t,e)=>{t.insertBefore(n,e||null)},remove:n=>{const t=n.parentNode;t&&t.removeChild(n)},createElement:(n,t,e,i)=>{const s=t==="svg"?kn.createElementNS(Nm,n):t==="mathml"?kn.createElementNS(Om,n):e?kn.createElement(n,{is:e}):kn.createElement(n);return n==="select"&&i&&i.multiple!=null&&s.setAttribute("multiple",i.multiple),s},createText:n=>kn.createTextNode(n),createComment:n=>kn.createComment(n),setText:(n,t)=>{n.nodeValue=t},setElementText:(n,t)=>{n.textContent=t},parentNode:n=>n.parentNode,nextSibling:n=>n.nextSibling,querySelector:n=>kn.querySelector(n),setScopeId(n,t){n.setAttribute(t,"")},insertStaticContent(n,t,e,i,s,r){const o=e?e.previousSibling:t.lastChild;if(s&&(s===r||s.nextSibling))for(;t.insertBefore(s.cloneNode(!0),e),!(s===r||!(s=s.nextSibling)););else{ou.innerHTML=Vf(i==="svg"?`${n}`:i==="mathml"?`${n}`:n);const a=ou.content;if(i==="svg"||i==="mathml"){const l=a.firstChild;for(;l.firstChild;)a.appendChild(l.firstChild);a.removeChild(l)}t.insertBefore(a,e)}return[o?o.nextSibling:t.firstChild,e?e.previousSibling:t.lastChild]}},Bm=Symbol("_vtc");function zm(n,t,e){const i=n[Bm];i&&(t=(t?[t,...i]:[...i]).join(" ")),t==null?n.removeAttribute("class"):e?n.setAttribute("class",t):n.className=t}const au=Symbol("_vod"),Hm=Symbol("_vsh"),km=Symbol(""),Vm=/(?:^|;)\s*display\s*:/;function Gm(n,t,e){const i=n.style,s=be(e);let r=!1;if(e&&!s){if(t)if(be(t))for(const o of t.split(";")){const a=o.slice(0,o.indexOf(":")).trim();e[a]==null&&uo(i,a,"")}else for(const o in t)e[o]==null&&uo(i,o,"");for(const o in e)o==="display"&&(r=!0),uo(i,o,e[o])}else if(s){if(t!==e){const o=i[km];o&&(e+=";"+o),i.cssText=e,r=Vm.test(e)}}else t&&n.removeAttribute("style");au in n&&(n[au]=r?i.display:"",n[Hm]&&(i.display="none"))}const lu=/\s*!important$/;function uo(n,t,e){if(qt(e))e.forEach(i=>uo(n,t,i));else if(e==null&&(e=""),t.startsWith("--"))n.setProperty(t,e);else{const i=Wm(n,t);lu.test(e)?n.setProperty(qi(i),e.replace(lu,""),"important"):n[i]=e}}const cu=["Webkit","Moz","ms"],oa={};function Wm(n,t){const e=oa[t];if(e)return e;let i=vi(t);if(i!=="filter"&&i in n)return oa[t]=i;i=Gh(i);for(let s=0;saa||(Zm.then(()=>aa=0),aa=Date.now());function $m(n,t){const e=i=>{if(!i._vts)i._vts=Date.now();else if(i._vts<=e.attached)return;Pn(Jm(i,e.value),t,5,[i])};return e.value=n,e.attached=Km(),e}function Jm(n,t){if(qt(t)){const e=n.stopImmediatePropagation;return n.stopImmediatePropagation=()=>{e.call(n),n._stopped=!0},t.map(i=>s=>!s._stopped&&i&&i(s))}else return t}const mu=n=>n.charCodeAt(0)===111&&n.charCodeAt(1)===110&&n.charCodeAt(2)>96&&n.charCodeAt(2)<123,Qm=(n,t,e,i,s,r)=>{const o=s==="svg";t==="class"?zm(n,i,o):t==="style"?Gm(n,e,i):Do(t)?Zl(t)||qm(n,t,e,i,r):(t[0]==="."?(t=t.slice(1),!0):t[0]==="^"?(t=t.slice(1),!1):t_(n,t,i,o))?(fu(n,t,i),!n.tagName.includes("-")&&(t==="value"||t==="checked"||t==="selected")&&hu(n,t,i,o,r,t!=="value")):n._isVueCE&&(/[A-Z]/.test(t)||!be(i))?fu(n,vi(t),i,r,t):(t==="true-value"?n._trueValue=i:t==="false-value"&&(n._falseValue=i),hu(n,t,i,o))};function t_(n,t,e,i){if(i)return!!(t==="innerHTML"||t==="textContent"||t in n&&mu(t)&&Yt(e));if(t==="spellcheck"||t==="draggable"||t==="translate"||t==="autocorrect"||t==="sandbox"&&n.tagName==="IFRAME"||t==="form"||t==="list"&&n.tagName==="INPUT"||t==="type"&&n.tagName==="TEXTAREA")return!1;if(t==="width"||t==="height"){const s=n.tagName;if(s==="IMG"||s==="VIDEO"||s==="CANVAS"||s==="SOURCE")return!1}return mu(t)&&be(e)?!1:t in n}const e_=Fe({patchProp:Qm},Fm);let _u;function n_(){return _u||(_u=dm(e_))}const i_=((...n)=>{const t=n_().createApp(...n),{mount:e}=t;return t.mount=i=>{const s=r_(i);if(!s)return;const r=t._component;!Yt(r)&&!r.render&&!r.template&&(r.template=s.innerHTML),s.nodeType===1&&(s.textContent="");const o=e(s,!1,s_(s));return s instanceof Element&&(s.removeAttribute("v-cloak"),s.setAttribute("data-v-app","")),o},t});function s_(n){if(n instanceof SVGElement)return"svg";if(typeof MathMLElement=="function"&&n instanceof MathMLElement)return"mathml"}function r_(n){return be(n)?document.querySelector(n):n}/** - * @license - * Copyright 2010-2024 Three.js Authors - * SPDX-License-Identifier: MIT - */const mc="170",Yn={ROTATE:0,DOLLY:1,PAN:2},fs={ROTATE:0,PAN:1,DOLLY_PAN:2,DOLLY_ROTATE:3},o_=0,gu=1,a_=2,Gf=1,l_=2,Hn=3,Mi=0,qe=1,rn=2,_i=0,Ms=1,vu=2,xu=3,yu=4,c_=5,Fi=100,u_=101,h_=102,f_=103,d_=104,p_=200,m_=201,__=202,g_=203,il=204,sl=205,v_=206,x_=207,y_=208,M_=209,S_=210,E_=211,b_=212,T_=213,w_=214,rl=0,ol=1,al=2,Ts=3,ll=4,cl=5,ul=6,hl=7,_c=0,A_=1,R_=2,gi=0,C_=1,P_=2,L_=3,D_=4,I_=5,U_=6,N_=7,Wf=300,ws=301,As=302,fl=303,dl=304,Go=306,pl=1e3,ki=1001,ml=1002,_n=1003,O_=1004,Lr=1005,An=1006,la=1007,Vi=1008,$n=1009,Xf=1010,Yf=1011,_r=1012,gc=1013,Wi=1014,Wn=1015,Er=1016,vc=1017,xc=1018,Rs=1020,qf=35902,jf=1021,Zf=1022,dn=1023,Kf=1024,$f=1025,Ss=1026,Cs=1027,Jf=1028,yc=1029,Qf=1030,Mc=1031,Sc=1033,ho=33776,fo=33777,po=33778,mo=33779,_l=35840,gl=35841,vl=35842,xl=35843,yl=36196,Ml=37492,Sl=37496,El=37808,bl=37809,Tl=37810,wl=37811,Al=37812,Rl=37813,Cl=37814,Pl=37815,Ll=37816,Dl=37817,Il=37818,Ul=37819,Nl=37820,Ol=37821,_o=36492,Fl=36494,Bl=36495,td=36283,zl=36284,Hl=36285,kl=36286,F_=3200,B_=3201,ed=0,z_=1,pi="",Qe="srgb",Ls="srgb-linear",Wo="linear",se="srgb",$i=7680,Mu=519,H_=512,k_=513,V_=514,nd=515,G_=516,W_=517,X_=518,Y_=519,Su=35044,Eu="300 es",Xn=2e3,Ao=2001;class ji{addEventListener(t,e){this._listeners===void 0&&(this._listeners={});const i=this._listeners;i[t]===void 0&&(i[t]=[]),i[t].indexOf(e)===-1&&i[t].push(e)}hasEventListener(t,e){if(this._listeners===void 0)return!1;const i=this._listeners;return i[t]!==void 0&&i[t].indexOf(e)!==-1}removeEventListener(t,e){if(this._listeners===void 0)return;const s=this._listeners[t];if(s!==void 0){const r=s.indexOf(e);r!==-1&&s.splice(r,1)}}dispatchEvent(t){if(this._listeners===void 0)return;const i=this._listeners[t.type];if(i!==void 0){t.target=this;const s=i.slice(0);for(let r=0,o=s.length;r>8&255]+Le[n>>16&255]+Le[n>>24&255]+"-"+Le[t&255]+Le[t>>8&255]+"-"+Le[t>>16&15|64]+Le[t>>24&255]+"-"+Le[e&63|128]+Le[e>>8&255]+"-"+Le[e>>16&255]+Le[e>>24&255]+Le[i&255]+Le[i>>8&255]+Le[i>>16&255]+Le[i>>24&255]).toLowerCase()}function Ce(n,t,e){return Math.max(t,Math.min(e,n))}function q_(n,t){return(n%t+t)%t}function ca(n,t,e){return(1-e)*n+e*t}function Hs(n,t){switch(t.constructor){case Float32Array:return n;case Uint32Array:return n/4294967295;case Uint16Array:return n/65535;case Uint8Array:return n/255;case Int32Array:return Math.max(n/2147483647,-1);case Int16Array:return Math.max(n/32767,-1);case Int8Array:return Math.max(n/127,-1);default:throw new Error("Invalid component type.")}}function We(n,t){switch(t.constructor){case Float32Array:return n;case Uint32Array:return Math.round(n*4294967295);case Uint16Array:return Math.round(n*65535);case Uint8Array:return Math.round(n*255);case Int32Array:return Math.round(n*2147483647);case Int16Array:return Math.round(n*32767);case Int8Array:return Math.round(n*127);default:throw new Error("Invalid component type.")}}const j_={DEG2RAD:go};class Mt{constructor(t=0,e=0){Mt.prototype.isVector2=!0,this.x=t,this.y=e}get width(){return this.x}set width(t){this.x=t}get height(){return this.y}set height(t){this.y=t}set(t,e){return this.x=t,this.y=e,this}setScalar(t){return this.x=t,this.y=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y)}copy(t){return this.x=t.x,this.y=t.y,this}add(t){return this.x+=t.x,this.y+=t.y,this}addScalar(t){return this.x+=t,this.y+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this}subScalar(t){return this.x-=t,this.y-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this}multiply(t){return this.x*=t.x,this.y*=t.y,this}multiplyScalar(t){return this.x*=t,this.y*=t,this}divide(t){return this.x/=t.x,this.y/=t.y,this}divideScalar(t){return this.multiplyScalar(1/t)}applyMatrix3(t){const e=this.x,i=this.y,s=t.elements;return this.x=s[0]*e+s[3]*i+s[6],this.y=s[1]*e+s[4]*i+s[7],this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this}clampLength(t,e){const i=this.length();return this.divideScalar(i||1).multiplyScalar(Math.max(t,Math.min(e,i)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this}negate(){return this.x=-this.x,this.y=-this.y,this}dot(t){return this.x*t.x+this.y*t.y}cross(t){return this.x*t.y-this.y*t.x}lengthSq(){return this.x*this.x+this.y*this.y}length(){return Math.sqrt(this.x*this.x+this.y*this.y)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)}normalize(){return this.divideScalar(this.length()||1)}angle(){return Math.atan2(-this.y,-this.x)+Math.PI}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(e===0)return Math.PI/2;const i=this.dot(t)/e;return Math.acos(Ce(i,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,i=this.y-t.y;return e*e+i*i}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this}lerpVectors(t,e,i){return this.x=t.x+(e.x-t.x)*i,this.y=t.y+(e.y-t.y)*i,this}equals(t){return t.x===this.x&&t.y===this.y}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t}fromBufferAttribute(t,e){return this.x=t.getX(e),this.y=t.getY(e),this}rotateAround(t,e){const i=Math.cos(e),s=Math.sin(e),r=this.x-t.x,o=this.y-t.y;return this.x=r*i-o*s+t.x,this.y=r*s+o*i+t.y,this}random(){return this.x=Math.random(),this.y=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y}}class Xt{constructor(t,e,i,s,r,o,a,l,c){Xt.prototype.isMatrix3=!0,this.elements=[1,0,0,0,1,0,0,0,1],t!==void 0&&this.set(t,e,i,s,r,o,a,l,c)}set(t,e,i,s,r,o,a,l,c){const u=this.elements;return u[0]=t,u[1]=s,u[2]=a,u[3]=e,u[4]=r,u[5]=l,u[6]=i,u[7]=o,u[8]=c,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(t){const e=this.elements,i=t.elements;return e[0]=i[0],e[1]=i[1],e[2]=i[2],e[3]=i[3],e[4]=i[4],e[5]=i[5],e[6]=i[6],e[7]=i[7],e[8]=i[8],this}extractBasis(t,e,i){return t.setFromMatrix3Column(this,0),e.setFromMatrix3Column(this,1),i.setFromMatrix3Column(this,2),this}setFromMatrix4(t){const e=t.elements;return this.set(e[0],e[4],e[8],e[1],e[5],e[9],e[2],e[6],e[10]),this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const i=t.elements,s=e.elements,r=this.elements,o=i[0],a=i[3],l=i[6],c=i[1],u=i[4],h=i[7],d=i[2],p=i[5],v=i[8],x=s[0],m=s[3],f=s[6],R=s[1],w=s[4],M=s[7],F=s[2],D=s[5],L=s[8];return r[0]=o*x+a*R+l*F,r[3]=o*m+a*w+l*D,r[6]=o*f+a*M+l*L,r[1]=c*x+u*R+h*F,r[4]=c*m+u*w+h*D,r[7]=c*f+u*M+h*L,r[2]=d*x+p*R+v*F,r[5]=d*m+p*w+v*D,r[8]=d*f+p*M+v*L,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[3]*=t,e[6]*=t,e[1]*=t,e[4]*=t,e[7]*=t,e[2]*=t,e[5]*=t,e[8]*=t,this}determinant(){const t=this.elements,e=t[0],i=t[1],s=t[2],r=t[3],o=t[4],a=t[5],l=t[6],c=t[7],u=t[8];return e*o*u-e*a*c-i*r*u+i*a*l+s*r*c-s*o*l}invert(){const t=this.elements,e=t[0],i=t[1],s=t[2],r=t[3],o=t[4],a=t[5],l=t[6],c=t[7],u=t[8],h=u*o-a*c,d=a*l-u*r,p=c*r-o*l,v=e*h+i*d+s*p;if(v===0)return this.set(0,0,0,0,0,0,0,0,0);const x=1/v;return t[0]=h*x,t[1]=(s*c-u*i)*x,t[2]=(a*i-s*o)*x,t[3]=d*x,t[4]=(u*e-s*l)*x,t[5]=(s*r-a*e)*x,t[6]=p*x,t[7]=(i*l-c*e)*x,t[8]=(o*e-i*r)*x,this}transpose(){let t;const e=this.elements;return t=e[1],e[1]=e[3],e[3]=t,t=e[2],e[2]=e[6],e[6]=t,t=e[5],e[5]=e[7],e[7]=t,this}getNormalMatrix(t){return this.setFromMatrix4(t).invert().transpose()}transposeIntoArray(t){const e=this.elements;return t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8],this}setUvTransform(t,e,i,s,r,o,a){const l=Math.cos(r),c=Math.sin(r);return this.set(i*l,i*c,-i*(l*o+c*a)+o+t,-s*c,s*l,-s*(-c*o+l*a)+a+e,0,0,1),this}scale(t,e){return this.premultiply(ua.makeScale(t,e)),this}rotate(t){return this.premultiply(ua.makeRotation(-t)),this}translate(t,e){return this.premultiply(ua.makeTranslation(t,e)),this}makeTranslation(t,e){return t.isVector2?this.set(1,0,t.x,0,1,t.y,0,0,1):this.set(1,0,t,0,1,e,0,0,1),this}makeRotation(t){const e=Math.cos(t),i=Math.sin(t);return this.set(e,-i,0,i,e,0,0,0,1),this}makeScale(t,e){return this.set(t,0,0,0,e,0,0,0,1),this}equals(t){const e=this.elements,i=t.elements;for(let s=0;s<9;s++)if(e[s]!==i[s])return!1;return!0}fromArray(t,e=0){for(let i=0;i<9;i++)this.elements[i]=t[i+e];return this}toArray(t=[],e=0){const i=this.elements;return t[e]=i[0],t[e+1]=i[1],t[e+2]=i[2],t[e+3]=i[3],t[e+4]=i[4],t[e+5]=i[5],t[e+6]=i[6],t[e+7]=i[7],t[e+8]=i[8],t}clone(){return new this.constructor().fromArray(this.elements)}}const ua=new Xt;function id(n){for(let t=n.length-1;t>=0;--t)if(n[t]>=65535)return!0;return!1}function Ro(n){return document.createElementNS("http://www.w3.org/1999/xhtml",n)}function Z_(){const n=Ro("canvas");return n.style.display="block",n}const bu={};function Ks(n){n in bu||(bu[n]=!0,console.warn(n))}function K_(n,t,e){return new Promise(function(i,s){function r(){switch(n.clientWaitSync(t,n.SYNC_FLUSH_COMMANDS_BIT,0)){case n.WAIT_FAILED:s();break;case n.TIMEOUT_EXPIRED:setTimeout(r,e);break;default:i()}}setTimeout(r,e)})}function $_(n){const t=n.elements;t[2]=.5*t[2]+.5*t[3],t[6]=.5*t[6]+.5*t[7],t[10]=.5*t[10]+.5*t[11],t[14]=.5*t[14]+.5*t[15]}function J_(n){const t=n.elements;t[11]===-1?(t[10]=-t[10]-1,t[14]=-t[14]):(t[10]=-t[10],t[14]=-t[14]+1)}const Zt={enabled:!0,workingColorSpace:Ls,spaces:{},convert:function(n,t,e){return this.enabled===!1||t===e||!t||!e||(this.spaces[t].transfer===se&&(n.r=qn(n.r),n.g=qn(n.g),n.b=qn(n.b)),this.spaces[t].primaries!==this.spaces[e].primaries&&(n.applyMatrix3(this.spaces[t].toXYZ),n.applyMatrix3(this.spaces[e].fromXYZ)),this.spaces[e].transfer===se&&(n.r=Es(n.r),n.g=Es(n.g),n.b=Es(n.b))),n},fromWorkingColorSpace:function(n,t){return this.convert(n,this.workingColorSpace,t)},toWorkingColorSpace:function(n,t){return this.convert(n,t,this.workingColorSpace)},getPrimaries:function(n){return this.spaces[n].primaries},getTransfer:function(n){return n===pi?Wo:this.spaces[n].transfer},getLuminanceCoefficients:function(n,t=this.workingColorSpace){return n.fromArray(this.spaces[t].luminanceCoefficients)},define:function(n){Object.assign(this.spaces,n)},_getMatrix:function(n,t,e){return n.copy(this.spaces[t].toXYZ).multiply(this.spaces[e].fromXYZ)},_getDrawingBufferColorSpace:function(n){return this.spaces[n].outputColorSpaceConfig.drawingBufferColorSpace},_getUnpackColorSpace:function(n=this.workingColorSpace){return this.spaces[n].workingColorSpaceConfig.unpackColorSpace}};function qn(n){return n<.04045?n*.0773993808:Math.pow(n*.9478672986+.0521327014,2.4)}function Es(n){return n<.0031308?n*12.92:1.055*Math.pow(n,.41666)-.055}const Tu=[.64,.33,.3,.6,.15,.06],wu=[.2126,.7152,.0722],Au=[.3127,.329],Ru=new Xt().set(.4123908,.3575843,.1804808,.212639,.7151687,.0721923,.0193308,.1191948,.9505322),Cu=new Xt().set(3.2409699,-1.5373832,-.4986108,-.9692436,1.8759675,.0415551,.0556301,-.203977,1.0569715);Zt.define({[Ls]:{primaries:Tu,whitePoint:Au,transfer:Wo,toXYZ:Ru,fromXYZ:Cu,luminanceCoefficients:wu,workingColorSpaceConfig:{unpackColorSpace:Qe},outputColorSpaceConfig:{drawingBufferColorSpace:Qe}},[Qe]:{primaries:Tu,whitePoint:Au,transfer:se,toXYZ:Ru,fromXYZ:Cu,luminanceCoefficients:wu,outputColorSpaceConfig:{drawingBufferColorSpace:Qe}}});let Ji;class Q_{static getDataURL(t){if(/^data:/i.test(t.src)||typeof HTMLCanvasElement>"u")return t.src;let e;if(t instanceof HTMLCanvasElement)e=t;else{Ji===void 0&&(Ji=Ro("canvas")),Ji.width=t.width,Ji.height=t.height;const i=Ji.getContext("2d");t instanceof ImageData?i.putImageData(t,0,0):i.drawImage(t,0,0,t.width,t.height),e=Ji}return e.width>2048||e.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",t),e.toDataURL("image/jpeg",.6)):e.toDataURL("image/png")}static sRGBToLinear(t){if(typeof HTMLImageElement<"u"&&t instanceof HTMLImageElement||typeof HTMLCanvasElement<"u"&&t instanceof HTMLCanvasElement||typeof ImageBitmap<"u"&&t instanceof ImageBitmap){const e=Ro("canvas");e.width=t.width,e.height=t.height;const i=e.getContext("2d");i.drawImage(t,0,0,t.width,t.height);const s=i.getImageData(0,0,t.width,t.height),r=s.data;for(let o=0;o0&&(i.userData=this.userData),e||(t.textures[this.uuid]=i),i}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(t){if(this.mapping!==Wf)return t;if(t.applyMatrix3(this.matrix),t.x<0||t.x>1)switch(this.wrapS){case pl:t.x=t.x-Math.floor(t.x);break;case ki:t.x=t.x<0?0:1;break;case ml:Math.abs(Math.floor(t.x)%2)===1?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x);break}if(t.y<0||t.y>1)switch(this.wrapT){case pl:t.y=t.y-Math.floor(t.y);break;case ki:t.y=t.y<0?0:1;break;case ml:Math.abs(Math.floor(t.y)%2)===1?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y);break}return this.flipY&&(t.y=1-t.y),t}set needsUpdate(t){t===!0&&(this.version++,this.source.needsUpdate=!0)}set needsPMREMUpdate(t){t===!0&&this.pmremVersion++}}je.DEFAULT_IMAGE=null;je.DEFAULT_MAPPING=Wf;je.DEFAULT_ANISOTROPY=1;class xe{constructor(t=0,e=0,i=0,s=1){xe.prototype.isVector4=!0,this.x=t,this.y=e,this.z=i,this.w=s}get width(){return this.z}set width(t){this.z=t}get height(){return this.w}set height(t){this.w=t}set(t,e,i,s){return this.x=t,this.y=e,this.z=i,this.w=s,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this.w=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setW(t){return this.w=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=t.w!==void 0?t.w:1,this}add(t){return this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this.w*=t.w,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this}applyMatrix4(t){const e=this.x,i=this.y,s=this.z,r=this.w,o=t.elements;return this.x=o[0]*e+o[4]*i+o[8]*s+o[12]*r,this.y=o[1]*e+o[5]*i+o[9]*s+o[13]*r,this.z=o[2]*e+o[6]*i+o[10]*s+o[14]*r,this.w=o[3]*e+o[7]*i+o[11]*s+o[15]*r,this}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this.w/=t.w,this}divideScalar(t){return this.multiplyScalar(1/t)}setAxisAngleFromQuaternion(t){this.w=2*Math.acos(t.w);const e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this}setAxisAngleFromRotationMatrix(t){let e,i,s,r;const l=t.elements,c=l[0],u=l[4],h=l[8],d=l[1],p=l[5],v=l[9],x=l[2],m=l[6],f=l[10];if(Math.abs(u-d)<.01&&Math.abs(h-x)<.01&&Math.abs(v-m)<.01){if(Math.abs(u+d)<.1&&Math.abs(h+x)<.1&&Math.abs(v+m)<.1&&Math.abs(c+p+f-3)<.1)return this.set(1,0,0,0),this;e=Math.PI;const w=(c+1)/2,M=(p+1)/2,F=(f+1)/2,D=(u+d)/4,L=(h+x)/4,b=(v+m)/4;return w>M&&w>F?w<.01?(i=0,s=.707106781,r=.707106781):(i=Math.sqrt(w),s=D/i,r=L/i):M>F?M<.01?(i=.707106781,s=0,r=.707106781):(s=Math.sqrt(M),i=D/s,r=b/s):F<.01?(i=.707106781,s=.707106781,r=0):(r=Math.sqrt(F),i=L/r,s=b/r),this.set(i,s,r,e),this}let R=Math.sqrt((m-v)*(m-v)+(h-x)*(h-x)+(d-u)*(d-u));return Math.abs(R)<.001&&(R=1),this.x=(m-v)/R,this.y=(h-x)/R,this.z=(d-u)/R,this.w=Math.acos((c+p+f-1)/2),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this.w=e[15],this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this.w=Math.min(this.w,t.w),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this.w=Math.max(this.w,t.w),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this.w=Math.max(t.w,Math.min(e.w,this.w)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this.w=Math.max(t,Math.min(e,this.w)),this}clampLength(t,e){const i=this.length();return this.divideScalar(i||1).multiplyScalar(Math.max(t,Math.min(e,i)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this.w=Math.trunc(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z+this.w*t.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this.w+=(t.w-this.w)*e,this}lerpVectors(t,e,i){return this.x=t.x+(e.x-t.x)*i,this.y=t.y+(e.y-t.y)*i,this.z=t.z+(e.z-t.z)*i,this.w=t.w+(e.w-t.w)*i,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z&&t.w===this.w}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this.w=t[e+3],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t[e+3]=this.w,t}fromBufferAttribute(t,e){return this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this.w=t.getW(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}class ng extends ji{constructor(t=1,e=1,i={}){super(),this.isRenderTarget=!0,this.width=t,this.height=e,this.depth=1,this.scissor=new xe(0,0,t,e),this.scissorTest=!1,this.viewport=new xe(0,0,t,e);const s={width:t,height:e,depth:1};i=Object.assign({generateMipmaps:!1,internalFormat:null,minFilter:An,depthBuffer:!0,stencilBuffer:!1,resolveDepthBuffer:!0,resolveStencilBuffer:!0,depthTexture:null,samples:0,count:1},i);const r=new je(s,i.mapping,i.wrapS,i.wrapT,i.magFilter,i.minFilter,i.format,i.type,i.anisotropy,i.colorSpace);r.flipY=!1,r.generateMipmaps=i.generateMipmaps,r.internalFormat=i.internalFormat,this.textures=[];const o=i.count;for(let a=0;a=0?1:-1,w=1-f*f;if(w>Number.EPSILON){const F=Math.sqrt(w),D=Math.atan2(F,f*R);m=Math.sin(m*D)/F,a=Math.sin(a*D)/F}const M=a*R;if(l=l*m+d*M,c=c*m+p*M,u=u*m+v*M,h=h*m+x*M,m===1-a){const F=1/Math.sqrt(l*l+c*c+u*u+h*h);l*=F,c*=F,u*=F,h*=F}}t[e]=l,t[e+1]=c,t[e+2]=u,t[e+3]=h}static multiplyQuaternionsFlat(t,e,i,s,r,o){const a=i[s],l=i[s+1],c=i[s+2],u=i[s+3],h=r[o],d=r[o+1],p=r[o+2],v=r[o+3];return t[e]=a*v+u*h+l*p-c*d,t[e+1]=l*v+u*d+c*h-a*p,t[e+2]=c*v+u*p+a*d-l*h,t[e+3]=u*v-a*h-l*d-c*p,t}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get w(){return this._w}set w(t){this._w=t,this._onChangeCallback()}set(t,e,i,s){return this._x=t,this._y=e,this._z=i,this._w=s,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this}setFromEuler(t,e=!0){const i=t._x,s=t._y,r=t._z,o=t._order,a=Math.cos,l=Math.sin,c=a(i/2),u=a(s/2),h=a(r/2),d=l(i/2),p=l(s/2),v=l(r/2);switch(o){case"XYZ":this._x=d*u*h+c*p*v,this._y=c*p*h-d*u*v,this._z=c*u*v+d*p*h,this._w=c*u*h-d*p*v;break;case"YXZ":this._x=d*u*h+c*p*v,this._y=c*p*h-d*u*v,this._z=c*u*v-d*p*h,this._w=c*u*h+d*p*v;break;case"ZXY":this._x=d*u*h-c*p*v,this._y=c*p*h+d*u*v,this._z=c*u*v+d*p*h,this._w=c*u*h-d*p*v;break;case"ZYX":this._x=d*u*h-c*p*v,this._y=c*p*h+d*u*v,this._z=c*u*v-d*p*h,this._w=c*u*h+d*p*v;break;case"YZX":this._x=d*u*h+c*p*v,this._y=c*p*h+d*u*v,this._z=c*u*v-d*p*h,this._w=c*u*h-d*p*v;break;case"XZY":this._x=d*u*h-c*p*v,this._y=c*p*h-d*u*v,this._z=c*u*v+d*p*h,this._w=c*u*h+d*p*v;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+o)}return e===!0&&this._onChangeCallback(),this}setFromAxisAngle(t,e){const i=e/2,s=Math.sin(i);return this._x=t.x*s,this._y=t.y*s,this._z=t.z*s,this._w=Math.cos(i),this._onChangeCallback(),this}setFromRotationMatrix(t){const e=t.elements,i=e[0],s=e[4],r=e[8],o=e[1],a=e[5],l=e[9],c=e[2],u=e[6],h=e[10],d=i+a+h;if(d>0){const p=.5/Math.sqrt(d+1);this._w=.25/p,this._x=(u-l)*p,this._y=(r-c)*p,this._z=(o-s)*p}else if(i>a&&i>h){const p=2*Math.sqrt(1+i-a-h);this._w=(u-l)/p,this._x=.25*p,this._y=(s+o)/p,this._z=(r+c)/p}else if(a>h){const p=2*Math.sqrt(1+a-i-h);this._w=(r-c)/p,this._x=(s+o)/p,this._y=.25*p,this._z=(l+u)/p}else{const p=2*Math.sqrt(1+h-i-a);this._w=(o-s)/p,this._x=(r+c)/p,this._y=(l+u)/p,this._z=.25*p}return this._onChangeCallback(),this}setFromUnitVectors(t,e){let i=t.dot(e)+1;return iMath.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=i):(this._x=0,this._y=-t.z,this._z=t.y,this._w=i)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=i),this.normalize()}angleTo(t){return 2*Math.acos(Math.abs(Ce(this.dot(t),-1,1)))}rotateTowards(t,e){const i=this.angleTo(t);if(i===0)return this;const s=Math.min(1,e/i);return this.slerp(t,s),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let t=this.length();return t===0?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this}multiply(t){return this.multiplyQuaternions(this,t)}premultiply(t){return this.multiplyQuaternions(t,this)}multiplyQuaternions(t,e){const i=t._x,s=t._y,r=t._z,o=t._w,a=e._x,l=e._y,c=e._z,u=e._w;return this._x=i*u+o*a+s*c-r*l,this._y=s*u+o*l+r*a-i*c,this._z=r*u+o*c+i*l-s*a,this._w=o*u-i*a-s*l-r*c,this._onChangeCallback(),this}slerp(t,e){if(e===0)return this;if(e===1)return this.copy(t);const i=this._x,s=this._y,r=this._z,o=this._w;let a=o*t._w+i*t._x+s*t._y+r*t._z;if(a<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,a=-a):this.copy(t),a>=1)return this._w=o,this._x=i,this._y=s,this._z=r,this;const l=1-a*a;if(l<=Number.EPSILON){const p=1-e;return this._w=p*o+e*this._w,this._x=p*i+e*this._x,this._y=p*s+e*this._y,this._z=p*r+e*this._z,this.normalize(),this}const c=Math.sqrt(l),u=Math.atan2(c,a),h=Math.sin((1-e)*u)/c,d=Math.sin(e*u)/c;return this._w=o*h+this._w*d,this._x=i*h+this._x*d,this._y=s*h+this._y*d,this._z=r*h+this._z*d,this._onChangeCallback(),this}slerpQuaternions(t,e,i){return this.copy(t).slerp(e,i)}random(){const t=2*Math.PI*Math.random(),e=2*Math.PI*Math.random(),i=Math.random(),s=Math.sqrt(1-i),r=Math.sqrt(i);return this.set(s*Math.sin(t),s*Math.cos(t),r*Math.sin(e),r*Math.cos(e))}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w}fromArray(t,e=0){return this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t}fromBufferAttribute(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this._onChangeCallback(),this}toJSON(){return this.toArray()}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}}class I{constructor(t=0,e=0,i=0){I.prototype.isVector3=!0,this.x=t,this.y=e,this.z=i}set(t,e,i){return i===void 0&&(i=this.z),this.x=t,this.y=e,this.z=i,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}add(t){return this.x+=t.x,this.y+=t.y,this.z+=t.z,this}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this.z-=t.z,this}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this}multiplyVectors(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this}applyEuler(t){return this.applyQuaternion(Pu.setFromEuler(t))}applyAxisAngle(t,e){return this.applyQuaternion(Pu.setFromAxisAngle(t,e))}applyMatrix3(t){const e=this.x,i=this.y,s=this.z,r=t.elements;return this.x=r[0]*e+r[3]*i+r[6]*s,this.y=r[1]*e+r[4]*i+r[7]*s,this.z=r[2]*e+r[5]*i+r[8]*s,this}applyNormalMatrix(t){return this.applyMatrix3(t).normalize()}applyMatrix4(t){const e=this.x,i=this.y,s=this.z,r=t.elements,o=1/(r[3]*e+r[7]*i+r[11]*s+r[15]);return this.x=(r[0]*e+r[4]*i+r[8]*s+r[12])*o,this.y=(r[1]*e+r[5]*i+r[9]*s+r[13])*o,this.z=(r[2]*e+r[6]*i+r[10]*s+r[14])*o,this}applyQuaternion(t){const e=this.x,i=this.y,s=this.z,r=t.x,o=t.y,a=t.z,l=t.w,c=2*(o*s-a*i),u=2*(a*e-r*s),h=2*(r*i-o*e);return this.x=e+l*c+o*h-a*u,this.y=i+l*u+a*c-r*h,this.z=s+l*h+r*u-o*c,this}project(t){return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)}unproject(t){return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld)}transformDirection(t){const e=this.x,i=this.y,s=this.z,r=t.elements;return this.x=r[0]*e+r[4]*i+r[8]*s,this.y=r[1]*e+r[5]*i+r[9]*s,this.z=r[2]*e+r[6]*i+r[10]*s,this.normalize()}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this}divideScalar(t){return this.multiplyScalar(1/t)}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this}clampLength(t,e){const i=this.length();return this.divideScalar(i||1).multiplyScalar(Math.max(t,Math.min(e,i)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this}lerpVectors(t,e,i){return this.x=t.x+(e.x-t.x)*i,this.y=t.y+(e.y-t.y)*i,this.z=t.z+(e.z-t.z)*i,this}cross(t){return this.crossVectors(this,t)}crossVectors(t,e){const i=t.x,s=t.y,r=t.z,o=e.x,a=e.y,l=e.z;return this.x=s*l-r*a,this.y=r*o-i*l,this.z=i*a-s*o,this}projectOnVector(t){const e=t.lengthSq();if(e===0)return this.set(0,0,0);const i=t.dot(this)/e;return this.copy(t).multiplyScalar(i)}projectOnPlane(t){return fa.copy(this).projectOnVector(t),this.sub(fa)}reflect(t){return this.sub(fa.copy(t).multiplyScalar(2*this.dot(t)))}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(e===0)return Math.PI/2;const i=this.dot(t)/e;return Math.acos(Ce(i,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,i=this.y-t.y,s=this.z-t.z;return e*e+i*i+s*s}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)}setFromSpherical(t){return this.setFromSphericalCoords(t.radius,t.phi,t.theta)}setFromSphericalCoords(t,e,i){const s=Math.sin(e)*t;return this.x=s*Math.sin(i),this.y=Math.cos(e)*t,this.z=s*Math.cos(i),this}setFromCylindrical(t){return this.setFromCylindricalCoords(t.radius,t.theta,t.y)}setFromCylindricalCoords(t,e,i){return this.x=t*Math.sin(e),this.y=i,this.z=t*Math.cos(e),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this}setFromMatrixScale(t){const e=this.setFromMatrixColumn(t,0).length(),i=this.setFromMatrixColumn(t,1).length(),s=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=i,this.z=s,this}setFromMatrixColumn(t,e){return this.fromArray(t.elements,e*4)}setFromMatrix3Column(t,e){return this.fromArray(t.elements,e*3)}setFromEuler(t){return this.x=t._x,this.y=t._y,this.z=t._z,this}setFromColor(t){return this.x=t.r,this.y=t.g,this.z=t.b,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t}fromBufferAttribute(t,e){return this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const t=Math.random()*Math.PI*2,e=Math.random()*2-1,i=Math.sqrt(1-e*e);return this.x=i*Math.cos(t),this.y=e,this.z=i*Math.sin(t),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}const fa=new I,Pu=new Re;class br{constructor(t=new I(1/0,1/0,1/0),e=new I(-1/0,-1/0,-1/0)){this.isBox3=!0,this.min=t,this.max=e}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromArray(t){this.makeEmpty();for(let e=0,i=t.length;e=this.min.x&&t.x<=this.max.x&&t.y>=this.min.y&&t.y<=this.max.y&&t.z>=this.min.z&&t.z<=this.max.z}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(t){return t.max.x>=this.min.x&&t.min.x<=this.max.x&&t.max.y>=this.min.y&&t.min.y<=this.max.y&&t.max.z>=this.min.z&&t.min.z<=this.max.z}intersectsSphere(t){return this.clampPoint(t.center,cn),cn.distanceToSquared(t.center)<=t.radius*t.radius}intersectsPlane(t){let e,i;return t.normal.x>0?(e=t.normal.x*this.min.x,i=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,i=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,i+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,i+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,i+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,i+=t.normal.z*this.min.z),e<=-t.constant&&i>=-t.constant}intersectsTriangle(t){if(this.isEmpty())return!1;this.getCenter(ks),Ir.subVectors(this.max,ks),Qi.subVectors(t.a,ks),ts.subVectors(t.b,ks),es.subVectors(t.c,ks),ei.subVectors(ts,Qi),ni.subVectors(es,ts),Ai.subVectors(Qi,es);let e=[0,-ei.z,ei.y,0,-ni.z,ni.y,0,-Ai.z,Ai.y,ei.z,0,-ei.x,ni.z,0,-ni.x,Ai.z,0,-Ai.x,-ei.y,ei.x,0,-ni.y,ni.x,0,-Ai.y,Ai.x,0];return!da(e,Qi,ts,es,Ir)||(e=[1,0,0,0,1,0,0,0,1],!da(e,Qi,ts,es,Ir))?!1:(Ur.crossVectors(ei,ni),e=[Ur.x,Ur.y,Ur.z],da(e,Qi,ts,es,Ir))}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return this.clampPoint(t,cn).distanceTo(t)}getBoundingSphere(t){return this.isEmpty()?t.makeEmpty():(this.getCenter(t.center),t.radius=this.getSize(cn).length()*.5),t}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}applyMatrix4(t){return this.isEmpty()?this:(Nn[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),Nn[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),Nn[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),Nn[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),Nn[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),Nn[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),Nn[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),Nn[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(Nn),this)}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}const Nn=[new I,new I,new I,new I,new I,new I,new I,new I],cn=new I,Dr=new br,Qi=new I,ts=new I,es=new I,ei=new I,ni=new I,Ai=new I,ks=new I,Ir=new I,Ur=new I,Ri=new I;function da(n,t,e,i,s){for(let r=0,o=n.length-3;r<=o;r+=3){Ri.fromArray(n,r);const a=s.x*Math.abs(Ri.x)+s.y*Math.abs(Ri.y)+s.z*Math.abs(Ri.z),l=t.dot(Ri),c=e.dot(Ri),u=i.dot(Ri);if(Math.max(-Math.max(l,c,u),Math.min(l,c,u))>a)return!1}return!0}const sg=new br,Vs=new I,pa=new I;class Xo{constructor(t=new I,e=-1){this.isSphere=!0,this.center=t,this.radius=e}set(t,e){return this.center.copy(t),this.radius=e,this}setFromPoints(t,e){const i=this.center;e!==void 0?i.copy(e):sg.setFromPoints(t).getCenter(i);let s=0;for(let r=0,o=t.length;rthis.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e}getBoundingBox(t){return this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)}applyMatrix4(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this}translate(t){return this.center.add(t),this}expandByPoint(t){if(this.isEmpty())return this.center.copy(t),this.radius=0,this;Vs.subVectors(t,this.center);const e=Vs.lengthSq();if(e>this.radius*this.radius){const i=Math.sqrt(e),s=(i-this.radius)*.5;this.center.addScaledVector(Vs,s/i),this.radius+=s}return this}union(t){return t.isEmpty()?this:this.isEmpty()?(this.copy(t),this):(this.center.equals(t.center)===!0?this.radius=Math.max(this.radius,t.radius):(pa.subVectors(t.center,this.center).setLength(t.radius),this.expandByPoint(Vs.copy(t.center).add(pa)),this.expandByPoint(Vs.copy(t.center).sub(pa))),this)}equals(t){return t.center.equals(this.center)&&t.radius===this.radius}clone(){return new this.constructor().copy(this)}}const On=new I,ma=new I,Nr=new I,ii=new I,_a=new I,Or=new I,ga=new I;class Yo{constructor(t=new I,e=new I(0,0,-1)){this.origin=t,this.direction=e}set(t,e){return this.origin.copy(t),this.direction.copy(e),this}copy(t){return this.origin.copy(t.origin),this.direction.copy(t.direction),this}at(t,e){return e.copy(this.origin).addScaledVector(this.direction,t)}lookAt(t){return this.direction.copy(t).sub(this.origin).normalize(),this}recast(t){return this.origin.copy(this.at(t,On)),this}closestPointToPoint(t,e){e.subVectors(t,this.origin);const i=e.dot(this.direction);return i<0?e.copy(this.origin):e.copy(this.origin).addScaledVector(this.direction,i)}distanceToPoint(t){return Math.sqrt(this.distanceSqToPoint(t))}distanceSqToPoint(t){const e=On.subVectors(t,this.origin).dot(this.direction);return e<0?this.origin.distanceToSquared(t):(On.copy(this.origin).addScaledVector(this.direction,e),On.distanceToSquared(t))}distanceSqToSegment(t,e,i,s){ma.copy(t).add(e).multiplyScalar(.5),Nr.copy(e).sub(t).normalize(),ii.copy(this.origin).sub(ma);const r=t.distanceTo(e)*.5,o=-this.direction.dot(Nr),a=ii.dot(this.direction),l=-ii.dot(Nr),c=ii.lengthSq(),u=Math.abs(1-o*o);let h,d,p,v;if(u>0)if(h=o*l-a,d=o*a-l,v=r*u,h>=0)if(d>=-v)if(d<=v){const x=1/u;h*=x,d*=x,p=h*(h+o*d+2*a)+d*(o*h+d+2*l)+c}else d=r,h=Math.max(0,-(o*d+a)),p=-h*h+d*(d+2*l)+c;else d=-r,h=Math.max(0,-(o*d+a)),p=-h*h+d*(d+2*l)+c;else d<=-v?(h=Math.max(0,-(-o*r+a)),d=h>0?-r:Math.min(Math.max(-r,-l),r),p=-h*h+d*(d+2*l)+c):d<=v?(h=0,d=Math.min(Math.max(-r,-l),r),p=d*(d+2*l)+c):(h=Math.max(0,-(o*r+a)),d=h>0?r:Math.min(Math.max(-r,-l),r),p=-h*h+d*(d+2*l)+c);else d=o>0?-r:r,h=Math.max(0,-(o*d+a)),p=-h*h+d*(d+2*l)+c;return i&&i.copy(this.origin).addScaledVector(this.direction,h),s&&s.copy(ma).addScaledVector(Nr,d),p}intersectSphere(t,e){On.subVectors(t.center,this.origin);const i=On.dot(this.direction),s=On.dot(On)-i*i,r=t.radius*t.radius;if(s>r)return null;const o=Math.sqrt(r-s),a=i-o,l=i+o;return l<0?null:a<0?this.at(l,e):this.at(a,e)}intersectsSphere(t){return this.distanceSqToPoint(t.center)<=t.radius*t.radius}distanceToPlane(t){const e=t.normal.dot(this.direction);if(e===0)return t.distanceToPoint(this.origin)===0?0:null;const i=-(this.origin.dot(t.normal)+t.constant)/e;return i>=0?i:null}intersectPlane(t,e){const i=this.distanceToPlane(t);return i===null?null:this.at(i,e)}intersectsPlane(t){const e=t.distanceToPoint(this.origin);return e===0||t.normal.dot(this.direction)*e<0}intersectBox(t,e){let i,s,r,o,a,l;const c=1/this.direction.x,u=1/this.direction.y,h=1/this.direction.z,d=this.origin;return c>=0?(i=(t.min.x-d.x)*c,s=(t.max.x-d.x)*c):(i=(t.max.x-d.x)*c,s=(t.min.x-d.x)*c),u>=0?(r=(t.min.y-d.y)*u,o=(t.max.y-d.y)*u):(r=(t.max.y-d.y)*u,o=(t.min.y-d.y)*u),i>o||r>s||((r>i||isNaN(i))&&(i=r),(o=0?(a=(t.min.z-d.z)*h,l=(t.max.z-d.z)*h):(a=(t.max.z-d.z)*h,l=(t.min.z-d.z)*h),i>l||a>s)||((a>i||i!==i)&&(i=a),(l=0?i:s,e)}intersectsBox(t){return this.intersectBox(t,On)!==null}intersectTriangle(t,e,i,s,r){_a.subVectors(e,t),Or.subVectors(i,t),ga.crossVectors(_a,Or);let o=this.direction.dot(ga),a;if(o>0){if(s)return null;a=1}else if(o<0)a=-1,o=-o;else return null;ii.subVectors(this.origin,t);const l=a*this.direction.dot(Or.crossVectors(ii,Or));if(l<0)return null;const c=a*this.direction.dot(_a.cross(ii));if(c<0||l+c>o)return null;const u=-a*ii.dot(ga);return u<0?null:this.at(u/o,r)}applyMatrix4(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this}equals(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)}clone(){return new this.constructor().copy(this)}}class ae{constructor(t,e,i,s,r,o,a,l,c,u,h,d,p,v,x,m){ae.prototype.isMatrix4=!0,this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],t!==void 0&&this.set(t,e,i,s,r,o,a,l,c,u,h,d,p,v,x,m)}set(t,e,i,s,r,o,a,l,c,u,h,d,p,v,x,m){const f=this.elements;return f[0]=t,f[4]=e,f[8]=i,f[12]=s,f[1]=r,f[5]=o,f[9]=a,f[13]=l,f[2]=c,f[6]=u,f[10]=h,f[14]=d,f[3]=p,f[7]=v,f[11]=x,f[15]=m,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return new ae().fromArray(this.elements)}copy(t){const e=this.elements,i=t.elements;return e[0]=i[0],e[1]=i[1],e[2]=i[2],e[3]=i[3],e[4]=i[4],e[5]=i[5],e[6]=i[6],e[7]=i[7],e[8]=i[8],e[9]=i[9],e[10]=i[10],e[11]=i[11],e[12]=i[12],e[13]=i[13],e[14]=i[14],e[15]=i[15],this}copyPosition(t){const e=this.elements,i=t.elements;return e[12]=i[12],e[13]=i[13],e[14]=i[14],this}setFromMatrix3(t){const e=t.elements;return this.set(e[0],e[3],e[6],0,e[1],e[4],e[7],0,e[2],e[5],e[8],0,0,0,0,1),this}extractBasis(t,e,i){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),i.setFromMatrixColumn(this,2),this}makeBasis(t,e,i){return this.set(t.x,e.x,i.x,0,t.y,e.y,i.y,0,t.z,e.z,i.z,0,0,0,0,1),this}extractRotation(t){const e=this.elements,i=t.elements,s=1/ns.setFromMatrixColumn(t,0).length(),r=1/ns.setFromMatrixColumn(t,1).length(),o=1/ns.setFromMatrixColumn(t,2).length();return e[0]=i[0]*s,e[1]=i[1]*s,e[2]=i[2]*s,e[3]=0,e[4]=i[4]*r,e[5]=i[5]*r,e[6]=i[6]*r,e[7]=0,e[8]=i[8]*o,e[9]=i[9]*o,e[10]=i[10]*o,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromEuler(t){const e=this.elements,i=t.x,s=t.y,r=t.z,o=Math.cos(i),a=Math.sin(i),l=Math.cos(s),c=Math.sin(s),u=Math.cos(r),h=Math.sin(r);if(t.order==="XYZ"){const d=o*u,p=o*h,v=a*u,x=a*h;e[0]=l*u,e[4]=-l*h,e[8]=c,e[1]=p+v*c,e[5]=d-x*c,e[9]=-a*l,e[2]=x-d*c,e[6]=v+p*c,e[10]=o*l}else if(t.order==="YXZ"){const d=l*u,p=l*h,v=c*u,x=c*h;e[0]=d+x*a,e[4]=v*a-p,e[8]=o*c,e[1]=o*h,e[5]=o*u,e[9]=-a,e[2]=p*a-v,e[6]=x+d*a,e[10]=o*l}else if(t.order==="ZXY"){const d=l*u,p=l*h,v=c*u,x=c*h;e[0]=d-x*a,e[4]=-o*h,e[8]=v+p*a,e[1]=p+v*a,e[5]=o*u,e[9]=x-d*a,e[2]=-o*c,e[6]=a,e[10]=o*l}else if(t.order==="ZYX"){const d=o*u,p=o*h,v=a*u,x=a*h;e[0]=l*u,e[4]=v*c-p,e[8]=d*c+x,e[1]=l*h,e[5]=x*c+d,e[9]=p*c-v,e[2]=-c,e[6]=a*l,e[10]=o*l}else if(t.order==="YZX"){const d=o*l,p=o*c,v=a*l,x=a*c;e[0]=l*u,e[4]=x-d*h,e[8]=v*h+p,e[1]=h,e[5]=o*u,e[9]=-a*u,e[2]=-c*u,e[6]=p*h+v,e[10]=d-x*h}else if(t.order==="XZY"){const d=o*l,p=o*c,v=a*l,x=a*c;e[0]=l*u,e[4]=-h,e[8]=c*u,e[1]=d*h+x,e[5]=o*u,e[9]=p*h-v,e[2]=v*h-p,e[6]=a*u,e[10]=x*h+d}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromQuaternion(t){return this.compose(rg,t,og)}lookAt(t,e,i){const s=this.elements;return Ke.subVectors(t,e),Ke.lengthSq()===0&&(Ke.z=1),Ke.normalize(),si.crossVectors(i,Ke),si.lengthSq()===0&&(Math.abs(i.z)===1?Ke.x+=1e-4:Ke.z+=1e-4,Ke.normalize(),si.crossVectors(i,Ke)),si.normalize(),Fr.crossVectors(Ke,si),s[0]=si.x,s[4]=Fr.x,s[8]=Ke.x,s[1]=si.y,s[5]=Fr.y,s[9]=Ke.y,s[2]=si.z,s[6]=Fr.z,s[10]=Ke.z,this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const i=t.elements,s=e.elements,r=this.elements,o=i[0],a=i[4],l=i[8],c=i[12],u=i[1],h=i[5],d=i[9],p=i[13],v=i[2],x=i[6],m=i[10],f=i[14],R=i[3],w=i[7],M=i[11],F=i[15],D=s[0],L=s[4],b=s[8],_=s[12],g=s[1],A=s[5],O=s[9],k=s[13],J=s[2],st=s[6],Q=s[10],V=s[14],G=s[3],it=s[7],vt=s[11],W=s[15];return r[0]=o*D+a*g+l*J+c*G,r[4]=o*L+a*A+l*st+c*it,r[8]=o*b+a*O+l*Q+c*vt,r[12]=o*_+a*k+l*V+c*W,r[1]=u*D+h*g+d*J+p*G,r[5]=u*L+h*A+d*st+p*it,r[9]=u*b+h*O+d*Q+p*vt,r[13]=u*_+h*k+d*V+p*W,r[2]=v*D+x*g+m*J+f*G,r[6]=v*L+x*A+m*st+f*it,r[10]=v*b+x*O+m*Q+f*vt,r[14]=v*_+x*k+m*V+f*W,r[3]=R*D+w*g+M*J+F*G,r[7]=R*L+w*A+M*st+F*it,r[11]=R*b+w*O+M*Q+F*vt,r[15]=R*_+w*k+M*V+F*W,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this}determinant(){const t=this.elements,e=t[0],i=t[4],s=t[8],r=t[12],o=t[1],a=t[5],l=t[9],c=t[13],u=t[2],h=t[6],d=t[10],p=t[14],v=t[3],x=t[7],m=t[11],f=t[15];return v*(+r*l*h-s*c*h-r*a*d+i*c*d+s*a*p-i*l*p)+x*(+e*l*p-e*c*d+r*o*d-s*o*p+s*c*u-r*l*u)+m*(+e*c*h-e*a*p-r*o*h+i*o*p+r*a*u-i*c*u)+f*(-s*a*u-e*l*h+e*a*d+s*o*h-i*o*d+i*l*u)}transpose(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(t,e,i){const s=this.elements;return t.isVector3?(s[12]=t.x,s[13]=t.y,s[14]=t.z):(s[12]=t,s[13]=e,s[14]=i),this}invert(){const t=this.elements,e=t[0],i=t[1],s=t[2],r=t[3],o=t[4],a=t[5],l=t[6],c=t[7],u=t[8],h=t[9],d=t[10],p=t[11],v=t[12],x=t[13],m=t[14],f=t[15],R=h*m*c-x*d*c+x*l*p-a*m*p-h*l*f+a*d*f,w=v*d*c-u*m*c-v*l*p+o*m*p+u*l*f-o*d*f,M=u*x*c-v*h*c+v*a*p-o*x*p-u*a*f+o*h*f,F=v*h*l-u*x*l-v*a*d+o*x*d+u*a*m-o*h*m,D=e*R+i*w+s*M+r*F;if(D===0)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const L=1/D;return t[0]=R*L,t[1]=(x*d*r-h*m*r-x*s*p+i*m*p+h*s*f-i*d*f)*L,t[2]=(a*m*r-x*l*r+x*s*c-i*m*c-a*s*f+i*l*f)*L,t[3]=(h*l*r-a*d*r-h*s*c+i*d*c+a*s*p-i*l*p)*L,t[4]=w*L,t[5]=(u*m*r-v*d*r+v*s*p-e*m*p-u*s*f+e*d*f)*L,t[6]=(v*l*r-o*m*r-v*s*c+e*m*c+o*s*f-e*l*f)*L,t[7]=(o*d*r-u*l*r+u*s*c-e*d*c-o*s*p+e*l*p)*L,t[8]=M*L,t[9]=(v*h*r-u*x*r-v*i*p+e*x*p+u*i*f-e*h*f)*L,t[10]=(o*x*r-v*a*r+v*i*c-e*x*c-o*i*f+e*a*f)*L,t[11]=(u*a*r-o*h*r-u*i*c+e*h*c+o*i*p-e*a*p)*L,t[12]=F*L,t[13]=(u*x*s-v*h*s+v*i*d-e*x*d-u*i*m+e*h*m)*L,t[14]=(v*a*s-o*x*s-v*i*l+e*x*l+o*i*m-e*a*m)*L,t[15]=(o*h*s-u*a*s+u*i*l-e*h*l-o*i*d+e*a*d)*L,this}scale(t){const e=this.elements,i=t.x,s=t.y,r=t.z;return e[0]*=i,e[4]*=s,e[8]*=r,e[1]*=i,e[5]*=s,e[9]*=r,e[2]*=i,e[6]*=s,e[10]*=r,e[3]*=i,e[7]*=s,e[11]*=r,this}getMaxScaleOnAxis(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],i=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],s=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,i,s))}makeTranslation(t,e,i){return t.isVector3?this.set(1,0,0,t.x,0,1,0,t.y,0,0,1,t.z,0,0,0,1):this.set(1,0,0,t,0,1,0,e,0,0,1,i,0,0,0,1),this}makeRotationX(t){const e=Math.cos(t),i=Math.sin(t);return this.set(1,0,0,0,0,e,-i,0,0,i,e,0,0,0,0,1),this}makeRotationY(t){const e=Math.cos(t),i=Math.sin(t);return this.set(e,0,i,0,0,1,0,0,-i,0,e,0,0,0,0,1),this}makeRotationZ(t){const e=Math.cos(t),i=Math.sin(t);return this.set(e,-i,0,0,i,e,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(t,e){const i=Math.cos(e),s=Math.sin(e),r=1-i,o=t.x,a=t.y,l=t.z,c=r*o,u=r*a;return this.set(c*o+i,c*a-s*l,c*l+s*a,0,c*a+s*l,u*a+i,u*l-s*o,0,c*l-s*a,u*l+s*o,r*l*l+i,0,0,0,0,1),this}makeScale(t,e,i){return this.set(t,0,0,0,0,e,0,0,0,0,i,0,0,0,0,1),this}makeShear(t,e,i,s,r,o){return this.set(1,i,r,0,t,1,o,0,e,s,1,0,0,0,0,1),this}compose(t,e,i){const s=this.elements,r=e._x,o=e._y,a=e._z,l=e._w,c=r+r,u=o+o,h=a+a,d=r*c,p=r*u,v=r*h,x=o*u,m=o*h,f=a*h,R=l*c,w=l*u,M=l*h,F=i.x,D=i.y,L=i.z;return s[0]=(1-(x+f))*F,s[1]=(p+M)*F,s[2]=(v-w)*F,s[3]=0,s[4]=(p-M)*D,s[5]=(1-(d+f))*D,s[6]=(m+R)*D,s[7]=0,s[8]=(v+w)*L,s[9]=(m-R)*L,s[10]=(1-(d+x))*L,s[11]=0,s[12]=t.x,s[13]=t.y,s[14]=t.z,s[15]=1,this}decompose(t,e,i){const s=this.elements;let r=ns.set(s[0],s[1],s[2]).length();const o=ns.set(s[4],s[5],s[6]).length(),a=ns.set(s[8],s[9],s[10]).length();this.determinant()<0&&(r=-r),t.x=s[12],t.y=s[13],t.z=s[14],un.copy(this);const c=1/r,u=1/o,h=1/a;return un.elements[0]*=c,un.elements[1]*=c,un.elements[2]*=c,un.elements[4]*=u,un.elements[5]*=u,un.elements[6]*=u,un.elements[8]*=h,un.elements[9]*=h,un.elements[10]*=h,e.setFromRotationMatrix(un),i.x=r,i.y=o,i.z=a,this}makePerspective(t,e,i,s,r,o,a=Xn){const l=this.elements,c=2*r/(e-t),u=2*r/(i-s),h=(e+t)/(e-t),d=(i+s)/(i-s);let p,v;if(a===Xn)p=-(o+r)/(o-r),v=-2*o*r/(o-r);else if(a===Ao)p=-o/(o-r),v=-o*r/(o-r);else throw new Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: "+a);return l[0]=c,l[4]=0,l[8]=h,l[12]=0,l[1]=0,l[5]=u,l[9]=d,l[13]=0,l[2]=0,l[6]=0,l[10]=p,l[14]=v,l[3]=0,l[7]=0,l[11]=-1,l[15]=0,this}makeOrthographic(t,e,i,s,r,o,a=Xn){const l=this.elements,c=1/(e-t),u=1/(i-s),h=1/(o-r),d=(e+t)*c,p=(i+s)*u;let v,x;if(a===Xn)v=(o+r)*h,x=-2*h;else if(a===Ao)v=r*h,x=-1*h;else throw new Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: "+a);return l[0]=2*c,l[4]=0,l[8]=0,l[12]=-d,l[1]=0,l[5]=2*u,l[9]=0,l[13]=-p,l[2]=0,l[6]=0,l[10]=x,l[14]=-v,l[3]=0,l[7]=0,l[11]=0,l[15]=1,this}equals(t){const e=this.elements,i=t.elements;for(let s=0;s<16;s++)if(e[s]!==i[s])return!1;return!0}fromArray(t,e=0){for(let i=0;i<16;i++)this.elements[i]=t[i+e];return this}toArray(t=[],e=0){const i=this.elements;return t[e]=i[0],t[e+1]=i[1],t[e+2]=i[2],t[e+3]=i[3],t[e+4]=i[4],t[e+5]=i[5],t[e+6]=i[6],t[e+7]=i[7],t[e+8]=i[8],t[e+9]=i[9],t[e+10]=i[10],t[e+11]=i[11],t[e+12]=i[12],t[e+13]=i[13],t[e+14]=i[14],t[e+15]=i[15],t}}const ns=new I,un=new ae,rg=new I(0,0,0),og=new I(1,1,1),si=new I,Fr=new I,Ke=new I,Lu=new ae,Du=new Re;class gn{constructor(t=0,e=0,i=0,s=gn.DEFAULT_ORDER){this.isEuler=!0,this._x=t,this._y=e,this._z=i,this._order=s}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,e,i,s=this._order){return this._x=t,this._y=e,this._z=i,this._order=s,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,e=this._order,i=!0){const s=t.elements,r=s[0],o=s[4],a=s[8],l=s[1],c=s[5],u=s[9],h=s[2],d=s[6],p=s[10];switch(e){case"XYZ":this._y=Math.asin(Ce(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-u,p),this._z=Math.atan2(-o,r)):(this._x=Math.atan2(d,c),this._z=0);break;case"YXZ":this._x=Math.asin(-Ce(u,-1,1)),Math.abs(u)<.9999999?(this._y=Math.atan2(a,p),this._z=Math.atan2(l,c)):(this._y=Math.atan2(-h,r),this._z=0);break;case"ZXY":this._x=Math.asin(Ce(d,-1,1)),Math.abs(d)<.9999999?(this._y=Math.atan2(-h,p),this._z=Math.atan2(-o,c)):(this._y=0,this._z=Math.atan2(l,r));break;case"ZYX":this._y=Math.asin(-Ce(h,-1,1)),Math.abs(h)<.9999999?(this._x=Math.atan2(d,p),this._z=Math.atan2(l,r)):(this._x=0,this._z=Math.atan2(-o,c));break;case"YZX":this._z=Math.asin(Ce(l,-1,1)),Math.abs(l)<.9999999?(this._x=Math.atan2(-u,c),this._y=Math.atan2(-h,r)):(this._x=0,this._y=Math.atan2(a,p));break;case"XZY":this._z=Math.asin(-Ce(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(d,c),this._y=Math.atan2(a,r)):(this._x=Math.atan2(-u,p),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,i===!0&&this._onChangeCallback(),this}setFromQuaternion(t,e,i){return Lu.makeRotationFromQuaternion(t),this.setFromRotationMatrix(Lu,e,i)}setFromVector3(t,e=this._order){return this.set(t.x,t.y,t.z,e)}reorder(t){return Du.setFromEuler(this),this.setFromQuaternion(Du,t)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order}fromArray(t){return this._x=t[0],this._y=t[1],this._z=t[2],t[3]!==void 0&&(this._order=t[3]),this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}}gn.DEFAULT_ORDER="XYZ";class Ec{constructor(){this.mask=1}set(t){this.mask=(1<>>0}enable(t){this.mask|=1<1){for(let e=0;e1){for(let i=0;i0&&(s.userData=this.userData),s.layers=this.layers.mask,s.matrix=this.matrix.toArray(),s.up=this.up.toArray(),this.matrixAutoUpdate===!1&&(s.matrixAutoUpdate=!1),this.isInstancedMesh&&(s.type="InstancedMesh",s.count=this.count,s.instanceMatrix=this.instanceMatrix.toJSON(),this.instanceColor!==null&&(s.instanceColor=this.instanceColor.toJSON())),this.isBatchedMesh&&(s.type="BatchedMesh",s.perObjectFrustumCulled=this.perObjectFrustumCulled,s.sortObjects=this.sortObjects,s.drawRanges=this._drawRanges,s.reservedRanges=this._reservedRanges,s.visibility=this._visibility,s.active=this._active,s.bounds=this._bounds.map(a=>({boxInitialized:a.boxInitialized,boxMin:a.box.min.toArray(),boxMax:a.box.max.toArray(),sphereInitialized:a.sphereInitialized,sphereRadius:a.sphere.radius,sphereCenter:a.sphere.center.toArray()})),s.maxInstanceCount=this._maxInstanceCount,s.maxVertexCount=this._maxVertexCount,s.maxIndexCount=this._maxIndexCount,s.geometryInitialized=this._geometryInitialized,s.geometryCount=this._geometryCount,s.matricesTexture=this._matricesTexture.toJSON(t),this._colorsTexture!==null&&(s.colorsTexture=this._colorsTexture.toJSON(t)),this.boundingSphere!==null&&(s.boundingSphere={center:s.boundingSphere.center.toArray(),radius:s.boundingSphere.radius}),this.boundingBox!==null&&(s.boundingBox={min:s.boundingBox.min.toArray(),max:s.boundingBox.max.toArray()}));function r(a,l){return a[l.uuid]===void 0&&(a[l.uuid]=l.toJSON(t)),l.uuid}if(this.isScene)this.background&&(this.background.isColor?s.background=this.background.toJSON():this.background.isTexture&&(s.background=this.background.toJSON(t).uuid)),this.environment&&this.environment.isTexture&&this.environment.isRenderTargetTexture!==!0&&(s.environment=this.environment.toJSON(t).uuid);else if(this.isMesh||this.isLine||this.isPoints){s.geometry=r(t.geometries,this.geometry);const a=this.geometry.parameters;if(a!==void 0&&a.shapes!==void 0){const l=a.shapes;if(Array.isArray(l))for(let c=0,u=l.length;c0){s.children=[];for(let a=0;a0){s.animations=[];for(let a=0;a0&&(i.geometries=a),l.length>0&&(i.materials=l),c.length>0&&(i.textures=c),u.length>0&&(i.images=u),h.length>0&&(i.shapes=h),d.length>0&&(i.skeletons=d),p.length>0&&(i.animations=p),v.length>0&&(i.nodes=v)}return i.object=s,i;function o(a){const l=[];for(const c in a){const u=a[c];delete u.metadata,l.push(u)}return l}}clone(t){return new this.constructor().copy(this,t)}copy(t,e=!0){if(this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.rotation.order=t.rotation.order,this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldAutoUpdate=t.matrixWorldAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.animations=t.animations.slice(),this.userData=JSON.parse(JSON.stringify(t.userData)),e===!0)for(let i=0;i0?s.multiplyScalar(1/Math.sqrt(r)):s.set(0,0,0)}static getBarycoord(t,e,i,s,r){hn.subVectors(s,e),Bn.subVectors(i,e),xa.subVectors(t,e);const o=hn.dot(hn),a=hn.dot(Bn),l=hn.dot(xa),c=Bn.dot(Bn),u=Bn.dot(xa),h=o*c-a*a;if(h===0)return r.set(0,0,0),null;const d=1/h,p=(c*l-a*u)*d,v=(o*u-a*l)*d;return r.set(1-p-v,v,p)}static containsPoint(t,e,i,s){return this.getBarycoord(t,e,i,s,zn)===null?!1:zn.x>=0&&zn.y>=0&&zn.x+zn.y<=1}static getInterpolation(t,e,i,s,r,o,a,l){return this.getBarycoord(t,e,i,s,zn)===null?(l.x=0,l.y=0,"z"in l&&(l.z=0),"w"in l&&(l.w=0),null):(l.setScalar(0),l.addScaledVector(r,zn.x),l.addScaledVector(o,zn.y),l.addScaledVector(a,zn.z),l)}static getInterpolatedAttribute(t,e,i,s,r,o){return Ea.setScalar(0),ba.setScalar(0),Ta.setScalar(0),Ea.fromBufferAttribute(t,e),ba.fromBufferAttribute(t,i),Ta.fromBufferAttribute(t,s),o.setScalar(0),o.addScaledVector(Ea,r.x),o.addScaledVector(ba,r.y),o.addScaledVector(Ta,r.z),o}static isFrontFacing(t,e,i,s){return hn.subVectors(i,e),Bn.subVectors(t,e),hn.cross(Bn).dot(s)<0}set(t,e,i){return this.a.copy(t),this.b.copy(e),this.c.copy(i),this}setFromPointsAndIndices(t,e,i,s){return this.a.copy(t[e]),this.b.copy(t[i]),this.c.copy(t[s]),this}setFromAttributeAndIndices(t,e,i,s){return this.a.fromBufferAttribute(t,e),this.b.fromBufferAttribute(t,i),this.c.fromBufferAttribute(t,s),this}clone(){return new this.constructor().copy(this)}copy(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this}getArea(){return hn.subVectors(this.c,this.b),Bn.subVectors(this.a,this.b),hn.cross(Bn).length()*.5}getMidpoint(t){return t.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(t){return fn.getNormal(this.a,this.b,this.c,t)}getPlane(t){return t.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(t,e){return fn.getBarycoord(t,this.a,this.b,this.c,e)}getInterpolation(t,e,i,s,r){return fn.getInterpolation(t,this.a,this.b,this.c,e,i,s,r)}containsPoint(t){return fn.containsPoint(t,this.a,this.b,this.c)}isFrontFacing(t){return fn.isFrontFacing(this.a,this.b,this.c,t)}intersectsBox(t){return t.intersectsTriangle(this)}closestPointToPoint(t,e){const i=this.a,s=this.b,r=this.c;let o,a;rs.subVectors(s,i),os.subVectors(r,i),ya.subVectors(t,i);const l=rs.dot(ya),c=os.dot(ya);if(l<=0&&c<=0)return e.copy(i);Ma.subVectors(t,s);const u=rs.dot(Ma),h=os.dot(Ma);if(u>=0&&h<=u)return e.copy(s);const d=l*h-u*c;if(d<=0&&l>=0&&u<=0)return o=l/(l-u),e.copy(i).addScaledVector(rs,o);Sa.subVectors(t,r);const p=rs.dot(Sa),v=os.dot(Sa);if(v>=0&&p<=v)return e.copy(r);const x=p*c-l*v;if(x<=0&&c>=0&&v<=0)return a=c/(c-v),e.copy(i).addScaledVector(os,a);const m=u*v-p*h;if(m<=0&&h-u>=0&&p-v>=0)return Bu.subVectors(r,s),a=(h-u)/(h-u+(p-v)),e.copy(s).addScaledVector(Bu,a);const f=1/(m+x+d);return o=x*f,a=d*f,e.copy(i).addScaledVector(rs,o).addScaledVector(os,a)}equals(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)}}const od={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},ri={h:0,s:0,l:0},zr={h:0,s:0,l:0};function wa(n,t,e){return e<0&&(e+=1),e>1&&(e-=1),e<1/6?n+(t-n)*6*e:e<1/2?t:e<2/3?n+(t-n)*6*(2/3-e):n}class kt{constructor(t,e,i){return this.isColor=!0,this.r=1,this.g=1,this.b=1,this.set(t,e,i)}set(t,e,i){if(e===void 0&&i===void 0){const s=t;s&&s.isColor?this.copy(s):typeof s=="number"?this.setHex(s):typeof s=="string"&&this.setStyle(s)}else this.setRGB(t,e,i);return this}setScalar(t){return this.r=t,this.g=t,this.b=t,this}setHex(t,e=Qe){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(t&255)/255,Zt.toWorkingColorSpace(this,e),this}setRGB(t,e,i,s=Zt.workingColorSpace){return this.r=t,this.g=e,this.b=i,Zt.toWorkingColorSpace(this,s),this}setHSL(t,e,i,s=Zt.workingColorSpace){if(t=q_(t,1),e=Ce(e,0,1),i=Ce(i,0,1),e===0)this.r=this.g=this.b=i;else{const r=i<=.5?i*(1+e):i+e-i*e,o=2*i-r;this.r=wa(o,r,t+1/3),this.g=wa(o,r,t),this.b=wa(o,r,t-1/3)}return Zt.toWorkingColorSpace(this,s),this}setStyle(t,e=Qe){function i(r){r!==void 0&&parseFloat(r)<1&&console.warn("THREE.Color: Alpha component of "+t+" will be ignored.")}let s;if(s=/^(\w+)\(([^\)]*)\)/.exec(t)){let r;const o=s[1],a=s[2];switch(o){case"rgb":case"rgba":if(r=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(a))return i(r[4]),this.setRGB(Math.min(255,parseInt(r[1],10))/255,Math.min(255,parseInt(r[2],10))/255,Math.min(255,parseInt(r[3],10))/255,e);if(r=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(a))return i(r[4]),this.setRGB(Math.min(100,parseInt(r[1],10))/100,Math.min(100,parseInt(r[2],10))/100,Math.min(100,parseInt(r[3],10))/100,e);break;case"hsl":case"hsla":if(r=/^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(a))return i(r[4]),this.setHSL(parseFloat(r[1])/360,parseFloat(r[2])/100,parseFloat(r[3])/100,e);break;default:console.warn("THREE.Color: Unknown color model "+t)}}else if(s=/^\#([A-Fa-f\d]+)$/.exec(t)){const r=s[1],o=r.length;if(o===3)return this.setRGB(parseInt(r.charAt(0),16)/15,parseInt(r.charAt(1),16)/15,parseInt(r.charAt(2),16)/15,e);if(o===6)return this.setHex(parseInt(r,16),e);console.warn("THREE.Color: Invalid hex color "+t)}else if(t&&t.length>0)return this.setColorName(t,e);return this}setColorName(t,e=Qe){const i=od[t.toLowerCase()];return i!==void 0?this.setHex(i,e):console.warn("THREE.Color: Unknown color "+t),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(t){return this.r=t.r,this.g=t.g,this.b=t.b,this}copySRGBToLinear(t){return this.r=qn(t.r),this.g=qn(t.g),this.b=qn(t.b),this}copyLinearToSRGB(t){return this.r=Es(t.r),this.g=Es(t.g),this.b=Es(t.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(t=Qe){return Zt.fromWorkingColorSpace(De.copy(this),t),Math.round(Ce(De.r*255,0,255))*65536+Math.round(Ce(De.g*255,0,255))*256+Math.round(Ce(De.b*255,0,255))}getHexString(t=Qe){return("000000"+this.getHex(t).toString(16)).slice(-6)}getHSL(t,e=Zt.workingColorSpace){Zt.fromWorkingColorSpace(De.copy(this),e);const i=De.r,s=De.g,r=De.b,o=Math.max(i,s,r),a=Math.min(i,s,r);let l,c;const u=(a+o)/2;if(a===o)l=0,c=0;else{const h=o-a;switch(c=u<=.5?h/(o+a):h/(2-o-a),o){case i:l=(s-r)/h+(s0!=t>0&&this.version++,this._alphaTest=t}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(t){if(t!==void 0)for(const e in t){const i=t[e];if(i===void 0){console.warn(`THREE.Material: parameter '${e}' has value of undefined.`);continue}const s=this[e];if(s===void 0){console.warn(`THREE.Material: '${e}' is not a property of THREE.${this.type}.`);continue}s&&s.isColor?s.set(i):s&&s.isVector3&&i&&i.isVector3?s.copy(i):this[e]=i}}toJSON(t){const e=t===void 0||typeof t=="string";e&&(t={textures:{},images:{}});const i={metadata:{version:4.6,type:"Material",generator:"Material.toJSON"}};i.uuid=this.uuid,i.type=this.type,this.name!==""&&(i.name=this.name),this.color&&this.color.isColor&&(i.color=this.color.getHex()),this.roughness!==void 0&&(i.roughness=this.roughness),this.metalness!==void 0&&(i.metalness=this.metalness),this.sheen!==void 0&&(i.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(i.sheenColor=this.sheenColor.getHex()),this.sheenRoughness!==void 0&&(i.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(i.emissive=this.emissive.getHex()),this.emissiveIntensity!==void 0&&this.emissiveIntensity!==1&&(i.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(i.specular=this.specular.getHex()),this.specularIntensity!==void 0&&(i.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(i.specularColor=this.specularColor.getHex()),this.shininess!==void 0&&(i.shininess=this.shininess),this.clearcoat!==void 0&&(i.clearcoat=this.clearcoat),this.clearcoatRoughness!==void 0&&(i.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(i.clearcoatMap=this.clearcoatMap.toJSON(t).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(i.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(t).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(i.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(t).uuid,i.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.dispersion!==void 0&&(i.dispersion=this.dispersion),this.iridescence!==void 0&&(i.iridescence=this.iridescence),this.iridescenceIOR!==void 0&&(i.iridescenceIOR=this.iridescenceIOR),this.iridescenceThicknessRange!==void 0&&(i.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(i.iridescenceMap=this.iridescenceMap.toJSON(t).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(i.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(t).uuid),this.anisotropy!==void 0&&(i.anisotropy=this.anisotropy),this.anisotropyRotation!==void 0&&(i.anisotropyRotation=this.anisotropyRotation),this.anisotropyMap&&this.anisotropyMap.isTexture&&(i.anisotropyMap=this.anisotropyMap.toJSON(t).uuid),this.map&&this.map.isTexture&&(i.map=this.map.toJSON(t).uuid),this.matcap&&this.matcap.isTexture&&(i.matcap=this.matcap.toJSON(t).uuid),this.alphaMap&&this.alphaMap.isTexture&&(i.alphaMap=this.alphaMap.toJSON(t).uuid),this.lightMap&&this.lightMap.isTexture&&(i.lightMap=this.lightMap.toJSON(t).uuid,i.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(i.aoMap=this.aoMap.toJSON(t).uuid,i.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(i.bumpMap=this.bumpMap.toJSON(t).uuid,i.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(i.normalMap=this.normalMap.toJSON(t).uuid,i.normalMapType=this.normalMapType,i.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(i.displacementMap=this.displacementMap.toJSON(t).uuid,i.displacementScale=this.displacementScale,i.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(i.roughnessMap=this.roughnessMap.toJSON(t).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(i.metalnessMap=this.metalnessMap.toJSON(t).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(i.emissiveMap=this.emissiveMap.toJSON(t).uuid),this.specularMap&&this.specularMap.isTexture&&(i.specularMap=this.specularMap.toJSON(t).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(i.specularIntensityMap=this.specularIntensityMap.toJSON(t).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(i.specularColorMap=this.specularColorMap.toJSON(t).uuid),this.envMap&&this.envMap.isTexture&&(i.envMap=this.envMap.toJSON(t).uuid,this.combine!==void 0&&(i.combine=this.combine)),this.envMapRotation!==void 0&&(i.envMapRotation=this.envMapRotation.toArray()),this.envMapIntensity!==void 0&&(i.envMapIntensity=this.envMapIntensity),this.reflectivity!==void 0&&(i.reflectivity=this.reflectivity),this.refractionRatio!==void 0&&(i.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(i.gradientMap=this.gradientMap.toJSON(t).uuid),this.transmission!==void 0&&(i.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(i.transmissionMap=this.transmissionMap.toJSON(t).uuid),this.thickness!==void 0&&(i.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(i.thicknessMap=this.thicknessMap.toJSON(t).uuid),this.attenuationDistance!==void 0&&this.attenuationDistance!==1/0&&(i.attenuationDistance=this.attenuationDistance),this.attenuationColor!==void 0&&(i.attenuationColor=this.attenuationColor.getHex()),this.size!==void 0&&(i.size=this.size),this.shadowSide!==null&&(i.shadowSide=this.shadowSide),this.sizeAttenuation!==void 0&&(i.sizeAttenuation=this.sizeAttenuation),this.blending!==Ms&&(i.blending=this.blending),this.side!==Mi&&(i.side=this.side),this.vertexColors===!0&&(i.vertexColors=!0),this.opacity<1&&(i.opacity=this.opacity),this.transparent===!0&&(i.transparent=!0),this.blendSrc!==il&&(i.blendSrc=this.blendSrc),this.blendDst!==sl&&(i.blendDst=this.blendDst),this.blendEquation!==Fi&&(i.blendEquation=this.blendEquation),this.blendSrcAlpha!==null&&(i.blendSrcAlpha=this.blendSrcAlpha),this.blendDstAlpha!==null&&(i.blendDstAlpha=this.blendDstAlpha),this.blendEquationAlpha!==null&&(i.blendEquationAlpha=this.blendEquationAlpha),this.blendColor&&this.blendColor.isColor&&(i.blendColor=this.blendColor.getHex()),this.blendAlpha!==0&&(i.blendAlpha=this.blendAlpha),this.depthFunc!==Ts&&(i.depthFunc=this.depthFunc),this.depthTest===!1&&(i.depthTest=this.depthTest),this.depthWrite===!1&&(i.depthWrite=this.depthWrite),this.colorWrite===!1&&(i.colorWrite=this.colorWrite),this.stencilWriteMask!==255&&(i.stencilWriteMask=this.stencilWriteMask),this.stencilFunc!==Mu&&(i.stencilFunc=this.stencilFunc),this.stencilRef!==0&&(i.stencilRef=this.stencilRef),this.stencilFuncMask!==255&&(i.stencilFuncMask=this.stencilFuncMask),this.stencilFail!==$i&&(i.stencilFail=this.stencilFail),this.stencilZFail!==$i&&(i.stencilZFail=this.stencilZFail),this.stencilZPass!==$i&&(i.stencilZPass=this.stencilZPass),this.stencilWrite===!0&&(i.stencilWrite=this.stencilWrite),this.rotation!==void 0&&this.rotation!==0&&(i.rotation=this.rotation),this.polygonOffset===!0&&(i.polygonOffset=!0),this.polygonOffsetFactor!==0&&(i.polygonOffsetFactor=this.polygonOffsetFactor),this.polygonOffsetUnits!==0&&(i.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth!==void 0&&this.linewidth!==1&&(i.linewidth=this.linewidth),this.dashSize!==void 0&&(i.dashSize=this.dashSize),this.gapSize!==void 0&&(i.gapSize=this.gapSize),this.scale!==void 0&&(i.scale=this.scale),this.dithering===!0&&(i.dithering=!0),this.alphaTest>0&&(i.alphaTest=this.alphaTest),this.alphaHash===!0&&(i.alphaHash=!0),this.alphaToCoverage===!0&&(i.alphaToCoverage=!0),this.premultipliedAlpha===!0&&(i.premultipliedAlpha=!0),this.forceSinglePass===!0&&(i.forceSinglePass=!0),this.wireframe===!0&&(i.wireframe=!0),this.wireframeLinewidth>1&&(i.wireframeLinewidth=this.wireframeLinewidth),this.wireframeLinecap!=="round"&&(i.wireframeLinecap=this.wireframeLinecap),this.wireframeLinejoin!=="round"&&(i.wireframeLinejoin=this.wireframeLinejoin),this.flatShading===!0&&(i.flatShading=!0),this.visible===!1&&(i.visible=!1),this.toneMapped===!1&&(i.toneMapped=!1),this.fog===!1&&(i.fog=!1),Object.keys(this.userData).length>0&&(i.userData=this.userData);function s(r){const o=[];for(const a in r){const l=r[a];delete l.metadata,o.push(l)}return o}if(e){const r=s(t.textures),o=s(t.images);r.length>0&&(i.textures=r),o.length>0&&(i.images=o)}return i}clone(){return new this.constructor().copy(this)}copy(t){this.name=t.name,this.blending=t.blending,this.side=t.side,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.blendColor.copy(t.blendColor),this.blendAlpha=t.blendAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.stencilWriteMask=t.stencilWriteMask,this.stencilFunc=t.stencilFunc,this.stencilRef=t.stencilRef,this.stencilFuncMask=t.stencilFuncMask,this.stencilFail=t.stencilFail,this.stencilZFail=t.stencilZFail,this.stencilZPass=t.stencilZPass,this.stencilWrite=t.stencilWrite;const e=t.clippingPlanes;let i=null;if(e!==null){const s=e.length;i=new Array(s);for(let r=0;r!==s;++r)i[r]=e[r].clone()}return this.clippingPlanes=i,this.clipIntersection=t.clipIntersection,this.clipShadows=t.clipShadows,this.shadowSide=t.shadowSide,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.alphaHash=t.alphaHash,this.alphaToCoverage=t.alphaToCoverage,this.premultipliedAlpha=t.premultipliedAlpha,this.forceSinglePass=t.forceSinglePass,this.visible=t.visible,this.toneMapped=t.toneMapped,this.userData=JSON.parse(JSON.stringify(t.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(t){t===!0&&this.version++}onBuild(){console.warn("Material: onBuild() has been removed.")}}class Tr extends Is{static get type(){return"MeshBasicMaterial"}constructor(t){super(),this.isMeshBasicMaterial=!0,this.color=new kt(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new gn,this.combine=_c,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.envMapRotation.copy(t.envMapRotation),this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.fog=t.fog,this}}const ye=new I,Hr=new Mt;class Cn{constructor(t,e,i=!1){if(Array.isArray(t))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,this.name="",this.array=t,this.itemSize=e,this.count=t!==void 0?t.length/e:0,this.normalized=i,this.usage=Su,this.updateRanges=[],this.gpuType=Wn,this.version=0}onUploadCallback(){}set needsUpdate(t){t===!0&&this.version++}setUsage(t){return this.usage=t,this}addUpdateRange(t,e){this.updateRanges.push({start:t,count:e})}clearUpdateRanges(){this.updateRanges.length=0}copy(t){return this.name=t.name,this.array=new t.array.constructor(t.array),this.itemSize=t.itemSize,this.count=t.count,this.normalized=t.normalized,this.usage=t.usage,this.gpuType=t.gpuType,this}copyAt(t,e,i){t*=this.itemSize,i*=e.itemSize;for(let s=0,r=this.itemSize;se.count&&console.warn("THREE.BufferGeometry: Buffer size too small for points data. Use .dispose() and create a new geometry."),e.needsUpdate=!0}return this}computeBoundingBox(){this.boundingBox===null&&(this.boundingBox=new br);const t=this.attributes.position,e=this.morphAttributes.position;if(t&&t.isGLBufferAttribute){console.error("THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box.",this),this.boundingBox.set(new I(-1/0,-1/0,-1/0),new I(1/0,1/0,1/0));return}if(t!==void 0){if(this.boundingBox.setFromBufferAttribute(t),e)for(let i=0,s=e.length;i0&&(t.userData=this.userData),this.parameters!==void 0){const l=this.parameters;for(const c in l)l[c]!==void 0&&(t[c]=l[c]);return t}t.data={attributes:{}};const e=this.index;e!==null&&(t.data.index={type:e.array.constructor.name,array:Array.prototype.slice.call(e.array)});const i=this.attributes;for(const l in i){const c=i[l];t.data.attributes[l]=c.toJSON(t.data)}const s={};let r=!1;for(const l in this.morphAttributes){const c=this.morphAttributes[l],u=[];for(let h=0,d=c.length;h0&&(s[l]=u,r=!0)}r&&(t.data.morphAttributes=s,t.data.morphTargetsRelative=this.morphTargetsRelative);const o=this.groups;o.length>0&&(t.data.groups=JSON.parse(JSON.stringify(o)));const a=this.boundingSphere;return a!==null&&(t.data.boundingSphere={center:a.center.toArray(),radius:a.radius}),t}clone(){return new this.constructor().copy(this)}copy(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const e={};this.name=t.name;const i=t.index;i!==null&&this.setIndex(i.clone(e));const s=t.attributes;for(const c in s){const u=s[c];this.setAttribute(c,u.clone(e))}const r=t.morphAttributes;for(const c in r){const u=[],h=r[c];for(let d=0,p=h.length;d0){const s=e[i[0]];if(s!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,o=s.length;r(t.far-t.near)**2))&&(zu.copy(r).invert(),Ci.copy(t.ray).applyMatrix4(zu),!(i.boundingBox!==null&&Ci.intersectsBox(i.boundingBox)===!1)&&this._computeIntersections(t,e,Ci)))}_computeIntersections(t,e,i){let s;const r=this.geometry,o=this.material,a=r.index,l=r.attributes.position,c=r.attributes.uv,u=r.attributes.uv1,h=r.attributes.normal,d=r.groups,p=r.drawRange;if(a!==null)if(Array.isArray(o))for(let v=0,x=d.length;ve.far?null:{distance:c,point:Yr.clone(),object:n}}function qr(n,t,e,i,s,r,o,a,l,c){n.getVertexPosition(a,Vr),n.getVertexPosition(l,Gr),n.getVertexPosition(c,Wr);const u=dg(n,t,e,i,Vr,Gr,Wr,ku);if(u){const h=new I;fn.getBarycoord(ku,Vr,Gr,Wr,h),s&&(u.uv=fn.getInterpolatedAttribute(s,a,l,c,h,new Mt)),r&&(u.uv1=fn.getInterpolatedAttribute(r,a,l,c,h,new Mt)),o&&(u.normal=fn.getInterpolatedAttribute(o,a,l,c,h,new I),u.normal.dot(i.direction)>0&&u.normal.multiplyScalar(-1));const d={a,b:l,c,normal:new I,materialIndex:0};fn.getNormal(Vr,Gr,Wr,d.normal),u.face=d,u.barycoord=h}return u}class me extends Be{constructor(t=1,e=1,i=1,s=1,r=1,o=1){super(),this.type="BoxGeometry",this.parameters={width:t,height:e,depth:i,widthSegments:s,heightSegments:r,depthSegments:o};const a=this;s=Math.floor(s),r=Math.floor(r),o=Math.floor(o);const l=[],c=[],u=[],h=[];let d=0,p=0;v("z","y","x",-1,-1,i,e,t,o,r,0),v("z","y","x",1,-1,i,e,-t,o,r,1),v("x","z","y",1,1,t,i,e,s,o,2),v("x","z","y",1,-1,t,i,-e,s,o,3),v("x","y","z",1,-1,t,e,i,s,r,4),v("x","y","z",-1,-1,t,e,-i,s,r,5),this.setIndex(l),this.setAttribute("position",new le(c,3)),this.setAttribute("normal",new le(u,3)),this.setAttribute("uv",new le(h,2));function v(x,m,f,R,w,M,F,D,L,b,_){const g=M/L,A=F/b,O=M/2,k=F/2,J=D/2,st=L+1,Q=b+1;let V=0,G=0;const it=new I;for(let vt=0;vt0?1:-1,u.push(it.x,it.y,it.z),h.push(rt/L),h.push(1-vt/b),V+=1}}for(let vt=0;vt0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader,e.lights=this.lights,e.clipping=this.clipping;const i={};for(const s in this.extensions)this.extensions[s]===!0&&(i[s]=!0);return Object.keys(i).length>0&&(e.extensions=i),e}}class ud extends Se{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new ae,this.projectionMatrix=new ae,this.projectionMatrixInverse=new ae,this.coordinateSystem=Xn}copy(t,e){return super.copy(t,e),this.matrixWorldInverse.copy(t.matrixWorldInverse),this.projectionMatrix.copy(t.projectionMatrix),this.projectionMatrixInverse.copy(t.projectionMatrixInverse),this.coordinateSystem=t.coordinateSystem,this}getWorldDirection(t){return super.getWorldDirection(t).negate()}updateMatrixWorld(t){super.updateMatrixWorld(t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(t,e){super.updateWorldMatrix(t,e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return new this.constructor().copy(this)}}const oi=new I,Vu=new Mt,Gu=new Mt;class sn extends ud{constructor(t=50,e=1,i=.1,s=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=t,this.zoom=1,this.near=i,this.far=s,this.focus=10,this.aspect=e,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.fov=t.fov,this.zoom=t.zoom,this.near=t.near,this.far=t.far,this.focus=t.focus,this.aspect=t.aspect,this.view=t.view===null?null:Object.assign({},t.view),this.filmGauge=t.filmGauge,this.filmOffset=t.filmOffset,this}setFocalLength(t){const e=.5*this.getFilmHeight()/t;this.fov=Vl*2*Math.atan(e),this.updateProjectionMatrix()}getFocalLength(){const t=Math.tan(go*.5*this.fov);return .5*this.getFilmHeight()/t}getEffectiveFOV(){return Vl*2*Math.atan(Math.tan(go*.5*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}getViewBounds(t,e,i){oi.set(-1,-1,.5).applyMatrix4(this.projectionMatrixInverse),e.set(oi.x,oi.y).multiplyScalar(-t/oi.z),oi.set(1,1,.5).applyMatrix4(this.projectionMatrixInverse),i.set(oi.x,oi.y).multiplyScalar(-t/oi.z)}getViewSize(t,e){return this.getViewBounds(t,Vu,Gu),e.subVectors(Gu,Vu)}setViewOffset(t,e,i,s,r,o){this.aspect=t/e,this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=i,this.view.offsetY=s,this.view.width=r,this.view.height=o,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=this.near;let e=t*Math.tan(go*.5*this.fov)/this.zoom,i=2*e,s=this.aspect*i,r=-.5*s;const o=this.view;if(this.view!==null&&this.view.enabled){const l=o.fullWidth,c=o.fullHeight;r+=o.offsetX*s/l,e-=o.offsetY*i/c,s*=o.width/l,i*=o.height/c}const a=this.filmOffset;a!==0&&(r+=t*a/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+s,e,e-i,t,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.fov=this.fov,e.object.zoom=this.zoom,e.object.near=this.near,e.object.far=this.far,e.object.focus=this.focus,e.object.aspect=this.aspect,this.view!==null&&(e.object.view=Object.assign({},this.view)),e.object.filmGauge=this.filmGauge,e.object.filmOffset=this.filmOffset,e}}const ls=-90,cs=1;class vg extends Se{constructor(t,e,i){super(),this.type="CubeCamera",this.renderTarget=i,this.coordinateSystem=null,this.activeMipmapLevel=0;const s=new sn(ls,cs,t,e);s.layers=this.layers,this.add(s);const r=new sn(ls,cs,t,e);r.layers=this.layers,this.add(r);const o=new sn(ls,cs,t,e);o.layers=this.layers,this.add(o);const a=new sn(ls,cs,t,e);a.layers=this.layers,this.add(a);const l=new sn(ls,cs,t,e);l.layers=this.layers,this.add(l);const c=new sn(ls,cs,t,e);c.layers=this.layers,this.add(c)}updateCoordinateSystem(){const t=this.coordinateSystem,e=this.children.concat(),[i,s,r,o,a,l]=e;for(const c of e)this.remove(c);if(t===Xn)i.up.set(0,1,0),i.lookAt(1,0,0),s.up.set(0,1,0),s.lookAt(-1,0,0),r.up.set(0,0,-1),r.lookAt(0,1,0),o.up.set(0,0,1),o.lookAt(0,-1,0),a.up.set(0,1,0),a.lookAt(0,0,1),l.up.set(0,1,0),l.lookAt(0,0,-1);else if(t===Ao)i.up.set(0,-1,0),i.lookAt(-1,0,0),s.up.set(0,-1,0),s.lookAt(1,0,0),r.up.set(0,0,1),r.lookAt(0,1,0),o.up.set(0,0,-1),o.lookAt(0,-1,0),a.up.set(0,-1,0),a.lookAt(0,0,1),l.up.set(0,-1,0),l.lookAt(0,0,-1);else throw new Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: "+t);for(const c of e)this.add(c),c.updateMatrixWorld()}update(t,e){this.parent===null&&this.updateMatrixWorld();const{renderTarget:i,activeMipmapLevel:s}=this;this.coordinateSystem!==t.coordinateSystem&&(this.coordinateSystem=t.coordinateSystem,this.updateCoordinateSystem());const[r,o,a,l,c,u]=this.children,h=t.getRenderTarget(),d=t.getActiveCubeFace(),p=t.getActiveMipmapLevel(),v=t.xr.enabled;t.xr.enabled=!1;const x=i.texture.generateMipmaps;i.texture.generateMipmaps=!1,t.setRenderTarget(i,0,s),t.render(e,r),t.setRenderTarget(i,1,s),t.render(e,o),t.setRenderTarget(i,2,s),t.render(e,a),t.setRenderTarget(i,3,s),t.render(e,l),t.setRenderTarget(i,4,s),t.render(e,c),i.texture.generateMipmaps=x,t.setRenderTarget(i,5,s),t.render(e,u),t.setRenderTarget(h,d,p),t.xr.enabled=v,i.texture.needsPMREMUpdate=!0}}class hd extends je{constructor(t,e,i,s,r,o,a,l,c,u){t=t!==void 0?t:[],e=e!==void 0?e:ws,super(t,e,i,s,r,o,a,l,c,u),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(t){this.image=t}}class xg extends Xi{constructor(t=1,e={}){super(t,t,e),this.isWebGLCubeRenderTarget=!0;const i={width:t,height:t,depth:1},s=[i,i,i,i,i,i];this.texture=new hd(s,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.format,e.type,e.anisotropy,e.colorSpace),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=e.generateMipmaps!==void 0?e.generateMipmaps:!1,this.texture.minFilter=e.minFilter!==void 0?e.minFilter:An}fromEquirectangularTexture(t,e){this.texture.type=e.type,this.texture.colorSpace=e.colorSpace,this.texture.generateMipmaps=e.generateMipmaps,this.texture.minFilter=e.minFilter,this.texture.magFilter=e.magFilter;const i={uniforms:{tEquirect:{value:null}},vertexShader:` - - varying vec3 vWorldDirection; - - vec3 transformDirection( in vec3 dir, in mat4 matrix ) { - - return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz ); - - } - - void main() { - - vWorldDirection = transformDirection( position, modelMatrix ); - - #include - #include - - } - `,fragmentShader:` - - uniform sampler2D tEquirect; - - varying vec3 vWorldDirection; - - #include - - void main() { - - vec3 direction = normalize( vWorldDirection ); - - vec2 sampleUV = equirectUv( direction ); - - gl_FragColor = texture2D( tEquirect, sampleUV ); - - } - `},s=new me(5,5,5),r=new Si({name:"CubemapFromEquirect",uniforms:Ps(i.uniforms),vertexShader:i.vertexShader,fragmentShader:i.fragmentShader,side:qe,blending:_i});r.uniforms.tEquirect.value=e;const o=new Rt(s,r),a=e.minFilter;return e.minFilter===Vi&&(e.minFilter=An),new vg(1,10,this).update(t,o),e.minFilter=a,o.geometry.dispose(),o.material.dispose(),this}clear(t,e,i,s){const r=t.getRenderTarget();for(let o=0;o<6;o++)t.setRenderTarget(this,o),t.clear(e,i,s);t.setRenderTarget(r)}}const Ca=new I,yg=new I,Mg=new Xt;class fi{constructor(t=new I(1,0,0),e=0){this.isPlane=!0,this.normal=t,this.constant=e}set(t,e){return this.normal.copy(t),this.constant=e,this}setComponents(t,e,i,s){return this.normal.set(t,e,i),this.constant=s,this}setFromNormalAndCoplanarPoint(t,e){return this.normal.copy(t),this.constant=-e.dot(this.normal),this}setFromCoplanarPoints(t,e,i){const s=Ca.subVectors(i,e).cross(yg.subVectors(t,e)).normalize();return this.setFromNormalAndCoplanarPoint(s,t),this}copy(t){return this.normal.copy(t.normal),this.constant=t.constant,this}normalize(){const t=1/this.normal.length();return this.normal.multiplyScalar(t),this.constant*=t,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(t){return this.normal.dot(t)+this.constant}distanceToSphere(t){return this.distanceToPoint(t.center)-t.radius}projectPoint(t,e){return e.copy(t).addScaledVector(this.normal,-this.distanceToPoint(t))}intersectLine(t,e){const i=t.delta(Ca),s=this.normal.dot(i);if(s===0)return this.distanceToPoint(t.start)===0?e.copy(t.start):null;const r=-(t.start.dot(this.normal)+this.constant)/s;return r<0||r>1?null:e.copy(t.start).addScaledVector(i,r)}intersectsLine(t){const e=this.distanceToPoint(t.start),i=this.distanceToPoint(t.end);return e<0&&i>0||i<0&&e>0}intersectsBox(t){return t.intersectsPlane(this)}intersectsSphere(t){return t.intersectsPlane(this)}coplanarPoint(t){return t.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(t,e){const i=e||Mg.getNormalMatrix(t),s=this.coplanarPoint(Ca).applyMatrix4(t),r=this.normal.applyMatrix3(i).normalize();return this.constant=-s.dot(r),this}translate(t){return this.constant-=t.dot(this.normal),this}equals(t){return t.normal.equals(this.normal)&&t.constant===this.constant}clone(){return new this.constructor().copy(this)}}const Pi=new Xo,jr=new I;class bc{constructor(t=new fi,e=new fi,i=new fi,s=new fi,r=new fi,o=new fi){this.planes=[t,e,i,s,r,o]}set(t,e,i,s,r,o){const a=this.planes;return a[0].copy(t),a[1].copy(e),a[2].copy(i),a[3].copy(s),a[4].copy(r),a[5].copy(o),this}copy(t){const e=this.planes;for(let i=0;i<6;i++)e[i].copy(t.planes[i]);return this}setFromProjectionMatrix(t,e=Xn){const i=this.planes,s=t.elements,r=s[0],o=s[1],a=s[2],l=s[3],c=s[4],u=s[5],h=s[6],d=s[7],p=s[8],v=s[9],x=s[10],m=s[11],f=s[12],R=s[13],w=s[14],M=s[15];if(i[0].setComponents(l-r,d-c,m-p,M-f).normalize(),i[1].setComponents(l+r,d+c,m+p,M+f).normalize(),i[2].setComponents(l+o,d+u,m+v,M+R).normalize(),i[3].setComponents(l-o,d-u,m-v,M-R).normalize(),i[4].setComponents(l-a,d-h,m-x,M-w).normalize(),e===Xn)i[5].setComponents(l+a,d+h,m+x,M+w).normalize();else if(e===Ao)i[5].setComponents(a,h,x,w).normalize();else throw new Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: "+e);return this}intersectsObject(t){if(t.boundingSphere!==void 0)t.boundingSphere===null&&t.computeBoundingSphere(),Pi.copy(t.boundingSphere).applyMatrix4(t.matrixWorld);else{const e=t.geometry;e.boundingSphere===null&&e.computeBoundingSphere(),Pi.copy(e.boundingSphere).applyMatrix4(t.matrixWorld)}return this.intersectsSphere(Pi)}intersectsSprite(t){return Pi.center.set(0,0,0),Pi.radius=.7071067811865476,Pi.applyMatrix4(t.matrixWorld),this.intersectsSphere(Pi)}intersectsSphere(t){const e=this.planes,i=t.center,s=-t.radius;for(let r=0;r<6;r++)if(e[r].distanceToPoint(i)0?t.max.x:t.min.x,jr.y=s.normal.y>0?t.max.y:t.min.y,jr.z=s.normal.z>0?t.max.z:t.min.z,s.distanceToPoint(jr)<0)return!1}return!0}containsPoint(t){const e=this.planes;for(let i=0;i<6;i++)if(e[i].distanceToPoint(t)<0)return!1;return!0}clone(){return new this.constructor().copy(this)}}function fd(){let n=null,t=!1,e=null,i=null;function s(r,o){e(r,o),i=n.requestAnimationFrame(s)}return{start:function(){t!==!0&&e!==null&&(i=n.requestAnimationFrame(s),t=!0)},stop:function(){n.cancelAnimationFrame(i),t=!1},setAnimationLoop:function(r){e=r},setContext:function(r){n=r}}}function Sg(n){const t=new WeakMap;function e(a,l){const c=a.array,u=a.usage,h=c.byteLength,d=n.createBuffer();n.bindBuffer(l,d),n.bufferData(l,c,u),a.onUploadCallback();let p;if(c instanceof Float32Array)p=n.FLOAT;else if(c instanceof Uint16Array)a.isFloat16BufferAttribute?p=n.HALF_FLOAT:p=n.UNSIGNED_SHORT;else if(c instanceof Int16Array)p=n.SHORT;else if(c instanceof Uint32Array)p=n.UNSIGNED_INT;else if(c instanceof Int32Array)p=n.INT;else if(c instanceof Int8Array)p=n.BYTE;else if(c instanceof Uint8Array)p=n.UNSIGNED_BYTE;else if(c instanceof Uint8ClampedArray)p=n.UNSIGNED_BYTE;else throw new Error("THREE.WebGLAttributes: Unsupported buffer data format: "+c);return{buffer:d,type:p,bytesPerElement:c.BYTES_PER_ELEMENT,version:a.version,size:h}}function i(a,l,c){const u=l.array,h=l.updateRanges;if(n.bindBuffer(c,a),h.length===0)n.bufferSubData(c,0,u);else{h.sort((p,v)=>p.start-v.start);let d=0;for(let p=1;p 0 - vec4 plane; - #ifdef ALPHA_TO_COVERAGE - float distanceToPlane, distanceGradient; - float clipOpacity = 1.0; - #pragma unroll_loop_start - for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) { - plane = clippingPlanes[ i ]; - distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w; - distanceGradient = fwidth( distanceToPlane ) / 2.0; - clipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane ); - if ( clipOpacity == 0.0 ) discard; - } - #pragma unroll_loop_end - #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES - float unionClipOpacity = 1.0; - #pragma unroll_loop_start - for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) { - plane = clippingPlanes[ i ]; - distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w; - distanceGradient = fwidth( distanceToPlane ) / 2.0; - unionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane ); - } - #pragma unroll_loop_end - clipOpacity *= 1.0 - unionClipOpacity; - #endif - diffuseColor.a *= clipOpacity; - if ( diffuseColor.a == 0.0 ) discard; - #else - #pragma unroll_loop_start - for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) { - plane = clippingPlanes[ i ]; - if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard; - } - #pragma unroll_loop_end - #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES - bool clipped = true; - #pragma unroll_loop_start - for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) { - plane = clippingPlanes[ i ]; - clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped; - } - #pragma unroll_loop_end - if ( clipped ) discard; - #endif - #endif -#endif`,zg=`#if NUM_CLIPPING_PLANES > 0 - varying vec3 vClipPosition; - uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ]; -#endif`,Hg=`#if NUM_CLIPPING_PLANES > 0 - varying vec3 vClipPosition; -#endif`,kg=`#if NUM_CLIPPING_PLANES > 0 - vClipPosition = - mvPosition.xyz; -#endif`,Vg=`#if defined( USE_COLOR_ALPHA ) - diffuseColor *= vColor; -#elif defined( USE_COLOR ) - diffuseColor.rgb *= vColor; -#endif`,Gg=`#if defined( USE_COLOR_ALPHA ) - varying vec4 vColor; -#elif defined( USE_COLOR ) - varying vec3 vColor; -#endif`,Wg=`#if defined( USE_COLOR_ALPHA ) - varying vec4 vColor; -#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR ) - varying vec3 vColor; -#endif`,Xg=`#if defined( USE_COLOR_ALPHA ) - vColor = vec4( 1.0 ); -#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR ) - vColor = vec3( 1.0 ); -#endif -#ifdef USE_COLOR - vColor *= color; -#endif -#ifdef USE_INSTANCING_COLOR - vColor.xyz *= instanceColor.xyz; -#endif -#ifdef USE_BATCHING_COLOR - vec3 batchingColor = getBatchingColor( getIndirectIndex( gl_DrawID ) ); - vColor.xyz *= batchingColor.xyz; -#endif`,Yg=`#define PI 3.141592653589793 -#define PI2 6.283185307179586 -#define PI_HALF 1.5707963267948966 -#define RECIPROCAL_PI 0.3183098861837907 -#define RECIPROCAL_PI2 0.15915494309189535 -#define EPSILON 1e-6 -#ifndef saturate -#define saturate( a ) clamp( a, 0.0, 1.0 ) -#endif -#define whiteComplement( a ) ( 1.0 - saturate( a ) ) -float pow2( const in float x ) { return x*x; } -vec3 pow2( const in vec3 x ) { return x*x; } -float pow3( const in float x ) { return x*x*x; } -float pow4( const in float x ) { float x2 = x*x; return x2*x2; } -float max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); } -float average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); } -highp float rand( const in vec2 uv ) { - const highp float a = 12.9898, b = 78.233, c = 43758.5453; - highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI ); - return fract( sin( sn ) * c ); -} -#ifdef HIGH_PRECISION - float precisionSafeLength( vec3 v ) { return length( v ); } -#else - float precisionSafeLength( vec3 v ) { - float maxComponent = max3( abs( v ) ); - return length( v / maxComponent ) * maxComponent; - } -#endif -struct IncidentLight { - vec3 color; - vec3 direction; - bool visible; -}; -struct ReflectedLight { - vec3 directDiffuse; - vec3 directSpecular; - vec3 indirectDiffuse; - vec3 indirectSpecular; -}; -#ifdef USE_ALPHAHASH - varying vec3 vPosition; -#endif -vec3 transformDirection( in vec3 dir, in mat4 matrix ) { - return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz ); -} -vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) { - return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz ); -} -mat3 transposeMat3( const in mat3 m ) { - mat3 tmp; - tmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x ); - tmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y ); - tmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z ); - return tmp; -} -bool isPerspectiveMatrix( mat4 m ) { - return m[ 2 ][ 3 ] == - 1.0; -} -vec2 equirectUv( in vec3 dir ) { - float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5; - float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5; - return vec2( u, v ); -} -vec3 BRDF_Lambert( const in vec3 diffuseColor ) { - return RECIPROCAL_PI * diffuseColor; -} -vec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) { - float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH ); - return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel ); -} -float F_Schlick( const in float f0, const in float f90, const in float dotVH ) { - float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH ); - return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel ); -} // validated`,qg=`#ifdef ENVMAP_TYPE_CUBE_UV - #define cubeUV_minMipLevel 4.0 - #define cubeUV_minTileSize 16.0 - float getFace( vec3 direction ) { - vec3 absDirection = abs( direction ); - float face = - 1.0; - if ( absDirection.x > absDirection.z ) { - if ( absDirection.x > absDirection.y ) - face = direction.x > 0.0 ? 0.0 : 3.0; - else - face = direction.y > 0.0 ? 1.0 : 4.0; - } else { - if ( absDirection.z > absDirection.y ) - face = direction.z > 0.0 ? 2.0 : 5.0; - else - face = direction.y > 0.0 ? 1.0 : 4.0; - } - return face; - } - vec2 getUV( vec3 direction, float face ) { - vec2 uv; - if ( face == 0.0 ) { - uv = vec2( direction.z, direction.y ) / abs( direction.x ); - } else if ( face == 1.0 ) { - uv = vec2( - direction.x, - direction.z ) / abs( direction.y ); - } else if ( face == 2.0 ) { - uv = vec2( - direction.x, direction.y ) / abs( direction.z ); - } else if ( face == 3.0 ) { - uv = vec2( - direction.z, direction.y ) / abs( direction.x ); - } else if ( face == 4.0 ) { - uv = vec2( - direction.x, direction.z ) / abs( direction.y ); - } else { - uv = vec2( direction.x, direction.y ) / abs( direction.z ); - } - return 0.5 * ( uv + 1.0 ); - } - vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) { - float face = getFace( direction ); - float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 ); - mipInt = max( mipInt, cubeUV_minMipLevel ); - float faceSize = exp2( mipInt ); - highp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0; - if ( face > 2.0 ) { - uv.y += faceSize; - face -= 3.0; - } - uv.x += face * faceSize; - uv.x += filterInt * 3.0 * cubeUV_minTileSize; - uv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize ); - uv.x *= CUBEUV_TEXEL_WIDTH; - uv.y *= CUBEUV_TEXEL_HEIGHT; - #ifdef texture2DGradEXT - return texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb; - #else - return texture2D( envMap, uv ).rgb; - #endif - } - #define cubeUV_r0 1.0 - #define cubeUV_m0 - 2.0 - #define cubeUV_r1 0.8 - #define cubeUV_m1 - 1.0 - #define cubeUV_r4 0.4 - #define cubeUV_m4 2.0 - #define cubeUV_r5 0.305 - #define cubeUV_m5 3.0 - #define cubeUV_r6 0.21 - #define cubeUV_m6 4.0 - float roughnessToMip( float roughness ) { - float mip = 0.0; - if ( roughness >= cubeUV_r1 ) { - mip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0; - } else if ( roughness >= cubeUV_r4 ) { - mip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1; - } else if ( roughness >= cubeUV_r5 ) { - mip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4; - } else if ( roughness >= cubeUV_r6 ) { - mip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5; - } else { - mip = - 2.0 * log2( 1.16 * roughness ); } - return mip; - } - vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) { - float mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP ); - float mipF = fract( mip ); - float mipInt = floor( mip ); - vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt ); - if ( mipF == 0.0 ) { - return vec4( color0, 1.0 ); - } else { - vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 ); - return vec4( mix( color0, color1, mipF ), 1.0 ); - } - } -#endif`,jg=`vec3 transformedNormal = objectNormal; -#ifdef USE_TANGENT - vec3 transformedTangent = objectTangent; -#endif -#ifdef USE_BATCHING - mat3 bm = mat3( batchingMatrix ); - transformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) ); - transformedNormal = bm * transformedNormal; - #ifdef USE_TANGENT - transformedTangent = bm * transformedTangent; - #endif -#endif -#ifdef USE_INSTANCING - mat3 im = mat3( instanceMatrix ); - transformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) ); - transformedNormal = im * transformedNormal; - #ifdef USE_TANGENT - transformedTangent = im * transformedTangent; - #endif -#endif -transformedNormal = normalMatrix * transformedNormal; -#ifdef FLIP_SIDED - transformedNormal = - transformedNormal; -#endif -#ifdef USE_TANGENT - transformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz; - #ifdef FLIP_SIDED - transformedTangent = - transformedTangent; - #endif -#endif`,Zg=`#ifdef USE_DISPLACEMENTMAP - uniform sampler2D displacementMap; - uniform float displacementScale; - uniform float displacementBias; -#endif`,Kg=`#ifdef USE_DISPLACEMENTMAP - transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias ); -#endif`,$g=`#ifdef USE_EMISSIVEMAP - vec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv ); - #ifdef DECODE_VIDEO_TEXTURE_EMISSIVE - emissiveColor = sRGBTransferEOTF( emissiveColor ); - #endif - totalEmissiveRadiance *= emissiveColor.rgb; -#endif`,Jg=`#ifdef USE_EMISSIVEMAP - uniform sampler2D emissiveMap; -#endif`,Qg="gl_FragColor = linearToOutputTexel( gl_FragColor );",t0=`vec4 LinearTransferOETF( in vec4 value ) { - return value; -} -vec4 sRGBTransferEOTF( in vec4 value ) { - return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a ); -} -vec4 sRGBTransferOETF( in vec4 value ) { - return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a ); -}`,e0=`#ifdef USE_ENVMAP - #ifdef ENV_WORLDPOS - vec3 cameraToFrag; - if ( isOrthographic ) { - cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) ); - } else { - cameraToFrag = normalize( vWorldPosition - cameraPosition ); - } - vec3 worldNormal = inverseTransformDirection( normal, viewMatrix ); - #ifdef ENVMAP_MODE_REFLECTION - vec3 reflectVec = reflect( cameraToFrag, worldNormal ); - #else - vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio ); - #endif - #else - vec3 reflectVec = vReflect; - #endif - #ifdef ENVMAP_TYPE_CUBE - vec4 envColor = textureCube( envMap, envMapRotation * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) ); - #else - vec4 envColor = vec4( 0.0 ); - #endif - #ifdef ENVMAP_BLENDING_MULTIPLY - outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity ); - #elif defined( ENVMAP_BLENDING_MIX ) - outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity ); - #elif defined( ENVMAP_BLENDING_ADD ) - outgoingLight += envColor.xyz * specularStrength * reflectivity; - #endif -#endif`,n0=`#ifdef USE_ENVMAP - uniform float envMapIntensity; - uniform float flipEnvMap; - uniform mat3 envMapRotation; - #ifdef ENVMAP_TYPE_CUBE - uniform samplerCube envMap; - #else - uniform sampler2D envMap; - #endif - -#endif`,i0=`#ifdef USE_ENVMAP - uniform float reflectivity; - #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT ) - #define ENV_WORLDPOS - #endif - #ifdef ENV_WORLDPOS - varying vec3 vWorldPosition; - uniform float refractionRatio; - #else - varying vec3 vReflect; - #endif -#endif`,s0=`#ifdef USE_ENVMAP - #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT ) - #define ENV_WORLDPOS - #endif - #ifdef ENV_WORLDPOS - - varying vec3 vWorldPosition; - #else - varying vec3 vReflect; - uniform float refractionRatio; - #endif -#endif`,r0=`#ifdef USE_ENVMAP - #ifdef ENV_WORLDPOS - vWorldPosition = worldPosition.xyz; - #else - vec3 cameraToVertex; - if ( isOrthographic ) { - cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) ); - } else { - cameraToVertex = normalize( worldPosition.xyz - cameraPosition ); - } - vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix ); - #ifdef ENVMAP_MODE_REFLECTION - vReflect = reflect( cameraToVertex, worldNormal ); - #else - vReflect = refract( cameraToVertex, worldNormal, refractionRatio ); - #endif - #endif -#endif`,o0=`#ifdef USE_FOG - vFogDepth = - mvPosition.z; -#endif`,a0=`#ifdef USE_FOG - varying float vFogDepth; -#endif`,l0=`#ifdef USE_FOG - #ifdef FOG_EXP2 - float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth ); - #else - float fogFactor = smoothstep( fogNear, fogFar, vFogDepth ); - #endif - gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor ); -#endif`,c0=`#ifdef USE_FOG - uniform vec3 fogColor; - varying float vFogDepth; - #ifdef FOG_EXP2 - uniform float fogDensity; - #else - uniform float fogNear; - uniform float fogFar; - #endif -#endif`,u0=`#ifdef USE_GRADIENTMAP - uniform sampler2D gradientMap; -#endif -vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) { - float dotNL = dot( normal, lightDirection ); - vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 ); - #ifdef USE_GRADIENTMAP - return vec3( texture2D( gradientMap, coord ).r ); - #else - vec2 fw = fwidth( coord ) * 0.5; - return mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) ); - #endif -}`,h0=`#ifdef USE_LIGHTMAP - uniform sampler2D lightMap; - uniform float lightMapIntensity; -#endif`,f0=`LambertMaterial material; -material.diffuseColor = diffuseColor.rgb; -material.specularStrength = specularStrength;`,d0=`varying vec3 vViewPosition; -struct LambertMaterial { - vec3 diffuseColor; - float specularStrength; -}; -void RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) { - float dotNL = saturate( dot( geometryNormal, directLight.direction ) ); - vec3 irradiance = dotNL * directLight.color; - reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); -} -void RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) { - reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); -} -#define RE_Direct RE_Direct_Lambert -#define RE_IndirectDiffuse RE_IndirectDiffuse_Lambert`,p0=`uniform bool receiveShadow; -uniform vec3 ambientLightColor; -#if defined( USE_LIGHT_PROBES ) - uniform vec3 lightProbe[ 9 ]; -#endif -vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) { - float x = normal.x, y = normal.y, z = normal.z; - vec3 result = shCoefficients[ 0 ] * 0.886227; - result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y; - result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z; - result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x; - result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y; - result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z; - result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 ); - result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z; - result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y ); - return result; -} -vec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) { - vec3 worldNormal = inverseTransformDirection( normal, viewMatrix ); - vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe ); - return irradiance; -} -vec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) { - vec3 irradiance = ambientLightColor; - return irradiance; -} -float getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) { - float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 ); - if ( cutoffDistance > 0.0 ) { - distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) ); - } - return distanceFalloff; -} -float getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) { - return smoothstep( coneCosine, penumbraCosine, angleCosine ); -} -#if NUM_DIR_LIGHTS > 0 - struct DirectionalLight { - vec3 direction; - vec3 color; - }; - uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ]; - void getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) { - light.color = directionalLight.color; - light.direction = directionalLight.direction; - light.visible = true; - } -#endif -#if NUM_POINT_LIGHTS > 0 - struct PointLight { - vec3 position; - vec3 color; - float distance; - float decay; - }; - uniform PointLight pointLights[ NUM_POINT_LIGHTS ]; - void getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) { - vec3 lVector = pointLight.position - geometryPosition; - light.direction = normalize( lVector ); - float lightDistance = length( lVector ); - light.color = pointLight.color; - light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay ); - light.visible = ( light.color != vec3( 0.0 ) ); - } -#endif -#if NUM_SPOT_LIGHTS > 0 - struct SpotLight { - vec3 position; - vec3 direction; - vec3 color; - float distance; - float decay; - float coneCos; - float penumbraCos; - }; - uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ]; - void getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) { - vec3 lVector = spotLight.position - geometryPosition; - light.direction = normalize( lVector ); - float angleCos = dot( light.direction, spotLight.direction ); - float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos ); - if ( spotAttenuation > 0.0 ) { - float lightDistance = length( lVector ); - light.color = spotLight.color * spotAttenuation; - light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay ); - light.visible = ( light.color != vec3( 0.0 ) ); - } else { - light.color = vec3( 0.0 ); - light.visible = false; - } - } -#endif -#if NUM_RECT_AREA_LIGHTS > 0 - struct RectAreaLight { - vec3 color; - vec3 position; - vec3 halfWidth; - vec3 halfHeight; - }; - uniform sampler2D ltc_1; uniform sampler2D ltc_2; - uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ]; -#endif -#if NUM_HEMI_LIGHTS > 0 - struct HemisphereLight { - vec3 direction; - vec3 skyColor; - vec3 groundColor; - }; - uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ]; - vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) { - float dotNL = dot( normal, hemiLight.direction ); - float hemiDiffuseWeight = 0.5 * dotNL + 0.5; - vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight ); - return irradiance; - } -#endif`,m0=`#ifdef USE_ENVMAP - vec3 getIBLIrradiance( const in vec3 normal ) { - #ifdef ENVMAP_TYPE_CUBE_UV - vec3 worldNormal = inverseTransformDirection( normal, viewMatrix ); - vec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 ); - return PI * envMapColor.rgb * envMapIntensity; - #else - return vec3( 0.0 ); - #endif - } - vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) { - #ifdef ENVMAP_TYPE_CUBE_UV - vec3 reflectVec = reflect( - viewDir, normal ); - reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) ); - reflectVec = inverseTransformDirection( reflectVec, viewMatrix ); - vec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness ); - return envMapColor.rgb * envMapIntensity; - #else - return vec3( 0.0 ); - #endif - } - #ifdef USE_ANISOTROPY - vec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) { - #ifdef ENVMAP_TYPE_CUBE_UV - vec3 bentNormal = cross( bitangent, viewDir ); - bentNormal = normalize( cross( bentNormal, bitangent ) ); - bentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) ); - return getIBLRadiance( viewDir, bentNormal, roughness ); - #else - return vec3( 0.0 ); - #endif - } - #endif -#endif`,_0=`ToonMaterial material; -material.diffuseColor = diffuseColor.rgb;`,g0=`varying vec3 vViewPosition; -struct ToonMaterial { - vec3 diffuseColor; -}; -void RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) { - vec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color; - reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); -} -void RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) { - reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); -} -#define RE_Direct RE_Direct_Toon -#define RE_IndirectDiffuse RE_IndirectDiffuse_Toon`,v0=`BlinnPhongMaterial material; -material.diffuseColor = diffuseColor.rgb; -material.specularColor = specular; -material.specularShininess = shininess; -material.specularStrength = specularStrength;`,x0=`varying vec3 vViewPosition; -struct BlinnPhongMaterial { - vec3 diffuseColor; - vec3 specularColor; - float specularShininess; - float specularStrength; -}; -void RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) { - float dotNL = saturate( dot( geometryNormal, directLight.direction ) ); - vec3 irradiance = dotNL * directLight.color; - reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); - reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength; -} -void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) { - reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); -} -#define RE_Direct RE_Direct_BlinnPhong -#define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong`,y0=`PhysicalMaterial material; -material.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor ); -vec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) ); -float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z ); -material.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness; -material.roughness = min( material.roughness, 1.0 ); -#ifdef IOR - material.ior = ior; - #ifdef USE_SPECULAR - float specularIntensityFactor = specularIntensity; - vec3 specularColorFactor = specularColor; - #ifdef USE_SPECULAR_COLORMAP - specularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb; - #endif - #ifdef USE_SPECULAR_INTENSITYMAP - specularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a; - #endif - material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor ); - #else - float specularIntensityFactor = 1.0; - vec3 specularColorFactor = vec3( 1.0 ); - material.specularF90 = 1.0; - #endif - material.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor ); -#else - material.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor ); - material.specularF90 = 1.0; -#endif -#ifdef USE_CLEARCOAT - material.clearcoat = clearcoat; - material.clearcoatRoughness = clearcoatRoughness; - material.clearcoatF0 = vec3( 0.04 ); - material.clearcoatF90 = 1.0; - #ifdef USE_CLEARCOATMAP - material.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x; - #endif - #ifdef USE_CLEARCOAT_ROUGHNESSMAP - material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y; - #endif - material.clearcoat = saturate( material.clearcoat ); material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 ); - material.clearcoatRoughness += geometryRoughness; - material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 ); -#endif -#ifdef USE_DISPERSION - material.dispersion = dispersion; -#endif -#ifdef USE_IRIDESCENCE - material.iridescence = iridescence; - material.iridescenceIOR = iridescenceIOR; - #ifdef USE_IRIDESCENCEMAP - material.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r; - #endif - #ifdef USE_IRIDESCENCE_THICKNESSMAP - material.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum; - #else - material.iridescenceThickness = iridescenceThicknessMaximum; - #endif -#endif -#ifdef USE_SHEEN - material.sheenColor = sheenColor; - #ifdef USE_SHEEN_COLORMAP - material.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb; - #endif - material.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 ); - #ifdef USE_SHEEN_ROUGHNESSMAP - material.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a; - #endif -#endif -#ifdef USE_ANISOTROPY - #ifdef USE_ANISOTROPYMAP - mat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x ); - vec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb; - vec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b; - #else - vec2 anisotropyV = anisotropyVector; - #endif - material.anisotropy = length( anisotropyV ); - if( material.anisotropy == 0.0 ) { - anisotropyV = vec2( 1.0, 0.0 ); - } else { - anisotropyV /= material.anisotropy; - material.anisotropy = saturate( material.anisotropy ); - } - material.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) ); - material.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y; - material.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y; -#endif`,M0=`struct PhysicalMaterial { - vec3 diffuseColor; - float roughness; - vec3 specularColor; - float specularF90; - float dispersion; - #ifdef USE_CLEARCOAT - float clearcoat; - float clearcoatRoughness; - vec3 clearcoatF0; - float clearcoatF90; - #endif - #ifdef USE_IRIDESCENCE - float iridescence; - float iridescenceIOR; - float iridescenceThickness; - vec3 iridescenceFresnel; - vec3 iridescenceF0; - #endif - #ifdef USE_SHEEN - vec3 sheenColor; - float sheenRoughness; - #endif - #ifdef IOR - float ior; - #endif - #ifdef USE_TRANSMISSION - float transmission; - float transmissionAlpha; - float thickness; - float attenuationDistance; - vec3 attenuationColor; - #endif - #ifdef USE_ANISOTROPY - float anisotropy; - float alphaT; - vec3 anisotropyT; - vec3 anisotropyB; - #endif -}; -vec3 clearcoatSpecularDirect = vec3( 0.0 ); -vec3 clearcoatSpecularIndirect = vec3( 0.0 ); -vec3 sheenSpecularDirect = vec3( 0.0 ); -vec3 sheenSpecularIndirect = vec3(0.0 ); -vec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) { - float x = clamp( 1.0 - dotVH, 0.0, 1.0 ); - float x2 = x * x; - float x5 = clamp( x * x2 * x2, 0.0, 0.9999 ); - return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 ); -} -float V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) { - float a2 = pow2( alpha ); - float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) ); - float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) ); - return 0.5 / max( gv + gl, EPSILON ); -} -float D_GGX( const in float alpha, const in float dotNH ) { - float a2 = pow2( alpha ); - float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0; - return RECIPROCAL_PI * a2 / pow2( denom ); -} -#ifdef USE_ANISOTROPY - float V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) { - float gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) ); - float gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) ); - float v = 0.5 / ( gv + gl ); - return saturate(v); - } - float D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) { - float a2 = alphaT * alphaB; - highp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH ); - highp float v2 = dot( v, v ); - float w2 = a2 / v2; - return RECIPROCAL_PI * a2 * pow2 ( w2 ); - } -#endif -#ifdef USE_CLEARCOAT - vec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) { - vec3 f0 = material.clearcoatF0; - float f90 = material.clearcoatF90; - float roughness = material.clearcoatRoughness; - float alpha = pow2( roughness ); - vec3 halfDir = normalize( lightDir + viewDir ); - float dotNL = saturate( dot( normal, lightDir ) ); - float dotNV = saturate( dot( normal, viewDir ) ); - float dotNH = saturate( dot( normal, halfDir ) ); - float dotVH = saturate( dot( viewDir, halfDir ) ); - vec3 F = F_Schlick( f0, f90, dotVH ); - float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV ); - float D = D_GGX( alpha, dotNH ); - return F * ( V * D ); - } -#endif -vec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) { - vec3 f0 = material.specularColor; - float f90 = material.specularF90; - float roughness = material.roughness; - float alpha = pow2( roughness ); - vec3 halfDir = normalize( lightDir + viewDir ); - float dotNL = saturate( dot( normal, lightDir ) ); - float dotNV = saturate( dot( normal, viewDir ) ); - float dotNH = saturate( dot( normal, halfDir ) ); - float dotVH = saturate( dot( viewDir, halfDir ) ); - vec3 F = F_Schlick( f0, f90, dotVH ); - #ifdef USE_IRIDESCENCE - F = mix( F, material.iridescenceFresnel, material.iridescence ); - #endif - #ifdef USE_ANISOTROPY - float dotTL = dot( material.anisotropyT, lightDir ); - float dotTV = dot( material.anisotropyT, viewDir ); - float dotTH = dot( material.anisotropyT, halfDir ); - float dotBL = dot( material.anisotropyB, lightDir ); - float dotBV = dot( material.anisotropyB, viewDir ); - float dotBH = dot( material.anisotropyB, halfDir ); - float V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL ); - float D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH ); - #else - float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV ); - float D = D_GGX( alpha, dotNH ); - #endif - return F * ( V * D ); -} -vec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) { - const float LUT_SIZE = 64.0; - const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE; - const float LUT_BIAS = 0.5 / LUT_SIZE; - float dotNV = saturate( dot( N, V ) ); - vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) ); - uv = uv * LUT_SCALE + LUT_BIAS; - return uv; -} -float LTC_ClippedSphereFormFactor( const in vec3 f ) { - float l = length( f ); - return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 ); -} -vec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) { - float x = dot( v1, v2 ); - float y = abs( x ); - float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y; - float b = 3.4175940 + ( 4.1616724 + y ) * y; - float v = a / b; - float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v; - return cross( v1, v2 ) * theta_sintheta; -} -vec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) { - vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ]; - vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ]; - vec3 lightNormal = cross( v1, v2 ); - if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 ); - vec3 T1, T2; - T1 = normalize( V - N * dot( V, N ) ); - T2 = - cross( N, T1 ); - mat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) ); - vec3 coords[ 4 ]; - coords[ 0 ] = mat * ( rectCoords[ 0 ] - P ); - coords[ 1 ] = mat * ( rectCoords[ 1 ] - P ); - coords[ 2 ] = mat * ( rectCoords[ 2 ] - P ); - coords[ 3 ] = mat * ( rectCoords[ 3 ] - P ); - coords[ 0 ] = normalize( coords[ 0 ] ); - coords[ 1 ] = normalize( coords[ 1 ] ); - coords[ 2 ] = normalize( coords[ 2 ] ); - coords[ 3 ] = normalize( coords[ 3 ] ); - vec3 vectorFormFactor = vec3( 0.0 ); - vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] ); - vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] ); - vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] ); - vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] ); - float result = LTC_ClippedSphereFormFactor( vectorFormFactor ); - return vec3( result ); -} -#if defined( USE_SHEEN ) -float D_Charlie( float roughness, float dotNH ) { - float alpha = pow2( roughness ); - float invAlpha = 1.0 / alpha; - float cos2h = dotNH * dotNH; - float sin2h = max( 1.0 - cos2h, 0.0078125 ); - return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI ); -} -float V_Neubelt( float dotNV, float dotNL ) { - return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) ); -} -vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) { - vec3 halfDir = normalize( lightDir + viewDir ); - float dotNL = saturate( dot( normal, lightDir ) ); - float dotNV = saturate( dot( normal, viewDir ) ); - float dotNH = saturate( dot( normal, halfDir ) ); - float D = D_Charlie( sheenRoughness, dotNH ); - float V = V_Neubelt( dotNV, dotNL ); - return sheenColor * ( D * V ); -} -#endif -float IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) { - float dotNV = saturate( dot( normal, viewDir ) ); - float r2 = roughness * roughness; - float a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95; - float b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72; - float DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) ); - return saturate( DG * RECIPROCAL_PI ); -} -vec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) { - float dotNV = saturate( dot( normal, viewDir ) ); - const vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 ); - const vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 ); - vec4 r = roughness * c0 + c1; - float a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y; - vec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw; - return fab; -} -vec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) { - vec2 fab = DFGApprox( normal, viewDir, roughness ); - return specularColor * fab.x + specularF90 * fab.y; -} -#ifdef USE_IRIDESCENCE -void computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) { -#else -void computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) { -#endif - vec2 fab = DFGApprox( normal, viewDir, roughness ); - #ifdef USE_IRIDESCENCE - vec3 Fr = mix( specularColor, iridescenceF0, iridescence ); - #else - vec3 Fr = specularColor; - #endif - vec3 FssEss = Fr * fab.x + specularF90 * fab.y; - float Ess = fab.x + fab.y; - float Ems = 1.0 - Ess; - vec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg ); - singleScatter += FssEss; - multiScatter += Fms * Ems; -} -#if NUM_RECT_AREA_LIGHTS > 0 - void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) { - vec3 normal = geometryNormal; - vec3 viewDir = geometryViewDir; - vec3 position = geometryPosition; - vec3 lightPos = rectAreaLight.position; - vec3 halfWidth = rectAreaLight.halfWidth; - vec3 halfHeight = rectAreaLight.halfHeight; - vec3 lightColor = rectAreaLight.color; - float roughness = material.roughness; - vec3 rectCoords[ 4 ]; - rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; rectCoords[ 1 ] = lightPos - halfWidth - halfHeight; - rectCoords[ 2 ] = lightPos - halfWidth + halfHeight; - rectCoords[ 3 ] = lightPos + halfWidth + halfHeight; - vec2 uv = LTC_Uv( normal, viewDir, roughness ); - vec4 t1 = texture2D( ltc_1, uv ); - vec4 t2 = texture2D( ltc_2, uv ); - mat3 mInv = mat3( - vec3( t1.x, 0, t1.y ), - vec3( 0, 1, 0 ), - vec3( t1.z, 0, t1.w ) - ); - vec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y ); - reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords ); - reflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords ); - } -#endif -void RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) { - float dotNL = saturate( dot( geometryNormal, directLight.direction ) ); - vec3 irradiance = dotNL * directLight.color; - #ifdef USE_CLEARCOAT - float dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) ); - vec3 ccIrradiance = dotNLcc * directLight.color; - clearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material ); - #endif - #ifdef USE_SHEEN - sheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness ); - #endif - reflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometryViewDir, geometryNormal, material ); - reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); -} -void RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) { - reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); -} -void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) { - #ifdef USE_CLEARCOAT - clearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness ); - #endif - #ifdef USE_SHEEN - sheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness ); - #endif - vec3 singleScattering = vec3( 0.0 ); - vec3 multiScattering = vec3( 0.0 ); - vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI; - #ifdef USE_IRIDESCENCE - computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering ); - #else - computeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering ); - #endif - vec3 totalScattering = singleScattering + multiScattering; - vec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) ); - reflectedLight.indirectSpecular += radiance * singleScattering; - reflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance; - reflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance; -} -#define RE_Direct RE_Direct_Physical -#define RE_Direct_RectArea RE_Direct_RectArea_Physical -#define RE_IndirectDiffuse RE_IndirectDiffuse_Physical -#define RE_IndirectSpecular RE_IndirectSpecular_Physical -float computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) { - return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion ); -}`,S0=` -vec3 geometryPosition = - vViewPosition; -vec3 geometryNormal = normal; -vec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition ); -vec3 geometryClearcoatNormal = vec3( 0.0 ); -#ifdef USE_CLEARCOAT - geometryClearcoatNormal = clearcoatNormal; -#endif -#ifdef USE_IRIDESCENCE - float dotNVi = saturate( dot( normal, geometryViewDir ) ); - if ( material.iridescenceThickness == 0.0 ) { - material.iridescence = 0.0; - } else { - material.iridescence = saturate( material.iridescence ); - } - if ( material.iridescence > 0.0 ) { - material.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor ); - material.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi ); - } -#endif -IncidentLight directLight; -#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct ) - PointLight pointLight; - #if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0 - PointLightShadow pointLightShadow; - #endif - #pragma unroll_loop_start - for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) { - pointLight = pointLights[ i ]; - getPointLightInfo( pointLight, geometryPosition, directLight ); - #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS ) - pointLightShadow = pointLightShadows[ i ]; - directLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0; - #endif - RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); - } - #pragma unroll_loop_end -#endif -#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct ) - SpotLight spotLight; - vec4 spotColor; - vec3 spotLightCoord; - bool inSpotLightMap; - #if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0 - SpotLightShadow spotLightShadow; - #endif - #pragma unroll_loop_start - for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) { - spotLight = spotLights[ i ]; - getSpotLightInfo( spotLight, geometryPosition, directLight ); - #if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS ) - #define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX - #elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS ) - #define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS - #else - #define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS ) - #endif - #if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS ) - spotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w; - inSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) ); - spotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy ); - directLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color; - #endif - #undef SPOT_LIGHT_MAP_INDEX - #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS ) - spotLightShadow = spotLightShadows[ i ]; - directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0; - #endif - RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); - } - #pragma unroll_loop_end -#endif -#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct ) - DirectionalLight directionalLight; - #if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0 - DirectionalLightShadow directionalLightShadow; - #endif - #pragma unroll_loop_start - for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) { - directionalLight = directionalLights[ i ]; - getDirectionalLightInfo( directionalLight, directLight ); - #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS ) - directionalLightShadow = directionalLightShadows[ i ]; - directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0; - #endif - RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); - } - #pragma unroll_loop_end -#endif -#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea ) - RectAreaLight rectAreaLight; - #pragma unroll_loop_start - for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) { - rectAreaLight = rectAreaLights[ i ]; - RE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); - } - #pragma unroll_loop_end -#endif -#if defined( RE_IndirectDiffuse ) - vec3 iblIrradiance = vec3( 0.0 ); - vec3 irradiance = getAmbientLightIrradiance( ambientLightColor ); - #if defined( USE_LIGHT_PROBES ) - irradiance += getLightProbeIrradiance( lightProbe, geometryNormal ); - #endif - #if ( NUM_HEMI_LIGHTS > 0 ) - #pragma unroll_loop_start - for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) { - irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal ); - } - #pragma unroll_loop_end - #endif -#endif -#if defined( RE_IndirectSpecular ) - vec3 radiance = vec3( 0.0 ); - vec3 clearcoatRadiance = vec3( 0.0 ); -#endif`,E0=`#if defined( RE_IndirectDiffuse ) - #ifdef USE_LIGHTMAP - vec4 lightMapTexel = texture2D( lightMap, vLightMapUv ); - vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity; - irradiance += lightMapIrradiance; - #endif - #if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV ) - iblIrradiance += getIBLIrradiance( geometryNormal ); - #endif -#endif -#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular ) - #ifdef USE_ANISOTROPY - radiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy ); - #else - radiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness ); - #endif - #ifdef USE_CLEARCOAT - clearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness ); - #endif -#endif`,b0=`#if defined( RE_IndirectDiffuse ) - RE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); -#endif -#if defined( RE_IndirectSpecular ) - RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); -#endif`,T0=`#if defined( USE_LOGDEPTHBUF ) - gl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5; -#endif`,w0=`#if defined( USE_LOGDEPTHBUF ) - uniform float logDepthBufFC; - varying float vFragDepth; - varying float vIsPerspective; -#endif`,A0=`#ifdef USE_LOGDEPTHBUF - varying float vFragDepth; - varying float vIsPerspective; -#endif`,R0=`#ifdef USE_LOGDEPTHBUF - vFragDepth = 1.0 + gl_Position.w; - vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) ); -#endif`,C0=`#ifdef USE_MAP - vec4 sampledDiffuseColor = texture2D( map, vMapUv ); - #ifdef DECODE_VIDEO_TEXTURE - sampledDiffuseColor = sRGBTransferEOTF( sampledDiffuseColor ); - #endif - diffuseColor *= sampledDiffuseColor; -#endif`,P0=`#ifdef USE_MAP - uniform sampler2D map; -#endif`,L0=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP ) - #if defined( USE_POINTS_UV ) - vec2 uv = vUv; - #else - vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy; - #endif -#endif -#ifdef USE_MAP - diffuseColor *= texture2D( map, uv ); -#endif -#ifdef USE_ALPHAMAP - diffuseColor.a *= texture2D( alphaMap, uv ).g; -#endif`,D0=`#if defined( USE_POINTS_UV ) - varying vec2 vUv; -#else - #if defined( USE_MAP ) || defined( USE_ALPHAMAP ) - uniform mat3 uvTransform; - #endif -#endif -#ifdef USE_MAP - uniform sampler2D map; -#endif -#ifdef USE_ALPHAMAP - uniform sampler2D alphaMap; -#endif`,I0=`float metalnessFactor = metalness; -#ifdef USE_METALNESSMAP - vec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv ); - metalnessFactor *= texelMetalness.b; -#endif`,U0=`#ifdef USE_METALNESSMAP - uniform sampler2D metalnessMap; -#endif`,N0=`#ifdef USE_INSTANCING_MORPH - float morphTargetInfluences[ MORPHTARGETS_COUNT ]; - float morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r; - for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { - morphTargetInfluences[i] = texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r; - } -#endif`,O0=`#if defined( USE_MORPHCOLORS ) - vColor *= morphTargetBaseInfluence; - for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { - #if defined( USE_COLOR_ALPHA ) - if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ]; - #elif defined( USE_COLOR ) - if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ]; - #endif - } -#endif`,F0=`#ifdef USE_MORPHNORMALS - objectNormal *= morphTargetBaseInfluence; - for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { - if ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ]; - } -#endif`,B0=`#ifdef USE_MORPHTARGETS - #ifndef USE_INSTANCING_MORPH - uniform float morphTargetBaseInfluence; - uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ]; - #endif - uniform sampler2DArray morphTargetsTexture; - uniform ivec2 morphTargetsTextureSize; - vec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) { - int texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset; - int y = texelIndex / morphTargetsTextureSize.x; - int x = texelIndex - y * morphTargetsTextureSize.x; - ivec3 morphUV = ivec3( x, y, morphTargetIndex ); - return texelFetch( morphTargetsTexture, morphUV, 0 ); - } -#endif`,z0=`#ifdef USE_MORPHTARGETS - transformed *= morphTargetBaseInfluence; - for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { - if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ]; - } -#endif`,H0=`float faceDirection = gl_FrontFacing ? 1.0 : - 1.0; -#ifdef FLAT_SHADED - vec3 fdx = dFdx( vViewPosition ); - vec3 fdy = dFdy( vViewPosition ); - vec3 normal = normalize( cross( fdx, fdy ) ); -#else - vec3 normal = normalize( vNormal ); - #ifdef DOUBLE_SIDED - normal *= faceDirection; - #endif -#endif -#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) - #ifdef USE_TANGENT - mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal ); - #else - mat3 tbn = getTangentFrame( - vViewPosition, normal, - #if defined( USE_NORMALMAP ) - vNormalMapUv - #elif defined( USE_CLEARCOAT_NORMALMAP ) - vClearcoatNormalMapUv - #else - vUv - #endif - ); - #endif - #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED ) - tbn[0] *= faceDirection; - tbn[1] *= faceDirection; - #endif -#endif -#ifdef USE_CLEARCOAT_NORMALMAP - #ifdef USE_TANGENT - mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal ); - #else - mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv ); - #endif - #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED ) - tbn2[0] *= faceDirection; - tbn2[1] *= faceDirection; - #endif -#endif -vec3 nonPerturbedNormal = normal;`,k0=`#ifdef USE_NORMALMAP_OBJECTSPACE - normal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0; - #ifdef FLIP_SIDED - normal = - normal; - #endif - #ifdef DOUBLE_SIDED - normal = normal * faceDirection; - #endif - normal = normalize( normalMatrix * normal ); -#elif defined( USE_NORMALMAP_TANGENTSPACE ) - vec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0; - mapN.xy *= normalScale; - normal = normalize( tbn * mapN ); -#elif defined( USE_BUMPMAP ) - normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection ); -#endif`,V0=`#ifndef FLAT_SHADED - varying vec3 vNormal; - #ifdef USE_TANGENT - varying vec3 vTangent; - varying vec3 vBitangent; - #endif -#endif`,G0=`#ifndef FLAT_SHADED - varying vec3 vNormal; - #ifdef USE_TANGENT - varying vec3 vTangent; - varying vec3 vBitangent; - #endif -#endif`,W0=`#ifndef FLAT_SHADED - vNormal = normalize( transformedNormal ); - #ifdef USE_TANGENT - vTangent = normalize( transformedTangent ); - vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w ); - #endif -#endif`,X0=`#ifdef USE_NORMALMAP - uniform sampler2D normalMap; - uniform vec2 normalScale; -#endif -#ifdef USE_NORMALMAP_OBJECTSPACE - uniform mat3 normalMatrix; -#endif -#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) ) - mat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) { - vec3 q0 = dFdx( eye_pos.xyz ); - vec3 q1 = dFdy( eye_pos.xyz ); - vec2 st0 = dFdx( uv.st ); - vec2 st1 = dFdy( uv.st ); - vec3 N = surf_norm; - vec3 q1perp = cross( q1, N ); - vec3 q0perp = cross( N, q0 ); - vec3 T = q1perp * st0.x + q0perp * st1.x; - vec3 B = q1perp * st0.y + q0perp * st1.y; - float det = max( dot( T, T ), dot( B, B ) ); - float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det ); - return mat3( T * scale, B * scale, N ); - } -#endif`,Y0=`#ifdef USE_CLEARCOAT - vec3 clearcoatNormal = nonPerturbedNormal; -#endif`,q0=`#ifdef USE_CLEARCOAT_NORMALMAP - vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0; - clearcoatMapN.xy *= clearcoatNormalScale; - clearcoatNormal = normalize( tbn2 * clearcoatMapN ); -#endif`,j0=`#ifdef USE_CLEARCOATMAP - uniform sampler2D clearcoatMap; -#endif -#ifdef USE_CLEARCOAT_NORMALMAP - uniform sampler2D clearcoatNormalMap; - uniform vec2 clearcoatNormalScale; -#endif -#ifdef USE_CLEARCOAT_ROUGHNESSMAP - uniform sampler2D clearcoatRoughnessMap; -#endif`,Z0=`#ifdef USE_IRIDESCENCEMAP - uniform sampler2D iridescenceMap; -#endif -#ifdef USE_IRIDESCENCE_THICKNESSMAP - uniform sampler2D iridescenceThicknessMap; -#endif`,K0=`#ifdef OPAQUE -diffuseColor.a = 1.0; -#endif -#ifdef USE_TRANSMISSION -diffuseColor.a *= material.transmissionAlpha; -#endif -gl_FragColor = vec4( outgoingLight, diffuseColor.a );`,$0=`vec3 packNormalToRGB( const in vec3 normal ) { - return normalize( normal ) * 0.5 + 0.5; -} -vec3 unpackRGBToNormal( const in vec3 rgb ) { - return 2.0 * rgb.xyz - 1.0; -} -const float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;const float ShiftRight8 = 1. / 256.; -const float Inv255 = 1. / 255.; -const vec4 PackFactors = vec4( 1.0, 256.0, 256.0 * 256.0, 256.0 * 256.0 * 256.0 ); -const vec2 UnpackFactors2 = vec2( UnpackDownscale, 1.0 / PackFactors.g ); -const vec3 UnpackFactors3 = vec3( UnpackDownscale / PackFactors.rg, 1.0 / PackFactors.b ); -const vec4 UnpackFactors4 = vec4( UnpackDownscale / PackFactors.rgb, 1.0 / PackFactors.a ); -vec4 packDepthToRGBA( const in float v ) { - if( v <= 0.0 ) - return vec4( 0., 0., 0., 0. ); - if( v >= 1.0 ) - return vec4( 1., 1., 1., 1. ); - float vuf; - float af = modf( v * PackFactors.a, vuf ); - float bf = modf( vuf * ShiftRight8, vuf ); - float gf = modf( vuf * ShiftRight8, vuf ); - return vec4( vuf * Inv255, gf * PackUpscale, bf * PackUpscale, af ); -} -vec3 packDepthToRGB( const in float v ) { - if( v <= 0.0 ) - return vec3( 0., 0., 0. ); - if( v >= 1.0 ) - return vec3( 1., 1., 1. ); - float vuf; - float bf = modf( v * PackFactors.b, vuf ); - float gf = modf( vuf * ShiftRight8, vuf ); - return vec3( vuf * Inv255, gf * PackUpscale, bf ); -} -vec2 packDepthToRG( const in float v ) { - if( v <= 0.0 ) - return vec2( 0., 0. ); - if( v >= 1.0 ) - return vec2( 1., 1. ); - float vuf; - float gf = modf( v * 256., vuf ); - return vec2( vuf * Inv255, gf ); -} -float unpackRGBAToDepth( const in vec4 v ) { - return dot( v, UnpackFactors4 ); -} -float unpackRGBToDepth( const in vec3 v ) { - return dot( v, UnpackFactors3 ); -} -float unpackRGToDepth( const in vec2 v ) { - return v.r * UnpackFactors2.r + v.g * UnpackFactors2.g; -} -vec4 pack2HalfToRGBA( const in vec2 v ) { - vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) ); - return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w ); -} -vec2 unpackRGBATo2Half( const in vec4 v ) { - return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) ); -} -float viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) { - return ( viewZ + near ) / ( near - far ); -} -float orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) { - return depth * ( near - far ) - near; -} -float viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) { - return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ ); -} -float perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) { - return ( near * far ) / ( ( far - near ) * depth - far ); -}`,J0=`#ifdef PREMULTIPLIED_ALPHA - gl_FragColor.rgb *= gl_FragColor.a; -#endif`,Q0=`vec4 mvPosition = vec4( transformed, 1.0 ); -#ifdef USE_BATCHING - mvPosition = batchingMatrix * mvPosition; -#endif -#ifdef USE_INSTANCING - mvPosition = instanceMatrix * mvPosition; -#endif -mvPosition = modelViewMatrix * mvPosition; -gl_Position = projectionMatrix * mvPosition;`,tv=`#ifdef DITHERING - gl_FragColor.rgb = dithering( gl_FragColor.rgb ); -#endif`,ev=`#ifdef DITHERING - vec3 dithering( vec3 color ) { - float grid_position = rand( gl_FragCoord.xy ); - vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 ); - dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position ); - return color + dither_shift_RGB; - } -#endif`,nv=`float roughnessFactor = roughness; -#ifdef USE_ROUGHNESSMAP - vec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv ); - roughnessFactor *= texelRoughness.g; -#endif`,iv=`#ifdef USE_ROUGHNESSMAP - uniform sampler2D roughnessMap; -#endif`,sv=`#if NUM_SPOT_LIGHT_COORDS > 0 - varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ]; -#endif -#if NUM_SPOT_LIGHT_MAPS > 0 - uniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ]; -#endif -#ifdef USE_SHADOWMAP - #if NUM_DIR_LIGHT_SHADOWS > 0 - uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ]; - varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ]; - struct DirectionalLightShadow { - float shadowIntensity; - float shadowBias; - float shadowNormalBias; - float shadowRadius; - vec2 shadowMapSize; - }; - uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ]; - #endif - #if NUM_SPOT_LIGHT_SHADOWS > 0 - uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ]; - struct SpotLightShadow { - float shadowIntensity; - float shadowBias; - float shadowNormalBias; - float shadowRadius; - vec2 shadowMapSize; - }; - uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ]; - #endif - #if NUM_POINT_LIGHT_SHADOWS > 0 - uniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ]; - varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ]; - struct PointLightShadow { - float shadowIntensity; - float shadowBias; - float shadowNormalBias; - float shadowRadius; - vec2 shadowMapSize; - float shadowCameraNear; - float shadowCameraFar; - }; - uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ]; - #endif - float texture2DCompare( sampler2D depths, vec2 uv, float compare ) { - return step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) ); - } - vec2 texture2DDistribution( sampler2D shadow, vec2 uv ) { - return unpackRGBATo2Half( texture2D( shadow, uv ) ); - } - float VSMShadow (sampler2D shadow, vec2 uv, float compare ){ - float occlusion = 1.0; - vec2 distribution = texture2DDistribution( shadow, uv ); - float hard_shadow = step( compare , distribution.x ); - if (hard_shadow != 1.0 ) { - float distance = compare - distribution.x ; - float variance = max( 0.00000, distribution.y * distribution.y ); - float softness_probability = variance / (variance + distance * distance ); softness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 ); occlusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 ); - } - return occlusion; - } - float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) { - float shadow = 1.0; - shadowCoord.xyz /= shadowCoord.w; - shadowCoord.z += shadowBias; - bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0; - bool frustumTest = inFrustum && shadowCoord.z <= 1.0; - if ( frustumTest ) { - #if defined( SHADOWMAP_TYPE_PCF ) - vec2 texelSize = vec2( 1.0 ) / shadowMapSize; - float dx0 = - texelSize.x * shadowRadius; - float dy0 = - texelSize.y * shadowRadius; - float dx1 = + texelSize.x * shadowRadius; - float dy1 = + texelSize.y * shadowRadius; - float dx2 = dx0 / 2.0; - float dy2 = dy0 / 2.0; - float dx3 = dx1 / 2.0; - float dy3 = dy1 / 2.0; - shadow = ( - texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) + - texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) + - texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) + - texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) + - texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) + - texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) + - texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) + - texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) + - texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) + - texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) + - texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) + - texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) + - texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) + - texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) + - texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) + - texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) + - texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z ) - ) * ( 1.0 / 17.0 ); - #elif defined( SHADOWMAP_TYPE_PCF_SOFT ) - vec2 texelSize = vec2( 1.0 ) / shadowMapSize; - float dx = texelSize.x; - float dy = texelSize.y; - vec2 uv = shadowCoord.xy; - vec2 f = fract( uv * shadowMapSize + 0.5 ); - uv -= f * texelSize; - shadow = ( - texture2DCompare( shadowMap, uv, shadowCoord.z ) + - texture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) + - texture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) + - texture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) + - mix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), - texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ), - f.x ) + - mix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), - texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ), - f.x ) + - mix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), - texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ), - f.y ) + - mix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), - texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ), - f.y ) + - mix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), - texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ), - f.x ), - mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), - texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ), - f.x ), - f.y ) - ) * ( 1.0 / 9.0 ); - #elif defined( SHADOWMAP_TYPE_VSM ) - shadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z ); - #else - shadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ); - #endif - } - return mix( 1.0, shadow, shadowIntensity ); - } - vec2 cubeToUV( vec3 v, float texelSizeY ) { - vec3 absV = abs( v ); - float scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) ); - absV *= scaleToCube; - v *= scaleToCube * ( 1.0 - 2.0 * texelSizeY ); - vec2 planar = v.xy; - float almostATexel = 1.5 * texelSizeY; - float almostOne = 1.0 - almostATexel; - if ( absV.z >= almostOne ) { - if ( v.z > 0.0 ) - planar.x = 4.0 - v.x; - } else if ( absV.x >= almostOne ) { - float signX = sign( v.x ); - planar.x = v.z * signX + 2.0 * signX; - } else if ( absV.y >= almostOne ) { - float signY = sign( v.y ); - planar.x = v.x + 2.0 * signY + 2.0; - planar.y = v.z * signY - 2.0; - } - return vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 ); - } - float getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) { - float shadow = 1.0; - vec3 lightToPosition = shadowCoord.xyz; - - float lightToPositionLength = length( lightToPosition ); - if ( lightToPositionLength - shadowCameraFar <= 0.0 && lightToPositionLength - shadowCameraNear >= 0.0 ) { - float dp = ( lightToPositionLength - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear ); dp += shadowBias; - vec3 bd3D = normalize( lightToPosition ); - vec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) ); - #if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM ) - vec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y; - shadow = ( - texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) + - texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) + - texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) + - texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) + - texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) + - texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) + - texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) + - texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) + - texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp ) - ) * ( 1.0 / 9.0 ); - #else - shadow = texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ); - #endif - } - return mix( 1.0, shadow, shadowIntensity ); - } -#endif`,rv=`#if NUM_SPOT_LIGHT_COORDS > 0 - uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ]; - varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ]; -#endif -#ifdef USE_SHADOWMAP - #if NUM_DIR_LIGHT_SHADOWS > 0 - uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ]; - varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ]; - struct DirectionalLightShadow { - float shadowIntensity; - float shadowBias; - float shadowNormalBias; - float shadowRadius; - vec2 shadowMapSize; - }; - uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ]; - #endif - #if NUM_SPOT_LIGHT_SHADOWS > 0 - struct SpotLightShadow { - float shadowIntensity; - float shadowBias; - float shadowNormalBias; - float shadowRadius; - vec2 shadowMapSize; - }; - uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ]; - #endif - #if NUM_POINT_LIGHT_SHADOWS > 0 - uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ]; - varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ]; - struct PointLightShadow { - float shadowIntensity; - float shadowBias; - float shadowNormalBias; - float shadowRadius; - vec2 shadowMapSize; - float shadowCameraNear; - float shadowCameraFar; - }; - uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ]; - #endif -#endif`,ov=`#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 ) - vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix ); - vec4 shadowWorldPosition; -#endif -#if defined( USE_SHADOWMAP ) - #if NUM_DIR_LIGHT_SHADOWS > 0 - #pragma unroll_loop_start - for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) { - shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 ); - vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition; - } - #pragma unroll_loop_end - #endif - #if NUM_POINT_LIGHT_SHADOWS > 0 - #pragma unroll_loop_start - for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) { - shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 ); - vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition; - } - #pragma unroll_loop_end - #endif -#endif -#if NUM_SPOT_LIGHT_COORDS > 0 - #pragma unroll_loop_start - for ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) { - shadowWorldPosition = worldPosition; - #if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS ) - shadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias; - #endif - vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition; - } - #pragma unroll_loop_end -#endif`,av=`float getShadowMask() { - float shadow = 1.0; - #ifdef USE_SHADOWMAP - #if NUM_DIR_LIGHT_SHADOWS > 0 - DirectionalLightShadow directionalLight; - #pragma unroll_loop_start - for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) { - directionalLight = directionalLightShadows[ i ]; - shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowIntensity, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0; - } - #pragma unroll_loop_end - #endif - #if NUM_SPOT_LIGHT_SHADOWS > 0 - SpotLightShadow spotLight; - #pragma unroll_loop_start - for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) { - spotLight = spotLightShadows[ i ]; - shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowIntensity, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0; - } - #pragma unroll_loop_end - #endif - #if NUM_POINT_LIGHT_SHADOWS > 0 - PointLightShadow pointLight; - #pragma unroll_loop_start - for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) { - pointLight = pointLightShadows[ i ]; - shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowIntensity, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0; - } - #pragma unroll_loop_end - #endif - #endif - return shadow; -}`,lv=`#ifdef USE_SKINNING - mat4 boneMatX = getBoneMatrix( skinIndex.x ); - mat4 boneMatY = getBoneMatrix( skinIndex.y ); - mat4 boneMatZ = getBoneMatrix( skinIndex.z ); - mat4 boneMatW = getBoneMatrix( skinIndex.w ); -#endif`,cv=`#ifdef USE_SKINNING - uniform mat4 bindMatrix; - uniform mat4 bindMatrixInverse; - uniform highp sampler2D boneTexture; - mat4 getBoneMatrix( const in float i ) { - int size = textureSize( boneTexture, 0 ).x; - int j = int( i ) * 4; - int x = j % size; - int y = j / size; - vec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 ); - vec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 ); - vec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 ); - vec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 ); - return mat4( v1, v2, v3, v4 ); - } -#endif`,uv=`#ifdef USE_SKINNING - vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 ); - vec4 skinned = vec4( 0.0 ); - skinned += boneMatX * skinVertex * skinWeight.x; - skinned += boneMatY * skinVertex * skinWeight.y; - skinned += boneMatZ * skinVertex * skinWeight.z; - skinned += boneMatW * skinVertex * skinWeight.w; - transformed = ( bindMatrixInverse * skinned ).xyz; -#endif`,hv=`#ifdef USE_SKINNING - mat4 skinMatrix = mat4( 0.0 ); - skinMatrix += skinWeight.x * boneMatX; - skinMatrix += skinWeight.y * boneMatY; - skinMatrix += skinWeight.z * boneMatZ; - skinMatrix += skinWeight.w * boneMatW; - skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix; - objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz; - #ifdef USE_TANGENT - objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz; - #endif -#endif`,fv=`float specularStrength; -#ifdef USE_SPECULARMAP - vec4 texelSpecular = texture2D( specularMap, vSpecularMapUv ); - specularStrength = texelSpecular.r; -#else - specularStrength = 1.0; -#endif`,dv=`#ifdef USE_SPECULARMAP - uniform sampler2D specularMap; -#endif`,pv=`#if defined( TONE_MAPPING ) - gl_FragColor.rgb = toneMapping( gl_FragColor.rgb ); -#endif`,mv=`#ifndef saturate -#define saturate( a ) clamp( a, 0.0, 1.0 ) -#endif -uniform float toneMappingExposure; -vec3 LinearToneMapping( vec3 color ) { - return saturate( toneMappingExposure * color ); -} -vec3 ReinhardToneMapping( vec3 color ) { - color *= toneMappingExposure; - return saturate( color / ( vec3( 1.0 ) + color ) ); -} -vec3 CineonToneMapping( vec3 color ) { - color *= toneMappingExposure; - color = max( vec3( 0.0 ), color - 0.004 ); - return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) ); -} -vec3 RRTAndODTFit( vec3 v ) { - vec3 a = v * ( v + 0.0245786 ) - 0.000090537; - vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081; - return a / b; -} -vec3 ACESFilmicToneMapping( vec3 color ) { - const mat3 ACESInputMat = mat3( - vec3( 0.59719, 0.07600, 0.02840 ), vec3( 0.35458, 0.90834, 0.13383 ), - vec3( 0.04823, 0.01566, 0.83777 ) - ); - const mat3 ACESOutputMat = mat3( - vec3( 1.60475, -0.10208, -0.00327 ), vec3( -0.53108, 1.10813, -0.07276 ), - vec3( -0.07367, -0.00605, 1.07602 ) - ); - color *= toneMappingExposure / 0.6; - color = ACESInputMat * color; - color = RRTAndODTFit( color ); - color = ACESOutputMat * color; - return saturate( color ); -} -const mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3( - vec3( 1.6605, - 0.1246, - 0.0182 ), - vec3( - 0.5876, 1.1329, - 0.1006 ), - vec3( - 0.0728, - 0.0083, 1.1187 ) -); -const mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3( - vec3( 0.6274, 0.0691, 0.0164 ), - vec3( 0.3293, 0.9195, 0.0880 ), - vec3( 0.0433, 0.0113, 0.8956 ) -); -vec3 agxDefaultContrastApprox( vec3 x ) { - vec3 x2 = x * x; - vec3 x4 = x2 * x2; - return + 15.5 * x4 * x2 - - 40.14 * x4 * x - + 31.96 * x4 - - 6.868 * x2 * x - + 0.4298 * x2 - + 0.1191 * x - - 0.00232; -} -vec3 AgXToneMapping( vec3 color ) { - const mat3 AgXInsetMatrix = mat3( - vec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ), - vec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ), - vec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 ) - ); - const mat3 AgXOutsetMatrix = mat3( - vec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ), - vec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ), - vec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 ) - ); - const float AgxMinEv = - 12.47393; const float AgxMaxEv = 4.026069; - color *= toneMappingExposure; - color = LINEAR_SRGB_TO_LINEAR_REC2020 * color; - color = AgXInsetMatrix * color; - color = max( color, 1e-10 ); color = log2( color ); - color = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv ); - color = clamp( color, 0.0, 1.0 ); - color = agxDefaultContrastApprox( color ); - color = AgXOutsetMatrix * color; - color = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) ); - color = LINEAR_REC2020_TO_LINEAR_SRGB * color; - color = clamp( color, 0.0, 1.0 ); - return color; -} -vec3 NeutralToneMapping( vec3 color ) { - const float StartCompression = 0.8 - 0.04; - const float Desaturation = 0.15; - color *= toneMappingExposure; - float x = min( color.r, min( color.g, color.b ) ); - float offset = x < 0.08 ? x - 6.25 * x * x : 0.04; - color -= offset; - float peak = max( color.r, max( color.g, color.b ) ); - if ( peak < StartCompression ) return color; - float d = 1. - StartCompression; - float newPeak = 1. - d * d / ( peak + d - StartCompression ); - color *= newPeak / peak; - float g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. ); - return mix( color, vec3( newPeak ), g ); -} -vec3 CustomToneMapping( vec3 color ) { return color; }`,_v=`#ifdef USE_TRANSMISSION - material.transmission = transmission; - material.transmissionAlpha = 1.0; - material.thickness = thickness; - material.attenuationDistance = attenuationDistance; - material.attenuationColor = attenuationColor; - #ifdef USE_TRANSMISSIONMAP - material.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r; - #endif - #ifdef USE_THICKNESSMAP - material.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g; - #endif - vec3 pos = vWorldPosition; - vec3 v = normalize( cameraPosition - pos ); - vec3 n = inverseTransformDirection( normal, viewMatrix ); - vec4 transmitted = getIBLVolumeRefraction( - n, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90, - pos, modelMatrix, viewMatrix, projectionMatrix, material.dispersion, material.ior, material.thickness, - material.attenuationColor, material.attenuationDistance ); - material.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission ); - totalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission ); -#endif`,gv=`#ifdef USE_TRANSMISSION - uniform float transmission; - uniform float thickness; - uniform float attenuationDistance; - uniform vec3 attenuationColor; - #ifdef USE_TRANSMISSIONMAP - uniform sampler2D transmissionMap; - #endif - #ifdef USE_THICKNESSMAP - uniform sampler2D thicknessMap; - #endif - uniform vec2 transmissionSamplerSize; - uniform sampler2D transmissionSamplerMap; - uniform mat4 modelMatrix; - uniform mat4 projectionMatrix; - varying vec3 vWorldPosition; - float w0( float a ) { - return ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 ); - } - float w1( float a ) { - return ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 ); - } - float w2( float a ){ - return ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 ); - } - float w3( float a ) { - return ( 1.0 / 6.0 ) * ( a * a * a ); - } - float g0( float a ) { - return w0( a ) + w1( a ); - } - float g1( float a ) { - return w2( a ) + w3( a ); - } - float h0( float a ) { - return - 1.0 + w1( a ) / ( w0( a ) + w1( a ) ); - } - float h1( float a ) { - return 1.0 + w3( a ) / ( w2( a ) + w3( a ) ); - } - vec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) { - uv = uv * texelSize.zw + 0.5; - vec2 iuv = floor( uv ); - vec2 fuv = fract( uv ); - float g0x = g0( fuv.x ); - float g1x = g1( fuv.x ); - float h0x = h0( fuv.x ); - float h1x = h1( fuv.x ); - float h0y = h0( fuv.y ); - float h1y = h1( fuv.y ); - vec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy; - vec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy; - vec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy; - vec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy; - return g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) + - g1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) ); - } - vec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) { - vec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) ); - vec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) ); - vec2 fLodSizeInv = 1.0 / fLodSize; - vec2 cLodSizeInv = 1.0 / cLodSize; - vec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) ); - vec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) ); - return mix( fSample, cSample, fract( lod ) ); - } - vec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) { - vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior ); - vec3 modelScale; - modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) ); - modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) ); - modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) ); - return normalize( refractionVector ) * thickness * modelScale; - } - float applyIorToRoughness( const in float roughness, const in float ior ) { - return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 ); - } - vec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) { - float lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior ); - return textureBicubic( transmissionSamplerMap, fragCoord.xy, lod ); - } - vec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) { - if ( isinf( attenuationDistance ) ) { - return vec3( 1.0 ); - } else { - vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance; - vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); return transmittance; - } - } - vec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor, - const in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix, - const in mat4 viewMatrix, const in mat4 projMatrix, const in float dispersion, const in float ior, const in float thickness, - const in vec3 attenuationColor, const in float attenuationDistance ) { - vec4 transmittedLight; - vec3 transmittance; - #ifdef USE_DISPERSION - float halfSpread = ( ior - 1.0 ) * 0.025 * dispersion; - vec3 iors = vec3( ior - halfSpread, ior, ior + halfSpread ); - for ( int i = 0; i < 3; i ++ ) { - vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, iors[ i ], modelMatrix ); - vec3 refractedRayExit = position + transmissionRay; - - vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 ); - vec2 refractionCoords = ndcPos.xy / ndcPos.w; - refractionCoords += 1.0; - refractionCoords /= 2.0; - - vec4 transmissionSample = getTransmissionSample( refractionCoords, roughness, iors[ i ] ); - transmittedLight[ i ] = transmissionSample[ i ]; - transmittedLight.a += transmissionSample.a; - transmittance[ i ] = diffuseColor[ i ] * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance )[ i ]; - } - transmittedLight.a /= 3.0; - - #else - - vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix ); - vec3 refractedRayExit = position + transmissionRay; - vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 ); - vec2 refractionCoords = ndcPos.xy / ndcPos.w; - refractionCoords += 1.0; - refractionCoords /= 2.0; - transmittedLight = getTransmissionSample( refractionCoords, roughness, ior ); - transmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance ); - - #endif - vec3 attenuatedColor = transmittance * transmittedLight.rgb; - vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness ); - float transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0; - return vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor ); - } -#endif`,vv=`#if defined( USE_UV ) || defined( USE_ANISOTROPY ) - varying vec2 vUv; -#endif -#ifdef USE_MAP - varying vec2 vMapUv; -#endif -#ifdef USE_ALPHAMAP - varying vec2 vAlphaMapUv; -#endif -#ifdef USE_LIGHTMAP - varying vec2 vLightMapUv; -#endif -#ifdef USE_AOMAP - varying vec2 vAoMapUv; -#endif -#ifdef USE_BUMPMAP - varying vec2 vBumpMapUv; -#endif -#ifdef USE_NORMALMAP - varying vec2 vNormalMapUv; -#endif -#ifdef USE_EMISSIVEMAP - varying vec2 vEmissiveMapUv; -#endif -#ifdef USE_METALNESSMAP - varying vec2 vMetalnessMapUv; -#endif -#ifdef USE_ROUGHNESSMAP - varying vec2 vRoughnessMapUv; -#endif -#ifdef USE_ANISOTROPYMAP - varying vec2 vAnisotropyMapUv; -#endif -#ifdef USE_CLEARCOATMAP - varying vec2 vClearcoatMapUv; -#endif -#ifdef USE_CLEARCOAT_NORMALMAP - varying vec2 vClearcoatNormalMapUv; -#endif -#ifdef USE_CLEARCOAT_ROUGHNESSMAP - varying vec2 vClearcoatRoughnessMapUv; -#endif -#ifdef USE_IRIDESCENCEMAP - varying vec2 vIridescenceMapUv; -#endif -#ifdef USE_IRIDESCENCE_THICKNESSMAP - varying vec2 vIridescenceThicknessMapUv; -#endif -#ifdef USE_SHEEN_COLORMAP - varying vec2 vSheenColorMapUv; -#endif -#ifdef USE_SHEEN_ROUGHNESSMAP - varying vec2 vSheenRoughnessMapUv; -#endif -#ifdef USE_SPECULARMAP - varying vec2 vSpecularMapUv; -#endif -#ifdef USE_SPECULAR_COLORMAP - varying vec2 vSpecularColorMapUv; -#endif -#ifdef USE_SPECULAR_INTENSITYMAP - varying vec2 vSpecularIntensityMapUv; -#endif -#ifdef USE_TRANSMISSIONMAP - uniform mat3 transmissionMapTransform; - varying vec2 vTransmissionMapUv; -#endif -#ifdef USE_THICKNESSMAP - uniform mat3 thicknessMapTransform; - varying vec2 vThicknessMapUv; -#endif`,xv=`#if defined( USE_UV ) || defined( USE_ANISOTROPY ) - varying vec2 vUv; -#endif -#ifdef USE_MAP - uniform mat3 mapTransform; - varying vec2 vMapUv; -#endif -#ifdef USE_ALPHAMAP - uniform mat3 alphaMapTransform; - varying vec2 vAlphaMapUv; -#endif -#ifdef USE_LIGHTMAP - uniform mat3 lightMapTransform; - varying vec2 vLightMapUv; -#endif -#ifdef USE_AOMAP - uniform mat3 aoMapTransform; - varying vec2 vAoMapUv; -#endif -#ifdef USE_BUMPMAP - uniform mat3 bumpMapTransform; - varying vec2 vBumpMapUv; -#endif -#ifdef USE_NORMALMAP - uniform mat3 normalMapTransform; - varying vec2 vNormalMapUv; -#endif -#ifdef USE_DISPLACEMENTMAP - uniform mat3 displacementMapTransform; - varying vec2 vDisplacementMapUv; -#endif -#ifdef USE_EMISSIVEMAP - uniform mat3 emissiveMapTransform; - varying vec2 vEmissiveMapUv; -#endif -#ifdef USE_METALNESSMAP - uniform mat3 metalnessMapTransform; - varying vec2 vMetalnessMapUv; -#endif -#ifdef USE_ROUGHNESSMAP - uniform mat3 roughnessMapTransform; - varying vec2 vRoughnessMapUv; -#endif -#ifdef USE_ANISOTROPYMAP - uniform mat3 anisotropyMapTransform; - varying vec2 vAnisotropyMapUv; -#endif -#ifdef USE_CLEARCOATMAP - uniform mat3 clearcoatMapTransform; - varying vec2 vClearcoatMapUv; -#endif -#ifdef USE_CLEARCOAT_NORMALMAP - uniform mat3 clearcoatNormalMapTransform; - varying vec2 vClearcoatNormalMapUv; -#endif -#ifdef USE_CLEARCOAT_ROUGHNESSMAP - uniform mat3 clearcoatRoughnessMapTransform; - varying vec2 vClearcoatRoughnessMapUv; -#endif -#ifdef USE_SHEEN_COLORMAP - uniform mat3 sheenColorMapTransform; - varying vec2 vSheenColorMapUv; -#endif -#ifdef USE_SHEEN_ROUGHNESSMAP - uniform mat3 sheenRoughnessMapTransform; - varying vec2 vSheenRoughnessMapUv; -#endif -#ifdef USE_IRIDESCENCEMAP - uniform mat3 iridescenceMapTransform; - varying vec2 vIridescenceMapUv; -#endif -#ifdef USE_IRIDESCENCE_THICKNESSMAP - uniform mat3 iridescenceThicknessMapTransform; - varying vec2 vIridescenceThicknessMapUv; -#endif -#ifdef USE_SPECULARMAP - uniform mat3 specularMapTransform; - varying vec2 vSpecularMapUv; -#endif -#ifdef USE_SPECULAR_COLORMAP - uniform mat3 specularColorMapTransform; - varying vec2 vSpecularColorMapUv; -#endif -#ifdef USE_SPECULAR_INTENSITYMAP - uniform mat3 specularIntensityMapTransform; - varying vec2 vSpecularIntensityMapUv; -#endif -#ifdef USE_TRANSMISSIONMAP - uniform mat3 transmissionMapTransform; - varying vec2 vTransmissionMapUv; -#endif -#ifdef USE_THICKNESSMAP - uniform mat3 thicknessMapTransform; - varying vec2 vThicknessMapUv; -#endif`,yv=`#if defined( USE_UV ) || defined( USE_ANISOTROPY ) - vUv = vec3( uv, 1 ).xy; -#endif -#ifdef USE_MAP - vMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy; -#endif -#ifdef USE_ALPHAMAP - vAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy; -#endif -#ifdef USE_LIGHTMAP - vLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy; -#endif -#ifdef USE_AOMAP - vAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy; -#endif -#ifdef USE_BUMPMAP - vBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy; -#endif -#ifdef USE_NORMALMAP - vNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy; -#endif -#ifdef USE_DISPLACEMENTMAP - vDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy; -#endif -#ifdef USE_EMISSIVEMAP - vEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy; -#endif -#ifdef USE_METALNESSMAP - vMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy; -#endif -#ifdef USE_ROUGHNESSMAP - vRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy; -#endif -#ifdef USE_ANISOTROPYMAP - vAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy; -#endif -#ifdef USE_CLEARCOATMAP - vClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy; -#endif -#ifdef USE_CLEARCOAT_NORMALMAP - vClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy; -#endif -#ifdef USE_CLEARCOAT_ROUGHNESSMAP - vClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy; -#endif -#ifdef USE_IRIDESCENCEMAP - vIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy; -#endif -#ifdef USE_IRIDESCENCE_THICKNESSMAP - vIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy; -#endif -#ifdef USE_SHEEN_COLORMAP - vSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy; -#endif -#ifdef USE_SHEEN_ROUGHNESSMAP - vSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy; -#endif -#ifdef USE_SPECULARMAP - vSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy; -#endif -#ifdef USE_SPECULAR_COLORMAP - vSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy; -#endif -#ifdef USE_SPECULAR_INTENSITYMAP - vSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy; -#endif -#ifdef USE_TRANSMISSIONMAP - vTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy; -#endif -#ifdef USE_THICKNESSMAP - vThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy; -#endif`,Mv=`#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0 - vec4 worldPosition = vec4( transformed, 1.0 ); - #ifdef USE_BATCHING - worldPosition = batchingMatrix * worldPosition; - #endif - #ifdef USE_INSTANCING - worldPosition = instanceMatrix * worldPosition; - #endif - worldPosition = modelMatrix * worldPosition; -#endif`;const Sv=`varying vec2 vUv; -uniform mat3 uvTransform; -void main() { - vUv = ( uvTransform * vec3( uv, 1 ) ).xy; - gl_Position = vec4( position.xy, 1.0, 1.0 ); -}`,Ev=`uniform sampler2D t2D; -uniform float backgroundIntensity; -varying vec2 vUv; -void main() { - vec4 texColor = texture2D( t2D, vUv ); - #ifdef DECODE_VIDEO_TEXTURE - texColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w ); - #endif - texColor.rgb *= backgroundIntensity; - gl_FragColor = texColor; - #include - #include -}`,bv=`varying vec3 vWorldDirection; -#include -void main() { - vWorldDirection = transformDirection( position, modelMatrix ); - #include - #include - gl_Position.z = gl_Position.w; -}`,Tv=`#ifdef ENVMAP_TYPE_CUBE - uniform samplerCube envMap; -#elif defined( ENVMAP_TYPE_CUBE_UV ) - uniform sampler2D envMap; -#endif -uniform float flipEnvMap; -uniform float backgroundBlurriness; -uniform float backgroundIntensity; -uniform mat3 backgroundRotation; -varying vec3 vWorldDirection; -#include -void main() { - #ifdef ENVMAP_TYPE_CUBE - vec4 texColor = textureCube( envMap, backgroundRotation * vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) ); - #elif defined( ENVMAP_TYPE_CUBE_UV ) - vec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness ); - #else - vec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 ); - #endif - texColor.rgb *= backgroundIntensity; - gl_FragColor = texColor; - #include - #include -}`,wv=`varying vec3 vWorldDirection; -#include -void main() { - vWorldDirection = transformDirection( position, modelMatrix ); - #include - #include - gl_Position.z = gl_Position.w; -}`,Av=`uniform samplerCube tCube; -uniform float tFlip; -uniform float opacity; -varying vec3 vWorldDirection; -void main() { - vec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) ); - gl_FragColor = texColor; - gl_FragColor.a *= opacity; - #include - #include -}`,Rv=`#include -#include -#include -#include -#include -#include -#include -#include -varying vec2 vHighPrecisionZW; -void main() { - #include - #include - #include - #include - #ifdef USE_DISPLACEMENTMAP - #include - #include - #include - #endif - #include - #include - #include - #include - #include - #include - #include - vHighPrecisionZW = gl_Position.zw; -}`,Cv=`#if DEPTH_PACKING == 3200 - uniform float opacity; -#endif -#include -#include -#include -#include -#include -#include -#include -#include -#include -varying vec2 vHighPrecisionZW; -void main() { - vec4 diffuseColor = vec4( 1.0 ); - #include - #if DEPTH_PACKING == 3200 - diffuseColor.a = opacity; - #endif - #include - #include - #include - #include - #include - float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5; - #if DEPTH_PACKING == 3200 - gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity ); - #elif DEPTH_PACKING == 3201 - gl_FragColor = packDepthToRGBA( fragCoordZ ); - #elif DEPTH_PACKING == 3202 - gl_FragColor = vec4( packDepthToRGB( fragCoordZ ), 1.0 ); - #elif DEPTH_PACKING == 3203 - gl_FragColor = vec4( packDepthToRG( fragCoordZ ), 0.0, 1.0 ); - #endif -}`,Pv=`#define DISTANCE -varying vec3 vWorldPosition; -#include -#include -#include -#include -#include -#include -#include -void main() { - #include - #include - #include - #include - #ifdef USE_DISPLACEMENTMAP - #include - #include - #include - #endif - #include - #include - #include - #include - #include - #include - #include - vWorldPosition = worldPosition.xyz; -}`,Lv=`#define DISTANCE -uniform vec3 referencePosition; -uniform float nearDistance; -uniform float farDistance; -varying vec3 vWorldPosition; -#include -#include -#include -#include -#include -#include -#include -#include -void main () { - vec4 diffuseColor = vec4( 1.0 ); - #include - #include - #include - #include - #include - float dist = length( vWorldPosition - referencePosition ); - dist = ( dist - nearDistance ) / ( farDistance - nearDistance ); - dist = saturate( dist ); - gl_FragColor = packDepthToRGBA( dist ); -}`,Dv=`varying vec3 vWorldDirection; -#include -void main() { - vWorldDirection = transformDirection( position, modelMatrix ); - #include - #include -}`,Iv=`uniform sampler2D tEquirect; -varying vec3 vWorldDirection; -#include -void main() { - vec3 direction = normalize( vWorldDirection ); - vec2 sampleUV = equirectUv( direction ); - gl_FragColor = texture2D( tEquirect, sampleUV ); - #include - #include -}`,Uv=`uniform float scale; -attribute float lineDistance; -varying float vLineDistance; -#include -#include -#include -#include -#include -#include -#include -void main() { - vLineDistance = scale * lineDistance; - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include -}`,Nv=`uniform vec3 diffuse; -uniform float opacity; -uniform float dashSize; -uniform float totalSize; -varying float vLineDistance; -#include -#include -#include -#include -#include -#include -#include -void main() { - vec4 diffuseColor = vec4( diffuse, opacity ); - #include - if ( mod( vLineDistance, totalSize ) > dashSize ) { - discard; - } - vec3 outgoingLight = vec3( 0.0 ); - #include - #include - #include - outgoingLight = diffuseColor.rgb; - #include - #include - #include - #include - #include -}`,Ov=`#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -void main() { - #include - #include - #include - #include - #include - #if defined ( USE_ENVMAP ) || defined ( USE_SKINNING ) - #include - #include - #include - #include - #include - #endif - #include - #include - #include - #include - #include - #include - #include - #include - #include -}`,Fv=`uniform vec3 diffuse; -uniform float opacity; -#ifndef FLAT_SHADED - varying vec3 vNormal; -#endif -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -void main() { - vec4 diffuseColor = vec4( diffuse, opacity ); - #include - #include - #include - #include - #include - #include - #include - #include - ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); - #ifdef USE_LIGHTMAP - vec4 lightMapTexel = texture2D( lightMap, vLightMapUv ); - reflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI; - #else - reflectedLight.indirectDiffuse += vec3( 1.0 ); - #endif - #include - reflectedLight.indirectDiffuse *= diffuseColor.rgb; - vec3 outgoingLight = reflectedLight.indirectDiffuse; - #include - #include - #include - #include - #include - #include - #include -}`,Bv=`#define LAMBERT -varying vec3 vViewPosition; -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -void main() { - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - vViewPosition = - mvPosition.xyz; - #include - #include - #include - #include -}`,zv=`#define LAMBERT -uniform vec3 diffuse; -uniform vec3 emissive; -uniform float opacity; -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -void main() { - vec4 diffuseColor = vec4( diffuse, opacity ); - #include - ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); - vec3 totalEmissiveRadiance = emissive; - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance; - #include - #include - #include - #include - #include - #include - #include -}`,Hv=`#define MATCAP -varying vec3 vViewPosition; -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -void main() { - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - vViewPosition = - mvPosition.xyz; -}`,kv=`#define MATCAP -uniform vec3 diffuse; -uniform float opacity; -uniform sampler2D matcap; -varying vec3 vViewPosition; -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -void main() { - vec4 diffuseColor = vec4( diffuse, opacity ); - #include - #include - #include - #include - #include - #include - #include - #include - #include - vec3 viewDir = normalize( vViewPosition ); - vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) ); - vec3 y = cross( viewDir, x ); - vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5; - #ifdef USE_MATCAP - vec4 matcapColor = texture2D( matcap, uv ); - #else - vec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 ); - #endif - vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb; - #include - #include - #include - #include - #include - #include -}`,Vv=`#define NORMAL -#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE ) - varying vec3 vViewPosition; -#endif -#include -#include -#include -#include -#include -#include -#include -#include -#include -void main() { - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include -#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE ) - vViewPosition = - mvPosition.xyz; -#endif -}`,Gv=`#define NORMAL -uniform float opacity; -#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE ) - varying vec3 vViewPosition; -#endif -#include -#include -#include -#include -#include -#include -#include -void main() { - vec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity ); - #include - #include - #include - #include - gl_FragColor = vec4( packNormalToRGB( normal ), diffuseColor.a ); - #ifdef OPAQUE - gl_FragColor.a = 1.0; - #endif -}`,Wv=`#define PHONG -varying vec3 vViewPosition; -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -void main() { - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - vViewPosition = - mvPosition.xyz; - #include - #include - #include - #include -}`,Xv=`#define PHONG -uniform vec3 diffuse; -uniform vec3 emissive; -uniform vec3 specular; -uniform float shininess; -uniform float opacity; -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -void main() { - vec4 diffuseColor = vec4( diffuse, opacity ); - #include - ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); - vec3 totalEmissiveRadiance = emissive; - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance; - #include - #include - #include - #include - #include - #include - #include -}`,Yv=`#define STANDARD -varying vec3 vViewPosition; -#ifdef USE_TRANSMISSION - varying vec3 vWorldPosition; -#endif -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -void main() { - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - vViewPosition = - mvPosition.xyz; - #include - #include - #include -#ifdef USE_TRANSMISSION - vWorldPosition = worldPosition.xyz; -#endif -}`,qv=`#define STANDARD -#ifdef PHYSICAL - #define IOR - #define USE_SPECULAR -#endif -uniform vec3 diffuse; -uniform vec3 emissive; -uniform float roughness; -uniform float metalness; -uniform float opacity; -#ifdef IOR - uniform float ior; -#endif -#ifdef USE_SPECULAR - uniform float specularIntensity; - uniform vec3 specularColor; - #ifdef USE_SPECULAR_COLORMAP - uniform sampler2D specularColorMap; - #endif - #ifdef USE_SPECULAR_INTENSITYMAP - uniform sampler2D specularIntensityMap; - #endif -#endif -#ifdef USE_CLEARCOAT - uniform float clearcoat; - uniform float clearcoatRoughness; -#endif -#ifdef USE_DISPERSION - uniform float dispersion; -#endif -#ifdef USE_IRIDESCENCE - uniform float iridescence; - uniform float iridescenceIOR; - uniform float iridescenceThicknessMinimum; - uniform float iridescenceThicknessMaximum; -#endif -#ifdef USE_SHEEN - uniform vec3 sheenColor; - uniform float sheenRoughness; - #ifdef USE_SHEEN_COLORMAP - uniform sampler2D sheenColorMap; - #endif - #ifdef USE_SHEEN_ROUGHNESSMAP - uniform sampler2D sheenRoughnessMap; - #endif -#endif -#ifdef USE_ANISOTROPY - uniform vec2 anisotropyVector; - #ifdef USE_ANISOTROPYMAP - uniform sampler2D anisotropyMap; - #endif -#endif -varying vec3 vViewPosition; -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -void main() { - vec4 diffuseColor = vec4( diffuse, opacity ); - #include - ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); - vec3 totalEmissiveRadiance = emissive; - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse; - vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular; - #include - vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance; - #ifdef USE_SHEEN - float sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor ); - outgoingLight = outgoingLight * sheenEnergyComp + sheenSpecularDirect + sheenSpecularIndirect; - #endif - #ifdef USE_CLEARCOAT - float dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) ); - vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc ); - outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat; - #endif - #include - #include - #include - #include - #include - #include -}`,jv=`#define TOON -varying vec3 vViewPosition; -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -void main() { - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - vViewPosition = - mvPosition.xyz; - #include - #include - #include -}`,Zv=`#define TOON -uniform vec3 diffuse; -uniform vec3 emissive; -uniform float opacity; -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -void main() { - vec4 diffuseColor = vec4( diffuse, opacity ); - #include - ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); - vec3 totalEmissiveRadiance = emissive; - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance; - #include - #include - #include - #include - #include - #include -}`,Kv=`uniform float size; -uniform float scale; -#include -#include -#include -#include -#include -#include -#ifdef USE_POINTS_UV - varying vec2 vUv; - uniform mat3 uvTransform; -#endif -void main() { - #ifdef USE_POINTS_UV - vUv = ( uvTransform * vec3( uv, 1 ) ).xy; - #endif - #include - #include - #include - #include - #include - #include - gl_PointSize = size; - #ifdef USE_SIZEATTENUATION - bool isPerspective = isPerspectiveMatrix( projectionMatrix ); - if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z ); - #endif - #include - #include - #include - #include -}`,$v=`uniform vec3 diffuse; -uniform float opacity; -#include -#include -#include -#include -#include -#include -#include -#include -void main() { - vec4 diffuseColor = vec4( diffuse, opacity ); - #include - vec3 outgoingLight = vec3( 0.0 ); - #include - #include - #include - #include - #include - outgoingLight = diffuseColor.rgb; - #include - #include - #include - #include - #include -}`,Jv=`#include -#include -#include -#include -#include -#include -#include -void main() { - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include -}`,Qv=`uniform vec3 color; -uniform float opacity; -#include -#include -#include -#include -#include -#include -#include -#include -void main() { - #include - gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) ); - #include - #include - #include -}`,tx=`uniform float rotation; -uniform vec2 center; -#include -#include -#include -#include -#include -void main() { - #include - vec4 mvPosition = modelViewMatrix[ 3 ]; - vec2 scale = vec2( length( modelMatrix[ 0 ].xyz ), length( modelMatrix[ 1 ].xyz ) ); - #ifndef USE_SIZEATTENUATION - bool isPerspective = isPerspectiveMatrix( projectionMatrix ); - if ( isPerspective ) scale *= - mvPosition.z; - #endif - vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale; - vec2 rotatedPosition; - rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y; - rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y; - mvPosition.xy += rotatedPosition; - gl_Position = projectionMatrix * mvPosition; - #include - #include - #include -}`,ex=`uniform vec3 diffuse; -uniform float opacity; -#include -#include -#include -#include -#include -#include -#include -#include -#include -void main() { - vec4 diffuseColor = vec4( diffuse, opacity ); - #include - vec3 outgoingLight = vec3( 0.0 ); - #include - #include - #include - #include - #include - outgoingLight = diffuseColor.rgb; - #include - #include - #include - #include -}`,jt={alphahash_fragment:Eg,alphahash_pars_fragment:bg,alphamap_fragment:Tg,alphamap_pars_fragment:wg,alphatest_fragment:Ag,alphatest_pars_fragment:Rg,aomap_fragment:Cg,aomap_pars_fragment:Pg,batching_pars_vertex:Lg,batching_vertex:Dg,begin_vertex:Ig,beginnormal_vertex:Ug,bsdfs:Ng,iridescence_fragment:Og,bumpmap_pars_fragment:Fg,clipping_planes_fragment:Bg,clipping_planes_pars_fragment:zg,clipping_planes_pars_vertex:Hg,clipping_planes_vertex:kg,color_fragment:Vg,color_pars_fragment:Gg,color_pars_vertex:Wg,color_vertex:Xg,common:Yg,cube_uv_reflection_fragment:qg,defaultnormal_vertex:jg,displacementmap_pars_vertex:Zg,displacementmap_vertex:Kg,emissivemap_fragment:$g,emissivemap_pars_fragment:Jg,colorspace_fragment:Qg,colorspace_pars_fragment:t0,envmap_fragment:e0,envmap_common_pars_fragment:n0,envmap_pars_fragment:i0,envmap_pars_vertex:s0,envmap_physical_pars_fragment:m0,envmap_vertex:r0,fog_vertex:o0,fog_pars_vertex:a0,fog_fragment:l0,fog_pars_fragment:c0,gradientmap_pars_fragment:u0,lightmap_pars_fragment:h0,lights_lambert_fragment:f0,lights_lambert_pars_fragment:d0,lights_pars_begin:p0,lights_toon_fragment:_0,lights_toon_pars_fragment:g0,lights_phong_fragment:v0,lights_phong_pars_fragment:x0,lights_physical_fragment:y0,lights_physical_pars_fragment:M0,lights_fragment_begin:S0,lights_fragment_maps:E0,lights_fragment_end:b0,logdepthbuf_fragment:T0,logdepthbuf_pars_fragment:w0,logdepthbuf_pars_vertex:A0,logdepthbuf_vertex:R0,map_fragment:C0,map_pars_fragment:P0,map_particle_fragment:L0,map_particle_pars_fragment:D0,metalnessmap_fragment:I0,metalnessmap_pars_fragment:U0,morphinstance_vertex:N0,morphcolor_vertex:O0,morphnormal_vertex:F0,morphtarget_pars_vertex:B0,morphtarget_vertex:z0,normal_fragment_begin:H0,normal_fragment_maps:k0,normal_pars_fragment:V0,normal_pars_vertex:G0,normal_vertex:W0,normalmap_pars_fragment:X0,clearcoat_normal_fragment_begin:Y0,clearcoat_normal_fragment_maps:q0,clearcoat_pars_fragment:j0,iridescence_pars_fragment:Z0,opaque_fragment:K0,packing:$0,premultiplied_alpha_fragment:J0,project_vertex:Q0,dithering_fragment:tv,dithering_pars_fragment:ev,roughnessmap_fragment:nv,roughnessmap_pars_fragment:iv,shadowmap_pars_fragment:sv,shadowmap_pars_vertex:rv,shadowmap_vertex:ov,shadowmask_pars_fragment:av,skinbase_vertex:lv,skinning_pars_vertex:cv,skinning_vertex:uv,skinnormal_vertex:hv,specularmap_fragment:fv,specularmap_pars_fragment:dv,tonemapping_fragment:pv,tonemapping_pars_fragment:mv,transmission_fragment:_v,transmission_pars_fragment:gv,uv_pars_fragment:vv,uv_pars_vertex:xv,uv_vertex:yv,worldpos_vertex:Mv,background_vert:Sv,background_frag:Ev,backgroundCube_vert:bv,backgroundCube_frag:Tv,cube_vert:wv,cube_frag:Av,depth_vert:Rv,depth_frag:Cv,distanceRGBA_vert:Pv,distanceRGBA_frag:Lv,equirect_vert:Dv,equirect_frag:Iv,linedashed_vert:Uv,linedashed_frag:Nv,meshbasic_vert:Ov,meshbasic_frag:Fv,meshlambert_vert:Bv,meshlambert_frag:zv,meshmatcap_vert:Hv,meshmatcap_frag:kv,meshnormal_vert:Vv,meshnormal_frag:Gv,meshphong_vert:Wv,meshphong_frag:Xv,meshphysical_vert:Yv,meshphysical_frag:qv,meshtoon_vert:jv,meshtoon_frag:Zv,points_vert:Kv,points_frag:$v,shadow_vert:Jv,shadow_frag:Qv,sprite_vert:tx,sprite_frag:ex},wt={common:{diffuse:{value:new kt(16777215)},opacity:{value:1},map:{value:null},mapTransform:{value:new Xt},alphaMap:{value:null},alphaMapTransform:{value:new Xt},alphaTest:{value:0}},specularmap:{specularMap:{value:null},specularMapTransform:{value:new Xt}},envmap:{envMap:{value:null},envMapRotation:{value:new Xt},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1},aoMapTransform:{value:new Xt}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1},lightMapTransform:{value:new Xt}},bumpmap:{bumpMap:{value:null},bumpMapTransform:{value:new Xt},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalMapTransform:{value:new Xt},normalScale:{value:new Mt(1,1)}},displacementmap:{displacementMap:{value:null},displacementMapTransform:{value:new Xt},displacementScale:{value:1},displacementBias:{value:0}},emissivemap:{emissiveMap:{value:null},emissiveMapTransform:{value:new Xt}},metalnessmap:{metalnessMap:{value:null},metalnessMapTransform:{value:new Xt}},roughnessmap:{roughnessMap:{value:null},roughnessMapTransform:{value:new Xt}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new kt(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotLightMap:{value:[]},spotShadowMap:{value:[]},spotLightMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new kt(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaMapTransform:{value:new Xt},alphaTest:{value:0},uvTransform:{value:new Xt}},sprite:{diffuse:{value:new kt(16777215)},opacity:{value:1},center:{value:new Mt(.5,.5)},rotation:{value:0},map:{value:null},mapTransform:{value:new Xt},alphaMap:{value:null},alphaMapTransform:{value:new Xt},alphaTest:{value:0}}},Tn={basic:{uniforms:He([wt.common,wt.specularmap,wt.envmap,wt.aomap,wt.lightmap,wt.fog]),vertexShader:jt.meshbasic_vert,fragmentShader:jt.meshbasic_frag},lambert:{uniforms:He([wt.common,wt.specularmap,wt.envmap,wt.aomap,wt.lightmap,wt.emissivemap,wt.bumpmap,wt.normalmap,wt.displacementmap,wt.fog,wt.lights,{emissive:{value:new kt(0)}}]),vertexShader:jt.meshlambert_vert,fragmentShader:jt.meshlambert_frag},phong:{uniforms:He([wt.common,wt.specularmap,wt.envmap,wt.aomap,wt.lightmap,wt.emissivemap,wt.bumpmap,wt.normalmap,wt.displacementmap,wt.fog,wt.lights,{emissive:{value:new kt(0)},specular:{value:new kt(1118481)},shininess:{value:30}}]),vertexShader:jt.meshphong_vert,fragmentShader:jt.meshphong_frag},standard:{uniforms:He([wt.common,wt.envmap,wt.aomap,wt.lightmap,wt.emissivemap,wt.bumpmap,wt.normalmap,wt.displacementmap,wt.roughnessmap,wt.metalnessmap,wt.fog,wt.lights,{emissive:{value:new kt(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:jt.meshphysical_vert,fragmentShader:jt.meshphysical_frag},toon:{uniforms:He([wt.common,wt.aomap,wt.lightmap,wt.emissivemap,wt.bumpmap,wt.normalmap,wt.displacementmap,wt.gradientmap,wt.fog,wt.lights,{emissive:{value:new kt(0)}}]),vertexShader:jt.meshtoon_vert,fragmentShader:jt.meshtoon_frag},matcap:{uniforms:He([wt.common,wt.bumpmap,wt.normalmap,wt.displacementmap,wt.fog,{matcap:{value:null}}]),vertexShader:jt.meshmatcap_vert,fragmentShader:jt.meshmatcap_frag},points:{uniforms:He([wt.points,wt.fog]),vertexShader:jt.points_vert,fragmentShader:jt.points_frag},dashed:{uniforms:He([wt.common,wt.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:jt.linedashed_vert,fragmentShader:jt.linedashed_frag},depth:{uniforms:He([wt.common,wt.displacementmap]),vertexShader:jt.depth_vert,fragmentShader:jt.depth_frag},normal:{uniforms:He([wt.common,wt.bumpmap,wt.normalmap,wt.displacementmap,{opacity:{value:1}}]),vertexShader:jt.meshnormal_vert,fragmentShader:jt.meshnormal_frag},sprite:{uniforms:He([wt.sprite,wt.fog]),vertexShader:jt.sprite_vert,fragmentShader:jt.sprite_frag},background:{uniforms:{uvTransform:{value:new Xt},t2D:{value:null},backgroundIntensity:{value:1}},vertexShader:jt.background_vert,fragmentShader:jt.background_frag},backgroundCube:{uniforms:{envMap:{value:null},flipEnvMap:{value:-1},backgroundBlurriness:{value:0},backgroundIntensity:{value:1},backgroundRotation:{value:new Xt}},vertexShader:jt.backgroundCube_vert,fragmentShader:jt.backgroundCube_frag},cube:{uniforms:{tCube:{value:null},tFlip:{value:-1},opacity:{value:1}},vertexShader:jt.cube_vert,fragmentShader:jt.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:jt.equirect_vert,fragmentShader:jt.equirect_frag},distanceRGBA:{uniforms:He([wt.common,wt.displacementmap,{referencePosition:{value:new I},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:jt.distanceRGBA_vert,fragmentShader:jt.distanceRGBA_frag},shadow:{uniforms:He([wt.lights,wt.fog,{color:{value:new kt(0)},opacity:{value:1}}]),vertexShader:jt.shadow_vert,fragmentShader:jt.shadow_frag}};Tn.physical={uniforms:He([Tn.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatMapTransform:{value:new Xt},clearcoatNormalMap:{value:null},clearcoatNormalMapTransform:{value:new Xt},clearcoatNormalScale:{value:new Mt(1,1)},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatRoughnessMapTransform:{value:new Xt},dispersion:{value:0},iridescence:{value:0},iridescenceMap:{value:null},iridescenceMapTransform:{value:new Xt},iridescenceIOR:{value:1.3},iridescenceThicknessMinimum:{value:100},iridescenceThicknessMaximum:{value:400},iridescenceThicknessMap:{value:null},iridescenceThicknessMapTransform:{value:new Xt},sheen:{value:0},sheenColor:{value:new kt(0)},sheenColorMap:{value:null},sheenColorMapTransform:{value:new Xt},sheenRoughness:{value:1},sheenRoughnessMap:{value:null},sheenRoughnessMapTransform:{value:new Xt},transmission:{value:0},transmissionMap:{value:null},transmissionMapTransform:{value:new Xt},transmissionSamplerSize:{value:new Mt},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},thicknessMapTransform:{value:new Xt},attenuationDistance:{value:0},attenuationColor:{value:new kt(0)},specularColor:{value:new kt(1,1,1)},specularColorMap:{value:null},specularColorMapTransform:{value:new Xt},specularIntensity:{value:1},specularIntensityMap:{value:null},specularIntensityMapTransform:{value:new Xt},anisotropyVector:{value:new Mt},anisotropyMap:{value:null},anisotropyMapTransform:{value:new Xt}}]),vertexShader:jt.meshphysical_vert,fragmentShader:jt.meshphysical_frag};const Zr={r:0,b:0,g:0},Li=new gn,nx=new ae;function ix(n,t,e,i,s,r,o){const a=new kt(0);let l=r===!0?0:1,c,u,h=null,d=0,p=null;function v(R){let w=R.isScene===!0?R.background:null;return w&&w.isTexture&&(w=(R.backgroundBlurriness>0?e:t).get(w)),w}function x(R){let w=!1;const M=v(R);M===null?f(a,l):M&&M.isColor&&(f(M,1),w=!0);const F=n.xr.getEnvironmentBlendMode();F==="additive"?i.buffers.color.setClear(0,0,0,1,o):F==="alpha-blend"&&i.buffers.color.setClear(0,0,0,0,o),(n.autoClear||w)&&(i.buffers.depth.setTest(!0),i.buffers.depth.setMask(!0),i.buffers.color.setMask(!0),n.clear(n.autoClearColor,n.autoClearDepth,n.autoClearStencil))}function m(R,w){const M=v(w);M&&(M.isCubeTexture||M.mapping===Go)?(u===void 0&&(u=new Rt(new me(1,1,1),new Si({name:"BackgroundCubeMaterial",uniforms:Ps(Tn.backgroundCube.uniforms),vertexShader:Tn.backgroundCube.vertexShader,fragmentShader:Tn.backgroundCube.fragmentShader,side:qe,depthTest:!1,depthWrite:!1,fog:!1})),u.geometry.deleteAttribute("normal"),u.geometry.deleteAttribute("uv"),u.onBeforeRender=function(F,D,L){this.matrixWorld.copyPosition(L.matrixWorld)},Object.defineProperty(u.material,"envMap",{get:function(){return this.uniforms.envMap.value}}),s.update(u)),Li.copy(w.backgroundRotation),Li.x*=-1,Li.y*=-1,Li.z*=-1,M.isCubeTexture&&M.isRenderTargetTexture===!1&&(Li.y*=-1,Li.z*=-1),u.material.uniforms.envMap.value=M,u.material.uniforms.flipEnvMap.value=M.isCubeTexture&&M.isRenderTargetTexture===!1?-1:1,u.material.uniforms.backgroundBlurriness.value=w.backgroundBlurriness,u.material.uniforms.backgroundIntensity.value=w.backgroundIntensity,u.material.uniforms.backgroundRotation.value.setFromMatrix4(nx.makeRotationFromEuler(Li)),u.material.toneMapped=Zt.getTransfer(M.colorSpace)!==se,(h!==M||d!==M.version||p!==n.toneMapping)&&(u.material.needsUpdate=!0,h=M,d=M.version,p=n.toneMapping),u.layers.enableAll(),R.unshift(u,u.geometry,u.material,0,0,null)):M&&M.isTexture&&(c===void 0&&(c=new Rt(new Us(2,2),new Si({name:"BackgroundMaterial",uniforms:Ps(Tn.background.uniforms),vertexShader:Tn.background.vertexShader,fragmentShader:Tn.background.fragmentShader,side:Mi,depthTest:!1,depthWrite:!1,fog:!1})),c.geometry.deleteAttribute("normal"),Object.defineProperty(c.material,"map",{get:function(){return this.uniforms.t2D.value}}),s.update(c)),c.material.uniforms.t2D.value=M,c.material.uniforms.backgroundIntensity.value=w.backgroundIntensity,c.material.toneMapped=Zt.getTransfer(M.colorSpace)!==se,M.matrixAutoUpdate===!0&&M.updateMatrix(),c.material.uniforms.uvTransform.value.copy(M.matrix),(h!==M||d!==M.version||p!==n.toneMapping)&&(c.material.needsUpdate=!0,h=M,d=M.version,p=n.toneMapping),c.layers.enableAll(),R.unshift(c,c.geometry,c.material,0,0,null))}function f(R,w){R.getRGB(Zr,cd(n)),i.buffers.color.setClear(Zr.r,Zr.g,Zr.b,w,o)}return{getClearColor:function(){return a},setClearColor:function(R,w=1){a.set(R),l=w,f(a,l)},getClearAlpha:function(){return l},setClearAlpha:function(R){l=R,f(a,l)},render:x,addToRenderList:m}}function sx(n,t){const e=n.getParameter(n.MAX_VERTEX_ATTRIBS),i={},s=d(null);let r=s,o=!1;function a(g,A,O,k,J){let st=!1;const Q=h(k,O,A);r!==Q&&(r=Q,c(r.object)),st=p(g,k,O,J),st&&v(g,k,O,J),J!==null&&t.update(J,n.ELEMENT_ARRAY_BUFFER),(st||o)&&(o=!1,M(g,A,O,k),J!==null&&n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,t.get(J).buffer))}function l(){return n.createVertexArray()}function c(g){return n.bindVertexArray(g)}function u(g){return n.deleteVertexArray(g)}function h(g,A,O){const k=O.wireframe===!0;let J=i[g.id];J===void 0&&(J={},i[g.id]=J);let st=J[A.id];st===void 0&&(st={},J[A.id]=st);let Q=st[k];return Q===void 0&&(Q=d(l()),st[k]=Q),Q}function d(g){const A=[],O=[],k=[];for(let J=0;J=0){const vt=J[G];let W=st[G];if(W===void 0&&(G==="instanceMatrix"&&g.instanceMatrix&&(W=g.instanceMatrix),G==="instanceColor"&&g.instanceColor&&(W=g.instanceColor)),vt===void 0||vt.attribute!==W||W&&vt.data!==W.data)return!0;Q++}return r.attributesNum!==Q||r.index!==k}function v(g,A,O,k){const J={},st=A.attributes;let Q=0;const V=O.getAttributes();for(const G in V)if(V[G].location>=0){let vt=st[G];vt===void 0&&(G==="instanceMatrix"&&g.instanceMatrix&&(vt=g.instanceMatrix),G==="instanceColor"&&g.instanceColor&&(vt=g.instanceColor));const W={};W.attribute=vt,vt&&vt.data&&(W.data=vt.data),J[G]=W,Q++}r.attributes=J,r.attributesNum=Q,r.index=k}function x(){const g=r.newAttributes;for(let A=0,O=g.length;A=0){let it=J[V];if(it===void 0&&(V==="instanceMatrix"&&g.instanceMatrix&&(it=g.instanceMatrix),V==="instanceColor"&&g.instanceColor&&(it=g.instanceColor)),it!==void 0){const vt=it.normalized,W=it.itemSize,rt=t.get(it);if(rt===void 0)continue;const ct=rt.buffer,$=rt.type,lt=rt.bytesPerElement,pt=$===n.INT||$===n.UNSIGNED_INT||it.gpuType===gc;if(it.isInterleavedBufferAttribute){const ut=it.data,et=ut.stride,ft=it.offset;if(ut.isInstancedInterleavedBuffer){for(let gt=0;gt0&&n.getShaderPrecisionFormat(n.FRAGMENT_SHADER,n.HIGH_FLOAT).precision>0)return"highp";L="mediump"}return L==="mediump"&&n.getShaderPrecisionFormat(n.VERTEX_SHADER,n.MEDIUM_FLOAT).precision>0&&n.getShaderPrecisionFormat(n.FRAGMENT_SHADER,n.MEDIUM_FLOAT).precision>0?"mediump":"lowp"}let c=e.precision!==void 0?e.precision:"highp";const u=l(c);u!==c&&(console.warn("THREE.WebGLRenderer:",c,"not supported, using",u,"instead."),c=u);const h=e.logarithmicDepthBuffer===!0,d=e.reverseDepthBuffer===!0&&t.has("EXT_clip_control"),p=n.getParameter(n.MAX_TEXTURE_IMAGE_UNITS),v=n.getParameter(n.MAX_VERTEX_TEXTURE_IMAGE_UNITS),x=n.getParameter(n.MAX_TEXTURE_SIZE),m=n.getParameter(n.MAX_CUBE_MAP_TEXTURE_SIZE),f=n.getParameter(n.MAX_VERTEX_ATTRIBS),R=n.getParameter(n.MAX_VERTEX_UNIFORM_VECTORS),w=n.getParameter(n.MAX_VARYING_VECTORS),M=n.getParameter(n.MAX_FRAGMENT_UNIFORM_VECTORS),F=v>0,D=n.getParameter(n.MAX_SAMPLES);return{isWebGL2:!0,getMaxAnisotropy:r,getMaxPrecision:l,textureFormatReadable:o,textureTypeReadable:a,precision:c,logarithmicDepthBuffer:h,reverseDepthBuffer:d,maxTextures:p,maxVertexTextures:v,maxTextureSize:x,maxCubemapSize:m,maxAttributes:f,maxVertexUniforms:R,maxVaryings:w,maxFragmentUniforms:M,vertexTextures:F,maxSamples:D}}function ax(n){const t=this;let e=null,i=0,s=!1,r=!1;const o=new fi,a=new Xt,l={value:null,needsUpdate:!1};this.uniform=l,this.numPlanes=0,this.numIntersection=0,this.init=function(h,d){const p=h.length!==0||d||i!==0||s;return s=d,i=h.length,p},this.beginShadows=function(){r=!0,u(null)},this.endShadows=function(){r=!1},this.setGlobalState=function(h,d){e=u(h,d,0)},this.setState=function(h,d,p){const v=h.clippingPlanes,x=h.clipIntersection,m=h.clipShadows,f=n.get(h);if(!s||v===null||v.length===0||r&&!m)r?u(null):c();else{const R=r?0:i,w=R*4;let M=f.clippingState||null;l.value=M,M=u(v,d,w,p);for(let F=0;F!==w;++F)M[F]=e[F];f.clippingState=M,this.numIntersection=x?this.numPlanes:0,this.numPlanes+=R}};function c(){l.value!==e&&(l.value=e,l.needsUpdate=i>0),t.numPlanes=i,t.numIntersection=0}function u(h,d,p,v){const x=h!==null?h.length:0;let m=null;if(x!==0){if(m=l.value,v!==!0||m===null){const f=p+x*4,R=d.matrixWorldInverse;a.getNormalMatrix(R),(m===null||m.length0){const c=new xg(l.height);return c.fromEquirectangularTexture(n,o),t.set(o,c),o.addEventListener("dispose",s),e(c.texture,o.mapping)}else return null}}return o}function s(o){const a=o.target;a.removeEventListener("dispose",s);const l=t.get(a);l!==void 0&&(t.delete(a),l.dispose())}function r(){t=new WeakMap}return{get:i,dispose:r}}class dd extends ud{constructor(t=-1,e=1,i=1,s=-1,r=.1,o=2e3){super(),this.isOrthographicCamera=!0,this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=t,this.right=e,this.top=i,this.bottom=s,this.near=r,this.far=o,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.left=t.left,this.right=t.right,this.top=t.top,this.bottom=t.bottom,this.near=t.near,this.far=t.far,this.zoom=t.zoom,this.view=t.view===null?null:Object.assign({},t.view),this}setViewOffset(t,e,i,s,r,o){this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=i,this.view.offsetY=s,this.view.width=r,this.view.height=o,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=(this.right-this.left)/(2*this.zoom),e=(this.top-this.bottom)/(2*this.zoom),i=(this.right+this.left)/2,s=(this.top+this.bottom)/2;let r=i-t,o=i+t,a=s+e,l=s-e;if(this.view!==null&&this.view.enabled){const c=(this.right-this.left)/this.view.fullWidth/this.zoom,u=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=c*this.view.offsetX,o=r+c*this.view.width,a-=u*this.view.offsetY,l=a-u*this.view.height}this.projectionMatrix.makeOrthographic(r,o,a,l,this.near,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.zoom=this.zoom,e.object.left=this.left,e.object.right=this.right,e.object.top=this.top,e.object.bottom=this.bottom,e.object.near=this.near,e.object.far=this.far,this.view!==null&&(e.object.view=Object.assign({},this.view)),e}}const ds=4,Wu=[.125,.215,.35,.446,.526,.582],Bi=20,Pa=new dd,Xu=new kt;let La=null,Da=0,Ia=0,Ua=!1;const Ni=(1+Math.sqrt(5))/2,us=1/Ni,Yu=[new I(-Ni,us,0),new I(Ni,us,0),new I(-us,0,Ni),new I(us,0,Ni),new I(0,Ni,-us),new I(0,Ni,us),new I(-1,1,-1),new I(1,1,-1),new I(-1,1,1),new I(1,1,1)];class qu{constructor(t){this._renderer=t,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._lodPlanes=[],this._sizeLods=[],this._sigmas=[],this._blurMaterial=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._compileMaterial(this._blurMaterial)}fromScene(t,e=0,i=.1,s=100){La=this._renderer.getRenderTarget(),Da=this._renderer.getActiveCubeFace(),Ia=this._renderer.getActiveMipmapLevel(),Ua=this._renderer.xr.enabled,this._renderer.xr.enabled=!1,this._setSize(256);const r=this._allocateTargets();return r.depthBuffer=!0,this._sceneToCubeUV(t,i,s,r),e>0&&this._blur(r,0,0,e),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(t,e=null){return this._fromTexture(t,e)}fromCubemap(t,e=null){return this._fromTexture(t,e)}compileCubemapShader(){this._cubemapMaterial===null&&(this._cubemapMaterial=Ku(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){this._equirectMaterial===null&&(this._equirectMaterial=Zu(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),this._cubemapMaterial!==null&&this._cubemapMaterial.dispose(),this._equirectMaterial!==null&&this._equirectMaterial.dispose()}_setSize(t){this._lodMax=Math.floor(Math.log2(t)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){this._blurMaterial!==null&&this._blurMaterial.dispose(),this._pingPongRenderTarget!==null&&this._pingPongRenderTarget.dispose();for(let t=0;t2?w:0,w,w),u.setRenderTarget(s),x&&u.render(v,a),u.render(t,a)}v.geometry.dispose(),v.material.dispose(),u.toneMapping=d,u.autoClear=h,t.background=m}_textureToCubeUV(t,e){const i=this._renderer,s=t.mapping===ws||t.mapping===As;s?(this._cubemapMaterial===null&&(this._cubemapMaterial=Ku()),this._cubemapMaterial.uniforms.flipEnvMap.value=t.isRenderTargetTexture===!1?-1:1):this._equirectMaterial===null&&(this._equirectMaterial=Zu());const r=s?this._cubemapMaterial:this._equirectMaterial,o=new Rt(this._lodPlanes[0],r),a=r.uniforms;a.envMap.value=t;const l=this._cubeSize;Kr(e,0,0,3*l,2*l),i.setRenderTarget(e),i.render(o,Pa)}_applyPMREM(t){const e=this._renderer,i=e.autoClear;e.autoClear=!1;const s=this._lodPlanes.length;for(let r=1;rBi&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${m} samples when the maximum is set to ${Bi}`);const f=[];let R=0;for(let L=0;Lw-ds?s-w+ds:0),D=4*(this._cubeSize-M);Kr(e,F,D,3*M,2*M),l.setRenderTarget(e),l.render(h,Pa)}}function cx(n){const t=[],e=[],i=[];let s=n;const r=n-ds+1+Wu.length;for(let o=0;on-ds?l=Wu[o-n+ds-1]:o===0&&(l=0),i.push(l);const c=1/(a-2),u=-c,h=1+c,d=[u,u,h,u,h,h,u,u,h,h,u,h],p=6,v=6,x=3,m=2,f=1,R=new Float32Array(x*v*p),w=new Float32Array(m*v*p),M=new Float32Array(f*v*p);for(let D=0;D2?0:-1,_=[L,b,0,L+2/3,b,0,L+2/3,b+1,0,L,b,0,L+2/3,b+1,0,L,b+1,0];R.set(_,x*v*D),w.set(d,m*v*D);const g=[D,D,D,D,D,D];M.set(g,f*v*D)}const F=new Be;F.setAttribute("position",new Cn(R,x)),F.setAttribute("uv",new Cn(w,m)),F.setAttribute("faceIndex",new Cn(M,f)),t.push(F),s>ds&&s--}return{lodPlanes:t,sizeLods:e,sigmas:i}}function ju(n,t,e){const i=new Xi(n,t,e);return i.texture.mapping=Go,i.texture.name="PMREM.cubeUv",i.scissorTest=!0,i}function Kr(n,t,e,i,s){n.viewport.set(t,e,i,s),n.scissor.set(t,e,i,s)}function ux(n,t,e){const i=new Float32Array(Bi),s=new I(0,1,0);return new Si({name:"SphericalGaussianBlur",defines:{n:Bi,CUBEUV_TEXEL_WIDTH:1/t,CUBEUV_TEXEL_HEIGHT:1/e,CUBEUV_MAX_MIP:`${n}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:i},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:s}},vertexShader:Tc(),fragmentShader:` - - precision mediump float; - precision mediump int; - - varying vec3 vOutputDirection; - - uniform sampler2D envMap; - uniform int samples; - uniform float weights[ n ]; - uniform bool latitudinal; - uniform float dTheta; - uniform float mipInt; - uniform vec3 poleAxis; - - #define ENVMAP_TYPE_CUBE_UV - #include - - vec3 getSample( float theta, vec3 axis ) { - - float cosTheta = cos( theta ); - // Rodrigues' axis-angle rotation - vec3 sampleDirection = vOutputDirection * cosTheta - + cross( axis, vOutputDirection ) * sin( theta ) - + axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta ); - - return bilinearCubeUV( envMap, sampleDirection, mipInt ); - - } - - void main() { - - vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection ); - - if ( all( equal( axis, vec3( 0.0 ) ) ) ) { - - axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x ); - - } - - axis = normalize( axis ); - - gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 ); - gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis ); - - for ( int i = 1; i < n; i++ ) { - - if ( i >= samples ) { - - break; - - } - - float theta = dTheta * float( i ); - gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis ); - gl_FragColor.rgb += weights[ i ] * getSample( theta, axis ); - - } - - } - `,blending:_i,depthTest:!1,depthWrite:!1})}function Zu(){return new Si({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:Tc(),fragmentShader:` - - precision mediump float; - precision mediump int; - - varying vec3 vOutputDirection; - - uniform sampler2D envMap; - - #include - - void main() { - - vec3 outputDirection = normalize( vOutputDirection ); - vec2 uv = equirectUv( outputDirection ); - - gl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 ); - - } - `,blending:_i,depthTest:!1,depthWrite:!1})}function Ku(){return new Si({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:Tc(),fragmentShader:` - - precision mediump float; - precision mediump int; - - uniform float flipEnvMap; - - varying vec3 vOutputDirection; - - uniform samplerCube envMap; - - void main() { - - gl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) ); - - } - `,blending:_i,depthTest:!1,depthWrite:!1})}function Tc(){return` - - precision mediump float; - precision mediump int; - - attribute float faceIndex; - - varying vec3 vOutputDirection; - - // RH coordinate system; PMREM face-indexing convention - vec3 getDirection( vec2 uv, float face ) { - - uv = 2.0 * uv - 1.0; - - vec3 direction = vec3( uv, 1.0 ); - - if ( face == 0.0 ) { - - direction = direction.zyx; // ( 1, v, u ) pos x - - } else if ( face == 1.0 ) { - - direction = direction.xzy; - direction.xz *= -1.0; // ( -u, 1, -v ) pos y - - } else if ( face == 2.0 ) { - - direction.x *= -1.0; // ( -u, v, 1 ) pos z - - } else if ( face == 3.0 ) { - - direction = direction.zyx; - direction.xz *= -1.0; // ( -1, v, -u ) neg x - - } else if ( face == 4.0 ) { - - direction = direction.xzy; - direction.xy *= -1.0; // ( -u, -1, v ) neg y - - } else if ( face == 5.0 ) { - - direction.z *= -1.0; // ( u, v, -1 ) neg z - - } - - return direction; - - } - - void main() { - - vOutputDirection = getDirection( uv, faceIndex ); - gl_Position = vec4( position, 1.0 ); - - } - `}function hx(n){let t=new WeakMap,e=null;function i(a){if(a&&a.isTexture){const l=a.mapping,c=l===fl||l===dl,u=l===ws||l===As;if(c||u){let h=t.get(a);const d=h!==void 0?h.texture.pmremVersion:0;if(a.isRenderTargetTexture&&a.pmremVersion!==d)return e===null&&(e=new qu(n)),h=c?e.fromEquirectangular(a,h):e.fromCubemap(a,h),h.texture.pmremVersion=a.pmremVersion,t.set(a,h),h.texture;if(h!==void 0)return h.texture;{const p=a.image;return c&&p&&p.height>0||u&&p&&s(p)?(e===null&&(e=new qu(n)),h=c?e.fromEquirectangular(a):e.fromCubemap(a),h.texture.pmremVersion=a.pmremVersion,t.set(a,h),a.addEventListener("dispose",r),h.texture):null}}}return a}function s(a){let l=0;const c=6;for(let u=0;ut.maxTextureSize&&(D=Math.ceil(F/t.maxTextureSize),F=t.maxTextureSize);const L=new Float32Array(F*D*4*h),b=new rd(L,F,D,h);b.type=Wn,b.needsUpdate=!0;const _=M*4;for(let A=0;A0)return n;const s=t*e;let r=Ju[s];if(r===void 0&&(r=new Float32Array(s),Ju[s]=r),t!==0){i.toArray(r,0);for(let o=1,a=0;o!==t;++o)a+=e,n[o].toArray(r,a)}return r}function Te(n,t){if(n.length!==t.length)return!1;for(let e=0,i=n.length;e":" "} ${a}: ${e[o]}`)}return i.join(` -`)}const rh=new Xt;function hy(n){Zt._getMatrix(rh,Zt.workingColorSpace,n);const t=`mat3( ${rh.elements.map(e=>e.toFixed(4))} )`;switch(Zt.getTransfer(n)){case Wo:return[t,"LinearTransferOETF"];case se:return[t,"sRGBTransferOETF"];default:return console.warn("THREE.WebGLProgram: Unsupported color space: ",n),[t,"LinearTransferOETF"]}}function oh(n,t,e){const i=n.getShaderParameter(t,n.COMPILE_STATUS),s=n.getShaderInfoLog(t).trim();if(i&&s==="")return"";const r=/ERROR: 0:(\d+)/.exec(s);if(r){const o=parseInt(r[1]);return e.toUpperCase()+` - -`+s+` - -`+uy(n.getShaderSource(t),o)}else return s}function fy(n,t){const e=hy(t);return[`vec4 ${n}( vec4 value ) {`,` return ${e[1]}( vec4( value.rgb * ${e[0]}, value.a ) );`,"}"].join(` -`)}function dy(n,t){let e;switch(t){case C_:e="Linear";break;case P_:e="Reinhard";break;case L_:e="Cineon";break;case D_:e="ACESFilmic";break;case U_:e="AgX";break;case N_:e="Neutral";break;case I_:e="Custom";break;default:console.warn("THREE.WebGLProgram: Unsupported toneMapping:",t),e="Linear"}return"vec3 "+n+"( vec3 color ) { return "+e+"ToneMapping( color ); }"}const $r=new I;function py(){Zt.getLuminanceCoefficients($r);const n=$r.x.toFixed(4),t=$r.y.toFixed(4),e=$r.z.toFixed(4);return["float luminance( const in vec3 rgb ) {",` const vec3 weights = vec3( ${n}, ${t}, ${e} );`," return dot( weights, rgb );","}"].join(` -`)}function my(n){return[n.extensionClipCullDistance?"#extension GL_ANGLE_clip_cull_distance : require":"",n.extensionMultiDraw?"#extension GL_ANGLE_multi_draw : require":""].filter($s).join(` -`)}function _y(n){const t=[];for(const e in n){const i=n[e];i!==!1&&t.push("#define "+e+" "+i)}return t.join(` -`)}function gy(n,t){const e={},i=n.getProgramParameter(t,n.ACTIVE_ATTRIBUTES);for(let s=0;s/gm;function Gl(n){return n.replace(vy,yy)}const xy=new Map;function yy(n,t){let e=jt[t];if(e===void 0){const i=xy.get(t);if(i!==void 0)e=jt[i],console.warn('THREE.WebGLRenderer: Shader chunk "%s" has been deprecated. Use "%s" instead.',t,i);else throw new Error("Can not resolve #include <"+t+">")}return Gl(e)}const My=/#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g;function ch(n){return n.replace(My,Sy)}function Sy(n,t,e,i){let s="";for(let r=parseInt(t);r0&&(m+=` -`),f=["#define SHADER_TYPE "+e.shaderType,"#define SHADER_NAME "+e.shaderName,v].filter($s).join(` -`),f.length>0&&(f+=` -`)):(m=[uh(e),"#define SHADER_TYPE "+e.shaderType,"#define SHADER_NAME "+e.shaderName,v,e.extensionClipCullDistance?"#define USE_CLIP_DISTANCE":"",e.batching?"#define USE_BATCHING":"",e.batchingColor?"#define USE_BATCHING_COLOR":"",e.instancing?"#define USE_INSTANCING":"",e.instancingColor?"#define USE_INSTANCING_COLOR":"",e.instancingMorph?"#define USE_INSTANCING_MORPH":"",e.useFog&&e.fog?"#define USE_FOG":"",e.useFog&&e.fogExp2?"#define FOG_EXP2":"",e.map?"#define USE_MAP":"",e.envMap?"#define USE_ENVMAP":"",e.envMap?"#define "+u:"",e.lightMap?"#define USE_LIGHTMAP":"",e.aoMap?"#define USE_AOMAP":"",e.bumpMap?"#define USE_BUMPMAP":"",e.normalMap?"#define USE_NORMALMAP":"",e.normalMapObjectSpace?"#define USE_NORMALMAP_OBJECTSPACE":"",e.normalMapTangentSpace?"#define USE_NORMALMAP_TANGENTSPACE":"",e.displacementMap?"#define USE_DISPLACEMENTMAP":"",e.emissiveMap?"#define USE_EMISSIVEMAP":"",e.anisotropy?"#define USE_ANISOTROPY":"",e.anisotropyMap?"#define USE_ANISOTROPYMAP":"",e.clearcoatMap?"#define USE_CLEARCOATMAP":"",e.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",e.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",e.iridescenceMap?"#define USE_IRIDESCENCEMAP":"",e.iridescenceThicknessMap?"#define USE_IRIDESCENCE_THICKNESSMAP":"",e.specularMap?"#define USE_SPECULARMAP":"",e.specularColorMap?"#define USE_SPECULAR_COLORMAP":"",e.specularIntensityMap?"#define USE_SPECULAR_INTENSITYMAP":"",e.roughnessMap?"#define USE_ROUGHNESSMAP":"",e.metalnessMap?"#define USE_METALNESSMAP":"",e.alphaMap?"#define USE_ALPHAMAP":"",e.alphaHash?"#define USE_ALPHAHASH":"",e.transmission?"#define USE_TRANSMISSION":"",e.transmissionMap?"#define USE_TRANSMISSIONMAP":"",e.thicknessMap?"#define USE_THICKNESSMAP":"",e.sheenColorMap?"#define USE_SHEEN_COLORMAP":"",e.sheenRoughnessMap?"#define USE_SHEEN_ROUGHNESSMAP":"",e.mapUv?"#define MAP_UV "+e.mapUv:"",e.alphaMapUv?"#define ALPHAMAP_UV "+e.alphaMapUv:"",e.lightMapUv?"#define LIGHTMAP_UV "+e.lightMapUv:"",e.aoMapUv?"#define AOMAP_UV "+e.aoMapUv:"",e.emissiveMapUv?"#define EMISSIVEMAP_UV "+e.emissiveMapUv:"",e.bumpMapUv?"#define BUMPMAP_UV "+e.bumpMapUv:"",e.normalMapUv?"#define NORMALMAP_UV "+e.normalMapUv:"",e.displacementMapUv?"#define DISPLACEMENTMAP_UV "+e.displacementMapUv:"",e.metalnessMapUv?"#define METALNESSMAP_UV "+e.metalnessMapUv:"",e.roughnessMapUv?"#define ROUGHNESSMAP_UV "+e.roughnessMapUv:"",e.anisotropyMapUv?"#define ANISOTROPYMAP_UV "+e.anisotropyMapUv:"",e.clearcoatMapUv?"#define CLEARCOATMAP_UV "+e.clearcoatMapUv:"",e.clearcoatNormalMapUv?"#define CLEARCOAT_NORMALMAP_UV "+e.clearcoatNormalMapUv:"",e.clearcoatRoughnessMapUv?"#define CLEARCOAT_ROUGHNESSMAP_UV "+e.clearcoatRoughnessMapUv:"",e.iridescenceMapUv?"#define IRIDESCENCEMAP_UV "+e.iridescenceMapUv:"",e.iridescenceThicknessMapUv?"#define IRIDESCENCE_THICKNESSMAP_UV "+e.iridescenceThicknessMapUv:"",e.sheenColorMapUv?"#define SHEEN_COLORMAP_UV "+e.sheenColorMapUv:"",e.sheenRoughnessMapUv?"#define SHEEN_ROUGHNESSMAP_UV "+e.sheenRoughnessMapUv:"",e.specularMapUv?"#define SPECULARMAP_UV "+e.specularMapUv:"",e.specularColorMapUv?"#define SPECULAR_COLORMAP_UV "+e.specularColorMapUv:"",e.specularIntensityMapUv?"#define SPECULAR_INTENSITYMAP_UV "+e.specularIntensityMapUv:"",e.transmissionMapUv?"#define TRANSMISSIONMAP_UV "+e.transmissionMapUv:"",e.thicknessMapUv?"#define THICKNESSMAP_UV "+e.thicknessMapUv:"",e.vertexTangents&&e.flatShading===!1?"#define USE_TANGENT":"",e.vertexColors?"#define USE_COLOR":"",e.vertexAlphas?"#define USE_COLOR_ALPHA":"",e.vertexUv1s?"#define USE_UV1":"",e.vertexUv2s?"#define USE_UV2":"",e.vertexUv3s?"#define USE_UV3":"",e.pointsUvs?"#define USE_POINTS_UV":"",e.flatShading?"#define FLAT_SHADED":"",e.skinning?"#define USE_SKINNING":"",e.morphTargets?"#define USE_MORPHTARGETS":"",e.morphNormals&&e.flatShading===!1?"#define USE_MORPHNORMALS":"",e.morphColors?"#define USE_MORPHCOLORS":"",e.morphTargetsCount>0?"#define MORPHTARGETS_TEXTURE_STRIDE "+e.morphTextureStride:"",e.morphTargetsCount>0?"#define MORPHTARGETS_COUNT "+e.morphTargetsCount:"",e.doubleSided?"#define DOUBLE_SIDED":"",e.flipSided?"#define FLIP_SIDED":"",e.shadowMapEnabled?"#define USE_SHADOWMAP":"",e.shadowMapEnabled?"#define "+l:"",e.sizeAttenuation?"#define USE_SIZEATTENUATION":"",e.numLightProbes>0?"#define USE_LIGHT_PROBES":"",e.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",e.reverseDepthBuffer?"#define USE_REVERSEDEPTHBUF":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;","#ifdef USE_INSTANCING"," attribute mat4 instanceMatrix;","#endif","#ifdef USE_INSTANCING_COLOR"," attribute vec3 instanceColor;","#endif","#ifdef USE_INSTANCING_MORPH"," uniform sampler2D morphTexture;","#endif","attribute vec3 position;","attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_UV1"," attribute vec2 uv1;","#endif","#ifdef USE_UV2"," attribute vec2 uv2;","#endif","#ifdef USE_UV3"," attribute vec2 uv3;","#endif","#ifdef USE_TANGENT"," attribute vec4 tangent;","#endif","#if defined( USE_COLOR_ALPHA )"," attribute vec4 color;","#elif defined( USE_COLOR )"," attribute vec3 color;","#endif","#ifdef USE_SKINNING"," attribute vec4 skinIndex;"," attribute vec4 skinWeight;","#endif",` -`].filter($s).join(` -`),f=[uh(e),"#define SHADER_TYPE "+e.shaderType,"#define SHADER_NAME "+e.shaderName,v,e.useFog&&e.fog?"#define USE_FOG":"",e.useFog&&e.fogExp2?"#define FOG_EXP2":"",e.alphaToCoverage?"#define ALPHA_TO_COVERAGE":"",e.map?"#define USE_MAP":"",e.matcap?"#define USE_MATCAP":"",e.envMap?"#define USE_ENVMAP":"",e.envMap?"#define "+c:"",e.envMap?"#define "+u:"",e.envMap?"#define "+h:"",d?"#define CUBEUV_TEXEL_WIDTH "+d.texelWidth:"",d?"#define CUBEUV_TEXEL_HEIGHT "+d.texelHeight:"",d?"#define CUBEUV_MAX_MIP "+d.maxMip+".0":"",e.lightMap?"#define USE_LIGHTMAP":"",e.aoMap?"#define USE_AOMAP":"",e.bumpMap?"#define USE_BUMPMAP":"",e.normalMap?"#define USE_NORMALMAP":"",e.normalMapObjectSpace?"#define USE_NORMALMAP_OBJECTSPACE":"",e.normalMapTangentSpace?"#define USE_NORMALMAP_TANGENTSPACE":"",e.emissiveMap?"#define USE_EMISSIVEMAP":"",e.anisotropy?"#define USE_ANISOTROPY":"",e.anisotropyMap?"#define USE_ANISOTROPYMAP":"",e.clearcoat?"#define USE_CLEARCOAT":"",e.clearcoatMap?"#define USE_CLEARCOATMAP":"",e.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",e.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",e.dispersion?"#define USE_DISPERSION":"",e.iridescence?"#define USE_IRIDESCENCE":"",e.iridescenceMap?"#define USE_IRIDESCENCEMAP":"",e.iridescenceThicknessMap?"#define USE_IRIDESCENCE_THICKNESSMAP":"",e.specularMap?"#define USE_SPECULARMAP":"",e.specularColorMap?"#define USE_SPECULAR_COLORMAP":"",e.specularIntensityMap?"#define USE_SPECULAR_INTENSITYMAP":"",e.roughnessMap?"#define USE_ROUGHNESSMAP":"",e.metalnessMap?"#define USE_METALNESSMAP":"",e.alphaMap?"#define USE_ALPHAMAP":"",e.alphaTest?"#define USE_ALPHATEST":"",e.alphaHash?"#define USE_ALPHAHASH":"",e.sheen?"#define USE_SHEEN":"",e.sheenColorMap?"#define USE_SHEEN_COLORMAP":"",e.sheenRoughnessMap?"#define USE_SHEEN_ROUGHNESSMAP":"",e.transmission?"#define USE_TRANSMISSION":"",e.transmissionMap?"#define USE_TRANSMISSIONMAP":"",e.thicknessMap?"#define USE_THICKNESSMAP":"",e.vertexTangents&&e.flatShading===!1?"#define USE_TANGENT":"",e.vertexColors||e.instancingColor||e.batchingColor?"#define USE_COLOR":"",e.vertexAlphas?"#define USE_COLOR_ALPHA":"",e.vertexUv1s?"#define USE_UV1":"",e.vertexUv2s?"#define USE_UV2":"",e.vertexUv3s?"#define USE_UV3":"",e.pointsUvs?"#define USE_POINTS_UV":"",e.gradientMap?"#define USE_GRADIENTMAP":"",e.flatShading?"#define FLAT_SHADED":"",e.doubleSided?"#define DOUBLE_SIDED":"",e.flipSided?"#define FLIP_SIDED":"",e.shadowMapEnabled?"#define USE_SHADOWMAP":"",e.shadowMapEnabled?"#define "+l:"",e.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",e.numLightProbes>0?"#define USE_LIGHT_PROBES":"",e.decodeVideoTexture?"#define DECODE_VIDEO_TEXTURE":"",e.decodeVideoTextureEmissive?"#define DECODE_VIDEO_TEXTURE_EMISSIVE":"",e.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",e.reverseDepthBuffer?"#define USE_REVERSEDEPTHBUF":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;",e.toneMapping!==gi?"#define TONE_MAPPING":"",e.toneMapping!==gi?jt.tonemapping_pars_fragment:"",e.toneMapping!==gi?dy("toneMapping",e.toneMapping):"",e.dithering?"#define DITHERING":"",e.opaque?"#define OPAQUE":"",jt.colorspace_pars_fragment,fy("linearToOutputTexel",e.outputColorSpace),py(),e.useDepthPacking?"#define DEPTH_PACKING "+e.depthPacking:"",` -`].filter($s).join(` -`)),o=Gl(o),o=ah(o,e),o=lh(o,e),a=Gl(a),a=ah(a,e),a=lh(a,e),o=ch(o),a=ch(a),e.isRawShaderMaterial!==!0&&(R=`#version 300 es -`,m=[p,"#define attribute in","#define varying out","#define texture2D texture"].join(` -`)+` -`+m,f=["#define varying in",e.glslVersion===Eu?"":"layout(location = 0) out highp vec4 pc_fragColor;",e.glslVersion===Eu?"":"#define gl_FragColor pc_fragColor","#define gl_FragDepthEXT gl_FragDepth","#define texture2D texture","#define textureCube texture","#define texture2DProj textureProj","#define texture2DLodEXT textureLod","#define texture2DProjLodEXT textureProjLod","#define textureCubeLodEXT textureLod","#define texture2DGradEXT textureGrad","#define texture2DProjGradEXT textureProjGrad","#define textureCubeGradEXT textureGrad"].join(` -`)+` -`+f);const w=R+m+o,M=R+f+a,F=sh(s,s.VERTEX_SHADER,w),D=sh(s,s.FRAGMENT_SHADER,M);s.attachShader(x,F),s.attachShader(x,D),e.index0AttributeName!==void 0?s.bindAttribLocation(x,0,e.index0AttributeName):e.morphTargets===!0&&s.bindAttribLocation(x,0,"position"),s.linkProgram(x);function L(A){if(n.debug.checkShaderErrors){const O=s.getProgramInfoLog(x).trim(),k=s.getShaderInfoLog(F).trim(),J=s.getShaderInfoLog(D).trim();let st=!0,Q=!0;if(s.getProgramParameter(x,s.LINK_STATUS)===!1)if(st=!1,typeof n.debug.onShaderError=="function")n.debug.onShaderError(s,x,F,D);else{const V=oh(s,F,"vertex"),G=oh(s,D,"fragment");console.error("THREE.WebGLProgram: Shader Error "+s.getError()+" - VALIDATE_STATUS "+s.getProgramParameter(x,s.VALIDATE_STATUS)+` - -Material Name: `+A.name+` -Material Type: `+A.type+` - -Program Info Log: `+O+` -`+V+` -`+G)}else O!==""?console.warn("THREE.WebGLProgram: Program Info Log:",O):(k===""||J==="")&&(Q=!1);Q&&(A.diagnostics={runnable:st,programLog:O,vertexShader:{log:k,prefix:m},fragmentShader:{log:J,prefix:f}})}s.deleteShader(F),s.deleteShader(D),b=new vo(s,x),_=gy(s,x)}let b;this.getUniforms=function(){return b===void 0&&L(this),b};let _;this.getAttributes=function(){return _===void 0&&L(this),_};let g=e.rendererExtensionParallelShaderCompile===!1;return this.isReady=function(){return g===!1&&(g=s.getProgramParameter(x,ly)),g},this.destroy=function(){i.releaseStatesOfProgram(this),s.deleteProgram(x),this.program=void 0},this.type=e.shaderType,this.name=e.shaderName,this.id=cy++,this.cacheKey=t,this.usedTimes=1,this.program=x,this.vertexShader=F,this.fragmentShader=D,this}let Cy=0;class Py{constructor(){this.shaderCache=new Map,this.materialCache=new Map}update(t){const e=t.vertexShader,i=t.fragmentShader,s=this._getShaderStage(e),r=this._getShaderStage(i),o=this._getShaderCacheForMaterial(t);return o.has(s)===!1&&(o.add(s),s.usedTimes++),o.has(r)===!1&&(o.add(r),r.usedTimes++),this}remove(t){const e=this.materialCache.get(t);for(const i of e)i.usedTimes--,i.usedTimes===0&&this.shaderCache.delete(i.code);return this.materialCache.delete(t),this}getVertexShaderID(t){return this._getShaderStage(t.vertexShader).id}getFragmentShaderID(t){return this._getShaderStage(t.fragmentShader).id}dispose(){this.shaderCache.clear(),this.materialCache.clear()}_getShaderCacheForMaterial(t){const e=this.materialCache;let i=e.get(t);return i===void 0&&(i=new Set,e.set(t,i)),i}_getShaderStage(t){const e=this.shaderCache;let i=e.get(t);return i===void 0&&(i=new Ly(t),e.set(t,i)),i}}class Ly{constructor(t){this.id=Cy++,this.code=t,this.usedTimes=0}}function Dy(n,t,e,i,s,r,o){const a=new Ec,l=new Py,c=new Set,u=[],h=s.logarithmicDepthBuffer,d=s.vertexTextures;let p=s.precision;const v={MeshDepthMaterial:"depth",MeshDistanceMaterial:"distanceRGBA",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshToonMaterial:"toon",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",MeshMatcapMaterial:"matcap",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points",ShadowMaterial:"shadow",SpriteMaterial:"sprite"};function x(_){return c.add(_),_===0?"uv":`uv${_}`}function m(_,g,A,O,k){const J=O.fog,st=k.geometry,Q=_.isMeshStandardMaterial?O.environment:null,V=(_.isMeshStandardMaterial?e:t).get(_.envMap||Q),G=V&&V.mapping===Go?V.image.height:null,it=v[_.type];_.precision!==null&&(p=s.getMaxPrecision(_.precision),p!==_.precision&&console.warn("THREE.WebGLProgram.getParameters:",_.precision,"not supported, using",p,"instead."));const vt=st.morphAttributes.position||st.morphAttributes.normal||st.morphAttributes.color,W=vt!==void 0?vt.length:0;let rt=0;st.morphAttributes.position!==void 0&&(rt=1),st.morphAttributes.normal!==void 0&&(rt=2),st.morphAttributes.color!==void 0&&(rt=3);let ct,$,lt,pt;if(it){const ne=Tn[it];ct=ne.vertexShader,$=ne.fragmentShader}else ct=_.vertexShader,$=_.fragmentShader,l.update(_),lt=l.getVertexShaderID(_),pt=l.getFragmentShaderID(_);const ut=n.getRenderTarget(),et=n.state.buffers.depth.getReversed(),ft=k.isInstancedMesh===!0,gt=k.isBatchedMesh===!0,yt=!!_.map,T=!!_.matcap,C=!!V,S=!!_.aoMap,H=!!_.lightMap,U=!!_.bumpMap,z=!!_.normalMap,B=!!_.displacementMap,tt=!!_.emissiveMap,j=!!_.metalnessMap,E=!!_.roughnessMap,y=_.anisotropy>0,N=_.clearcoat>0,X=_.dispersion>0,nt=_.iridescence>0,K=_.sheen>0,xt=_.transmission>0,dt=y&&!!_.anisotropyMap,St=N&&!!_.clearcoatMap,Ft=N&&!!_.clearcoatNormalMap,mt=N&&!!_.clearcoatRoughnessMap,Et=nt&&!!_.iridescenceMap,Dt=nt&&!!_.iridescenceThicknessMap,Bt=K&&!!_.sheenColorMap,Tt=K&&!!_.sheenRoughnessMap,zt=!!_.specularMap,Vt=!!_.specularColorMap,ee=!!_.specularIntensityMap,Y=xt&&!!_.transmissionMap,At=xt&&!!_.thicknessMap,ht=!!_.gradientMap,_t=!!_.alphaMap,Lt=_.alphaTest>0,Ct=!!_.alphaHash,Gt=!!_.extensions;let ve=gi;_.toneMapped&&(ut===null||ut.isXRRenderTarget===!0)&&(ve=n.toneMapping);const Pe={shaderID:it,shaderType:_.type,shaderName:_.name,vertexShader:ct,fragmentShader:$,defines:_.defines,customVertexShaderID:lt,customFragmentShaderID:pt,isRawShaderMaterial:_.isRawShaderMaterial===!0,glslVersion:_.glslVersion,precision:p,batching:gt,batchingColor:gt&&k._colorsTexture!==null,instancing:ft,instancingColor:ft&&k.instanceColor!==null,instancingMorph:ft&&k.morphTexture!==null,supportsVertexTextures:d,outputColorSpace:ut===null?n.outputColorSpace:ut.isXRRenderTarget===!0?ut.texture.colorSpace:Ls,alphaToCoverage:!!_.alphaToCoverage,map:yt,matcap:T,envMap:C,envMapMode:C&&V.mapping,envMapCubeUVHeight:G,aoMap:S,lightMap:H,bumpMap:U,normalMap:z,displacementMap:d&&B,emissiveMap:tt,normalMapObjectSpace:z&&_.normalMapType===z_,normalMapTangentSpace:z&&_.normalMapType===ed,metalnessMap:j,roughnessMap:E,anisotropy:y,anisotropyMap:dt,clearcoat:N,clearcoatMap:St,clearcoatNormalMap:Ft,clearcoatRoughnessMap:mt,dispersion:X,iridescence:nt,iridescenceMap:Et,iridescenceThicknessMap:Dt,sheen:K,sheenColorMap:Bt,sheenRoughnessMap:Tt,specularMap:zt,specularColorMap:Vt,specularIntensityMap:ee,transmission:xt,transmissionMap:Y,thicknessMap:At,gradientMap:ht,opaque:_.transparent===!1&&_.blending===Ms&&_.alphaToCoverage===!1,alphaMap:_t,alphaTest:Lt,alphaHash:Ct,combine:_.combine,mapUv:yt&&x(_.map.channel),aoMapUv:S&&x(_.aoMap.channel),lightMapUv:H&&x(_.lightMap.channel),bumpMapUv:U&&x(_.bumpMap.channel),normalMapUv:z&&x(_.normalMap.channel),displacementMapUv:B&&x(_.displacementMap.channel),emissiveMapUv:tt&&x(_.emissiveMap.channel),metalnessMapUv:j&&x(_.metalnessMap.channel),roughnessMapUv:E&&x(_.roughnessMap.channel),anisotropyMapUv:dt&&x(_.anisotropyMap.channel),clearcoatMapUv:St&&x(_.clearcoatMap.channel),clearcoatNormalMapUv:Ft&&x(_.clearcoatNormalMap.channel),clearcoatRoughnessMapUv:mt&&x(_.clearcoatRoughnessMap.channel),iridescenceMapUv:Et&&x(_.iridescenceMap.channel),iridescenceThicknessMapUv:Dt&&x(_.iridescenceThicknessMap.channel),sheenColorMapUv:Bt&&x(_.sheenColorMap.channel),sheenRoughnessMapUv:Tt&&x(_.sheenRoughnessMap.channel),specularMapUv:zt&&x(_.specularMap.channel),specularColorMapUv:Vt&&x(_.specularColorMap.channel),specularIntensityMapUv:ee&&x(_.specularIntensityMap.channel),transmissionMapUv:Y&&x(_.transmissionMap.channel),thicknessMapUv:At&&x(_.thicknessMap.channel),alphaMapUv:_t&&x(_.alphaMap.channel),vertexTangents:!!st.attributes.tangent&&(z||y),vertexColors:_.vertexColors,vertexAlphas:_.vertexColors===!0&&!!st.attributes.color&&st.attributes.color.itemSize===4,pointsUvs:k.isPoints===!0&&!!st.attributes.uv&&(yt||_t),fog:!!J,useFog:_.fog===!0,fogExp2:!!J&&J.isFogExp2,flatShading:_.flatShading===!0,sizeAttenuation:_.sizeAttenuation===!0,logarithmicDepthBuffer:h,reverseDepthBuffer:et,skinning:k.isSkinnedMesh===!0,morphTargets:st.morphAttributes.position!==void 0,morphNormals:st.morphAttributes.normal!==void 0,morphColors:st.morphAttributes.color!==void 0,morphTargetsCount:W,morphTextureStride:rt,numDirLights:g.directional.length,numPointLights:g.point.length,numSpotLights:g.spot.length,numSpotLightMaps:g.spotLightMap.length,numRectAreaLights:g.rectArea.length,numHemiLights:g.hemi.length,numDirLightShadows:g.directionalShadowMap.length,numPointLightShadows:g.pointShadowMap.length,numSpotLightShadows:g.spotShadowMap.length,numSpotLightShadowsWithMaps:g.numSpotLightShadowsWithMaps,numLightProbes:g.numLightProbes,numClippingPlanes:o.numPlanes,numClipIntersection:o.numIntersection,dithering:_.dithering,shadowMapEnabled:n.shadowMap.enabled&&A.length>0,shadowMapType:n.shadowMap.type,toneMapping:ve,decodeVideoTexture:yt&&_.map.isVideoTexture===!0&&Zt.getTransfer(_.map.colorSpace)===se,decodeVideoTextureEmissive:tt&&_.emissiveMap.isVideoTexture===!0&&Zt.getTransfer(_.emissiveMap.colorSpace)===se,premultipliedAlpha:_.premultipliedAlpha,doubleSided:_.side===rn,flipSided:_.side===qe,useDepthPacking:_.depthPacking>=0,depthPacking:_.depthPacking||0,index0AttributeName:_.index0AttributeName,extensionClipCullDistance:Gt&&_.extensions.clipCullDistance===!0&&i.has("WEBGL_clip_cull_distance"),extensionMultiDraw:(Gt&&_.extensions.multiDraw===!0||gt)&&i.has("WEBGL_multi_draw"),rendererExtensionParallelShaderCompile:i.has("KHR_parallel_shader_compile"),customProgramCacheKey:_.customProgramCacheKey()};return Pe.vertexUv1s=c.has(1),Pe.vertexUv2s=c.has(2),Pe.vertexUv3s=c.has(3),c.clear(),Pe}function f(_){const g=[];if(_.shaderID?g.push(_.shaderID):(g.push(_.customVertexShaderID),g.push(_.customFragmentShaderID)),_.defines!==void 0)for(const A in _.defines)g.push(A),g.push(_.defines[A]);return _.isRawShaderMaterial===!1&&(R(g,_),w(g,_),g.push(n.outputColorSpace)),g.push(_.customProgramCacheKey),g.join()}function R(_,g){_.push(g.precision),_.push(g.outputColorSpace),_.push(g.envMapMode),_.push(g.envMapCubeUVHeight),_.push(g.mapUv),_.push(g.alphaMapUv),_.push(g.lightMapUv),_.push(g.aoMapUv),_.push(g.bumpMapUv),_.push(g.normalMapUv),_.push(g.displacementMapUv),_.push(g.emissiveMapUv),_.push(g.metalnessMapUv),_.push(g.roughnessMapUv),_.push(g.anisotropyMapUv),_.push(g.clearcoatMapUv),_.push(g.clearcoatNormalMapUv),_.push(g.clearcoatRoughnessMapUv),_.push(g.iridescenceMapUv),_.push(g.iridescenceThicknessMapUv),_.push(g.sheenColorMapUv),_.push(g.sheenRoughnessMapUv),_.push(g.specularMapUv),_.push(g.specularColorMapUv),_.push(g.specularIntensityMapUv),_.push(g.transmissionMapUv),_.push(g.thicknessMapUv),_.push(g.combine),_.push(g.fogExp2),_.push(g.sizeAttenuation),_.push(g.morphTargetsCount),_.push(g.morphAttributeCount),_.push(g.numDirLights),_.push(g.numPointLights),_.push(g.numSpotLights),_.push(g.numSpotLightMaps),_.push(g.numHemiLights),_.push(g.numRectAreaLights),_.push(g.numDirLightShadows),_.push(g.numPointLightShadows),_.push(g.numSpotLightShadows),_.push(g.numSpotLightShadowsWithMaps),_.push(g.numLightProbes),_.push(g.shadowMapType),_.push(g.toneMapping),_.push(g.numClippingPlanes),_.push(g.numClipIntersection),_.push(g.depthPacking)}function w(_,g){a.disableAll(),g.supportsVertexTextures&&a.enable(0),g.instancing&&a.enable(1),g.instancingColor&&a.enable(2),g.instancingMorph&&a.enable(3),g.matcap&&a.enable(4),g.envMap&&a.enable(5),g.normalMapObjectSpace&&a.enable(6),g.normalMapTangentSpace&&a.enable(7),g.clearcoat&&a.enable(8),g.iridescence&&a.enable(9),g.alphaTest&&a.enable(10),g.vertexColors&&a.enable(11),g.vertexAlphas&&a.enable(12),g.vertexUv1s&&a.enable(13),g.vertexUv2s&&a.enable(14),g.vertexUv3s&&a.enable(15),g.vertexTangents&&a.enable(16),g.anisotropy&&a.enable(17),g.alphaHash&&a.enable(18),g.batching&&a.enable(19),g.dispersion&&a.enable(20),g.batchingColor&&a.enable(21),_.push(a.mask),a.disableAll(),g.fog&&a.enable(0),g.useFog&&a.enable(1),g.flatShading&&a.enable(2),g.logarithmicDepthBuffer&&a.enable(3),g.reverseDepthBuffer&&a.enable(4),g.skinning&&a.enable(5),g.morphTargets&&a.enable(6),g.morphNormals&&a.enable(7),g.morphColors&&a.enable(8),g.premultipliedAlpha&&a.enable(9),g.shadowMapEnabled&&a.enable(10),g.doubleSided&&a.enable(11),g.flipSided&&a.enable(12),g.useDepthPacking&&a.enable(13),g.dithering&&a.enable(14),g.transmission&&a.enable(15),g.sheen&&a.enable(16),g.opaque&&a.enable(17),g.pointsUvs&&a.enable(18),g.decodeVideoTexture&&a.enable(19),g.decodeVideoTextureEmissive&&a.enable(20),g.alphaToCoverage&&a.enable(21),_.push(a.mask)}function M(_){const g=v[_.type];let A;if(g){const O=Tn[g];A=mg.clone(O.uniforms)}else A=_.uniforms;return A}function F(_,g){let A;for(let O=0,k=u.length;O0?i.push(f):p.transparent===!0?s.push(f):e.push(f)}function l(h,d,p,v,x,m){const f=o(h,d,p,v,x,m);p.transmission>0?i.unshift(f):p.transparent===!0?s.unshift(f):e.unshift(f)}function c(h,d){e.length>1&&e.sort(h||Uy),i.length>1&&i.sort(d||hh),s.length>1&&s.sort(d||hh)}function u(){for(let h=t,d=n.length;h=r.length?(o=new fh,r.push(o)):o=r[s],o}function e(){n=new WeakMap}return{get:t,dispose:e}}function Oy(){const n={};return{get:function(t){if(n[t.id]!==void 0)return n[t.id];let e;switch(t.type){case"DirectionalLight":e={direction:new I,color:new kt};break;case"SpotLight":e={position:new I,direction:new I,color:new kt,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":e={position:new I,color:new kt,distance:0,decay:0};break;case"HemisphereLight":e={direction:new I,skyColor:new kt,groundColor:new kt};break;case"RectAreaLight":e={color:new kt,position:new I,halfWidth:new I,halfHeight:new I};break}return n[t.id]=e,e}}}function Fy(){const n={};return{get:function(t){if(n[t.id]!==void 0)return n[t.id];let e;switch(t.type){case"DirectionalLight":e={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Mt};break;case"SpotLight":e={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Mt};break;case"PointLight":e={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Mt,shadowCameraNear:1,shadowCameraFar:1e3};break}return n[t.id]=e,e}}}let By=0;function zy(n,t){return(t.castShadow?2:0)-(n.castShadow?2:0)+(t.map?1:0)-(n.map?1:0)}function Hy(n){const t=new Oy,e=Fy(),i={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1,numSpotMaps:-1,numLightProbes:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotLightMap:[],spotShadow:[],spotShadowMap:[],spotLightMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],numSpotLightShadowsWithMaps:0,numLightProbes:0};for(let c=0;c<9;c++)i.probe.push(new I);const s=new I,r=new ae,o=new ae;function a(c){let u=0,h=0,d=0;for(let _=0;_<9;_++)i.probe[_].set(0,0,0);let p=0,v=0,x=0,m=0,f=0,R=0,w=0,M=0,F=0,D=0,L=0;c.sort(zy);for(let _=0,g=c.length;_0&&(n.has("OES_texture_float_linear")===!0?(i.rectAreaLTC1=wt.LTC_FLOAT_1,i.rectAreaLTC2=wt.LTC_FLOAT_2):(i.rectAreaLTC1=wt.LTC_HALF_1,i.rectAreaLTC2=wt.LTC_HALF_2)),i.ambient[0]=u,i.ambient[1]=h,i.ambient[2]=d;const b=i.hash;(b.directionalLength!==p||b.pointLength!==v||b.spotLength!==x||b.rectAreaLength!==m||b.hemiLength!==f||b.numDirectionalShadows!==R||b.numPointShadows!==w||b.numSpotShadows!==M||b.numSpotMaps!==F||b.numLightProbes!==L)&&(i.directional.length=p,i.spot.length=x,i.rectArea.length=m,i.point.length=v,i.hemi.length=f,i.directionalShadow.length=R,i.directionalShadowMap.length=R,i.pointShadow.length=w,i.pointShadowMap.length=w,i.spotShadow.length=M,i.spotShadowMap.length=M,i.directionalShadowMatrix.length=R,i.pointShadowMatrix.length=w,i.spotLightMatrix.length=M+F-D,i.spotLightMap.length=F,i.numSpotLightShadowsWithMaps=D,i.numLightProbes=L,b.directionalLength=p,b.pointLength=v,b.spotLength=x,b.rectAreaLength=m,b.hemiLength=f,b.numDirectionalShadows=R,b.numPointShadows=w,b.numSpotShadows=M,b.numSpotMaps=F,b.numLightProbes=L,i.version=By++)}function l(c,u){let h=0,d=0,p=0,v=0,x=0;const m=u.matrixWorldInverse;for(let f=0,R=c.length;f=o.length?(a=new dh(n),o.push(a)):a=o[r],a}function i(){t=new WeakMap}return{get:e,dispose:i}}class Vy extends Is{static get type(){return"MeshDepthMaterial"}constructor(t){super(),this.isMeshDepthMaterial=!0,this.depthPacking=F_,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.setValues(t)}copy(t){return super.copy(t),this.depthPacking=t.depthPacking,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this}}class Gy extends Is{static get type(){return"MeshDistanceMaterial"}constructor(t){super(),this.isMeshDistanceMaterial=!0,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.setValues(t)}copy(t){return super.copy(t),this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this}}const Wy=`void main() { - gl_Position = vec4( position, 1.0 ); -}`,Xy=`uniform sampler2D shadow_pass; -uniform vec2 resolution; -uniform float radius; -#include -void main() { - const float samples = float( VSM_SAMPLES ); - float mean = 0.0; - float squared_mean = 0.0; - float uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 ); - float uvStart = samples <= 1.0 ? 0.0 : - 1.0; - for ( float i = 0.0; i < samples; i ++ ) { - float uvOffset = uvStart + i * uvStride; - #ifdef HORIZONTAL_PASS - vec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) ); - mean += distribution.x; - squared_mean += distribution.y * distribution.y + distribution.x * distribution.x; - #else - float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) ); - mean += depth; - squared_mean += depth * depth; - #endif - } - mean = mean / samples; - squared_mean = squared_mean / samples; - float std_dev = sqrt( squared_mean - mean * mean ); - gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) ); -}`;function Yy(n,t,e){let i=new bc;const s=new Mt,r=new Mt,o=new xe,a=new Vy({depthPacking:B_}),l=new Gy,c={},u=e.maxTextureSize,h={[Mi]:qe,[qe]:Mi,[rn]:rn},d=new Si({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new Mt},radius:{value:4}},vertexShader:Wy,fragmentShader:Xy}),p=d.clone();p.defines.HORIZONTAL_PASS=1;const v=new Be;v.setAttribute("position",new Cn(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const x=new Rt(v,d),m=this;this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=Gf;let f=this.type;this.render=function(D,L,b){if(m.enabled===!1||m.autoUpdate===!1&&m.needsUpdate===!1||D.length===0)return;const _=n.getRenderTarget(),g=n.getActiveCubeFace(),A=n.getActiveMipmapLevel(),O=n.state;O.setBlending(_i),O.buffers.color.setClear(1,1,1,1),O.buffers.depth.setTest(!0),O.setScissorTest(!1);const k=f!==Hn&&this.type===Hn,J=f===Hn&&this.type!==Hn;for(let st=0,Q=D.length;stu||s.y>u)&&(s.x>u&&(r.x=Math.floor(u/it.x),s.x=r.x*it.x,G.mapSize.x=r.x),s.y>u&&(r.y=Math.floor(u/it.y),s.y=r.y*it.y,G.mapSize.y=r.y)),G.map===null||k===!0||J===!0){const W=this.type!==Hn?{minFilter:_n,magFilter:_n}:{};G.map!==null&&G.map.dispose(),G.map=new Xi(s.x,s.y,W),G.map.texture.name=V.name+".shadowMap",G.camera.updateProjectionMatrix()}n.setRenderTarget(G.map),n.clear();const vt=G.getViewportCount();for(let W=0;W0||L.map&&L.alphaTest>0){const O=g.uuid,k=L.uuid;let J=c[O];J===void 0&&(J={},c[O]=J);let st=J[k];st===void 0&&(st=g.clone(),J[k]=st,L.addEventListener("dispose",F)),g=st}if(g.visible=L.visible,g.wireframe=L.wireframe,_===Hn?g.side=L.shadowSide!==null?L.shadowSide:L.side:g.side=L.shadowSide!==null?L.shadowSide:h[L.side],g.alphaMap=L.alphaMap,g.alphaTest=L.alphaTest,g.map=L.map,g.clipShadows=L.clipShadows,g.clippingPlanes=L.clippingPlanes,g.clipIntersection=L.clipIntersection,g.displacementMap=L.displacementMap,g.displacementScale=L.displacementScale,g.displacementBias=L.displacementBias,g.wireframeLinewidth=L.wireframeLinewidth,g.linewidth=L.linewidth,b.isPointLight===!0&&g.isMeshDistanceMaterial===!0){const O=n.properties.get(g);O.light=b}return g}function M(D,L,b,_,g){if(D.visible===!1)return;if(D.layers.test(L.layers)&&(D.isMesh||D.isLine||D.isPoints)&&(D.castShadow||D.receiveShadow&&g===Hn)&&(!D.frustumCulled||i.intersectsObject(D))){D.modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,D.matrixWorld);const k=t.update(D),J=D.material;if(Array.isArray(J)){const st=k.groups;for(let Q=0,V=st.length;Q=1):G.indexOf("OpenGL ES")!==-1&&(V=parseFloat(/^OpenGL ES (\d)/.exec(G)[1]),Q=V>=2);let it=null,vt={};const W=n.getParameter(n.SCISSOR_BOX),rt=n.getParameter(n.VIEWPORT),ct=new xe().fromArray(W),$=new xe().fromArray(rt);function lt(Y,At,ht,_t){const Lt=new Uint8Array(4),Ct=n.createTexture();n.bindTexture(Y,Ct),n.texParameteri(Y,n.TEXTURE_MIN_FILTER,n.NEAREST),n.texParameteri(Y,n.TEXTURE_MAG_FILTER,n.NEAREST);for(let Gt=0;Gt"u"?!1:/OculusBrowser/g.test(navigator.userAgent),c=new Mt,u=new WeakMap;let h;const d=new WeakMap;let p=!1;try{p=typeof OffscreenCanvas<"u"&&new OffscreenCanvas(1,1).getContext("2d")!==null}catch{}function v(E,y){return p?new OffscreenCanvas(E,y):Ro("canvas")}function x(E,y,N){let X=1;const nt=j(E);if((nt.width>N||nt.height>N)&&(X=N/Math.max(nt.width,nt.height)),X<1)if(typeof HTMLImageElement<"u"&&E instanceof HTMLImageElement||typeof HTMLCanvasElement<"u"&&E instanceof HTMLCanvasElement||typeof ImageBitmap<"u"&&E instanceof ImageBitmap||typeof VideoFrame<"u"&&E instanceof VideoFrame){const K=Math.floor(X*nt.width),xt=Math.floor(X*nt.height);h===void 0&&(h=v(K,xt));const dt=y?v(K,xt):h;return dt.width=K,dt.height=xt,dt.getContext("2d").drawImage(E,0,0,K,xt),console.warn("THREE.WebGLRenderer: Texture has been resized from ("+nt.width+"x"+nt.height+") to ("+K+"x"+xt+")."),dt}else return"data"in E&&console.warn("THREE.WebGLRenderer: Image in DataTexture is too big ("+nt.width+"x"+nt.height+")."),E;return E}function m(E){return E.generateMipmaps}function f(E){n.generateMipmap(E)}function R(E){return E.isWebGLCubeRenderTarget?n.TEXTURE_CUBE_MAP:E.isWebGL3DRenderTarget?n.TEXTURE_3D:E.isWebGLArrayRenderTarget||E.isCompressedArrayTexture?n.TEXTURE_2D_ARRAY:n.TEXTURE_2D}function w(E,y,N,X,nt=!1){if(E!==null){if(n[E]!==void 0)return n[E];console.warn("THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format '"+E+"'")}let K=y;if(y===n.RED&&(N===n.FLOAT&&(K=n.R32F),N===n.HALF_FLOAT&&(K=n.R16F),N===n.UNSIGNED_BYTE&&(K=n.R8)),y===n.RED_INTEGER&&(N===n.UNSIGNED_BYTE&&(K=n.R8UI),N===n.UNSIGNED_SHORT&&(K=n.R16UI),N===n.UNSIGNED_INT&&(K=n.R32UI),N===n.BYTE&&(K=n.R8I),N===n.SHORT&&(K=n.R16I),N===n.INT&&(K=n.R32I)),y===n.RG&&(N===n.FLOAT&&(K=n.RG32F),N===n.HALF_FLOAT&&(K=n.RG16F),N===n.UNSIGNED_BYTE&&(K=n.RG8)),y===n.RG_INTEGER&&(N===n.UNSIGNED_BYTE&&(K=n.RG8UI),N===n.UNSIGNED_SHORT&&(K=n.RG16UI),N===n.UNSIGNED_INT&&(K=n.RG32UI),N===n.BYTE&&(K=n.RG8I),N===n.SHORT&&(K=n.RG16I),N===n.INT&&(K=n.RG32I)),y===n.RGB_INTEGER&&(N===n.UNSIGNED_BYTE&&(K=n.RGB8UI),N===n.UNSIGNED_SHORT&&(K=n.RGB16UI),N===n.UNSIGNED_INT&&(K=n.RGB32UI),N===n.BYTE&&(K=n.RGB8I),N===n.SHORT&&(K=n.RGB16I),N===n.INT&&(K=n.RGB32I)),y===n.RGBA_INTEGER&&(N===n.UNSIGNED_BYTE&&(K=n.RGBA8UI),N===n.UNSIGNED_SHORT&&(K=n.RGBA16UI),N===n.UNSIGNED_INT&&(K=n.RGBA32UI),N===n.BYTE&&(K=n.RGBA8I),N===n.SHORT&&(K=n.RGBA16I),N===n.INT&&(K=n.RGBA32I)),y===n.RGB&&N===n.UNSIGNED_INT_5_9_9_9_REV&&(K=n.RGB9_E5),y===n.RGBA){const xt=nt?Wo:Zt.getTransfer(X);N===n.FLOAT&&(K=n.RGBA32F),N===n.HALF_FLOAT&&(K=n.RGBA16F),N===n.UNSIGNED_BYTE&&(K=xt===se?n.SRGB8_ALPHA8:n.RGBA8),N===n.UNSIGNED_SHORT_4_4_4_4&&(K=n.RGBA4),N===n.UNSIGNED_SHORT_5_5_5_1&&(K=n.RGB5_A1)}return(K===n.R16F||K===n.R32F||K===n.RG16F||K===n.RG32F||K===n.RGBA16F||K===n.RGBA32F)&&t.get("EXT_color_buffer_float"),K}function M(E,y){let N;return E?y===null||y===Wi||y===Rs?N=n.DEPTH24_STENCIL8:y===Wn?N=n.DEPTH32F_STENCIL8:y===_r&&(N=n.DEPTH24_STENCIL8,console.warn("DepthTexture: 16 bit depth attachment is not supported with stencil. Using 24-bit attachment.")):y===null||y===Wi||y===Rs?N=n.DEPTH_COMPONENT24:y===Wn?N=n.DEPTH_COMPONENT32F:y===_r&&(N=n.DEPTH_COMPONENT16),N}function F(E,y){return m(E)===!0||E.isFramebufferTexture&&E.minFilter!==_n&&E.minFilter!==An?Math.log2(Math.max(y.width,y.height))+1:E.mipmaps!==void 0&&E.mipmaps.length>0?E.mipmaps.length:E.isCompressedTexture&&Array.isArray(E.image)?y.mipmaps.length:1}function D(E){const y=E.target;y.removeEventListener("dispose",D),b(y),y.isVideoTexture&&u.delete(y)}function L(E){const y=E.target;y.removeEventListener("dispose",L),g(y)}function b(E){const y=i.get(E);if(y.__webglInit===void 0)return;const N=E.source,X=d.get(N);if(X){const nt=X[y.__cacheKey];nt.usedTimes--,nt.usedTimes===0&&_(E),Object.keys(X).length===0&&d.delete(N)}i.remove(E)}function _(E){const y=i.get(E);n.deleteTexture(y.__webglTexture);const N=E.source,X=d.get(N);delete X[y.__cacheKey],o.memory.textures--}function g(E){const y=i.get(E);if(E.depthTexture&&(E.depthTexture.dispose(),i.remove(E.depthTexture)),E.isWebGLCubeRenderTarget)for(let X=0;X<6;X++){if(Array.isArray(y.__webglFramebuffer[X]))for(let nt=0;nt=s.maxTextures&&console.warn("THREE.WebGLTextures: Trying to use "+E+" texture units while this GPU supports only "+s.maxTextures),A+=1,E}function J(E){const y=[];return y.push(E.wrapS),y.push(E.wrapT),y.push(E.wrapR||0),y.push(E.magFilter),y.push(E.minFilter),y.push(E.anisotropy),y.push(E.internalFormat),y.push(E.format),y.push(E.type),y.push(E.generateMipmaps),y.push(E.premultiplyAlpha),y.push(E.flipY),y.push(E.unpackAlignment),y.push(E.colorSpace),y.join()}function st(E,y){const N=i.get(E);if(E.isVideoTexture&&B(E),E.isRenderTargetTexture===!1&&E.version>0&&N.__version!==E.version){const X=E.image;if(X===null)console.warn("THREE.WebGLRenderer: Texture marked for update but no image data found.");else if(X.complete===!1)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete");else{$(N,E,y);return}}e.bindTexture(n.TEXTURE_2D,N.__webglTexture,n.TEXTURE0+y)}function Q(E,y){const N=i.get(E);if(E.version>0&&N.__version!==E.version){$(N,E,y);return}e.bindTexture(n.TEXTURE_2D_ARRAY,N.__webglTexture,n.TEXTURE0+y)}function V(E,y){const N=i.get(E);if(E.version>0&&N.__version!==E.version){$(N,E,y);return}e.bindTexture(n.TEXTURE_3D,N.__webglTexture,n.TEXTURE0+y)}function G(E,y){const N=i.get(E);if(E.version>0&&N.__version!==E.version){lt(N,E,y);return}e.bindTexture(n.TEXTURE_CUBE_MAP,N.__webglTexture,n.TEXTURE0+y)}const it={[pl]:n.REPEAT,[ki]:n.CLAMP_TO_EDGE,[ml]:n.MIRRORED_REPEAT},vt={[_n]:n.NEAREST,[O_]:n.NEAREST_MIPMAP_NEAREST,[Lr]:n.NEAREST_MIPMAP_LINEAR,[An]:n.LINEAR,[la]:n.LINEAR_MIPMAP_NEAREST,[Vi]:n.LINEAR_MIPMAP_LINEAR},W={[H_]:n.NEVER,[Y_]:n.ALWAYS,[k_]:n.LESS,[nd]:n.LEQUAL,[V_]:n.EQUAL,[X_]:n.GEQUAL,[G_]:n.GREATER,[W_]:n.NOTEQUAL};function rt(E,y){if(y.type===Wn&&t.has("OES_texture_float_linear")===!1&&(y.magFilter===An||y.magFilter===la||y.magFilter===Lr||y.magFilter===Vi||y.minFilter===An||y.minFilter===la||y.minFilter===Lr||y.minFilter===Vi)&&console.warn("THREE.WebGLRenderer: Unable to use linear filtering with floating point textures. OES_texture_float_linear not supported on this device."),n.texParameteri(E,n.TEXTURE_WRAP_S,it[y.wrapS]),n.texParameteri(E,n.TEXTURE_WRAP_T,it[y.wrapT]),(E===n.TEXTURE_3D||E===n.TEXTURE_2D_ARRAY)&&n.texParameteri(E,n.TEXTURE_WRAP_R,it[y.wrapR]),n.texParameteri(E,n.TEXTURE_MAG_FILTER,vt[y.magFilter]),n.texParameteri(E,n.TEXTURE_MIN_FILTER,vt[y.minFilter]),y.compareFunction&&(n.texParameteri(E,n.TEXTURE_COMPARE_MODE,n.COMPARE_REF_TO_TEXTURE),n.texParameteri(E,n.TEXTURE_COMPARE_FUNC,W[y.compareFunction])),t.has("EXT_texture_filter_anisotropic")===!0){if(y.magFilter===_n||y.minFilter!==Lr&&y.minFilter!==Vi||y.type===Wn&&t.has("OES_texture_float_linear")===!1)return;if(y.anisotropy>1||i.get(y).__currentAnisotropy){const N=t.get("EXT_texture_filter_anisotropic");n.texParameterf(E,N.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(y.anisotropy,s.getMaxAnisotropy())),i.get(y).__currentAnisotropy=y.anisotropy}}}function ct(E,y){let N=!1;E.__webglInit===void 0&&(E.__webglInit=!0,y.addEventListener("dispose",D));const X=y.source;let nt=d.get(X);nt===void 0&&(nt={},d.set(X,nt));const K=J(y);if(K!==E.__cacheKey){nt[K]===void 0&&(nt[K]={texture:n.createTexture(),usedTimes:0},o.memory.textures++,N=!0),nt[K].usedTimes++;const xt=nt[E.__cacheKey];xt!==void 0&&(nt[E.__cacheKey].usedTimes--,xt.usedTimes===0&&_(y)),E.__cacheKey=K,E.__webglTexture=nt[K].texture}return N}function $(E,y,N){let X=n.TEXTURE_2D;(y.isDataArrayTexture||y.isCompressedArrayTexture)&&(X=n.TEXTURE_2D_ARRAY),y.isData3DTexture&&(X=n.TEXTURE_3D);const nt=ct(E,y),K=y.source;e.bindTexture(X,E.__webglTexture,n.TEXTURE0+N);const xt=i.get(K);if(K.version!==xt.__version||nt===!0){e.activeTexture(n.TEXTURE0+N);const dt=Zt.getPrimaries(Zt.workingColorSpace),St=y.colorSpace===pi?null:Zt.getPrimaries(y.colorSpace),Ft=y.colorSpace===pi||dt===St?n.NONE:n.BROWSER_DEFAULT_WEBGL;n.pixelStorei(n.UNPACK_FLIP_Y_WEBGL,y.flipY),n.pixelStorei(n.UNPACK_PREMULTIPLY_ALPHA_WEBGL,y.premultiplyAlpha),n.pixelStorei(n.UNPACK_ALIGNMENT,y.unpackAlignment),n.pixelStorei(n.UNPACK_COLORSPACE_CONVERSION_WEBGL,Ft);let mt=x(y.image,!1,s.maxTextureSize);mt=tt(y,mt);const Et=r.convert(y.format,y.colorSpace),Dt=r.convert(y.type);let Bt=w(y.internalFormat,Et,Dt,y.colorSpace,y.isVideoTexture);rt(X,y);let Tt;const zt=y.mipmaps,Vt=y.isVideoTexture!==!0,ee=xt.__version===void 0||nt===!0,Y=K.dataReady,At=F(y,mt);if(y.isDepthTexture)Bt=M(y.format===Cs,y.type),ee&&(Vt?e.texStorage2D(n.TEXTURE_2D,1,Bt,mt.width,mt.height):e.texImage2D(n.TEXTURE_2D,0,Bt,mt.width,mt.height,0,Et,Dt,null));else if(y.isDataTexture)if(zt.length>0){Vt&&ee&&e.texStorage2D(n.TEXTURE_2D,At,Bt,zt[0].width,zt[0].height);for(let ht=0,_t=zt.length;ht<_t;ht++)Tt=zt[ht],Vt?Y&&e.texSubImage2D(n.TEXTURE_2D,ht,0,0,Tt.width,Tt.height,Et,Dt,Tt.data):e.texImage2D(n.TEXTURE_2D,ht,Bt,Tt.width,Tt.height,0,Et,Dt,Tt.data);y.generateMipmaps=!1}else Vt?(ee&&e.texStorage2D(n.TEXTURE_2D,At,Bt,mt.width,mt.height),Y&&e.texSubImage2D(n.TEXTURE_2D,0,0,0,mt.width,mt.height,Et,Dt,mt.data)):e.texImage2D(n.TEXTURE_2D,0,Bt,mt.width,mt.height,0,Et,Dt,mt.data);else if(y.isCompressedTexture)if(y.isCompressedArrayTexture){Vt&&ee&&e.texStorage3D(n.TEXTURE_2D_ARRAY,At,Bt,zt[0].width,zt[0].height,mt.depth);for(let ht=0,_t=zt.length;ht<_t;ht++)if(Tt=zt[ht],y.format!==dn)if(Et!==null)if(Vt){if(Y)if(y.layerUpdates.size>0){const Lt=ph(Tt.width,Tt.height,y.format,y.type);for(const Ct of y.layerUpdates){const Gt=Tt.data.subarray(Ct*Lt/Tt.data.BYTES_PER_ELEMENT,(Ct+1)*Lt/Tt.data.BYTES_PER_ELEMENT);e.compressedTexSubImage3D(n.TEXTURE_2D_ARRAY,ht,0,0,Ct,Tt.width,Tt.height,1,Et,Gt)}y.clearLayerUpdates()}else e.compressedTexSubImage3D(n.TEXTURE_2D_ARRAY,ht,0,0,0,Tt.width,Tt.height,mt.depth,Et,Tt.data)}else e.compressedTexImage3D(n.TEXTURE_2D_ARRAY,ht,Bt,Tt.width,Tt.height,mt.depth,0,Tt.data,0,0);else console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()");else Vt?Y&&e.texSubImage3D(n.TEXTURE_2D_ARRAY,ht,0,0,0,Tt.width,Tt.height,mt.depth,Et,Dt,Tt.data):e.texImage3D(n.TEXTURE_2D_ARRAY,ht,Bt,Tt.width,Tt.height,mt.depth,0,Et,Dt,Tt.data)}else{Vt&&ee&&e.texStorage2D(n.TEXTURE_2D,At,Bt,zt[0].width,zt[0].height);for(let ht=0,_t=zt.length;ht<_t;ht++)Tt=zt[ht],y.format!==dn?Et!==null?Vt?Y&&e.compressedTexSubImage2D(n.TEXTURE_2D,ht,0,0,Tt.width,Tt.height,Et,Tt.data):e.compressedTexImage2D(n.TEXTURE_2D,ht,Bt,Tt.width,Tt.height,0,Tt.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):Vt?Y&&e.texSubImage2D(n.TEXTURE_2D,ht,0,0,Tt.width,Tt.height,Et,Dt,Tt.data):e.texImage2D(n.TEXTURE_2D,ht,Bt,Tt.width,Tt.height,0,Et,Dt,Tt.data)}else if(y.isDataArrayTexture)if(Vt){if(ee&&e.texStorage3D(n.TEXTURE_2D_ARRAY,At,Bt,mt.width,mt.height,mt.depth),Y)if(y.layerUpdates.size>0){const ht=ph(mt.width,mt.height,y.format,y.type);for(const _t of y.layerUpdates){const Lt=mt.data.subarray(_t*ht/mt.data.BYTES_PER_ELEMENT,(_t+1)*ht/mt.data.BYTES_PER_ELEMENT);e.texSubImage3D(n.TEXTURE_2D_ARRAY,0,0,0,_t,mt.width,mt.height,1,Et,Dt,Lt)}y.clearLayerUpdates()}else e.texSubImage3D(n.TEXTURE_2D_ARRAY,0,0,0,0,mt.width,mt.height,mt.depth,Et,Dt,mt.data)}else e.texImage3D(n.TEXTURE_2D_ARRAY,0,Bt,mt.width,mt.height,mt.depth,0,Et,Dt,mt.data);else if(y.isData3DTexture)Vt?(ee&&e.texStorage3D(n.TEXTURE_3D,At,Bt,mt.width,mt.height,mt.depth),Y&&e.texSubImage3D(n.TEXTURE_3D,0,0,0,0,mt.width,mt.height,mt.depth,Et,Dt,mt.data)):e.texImage3D(n.TEXTURE_3D,0,Bt,mt.width,mt.height,mt.depth,0,Et,Dt,mt.data);else if(y.isFramebufferTexture){if(ee)if(Vt)e.texStorage2D(n.TEXTURE_2D,At,Bt,mt.width,mt.height);else{let ht=mt.width,_t=mt.height;for(let Lt=0;Lt>=1,_t>>=1}}else if(zt.length>0){if(Vt&&ee){const ht=j(zt[0]);e.texStorage2D(n.TEXTURE_2D,At,Bt,ht.width,ht.height)}for(let ht=0,_t=zt.length;ht<_t;ht++)Tt=zt[ht],Vt?Y&&e.texSubImage2D(n.TEXTURE_2D,ht,0,0,Et,Dt,Tt):e.texImage2D(n.TEXTURE_2D,ht,Bt,Et,Dt,Tt);y.generateMipmaps=!1}else if(Vt){if(ee){const ht=j(mt);e.texStorage2D(n.TEXTURE_2D,At,Bt,ht.width,ht.height)}Y&&e.texSubImage2D(n.TEXTURE_2D,0,0,0,Et,Dt,mt)}else e.texImage2D(n.TEXTURE_2D,0,Bt,Et,Dt,mt);m(y)&&f(X),xt.__version=K.version,y.onUpdate&&y.onUpdate(y)}E.__version=y.version}function lt(E,y,N){if(y.image.length!==6)return;const X=ct(E,y),nt=y.source;e.bindTexture(n.TEXTURE_CUBE_MAP,E.__webglTexture,n.TEXTURE0+N);const K=i.get(nt);if(nt.version!==K.__version||X===!0){e.activeTexture(n.TEXTURE0+N);const xt=Zt.getPrimaries(Zt.workingColorSpace),dt=y.colorSpace===pi?null:Zt.getPrimaries(y.colorSpace),St=y.colorSpace===pi||xt===dt?n.NONE:n.BROWSER_DEFAULT_WEBGL;n.pixelStorei(n.UNPACK_FLIP_Y_WEBGL,y.flipY),n.pixelStorei(n.UNPACK_PREMULTIPLY_ALPHA_WEBGL,y.premultiplyAlpha),n.pixelStorei(n.UNPACK_ALIGNMENT,y.unpackAlignment),n.pixelStorei(n.UNPACK_COLORSPACE_CONVERSION_WEBGL,St);const Ft=y.isCompressedTexture||y.image[0].isCompressedTexture,mt=y.image[0]&&y.image[0].isDataTexture,Et=[];for(let _t=0;_t<6;_t++)!Ft&&!mt?Et[_t]=x(y.image[_t],!0,s.maxCubemapSize):Et[_t]=mt?y.image[_t].image:y.image[_t],Et[_t]=tt(y,Et[_t]);const Dt=Et[0],Bt=r.convert(y.format,y.colorSpace),Tt=r.convert(y.type),zt=w(y.internalFormat,Bt,Tt,y.colorSpace),Vt=y.isVideoTexture!==!0,ee=K.__version===void 0||X===!0,Y=nt.dataReady;let At=F(y,Dt);rt(n.TEXTURE_CUBE_MAP,y);let ht;if(Ft){Vt&&ee&&e.texStorage2D(n.TEXTURE_CUBE_MAP,At,zt,Dt.width,Dt.height);for(let _t=0;_t<6;_t++){ht=Et[_t].mipmaps;for(let Lt=0;Lt0&&At++;const _t=j(Et[0]);e.texStorage2D(n.TEXTURE_CUBE_MAP,At,zt,_t.width,_t.height)}for(let _t=0;_t<6;_t++)if(mt){Vt?Y&&e.texSubImage2D(n.TEXTURE_CUBE_MAP_POSITIVE_X+_t,0,0,0,Et[_t].width,Et[_t].height,Bt,Tt,Et[_t].data):e.texImage2D(n.TEXTURE_CUBE_MAP_POSITIVE_X+_t,0,zt,Et[_t].width,Et[_t].height,0,Bt,Tt,Et[_t].data);for(let Lt=0;Lt>K),Dt=Math.max(1,y.height>>K);nt===n.TEXTURE_3D||nt===n.TEXTURE_2D_ARRAY?e.texImage3D(nt,K,St,Et,Dt,y.depth,0,xt,dt,null):e.texImage2D(nt,K,St,Et,Dt,0,xt,dt,null)}e.bindFramebuffer(n.FRAMEBUFFER,E),z(y)?a.framebufferTexture2DMultisampleEXT(n.FRAMEBUFFER,X,nt,mt.__webglTexture,0,U(y)):(nt===n.TEXTURE_2D||nt>=n.TEXTURE_CUBE_MAP_POSITIVE_X&&nt<=n.TEXTURE_CUBE_MAP_NEGATIVE_Z)&&n.framebufferTexture2D(n.FRAMEBUFFER,X,nt,mt.__webglTexture,K),e.bindFramebuffer(n.FRAMEBUFFER,null)}function ut(E,y,N){if(n.bindRenderbuffer(n.RENDERBUFFER,E),y.depthBuffer){const X=y.depthTexture,nt=X&&X.isDepthTexture?X.type:null,K=M(y.stencilBuffer,nt),xt=y.stencilBuffer?n.DEPTH_STENCIL_ATTACHMENT:n.DEPTH_ATTACHMENT,dt=U(y);z(y)?a.renderbufferStorageMultisampleEXT(n.RENDERBUFFER,dt,K,y.width,y.height):N?n.renderbufferStorageMultisample(n.RENDERBUFFER,dt,K,y.width,y.height):n.renderbufferStorage(n.RENDERBUFFER,K,y.width,y.height),n.framebufferRenderbuffer(n.FRAMEBUFFER,xt,n.RENDERBUFFER,E)}else{const X=y.textures;for(let nt=0;nt{delete y.__boundDepthTexture,delete y.__depthDisposeCallback,X.removeEventListener("dispose",nt)};X.addEventListener("dispose",nt),y.__depthDisposeCallback=nt}y.__boundDepthTexture=X}if(E.depthTexture&&!y.__autoAllocateDepthBuffer){if(N)throw new Error("target.depthTexture not supported in Cube render targets");et(y.__webglFramebuffer,E)}else if(N){y.__webglDepthbuffer=[];for(let X=0;X<6;X++)if(e.bindFramebuffer(n.FRAMEBUFFER,y.__webglFramebuffer[X]),y.__webglDepthbuffer[X]===void 0)y.__webglDepthbuffer[X]=n.createRenderbuffer(),ut(y.__webglDepthbuffer[X],E,!1);else{const nt=E.stencilBuffer?n.DEPTH_STENCIL_ATTACHMENT:n.DEPTH_ATTACHMENT,K=y.__webglDepthbuffer[X];n.bindRenderbuffer(n.RENDERBUFFER,K),n.framebufferRenderbuffer(n.FRAMEBUFFER,nt,n.RENDERBUFFER,K)}}else if(e.bindFramebuffer(n.FRAMEBUFFER,y.__webglFramebuffer),y.__webglDepthbuffer===void 0)y.__webglDepthbuffer=n.createRenderbuffer(),ut(y.__webglDepthbuffer,E,!1);else{const X=E.stencilBuffer?n.DEPTH_STENCIL_ATTACHMENT:n.DEPTH_ATTACHMENT,nt=y.__webglDepthbuffer;n.bindRenderbuffer(n.RENDERBUFFER,nt),n.framebufferRenderbuffer(n.FRAMEBUFFER,X,n.RENDERBUFFER,nt)}e.bindFramebuffer(n.FRAMEBUFFER,null)}function gt(E,y,N){const X=i.get(E);y!==void 0&&pt(X.__webglFramebuffer,E,E.texture,n.COLOR_ATTACHMENT0,n.TEXTURE_2D,0),N!==void 0&&ft(E)}function yt(E){const y=E.texture,N=i.get(E),X=i.get(y);E.addEventListener("dispose",L);const nt=E.textures,K=E.isWebGLCubeRenderTarget===!0,xt=nt.length>1;if(xt||(X.__webglTexture===void 0&&(X.__webglTexture=n.createTexture()),X.__version=y.version,o.memory.textures++),K){N.__webglFramebuffer=[];for(let dt=0;dt<6;dt++)if(y.mipmaps&&y.mipmaps.length>0){N.__webglFramebuffer[dt]=[];for(let St=0;St0){N.__webglFramebuffer=[];for(let dt=0;dt0&&z(E)===!1){N.__webglMultisampledFramebuffer=n.createFramebuffer(),N.__webglColorRenderbuffer=[],e.bindFramebuffer(n.FRAMEBUFFER,N.__webglMultisampledFramebuffer);for(let dt=0;dt0)for(let St=0;St0)for(let St=0;St0){if(z(E)===!1){const y=E.textures,N=E.width,X=E.height;let nt=n.COLOR_BUFFER_BIT;const K=E.stencilBuffer?n.DEPTH_STENCIL_ATTACHMENT:n.DEPTH_ATTACHMENT,xt=i.get(E),dt=y.length>1;if(dt)for(let St=0;St0&&t.has("WEBGL_multisampled_render_to_texture")===!0&&y.__useRenderToTexture!==!1}function B(E){const y=o.render.frame;u.get(E)!==y&&(u.set(E,y),E.update())}function tt(E,y){const N=E.colorSpace,X=E.format,nt=E.type;return E.isCompressedTexture===!0||E.isVideoTexture===!0||N!==Ls&&N!==pi&&(Zt.getTransfer(N)===se?(X!==dn||nt!==$n)&&console.warn("THREE.WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType."):console.error("THREE.WebGLTextures: Unsupported texture color space:",N)),y}function j(E){return typeof HTMLImageElement<"u"&&E instanceof HTMLImageElement?(c.width=E.naturalWidth||E.width,c.height=E.naturalHeight||E.height):typeof VideoFrame<"u"&&E instanceof VideoFrame?(c.width=E.displayWidth,c.height=E.displayHeight):(c.width=E.width,c.height=E.height),c}this.allocateTextureUnit=k,this.resetTextureUnits=O,this.setTexture2D=st,this.setTexture2DArray=Q,this.setTexture3D=V,this.setTextureCube=G,this.rebindTextures=gt,this.setupRenderTarget=yt,this.updateRenderTargetMipmap=T,this.updateMultisampleRenderTarget=H,this.setupDepthRenderbuffer=ft,this.setupFrameBufferTexture=pt,this.useMultisampledRTT=z}function $y(n,t){function e(i,s=pi){let r;const o=Zt.getTransfer(s);if(i===$n)return n.UNSIGNED_BYTE;if(i===vc)return n.UNSIGNED_SHORT_4_4_4_4;if(i===xc)return n.UNSIGNED_SHORT_5_5_5_1;if(i===qf)return n.UNSIGNED_INT_5_9_9_9_REV;if(i===Xf)return n.BYTE;if(i===Yf)return n.SHORT;if(i===_r)return n.UNSIGNED_SHORT;if(i===gc)return n.INT;if(i===Wi)return n.UNSIGNED_INT;if(i===Wn)return n.FLOAT;if(i===Er)return n.HALF_FLOAT;if(i===jf)return n.ALPHA;if(i===Zf)return n.RGB;if(i===dn)return n.RGBA;if(i===Kf)return n.LUMINANCE;if(i===$f)return n.LUMINANCE_ALPHA;if(i===Ss)return n.DEPTH_COMPONENT;if(i===Cs)return n.DEPTH_STENCIL;if(i===Jf)return n.RED;if(i===yc)return n.RED_INTEGER;if(i===Qf)return n.RG;if(i===Mc)return n.RG_INTEGER;if(i===Sc)return n.RGBA_INTEGER;if(i===ho||i===fo||i===po||i===mo)if(o===se)if(r=t.get("WEBGL_compressed_texture_s3tc_srgb"),r!==null){if(i===ho)return r.COMPRESSED_SRGB_S3TC_DXT1_EXT;if(i===fo)return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;if(i===po)return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;if(i===mo)return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}else return null;else if(r=t.get("WEBGL_compressed_texture_s3tc"),r!==null){if(i===ho)return r.COMPRESSED_RGB_S3TC_DXT1_EXT;if(i===fo)return r.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(i===po)return r.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(i===mo)return r.COMPRESSED_RGBA_S3TC_DXT5_EXT}else return null;if(i===_l||i===gl||i===vl||i===xl)if(r=t.get("WEBGL_compressed_texture_pvrtc"),r!==null){if(i===_l)return r.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(i===gl)return r.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(i===vl)return r.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(i===xl)return r.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}else return null;if(i===yl||i===Ml||i===Sl)if(r=t.get("WEBGL_compressed_texture_etc"),r!==null){if(i===yl||i===Ml)return o===se?r.COMPRESSED_SRGB8_ETC2:r.COMPRESSED_RGB8_ETC2;if(i===Sl)return o===se?r.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:r.COMPRESSED_RGBA8_ETC2_EAC}else return null;if(i===El||i===bl||i===Tl||i===wl||i===Al||i===Rl||i===Cl||i===Pl||i===Ll||i===Dl||i===Il||i===Ul||i===Nl||i===Ol)if(r=t.get("WEBGL_compressed_texture_astc"),r!==null){if(i===El)return o===se?r.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:r.COMPRESSED_RGBA_ASTC_4x4_KHR;if(i===bl)return o===se?r.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:r.COMPRESSED_RGBA_ASTC_5x4_KHR;if(i===Tl)return o===se?r.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:r.COMPRESSED_RGBA_ASTC_5x5_KHR;if(i===wl)return o===se?r.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:r.COMPRESSED_RGBA_ASTC_6x5_KHR;if(i===Al)return o===se?r.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:r.COMPRESSED_RGBA_ASTC_6x6_KHR;if(i===Rl)return o===se?r.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:r.COMPRESSED_RGBA_ASTC_8x5_KHR;if(i===Cl)return o===se?r.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:r.COMPRESSED_RGBA_ASTC_8x6_KHR;if(i===Pl)return o===se?r.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:r.COMPRESSED_RGBA_ASTC_8x8_KHR;if(i===Ll)return o===se?r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:r.COMPRESSED_RGBA_ASTC_10x5_KHR;if(i===Dl)return o===se?r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:r.COMPRESSED_RGBA_ASTC_10x6_KHR;if(i===Il)return o===se?r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:r.COMPRESSED_RGBA_ASTC_10x8_KHR;if(i===Ul)return o===se?r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:r.COMPRESSED_RGBA_ASTC_10x10_KHR;if(i===Nl)return o===se?r.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:r.COMPRESSED_RGBA_ASTC_12x10_KHR;if(i===Ol)return o===se?r.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:r.COMPRESSED_RGBA_ASTC_12x12_KHR}else return null;if(i===_o||i===Fl||i===Bl)if(r=t.get("EXT_texture_compression_bptc"),r!==null){if(i===_o)return o===se?r.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:r.COMPRESSED_RGBA_BPTC_UNORM_EXT;if(i===Fl)return r.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT;if(i===Bl)return r.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT}else return null;if(i===td||i===zl||i===Hl||i===kl)if(r=t.get("EXT_texture_compression_rgtc"),r!==null){if(i===_o)return r.COMPRESSED_RED_RGTC1_EXT;if(i===zl)return r.COMPRESSED_SIGNED_RED_RGTC1_EXT;if(i===Hl)return r.COMPRESSED_RED_GREEN_RGTC2_EXT;if(i===kl)return r.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT}else return null;return i===Rs?n.UNSIGNED_INT_24_8:n[i]!==void 0?n[i]:null}return{convert:e}}class Jy extends sn{constructor(t=[]){super(),this.isArrayCamera=!0,this.cameras=t}}class Jr extends Se{constructor(){super(),this.isGroup=!0,this.type="Group"}}const Qy={type:"move"};class Oa{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return this._hand===null&&(this._hand=new Jr,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return this._targetRay===null&&(this._targetRay=new Jr,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new I,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new I),this._targetRay}getGripSpace(){return this._grip===null&&(this._grip=new Jr,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new I,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new I),this._grip}dispatchEvent(t){return this._targetRay!==null&&this._targetRay.dispatchEvent(t),this._grip!==null&&this._grip.dispatchEvent(t),this._hand!==null&&this._hand.dispatchEvent(t),this}connect(t){if(t&&t.hand){const e=this._hand;if(e)for(const i of t.hand.values())this._getHandJoint(e,i)}return this.dispatchEvent({type:"connected",data:t}),this}disconnect(t){return this.dispatchEvent({type:"disconnected",data:t}),this._targetRay!==null&&(this._targetRay.visible=!1),this._grip!==null&&(this._grip.visible=!1),this._hand!==null&&(this._hand.visible=!1),this}update(t,e,i){let s=null,r=null,o=null;const a=this._targetRay,l=this._grip,c=this._hand;if(t&&e.session.visibilityState!=="visible-blurred"){if(c&&t.hand){o=!0;for(const x of t.hand.values()){const m=e.getJointPose(x,i),f=this._getHandJoint(c,x);m!==null&&(f.matrix.fromArray(m.transform.matrix),f.matrix.decompose(f.position,f.rotation,f.scale),f.matrixWorldNeedsUpdate=!0,f.jointRadius=m.radius),f.visible=m!==null}const u=c.joints["index-finger-tip"],h=c.joints["thumb-tip"],d=u.position.distanceTo(h.position),p=.02,v=.005;c.inputState.pinching&&d>p+v?(c.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:t.handedness,target:this})):!c.inputState.pinching&&d<=p-v&&(c.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:t.handedness,target:this}))}else l!==null&&t.gripSpace&&(r=e.getPose(t.gripSpace,i),r!==null&&(l.matrix.fromArray(r.transform.matrix),l.matrix.decompose(l.position,l.rotation,l.scale),l.matrixWorldNeedsUpdate=!0,r.linearVelocity?(l.hasLinearVelocity=!0,l.linearVelocity.copy(r.linearVelocity)):l.hasLinearVelocity=!1,r.angularVelocity?(l.hasAngularVelocity=!0,l.angularVelocity.copy(r.angularVelocity)):l.hasAngularVelocity=!1));a!==null&&(s=e.getPose(t.targetRaySpace,i),s===null&&r!==null&&(s=r),s!==null&&(a.matrix.fromArray(s.transform.matrix),a.matrix.decompose(a.position,a.rotation,a.scale),a.matrixWorldNeedsUpdate=!0,s.linearVelocity?(a.hasLinearVelocity=!0,a.linearVelocity.copy(s.linearVelocity)):a.hasLinearVelocity=!1,s.angularVelocity?(a.hasAngularVelocity=!0,a.angularVelocity.copy(s.angularVelocity)):a.hasAngularVelocity=!1,this.dispatchEvent(Qy)))}return a!==null&&(a.visible=s!==null),l!==null&&(l.visible=r!==null),c!==null&&(c.visible=o!==null),this}_getHandJoint(t,e){if(t.joints[e.jointName]===void 0){const i=new Jr;i.matrixAutoUpdate=!1,i.visible=!1,t.joints[e.jointName]=i,t.add(i)}return t.joints[e.jointName]}}const tM=` -void main() { - - gl_Position = vec4( position, 1.0 ); - -}`,eM=` -uniform sampler2DArray depthColor; -uniform float depthWidth; -uniform float depthHeight; - -void main() { - - vec2 coord = vec2( gl_FragCoord.x / depthWidth, gl_FragCoord.y / depthHeight ); - - if ( coord.x >= 1.0 ) { - - gl_FragDepth = texture( depthColor, vec3( coord.x - 1.0, coord.y, 1 ) ).r; - - } else { - - gl_FragDepth = texture( depthColor, vec3( coord.x, coord.y, 0 ) ).r; - - } - -}`;class nM{constructor(){this.texture=null,this.mesh=null,this.depthNear=0,this.depthFar=0}init(t,e,i){if(this.texture===null){const s=new je,r=t.properties.get(s);r.__webglTexture=e.texture,(e.depthNear!=i.depthNear||e.depthFar!=i.depthFar)&&(this.depthNear=e.depthNear,this.depthFar=e.depthFar),this.texture=s}}getMesh(t){if(this.texture!==null&&this.mesh===null){const e=t.cameras[0].viewport,i=new Si({vertexShader:tM,fragmentShader:eM,uniforms:{depthColor:{value:this.texture},depthWidth:{value:e.z},depthHeight:{value:e.w}}});this.mesh=new Rt(new Us(20,20),i)}return this.mesh}reset(){this.texture=null,this.mesh=null}getDepthTexture(){return this.texture}}class iM extends ji{constructor(t,e){super();const i=this;let s=null,r=1,o=null,a="local-floor",l=1,c=null,u=null,h=null,d=null,p=null,v=null;const x=new nM,m=e.getContextAttributes();let f=null,R=null;const w=[],M=[],F=new Mt;let D=null;const L=new sn;L.viewport=new xe;const b=new sn;b.viewport=new xe;const _=[L,b],g=new Jy;let A=null,O=null;this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function($){let lt=w[$];return lt===void 0&&(lt=new Oa,w[$]=lt),lt.getTargetRaySpace()},this.getControllerGrip=function($){let lt=w[$];return lt===void 0&&(lt=new Oa,w[$]=lt),lt.getGripSpace()},this.getHand=function($){let lt=w[$];return lt===void 0&&(lt=new Oa,w[$]=lt),lt.getHandSpace()};function k($){const lt=M.indexOf($.inputSource);if(lt===-1)return;const pt=w[lt];pt!==void 0&&(pt.update($.inputSource,$.frame,c||o),pt.dispatchEvent({type:$.type,data:$.inputSource}))}function J(){s.removeEventListener("select",k),s.removeEventListener("selectstart",k),s.removeEventListener("selectend",k),s.removeEventListener("squeeze",k),s.removeEventListener("squeezestart",k),s.removeEventListener("squeezeend",k),s.removeEventListener("end",J),s.removeEventListener("inputsourceschange",st);for(let $=0;$=0&&(M[ut]=null,w[ut].disconnect(pt))}for(let lt=0;lt<$.added.length;lt++){const pt=$.added[lt];let ut=M.indexOf(pt);if(ut===-1){for(let ft=0;ft=M.length){M.push(pt),ut=ft;break}else if(M[ft]===null){M[ft]=pt,ut=ft;break}if(ut===-1)break}const et=w[ut];et&&et.connect(pt)}}const Q=new I,V=new I;function G($,lt,pt){Q.setFromMatrixPosition(lt.matrixWorld),V.setFromMatrixPosition(pt.matrixWorld);const ut=Q.distanceTo(V),et=lt.projectionMatrix.elements,ft=pt.projectionMatrix.elements,gt=et[14]/(et[10]-1),yt=et[14]/(et[10]+1),T=(et[9]+1)/et[5],C=(et[9]-1)/et[5],S=(et[8]-1)/et[0],H=(ft[8]+1)/ft[0],U=gt*S,z=gt*H,B=ut/(-S+H),tt=B*-S;if(lt.matrixWorld.decompose($.position,$.quaternion,$.scale),$.translateX(tt),$.translateZ(B),$.matrixWorld.compose($.position,$.quaternion,$.scale),$.matrixWorldInverse.copy($.matrixWorld).invert(),et[10]===-1)$.projectionMatrix.copy(lt.projectionMatrix),$.projectionMatrixInverse.copy(lt.projectionMatrixInverse);else{const j=gt+B,E=yt+B,y=U-tt,N=z+(ut-tt),X=T*yt/E*j,nt=C*yt/E*j;$.projectionMatrix.makePerspective(y,N,X,nt,j,E),$.projectionMatrixInverse.copy($.projectionMatrix).invert()}}function it($,lt){lt===null?$.matrixWorld.copy($.matrix):$.matrixWorld.multiplyMatrices(lt.matrixWorld,$.matrix),$.matrixWorldInverse.copy($.matrixWorld).invert()}this.updateCamera=function($){if(s===null)return;let lt=$.near,pt=$.far;x.texture!==null&&(x.depthNear>0&&(lt=x.depthNear),x.depthFar>0&&(pt=x.depthFar)),g.near=b.near=L.near=lt,g.far=b.far=L.far=pt,(A!==g.near||O!==g.far)&&(s.updateRenderState({depthNear:g.near,depthFar:g.far}),A=g.near,O=g.far),L.layers.mask=$.layers.mask|2,b.layers.mask=$.layers.mask|4,g.layers.mask=L.layers.mask|b.layers.mask;const ut=$.parent,et=g.cameras;it(g,ut);for(let ft=0;ft0&&(m.alphaTest.value=f.alphaTest);const R=t.get(f),w=R.envMap,M=R.envMapRotation;w&&(m.envMap.value=w,Di.copy(M),Di.x*=-1,Di.y*=-1,Di.z*=-1,w.isCubeTexture&&w.isRenderTargetTexture===!1&&(Di.y*=-1,Di.z*=-1),m.envMapRotation.value.setFromMatrix4(sM.makeRotationFromEuler(Di)),m.flipEnvMap.value=w.isCubeTexture&&w.isRenderTargetTexture===!1?-1:1,m.reflectivity.value=f.reflectivity,m.ior.value=f.ior,m.refractionRatio.value=f.refractionRatio),f.lightMap&&(m.lightMap.value=f.lightMap,m.lightMapIntensity.value=f.lightMapIntensity,e(f.lightMap,m.lightMapTransform)),f.aoMap&&(m.aoMap.value=f.aoMap,m.aoMapIntensity.value=f.aoMapIntensity,e(f.aoMap,m.aoMapTransform))}function o(m,f){m.diffuse.value.copy(f.color),m.opacity.value=f.opacity,f.map&&(m.map.value=f.map,e(f.map,m.mapTransform))}function a(m,f){m.dashSize.value=f.dashSize,m.totalSize.value=f.dashSize+f.gapSize,m.scale.value=f.scale}function l(m,f,R,w){m.diffuse.value.copy(f.color),m.opacity.value=f.opacity,m.size.value=f.size*R,m.scale.value=w*.5,f.map&&(m.map.value=f.map,e(f.map,m.uvTransform)),f.alphaMap&&(m.alphaMap.value=f.alphaMap,e(f.alphaMap,m.alphaMapTransform)),f.alphaTest>0&&(m.alphaTest.value=f.alphaTest)}function c(m,f){m.diffuse.value.copy(f.color),m.opacity.value=f.opacity,m.rotation.value=f.rotation,f.map&&(m.map.value=f.map,e(f.map,m.mapTransform)),f.alphaMap&&(m.alphaMap.value=f.alphaMap,e(f.alphaMap,m.alphaMapTransform)),f.alphaTest>0&&(m.alphaTest.value=f.alphaTest)}function u(m,f){m.specular.value.copy(f.specular),m.shininess.value=Math.max(f.shininess,1e-4)}function h(m,f){f.gradientMap&&(m.gradientMap.value=f.gradientMap)}function d(m,f){m.metalness.value=f.metalness,f.metalnessMap&&(m.metalnessMap.value=f.metalnessMap,e(f.metalnessMap,m.metalnessMapTransform)),m.roughness.value=f.roughness,f.roughnessMap&&(m.roughnessMap.value=f.roughnessMap,e(f.roughnessMap,m.roughnessMapTransform)),f.envMap&&(m.envMapIntensity.value=f.envMapIntensity)}function p(m,f,R){m.ior.value=f.ior,f.sheen>0&&(m.sheenColor.value.copy(f.sheenColor).multiplyScalar(f.sheen),m.sheenRoughness.value=f.sheenRoughness,f.sheenColorMap&&(m.sheenColorMap.value=f.sheenColorMap,e(f.sheenColorMap,m.sheenColorMapTransform)),f.sheenRoughnessMap&&(m.sheenRoughnessMap.value=f.sheenRoughnessMap,e(f.sheenRoughnessMap,m.sheenRoughnessMapTransform))),f.clearcoat>0&&(m.clearcoat.value=f.clearcoat,m.clearcoatRoughness.value=f.clearcoatRoughness,f.clearcoatMap&&(m.clearcoatMap.value=f.clearcoatMap,e(f.clearcoatMap,m.clearcoatMapTransform)),f.clearcoatRoughnessMap&&(m.clearcoatRoughnessMap.value=f.clearcoatRoughnessMap,e(f.clearcoatRoughnessMap,m.clearcoatRoughnessMapTransform)),f.clearcoatNormalMap&&(m.clearcoatNormalMap.value=f.clearcoatNormalMap,e(f.clearcoatNormalMap,m.clearcoatNormalMapTransform),m.clearcoatNormalScale.value.copy(f.clearcoatNormalScale),f.side===qe&&m.clearcoatNormalScale.value.negate())),f.dispersion>0&&(m.dispersion.value=f.dispersion),f.iridescence>0&&(m.iridescence.value=f.iridescence,m.iridescenceIOR.value=f.iridescenceIOR,m.iridescenceThicknessMinimum.value=f.iridescenceThicknessRange[0],m.iridescenceThicknessMaximum.value=f.iridescenceThicknessRange[1],f.iridescenceMap&&(m.iridescenceMap.value=f.iridescenceMap,e(f.iridescenceMap,m.iridescenceMapTransform)),f.iridescenceThicknessMap&&(m.iridescenceThicknessMap.value=f.iridescenceThicknessMap,e(f.iridescenceThicknessMap,m.iridescenceThicknessMapTransform))),f.transmission>0&&(m.transmission.value=f.transmission,m.transmissionSamplerMap.value=R.texture,m.transmissionSamplerSize.value.set(R.width,R.height),f.transmissionMap&&(m.transmissionMap.value=f.transmissionMap,e(f.transmissionMap,m.transmissionMapTransform)),m.thickness.value=f.thickness,f.thicknessMap&&(m.thicknessMap.value=f.thicknessMap,e(f.thicknessMap,m.thicknessMapTransform)),m.attenuationDistance.value=f.attenuationDistance,m.attenuationColor.value.copy(f.attenuationColor)),f.anisotropy>0&&(m.anisotropyVector.value.set(f.anisotropy*Math.cos(f.anisotropyRotation),f.anisotropy*Math.sin(f.anisotropyRotation)),f.anisotropyMap&&(m.anisotropyMap.value=f.anisotropyMap,e(f.anisotropyMap,m.anisotropyMapTransform))),m.specularIntensity.value=f.specularIntensity,m.specularColor.value.copy(f.specularColor),f.specularColorMap&&(m.specularColorMap.value=f.specularColorMap,e(f.specularColorMap,m.specularColorMapTransform)),f.specularIntensityMap&&(m.specularIntensityMap.value=f.specularIntensityMap,e(f.specularIntensityMap,m.specularIntensityMapTransform))}function v(m,f){f.matcap&&(m.matcap.value=f.matcap)}function x(m,f){const R=t.get(f).light;m.referencePosition.value.setFromMatrixPosition(R.matrixWorld),m.nearDistance.value=R.shadow.camera.near,m.farDistance.value=R.shadow.camera.far}return{refreshFogUniforms:i,refreshMaterialUniforms:s}}function oM(n,t,e,i){let s={},r={},o=[];const a=n.getParameter(n.MAX_UNIFORM_BUFFER_BINDINGS);function l(R,w){const M=w.program;i.uniformBlockBinding(R,M)}function c(R,w){let M=s[R.id];M===void 0&&(v(R),M=u(R),s[R.id]=M,R.addEventListener("dispose",m));const F=w.program;i.updateUBOMapping(R,F);const D=t.render.frame;r[R.id]!==D&&(d(R),r[R.id]=D)}function u(R){const w=h();R.__bindingPointIndex=w;const M=n.createBuffer(),F=R.__size,D=R.usage;return n.bindBuffer(n.UNIFORM_BUFFER,M),n.bufferData(n.UNIFORM_BUFFER,F,D),n.bindBuffer(n.UNIFORM_BUFFER,null),n.bindBufferBase(n.UNIFORM_BUFFER,w,M),M}function h(){for(let R=0;R0&&(M+=F-D),R.__size=M,R.__cache={},this}function x(R){const w={boundary:0,storage:0};return typeof R=="number"||typeof R=="boolean"?(w.boundary=4,w.storage=4):R.isVector2?(w.boundary=8,w.storage=8):R.isVector3||R.isColor?(w.boundary=16,w.storage=12):R.isVector4?(w.boundary=16,w.storage=16):R.isMatrix3?(w.boundary=48,w.storage=48):R.isMatrix4?(w.boundary=64,w.storage=64):R.isTexture?console.warn("THREE.WebGLRenderer: Texture samplers can not be part of an uniforms group."):console.warn("THREE.WebGLRenderer: Unsupported uniform value type.",R),w}function m(R){const w=R.target;w.removeEventListener("dispose",m);const M=o.indexOf(w.__bindingPointIndex);o.splice(M,1),n.deleteBuffer(s[w.id]),delete s[w.id],delete r[w.id]}function f(){for(const R in s)n.deleteBuffer(s[R]);o=[],s={},r={}}return{bind:l,update:c,dispose:f}}class aM{constructor(t={}){const{canvas:e=Z_(),context:i=null,depth:s=!0,stencil:r=!1,alpha:o=!1,antialias:a=!1,premultipliedAlpha:l=!0,preserveDrawingBuffer:c=!1,powerPreference:u="default",failIfMajorPerformanceCaveat:h=!1,reverseDepthBuffer:d=!1}=t;this.isWebGLRenderer=!0;let p;if(i!==null){if(typeof WebGLRenderingContext<"u"&&i instanceof WebGLRenderingContext)throw new Error("THREE.WebGLRenderer: WebGL 1 is not supported since r163.");p=i.getContextAttributes().alpha}else p=o;const v=new Uint32Array(4),x=new Int32Array(4);let m=null,f=null;const R=[],w=[];this.domElement=e,this.debug={checkShaderErrors:!0,onShaderError:null},this.autoClear=!0,this.autoClearColor=!0,this.autoClearDepth=!0,this.autoClearStencil=!0,this.sortObjects=!0,this.clippingPlanes=[],this.localClippingEnabled=!1,this._outputColorSpace=Qe,this.toneMapping=gi,this.toneMappingExposure=1;const M=this;let F=!1,D=0,L=0,b=null,_=-1,g=null;const A=new xe,O=new xe;let k=null;const J=new kt(0);let st=0,Q=e.width,V=e.height,G=1,it=null,vt=null;const W=new xe(0,0,Q,V),rt=new xe(0,0,Q,V);let ct=!1;const $=new bc;let lt=!1,pt=!1;const ut=new ae,et=new ae,ft=new I,gt=new xe,yt={background:null,fog:null,environment:null,overrideMaterial:null,isScene:!0};let T=!1;function C(){return b===null?G:1}let S=i;function H(P,q){return e.getContext(P,q)}try{const P={alpha:!0,depth:s,stencil:r,antialias:a,premultipliedAlpha:l,preserveDrawingBuffer:c,powerPreference:u,failIfMajorPerformanceCaveat:h};if("setAttribute"in e&&e.setAttribute("data-engine",`three.js r${mc}`),e.addEventListener("webglcontextlost",_t,!1),e.addEventListener("webglcontextrestored",Lt,!1),e.addEventListener("webglcontextcreationerror",Ct,!1),S===null){const q="webgl2";if(S=H(q,P),S===null)throw H(q)?new Error("Error creating WebGL context with your selected attributes."):new Error("Error creating WebGL context.")}}catch(P){throw console.error("THREE.WebGLRenderer: "+P.message),P}let U,z,B,tt,j,E,y,N,X,nt,K,xt,dt,St,Ft,mt,Et,Dt,Bt,Tt,zt,Vt,ee,Y;function At(){U=new fx(S),U.init(),Vt=new $y(S,U),z=new ox(S,U,t,Vt),B=new jy(S,U),z.reverseDepthBuffer&&d&&B.buffers.depth.setReversed(!0),tt=new mx(S),j=new Iy,E=new Ky(S,U,B,j,z,Vt,tt),y=new lx(M),N=new hx(M),X=new Sg(S),ee=new sx(S,X),nt=new dx(S,X,tt,ee),K=new gx(S,nt,X,tt),Bt=new _x(S,z,E),mt=new ax(j),xt=new Dy(M,y,N,U,z,ee,mt),dt=new rM(M,j),St=new Ny,Ft=new ky(U),Dt=new ix(M,y,N,B,K,p,l),Et=new Yy(M,K,z),Y=new oM(S,tt,z,B),Tt=new rx(S,U,tt),zt=new px(S,U,tt),tt.programs=xt.programs,M.capabilities=z,M.extensions=U,M.properties=j,M.renderLists=St,M.shadowMap=Et,M.state=B,M.info=tt}At();const ht=new iM(M,S);this.xr=ht,this.getContext=function(){return S},this.getContextAttributes=function(){return S.getContextAttributes()},this.forceContextLoss=function(){const P=U.get("WEBGL_lose_context");P&&P.loseContext()},this.forceContextRestore=function(){const P=U.get("WEBGL_lose_context");P&&P.restoreContext()},this.getPixelRatio=function(){return G},this.setPixelRatio=function(P){P!==void 0&&(G=P,this.setSize(Q,V,!1))},this.getSize=function(P){return P.set(Q,V)},this.setSize=function(P,q,ot=!0){if(ht.isPresenting){console.warn("THREE.WebGLRenderer: Can't change size while VR device is presenting.");return}Q=P,V=q,e.width=Math.floor(P*G),e.height=Math.floor(q*G),ot===!0&&(e.style.width=P+"px",e.style.height=q+"px"),this.setViewport(0,0,P,q)},this.getDrawingBufferSize=function(P){return P.set(Q*G,V*G).floor()},this.setDrawingBufferSize=function(P,q,ot){Q=P,V=q,G=ot,e.width=Math.floor(P*ot),e.height=Math.floor(q*ot),this.setViewport(0,0,P,q)},this.getCurrentViewport=function(P){return P.copy(A)},this.getViewport=function(P){return P.copy(W)},this.setViewport=function(P,q,ot,at){P.isVector4?W.set(P.x,P.y,P.z,P.w):W.set(P,q,ot,at),B.viewport(A.copy(W).multiplyScalar(G).round())},this.getScissor=function(P){return P.copy(rt)},this.setScissor=function(P,q,ot,at){P.isVector4?rt.set(P.x,P.y,P.z,P.w):rt.set(P,q,ot,at),B.scissor(O.copy(rt).multiplyScalar(G).round())},this.getScissorTest=function(){return ct},this.setScissorTest=function(P){B.setScissorTest(ct=P)},this.setOpaqueSort=function(P){it=P},this.setTransparentSort=function(P){vt=P},this.getClearColor=function(P){return P.copy(Dt.getClearColor())},this.setClearColor=function(){Dt.setClearColor.apply(Dt,arguments)},this.getClearAlpha=function(){return Dt.getClearAlpha()},this.setClearAlpha=function(){Dt.setClearAlpha.apply(Dt,arguments)},this.clear=function(P=!0,q=!0,ot=!0){let at=0;if(P){let Z=!1;if(b!==null){const bt=b.texture.format;Z=bt===Sc||bt===Mc||bt===yc}if(Z){const bt=b.texture.type,Pt=bt===$n||bt===Wi||bt===_r||bt===Rs||bt===vc||bt===xc,It=Dt.getClearColor(),Ut=Dt.getClearAlpha(),Ht=It.r,Wt=It.g,Nt=It.b;Pt?(v[0]=Ht,v[1]=Wt,v[2]=Nt,v[3]=Ut,S.clearBufferuiv(S.COLOR,0,v)):(x[0]=Ht,x[1]=Wt,x[2]=Nt,x[3]=Ut,S.clearBufferiv(S.COLOR,0,x))}else at|=S.COLOR_BUFFER_BIT}q&&(at|=S.DEPTH_BUFFER_BIT),ot&&(at|=S.STENCIL_BUFFER_BIT,this.state.buffers.stencil.setMask(4294967295)),S.clear(at)},this.clearColor=function(){this.clear(!0,!1,!1)},this.clearDepth=function(){this.clear(!1,!0,!1)},this.clearStencil=function(){this.clear(!1,!1,!0)},this.dispose=function(){e.removeEventListener("webglcontextlost",_t,!1),e.removeEventListener("webglcontextrestored",Lt,!1),e.removeEventListener("webglcontextcreationerror",Ct,!1),St.dispose(),Ft.dispose(),j.dispose(),y.dispose(),N.dispose(),K.dispose(),ee.dispose(),Y.dispose(),xt.dispose(),ht.dispose(),ht.removeEventListener("sessionstart",Nc),ht.removeEventListener("sessionend",Oc),bi.stop()};function _t(P){P.preventDefault(),console.log("THREE.WebGLRenderer: Context Lost."),F=!0}function Lt(){console.log("THREE.WebGLRenderer: Context Restored."),F=!1;const P=tt.autoReset,q=Et.enabled,ot=Et.autoUpdate,at=Et.needsUpdate,Z=Et.type;At(),tt.autoReset=P,Et.enabled=q,Et.autoUpdate=ot,Et.needsUpdate=at,Et.type=Z}function Ct(P){console.error("THREE.WebGLRenderer: A WebGL context could not be created. Reason: ",P.statusMessage)}function Gt(P){const q=P.target;q.removeEventListener("dispose",Gt),ve(q)}function ve(P){Pe(P),j.remove(P)}function Pe(P){const q=j.get(P).programs;q!==void 0&&(q.forEach(function(ot){xt.releaseProgram(ot)}),P.isShaderMaterial&&xt.releaseShaderCache(P))}this.renderBufferDirect=function(P,q,ot,at,Z,bt){q===null&&(q=yt);const Pt=Z.isMesh&&Z.matrixWorld.determinant()<0,It=Id(P,q,ot,at,Z);B.setMaterial(at,Pt);let Ut=ot.index,Ht=1;if(at.wireframe===!0){if(Ut=nt.getWireframeAttribute(ot),Ut===void 0)return;Ht=2}const Wt=ot.drawRange,Nt=ot.attributes.position;let Kt=Wt.start*Ht,ce=(Wt.start+Wt.count)*Ht;bt!==null&&(Kt=Math.max(Kt,bt.start*Ht),ce=Math.min(ce,(bt.start+bt.count)*Ht)),Ut!==null?(Kt=Math.max(Kt,0),ce=Math.min(ce,Ut.count)):Nt!=null&&(Kt=Math.max(Kt,0),ce=Math.min(ce,Nt.count));const fe=ce-Kt;if(fe<0||fe===1/0)return;ee.setup(Z,at,It,ot,Ut);let Ge,$t=Tt;if(Ut!==null&&(Ge=X.get(Ut),$t=zt,$t.setIndex(Ge)),Z.isMesh)at.wireframe===!0?(B.setLineWidth(at.wireframeLinewidth*C()),$t.setMode(S.LINES)):$t.setMode(S.TRIANGLES);else if(Z.isLine){let Ot=at.linewidth;Ot===void 0&&(Ot=1),B.setLineWidth(Ot*C()),Z.isLineSegments?$t.setMode(S.LINES):Z.isLineLoop?$t.setMode(S.LINE_LOOP):$t.setMode(S.LINE_STRIP)}else Z.isPoints?$t.setMode(S.POINTS):Z.isSprite&&$t.setMode(S.TRIANGLES);if(Z.isBatchedMesh)if(Z._multiDrawInstances!==null)$t.renderMultiDrawInstances(Z._multiDrawStarts,Z._multiDrawCounts,Z._multiDrawCount,Z._multiDrawInstances);else if(U.get("WEBGL_multi_draw"))$t.renderMultiDraw(Z._multiDrawStarts,Z._multiDrawCounts,Z._multiDrawCount);else{const Ot=Z._multiDrawStarts,In=Z._multiDrawCounts,Jt=Z._multiDrawCount,ln=Ut?X.get(Ut).bytesPerElement:1,Zi=j.get(at).currentProgram.getUniforms();for(let Ze=0;Ze{function bt(){if(at.forEach(function(Pt){j.get(Pt).currentProgram.isReady()&&at.delete(Pt)}),at.size===0){Z(P);return}setTimeout(bt,10)}U.get("KHR_parallel_shader_compile")!==null?bt():setTimeout(bt,10)})};let an=null;function Dn(P){an&&an(P)}function Nc(){bi.stop()}function Oc(){bi.start()}const bi=new fd;bi.setAnimationLoop(Dn),typeof self<"u"&&bi.setContext(self),this.setAnimationLoop=function(P){an=P,ht.setAnimationLoop(P),P===null?bi.stop():bi.start()},ht.addEventListener("sessionstart",Nc),ht.addEventListener("sessionend",Oc),this.render=function(P,q){if(q!==void 0&&q.isCamera!==!0){console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");return}if(F===!0)return;if(P.matrixWorldAutoUpdate===!0&&P.updateMatrixWorld(),q.parent===null&&q.matrixWorldAutoUpdate===!0&&q.updateMatrixWorld(),ht.enabled===!0&&ht.isPresenting===!0&&(ht.cameraAutoUpdate===!0&&ht.updateCamera(q),q=ht.getCamera()),P.isScene===!0&&P.onBeforeRender(M,P,q,b),f=Ft.get(P,w.length),f.init(q),w.push(f),et.multiplyMatrices(q.projectionMatrix,q.matrixWorldInverse),$.setFromProjectionMatrix(et),pt=this.localClippingEnabled,lt=mt.init(this.clippingPlanes,pt),m=St.get(P,R.length),m.init(),R.push(m),ht.enabled===!0&&ht.isPresenting===!0){const bt=M.xr.getDepthSensingMesh();bt!==null&&Zo(bt,q,-1/0,M.sortObjects)}Zo(P,q,0,M.sortObjects),m.finish(),M.sortObjects===!0&&m.sort(it,vt),T=ht.enabled===!1||ht.isPresenting===!1||ht.hasDepthSensing()===!1,T&&Dt.addToRenderList(m,P),this.info.render.frame++,lt===!0&&mt.beginShadows();const ot=f.state.shadowsArray;Et.render(ot,P,q),lt===!0&&mt.endShadows(),this.info.autoReset===!0&&this.info.reset();const at=m.opaque,Z=m.transmissive;if(f.setupLights(),q.isArrayCamera){const bt=q.cameras;if(Z.length>0)for(let Pt=0,It=bt.length;Pt0&&Bc(at,Z,P,q),T&&Dt.render(P),Fc(m,P,q);b!==null&&(E.updateMultisampleRenderTarget(b),E.updateRenderTargetMipmap(b)),P.isScene===!0&&P.onAfterRender(M,P,q),ee.resetDefaultState(),_=-1,g=null,w.pop(),w.length>0?(f=w[w.length-1],lt===!0&&mt.setGlobalState(M.clippingPlanes,f.state.camera)):f=null,R.pop(),R.length>0?m=R[R.length-1]:m=null};function Zo(P,q,ot,at){if(P.visible===!1)return;if(P.layers.test(q.layers)){if(P.isGroup)ot=P.renderOrder;else if(P.isLOD)P.autoUpdate===!0&&P.update(q);else if(P.isLight)f.pushLight(P),P.castShadow&&f.pushShadow(P);else if(P.isSprite){if(!P.frustumCulled||$.intersectsSprite(P)){at&>.setFromMatrixPosition(P.matrixWorld).applyMatrix4(et);const Pt=K.update(P),It=P.material;It.visible&&m.push(P,Pt,It,ot,gt.z,null)}}else if((P.isMesh||P.isLine||P.isPoints)&&(!P.frustumCulled||$.intersectsObject(P))){const Pt=K.update(P),It=P.material;if(at&&(P.boundingSphere!==void 0?(P.boundingSphere===null&&P.computeBoundingSphere(),gt.copy(P.boundingSphere.center)):(Pt.boundingSphere===null&&Pt.computeBoundingSphere(),gt.copy(Pt.boundingSphere.center)),gt.applyMatrix4(P.matrixWorld).applyMatrix4(et)),Array.isArray(It)){const Ut=Pt.groups;for(let Ht=0,Wt=Ut.length;Ht0&&wr(Z,q,ot),bt.length>0&&wr(bt,q,ot),Pt.length>0&&wr(Pt,q,ot),B.buffers.depth.setTest(!0),B.buffers.depth.setMask(!0),B.buffers.color.setMask(!0),B.setPolygonOffset(!1)}function Bc(P,q,ot,at){if((ot.isScene===!0?ot.overrideMaterial:null)!==null)return;f.state.transmissionRenderTarget[at.id]===void 0&&(f.state.transmissionRenderTarget[at.id]=new Xi(1,1,{generateMipmaps:!0,type:U.has("EXT_color_buffer_half_float")||U.has("EXT_color_buffer_float")?Er:$n,minFilter:Vi,samples:4,stencilBuffer:r,resolveDepthBuffer:!1,resolveStencilBuffer:!1,colorSpace:Zt.workingColorSpace}));const bt=f.state.transmissionRenderTarget[at.id],Pt=at.viewport||A;bt.setSize(Pt.z,Pt.w);const It=M.getRenderTarget();M.setRenderTarget(bt),M.getClearColor(J),st=M.getClearAlpha(),st<1&&M.setClearColor(16777215,.5),M.clear(),T&&Dt.render(ot);const Ut=M.toneMapping;M.toneMapping=gi;const Ht=at.viewport;if(at.viewport!==void 0&&(at.viewport=void 0),f.setupLightsView(at),lt===!0&&mt.setGlobalState(M.clippingPlanes,at),wr(P,ot,at),E.updateMultisampleRenderTarget(bt),E.updateRenderTargetMipmap(bt),U.has("WEBGL_multisampled_render_to_texture")===!1){let Wt=!1;for(let Nt=0,Kt=q.length;Nt0),Nt=!!ot.morphAttributes.position,Kt=!!ot.morphAttributes.normal,ce=!!ot.morphAttributes.color;let fe=gi;at.toneMapped&&(b===null||b.isXRRenderTarget===!0)&&(fe=M.toneMapping);const Ge=ot.morphAttributes.position||ot.morphAttributes.normal||ot.morphAttributes.color,$t=Ge!==void 0?Ge.length:0,Ot=j.get(at),In=f.state.lights;if(lt===!0&&(pt===!0||P!==g)){const en=P===g&&at.id===_;mt.setState(at,P,en)}let Jt=!1;at.version===Ot.__version?(Ot.needsLights&&Ot.lightsStateVersion!==In.state.version||Ot.outputColorSpace!==It||Z.isBatchedMesh&&Ot.batching===!1||!Z.isBatchedMesh&&Ot.batching===!0||Z.isBatchedMesh&&Ot.batchingColor===!0&&Z.colorTexture===null||Z.isBatchedMesh&&Ot.batchingColor===!1&&Z.colorTexture!==null||Z.isInstancedMesh&&Ot.instancing===!1||!Z.isInstancedMesh&&Ot.instancing===!0||Z.isSkinnedMesh&&Ot.skinning===!1||!Z.isSkinnedMesh&&Ot.skinning===!0||Z.isInstancedMesh&&Ot.instancingColor===!0&&Z.instanceColor===null||Z.isInstancedMesh&&Ot.instancingColor===!1&&Z.instanceColor!==null||Z.isInstancedMesh&&Ot.instancingMorph===!0&&Z.morphTexture===null||Z.isInstancedMesh&&Ot.instancingMorph===!1&&Z.morphTexture!==null||Ot.envMap!==Ut||at.fog===!0&&Ot.fog!==bt||Ot.numClippingPlanes!==void 0&&(Ot.numClippingPlanes!==mt.numPlanes||Ot.numIntersection!==mt.numIntersection)||Ot.vertexAlphas!==Ht||Ot.vertexTangents!==Wt||Ot.morphTargets!==Nt||Ot.morphNormals!==Kt||Ot.morphColors!==ce||Ot.toneMapping!==fe||Ot.morphTargetsCount!==$t)&&(Jt=!0):(Jt=!0,Ot.__version=at.version);let ln=Ot.currentProgram;Jt===!0&&(ln=Ar(at,q,Z));let Zi=!1,Ze=!1,Os=!1;const de=ln.getUniforms(),vn=Ot.uniforms;if(B.useProgram(ln.program)&&(Zi=!0,Ze=!0,Os=!0),at.id!==_&&(_=at.id,Ze=!0),Zi||g!==P){B.buffers.depth.getReversed()?(ut.copy(P.projectionMatrix),$_(ut),J_(ut),de.setValue(S,"projectionMatrix",ut)):de.setValue(S,"projectionMatrix",P.projectionMatrix),de.setValue(S,"viewMatrix",P.matrixWorldInverse);const Qn=de.map.cameraPosition;Qn!==void 0&&Qn.setValue(S,ft.setFromMatrixPosition(P.matrixWorld)),z.logarithmicDepthBuffer&&de.setValue(S,"logDepthBufFC",2/(Math.log(P.far+1)/Math.LN2)),(at.isMeshPhongMaterial||at.isMeshToonMaterial||at.isMeshLambertMaterial||at.isMeshBasicMaterial||at.isMeshStandardMaterial||at.isShaderMaterial)&&de.setValue(S,"isOrthographic",P.isOrthographicCamera===!0),g!==P&&(g=P,Ze=!0,Os=!0)}if(Z.isSkinnedMesh){de.setOptional(S,Z,"bindMatrix"),de.setOptional(S,Z,"bindMatrixInverse");const en=Z.skeleton;en&&(en.boneTexture===null&&en.computeBoneTexture(),de.setValue(S,"boneTexture",en.boneTexture,E))}Z.isBatchedMesh&&(de.setOptional(S,Z,"batchingTexture"),de.setValue(S,"batchingTexture",Z._matricesTexture,E),de.setOptional(S,Z,"batchingIdTexture"),de.setValue(S,"batchingIdTexture",Z._indirectTexture,E),de.setOptional(S,Z,"batchingColorTexture"),Z._colorsTexture!==null&&de.setValue(S,"batchingColorTexture",Z._colorsTexture,E));const Fs=ot.morphAttributes;if((Fs.position!==void 0||Fs.normal!==void 0||Fs.color!==void 0)&&Bt.update(Z,ot,ln),(Ze||Ot.receiveShadow!==Z.receiveShadow)&&(Ot.receiveShadow=Z.receiveShadow,de.setValue(S,"receiveShadow",Z.receiveShadow)),at.isMeshGouraudMaterial&&at.envMap!==null&&(vn.envMap.value=Ut,vn.flipEnvMap.value=Ut.isCubeTexture&&Ut.isRenderTargetTexture===!1?-1:1),at.isMeshStandardMaterial&&at.envMap===null&&q.environment!==null&&(vn.envMapIntensity.value=q.environmentIntensity),Ze&&(de.setValue(S,"toneMappingExposure",M.toneMappingExposure),Ot.needsLights&&Ud(vn,Os),bt&&at.fog===!0&&dt.refreshFogUniforms(vn,bt),dt.refreshMaterialUniforms(vn,at,G,V,f.state.transmissionRenderTarget[P.id]),vo.upload(S,Hc(Ot),vn,E)),at.isShaderMaterial&&at.uniformsNeedUpdate===!0&&(vo.upload(S,Hc(Ot),vn,E),at.uniformsNeedUpdate=!1),at.isSpriteMaterial&&de.setValue(S,"center",Z.center),de.setValue(S,"modelViewMatrix",Z.modelViewMatrix),de.setValue(S,"normalMatrix",Z.normalMatrix),de.setValue(S,"modelMatrix",Z.matrixWorld),at.isShaderMaterial||at.isRawShaderMaterial){const en=at.uniformsGroups;for(let Qn=0,ti=en.length;Qn0&&E.useMultisampledRTT(P)===!1?Z=j.get(P).__webglMultisampledFramebuffer:Array.isArray(Wt)?Z=Wt[ot]:Z=Wt,A.copy(P.viewport),O.copy(P.scissor),k=P.scissorTest}else A.copy(W).multiplyScalar(G).floor(),O.copy(rt).multiplyScalar(G).floor(),k=ct;if(B.bindFramebuffer(S.FRAMEBUFFER,Z)&&at&&B.drawBuffers(P,Z),B.viewport(A),B.scissor(O),B.setScissorTest(k),bt){const Ut=j.get(P.texture);S.framebufferTexture2D(S.FRAMEBUFFER,S.COLOR_ATTACHMENT0,S.TEXTURE_CUBE_MAP_POSITIVE_X+q,Ut.__webglTexture,ot)}else if(Pt){const Ut=j.get(P.texture),Ht=q||0;S.framebufferTextureLayer(S.FRAMEBUFFER,S.COLOR_ATTACHMENT0,Ut.__webglTexture,ot||0,Ht)}_=-1},this.readRenderTargetPixels=function(P,q,ot,at,Z,bt,Pt){if(!(P&&P.isWebGLRenderTarget)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");return}let It=j.get(P).__webglFramebuffer;if(P.isWebGLCubeRenderTarget&&Pt!==void 0&&(It=It[Pt]),It){B.bindFramebuffer(S.FRAMEBUFFER,It);try{const Ut=P.texture,Ht=Ut.format,Wt=Ut.type;if(!z.textureFormatReadable(Ht)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");return}if(!z.textureTypeReadable(Wt)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");return}q>=0&&q<=P.width-at&&ot>=0&&ot<=P.height-Z&&S.readPixels(q,ot,at,Z,Vt.convert(Ht),Vt.convert(Wt),bt)}finally{const Ut=b!==null?j.get(b).__webglFramebuffer:null;B.bindFramebuffer(S.FRAMEBUFFER,Ut)}}},this.readRenderTargetPixelsAsync=async function(P,q,ot,at,Z,bt,Pt){if(!(P&&P.isWebGLRenderTarget))throw new Error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let It=j.get(P).__webglFramebuffer;if(P.isWebGLCubeRenderTarget&&Pt!==void 0&&(It=It[Pt]),It){const Ut=P.texture,Ht=Ut.format,Wt=Ut.type;if(!z.textureFormatReadable(Ht))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.");if(!z.textureTypeReadable(Wt))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.");if(q>=0&&q<=P.width-at&&ot>=0&&ot<=P.height-Z){B.bindFramebuffer(S.FRAMEBUFFER,It);const Nt=S.createBuffer();S.bindBuffer(S.PIXEL_PACK_BUFFER,Nt),S.bufferData(S.PIXEL_PACK_BUFFER,bt.byteLength,S.STREAM_READ),S.readPixels(q,ot,at,Z,Vt.convert(Ht),Vt.convert(Wt),0);const Kt=b!==null?j.get(b).__webglFramebuffer:null;B.bindFramebuffer(S.FRAMEBUFFER,Kt);const ce=S.fenceSync(S.SYNC_GPU_COMMANDS_COMPLETE,0);return S.flush(),await K_(S,ce,4),S.bindBuffer(S.PIXEL_PACK_BUFFER,Nt),S.getBufferSubData(S.PIXEL_PACK_BUFFER,0,bt),S.deleteBuffer(Nt),S.deleteSync(ce),bt}else throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: requested read bounds are out of range.")}},this.copyFramebufferToTexture=function(P,q=null,ot=0){P.isTexture!==!0&&(Ks("WebGLRenderer: copyFramebufferToTexture function signature has changed."),q=arguments[0]||null,P=arguments[1]);const at=Math.pow(2,-ot),Z=Math.floor(P.image.width*at),bt=Math.floor(P.image.height*at),Pt=q!==null?q.x:0,It=q!==null?q.y:0;E.setTexture2D(P,0),S.copyTexSubImage2D(S.TEXTURE_2D,ot,0,0,Pt,It,Z,bt),B.unbindTexture()},this.copyTextureToTexture=function(P,q,ot=null,at=null,Z=0){P.isTexture!==!0&&(Ks("WebGLRenderer: copyTextureToTexture function signature has changed."),at=arguments[0]||null,P=arguments[1],q=arguments[2],Z=arguments[3]||0,ot=null);let bt,Pt,It,Ut,Ht,Wt,Nt,Kt,ce;const fe=P.isCompressedTexture?P.mipmaps[Z]:P.image;ot!==null?(bt=ot.max.x-ot.min.x,Pt=ot.max.y-ot.min.y,It=ot.isBox3?ot.max.z-ot.min.z:1,Ut=ot.min.x,Ht=ot.min.y,Wt=ot.isBox3?ot.min.z:0):(bt=fe.width,Pt=fe.height,It=fe.depth||1,Ut=0,Ht=0,Wt=0),at!==null?(Nt=at.x,Kt=at.y,ce=at.z):(Nt=0,Kt=0,ce=0);const Ge=Vt.convert(q.format),$t=Vt.convert(q.type);let Ot;q.isData3DTexture?(E.setTexture3D(q,0),Ot=S.TEXTURE_3D):q.isDataArrayTexture||q.isCompressedArrayTexture?(E.setTexture2DArray(q,0),Ot=S.TEXTURE_2D_ARRAY):(E.setTexture2D(q,0),Ot=S.TEXTURE_2D),S.pixelStorei(S.UNPACK_FLIP_Y_WEBGL,q.flipY),S.pixelStorei(S.UNPACK_PREMULTIPLY_ALPHA_WEBGL,q.premultiplyAlpha),S.pixelStorei(S.UNPACK_ALIGNMENT,q.unpackAlignment);const In=S.getParameter(S.UNPACK_ROW_LENGTH),Jt=S.getParameter(S.UNPACK_IMAGE_HEIGHT),ln=S.getParameter(S.UNPACK_SKIP_PIXELS),Zi=S.getParameter(S.UNPACK_SKIP_ROWS),Ze=S.getParameter(S.UNPACK_SKIP_IMAGES);S.pixelStorei(S.UNPACK_ROW_LENGTH,fe.width),S.pixelStorei(S.UNPACK_IMAGE_HEIGHT,fe.height),S.pixelStorei(S.UNPACK_SKIP_PIXELS,Ut),S.pixelStorei(S.UNPACK_SKIP_ROWS,Ht),S.pixelStorei(S.UNPACK_SKIP_IMAGES,Wt);const Os=P.isDataArrayTexture||P.isData3DTexture,de=q.isDataArrayTexture||q.isData3DTexture;if(P.isRenderTargetTexture||P.isDepthTexture){const vn=j.get(P),Fs=j.get(q),en=j.get(vn.__renderTarget),Qn=j.get(Fs.__renderTarget);B.bindFramebuffer(S.READ_FRAMEBUFFER,en.__webglFramebuffer),B.bindFramebuffer(S.DRAW_FRAMEBUFFER,Qn.__webglFramebuffer);for(let ti=0;ti0&&(e.object.backgroundBlurriness=this.backgroundBlurriness),this.backgroundIntensity!==1&&(e.object.backgroundIntensity=this.backgroundIntensity),e.object.backgroundRotation=this.backgroundRotation.toArray(),this.environmentIntensity!==1&&(e.object.environmentIntensity=this.environmentIntensity),e.object.environmentRotation=this.environmentRotation.toArray(),e}}class xd extends Is{static get type(){return"LineBasicMaterial"}constructor(t){super(),this.isLineBasicMaterial=!0,this.color=new kt(16777215),this.map=null,this.linewidth=1,this.linecap="round",this.linejoin="round",this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.linewidth=t.linewidth,this.linecap=t.linecap,this.linejoin=t.linejoin,this.fog=t.fog,this}}const Co=new I,Po=new I,mh=new ae,Xs=new Yo,Qr=new Xo,Fa=new I,_h=new I;class ai extends Se{constructor(t=new Be,e=new xd){super(),this.isLine=!0,this.type="Line",this.geometry=t,this.material=e,this.updateMorphTargets()}copy(t,e){return super.copy(t,e),this.material=Array.isArray(t.material)?t.material.slice():t.material,this.geometry=t.geometry,this}computeLineDistances(){const t=this.geometry;if(t.index===null){const e=t.attributes.position,i=[0];for(let s=1,r=e.count;s0){const s=e[i[0]];if(s!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,o=s.length;ri)return;Fa.applyMatrix4(n.matrixWorld);const l=t.ray.origin.distanceTo(Fa);if(!(lt.far))return{distance:l,point:_h.clone().applyMatrix4(n.matrixWorld),index:s,face:null,faceIndex:null,barycoord:null,object:n}}class Ln{constructor(){this.type="Curve",this.arcLengthDivisions=200}getPoint(){return console.warn("THREE.Curve: .getPoint() not implemented."),null}getPointAt(t,e){const i=this.getUtoTmapping(t);return this.getPoint(i,e)}getPoints(t=5){const e=[];for(let i=0;i<=t;i++)e.push(this.getPoint(i/t));return e}getSpacedPoints(t=5){const e=[];for(let i=0;i<=t;i++)e.push(this.getPointAt(i/t));return e}getLength(){const t=this.getLengths();return t[t.length-1]}getLengths(t=this.arcLengthDivisions){if(this.cacheArcLengths&&this.cacheArcLengths.length===t+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;const e=[];let i,s=this.getPoint(0),r=0;e.push(0);for(let o=1;o<=t;o++)i=this.getPoint(o/t),r+=i.distanceTo(s),e.push(r),s=i;return this.cacheArcLengths=e,e}updateArcLengths(){this.needsUpdate=!0,this.getLengths()}getUtoTmapping(t,e){const i=this.getLengths();let s=0;const r=i.length;let o;e?o=e:o=t*i[r-1];let a=0,l=r-1,c;for(;a<=l;)if(s=Math.floor(a+(l-a)/2),c=i[s]-o,c<0)a=s+1;else if(c>0)l=s-1;else{l=s;break}if(s=l,i[s]===o)return s/(r-1);const u=i[s],d=i[s+1]-u,p=(o-u)/d;return(s+p)/(r-1)}getTangent(t,e){let s=t-1e-4,r=t+1e-4;s<0&&(s=0),r>1&&(r=1);const o=this.getPoint(s),a=this.getPoint(r),l=e||(o.isVector2?new Mt:new I);return l.copy(a).sub(o).normalize(),l}getTangentAt(t,e){const i=this.getUtoTmapping(t);return this.getTangent(i,e)}computeFrenetFrames(t,e){const i=new I,s=[],r=[],o=[],a=new I,l=new ae;for(let p=0;p<=t;p++){const v=p/t;s[p]=this.getTangentAt(v,new I)}r[0]=new I,o[0]=new I;let c=Number.MAX_VALUE;const u=Math.abs(s[0].x),h=Math.abs(s[0].y),d=Math.abs(s[0].z);u<=c&&(c=u,i.set(1,0,0)),h<=c&&(c=h,i.set(0,1,0)),d<=c&&i.set(0,0,1),a.crossVectors(s[0],i).normalize(),r[0].crossVectors(s[0],a),o[0].crossVectors(s[0],r[0]);for(let p=1;p<=t;p++){if(r[p]=r[p-1].clone(),o[p]=o[p-1].clone(),a.crossVectors(s[p-1],s[p]),a.length()>Number.EPSILON){a.normalize();const v=Math.acos(Ce(s[p-1].dot(s[p]),-1,1));r[p].applyMatrix4(l.makeRotationAxis(a,v))}o[p].crossVectors(s[p],r[p])}if(e===!0){let p=Math.acos(Ce(r[0].dot(r[t]),-1,1));p/=t,s[0].dot(a.crossVectors(r[0],r[t]))>0&&(p=-p);for(let v=1;v<=t;v++)r[v].applyMatrix4(l.makeRotationAxis(s[v],p*v)),o[v].crossVectors(s[v],r[v])}return{tangents:s,normals:r,binormals:o}}clone(){return new this.constructor().copy(this)}copy(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}toJSON(){const t={metadata:{version:4.6,type:"Curve",generator:"Curve.toJSON"}};return t.arcLengthDivisions=this.arcLengthDivisions,t.type=this.type,t}fromJSON(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}}class wc extends Ln{constructor(t=0,e=0,i=1,s=1,r=0,o=Math.PI*2,a=!1,l=0){super(),this.isEllipseCurve=!0,this.type="EllipseCurve",this.aX=t,this.aY=e,this.xRadius=i,this.yRadius=s,this.aStartAngle=r,this.aEndAngle=o,this.aClockwise=a,this.aRotation=l}getPoint(t,e=new Mt){const i=e,s=Math.PI*2;let r=this.aEndAngle-this.aStartAngle;const o=Math.abs(r)s;)r-=s;r0?0:(Math.floor(Math.abs(a)/r)+1)*r:l===0&&a===r-1&&(a=r-2,l=1);let c,u;this.closed||a>0?c=s[(a-1)%r]:(eo.subVectors(s[0],s[1]).add(s[0]),c=eo);const h=s[a%r],d=s[(a+1)%r];if(this.closed||a+2s.length-2?s.length-1:o+1],h=s[o>s.length-3?s.length-1:o+2];return i.set(gh(a,l.x,c.x,u.x,h.x),gh(a,l.y,c.y,u.y,h.y)),i}copy(t){super.copy(t),this.points=[];for(let e=0,i=t.points.length;e=i){const o=s[r]-i,a=this.curves[r],l=a.getLength(),c=l===0?0:1-o/l;return a.getPointAt(c,e)}r++}return null}getLength(){const t=this.getCurveLengths();return t[t.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const t=[];let e=0;for(let i=0,s=this.curves.length;i1&&!e[e.length-1].equals(e[0])&&e.push(e[0]),e}copy(t){super.copy(t),this.curves=[];for(let e=0,i=t.curves.length;e0){const h=c.getPoint(0);h.equals(this.currentPoint)||this.lineTo(h.x,h.y)}this.curves.push(c);const u=c.getPoint(1);return this.currentPoint.copy(u),this}copy(t){return super.copy(t),this.currentPoint.copy(t.currentPoint),this}toJSON(){const t=super.toJSON();return t.currentPoint=this.currentPoint.toArray(),t}fromJSON(t){return super.fromJSON(t),this.currentPoint.fromArray(t.currentPoint),this}}class Ie extends Be{constructor(t=1,e=1,i=1,s=32,r=1,o=!1,a=0,l=Math.PI*2){super(),this.type="CylinderGeometry",this.parameters={radiusTop:t,radiusBottom:e,height:i,radialSegments:s,heightSegments:r,openEnded:o,thetaStart:a,thetaLength:l};const c=this;s=Math.floor(s),r=Math.floor(r);const u=[],h=[],d=[],p=[];let v=0;const x=[],m=i/2;let f=0;R(),o===!1&&(t>0&&w(!0),e>0&&w(!1)),this.setIndex(u),this.setAttribute("position",new le(h,3)),this.setAttribute("normal",new le(d,3)),this.setAttribute("uv",new le(p,2));function R(){const M=new I,F=new I;let D=0;const L=(e-t)/i;for(let b=0;b<=r;b++){const _=[],g=b/r,A=g*(e-t)+t;for(let O=0;O<=s;O++){const k=O/s,J=k*l+a,st=Math.sin(J),Q=Math.cos(J);F.x=A*st,F.y=-g*i+m,F.z=A*Q,h.push(F.x,F.y,F.z),M.set(st,L,Q).normalize(),d.push(M.x,M.y,M.z),p.push(k,1-g),_.push(v++)}x.push(_)}for(let b=0;b0||_!==0)&&(u.push(g,A,k),D+=3),(e>0||_!==r-1)&&(u.push(A,O,k),D+=3)}c.addGroup(f,D,0),f+=D}function w(M){const F=v,D=new Mt,L=new I;let b=0;const _=M===!0?t:e,g=M===!0?1:-1;for(let O=1;O<=s;O++)h.push(0,m*g,0),d.push(0,g,0),p.push(.5,.5),v++;const A=v;for(let O=0;O<=s;O++){const J=O/s*l+a,st=Math.cos(J),Q=Math.sin(J);L.x=_*Q,L.y=m*g,L.z=_*st,h.push(L.x,L.y,L.z),d.push(0,g,0),D.x=st*.5+.5,D.y=Q*.5*g+.5,p.push(D.x,D.y),v++}for(let O=0;O.9&&L<.1&&(w<.2&&(o[R+0]+=1),M<.2&&(o[R+2]+=1),F<.2&&(o[R+4]+=1))}}function d(R){r.push(R.x,R.y,R.z)}function p(R,w){const M=R*3;w.x=t[M+0],w.y=t[M+1],w.z=t[M+2]}function v(){const R=new I,w=new I,M=new I,F=new I,D=new Mt,L=new Mt,b=new Mt;for(let _=0,g=0;_80*e){a=c=n[0],l=u=n[1];for(let v=e;vc&&(c=h),d>u&&(u=d);p=Math.max(c-a,u-l),p=p!==0?32767/p:0}return gr(r,o,e,a,l,p,0),o}};function Td(n,t,e,i,s){let r,o;if(s===BM(n,t,e,i)>0)for(r=t;r=t;r-=i)o=xh(r,n[r],n[r+1],o);return o&&jo(o,o.next)&&(xr(o),o=o.next),o}function Yi(n,t){if(!n)return n;t||(t=n);let e=n,i;do if(i=!1,!e.steiner&&(jo(e,e.next)||_e(e.prev,e,e.next)===0)){if(xr(e),e=t=e.prev,e===e.next)break;i=!0}else e=e.next;while(i||e!==t);return t}function gr(n,t,e,i,s,r,o){if(!n)return;!o&&r&&DM(n,i,s,r);let a=n,l,c;for(;n.prev!==n.next;){if(l=n.prev,c=n.next,r?bM(n,i,s,r):EM(n)){t.push(l.i/e|0),t.push(n.i/e|0),t.push(c.i/e|0),xr(n),n=c.next,a=c.next;continue}if(n=c,n===a){o?o===1?(n=TM(Yi(n),t,e),gr(n,t,e,i,s,r,2)):o===2&&wM(n,t,e,i,s,r):gr(Yi(n),t,e,i,s,r,1);break}}}function EM(n){const t=n.prev,e=n,i=n.next;if(_e(t,e,i)>=0)return!1;const s=t.x,r=e.x,o=i.x,a=t.y,l=e.y,c=i.y,u=sr?s>o?s:o:r>o?r:o,p=a>l?a>c?a:c:l>c?l:c;let v=i.next;for(;v!==t;){if(v.x>=u&&v.x<=d&&v.y>=h&&v.y<=p&&ps(s,a,r,l,o,c,v.x,v.y)&&_e(v.prev,v,v.next)>=0)return!1;v=v.next}return!0}function bM(n,t,e,i){const s=n.prev,r=n,o=n.next;if(_e(s,r,o)>=0)return!1;const a=s.x,l=r.x,c=o.x,u=s.y,h=r.y,d=o.y,p=al?a>c?a:c:l>c?l:c,m=u>h?u>d?u:d:h>d?h:d,f=Xl(p,v,t,e,i),R=Xl(x,m,t,e,i);let w=n.prevZ,M=n.nextZ;for(;w&&w.z>=f&&M&&M.z<=R;){if(w.x>=p&&w.x<=x&&w.y>=v&&w.y<=m&&w!==s&&w!==o&&ps(a,u,l,h,c,d,w.x,w.y)&&_e(w.prev,w,w.next)>=0||(w=w.prevZ,M.x>=p&&M.x<=x&&M.y>=v&&M.y<=m&&M!==s&&M!==o&&ps(a,u,l,h,c,d,M.x,M.y)&&_e(M.prev,M,M.next)>=0))return!1;M=M.nextZ}for(;w&&w.z>=f;){if(w.x>=p&&w.x<=x&&w.y>=v&&w.y<=m&&w!==s&&w!==o&&ps(a,u,l,h,c,d,w.x,w.y)&&_e(w.prev,w,w.next)>=0)return!1;w=w.prevZ}for(;M&&M.z<=R;){if(M.x>=p&&M.x<=x&&M.y>=v&&M.y<=m&&M!==s&&M!==o&&ps(a,u,l,h,c,d,M.x,M.y)&&_e(M.prev,M,M.next)>=0)return!1;M=M.nextZ}return!0}function TM(n,t,e){let i=n;do{const s=i.prev,r=i.next.next;!jo(s,r)&&wd(s,i,i.next,r)&&vr(s,r)&&vr(r,s)&&(t.push(s.i/e|0),t.push(i.i/e|0),t.push(r.i/e|0),xr(i),xr(i.next),i=n=r),i=i.next}while(i!==n);return Yi(i)}function wM(n,t,e,i,s,r){let o=n;do{let a=o.next.next;for(;a!==o.prev;){if(o.i!==a.i&&NM(o,a)){let l=Ad(o,a);o=Yi(o,o.next),l=Yi(l,l.next),gr(o,t,e,i,s,r,0),gr(l,t,e,i,s,r,0);return}a=a.next}o=o.next}while(o!==n)}function AM(n,t,e,i){const s=[];let r,o,a,l,c;for(r=0,o=t.length;r=e.next.y&&e.next.y!==e.y){const d=e.x+(o-e.y)*(e.next.x-e.x)/(e.next.y-e.y);if(d<=r&&d>i&&(i=d,s=e.x=e.x&&e.x>=l&&r!==e.x&&ps(os.x||e.x===s.x&&LM(s,e)))&&(s=e,u=h)),e=e.next;while(e!==a);return s}function LM(n,t){return _e(n.prev,n,t.prev)<0&&_e(t.next,n,n.next)<0}function DM(n,t,e,i){let s=n;do s.z===0&&(s.z=Xl(s.x,s.y,t,e,i)),s.prevZ=s.prev,s.nextZ=s.next,s=s.next;while(s!==n);s.prevZ.nextZ=null,s.prevZ=null,IM(s)}function IM(n){let t,e,i,s,r,o,a,l,c=1;do{for(e=n,n=null,r=null,o=0;e;){for(o++,i=e,a=0,t=0;t0||l>0&&i;)a!==0&&(l===0||!i||e.z<=i.z)?(s=e,e=e.nextZ,a--):(s=i,i=i.nextZ,l--),r?r.nextZ=s:n=s,s.prevZ=r,r=s;e=i}r.nextZ=null,c*=2}while(o>1);return n}function Xl(n,t,e,i,s){return n=(n-e)*s|0,t=(t-i)*s|0,n=(n|n<<8)&16711935,n=(n|n<<4)&252645135,n=(n|n<<2)&858993459,n=(n|n<<1)&1431655765,t=(t|t<<8)&16711935,t=(t|t<<4)&252645135,t=(t|t<<2)&858993459,t=(t|t<<1)&1431655765,n|t<<1}function UM(n){let t=n,e=n;do(t.x=(n-o)*(r-a)&&(n-o)*(i-a)>=(e-o)*(t-a)&&(e-o)*(r-a)>=(s-o)*(i-a)}function NM(n,t){return n.next.i!==t.i&&n.prev.i!==t.i&&!OM(n,t)&&(vr(n,t)&&vr(t,n)&&FM(n,t)&&(_e(n.prev,n,t.prev)||_e(n,t.prev,t))||jo(n,t)&&_e(n.prev,n,n.next)>0&&_e(t.prev,t,t.next)>0)}function _e(n,t,e){return(t.y-n.y)*(e.x-t.x)-(t.x-n.x)*(e.y-t.y)}function jo(n,t){return n.x===t.x&&n.y===t.y}function wd(n,t,e,i){const s=io(_e(n,t,e)),r=io(_e(n,t,i)),o=io(_e(e,i,n)),a=io(_e(e,i,t));return!!(s!==r&&o!==a||s===0&&no(n,e,t)||r===0&&no(n,i,t)||o===0&&no(e,n,i)||a===0&&no(e,t,i))}function no(n,t,e){return t.x<=Math.max(n.x,e.x)&&t.x>=Math.min(n.x,e.x)&&t.y<=Math.max(n.y,e.y)&&t.y>=Math.min(n.y,e.y)}function io(n){return n>0?1:n<0?-1:0}function OM(n,t){let e=n;do{if(e.i!==n.i&&e.next.i!==n.i&&e.i!==t.i&&e.next.i!==t.i&&wd(e,e.next,n,t))return!0;e=e.next}while(e!==n);return!1}function vr(n,t){return _e(n.prev,n,n.next)<0?_e(n,t,n.next)>=0&&_e(n,n.prev,t)>=0:_e(n,t,n.prev)<0||_e(n,n.next,t)<0}function FM(n,t){let e=n,i=!1;const s=(n.x+t.x)/2,r=(n.y+t.y)/2;do e.y>r!=e.next.y>r&&e.next.y!==e.y&&s<(e.next.x-e.x)*(r-e.y)/(e.next.y-e.y)+e.x&&(i=!i),e=e.next;while(e!==n);return i}function Ad(n,t){const e=new Yl(n.i,n.x,n.y),i=new Yl(t.i,t.x,t.y),s=n.next,r=t.prev;return n.next=t,t.prev=n,e.next=s,s.prev=e,i.next=e,e.prev=i,r.next=i,i.prev=r,i}function xh(n,t,e,i){const s=new Yl(n,t,e);return i?(s.next=i.next,s.prev=i,i.next.prev=s,i.next=s):(s.prev=s,s.next=s),s}function xr(n){n.next.prev=n.prev,n.prev.next=n.next,n.prevZ&&(n.prevZ.nextZ=n.nextZ),n.nextZ&&(n.nextZ.prevZ=n.prevZ)}function Yl(n,t,e){this.i=n,this.x=t,this.y=e,this.prev=null,this.next=null,this.z=0,this.prevZ=null,this.nextZ=null,this.steiner=!1}function BM(n,t,e,i){let s=0;for(let r=t,o=e-i;r2&&n[t-1].equals(n[0])&&n.pop()}function Mh(n,t){for(let e=0;eNumber.EPSILON){const X=Math.sqrt(y),nt=Math.sqrt(j*j+E*E),K=C.x-tt/X,xt=C.y+B/X,dt=S.x-E/nt,St=S.y+j/nt,Ft=((dt-K)*E-(St-xt)*j)/(B*E-tt*j);H=K+B*Ft-T.x,U=xt+tt*Ft-T.y;const mt=H*H+U*U;if(mt<=2)return new Mt(H,U);z=Math.sqrt(mt/2)}else{let X=!1;B>Number.EPSILON?j>Number.EPSILON&&(X=!0):B<-Number.EPSILON?j<-Number.EPSILON&&(X=!0):Math.sign(tt)===Math.sign(E)&&(X=!0),X?(H=-tt,U=B,z=Math.sqrt(y)):(H=B,U=tt,z=Math.sqrt(y/2))}return new Mt(H/z,U/z)}const it=[];for(let T=0,C=J.length,S=C-1,H=T+1;T=0;T--){const C=T/m,S=p*Math.cos(C*Math.PI/2),H=v*Math.sin(C*Math.PI/2)+x;for(let U=0,z=J.length;U=0;){const H=S;let U=S-1;U<0&&(U=T.length-1);for(let z=0,B=u+m*2;z0)&&p.push(w,M,D),(f!==i-1||lMath.PI&&(i-=Xe),s<-Math.PI?s+=Xe:s>Math.PI&&(s-=Xe),i<=s?this._spherical.theta=Math.max(i,Math.min(s,this._spherical.theta)):this._spherical.theta=this._spherical.theta>(i+s)/2?Math.max(i,this._spherical.theta):Math.min(s,this._spherical.theta)),this._spherical.phi=Math.max(this.minPolarAngle,Math.min(this.maxPolarAngle,this._spherical.phi)),this._spherical.makeSafe(),this.enableDamping===!0?this.target.addScaledVector(this._panOffset,this.dampingFactor):this.target.add(this._panOffset),this.target.sub(this.cursor),this.target.clampLength(this.minTargetRadius,this.maxTargetRadius),this.target.add(this.cursor);let r=!1;if(this.zoomToCursor&&this._performCursorZoom||this.object.isOrthographicCamera)this._spherical.radius=this._clampDistance(this._spherical.radius);else{const o=this._spherical.radius;this._spherical.radius=this._clampDistance(this._spherical.radius*this._scale),r=o!=this._spherical.radius}if(Ee.setFromSpherical(this._spherical),Ee.applyQuaternion(this._quatInverse),e.copy(this.target).add(Ee),this.object.lookAt(this.target),this.enableDamping===!0?(this._sphericalDelta.theta*=1-this.dampingFactor,this._sphericalDelta.phi*=1-this.dampingFactor,this._panOffset.multiplyScalar(1-this.dampingFactor)):(this._sphericalDelta.set(0,0,0),this._panOffset.set(0,0,0)),this.zoomToCursor&&this._performCursorZoom){let o=null;if(this.object.isPerspectiveCamera){const a=Ee.length();o=this._clampDistance(a*this._scale);const l=a-o;this.object.position.addScaledVector(this._dollyDirection,l),this.object.updateMatrixWorld(),r=!!l}else if(this.object.isOrthographicCamera){const a=new I(this._mouse.x,this._mouse.y,0);a.unproject(this.object);const l=this.object.zoom;this.object.zoom=Math.max(this.minZoom,Math.min(this.maxZoom,this.object.zoom/this._scale)),this.object.updateProjectionMatrix(),r=l!==this.object.zoom;const c=new I(this._mouse.x,this._mouse.y,0);c.unproject(this.object),this.object.position.sub(c).add(a),this.object.updateMatrixWorld(),o=Ee.length()}else console.warn("WARNING: OrbitControls.js encountered an unknown camera type - zoom to cursor disabled."),this.zoomToCursor=!1;o!==null&&(this.screenSpacePanning?this.target.set(0,0,-1).transformDirection(this.object.matrix).multiplyScalar(o).add(this.object.position):(so.origin.copy(this.object.position),so.direction.set(0,0,-1).transformDirection(this.object.matrix),Math.abs(this.object.up.dot(so.direction))Va||8*(1-this._lastQuaternion.dot(this.object.quaternion))>Va||this._lastTargetPosition.distanceToSquared(this.target)>Va?(this.dispatchEvent(Ah),this._lastPosition.copy(this.object.position),this._lastQuaternion.copy(this.object.quaternion),this._lastTargetPosition.copy(this.target),!0):!1}_getAutoRotationAngle(t){return t!==null?Xe/60*this.autoRotateSpeed*t:Xe/60/60*this.autoRotateSpeed}_getZoomScale(t){const e=Math.abs(t*.01);return Math.pow(.95,this.zoomSpeed*e)}_rotateLeft(t){this._sphericalDelta.theta-=t}_rotateUp(t){this._sphericalDelta.phi-=t}_panLeft(t,e){Ee.setFromMatrixColumn(e,0),Ee.multiplyScalar(-t),this._panOffset.add(Ee)}_panUp(t,e){this.screenSpacePanning===!0?Ee.setFromMatrixColumn(e,1):(Ee.setFromMatrixColumn(e,0),Ee.crossVectors(this.object.up,Ee)),Ee.multiplyScalar(t),this._panOffset.add(Ee)}_pan(t,e){const i=this.domElement;if(this.object.isPerspectiveCamera){const s=this.object.position;Ee.copy(s).sub(this.target);let r=Ee.length();r*=Math.tan(this.object.fov/2*Math.PI/180),this._panLeft(2*t*r/i.clientHeight,this.object.matrix),this._panUp(2*e*r/i.clientHeight,this.object.matrix)}else this.object.isOrthographicCamera?(this._panLeft(t*(this.object.right-this.object.left)/this.object.zoom/i.clientWidth,this.object.matrix),this._panUp(e*(this.object.top-this.object.bottom)/this.object.zoom/i.clientHeight,this.object.matrix)):(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - pan disabled."),this.enablePan=!1)}_dollyOut(t){this.object.isPerspectiveCamera||this.object.isOrthographicCamera?this._scale/=t:(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."),this.enableZoom=!1)}_dollyIn(t){this.object.isPerspectiveCamera||this.object.isOrthographicCamera?this._scale*=t:(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."),this.enableZoom=!1)}_updateZoomParameters(t,e){if(!this.zoomToCursor)return;this._performCursorZoom=!0;const i=this.domElement.getBoundingClientRect(),s=t-i.left,r=e-i.top,o=i.width,a=i.height;this._mouse.x=s/o*2-1,this._mouse.y=-(r/a)*2+1,this._dollyDirection.set(this._mouse.x,this._mouse.y,1).unproject(this.object).sub(this.object.position).normalize()}_clampDistance(t){return Math.max(this.minDistance,Math.min(this.maxDistance,t))}_handleMouseDownRotate(t){this._rotateStart.set(t.clientX,t.clientY)}_handleMouseDownDolly(t){this._updateZoomParameters(t.clientX,t.clientX),this._dollyStart.set(t.clientX,t.clientY)}_handleMouseDownPan(t){this._panStart.set(t.clientX,t.clientY)}_handleMouseMoveRotate(t){this._rotateEnd.set(t.clientX,t.clientY),this._rotateDelta.subVectors(this._rotateEnd,this._rotateStart).multiplyScalar(this.rotateSpeed);const e=this.domElement;this._rotateLeft(Xe*this._rotateDelta.x/e.clientHeight),this._rotateUp(Xe*this._rotateDelta.y/e.clientHeight),this._rotateStart.copy(this._rotateEnd),this.update()}_handleMouseMoveDolly(t){this._dollyEnd.set(t.clientX,t.clientY),this._dollyDelta.subVectors(this._dollyEnd,this._dollyStart),this._dollyDelta.y>0?this._dollyOut(this._getZoomScale(this._dollyDelta.y)):this._dollyDelta.y<0&&this._dollyIn(this._getZoomScale(this._dollyDelta.y)),this._dollyStart.copy(this._dollyEnd),this.update()}_handleMouseMovePan(t){this._panEnd.set(t.clientX,t.clientY),this._panDelta.subVectors(this._panEnd,this._panStart).multiplyScalar(this.panSpeed),this._pan(this._panDelta.x,this._panDelta.y),this._panStart.copy(this._panEnd),this.update()}_handleMouseWheel(t){this._updateZoomParameters(t.clientX,t.clientY),t.deltaY<0?this._dollyIn(this._getZoomScale(t.deltaY)):t.deltaY>0&&this._dollyOut(this._getZoomScale(t.deltaY)),this.update()}_handleKeyDown(t){let e=!1;switch(t.code){case this.keys.UP:t.ctrlKey||t.metaKey||t.shiftKey?this._rotateUp(Xe*this.rotateSpeed/this.domElement.clientHeight):this._pan(0,this.keyPanSpeed),e=!0;break;case this.keys.BOTTOM:t.ctrlKey||t.metaKey||t.shiftKey?this._rotateUp(-Xe*this.rotateSpeed/this.domElement.clientHeight):this._pan(0,-this.keyPanSpeed),e=!0;break;case this.keys.LEFT:t.ctrlKey||t.metaKey||t.shiftKey?this._rotateLeft(Xe*this.rotateSpeed/this.domElement.clientHeight):this._pan(this.keyPanSpeed,0),e=!0;break;case this.keys.RIGHT:t.ctrlKey||t.metaKey||t.shiftKey?this._rotateLeft(-Xe*this.rotateSpeed/this.domElement.clientHeight):this._pan(-this.keyPanSpeed,0),e=!0;break}e&&(t.preventDefault(),this.update())}_handleTouchStartRotate(t){if(this._pointers.length===1)this._rotateStart.set(t.pageX,t.pageY);else{const e=this._getSecondPointerPosition(t),i=.5*(t.pageX+e.x),s=.5*(t.pageY+e.y);this._rotateStart.set(i,s)}}_handleTouchStartPan(t){if(this._pointers.length===1)this._panStart.set(t.pageX,t.pageY);else{const e=this._getSecondPointerPosition(t),i=.5*(t.pageX+e.x),s=.5*(t.pageY+e.y);this._panStart.set(i,s)}}_handleTouchStartDolly(t){const e=this._getSecondPointerPosition(t),i=t.pageX-e.x,s=t.pageY-e.y,r=Math.sqrt(i*i+s*s);this._dollyStart.set(0,r)}_handleTouchStartDollyPan(t){this.enableZoom&&this._handleTouchStartDolly(t),this.enablePan&&this._handleTouchStartPan(t)}_handleTouchStartDollyRotate(t){this.enableZoom&&this._handleTouchStartDolly(t),this.enableRotate&&this._handleTouchStartRotate(t)}_handleTouchMoveRotate(t){if(this._pointers.length==1)this._rotateEnd.set(t.pageX,t.pageY);else{const i=this._getSecondPointerPosition(t),s=.5*(t.pageX+i.x),r=.5*(t.pageY+i.y);this._rotateEnd.set(s,r)}this._rotateDelta.subVectors(this._rotateEnd,this._rotateStart).multiplyScalar(this.rotateSpeed);const e=this.domElement;this._rotateLeft(Xe*this._rotateDelta.x/e.clientHeight),this._rotateUp(Xe*this._rotateDelta.y/e.clientHeight),this._rotateStart.copy(this._rotateEnd)}_handleTouchMovePan(t){if(this._pointers.length===1)this._panEnd.set(t.pageX,t.pageY);else{const e=this._getSecondPointerPosition(t),i=.5*(t.pageX+e.x),s=.5*(t.pageY+e.y);this._panEnd.set(i,s)}this._panDelta.subVectors(this._panEnd,this._panStart).multiplyScalar(this.panSpeed),this._pan(this._panDelta.x,this._panDelta.y),this._panStart.copy(this._panEnd)}_handleTouchMoveDolly(t){const e=this._getSecondPointerPosition(t),i=t.pageX-e.x,s=t.pageY-e.y,r=Math.sqrt(i*i+s*s);this._dollyEnd.set(0,r),this._dollyDelta.set(0,Math.pow(this._dollyEnd.y/this._dollyStart.y,this.zoomSpeed)),this._dollyOut(this._dollyDelta.y),this._dollyStart.copy(this._dollyEnd);const o=(t.pageX+e.x)*.5,a=(t.pageY+e.y)*.5;this._updateZoomParameters(o,a)}_handleTouchMoveDollyPan(t){this.enableZoom&&this._handleTouchMoveDolly(t),this.enablePan&&this._handleTouchMovePan(t)}_handleTouchMoveDollyRotate(t){this.enableZoom&&this._handleTouchMoveDolly(t),this.enableRotate&&this._handleTouchMoveRotate(t)}_addPointer(t){this._pointers.push(t.pointerId)}_removePointer(t){delete this._pointerPositions[t.pointerId];for(let e=0;e.9&&(o.visible=!1)),this.axis==="Y"&&(pe.setFromEuler(ro.set(0,0,Math.PI/2)),o.quaternion.copy(i).multiply(pe),Math.abs(oe.copy(Oi).applyQuaternion(i).dot(this.eye))>.9&&(o.visible=!1)),this.axis==="Z"&&(pe.setFromEuler(ro.set(0,Math.PI/2,0)),o.quaternion.copy(i).multiply(pe),Math.abs(oe.copy(Qs).applyQuaternion(i).dot(this.eye))>.9&&(o.visible=!1)),this.axis==="XYZE"&&(pe.setFromEuler(ro.set(0,Math.PI/2,0)),oe.copy(this.rotationAxis),o.quaternion.setFromRotationMatrix(Uh.lookAt(Ih,oe,Oi)),o.quaternion.multiply(pe),o.visible=this.dragging),this.axis==="E"&&(o.visible=!1)):o.name==="START"?(o.position.copy(this.worldPositionStart),o.visible=this.dragging):o.name==="END"?(o.position.copy(this.worldPosition),o.visible=this.dragging):o.name==="DELTA"?(o.position.copy(this.worldPositionStart),o.quaternion.copy(this.worldQuaternionStart),Ue.set(1e-10,1e-10,1e-10).add(this.worldPositionStart).sub(this.worldPosition).multiplyScalar(-1),Ue.applyQuaternion(this.worldQuaternionStart.clone().invert()),o.scale.copy(Ue),o.visible=this.dragging):(o.quaternion.copy(i),this.dragging?o.position.copy(this.worldPositionStart):o.position.copy(this.worldPosition),this.axis&&(o.visible=this.axis.search(o.name)!==-1));continue}o.quaternion.copy(i),this.mode==="translate"||this.mode==="scale"?(o.name==="X"&&Math.abs(oe.copy(Js).applyQuaternion(i).dot(this.eye))>.99&&(o.scale.set(1e-10,1e-10,1e-10),o.visible=!1),o.name==="Y"&&Math.abs(oe.copy(Oi).applyQuaternion(i).dot(this.eye))>.99&&(o.scale.set(1e-10,1e-10,1e-10),o.visible=!1),o.name==="Z"&&Math.abs(oe.copy(Qs).applyQuaternion(i).dot(this.eye))>.99&&(o.scale.set(1e-10,1e-10,1e-10),o.visible=!1),o.name==="XY"&&Math.abs(oe.copy(Qs).applyQuaternion(i).dot(this.eye))<.2&&(o.scale.set(1e-10,1e-10,1e-10),o.visible=!1),o.name==="YZ"&&Math.abs(oe.copy(Js).applyQuaternion(i).dot(this.eye))<.2&&(o.scale.set(1e-10,1e-10,1e-10),o.visible=!1),o.name==="XZ"&&Math.abs(oe.copy(Oi).applyQuaternion(i).dot(this.eye))<.2&&(o.scale.set(1e-10,1e-10,1e-10),o.visible=!1)):this.mode==="rotate"&&(oo.copy(i),oe.copy(this.eye).applyQuaternion(pe.copy(i).invert()),o.name.search("E")!==-1&&o.quaternion.setFromRotationMatrix(Uh.lookAt(this.eye,Ih,Oi)),o.name==="X"&&(pe.setFromAxisAngle(Js,Math.atan2(-oe.y,oe.z)),pe.multiplyQuaternions(oo,pe),o.quaternion.copy(pe)),o.name==="Y"&&(pe.setFromAxisAngle(Oi,Math.atan2(oe.x,oe.z)),pe.multiplyQuaternions(oo,pe),o.quaternion.copy(pe)),o.name==="Z"&&(pe.setFromAxisAngle(Qs,Math.atan2(oe.y,oe.x)),pe.multiplyQuaternions(oo,pe),o.quaternion.copy(pe))),o.visible=o.visible&&(o.name.indexOf("X")===-1||this.showX),o.visible=o.visible&&(o.name.indexOf("Y")===-1||this.showY),o.visible=o.visible&&(o.name.indexOf("Z")===-1||this.showZ),o.visible=o.visible&&(o.name.indexOf("E")===-1||this.showX&&this.showY&&this.showZ),o.material._color=o.material._color||o.material.color.clone(),o.material._opacity=o.material._opacity||o.material.opacity,o.material.color.copy(o.material._color),o.material.opacity=o.material._opacity,this.enabled&&this.axis&&(o.name===this.axis||this.axis.split("").some(function(l){return o.name===l}))&&(o.material.color.setHex(16776960),o.material.opacity=1)}super.updateMatrixWorld(t)}}class dS extends Rt{constructor(){super(new Us(1e5,1e5,2,2),new Tr({visible:!1,wireframe:!0,side:rn,transparent:!0,opacity:.1,toneMapped:!1})),this.isTransformControlsPlane=!0,this.type="TransformControlsPlane"}updateMatrixWorld(t){let e=this.space;switch(this.position.copy(this.worldPosition),this.mode==="scale"&&(e="local"),ao.copy(Js).applyQuaternion(e==="local"?this.worldQuaternion:xo),qs.copy(Oi).applyQuaternion(e==="local"?this.worldQuaternion:xo),js.copy(Qs).applyQuaternion(e==="local"?this.worldQuaternion:xo),oe.copy(qs),this.mode){case"translate":case"scale":switch(this.axis){case"X":oe.copy(this.eye).cross(ao),yn.copy(ao).cross(oe);break;case"Y":oe.copy(this.eye).cross(qs),yn.copy(qs).cross(oe);break;case"Z":oe.copy(this.eye).cross(js),yn.copy(js).cross(oe);break;case"XY":yn.copy(js);break;case"YZ":yn.copy(ao);break;case"XZ":oe.copy(js),yn.copy(qs);break;case"XYZ":case"E":yn.set(0,0,0);break}break;case"rotate":default:yn.set(0,0,0)}yn.length()===0?this.quaternion.copy(this.cameraQuaternion):(Nh.lookAt(Ue.set(0,0,0),yn,oe),this.quaternion.setFromRotationMatrix(Nh)),super.updateMatrixWorld(t)}}function Dd(n){return n&&n.__esModule&&Object.prototype.hasOwnProperty.call(n,"default")?n.default:n}var yo={exports:{}};/* @license -Papa Parse -v5.5.3 -https://github.com/mholt/PapaParse -License: MIT -*/var pS=yo.exports,Oh;function mS(){return Oh||(Oh=1,(function(n,t){((e,i)=>{n.exports=i()})(pS,function e(){var i=typeof self<"u"?self:typeof window<"u"?window:i!==void 0?i:{},s,r=!i.document&&!!i.postMessage,o=i.IS_PAPA_WORKER||!1,a={},l=0,c={};function u(b){this._handle=null,this._finished=!1,this._completed=!1,this._halted=!1,this._input=null,this._baseIndex=0,this._partialLine="",this._rowCount=0,this._start=0,this._nextChunk=null,this.isFirstChunk=!0,this._completeResults={data:[],errors:[],meta:{}},(function(_){var g=F(_);g.chunkSize=parseInt(g.chunkSize),_.step||_.chunk||(g.chunkSize=null),this._handle=new x(g),(this._handle.streamer=this)._config=g}).call(this,b),this.parseChunk=function(_,g){var A=parseInt(this._config.skipFirstNLines)||0;if(this.isFirstChunk&&0=this._config.preview),o)i.postMessage({results:O,workerId:c.WORKER_ID,finished:A});else if(L(this._config.chunk)&&!g){if(this._config.chunk(O,this._handle),this._handle.paused()||this._handle.aborted())return void(this._halted=!0);this._completeResults=O=void 0}return this._config.step||this._config.chunk||(this._completeResults.data=this._completeResults.data.concat(O.data),this._completeResults.errors=this._completeResults.errors.concat(O.errors),this._completeResults.meta=O.meta),this._completed||!A||!L(this._config.complete)||O&&O.meta.aborted||(this._config.complete(this._completeResults,this._input),this._completed=!0),A||O&&O.meta.paused||this._nextChunk(),O}this._halted=!0},this._sendError=function(_){L(this._config.error)?this._config.error(_):o&&this._config.error&&i.postMessage({workerId:c.WORKER_ID,error:_,finished:!1})}}function h(b){var _;(b=b||{}).chunkSize||(b.chunkSize=c.RemoteChunkSize),u.call(this,b),this._nextChunk=r?function(){this._readChunk(),this._chunkLoaded()}:function(){this._readChunk()},this.stream=function(g){this._input=g,this._nextChunk()},this._readChunk=function(){if(this._finished)this._chunkLoaded();else{if(_=new XMLHttpRequest,this._config.withCredentials&&(_.withCredentials=this._config.withCredentials),r||(_.onload=D(this._chunkLoaded,this),_.onerror=D(this._chunkError,this)),_.open(this._config.downloadRequestBody?"POST":"GET",this._input,!r),this._config.downloadRequestHeaders){var g,A=this._config.downloadRequestHeaders;for(g in A)_.setRequestHeader(g,A[g])}var O;this._config.chunkSize&&(O=this._start+this._config.chunkSize-1,_.setRequestHeader("Range","bytes="+this._start+"-"+O));try{_.send(this._config.downloadRequestBody)}catch(k){this._chunkError(k.message)}r&&_.status===0&&this._chunkError()}},this._chunkLoaded=function(){_.readyState===4&&(_.status<200||400<=_.status?this._chunkError():(this._start+=this._config.chunkSize||_.responseText.length,this._finished=!this._config.chunkSize||this._start>=(g=>(g=g.getResponseHeader("Content-Range"))!==null?parseInt(g.substring(g.lastIndexOf("/")+1)):-1)(_),this.parseChunk(_.responseText)))},this._chunkError=function(g){g=_.statusText||g,this._sendError(new Error(g))}}function d(b){(b=b||{}).chunkSize||(b.chunkSize=c.LocalChunkSize),u.call(this,b);var _,g,A=typeof FileReader<"u";this.stream=function(O){this._input=O,g=O.slice||O.webkitSlice||O.mozSlice,A?((_=new FileReader).onload=D(this._chunkLoaded,this),_.onerror=D(this._chunkError,this)):_=new FileReaderSync,this._nextChunk()},this._nextChunk=function(){this._finished||this._config.preview&&!(this._rowCount=this._input.size,this.parseChunk(O.target.result)},this._chunkError=function(){this._sendError(_.error)}}function p(b){var _;u.call(this,b=b||{}),this.stream=function(g){return _=g,this._nextChunk()},this._nextChunk=function(){var g,A;if(!this._finished)return g=this._config.chunkSize,_=g?(A=_.substring(0,g),_.substring(g)):(A=_,""),this._finished=!_,this.parseChunk(A)}}function v(b){u.call(this,b=b||{});var _=[],g=!0,A=!1;this.pause=function(){u.prototype.pause.apply(this,arguments),this._input.pause()},this.resume=function(){u.prototype.resume.apply(this,arguments),this._input.resume()},this.stream=function(O){this._input=O,this._input.on("data",this._streamData),this._input.on("end",this._streamEnd),this._input.on("error",this._streamError)},this._checkIsFinished=function(){A&&_.length===1&&(this._finished=!0)},this._nextChunk=function(){this._checkIsFinished(),_.length?this.parseChunk(_.shift()):g=!0},this._streamData=D(function(O){try{_.push(typeof O=="string"?O:O.toString(this._config.encoding)),g&&(g=!1,this._checkIsFinished(),this.parseChunk(_.shift()))}catch(k){this._streamError(k)}},this),this._streamError=D(function(O){this._streamCleanUp(),this._sendError(O)},this),this._streamEnd=D(function(){this._streamCleanUp(),A=!0,this._streamData("")},this),this._streamCleanUp=D(function(){this._input.removeListener("data",this._streamData),this._input.removeListener("end",this._streamEnd),this._input.removeListener("error",this._streamError)},this)}function x(b){var _,g,A,O,k=Math.pow(2,53),J=-k,st=/^\s*-?(\d+\.?|\.\d+|\d+\.\d+)([eE][-+]?\d+)?\s*$/,Q=/^((\d{4}-[01]\d-[0-3]\dT[0-2]\d:[0-5]\d:[0-5]\d\.\d+([+-][0-2]\d:[0-5]\d|Z))|(\d{4}-[01]\d-[0-3]\dT[0-2]\d:[0-5]\d:[0-5]\d([+-][0-2]\d:[0-5]\d|Z))|(\d{4}-[01]\d-[0-3]\dT[0-2]\d:[0-5]\d([+-][0-2]\d:[0-5]\d|Z)))$/,V=this,G=0,it=0,vt=!1,W=!1,rt=[],ct={data:[],errors:[],meta:{}};function $(et){return b.skipEmptyLines==="greedy"?et.join("").trim()==="":et.length===1&&et[0].length===0}function lt(){if(ct&&A&&(ut("Delimiter","UndetectableDelimiter","Unable to auto-detect delimiting character; defaulted to '"+c.DefaultDelimiter+"'"),A=!1),b.skipEmptyLines&&(ct.data=ct.data.filter(function(T){return!$(T)})),pt()){let T=function(C,S){L(b.transformHeader)&&(C=b.transformHeader(C,S)),rt.push(C)};var yt=T;if(ct)if(Array.isArray(ct.data[0])){for(var et=0;pt()&&et(j=>(b.dynamicTypingFunction&&b.dynamicTyping[j]===void 0&&(b.dynamicTyping[j]=b.dynamicTypingFunction(j)),(b.dynamicTyping[j]||b.dynamicTyping)===!0))(B)?tt==="true"||tt==="TRUE"||tt!=="false"&&tt!=="FALSE"&&((j=>{if(st.test(j)&&(j=parseFloat(j),J=rt.length?"__parsed_extra":rt[H]:U,z=b.transform?b.transform(z,U):z);U==="__parsed_extra"?(S[U]=S[U]||[],S[U].push(z)):S[U]=z}return b.header&&(H>rt.length?ut("FieldMismatch","TooManyFields","Too many fields: expected "+rt.length+" fields but parsed "+H,it+C):Hb.preview?g.abort():(ct.data=ct.data[0],O(ct,V))))}),this.parse=function(et,ft,gt){var yt=b.quoteChar||'"',yt=(b.newline||(b.newline=this.guessLineEndings(et,yt)),A=!1,b.delimiter?L(b.delimiter)&&(b.delimiter=b.delimiter(et),ct.meta.delimiter=b.delimiter):((yt=((T,C,S,H,U)=>{var z,B,tt,j;U=U||[","," ","|",";",c.RECORD_SEP,c.UNIT_SEP];for(var E=0;E=gt.length/2?`\r -`:"\r"}}function m(b){return b.replace(/[.*+?^${}()|[\]\\]/g,"\\$&")}function f(b){var _=(b=b||{}).delimiter,g=b.newline,A=b.comments,O=b.step,k=b.preview,J=b.fastMode,st=null,Q=!1,V=b.quoteChar==null?'"':b.quoteChar,G=V;if(b.escapeChar!==void 0&&(G=b.escapeChar),(typeof _!="string"||-1=k)return X(!0);break}gt.push({type:"Quotes",code:"InvalidQuotes",message:"Trailing quote on quoted field is malformed",row:ft.length,index:it}),B++}}else if(A&&yt.length===0&&W.substring(it,it+ut)===A){if(U===-1)return X();it=U+pt,U=W.indexOf(g,it),H=W.indexOf(_,it)}else if(H!==-1&&(H=k)return X(!0)}return y();function j(K){ft.push(K),T=it}function E(K){var xt=0;return xt=K!==-1&&(K=W.substring(B+1,K))&&K.trim()===""?K.length:xt}function y(K){return ct||(K===void 0&&(K=W.substring(it)),yt.push(K),it=$,j(yt),et&&nt()),X()}function N(K){it=K,j(yt),yt=[],U=W.indexOf(g,it)}function X(K){if(b.header&&!rt&&ft.length&&!Q){var xt=ft[0],dt=Object.create(null),St=new Set(xt);let Ft=!1;for(let mt=0;mtA.charCodeAt(0)!==65279?A:A.slice(1))(b),g=new(_.download?h:p)(_)):b.readable===!0&&L(b.read)&&L(b.on)?g=new v(_):(i.File&&b instanceof File||b instanceof Object)&&(g=new d(_)),g.stream(b);(g=(()=>{var A;return!!c.WORKERS_SUPPORTED&&(A=(()=>{var O=i.URL||i.webkitURL||null,k=e.toString();return c.BLOB_URL||(c.BLOB_URL=O.createObjectURL(new Blob(["var global = (function() { if (typeof self !== 'undefined') { return self; } if (typeof window !== 'undefined') { return window; } if (typeof global !== 'undefined') { return global; } return {}; })(); global.IS_PAPA_WORKER=true; ","(",k,")();"],{type:"text/javascript"})))})(),(A=new i.Worker(A)).onmessage=R,A.id=l++,a[A.id]=A)})()).userStep=_.step,g.userChunk=_.chunk,g.userComplete=_.complete,g.userError=_.error,_.step=L(_.step),_.chunk=L(_.chunk),_.complete=L(_.complete),_.error=L(_.error),delete _.worker,g.postMessage({input:b,config:_,workerId:g.id})},c.unparse=function(b,_){var g=!1,A=!0,O=",",k=`\r -`,J='"',st=J+J,Q=!1,V=null,G=!1,it=((()=>{if(typeof _=="object"){if(typeof _.delimiter!="string"||c.BAD_DELIMITERS.filter(function(rt){return _.delimiter.indexOf(rt)!==-1}).length||(O=_.delimiter),typeof _.quotes!="boolean"&&typeof _.quotes!="function"&&!Array.isArray(_.quotes)||(g=_.quotes),typeof _.skipEmptyLines!="boolean"&&typeof _.skipEmptyLines!="string"||(Q=_.skipEmptyLines),typeof _.newline=="string"&&(k=_.newline),typeof _.quoteChar=="string"&&(J=_.quoteChar),typeof _.header=="boolean"&&(A=_.header),Array.isArray(_.columns)){if(_.columns.length===0)throw new Error("Option columns is empty");V=_.columns}_.escapeChar!==void 0&&(st=_.escapeChar+J),_.escapeFormulae instanceof RegExp?G=_.escapeFormulae:typeof _.escapeFormulae=="boolean"&&_.escapeFormulae&&(G=/^[=+\-@\t\r].*$/)}})(),new RegExp(m(J),"g"));if(typeof b=="string"&&(b=JSON.parse(b)),Array.isArray(b)){if(!b.length||Array.isArray(b[0]))return vt(null,b,Q);if(typeof b[0]=="object")return vt(V||Object.keys(b[0]),b,Q)}else if(typeof b=="object")return typeof b.data=="string"&&(b.data=JSON.parse(b.data)),Array.isArray(b.data)&&(b.fields||(b.fields=b.meta&&b.meta.fields||V),b.fields||(b.fields=Array.isArray(b.data[0])?b.fields:typeof b.data[0]=="object"?Object.keys(b.data[0]):[]),Array.isArray(b.data[0])||typeof b.data[0]=="object"||(b.data=[b.data])),vt(b.fields||[],b.data||[],Q);throw new Error("Unable to serialize unrecognized input");function vt(rt,ct,$){var lt="",pt=(typeof rt=="string"&&(rt=JSON.parse(rt)),typeof ct=="string"&&(ct=JSON.parse(ct)),Array.isArray(rt)&&0{for(var et=0;et({state:Mn,selectedBuilding:SS,togglePlay:()=>{Mn.value.isPlaying=!Mn.value.isPlaying},setSpeed:s=>{Mn.value.speed=s},loadBuildingData:(s,r)=>(console.log(`Loading data for ${s} from ${r}`),new Promise((o,a)=>{gS.parse(r,{download:!0,header:!0,dynamicTyping:!0,complete:l=>{o(l.data)},error:l=>{a(l)}})})),updateTime:s=>{Mn.value.isPlaying&&(Mn.value.currentTime+=s*Mn.value.speed,Mn.value.currentTime>=24&&(Mn.value.currentTime=0,Mn.value.day++))}});var Xa={exports:{}},Fh;function ES(){return Fh||(Fh=1,(function(n,t){(function(){var e=Math.PI,i=Math.sin,s=Math.cos,r=Math.tan,o=Math.asin,a=Math.atan2,l=Math.acos,c=e/180,u=1e3*60*60*24,h=2440588,d=2451545;function p(W){return W.valueOf()/u-.5+h}function v(W){return new Date((W+.5-h)*u)}function x(W){return p(W)-d}var m=c*23.4397;function f(W,rt){return a(i(W)*s(m)-r(rt)*i(m),s(W))}function R(W,rt){return o(i(rt)*s(m)+s(rt)*i(m)*i(W))}function w(W,rt,ct){return a(i(W),s(W)*i(rt)-r(ct)*s(rt))}function M(W,rt,ct){return o(i(rt)*i(ct)+s(rt)*s(ct)*s(W))}function F(W,rt){return c*(280.16+360.9856235*W)-rt}function D(W){return W<0&&(W=0),2967e-7/Math.tan(W+.00312536/(W+.08901179))}function L(W){return c*(357.5291+.98560028*W)}function b(W){var rt=c*(1.9148*i(W)+.02*i(2*W)+3e-4*i(3*W)),ct=c*102.9372;return W+rt+ct+e}function _(W){var rt=L(W),ct=b(rt);return{dec:R(ct,0),ra:f(ct,0)}}var g={};g.getPosition=function(W,rt,ct){var $=c*-ct,lt=c*rt,pt=x(W),ut=_(pt),et=F(pt,$)-ut.ra;return{azimuth:w(et,lt,ut.dec),altitude:M(et,lt,ut.dec)}};var A=g.times=[[-.833,"sunrise","sunset"],[-.3,"sunriseEnd","sunsetStart"],[-6,"dawn","dusk"],[-12,"nauticalDawn","nauticalDusk"],[-18,"nightEnd","night"],[6,"goldenHourEnd","goldenHour"]];g.addTime=function(W,rt,ct){A.push([W,rt,ct])};var O=9e-4;function k(W,rt){return Math.round(W-O-rt/(2*e))}function J(W,rt,ct){return O+(W+rt)/(2*e)+ct}function st(W,rt,ct){return d+W+.0053*i(rt)-.0069*i(2*ct)}function Q(W,rt,ct){return l((i(W)-i(rt)*i(ct))/(s(rt)*s(ct)))}function V(W){return-2.076*Math.sqrt(W)/60}function G(W,rt,ct,$,lt,pt,ut){var et=Q(W,ct,$),ft=J(et,rt,lt);return st(ft,pt,ut)}g.getTimes=function(W,rt,ct,$){$=$||0;var lt=c*-ct,pt=c*rt,ut=V($),et=x(W),ft=k(et,lt),gt=J(0,lt,ft),yt=L(gt),T=b(yt),C=R(T,0),S=st(gt,yt,T),H,U,z,B,tt,j,E={solarNoon:v(S),nadir:v(S-.5)};for(H=0,U=A.length;H=0&&(j=Math.sqrt(U)/(Math.abs(T)*2),B=S-j,tt=S+j,Math.abs(B)<=1&&z++,Math.abs(tt)<=1&&z++,B<-1&&(B=tt)),z===1?ut<0?gt=E+B:yt=E+B:z===2&&(gt=E+(H<0?tt:B),yt=E+(H<0?B:tt)),!(gt&&yt));E+=2)ut=ft;var y={};return gt&&(y.rise=vt(lt,gt)),yt&&(y.set=vt(lt,yt)),!gt&&!yt&&(y[H>0?"alwaysUp":"alwaysDown"]=!0),y},n.exports=g})()})(Xa)),Xa.exports}var bS=ES();const TS=Dd(bS),wS=.2,AS=Bo({__name:"DigitalTwin",setup(n){const t=ac(null),{selectedBuilding:e,loadBuildingData:i,state:s}=Ic();let r,o,a,l,c,u,h,d;const p=[];let v=!1,x,m,f=!1,R=null,w=null,M=null,F=null,D=0,L=0;const b={house:{geometry:new me(4,6,4),material:new Ys({color:8900331}),description:"Residential House"},factory:{geometry:(()=>{const et=new bd().moveTo(0,0).lineTo(0,6).lineTo(8,6).lineTo(8,8).lineTo(10,8).lineTo(10,0).lineTo(0,0);return new Cc(et,{depth:12,bevelEnabled:!1})})(),material:new Ys({color:11674146}),description:"Manufacturing Plant"},office:{geometry:new me(6,10,6),material:new Ys({color:16777215}),description:"Office Building"},shop:{geometry:new me(8,4,6),material:new Ys({color:14210048}),description:"Retail Shop"}},_=()=>{m=new WM(9485245,.9),r.add(m),x=new GM(16777215),x.position.set(20,30,10),x.castShadow=!0,x.shadow.mapSize.width=2048,x.shadow.mapSize.height=2048,x.shadow.camera.near=.5,x.shadow.camera.far=500,x.shadow.bias=-5e-4,x.shadow.normalBias=.05,x.shadow.camera.left=-100,x.shadow.camera.right=100,x.shadow.camera.top=100,x.shadow.camera.bottom=-100,r.add(x)},g=()=>{const gt=s.value.currentTime,yt=new Date;yt.setHours(Math.floor(gt)),yt.setMinutes(Math.floor(gt%1*60)),yt.setSeconds(0);const T=TS.getPosition(yt,41.17873,-8.60835),C=100,S=T.azimuth,H=T.altitude,U=C*Math.cos(H)*Math.cos(S),z=C*Math.sin(H),B=C*Math.cos(H)*Math.sin(S);x.position.set(U,z,B),x.target.position.set(0,0,0),x.target.updateMatrixWorld()},A={day:new kt(11129853),night:new kt(657955),sunriseSun:new kt(10736127),daySun:new kt(16777129),sunsetSun:new kt(16763941),nightSun:new kt(2236996),dayAmbient:new kt(11129853),nightAmbient:new kt(2236996),tempSun:new kt,tempAmbient:new kt,tempBg:new kt},O=()=>{g();const et=s.value.currentTime;if(et<5||et>=21)x.color.copy(A.nightSun),m.color.copy(A.nightAmbient),x.castShadow=!1,x.intensity=0,r.background=A.night;else if(5{const et=window.innerWidth/window.innerHeight;a=new sn(40,et,1,1e3),o=a,o.position.set(25,45,25),o.lookAt(0,0,0)},J=()=>{if(f&&R&&w&&M&&F){const et=performance.now()/1e3;D=Math.min((et-L)/wS,1),o.position.lerpVectors(R,w,D),c.target.lerpVectors(M,F,D),D>=1&&(f=!1),c.update()}},st=()=>{c&&c.addEventListener("change",()=>{f||(c.target.y=0,o.position.y=Math.max(o.position.y,20),o.position.y=Math.min(o.position.y,45))}),l&&l.domElement&&l.domElement.addEventListener("wheel",et=>{et.preventDefault(),f||(et.deltaY<0&&o.position.y<=35?(R=o.position.clone(),w=o.position.clone().add(new I(2,10,2)),M=c.target.clone(),F=c.target.clone().add(new I(2,0,2)),D=0,L=performance.now()/1e3,f=!0):et.deltaY>0&&o.position.y>=30&&(R=o.position.clone(),w=o.position.clone().add(new I(-2,-10,-2)),M=c.target.clone(),F=c.target.clone().add(new I(-2,0,-2)),D=0,L=performance.now()/1e3,f=!0))},{passive:!1})},Q=(et,ft,gt,yt,T=0)=>{const C=new Rt(et.geometry,et.material);C.position.copy(ft),C.rotation.y=T,et.geometry.type==="BoxGeometry"&&(C.position.y+=et.geometry.parameters.height/2),C.castShadow=!0,C.receiveShadow=!0,C.userData={id:gt,type:et.description||"Generic",...et,csvPath:yt},p.push(C),r.add(C)},V=(et,ft,gt,yt,T,C)=>{const S=b[et];if(!S){console.warn(`Building type ${et} not found`);return}Q(S,ft,gt,yt,C)},G=()=>{const et=new Us(150,150),ft=new Ys({color:9554505,side:rn}),gt=new Rt(et,ft);gt.rotation.x=-Math.PI/2,gt.receiveShadow=!0,r.add(gt)},it=()=>{V("house",new I(-9,0,24),"H01","data/H01.csv"),V("factory",new I(48,0,-49),"H02","data/H02.csv"),V("office",new I(-38,0,-12),"H03","data/H03.csv"),V("shop",new I(-5,0,-5),"H04","data/H04.csv","assets/models/store1.glb",Math.PI/2),V("house",new I(-5,0,40),"H05","data/H05.csv"),V("house",new I(6,0,24),"H06","data/H06.csv"),V("house",new I(-37,0,30),"H07","data/H07.csv"),V("house",new I(-34,0,9),"H08","data/H08.csv","assets/models/store4.glb",-Math.PI/2),V("house",new I(19,0,-20),"H09","data/H09.csv","assets/models/store2.glb",Math.PI/2),V("house",new I(36,0,6),"H10","data/H10.csv"),V("house",new I(34,0,-19),"H11","data/H11.csv","assets/models/store3.glb",Math.PI),V("house",new I(-21,0,-18),"H12","data/H12.csv"),V("house",new I(-5,0,-20),"H13","data/H13.csv"),V("house",new I(-7,0,-48),"H14","data/H14.csv")},vt=()=>{!l||!o||(o.aspect=window.innerWidth/window.innerHeight,o.updateProjectionMatrix(),l.setSize(window.innerWidth,window.innerHeight))};let W;const rt=()=>{const et=new Pc(6,7,4),ft=new Tr({color:16776960,side:rn,transparent:!0,opacity:.8});W=new Rt(et,ft),W.rotation.x=-Math.PI/2,W.rotation.z=Math.PI/4,W.visible=!1,r.add(W)},ct=et=>{if(!et){W.visible=!1;return}W.position.copy(et.position),W.position.y=.5,W.visible=!0},$=()=>{u=new rS(o,l.domElement),u.setMode("translate"),u.showY=!1,u.enabled=!1,u.addEventListener("dragging-changed",et=>{c.enabled=!et.value}),r.add(u),window.addEventListener("keydown",et=>{et.key==="m"&&(v=!v,u.enabled=v,v||u.detach(),console.log("Move Mode:",v?"ON":"OFF"))})},lt=et=>{const ft=l.domElement.getBoundingClientRect();d.x=(et.clientX-ft.left)/ft.width*2-1,d.y=-((et.clientY-ft.top)/ft.height)*2+1,h.setFromCamera(d,o);const gt=h.intersectObjects(p);if(v){if(gt.length>0){const yt=gt[0].object,T=yt.userData.parentGroup||yt;u.attach(T)}else u.detach();return}if(gt.length>0){const yt=gt[0].object,T=yt.userData.parentGroup||yt,C=T.userData,S=T.position.clone();S.project(o);const H=(S.x*.5+.5)*ft.width,U=(-(S.y*.5)+.5)*ft.height;e.value={id:C.id,type:C.type,description:C.description,consumption:C.consumption||"Loading...",generation:C.generation||"Loading...",iot:C.iot||"None",csvPath:C.csvPath,uiX:H,uiY:U},C.csvPath&&i(C.id,C.csvPath).then(z=>{if(e.value&&e.value.id===C.id&&z&&z.length>0){const B=z[0];e.value.consumption=B.Consumption,e.value.generation=B.Generation}}),ct(T)}else e.value=null,ct(null)},pt=()=>{requestAnimationFrame(pt),O(),J(),c&&c.update(),l&&r&&o&&l.render(r,o)},ut=()=>{t.value&&(r=new lM,r.background=new kt(10413049),k(),l=new aM({antialias:!0}),l.setSize(window.innerWidth,window.innerHeight),l.shadowMap.enabled=!0,l.outputColorSpace=Qe,t.value.appendChild(l.domElement),c=new YM(o,l.domElement),c.enableDamping=!0,c.dampingFactor=.05,c.enableRotate=!1,c.enablePan=!0,c.enableZoom=!1,c.mouseButtons={LEFT:Yn.PAN,MIDDLE:Yn.DOLLY,RIGHT:Yn.ROTATE},c.target.set(0,0,0),_(),h=new Cd,d=new Mt,G(),rt(),it(),$(),st(),window.addEventListener("resize",vt),l.domElement.addEventListener("pointerdown",lt),pt())};return vf(()=>{ut()}),uc(()=>{window.removeEventListener("resize",vt),l&&l.dispose()}),(et,ft)=>(Mr(),Vo("div",{ref_key:"canvasContainer",ref:t,class:"canvas-container"},null,512))}}),Uc=(n,t)=>{const e=n.__vccOpts||n;for(const[i,s]of t)e[i]=s;return e},RS=Uc(AS,[["__scopeId","data-v-3dc03414"]]),CS={class:"header"},PS={class:"content"},LS={class:"info-row"},DS={class:"value"},IS={class:"info-row"},US={class:"value"},NS={class:"info-row"},OS={class:"value"},FS={class:"iot-text"},BS=Bo({__name:"BuildingInfoCanvas",setup(n){const{selectedBuilding:t}=Ic(),e=()=>{t.value=null};return(i,s)=>Me(t)?(Mr(),Vo("div",{key:0,class:"building-panel",style:Oo({left:Me(t).uiX+"px",top:Me(t).uiY+"px"})},[ie("div",CS,[ie("h3",null,Vn(Me(t).id)+" - "+Vn(Me(t).description),1),ie("button",{class:"close-btn",onClick:e},"×")]),ie("div",PS,[ie("div",LS,[s[0]||(s[0]=ie("span",{class:"label"},"Type:",-1)),ie("span",DS,Vn(Me(t).type),1)]),s[3]||(s[3]=ie("div",{class:"section-title"},"Energy Status",-1)),ie("div",IS,[s[1]||(s[1]=ie("span",{class:"label"},"Consumption:",-1)),ie("span",US,Vn(Me(t).consumption)+" kWh",1)]),ie("div",NS,[s[2]||(s[2]=ie("span",{class:"label"},"Generation:",-1)),ie("span",OS,Vn(Me(t).generation)+" kWh",1)]),s[4]||(s[4]=ie("div",{class:"section-title"},"IoT Devices",-1)),ie("p",FS,Vn(Me(t).iot||"No active devices"),1),s[5]||(s[5]=ie("div",{class:"actions"},[ie("button",{class:"action-btn"},"Toggle Lights"),ie("button",{class:"action-btn"},"View Charts")],-1))])],4)):Em("",!0)}}),zS=Uc(BS,[["__scopeId","data-v-2da88f20"]]),HS={class:"time-controls"},kS={class:"time-display"},VS={class:"controls"},GS={class:"speed-controls"},WS=Bo({__name:"TimeControls",setup(n){const{state:t,togglePlay:e,setSpeed:i}=Ic(),s=kf(()=>{const r=Math.floor(t.value.currentTime),o=Math.floor((t.value.currentTime-r)*60);return`Day ${t.value.day}, ${r.toString().padStart(2,"0")}:${o.toString().padStart(2,"0")}`});return(r,o)=>(Mr(),Vo("div",HS,[ie("div",kS,Vn(s.value),1),ie("div",VS,[ie("button",{onClick:o[0]||(o[0]=(...a)=>Me(e)&&Me(e)(...a)),class:Hi({active:Me(t).isPlaying})},Vn(Me(t).isPlaying?"Pause":"Play"),3),ie("div",GS,[ie("button",{onClick:o[1]||(o[1]=a=>Me(i)(1)),class:Hi({active:Me(t).speed===1})},"1x",2),ie("button",{onClick:o[2]||(o[2]=a=>Me(i)(5)),class:Hi({active:Me(t).speed===5})},"5x",2),ie("button",{onClick:o[3]||(o[3]=a=>Me(i)(20)),class:Hi({active:Me(t).speed===20})},"20x",2)])])]))}}),XS=Uc(WS,[["__scopeId","data-v-fa1ceac6"]]),YS=Bo({__name:"App",setup(n){return(t,e)=>(Mr(),Vo(En,null,[on(RS),on(zS),on(XS)],64))}});i_(YS).mount("#app"); diff --git a/web-app/dist/assets/index-CSR7bLu2.css b/web-app/dist/assets/index-CSR7bLu2.css deleted file mode 100644 index cb70766..0000000 --- a/web-app/dist/assets/index-CSR7bLu2.css +++ /dev/null @@ -1 +0,0 @@ -:root{font-family:Inter,system-ui,Avenir,Helvetica,Arial,sans-serif;line-height:1.5;font-weight:400}body{margin:0;display:flex;place-items:center;min-width:320px;min-height:100vh}.canvas-container[data-v-3dc03414]{width:100%;height:100vh;display:block}.building-panel[data-v-2da88f20]{position:absolute;transform:translate(-50%,-110%);width:300px;background:#fffffff2;-webkit-backdrop-filter:blur(10px);backdrop-filter:blur(10px);border-radius:12px;box-shadow:0 4px 20px #00000026;padding:0;overflow:hidden;font-family:Inter,sans-serif;animation:popIn-2da88f20 .2s cubic-bezier(.175,.885,.32,1.275);z-index:1000;pointer-events:auto}@keyframes popIn-2da88f20{0%{opacity:0;transform:translate(-50%,-100%) scale(.9)}to{opacity:1;transform:translate(-50%,-110%) scale(1)}}.header[data-v-2da88f20]{background:linear-gradient(135deg,#667eea,#764ba2);color:#fff;padding:16px;display:flex;justify-content:space-between;align-items:center}.header h3[data-v-2da88f20]{margin:0;font-size:1.1rem;font-weight:600}.close-btn[data-v-2da88f20]{background:none;border:none;color:#fff;font-size:1.5rem;cursor:pointer;line-height:1;padding:0 5px}.content[data-v-2da88f20]{padding:20px}.info-row[data-v-2da88f20]{display:flex;justify-content:space-between;margin-bottom:12px;border-bottom:1px solid #eee;padding-bottom:8px}.label[data-v-2da88f20]{color:#666;font-weight:500}.value[data-v-2da88f20]{font-weight:600;color:#333}.section-title[data-v-2da88f20]{margin-top:20px;margin-bottom:10px;font-size:.9rem;text-transform:uppercase;letter-spacing:1px;color:#888;font-weight:700}.iot-text[data-v-2da88f20]{font-size:.9rem;color:#555;background:#f5f5f7;padding:10px;border-radius:6px;margin:0}.actions[data-v-2da88f20]{margin-top:20px;display:flex;gap:10px}.action-btn[data-v-2da88f20]{flex:1;padding:10px;border:none;border-radius:6px;background:#f0f0f0;color:#333;font-weight:600;cursor:pointer;transition:all .2s}.action-btn[data-v-2da88f20]:hover{background:#e0e0e0;transform:translateY(-1px)}.time-controls[data-v-fa1ceac6]{position:absolute;bottom:20px;left:50%;transform:translate(-50%);background:#141419d9;-webkit-backdrop-filter:blur(8px);backdrop-filter:blur(8px);padding:12px 24px;border-radius:30px;display:flex;flex-direction:column;align-items:center;gap:10px;color:#fff;box-shadow:0 4px 15px #0000004d}.time-display[data-v-fa1ceac6]{font-family:Monaco,Consolas,monospace;font-size:1.1rem;font-weight:600;color:#4facfe}.controls[data-v-fa1ceac6]{display:flex;gap:15px;align-items:center}button[data-v-fa1ceac6]{background:transparent;border:1px solid rgba(255,255,255,.2);color:#fff;padding:6px 12px;border-radius:15px;cursor:pointer;font-size:.9rem;transition:all .2s}button[data-v-fa1ceac6]:hover{background:#ffffff1a}button.active[data-v-fa1ceac6]{background:#4facfe;color:#fff;border-color:#4facfe}.speed-controls[data-v-fa1ceac6]{display:flex;gap:5px}.speed-controls button[data-v-fa1ceac6]{padding:4px 8px;font-size:.8rem}html,body,#app{margin:0;padding:0;width:100%;height:100%;overflow:hidden} diff --git a/web-app/dist/assets/index-CwCwvZ0Q.js b/web-app/dist/assets/index-CwCwvZ0Q.js new file mode 100644 index 0000000..79b2d08 --- /dev/null +++ b/web-app/dist/assets/index-CwCwvZ0Q.js @@ -0,0 +1,3858 @@ +(function(){const t=document.createElement("link").relList;if(t&&t.supports&&t.supports("modulepreload"))return;for(const s of document.querySelectorAll('link[rel="modulepreload"]'))i(s);new MutationObserver(s=>{for(const r of s)if(r.type==="childList")for(const o of r.addedNodes)o.tagName==="LINK"&&o.rel==="modulepreload"&&i(o)}).observe(document,{childList:!0,subtree:!0});function e(s){const r={};return s.integrity&&(r.integrity=s.integrity),s.referrerPolicy&&(r.referrerPolicy=s.referrerPolicy),s.crossOrigin==="use-credentials"?r.credentials="include":s.crossOrigin==="anonymous"?r.credentials="omit":r.credentials="same-origin",r}function i(s){if(s.ep)return;s.ep=!0;const r=e(s);fetch(s.href,r)}})();/** +* @vue/shared v3.5.25 +* (c) 2018-present Yuxi (Evan) You and Vue contributors +* @license MIT +**/function Vl(n){const t=Object.create(null);for(const e of n.split(","))t[e]=1;return e=>e in t}const he={},_s=[],Pn=()=>{},Ch=()=>!1,Do=n=>n.charCodeAt(0)===111&&n.charCodeAt(1)===110&&(n.charCodeAt(2)>122||n.charCodeAt(2)<97),Wl=n=>n.startsWith("onUpdate:"),Ne=Object.assign,Xl=(n,t)=>{const e=n.indexOf(t);e>-1&&n.splice(e,1)},_d=Object.prototype.hasOwnProperty,ee=(n,t)=>_d.call(n,t),qt=Array.isArray,gs=n=>Lo(n)==="[object Map]",Ph=n=>Lo(n)==="[object Set]",Yt=n=>typeof n=="function",ye=n=>typeof n=="string",yi=n=>typeof n=="symbol",_e=n=>n!==null&&typeof n=="object",Dh=n=>(_e(n)||Yt(n))&&Yt(n.then)&&Yt(n.catch),Lh=Object.prototype.toString,Lo=n=>Lh.call(n),gd=n=>Lo(n).slice(8,-1),Ih=n=>Lo(n)==="[object Object]",Yl=n=>ye(n)&&n!=="NaN"&&n[0]!=="-"&&""+parseInt(n,10)===n,nr=Vl(",key,ref,ref_for,ref_key,onVnodeBeforeMount,onVnodeMounted,onVnodeBeforeUpdate,onVnodeUpdated,onVnodeBeforeUnmount,onVnodeUnmounted"),Io=n=>{const t=Object.create(null);return(e=>t[e]||(t[e]=n(e)))},vd=/-\w/g,gi=Io(n=>n.replace(vd,t=>t.slice(1).toUpperCase())),xd=/\B([A-Z])/g,Yi=Io(n=>n.replace(xd,"-$1").toLowerCase()),Uh=Io(n=>n.charAt(0).toUpperCase()+n.slice(1)),Zo=Io(n=>n?`on${Uh(n)}`:""),pi=(n,t)=>!Object.is(n,t),Ko=(n,...t)=>{for(let e=0;e{Object.defineProperty(n,t,{configurable:!0,enumerable:!1,writable:i,value:e})},Md=n=>{const t=parseFloat(n);return isNaN(t)?n:t};let Uc;const Uo=()=>Uc||(Uc=typeof globalThis<"u"?globalThis:typeof self<"u"?self:typeof window<"u"?window:typeof global<"u"?global:{});function No(n){if(qt(n)){const t={};for(let e=0;e{if(e){const i=e.split(yd);i.length>1&&(t[i[0].trim()]=i[1].trim())}}),t}function di(n){let t="";if(ye(n))t=n;else if(qt(n))for(let e=0;e!!(n&&n.__v_isRef===!0),tn=n=>ye(n)?n:n==null?"":qt(n)||_e(n)&&(n.toString===Lh||!Yt(n.toString))?Oh(n)?tn(n.value):JSON.stringify(n,Bh,2):String(n),Bh=(n,t)=>Oh(t)?Bh(n,t.value):gs(t)?{[`Map(${t.size})`]:[...t.entries()].reduce((e,[i,s],r)=>(e[Jo(i,r)+" =>"]=s,e),{})}:Ph(t)?{[`Set(${t.size})`]:[...t.values()].map(e=>Jo(e))}:yi(t)?Jo(t):_e(t)&&!qt(t)&&!Ih(t)?String(t):t,Jo=(n,t="")=>{var e;return yi(n)?`Symbol(${(e=n.description)!=null?e:t})`:n};/** +* @vue/reactivity v3.5.25 +* (c) 2018-present Yuxi (Evan) You and Vue contributors +* @license MIT +**/let Ye;class Ad{constructor(t=!1){this.detached=t,this._active=!0,this._on=0,this.effects=[],this.cleanups=[],this._isPaused=!1,this.parent=Ye,!t&&Ye&&(this.index=(Ye.scopes||(Ye.scopes=[])).push(this)-1)}get active(){return this._active}pause(){if(this._active){this._isPaused=!0;let t,e;if(this.scopes)for(t=0,e=this.scopes.length;t0&&--this._on===0&&(Ye=this.prevScope,this.prevScope=void 0)}stop(t){if(this._active){this._active=!1;let e,i;for(e=0,i=this.effects.length;e0)return;if(sr){let t=sr;for(sr=void 0;t;){const e=t.next;t.next=void 0,t.flags&=-9,t=e}}let n;for(;ir;){let t=ir;for(ir=void 0;t;){const e=t.next;if(t.next=void 0,t.flags&=-9,t.flags&1)try{t.trigger()}catch(i){n||(n=i)}t=e}}if(n)throw n}function Gh(n){for(let t=n.deps;t;t=t.nextDep)t.version=-1,t.prevActiveLink=t.dep.activeLink,t.dep.activeLink=t}function Vh(n){let t,e=n.depsTail,i=e;for(;i;){const s=i.prevDep;i.version===-1?(i===e&&(e=s),$l(i),Cd(i)):t=i,i.dep.activeLink=i.prevActiveLink,i.prevActiveLink=void 0,i=s}n.deps=t,n.depsTail=e}function Wa(n){for(let t=n.deps;t;t=t.nextDep)if(t.dep.version!==t.version||t.dep.computed&&(Wh(t.dep.computed)||t.dep.version!==t.version))return!0;return!!n._dirty}function Wh(n){if(n.flags&4&&!(n.flags&16)||(n.flags&=-17,n.globalVersion===ur)||(n.globalVersion=ur,!n.isSSR&&n.flags&128&&(!n.deps&&!n._dirty||!Wa(n))))return;n.flags|=2;const t=n.dep,e=ce,i=_n;ce=n,_n=!0;try{Gh(n);const s=n.fn(n._value);(t.version===0||pi(s,n._value))&&(n.flags|=128,n._value=s,t.version++)}catch(s){throw t.version++,s}finally{ce=e,_n=i,Vh(n),n.flags&=-3}}function $l(n,t=!1){const{dep:e,prevSub:i,nextSub:s}=n;if(i&&(i.nextSub=s,n.prevSub=void 0),s&&(s.prevSub=i,n.nextSub=void 0),e.subs===n&&(e.subs=i,!i&&e.computed)){e.computed.flags&=-5;for(let r=e.computed.deps;r;r=r.nextDep)$l(r,!0)}!t&&!--e.sc&&e.map&&e.map.delete(e.key)}function Cd(n){const{prevDep:t,nextDep:e}=n;t&&(t.nextDep=e,n.prevDep=void 0),e&&(e.prevDep=t,n.nextDep=void 0)}let _n=!0;const Xh=[];function qn(){Xh.push(_n),_n=!1}function jn(){const n=Xh.pop();_n=n===void 0?!0:n}function Nc(n){const{cleanup:t}=n;if(n.cleanup=void 0,t){const e=ce;ce=void 0;try{t()}finally{ce=e}}}let ur=0;class Pd{constructor(t,e){this.sub=t,this.dep=e,this.version=e.version,this.nextDep=this.prevDep=this.nextSub=this.prevSub=this.prevActiveLink=void 0}}class Zl{constructor(t){this.computed=t,this.version=0,this.activeLink=void 0,this.subs=void 0,this.map=void 0,this.key=void 0,this.sc=0,this.__v_skip=!0}track(t){if(!ce||!_n||ce===this.computed)return;let e=this.activeLink;if(e===void 0||e.sub!==ce)e=this.activeLink=new Pd(ce,this),ce.deps?(e.prevDep=ce.depsTail,ce.depsTail.nextDep=e,ce.depsTail=e):ce.deps=ce.depsTail=e,Yh(e);else if(e.version===-1&&(e.version=this.version,e.nextDep)){const i=e.nextDep;i.prevDep=e.prevDep,e.prevDep&&(e.prevDep.nextDep=i),e.prevDep=ce.depsTail,e.nextDep=void 0,ce.depsTail.nextDep=e,ce.depsTail=e,ce.deps===e&&(ce.deps=i)}return e}trigger(t){this.version++,ur++,this.notify(t)}notify(t){ql();try{for(let e=this.subs;e;e=e.prevSub)e.sub.notify()&&e.sub.dep.notify()}finally{jl()}}}function Yh(n){if(n.dep.sc++,n.sub.flags&4){const t=n.dep.computed;if(t&&!n.dep.subs){t.flags|=20;for(let i=t.deps;i;i=i.nextDep)Yh(i)}const e=n.dep.subs;e!==n&&(n.prevSub=e,e&&(e.nextSub=n)),n.dep.subs=n}}const Xa=new WeakMap,Gi=Symbol(""),Ya=Symbol(""),hr=Symbol("");function Ie(n,t,e){if(_n&&ce){let i=Xa.get(n);i||Xa.set(n,i=new Map);let s=i.get(e);s||(i.set(e,s=new Zl),s.map=i,s.key=e),s.track()}}function Wn(n,t,e,i,s,r){const o=Xa.get(n);if(!o){ur++;return}const a=l=>{l&&l.trigger()};if(ql(),t==="clear")o.forEach(a);else{const l=qt(n),c=l&&Yl(e);if(l&&e==="length"){const u=Number(i);o.forEach((h,d)=>{(d==="length"||d===hr||!yi(d)&&d>=u)&&a(h)})}else switch((e!==void 0||o.has(void 0))&&a(o.get(e)),c&&a(o.get(hr)),t){case"add":l?c&&a(o.get("length")):(a(o.get(Gi)),gs(n)&&a(o.get(Ya)));break;case"delete":l||(a(o.get(Gi)),gs(n)&&a(o.get(Ya)));break;case"set":gs(n)&&a(o.get(Gi));break}}jl()}function Zi(n){const t=te(n);return t===n?t:(Ie(t,"iterate",hr),gn(n)?t:t.map($n))}function Kl(n){return Ie(n=te(n),"iterate",hr),n}function ai(n,t){return vi(n)?vs(n)?fr($n(t)):fr(t):$n(t)}const Dd={__proto__:null,[Symbol.iterator](){return ta(this,Symbol.iterator,n=>ai(this,n))},concat(...n){return Zi(this).concat(...n.map(t=>qt(t)?Zi(t):t))},entries(){return ta(this,"entries",n=>(n[1]=ai(this,n[1]),n))},every(n,t){return Un(this,"every",n,t,void 0,arguments)},filter(n,t){return Un(this,"filter",n,t,e=>e.map(i=>ai(this,i)),arguments)},find(n,t){return Un(this,"find",n,t,e=>ai(this,e),arguments)},findIndex(n,t){return Un(this,"findIndex",n,t,void 0,arguments)},findLast(n,t){return Un(this,"findLast",n,t,e=>ai(this,e),arguments)},findLastIndex(n,t){return Un(this,"findLastIndex",n,t,void 0,arguments)},forEach(n,t){return Un(this,"forEach",n,t,void 0,arguments)},includes(...n){return ea(this,"includes",n)},indexOf(...n){return ea(this,"indexOf",n)},join(n){return Zi(this).join(n)},lastIndexOf(...n){return ea(this,"lastIndexOf",n)},map(n,t){return Un(this,"map",n,t,void 0,arguments)},pop(){return Bs(this,"pop")},push(...n){return Bs(this,"push",n)},reduce(n,...t){return Fc(this,"reduce",n,t)},reduceRight(n,...t){return Fc(this,"reduceRight",n,t)},shift(){return Bs(this,"shift")},some(n,t){return Un(this,"some",n,t,void 0,arguments)},splice(...n){return Bs(this,"splice",n)},toReversed(){return Zi(this).toReversed()},toSorted(n){return Zi(this).toSorted(n)},toSpliced(...n){return Zi(this).toSpliced(...n)},unshift(...n){return Bs(this,"unshift",n)},values(){return ta(this,"values",n=>ai(this,n))}};function ta(n,t,e){const i=Kl(n),s=i[t]();return i!==n&&!gn(n)&&(s._next=s.next,s.next=()=>{const r=s._next();return r.done||(r.value=e(r.value)),r}),s}const Ld=Array.prototype;function Un(n,t,e,i,s,r){const o=Kl(n),a=o!==n&&!gn(n),l=o[t];if(l!==Ld[t]){const h=l.apply(n,r);return a?$n(h):h}let c=e;o!==n&&(a?c=function(h,d){return e.call(this,ai(n,h),d,n)}:e.length>2&&(c=function(h,d){return e.call(this,h,d,n)}));const u=l.call(o,c,i);return a&&s?s(u):u}function Fc(n,t,e,i){const s=Kl(n);let r=e;return s!==n&&(gn(n)?e.length>3&&(r=function(o,a,l){return e.call(this,o,a,l,n)}):r=function(o,a,l){return e.call(this,o,ai(n,a),l,n)}),s[t](r,...i)}function ea(n,t,e){const i=te(n);Ie(i,"iterate",hr);const s=i[t](...e);return(s===-1||s===!1)&&ec(e[0])?(e[0]=te(e[0]),i[t](...e)):s}function Bs(n,t,e=[]){qn(),ql();const i=te(n)[t].apply(n,e);return jl(),jn(),i}const Id=Vl("__proto__,__v_isRef,__isVue"),qh=new Set(Object.getOwnPropertyNames(Symbol).filter(n=>n!=="arguments"&&n!=="caller").map(n=>Symbol[n]).filter(yi));function Ud(n){yi(n)||(n=String(n));const t=te(this);return Ie(t,"has",n),t.hasOwnProperty(n)}class jh{constructor(t=!1,e=!1){this._isReadonly=t,this._isShallow=e}get(t,e,i){if(e==="__v_skip")return t.__v_skip;const s=this._isReadonly,r=this._isShallow;if(e==="__v_isReactive")return!s;if(e==="__v_isReadonly")return s;if(e==="__v_isShallow")return r;if(e==="__v_raw")return i===(s?r?Wd:Jh:r?Kh:Zh).get(t)||Object.getPrototypeOf(t)===Object.getPrototypeOf(i)?t:void 0;const o=qt(t);if(!s){let l;if(o&&(l=Dd[e]))return l;if(e==="hasOwnProperty")return Ud}const a=Reflect.get(t,e,Ue(t)?t:i);if((yi(e)?qh.has(e):Id(e))||(s||Ie(t,"get",e),r))return a;if(Ue(a)){const l=o&&Yl(e)?a:a.value;return s&&_e(l)?ja(l):l}return _e(a)?s?ja(a):Ql(a):a}}class $h extends jh{constructor(t=!1){super(!1,t)}set(t,e,i,s){let r=t[e];const o=qt(t)&&Yl(e);if(!this._isShallow){const c=vi(r);if(!gn(i)&&!vi(i)&&(r=te(r),i=te(i)),!o&&Ue(r)&&!Ue(i))return c||(r.value=i),!0}const a=o?Number(e)n,wr=n=>Reflect.getPrototypeOf(n);function zd(n,t,e){return function(...i){const s=this.__v_raw,r=te(s),o=gs(r),a=n==="entries"||n===Symbol.iterator&&o,l=n==="keys"&&o,c=s[n](...i),u=e?qa:t?fr:$n;return!t&&Ie(r,"iterate",l?Ya:Gi),{next(){const{value:h,done:d}=c.next();return d?{value:h,done:d}:{value:a?[u(h[0]),u(h[1])]:u(h),done:d}},[Symbol.iterator](){return this}}}}function Ar(n){return function(...t){return n==="delete"?!1:n==="clear"?void 0:this}}function Hd(n,t){const e={get(s){const r=this.__v_raw,o=te(r),a=te(s);n||(pi(s,a)&&Ie(o,"get",s),Ie(o,"get",a));const{has:l}=wr(o),c=t?qa:n?fr:$n;if(l.call(o,s))return c(r.get(s));if(l.call(o,a))return c(r.get(a));r!==o&&r.get(s)},get size(){const s=this.__v_raw;return!n&&Ie(te(s),"iterate",Gi),s.size},has(s){const r=this.__v_raw,o=te(r),a=te(s);return n||(pi(s,a)&&Ie(o,"has",s),Ie(o,"has",a)),s===a?r.has(s):r.has(s)||r.has(a)},forEach(s,r){const o=this,a=o.__v_raw,l=te(a),c=t?qa:n?fr:$n;return!n&&Ie(l,"iterate",Gi),a.forEach((u,h)=>s.call(r,c(u),c(h),o))}};return Ne(e,n?{add:Ar("add"),set:Ar("set"),delete:Ar("delete"),clear:Ar("clear")}:{add(s){!t&&!gn(s)&&!vi(s)&&(s=te(s));const r=te(this);return wr(r).has.call(r,s)||(r.add(s),Wn(r,"add",s,s)),this},set(s,r){!t&&!gn(r)&&!vi(r)&&(r=te(r));const o=te(this),{has:a,get:l}=wr(o);let c=a.call(o,s);c||(s=te(s),c=a.call(o,s));const u=l.call(o,s);return o.set(s,r),c?pi(r,u)&&Wn(o,"set",s,r):Wn(o,"add",s,r),this},delete(s){const r=te(this),{has:o,get:a}=wr(r);let l=o.call(r,s);l||(s=te(s),l=o.call(r,s)),a&&a.call(r,s);const c=r.delete(s);return l&&Wn(r,"delete",s,void 0),c},clear(){const s=te(this),r=s.size!==0,o=s.clear();return r&&Wn(s,"clear",void 0,void 0),o}}),["keys","values","entries",Symbol.iterator].forEach(s=>{e[s]=zd(s,n,t)}),e}function Jl(n,t){const e=Hd(n,t);return(i,s,r)=>s==="__v_isReactive"?!n:s==="__v_isReadonly"?n:s==="__v_raw"?i:Reflect.get(ee(e,s)&&s in i?e:i,s,r)}const kd={get:Jl(!1,!1)},Gd={get:Jl(!1,!0)},Vd={get:Jl(!0,!1)};const Zh=new WeakMap,Kh=new WeakMap,Jh=new WeakMap,Wd=new WeakMap;function Xd(n){switch(n){case"Object":case"Array":return 1;case"Map":case"Set":case"WeakMap":case"WeakSet":return 2;default:return 0}}function Yd(n){return n.__v_skip||!Object.isExtensible(n)?0:Xd(gd(n))}function Ql(n){return vi(n)?n:tc(n,!1,Fd,kd,Zh)}function qd(n){return tc(n,!1,Bd,Gd,Kh)}function ja(n){return tc(n,!0,Od,Vd,Jh)}function tc(n,t,e,i,s){if(!_e(n)||n.__v_raw&&!(t&&n.__v_isReactive))return n;const r=Yd(n);if(r===0)return n;const o=s.get(n);if(o)return o;const a=new Proxy(n,r===2?i:e);return s.set(n,a),a}function vs(n){return vi(n)?vs(n.__v_raw):!!(n&&n.__v_isReactive)}function vi(n){return!!(n&&n.__v_isReadonly)}function gn(n){return!!(n&&n.__v_isShallow)}function ec(n){return n?!!n.__v_raw:!1}function te(n){const t=n&&n.__v_raw;return t?te(t):n}function jd(n){return!ee(n,"__v_skip")&&Object.isExtensible(n)&&Nh(n,"__v_skip",!0),n}const $n=n=>_e(n)?Ql(n):n,fr=n=>_e(n)?ja(n):n;function Ue(n){return n?n.__v_isRef===!0:!1}function dr(n){return $d(n,!1)}function $d(n,t){return Ue(n)?n:new Zd(n,t)}class Zd{constructor(t,e){this.dep=new Zl,this.__v_isRef=!0,this.__v_isShallow=!1,this._rawValue=e?t:te(t),this._value=e?t:$n(t),this.__v_isShallow=e}get value(){return this.dep.track(),this._value}set value(t){const e=this._rawValue,i=this.__v_isShallow||gn(t)||vi(t);t=i?t:te(t),pi(t,e)&&(this._rawValue=t,this._value=i?t:$n(t),this.dep.trigger())}}function Ae(n){return Ue(n)?n.value:n}const Kd={get:(n,t,e)=>t==="__v_raw"?n:Ae(Reflect.get(n,t,e)),set:(n,t,e,i)=>{const s=n[t];return Ue(s)&&!Ue(e)?(s.value=e,!0):Reflect.set(n,t,e,i)}};function Qh(n){return vs(n)?n:new Proxy(n,Kd)}class Jd{constructor(t,e,i){this.fn=t,this.setter=e,this._value=void 0,this.dep=new Zl(this),this.__v_isRef=!0,this.deps=void 0,this.depsTail=void 0,this.flags=16,this.globalVersion=ur-1,this.next=void 0,this.effect=this,this.__v_isReadonly=!e,this.isSSR=i}notify(){if(this.flags|=16,!(this.flags&8)&&ce!==this)return kh(this,!0),!0}get value(){const t=this.dep.track();return Wh(this),t&&(t.version=this.dep.version),this._value}set value(t){this.setter&&this.setter(t)}}function Qd(n,t,e=!1){let i,s;return Yt(n)?i=n:(i=n.get,s=n.set),new Jd(i,s,e)}const Rr={},Mo=new WeakMap;let Ui;function tp(n,t=!1,e=Ui){if(e){let i=Mo.get(e);i||Mo.set(e,i=[]),i.push(n)}}function ep(n,t,e=he){const{immediate:i,deep:s,once:r,scheduler:o,augmentJob:a,call:l}=e,c=S=>s?S:gn(S)||s===!1||s===0?hi(S,1):hi(S);let u,h,d,p,v=!1,M=!1;if(Ue(n)?(h=()=>n.value,v=gn(n)):vs(n)?(h=()=>c(n),v=!0):qt(n)?(M=!0,v=n.some(S=>vs(S)||gn(S)),h=()=>n.map(S=>{if(Ue(S))return S.value;if(vs(S))return c(S);if(Yt(S))return l?l(S,2):S()})):Yt(n)?t?h=l?()=>l(n,2):n:h=()=>{if(d){qn();try{d()}finally{jn()}}const S=Ui;Ui=u;try{return l?l(n,3,[p]):n(p)}finally{Ui=S}}:h=Pn,t&&s){const S=h,U=s===!0?1/0:s;h=()=>hi(S(),U)}const m=Rd(),f=()=>{u.stop(),m&&m.active&&Xl(m.effects,u)};if(r&&t){const S=t;t=(...U)=>{S(...U),f()}}let w=M?new Array(n.length).fill(Rr):Rr;const b=S=>{if(!(!(u.flags&1)||!u.dirty&&!S))if(t){const U=u.run();if(s||v||(M?U.some((D,P)=>pi(D,w[P])):pi(U,w))){d&&d();const D=Ui;Ui=u;try{const P=[U,w===Rr?void 0:M&&w[0]===Rr?[]:w,p];w=U,l?l(t,3,P):t(...P)}finally{Ui=D}}}else u.run()};return a&&a(b),u=new zh(h),u.scheduler=o?()=>o(b,!1):b,p=S=>tp(S,!1,u),d=u.onStop=()=>{const S=Mo.get(u);if(S){if(l)l(S,4);else for(const U of S)U();Mo.delete(u)}},t?i?b(!0):w=u.run():o?o(b.bind(null,!0),!0):u.run(),f.pause=u.pause.bind(u),f.resume=u.resume.bind(u),f.stop=f,f}function hi(n,t=1/0,e){if(t<=0||!_e(n)||n.__v_skip||(e=e||new Map,(e.get(n)||0)>=t))return n;if(e.set(n,t),t--,Ue(n))hi(n.value,t,e);else if(qt(n))for(let i=0;i{hi(i,t,e)});else if(Ih(n)){for(const i in n)hi(n[i],t,e);for(const i of Object.getOwnPropertySymbols(n))Object.prototype.propertyIsEnumerable.call(n,i)&&hi(n[i],t,e)}return n}/** +* @vue/runtime-core v3.5.25 +* (c) 2018-present Yuxi (Evan) You and Vue contributors +* @license MIT +**/function xr(n,t,e,i){try{return i?n(...i):n()}catch(s){Fo(s,t,e)}}function Dn(n,t,e,i){if(Yt(n)){const s=xr(n,t,e,i);return s&&Dh(s)&&s.catch(r=>{Fo(r,t,e)}),s}if(qt(n)){const s=[];for(let r=0;r>>1,s=ze[i],r=pr(s);r=pr(e)?ze.push(n):ze.splice(sp(t),0,n),n.flags|=1,ef()}}function ef(){So||(So=tf.then(sf))}function rp(n){qt(n)?xs.push(...n):li&&n.id===-1?li.splice(fs+1,0,n):n.flags&1||(xs.push(n),n.flags|=1),ef()}function Oc(n,t,e=En+1){for(;epr(e)-pr(i));if(xs.length=0,li){li.push(...t);return}for(li=t,fs=0;fsn.id==null?n.flags&2?-1:1/0:n.id;function sf(n){try{for(En=0;En{i._d&&qc(-1);const r=yo(t);let o;try{o=n(...s)}finally{yo(r),i._d&&qc(1)}return o};return i._n=!0,i._c=!0,i._d=!0,i}function Ti(n,t,e,i){const s=n.dirs,r=t&&t.dirs;for(let o=0;on.__isTeleport,cp=Symbol("_leaveCb");function ic(n,t){n.shapeFlag&6&&n.component?(n.transition=t,ic(n.component.subTree,t)):n.shapeFlag&128?(n.ssContent.transition=t.clone(n.ssContent),n.ssFallback.transition=t.clone(n.ssFallback)):n.transition=t}function Oo(n,t){return Yt(n)?Ne({name:n.name},t,{setup:n}):n}function of(n){n.ids=[n.ids[0]+n.ids[2]+++"-",0,0]}const Eo=new WeakMap;function rr(n,t,e,i,s=!1){if(qt(n)){n.forEach((v,M)=>rr(v,t&&(qt(t)?t[M]:t),e,i,s));return}if(or(i)&&!s){i.shapeFlag&512&&i.type.__asyncResolved&&i.component.subTree.component&&rr(n,t,e,i.component.subTree);return}const r=i.shapeFlag&4?lc(i.component):i.el,o=s?null:r,{i:a,r:l}=n,c=t&&t.r,u=a.refs===he?a.refs={}:a.refs,h=a.setupState,d=te(h),p=h===he?Ch:v=>ee(d,v);if(c!=null&&c!==l){if(Bc(t),ye(c))u[c]=null,p(c)&&(h[c]=null);else if(Ue(c)){c.value=null;const v=t;v.k&&(u[v.k]=null)}}if(Yt(l))xr(l,a,12,[o,u]);else{const v=ye(l),M=Ue(l);if(v||M){const m=()=>{if(n.f){const f=v?p(l)?h[l]:u[l]:l.value;if(s)qt(f)&&Xl(f,r);else if(qt(f))f.includes(r)||f.push(r);else if(v)u[l]=[r],p(l)&&(h[l]=u[l]);else{const w=[r];l.value=w,n.k&&(u[n.k]=w)}}else v?(u[l]=o,p(l)&&(h[l]=o)):M&&(l.value=o,n.k&&(u[n.k]=o))};if(o){const f=()=>{m(),Eo.delete(n)};f.id=-1,Eo.set(n,f),Je(f,e)}else Bc(n),m()}}}function Bc(n){const t=Eo.get(n);t&&(t.flags|=8,Eo.delete(n))}Uo().requestIdleCallback;Uo().cancelIdleCallback;const or=n=>!!n.type.__asyncLoader,af=n=>n.type.__isKeepAlive;function up(n,t){lf(n,"a",t)}function hp(n,t){lf(n,"da",t)}function lf(n,t,e=ke){const i=n.__wdc||(n.__wdc=()=>{let s=e;for(;s;){if(s.isDeactivated)return;s=s.parent}return n()});if(Bo(t,i,e),e){let s=e.parent;for(;s&&s.parent;)af(s.parent.vnode)&&fp(i,t,e,s),s=s.parent}}function fp(n,t,e,i){const s=Bo(t,n,i,!0);zo(()=>{Xl(i[t],s)},e)}function Bo(n,t,e=ke,i=!1){if(e){const s=e[n]||(e[n]=[]),r=t.__weh||(t.__weh=(...o)=>{qn();const a=Sr(e),l=Dn(t,e,n,o);return a(),jn(),l});return i?s.unshift(r):s.push(r),r}}const Kn=n=>(t,e=ke)=>{(!_r||n==="sp")&&Bo(n,(...i)=>t(...i),e)},dp=Kn("bm"),sc=Kn("m"),pp=Kn("bu"),mp=Kn("u"),_p=Kn("bum"),zo=Kn("um"),gp=Kn("sp"),vp=Kn("rtg"),xp=Kn("rtc");function Mp(n,t=ke){Bo("ec",n,t)}const Sp=Symbol.for("v-ndc"),$a=n=>n?Cf(n)?lc(n):$a(n.parent):null,ar=Ne(Object.create(null),{$:n=>n,$el:n=>n.vnode.el,$data:n=>n.data,$props:n=>n.props,$attrs:n=>n.attrs,$slots:n=>n.slots,$refs:n=>n.refs,$parent:n=>$a(n.parent),$root:n=>$a(n.root),$host:n=>n.ce,$emit:n=>n.emit,$options:n=>uf(n),$forceUpdate:n=>n.f||(n.f=()=>{nc(n.update)}),$nextTick:n=>n.n||(n.n=ip.bind(n.proxy)),$watch:n=>Ip.bind(n)}),na=(n,t)=>n!==he&&!n.__isScriptSetup&&ee(n,t),yp={get({_:n},t){if(t==="__v_skip")return!0;const{ctx:e,setupState:i,data:s,props:r,accessCache:o,type:a,appContext:l}=n;if(t[0]!=="$"){const d=o[t];if(d!==void 0)switch(d){case 1:return i[t];case 2:return s[t];case 4:return e[t];case 3:return r[t]}else{if(na(i,t))return o[t]=1,i[t];if(s!==he&&ee(s,t))return o[t]=2,s[t];if(ee(r,t))return o[t]=3,r[t];if(e!==he&&ee(e,t))return o[t]=4,e[t];Za&&(o[t]=0)}}const c=ar[t];let u,h;if(c)return t==="$attrs"&&Ie(n.attrs,"get",""),c(n);if((u=a.__cssModules)&&(u=u[t]))return u;if(e!==he&&ee(e,t))return o[t]=4,e[t];if(h=l.config.globalProperties,ee(h,t))return h[t]},set({_:n},t,e){const{data:i,setupState:s,ctx:r}=n;return na(s,t)?(s[t]=e,!0):i!==he&&ee(i,t)?(i[t]=e,!0):ee(n.props,t)||t[0]==="$"&&t.slice(1)in n?!1:(r[t]=e,!0)},has({_:{data:n,setupState:t,accessCache:e,ctx:i,appContext:s,props:r,type:o}},a){let l;return!!(e[a]||n!==he&&a[0]!=="$"&&ee(n,a)||na(t,a)||ee(r,a)||ee(i,a)||ee(ar,a)||ee(s.config.globalProperties,a)||(l=o.__cssModules)&&l[a])},defineProperty(n,t,e){return e.get!=null?n._.accessCache[t]=0:ee(e,"value")&&this.set(n,t,e.value,null),Reflect.defineProperty(n,t,e)}};function zc(n){return qt(n)?n.reduce((t,e)=>(t[e]=null,t),{}):n}let Za=!0;function Ep(n){const t=uf(n),e=n.proxy,i=n.ctx;Za=!1,t.beforeCreate&&Hc(t.beforeCreate,n,"bc");const{data:s,computed:r,methods:o,watch:a,provide:l,inject:c,created:u,beforeMount:h,mounted:d,beforeUpdate:p,updated:v,activated:M,deactivated:m,beforeDestroy:f,beforeUnmount:w,destroyed:b,unmounted:S,render:U,renderTracked:D,renderTriggered:P,errorCaptured:y,serverPrefetch:_,expose:g,inheritAttrs:C,components:N,directives:O,filters:J}=t;if(c&&bp(c,i,null),o)for(const W in o){const B=o[W];Yt(B)&&(i[W]=B.bind(e))}if(s){const W=s.call(e,e);_e(W)&&(n.data=Ql(W))}if(Za=!0,r)for(const W in r){const B=r[W],et=Yt(B)?B.bind(e,e):Yt(B.get)?B.get.bind(e,e):Pn,gt=!Yt(B)&&Yt(B.set)?B.set.bind(e):Pn,X=gr({get:et,set:gt});Object.defineProperty(i,W,{enumerable:!0,configurable:!0,get:()=>X.value,set:ot=>X.value=ot})}if(a)for(const W in a)cf(a[W],i,e,W);if(l){const W=Yt(l)?l.call(e):l;Reflect.ownKeys(W).forEach(B=>{Pp(B,W[B])})}u&&Hc(u,n,"c");function Q(W,B){qt(B)?B.forEach(et=>W(et.bind(e))):B&&W(B.bind(e))}if(Q(dp,h),Q(sc,d),Q(pp,p),Q(mp,v),Q(up,M),Q(hp,m),Q(Mp,y),Q(xp,D),Q(vp,P),Q(_p,w),Q(zo,S),Q(gp,_),qt(g))if(g.length){const W=n.exposed||(n.exposed={});g.forEach(B=>{Object.defineProperty(W,B,{get:()=>e[B],set:et=>e[B]=et,enumerable:!0})})}else n.exposed||(n.exposed={});U&&n.render===Pn&&(n.render=U),C!=null&&(n.inheritAttrs=C),N&&(n.components=N),O&&(n.directives=O),_&&of(n)}function bp(n,t,e=Pn){qt(n)&&(n=Ka(n));for(const i in n){const s=n[i];let r;_e(s)?"default"in s?r=lo(s.from||i,s.default,!0):r=lo(s.from||i):r=lo(s),Ue(r)?Object.defineProperty(t,i,{enumerable:!0,configurable:!0,get:()=>r.value,set:o=>r.value=o}):t[i]=r}}function Hc(n,t,e){Dn(qt(n)?n.map(i=>i.bind(t.proxy)):n.bind(t.proxy),t,e)}function cf(n,t,e,i){let s=i.includes(".")?df(e,i):()=>e[i];if(ye(n)){const r=t[n];Yt(r)&&ia(s,r)}else if(Yt(n))ia(s,n.bind(e));else if(_e(n))if(qt(n))n.forEach(r=>cf(r,t,e,i));else{const r=Yt(n.handler)?n.handler.bind(e):t[n.handler];Yt(r)&&ia(s,r,n)}}function uf(n){const t=n.type,{mixins:e,extends:i}=t,{mixins:s,optionsCache:r,config:{optionMergeStrategies:o}}=n.appContext,a=r.get(t);let l;return a?l=a:!s.length&&!e&&!i?l=t:(l={},s.length&&s.forEach(c=>bo(l,c,o,!0)),bo(l,t,o)),_e(t)&&r.set(t,l),l}function bo(n,t,e,i=!1){const{mixins:s,extends:r}=t;r&&bo(n,r,e,!0),s&&s.forEach(o=>bo(n,o,e,!0));for(const o in t)if(!(i&&o==="expose")){const a=Tp[o]||e&&e[o];n[o]=a?a(n[o],t[o]):t[o]}return n}const Tp={data:kc,props:Gc,emits:Gc,methods:Ks,computed:Ks,beforeCreate:Oe,created:Oe,beforeMount:Oe,mounted:Oe,beforeUpdate:Oe,updated:Oe,beforeDestroy:Oe,beforeUnmount:Oe,destroyed:Oe,unmounted:Oe,activated:Oe,deactivated:Oe,errorCaptured:Oe,serverPrefetch:Oe,components:Ks,directives:Ks,watch:Ap,provide:kc,inject:wp};function kc(n,t){return t?n?function(){return Ne(Yt(n)?n.call(this,this):n,Yt(t)?t.call(this,this):t)}:t:n}function wp(n,t){return Ks(Ka(n),Ka(t))}function Ka(n){if(qt(n)){const t={};for(let e=0;e1)return e&&Yt(t)?t.call(i&&i.proxy):t}}const Dp=Symbol.for("v-scx"),Lp=()=>lo(Dp);function ia(n,t,e){return ff(n,t,e)}function ff(n,t,e=he){const{immediate:i,deep:s,flush:r,once:o}=e,a=Ne({},e),l=t&&i||!t&&r!=="post";let c;if(_r){if(r==="sync"){const p=Lp();c=p.__watcherHandles||(p.__watcherHandles=[])}else if(!l){const p=()=>{};return p.stop=Pn,p.resume=Pn,p.pause=Pn,p}}const u=ke;a.call=(p,v,M)=>Dn(p,u,v,M);let h=!1;r==="post"?a.scheduler=p=>{Je(p,u&&u.suspense)}:r!=="sync"&&(h=!0,a.scheduler=(p,v)=>{v?p():nc(p)}),a.augmentJob=p=>{t&&(p.flags|=4),h&&(p.flags|=2,u&&(p.id=u.uid,p.i=u))};const d=ep(n,t,a);return _r&&(c?c.push(d):l&&d()),d}function Ip(n,t,e){const i=this.proxy,s=ye(n)?n.includes(".")?df(i,n):()=>i[n]:n.bind(i,i);let r;Yt(t)?r=t:(r=t.handler,e=t);const o=Sr(this),a=ff(s,r.bind(i),e);return o(),a}function df(n,t){const e=t.split(".");return()=>{let i=n;for(let s=0;st==="modelValue"||t==="model-value"?n.modelModifiers:n[`${t}Modifiers`]||n[`${gi(t)}Modifiers`]||n[`${Yi(t)}Modifiers`];function Np(n,t,...e){if(n.isUnmounted)return;const i=n.vnode.props||he;let s=e;const r=t.startsWith("update:"),o=r&&Up(i,t.slice(7));o&&(o.trim&&(s=e.map(u=>ye(u)?u.trim():u)),o.number&&(s=e.map(Md)));let a,l=i[a=Zo(t)]||i[a=Zo(gi(t))];!l&&r&&(l=i[a=Zo(Yi(t))]),l&&Dn(l,n,6,s);const c=i[a+"Once"];if(c){if(!n.emitted)n.emitted={};else if(n.emitted[a])return;n.emitted[a]=!0,Dn(c,n,6,s)}}const Fp=new WeakMap;function pf(n,t,e=!1){const i=e?Fp:t.emitsCache,s=i.get(n);if(s!==void 0)return s;const r=n.emits;let o={},a=!1;if(!Yt(n)){const l=c=>{const u=pf(c,t,!0);u&&(a=!0,Ne(o,u))};!e&&t.mixins.length&&t.mixins.forEach(l),n.extends&&l(n.extends),n.mixins&&n.mixins.forEach(l)}return!r&&!a?(_e(n)&&i.set(n,null),null):(qt(r)?r.forEach(l=>o[l]=null):Ne(o,r),_e(n)&&i.set(n,o),o)}function Ho(n,t){return!n||!Do(t)?!1:(t=t.slice(2).replace(/Once$/,""),ee(n,t[0].toLowerCase()+t.slice(1))||ee(n,Yi(t))||ee(n,t))}function Vc(n){const{type:t,vnode:e,proxy:i,withProxy:s,propsOptions:[r],slots:o,attrs:a,emit:l,render:c,renderCache:u,props:h,data:d,setupState:p,ctx:v,inheritAttrs:M}=n,m=yo(n);let f,w;try{if(e.shapeFlag&4){const S=s||i,U=S;f=Tn(c.call(U,S,u,h,p,d,v)),w=a}else{const S=t;f=Tn(S.length>1?S(h,{attrs:a,slots:o,emit:l}):S(h,null)),w=t.props?a:Op(a)}}catch(S){lr.length=0,Fo(S,n,1),f=ln(xi)}let b=f;if(w&&M!==!1){const S=Object.keys(w),{shapeFlag:U}=b;S.length&&U&7&&(r&&S.some(Wl)&&(w=Bp(w,r)),b=bs(b,w,!1,!0))}return e.dirs&&(b=bs(b,null,!1,!0),b.dirs=b.dirs?b.dirs.concat(e.dirs):e.dirs),e.transition&&ic(b,e.transition),f=b,yo(m),f}const Op=n=>{let t;for(const e in n)(e==="class"||e==="style"||Do(e))&&((t||(t={}))[e]=n[e]);return t},Bp=(n,t)=>{const e={};for(const i in n)(!Wl(i)||!(i.slice(9)in t))&&(e[i]=n[i]);return e};function zp(n,t,e){const{props:i,children:s,component:r}=n,{props:o,children:a,patchFlag:l}=t,c=r.emitsOptions;if(t.dirs||t.transition)return!0;if(e&&l>=0){if(l&1024)return!0;if(l&16)return i?Wc(i,o,c):!!o;if(l&8){const u=t.dynamicProps;for(let h=0;hObject.create(mf),gf=n=>Object.getPrototypeOf(n)===mf;function kp(n,t,e,i=!1){const s={},r=_f();n.propsDefaults=Object.create(null),vf(n,t,s,r);for(const o in n.propsOptions[0])o in s||(s[o]=void 0);e?n.props=i?s:qd(s):n.type.props?n.props=s:n.props=r,n.attrs=r}function Gp(n,t,e,i){const{props:s,attrs:r,vnode:{patchFlag:o}}=n,a=te(s),[l]=n.propsOptions;let c=!1;if((i||o>0)&&!(o&16)){if(o&8){const u=n.vnode.dynamicProps;for(let h=0;h{l=!0;const[d,p]=xf(h,t,!0);Ne(o,d),p&&a.push(...p)};!e&&t.mixins.length&&t.mixins.forEach(u),n.extends&&u(n.extends),n.mixins&&n.mixins.forEach(u)}if(!r&&!l)return _e(n)&&i.set(n,_s),_s;if(qt(r))for(let u=0;un==="_"||n==="_ctx"||n==="$stable",oc=n=>qt(n)?n.map(Tn):[Tn(n)],Wp=(n,t,e)=>{if(t._n)return t;const i=op((...s)=>oc(t(...s)),e);return i._c=!1,i},Mf=(n,t,e)=>{const i=n._ctx;for(const s in n){if(rc(s))continue;const r=n[s];if(Yt(r))t[s]=Wp(s,r,i);else if(r!=null){const o=oc(r);t[s]=()=>o}}},Sf=(n,t)=>{const e=oc(t);n.slots.default=()=>e},yf=(n,t,e)=>{for(const i in t)(e||!rc(i))&&(n[i]=t[i])},Xp=(n,t,e)=>{const i=n.slots=_f();if(n.vnode.shapeFlag&32){const s=t._;s?(yf(i,t,e),e&&Nh(i,"_",s,!0)):Mf(t,i)}else t&&Sf(n,t)},Yp=(n,t,e)=>{const{vnode:i,slots:s}=n;let r=!0,o=he;if(i.shapeFlag&32){const a=t._;a?e&&a===1?r=!1:yf(s,t,e):(r=!t.$stable,Mf(t,s)),o=t}else t&&(Sf(n,t),o={default:1});if(r)for(const a in s)!rc(a)&&o[a]==null&&delete s[a]},Je=Kp;function qp(n){return jp(n)}function jp(n,t){const e=Uo();e.__VUE__=!0;const{insert:i,remove:s,patchProp:r,createElement:o,createText:a,createComment:l,setText:c,setElementText:u,parentNode:h,nextSibling:d,setScopeId:p=Pn,insertStaticContent:v}=n,M=(R,L,T,tt=null,H=null,j=null,Y=void 0,rt=null,Z=!!L.dynamicChildren)=>{if(R===L)return;R&&!zs(R,L)&&(tt=ut(R),ot(R,H,j,!0),R=null),L.patchFlag===-2&&(Z=!1,L.dynamicChildren=null);const{type:E,ref:x,shapeFlag:I}=L;switch(E){case ko:m(R,L,T,tt);break;case xi:f(R,L,T,tt);break;case ra:R==null&&w(L,T,tt,Y);break;case bn:N(R,L,T,tt,H,j,Y,rt,Z);break;default:I&1?U(R,L,T,tt,H,j,Y,rt,Z):I&6?O(R,L,T,tt,H,j,Y,rt,Z):(I&64||I&128)&&E.process(R,L,T,tt,H,j,Y,rt,Z,yt)}x!=null&&H?rr(x,R&&R.ref,j,L||R,!L):x==null&&R&&R.ref!=null&&rr(R.ref,null,j,R,!0)},m=(R,L,T,tt)=>{if(R==null)i(L.el=a(L.children),T,tt);else{const H=L.el=R.el;L.children!==R.children&&c(H,L.children)}},f=(R,L,T,tt)=>{R==null?i(L.el=l(L.children||""),T,tt):L.el=R.el},w=(R,L,T,tt)=>{[R.el,R.anchor]=v(R.children,L,T,tt,R.el,R.anchor)},b=({el:R,anchor:L},T,tt)=>{let H;for(;R&&R!==L;)H=d(R),i(R,T,tt),R=H;i(L,T,tt)},S=({el:R,anchor:L})=>{let T;for(;R&&R!==L;)T=d(R),s(R),R=T;s(L)},U=(R,L,T,tt,H,j,Y,rt,Z)=>{if(L.type==="svg"?Y="svg":L.type==="math"&&(Y="mathml"),R==null)D(L,T,tt,H,j,Y,rt,Z);else{const E=R.el&&R.el._isVueCE?R.el:null;try{E&&E._beginPatch(),_(R,L,H,j,Y,rt,Z)}finally{E&&E._endPatch()}}},D=(R,L,T,tt,H,j,Y,rt)=>{let Z,E;const{props:x,shapeFlag:I,transition:k,dirs:K}=R;if(Z=R.el=o(R.type,j,x&&x.is,x),I&8?u(Z,R.children):I&16&&y(R.children,Z,null,tt,H,sa(R,j),Y,rt),K&&Ti(R,null,tt,"created"),P(Z,R,R.scopeId,Y,tt),x){for(const _t in x)_t!=="value"&&!nr(_t)&&r(Z,_t,null,x[_t],j,tt);"value"in x&&r(Z,"value",null,x.value,j),(E=x.onVnodeBeforeMount)&&Sn(E,tt,R)}K&&Ti(R,null,tt,"beforeMount");const q=$p(H,k);q&&k.beforeEnter(Z),i(Z,L,T),((E=x&&x.onVnodeMounted)||q||K)&&Je(()=>{E&&Sn(E,tt,R),q&&k.enter(Z),K&&Ti(R,null,tt,"mounted")},H)},P=(R,L,T,tt,H)=>{if(T&&p(R,T),tt)for(let j=0;j{for(let E=Z;E{const rt=L.el=R.el;let{patchFlag:Z,dynamicChildren:E,dirs:x}=L;Z|=R.patchFlag&16;const I=R.props||he,k=L.props||he;let K;if(T&&wi(T,!1),(K=k.onVnodeBeforeUpdate)&&Sn(K,T,L,R),x&&Ti(L,R,T,"beforeUpdate"),T&&wi(T,!0),(I.innerHTML&&k.innerHTML==null||I.textContent&&k.textContent==null)&&u(rt,""),E?g(R.dynamicChildren,E,rt,T,tt,sa(L,H),j):Y||B(R,L,rt,null,T,tt,sa(L,H),j,!1),Z>0){if(Z&16)C(rt,I,k,T,H);else if(Z&2&&I.class!==k.class&&r(rt,"class",null,k.class,H),Z&4&&r(rt,"style",I.style,k.style,H),Z&8){const q=L.dynamicProps;for(let _t=0;_t{K&&Sn(K,T,L,R),x&&Ti(L,R,T,"updated")},tt)},g=(R,L,T,tt,H,j,Y)=>{for(let rt=0;rt{if(L!==T){if(L!==he)for(const j in L)!nr(j)&&!(j in T)&&r(R,j,L[j],null,H,tt);for(const j in T){if(nr(j))continue;const Y=T[j],rt=L[j];Y!==rt&&j!=="value"&&r(R,j,rt,Y,H,tt)}"value"in T&&r(R,"value",L.value,T.value,H)}},N=(R,L,T,tt,H,j,Y,rt,Z)=>{const E=L.el=R?R.el:a(""),x=L.anchor=R?R.anchor:a("");let{patchFlag:I,dynamicChildren:k,slotScopeIds:K}=L;K&&(rt=rt?rt.concat(K):K),R==null?(i(E,T,tt),i(x,T,tt),y(L.children||[],T,x,H,j,Y,rt,Z)):I>0&&I&64&&k&&R.dynamicChildren?(g(R.dynamicChildren,k,T,H,j,Y,rt),(L.key!=null||H&&L===H.subTree)&&Ef(R,L,!0)):B(R,L,T,x,H,j,Y,rt,Z)},O=(R,L,T,tt,H,j,Y,rt,Z)=>{L.slotScopeIds=rt,R==null?L.shapeFlag&512?H.ctx.activate(L,T,tt,Y,Z):J(L,T,tt,H,j,Y,Z):st(R,L,Z)},J=(R,L,T,tt,H,j,Y)=>{const rt=R.component=am(R,tt,H);if(af(R)&&(rt.ctx.renderer=yt),cm(rt,!1,Y),rt.asyncDep){if(H&&H.registerDep(rt,Q,Y),!R.el){const Z=rt.subTree=ln(xi);f(null,Z,L,T),R.placeholder=Z.el}}else Q(rt,R,L,T,H,j,Y)},st=(R,L,T)=>{const tt=L.component=R.component;if(zp(R,L,T))if(tt.asyncDep&&!tt.asyncResolved){W(tt,L,T);return}else tt.next=L,tt.update();else L.el=R.el,tt.vnode=L},Q=(R,L,T,tt,H,j,Y)=>{const rt=()=>{if(R.isMounted){let{next:I,bu:k,u:K,parent:q,vnode:_t}=R;{const xt=bf(R);if(xt){I&&(I.el=_t.el,W(R,I,Y)),xt.asyncDep.then(()=>{R.isUnmounted||rt()});return}}let ht=I,St;wi(R,!1),I?(I.el=_t.el,W(R,I,Y)):I=_t,k&&Ko(k),(St=I.props&&I.props.onVnodeBeforeUpdate)&&Sn(St,q,I,_t),wi(R,!0);const Ft=Vc(R),pt=R.subTree;R.subTree=Ft,M(pt,Ft,h(pt.el),ut(pt),R,H,j),I.el=Ft.el,ht===null&&Hp(R,Ft.el),K&&Je(K,H),(St=I.props&&I.props.onVnodeUpdated)&&Je(()=>Sn(St,q,I,_t),H)}else{let I;const{el:k,props:K}=L,{bm:q,m:_t,parent:ht,root:St,type:Ft}=R,pt=or(L);wi(R,!1),q&&Ko(q),!pt&&(I=K&&K.onVnodeBeforeMount)&&Sn(I,ht,L),wi(R,!0);{St.ce&&St.ce._def.shadowRoot!==!1&&St.ce._injectChildStyle(Ft);const xt=R.subTree=Vc(R);M(null,xt,T,tt,R,H,j),L.el=xt.el}if(_t&&Je(_t,H),!pt&&(I=K&&K.onVnodeMounted)){const xt=L;Je(()=>Sn(I,ht,xt),H)}(L.shapeFlag&256||ht&&or(ht.vnode)&&ht.vnode.shapeFlag&256)&&R.a&&Je(R.a,H),R.isMounted=!0,L=T=tt=null}};R.scope.on();const Z=R.effect=new zh(rt);R.scope.off();const E=R.update=Z.run.bind(Z),x=R.job=Z.runIfDirty.bind(Z);x.i=R,x.id=R.uid,Z.scheduler=()=>nc(x),wi(R,!0),E()},W=(R,L,T)=>{L.component=R;const tt=R.vnode.props;R.vnode=L,R.next=null,Gp(R,L.props,tt,T),Yp(R,L.children,T),qn(),Oc(R),jn()},B=(R,L,T,tt,H,j,Y,rt,Z=!1)=>{const E=R&&R.children,x=R?R.shapeFlag:0,I=L.children,{patchFlag:k,shapeFlag:K}=L;if(k>0){if(k&128){gt(E,I,T,tt,H,j,Y,rt,Z);return}else if(k&256){et(E,I,T,tt,H,j,Y,rt,Z);return}}K&8?(x&16&&mt(E,H,j),I!==E&&u(T,I)):x&16?K&16?gt(E,I,T,tt,H,j,Y,rt,Z):mt(E,H,j,!0):(x&8&&u(T,""),K&16&&y(I,T,tt,H,j,Y,rt,Z))},et=(R,L,T,tt,H,j,Y,rt,Z)=>{R=R||_s,L=L||_s;const E=R.length,x=L.length,I=Math.min(E,x);let k;for(k=0;kx?mt(R,H,j,!0,!1,I):y(L,T,tt,H,j,Y,rt,Z,I)},gt=(R,L,T,tt,H,j,Y,rt,Z)=>{let E=0;const x=L.length;let I=R.length-1,k=x-1;for(;E<=I&&E<=k;){const K=R[E],q=L[E]=Z?ci(L[E]):Tn(L[E]);if(zs(K,q))M(K,q,T,null,H,j,Y,rt,Z);else break;E++}for(;E<=I&&E<=k;){const K=R[I],q=L[k]=Z?ci(L[k]):Tn(L[k]);if(zs(K,q))M(K,q,T,null,H,j,Y,rt,Z);else break;I--,k--}if(E>I){if(E<=k){const K=k+1,q=Kk)for(;E<=I;)ot(R[E],H,j,!0),E++;else{const K=E,q=E,_t=new Map;for(E=q;E<=k;E++){const Et=L[E]=Z?ci(L[E]):Tn(L[E]);Et.key!=null&&_t.set(Et.key,E)}let ht,St=0;const Ft=k-q+1;let pt=!1,xt=0;const Dt=new Array(Ft);for(E=0;E=Ft){ot(Et,H,j,!0);continue}let Ht;if(Et.key!=null)Ht=_t.get(Et.key);else for(ht=q;ht<=k;ht++)if(Dt[ht-q]===0&&zs(Et,L[ht])){Ht=ht;break}Ht===void 0?ot(Et,H,j,!0):(Dt[Ht-q]=E+1,Ht>=xt?xt=Ht:pt=!0,M(Et,L[Ht],T,null,H,j,Y,rt,Z),St++)}const Ot=pt?Zp(Dt):_s;for(ht=Ot.length-1,E=Ft-1;E>=0;E--){const Et=q+E,Ht=L[Et],Gt=L[Et+1],ne=Et+1{const{el:j,type:Y,transition:rt,children:Z,shapeFlag:E}=R;if(E&6){X(R.component.subTree,L,T,tt);return}if(E&128){R.suspense.move(L,T,tt);return}if(E&64){Y.move(R,L,T,yt);return}if(Y===bn){i(j,L,T);for(let I=0;Irt.enter(j),H);else{const{leave:I,delayLeave:k,afterLeave:K}=rt,q=()=>{R.ctx.isUnmounted?s(j):i(j,L,T)},_t=()=>{j._isLeaving&&j[cp](!0),I(j,()=>{q(),K&&K()})};k?k(j,q,_t):_t()}else i(j,L,T)},ot=(R,L,T,tt=!1,H=!1)=>{const{type:j,props:Y,ref:rt,children:Z,dynamicChildren:E,shapeFlag:x,patchFlag:I,dirs:k,cacheIndex:K}=R;if(I===-2&&(H=!1),rt!=null&&(qn(),rr(rt,null,T,R,!0),jn()),K!=null&&(L.renderCache[K]=void 0),x&256){L.ctx.deactivate(R);return}const q=x&1&&k,_t=!or(R);let ht;if(_t&&(ht=Y&&Y.onVnodeBeforeUnmount)&&Sn(ht,L,R),x&6)at(R.component,T,tt);else{if(x&128){R.suspense.unmount(T,tt);return}q&&Ti(R,null,L,"beforeUnmount"),x&64?R.type.remove(R,L,T,yt,tt):E&&!E.hasOnce&&(j!==bn||I>0&&I&64)?mt(E,L,T,!1,!0):(j===bn&&I&384||!H&&x&16)&&mt(Z,L,T),tt&<(R)}(_t&&(ht=Y&&Y.onVnodeUnmounted)||q)&&Je(()=>{ht&&Sn(ht,L,R),q&&Ti(R,null,L,"unmounted")},T)},lt=R=>{const{type:L,el:T,anchor:tt,transition:H}=R;if(L===bn){$(T,tt);return}if(L===ra){S(R);return}const j=()=>{s(T),H&&!H.persisted&&H.afterLeave&&H.afterLeave()};if(R.shapeFlag&1&&H&&!H.persisted){const{leave:Y,delayLeave:rt}=H,Z=()=>Y(T,j);rt?rt(R.el,j,Z):Z()}else j()},$=(R,L)=>{let T;for(;R!==L;)T=d(R),s(R),R=T;s(L)},at=(R,L,T)=>{const{bum:tt,scope:H,job:j,subTree:Y,um:rt,m:Z,a:E}=R;Yc(Z),Yc(E),tt&&Ko(tt),H.stop(),j&&(j.flags|=8,ot(Y,R,L,T)),rt&&Je(rt,L),Je(()=>{R.isUnmounted=!0},L)},mt=(R,L,T,tt=!1,H=!1,j=0)=>{for(let Y=j;Y{if(R.shapeFlag&6)return ut(R.component.subTree);if(R.shapeFlag&128)return R.suspense.next();const L=d(R.anchor||R.el),T=L&&L[ap];return T?d(T):L};let ft=!1;const vt=(R,L,T)=>{R==null?L._vnode&&ot(L._vnode,null,null,!0):M(L._vnode||null,R,L,null,null,null,T),L._vnode=R,ft||(ft=!0,Oc(),nf(),ft=!1)},yt={p:M,um:ot,m:X,r:lt,mt:J,mc:y,pc:B,pbc:g,n:ut,o:n};return{render:vt,hydrate:void 0,createApp:Cp(vt)}}function sa({type:n,props:t},e){return e==="svg"&&n==="foreignObject"||e==="mathml"&&n==="annotation-xml"&&t&&t.encoding&&t.encoding.includes("html")?void 0:e}function wi({effect:n,job:t},e){e?(n.flags|=32,t.flags|=4):(n.flags&=-33,t.flags&=-5)}function $p(n,t){return(!n||n&&!n.pendingBranch)&&t&&!t.persisted}function Ef(n,t,e=!1){const i=n.children,s=t.children;if(qt(i)&&qt(s))for(let r=0;r>1,n[e[a]]0&&(t[i]=e[r-1]),e[r]=i)}}for(r=e.length,o=e[r-1];r-- >0;)e[r]=o,o=t[o];return e}function bf(n){const t=n.subTree.component;if(t)return t.asyncDep&&!t.asyncResolved?t:bf(t)}function Yc(n){if(n)for(let t=0;tn.__isSuspense;function Kp(n,t){t&&t.pendingBranch?qt(n)?t.effects.push(...n):t.effects.push(n):rp(n)}const bn=Symbol.for("v-fgt"),ko=Symbol.for("v-txt"),xi=Symbol.for("v-cmt"),ra=Symbol.for("v-stc"),lr=[];let en=null;function Mr(n=!1){lr.push(en=n?null:[])}function Jp(){lr.pop(),en=lr[lr.length-1]||null}let mr=1;function qc(n,t=!1){mr+=n,n<0&&en&&t&&(en.hasOnce=!0)}function wf(n){return n.dynamicChildren=mr>0?en||_s:null,Jp(),mr>0&&en&&en.push(n),n}function Go(n,t,e,i,s,r){return wf($t(n,t,e,i,s,r,!0))}function Qp(n,t,e,i,s){return wf(ln(n,t,e,i,s,!0))}function Af(n){return n?n.__v_isVNode===!0:!1}function zs(n,t){return n.type===t.type&&n.key===t.key}const Rf=({key:n})=>n??null,co=({ref:n,ref_key:t,ref_for:e})=>(typeof n=="number"&&(n=""+n),n!=null?ye(n)||Ue(n)||Yt(n)?{i:An,r:n,k:t,f:!!e}:n:null);function $t(n,t=null,e=null,i=0,s=null,r=n===bn?0:1,o=!1,a=!1){const l={__v_isVNode:!0,__v_skip:!0,type:n,props:t,key:t&&Rf(t),ref:t&&co(t),scopeId:rf,slotScopeIds:null,children:e,component:null,suspense:null,ssContent:null,ssFallback:null,dirs:null,transition:null,el:null,anchor:null,target:null,targetStart:null,targetAnchor:null,staticCount:0,shapeFlag:r,patchFlag:i,dynamicProps:s,dynamicChildren:null,appContext:null,ctx:An};return a?(ac(l,e),r&128&&n.normalize(l)):e&&(l.shapeFlag|=ye(e)?8:16),mr>0&&!o&&en&&(l.patchFlag>0||r&6)&&l.patchFlag!==32&&en.push(l),l}const ln=tm;function tm(n,t=null,e=null,i=0,s=null,r=!1){if((!n||n===Sp)&&(n=xi),Af(n)){const a=bs(n,t,!0);return e&&ac(a,e),mr>0&&!r&&en&&(a.shapeFlag&6?en[en.indexOf(n)]=a:en.push(a)),a.patchFlag=-2,a}if(dm(n)&&(n=n.__vccOpts),t){t=em(t);let{class:a,style:l}=t;a&&!ye(a)&&(t.class=di(a)),_e(l)&&(ec(l)&&!qt(l)&&(l=Ne({},l)),t.style=No(l))}const o=ye(n)?1:Tf(n)?128:lp(n)?64:_e(n)?4:Yt(n)?2:0;return $t(n,t,e,i,s,o,r,!0)}function em(n){return n?ec(n)||gf(n)?Ne({},n):n:null}function bs(n,t,e=!1,i=!1){const{props:s,ref:r,patchFlag:o,children:a,transition:l}=n,c=t?sm(s||{},t):s,u={__v_isVNode:!0,__v_skip:!0,type:n.type,props:c,key:c&&Rf(c),ref:t&&t.ref?e&&r?qt(r)?r.concat(co(t)):[r,co(t)]:co(t):r,scopeId:n.scopeId,slotScopeIds:n.slotScopeIds,children:a,target:n.target,targetStart:n.targetStart,targetAnchor:n.targetAnchor,staticCount:n.staticCount,shapeFlag:n.shapeFlag,patchFlag:t&&n.type!==bn?o===-1?16:o|16:o,dynamicProps:n.dynamicProps,dynamicChildren:n.dynamicChildren,appContext:n.appContext,dirs:n.dirs,transition:l,component:n.component,suspense:n.suspense,ssContent:n.ssContent&&bs(n.ssContent),ssFallback:n.ssFallback&&bs(n.ssFallback),placeholder:n.placeholder,el:n.el,anchor:n.anchor,ctx:n.ctx,ce:n.ce};return l&&i&&ic(u,l.clone(u)),u}function nm(n=" ",t=0){return ln(ko,null,n,t)}function im(n="",t=!1){return t?(Mr(),Qp(xi,null,n)):ln(xi,null,n)}function Tn(n){return n==null||typeof n=="boolean"?ln(xi):qt(n)?ln(bn,null,n.slice()):Af(n)?ci(n):ln(ko,null,String(n))}function ci(n){return n.el===null&&n.patchFlag!==-1||n.memo?n:bs(n)}function ac(n,t){let e=0;const{shapeFlag:i}=n;if(t==null)t=null;else if(qt(t))e=16;else if(typeof t=="object")if(i&65){const s=t.default;s&&(s._c&&(s._d=!1),ac(n,s()),s._c&&(s._d=!0));return}else{e=32;const s=t._;!s&&!gf(t)?t._ctx=An:s===3&&An&&(An.slots._===1?t._=1:(t._=2,n.patchFlag|=1024))}else Yt(t)?(t={default:t,_ctx:An},e=32):(t=String(t),i&64?(e=16,t=[nm(t)]):e=8);n.children=t,n.shapeFlag|=e}function sm(...n){const t={};for(let e=0;eke||An;let To,Qa;{const n=Uo(),t=(e,i)=>{let s;return(s=n[e])||(s=n[e]=[]),s.push(i),r=>{s.length>1?s.forEach(o=>o(r)):s[0](r)}};To=t("__VUE_INSTANCE_SETTERS__",e=>ke=e),Qa=t("__VUE_SSR_SETTERS__",e=>_r=e)}const Sr=n=>{const t=ke;return To(n),n.scope.on(),()=>{n.scope.off(),To(t)}},jc=()=>{ke&&ke.scope.off(),To(null)};function Cf(n){return n.vnode.shapeFlag&4}let _r=!1;function cm(n,t=!1,e=!1){t&&Qa(t);const{props:i,children:s}=n.vnode,r=Cf(n);kp(n,i,r,t),Xp(n,s,e||t);const o=r?um(n,t):void 0;return t&&Qa(!1),o}function um(n,t){const e=n.type;n.accessCache=Object.create(null),n.proxy=new Proxy(n.ctx,yp);const{setup:i}=e;if(i){qn();const s=n.setupContext=i.length>1?fm(n):null,r=Sr(n),o=xr(i,n,0,[n.props,s]),a=Dh(o);if(jn(),r(),(a||n.sp)&&!or(n)&&of(n),a){if(o.then(jc,jc),t)return o.then(l=>{$c(n,l)}).catch(l=>{Fo(l,n,0)});n.asyncDep=o}else $c(n,o)}else Pf(n)}function $c(n,t,e){Yt(t)?n.type.__ssrInlineRender?n.ssrRender=t:n.render=t:_e(t)&&(n.setupState=Qh(t)),Pf(n)}function Pf(n,t,e){const i=n.type;n.render||(n.render=i.render||Pn);{const s=Sr(n);qn();try{Ep(n)}finally{jn(),s()}}}const hm={get(n,t){return Ie(n,"get",""),n[t]}};function fm(n){const t=e=>{n.exposed=e||{}};return{attrs:new Proxy(n.attrs,hm),slots:n.slots,emit:n.emit,expose:t}}function lc(n){return n.exposed?n.exposeProxy||(n.exposeProxy=new Proxy(Qh(jd(n.exposed)),{get(t,e){if(e in t)return t[e];if(e in ar)return ar[e](n)},has(t,e){return e in t||e in ar}})):n.proxy}function dm(n){return Yt(n)&&"__vccOpts"in n}const gr=(n,t)=>Qd(n,t,_r),pm="3.5.25";/** +* @vue/runtime-dom v3.5.25 +* (c) 2018-present Yuxi (Evan) You and Vue contributors +* @license MIT +**/let tl;const Zc=typeof window<"u"&&window.trustedTypes;if(Zc)try{tl=Zc.createPolicy("vue",{createHTML:n=>n})}catch{}const Df=tl?n=>tl.createHTML(n):n=>n,mm="http://www.w3.org/2000/svg",_m="http://www.w3.org/1998/Math/MathML",Vn=typeof document<"u"?document:null,Kc=Vn&&Vn.createElement("template"),gm={insert:(n,t,e)=>{t.insertBefore(n,e||null)},remove:n=>{const t=n.parentNode;t&&t.removeChild(n)},createElement:(n,t,e,i)=>{const s=t==="svg"?Vn.createElementNS(mm,n):t==="mathml"?Vn.createElementNS(_m,n):e?Vn.createElement(n,{is:e}):Vn.createElement(n);return n==="select"&&i&&i.multiple!=null&&s.setAttribute("multiple",i.multiple),s},createText:n=>Vn.createTextNode(n),createComment:n=>Vn.createComment(n),setText:(n,t)=>{n.nodeValue=t},setElementText:(n,t)=>{n.textContent=t},parentNode:n=>n.parentNode,nextSibling:n=>n.nextSibling,querySelector:n=>Vn.querySelector(n),setScopeId(n,t){n.setAttribute(t,"")},insertStaticContent(n,t,e,i,s,r){const o=e?e.previousSibling:t.lastChild;if(s&&(s===r||s.nextSibling))for(;t.insertBefore(s.cloneNode(!0),e),!(s===r||!(s=s.nextSibling)););else{Kc.innerHTML=Df(i==="svg"?`${n}`:i==="mathml"?`${n}`:n);const a=Kc.content;if(i==="svg"||i==="mathml"){const l=a.firstChild;for(;l.firstChild;)a.appendChild(l.firstChild);a.removeChild(l)}t.insertBefore(a,e)}return[o?o.nextSibling:t.firstChild,e?e.previousSibling:t.lastChild]}},vm=Symbol("_vtc");function xm(n,t,e){const i=n[vm];i&&(t=(t?[t,...i]:[...i]).join(" ")),t==null?n.removeAttribute("class"):e?n.setAttribute("class",t):n.className=t}const Jc=Symbol("_vod"),Mm=Symbol("_vsh"),Sm=Symbol(""),ym=/(?:^|;)\s*display\s*:/;function Em(n,t,e){const i=n.style,s=ye(e);let r=!1;if(e&&!s){if(t)if(ye(t))for(const o of t.split(";")){const a=o.slice(0,o.indexOf(":")).trim();e[a]==null&&uo(i,a,"")}else for(const o in t)e[o]==null&&uo(i,o,"");for(const o in e)o==="display"&&(r=!0),uo(i,o,e[o])}else if(s){if(t!==e){const o=i[Sm];o&&(e+=";"+o),i.cssText=e,r=ym.test(e)}}else t&&n.removeAttribute("style");Jc in n&&(n[Jc]=r?i.display:"",n[Mm]&&(i.display="none"))}const Qc=/\s*!important$/;function uo(n,t,e){if(qt(e))e.forEach(i=>uo(n,t,i));else if(e==null&&(e=""),t.startsWith("--"))n.setProperty(t,e);else{const i=bm(n,t);Qc.test(e)?n.setProperty(Yi(i),e.replace(Qc,""),"important"):n[i]=e}}const tu=["Webkit","Moz","ms"],oa={};function bm(n,t){const e=oa[t];if(e)return e;let i=gi(t);if(i!=="filter"&&i in n)return oa[t]=i;i=Uh(i);for(let s=0;saa||(Cm.then(()=>aa=0),aa=Date.now());function Dm(n,t){const e=i=>{if(!i._vts)i._vts=Date.now();else if(i._vts<=e.attached)return;Dn(Lm(i,e.value),t,5,[i])};return e.value=n,e.attached=Pm(),e}function Lm(n,t){if(qt(t)){const e=n.stopImmediatePropagation;return n.stopImmediatePropagation=()=>{e.call(n),n._stopped=!0},t.map(i=>s=>!s._stopped&&i&&i(s))}else return t}const ou=n=>n.charCodeAt(0)===111&&n.charCodeAt(1)===110&&n.charCodeAt(2)>96&&n.charCodeAt(2)<123,Im=(n,t,e,i,s,r)=>{const o=s==="svg";t==="class"?xm(n,i,o):t==="style"?Em(n,e,i):Do(t)?Wl(t)||Am(n,t,e,i,r):(t[0]==="."?(t=t.slice(1),!0):t[0]==="^"?(t=t.slice(1),!1):Um(n,t,i,o))?(iu(n,t,i),!n.tagName.includes("-")&&(t==="value"||t==="checked"||t==="selected")&&nu(n,t,i,o,r,t!=="value")):n._isVueCE&&(/[A-Z]/.test(t)||!ye(i))?iu(n,gi(t),i,r,t):(t==="true-value"?n._trueValue=i:t==="false-value"&&(n._falseValue=i),nu(n,t,i,o))};function Um(n,t,e,i){if(i)return!!(t==="innerHTML"||t==="textContent"||t in n&&ou(t)&&Yt(e));if(t==="spellcheck"||t==="draggable"||t==="translate"||t==="autocorrect"||t==="sandbox"&&n.tagName==="IFRAME"||t==="form"||t==="list"&&n.tagName==="INPUT"||t==="type"&&n.tagName==="TEXTAREA")return!1;if(t==="width"||t==="height"){const s=n.tagName;if(s==="IMG"||s==="VIDEO"||s==="CANVAS"||s==="SOURCE")return!1}return ou(t)&&ye(e)?!1:t in n}const Nm=Ne({patchProp:Im},gm);let au;function Fm(){return au||(au=qp(Nm))}const Om=((...n)=>{const t=Fm().createApp(...n),{mount:e}=t;return t.mount=i=>{const s=zm(i);if(!s)return;const r=t._component;!Yt(r)&&!r.render&&!r.template&&(r.template=s.innerHTML),s.nodeType===1&&(s.textContent="");const o=e(s,!1,Bm(s));return s instanceof Element&&(s.removeAttribute("v-cloak"),s.setAttribute("data-v-app","")),o},t});function Bm(n){if(n instanceof SVGElement)return"svg";if(typeof MathMLElement=="function"&&n instanceof MathMLElement)return"mathml"}function zm(n){return ye(n)?document.querySelector(n):n}function Lf(n){return n&&n.__esModule&&Object.prototype.hasOwnProperty.call(n,"default")?n.default:n}var ho={exports:{}};/* @license +Papa Parse +v5.5.3 +https://github.com/mholt/PapaParse +License: MIT +*/var Hm=ho.exports,lu;function km(){return lu||(lu=1,(function(n,t){((e,i)=>{n.exports=i()})(Hm,function e(){var i=typeof self<"u"?self:typeof window<"u"?window:i!==void 0?i:{},s,r=!i.document&&!!i.postMessage,o=i.IS_PAPA_WORKER||!1,a={},l=0,c={};function u(y){this._handle=null,this._finished=!1,this._completed=!1,this._halted=!1,this._input=null,this._baseIndex=0,this._partialLine="",this._rowCount=0,this._start=0,this._nextChunk=null,this.isFirstChunk=!0,this._completeResults={data:[],errors:[],meta:{}},(function(_){var g=U(_);g.chunkSize=parseInt(g.chunkSize),_.step||_.chunk||(g.chunkSize=null),this._handle=new M(g),(this._handle.streamer=this)._config=g}).call(this,y),this.parseChunk=function(_,g){var C=parseInt(this._config.skipFirstNLines)||0;if(this.isFirstChunk&&0=this._config.preview),o)i.postMessage({results:N,workerId:c.WORKER_ID,finished:C});else if(P(this._config.chunk)&&!g){if(this._config.chunk(N,this._handle),this._handle.paused()||this._handle.aborted())return void(this._halted=!0);this._completeResults=N=void 0}return this._config.step||this._config.chunk||(this._completeResults.data=this._completeResults.data.concat(N.data),this._completeResults.errors=this._completeResults.errors.concat(N.errors),this._completeResults.meta=N.meta),this._completed||!C||!P(this._config.complete)||N&&N.meta.aborted||(this._config.complete(this._completeResults,this._input),this._completed=!0),C||N&&N.meta.paused||this._nextChunk(),N}this._halted=!0},this._sendError=function(_){P(this._config.error)?this._config.error(_):o&&this._config.error&&i.postMessage({workerId:c.WORKER_ID,error:_,finished:!1})}}function h(y){var _;(y=y||{}).chunkSize||(y.chunkSize=c.RemoteChunkSize),u.call(this,y),this._nextChunk=r?function(){this._readChunk(),this._chunkLoaded()}:function(){this._readChunk()},this.stream=function(g){this._input=g,this._nextChunk()},this._readChunk=function(){if(this._finished)this._chunkLoaded();else{if(_=new XMLHttpRequest,this._config.withCredentials&&(_.withCredentials=this._config.withCredentials),r||(_.onload=D(this._chunkLoaded,this),_.onerror=D(this._chunkError,this)),_.open(this._config.downloadRequestBody?"POST":"GET",this._input,!r),this._config.downloadRequestHeaders){var g,C=this._config.downloadRequestHeaders;for(g in C)_.setRequestHeader(g,C[g])}var N;this._config.chunkSize&&(N=this._start+this._config.chunkSize-1,_.setRequestHeader("Range","bytes="+this._start+"-"+N));try{_.send(this._config.downloadRequestBody)}catch(O){this._chunkError(O.message)}r&&_.status===0&&this._chunkError()}},this._chunkLoaded=function(){_.readyState===4&&(_.status<200||400<=_.status?this._chunkError():(this._start+=this._config.chunkSize||_.responseText.length,this._finished=!this._config.chunkSize||this._start>=(g=>(g=g.getResponseHeader("Content-Range"))!==null?parseInt(g.substring(g.lastIndexOf("/")+1)):-1)(_),this.parseChunk(_.responseText)))},this._chunkError=function(g){g=_.statusText||g,this._sendError(new Error(g))}}function d(y){(y=y||{}).chunkSize||(y.chunkSize=c.LocalChunkSize),u.call(this,y);var _,g,C=typeof FileReader<"u";this.stream=function(N){this._input=N,g=N.slice||N.webkitSlice||N.mozSlice,C?((_=new FileReader).onload=D(this._chunkLoaded,this),_.onerror=D(this._chunkError,this)):_=new FileReaderSync,this._nextChunk()},this._nextChunk=function(){this._finished||this._config.preview&&!(this._rowCount=this._input.size,this.parseChunk(N.target.result)},this._chunkError=function(){this._sendError(_.error)}}function p(y){var _;u.call(this,y=y||{}),this.stream=function(g){return _=g,this._nextChunk()},this._nextChunk=function(){var g,C;if(!this._finished)return g=this._config.chunkSize,_=g?(C=_.substring(0,g),_.substring(g)):(C=_,""),this._finished=!_,this.parseChunk(C)}}function v(y){u.call(this,y=y||{});var _=[],g=!0,C=!1;this.pause=function(){u.prototype.pause.apply(this,arguments),this._input.pause()},this.resume=function(){u.prototype.resume.apply(this,arguments),this._input.resume()},this.stream=function(N){this._input=N,this._input.on("data",this._streamData),this._input.on("end",this._streamEnd),this._input.on("error",this._streamError)},this._checkIsFinished=function(){C&&_.length===1&&(this._finished=!0)},this._nextChunk=function(){this._checkIsFinished(),_.length?this.parseChunk(_.shift()):g=!0},this._streamData=D(function(N){try{_.push(typeof N=="string"?N:N.toString(this._config.encoding)),g&&(g=!1,this._checkIsFinished(),this.parseChunk(_.shift()))}catch(O){this._streamError(O)}},this),this._streamError=D(function(N){this._streamCleanUp(),this._sendError(N)},this),this._streamEnd=D(function(){this._streamCleanUp(),C=!0,this._streamData("")},this),this._streamCleanUp=D(function(){this._input.removeListener("data",this._streamData),this._input.removeListener("end",this._streamEnd),this._input.removeListener("error",this._streamError)},this)}function M(y){var _,g,C,N,O=Math.pow(2,53),J=-O,st=/^\s*-?(\d+\.?|\.\d+|\d+\.\d+)([eE][-+]?\d+)?\s*$/,Q=/^((\d{4}-[01]\d-[0-3]\dT[0-2]\d:[0-5]\d:[0-5]\d\.\d+([+-][0-2]\d:[0-5]\d|Z))|(\d{4}-[01]\d-[0-3]\dT[0-2]\d:[0-5]\d:[0-5]\d([+-][0-2]\d:[0-5]\d|Z))|(\d{4}-[01]\d-[0-3]\dT[0-2]\d:[0-5]\d([+-][0-2]\d:[0-5]\d|Z)))$/,W=this,B=0,et=0,gt=!1,X=!1,ot=[],lt={data:[],errors:[],meta:{}};function $(ft){return y.skipEmptyLines==="greedy"?ft.join("").trim()==="":ft.length===1&&ft[0].length===0}function at(){if(lt&&C&&(ut("Delimiter","UndetectableDelimiter","Unable to auto-detect delimiting character; defaulted to '"+c.DefaultDelimiter+"'"),C=!1),y.skipEmptyLines&&(lt.data=lt.data.filter(function(R){return!$(R)})),mt()){let R=function(L,T){P(y.transformHeader)&&(L=y.transformHeader(L,T)),ot.push(L)};var Tt=R;if(lt)if(Array.isArray(lt.data[0])){for(var ft=0;mt()&&ft(Z=>(y.dynamicTypingFunction&&y.dynamicTyping[Z]===void 0&&(y.dynamicTyping[Z]=y.dynamicTypingFunction(Z)),(y.dynamicTyping[Z]||y.dynamicTyping)===!0))(Y)?rt==="true"||rt==="TRUE"||rt!=="false"&&rt!=="FALSE"&&((Z=>{if(st.test(Z)&&(Z=parseFloat(Z),J=ot.length?"__parsed_extra":ot[tt]:H,j=y.transform?y.transform(j,H):j);H==="__parsed_extra"?(T[H]=T[H]||[],T[H].push(j)):T[H]=j}return y.header&&(tt>ot.length?ut("FieldMismatch","TooManyFields","Too many fields: expected "+ot.length+" fields but parsed "+tt,et+L):tty.preview?g.abort():(lt.data=lt.data[0],N(lt,W))))}),this.parse=function(ft,vt,yt){var Tt=y.quoteChar||'"',Tt=(y.newline||(y.newline=this.guessLineEndings(ft,Tt)),C=!1,y.delimiter?P(y.delimiter)&&(y.delimiter=y.delimiter(ft),lt.meta.delimiter=y.delimiter):((Tt=((R,L,T,tt,H)=>{var j,Y,rt,Z;H=H||[","," ","|",";",c.RECORD_SEP,c.UNIT_SEP];for(var E=0;E=yt.length/2?`\r +`:"\r"}}function m(y){return y.replace(/[.*+?^${}()|[\]\\]/g,"\\$&")}function f(y){var _=(y=y||{}).delimiter,g=y.newline,C=y.comments,N=y.step,O=y.preview,J=y.fastMode,st=null,Q=!1,W=y.quoteChar==null?'"':y.quoteChar,B=W;if(y.escapeChar!==void 0&&(B=y.escapeChar),(typeof _!="string"||-1=O)return k(!0);break}yt.push({type:"Quotes",code:"InvalidQuotes",message:"Trailing quote on quoted field is malformed",row:vt.length,index:et}),Y++}}else if(C&&Tt.length===0&&X.substring(et,et+ut)===C){if(H===-1)return k();et=H+mt,H=X.indexOf(g,et),tt=X.indexOf(_,et)}else if(tt!==-1&&(tt=O)return k(!0)}return x();function Z(q){vt.push(q),R=et}function E(q){var _t=0;return _t=q!==-1&&(q=X.substring(Y+1,q))&&q.trim()===""?q.length:_t}function x(q){return lt||(q===void 0&&(q=X.substring(et)),Tt.push(q),et=$,Z(Tt),ft&&K()),k()}function I(q){et=q,Z(Tt),Tt=[],H=X.indexOf(g,et)}function k(q){if(y.header&&!ot&&vt.length&&!Q){var _t=vt[0],ht=Object.create(null),St=new Set(_t);let Ft=!1;for(let pt=0;pt<_t.length;pt++){let xt=_t[pt];if(ht[xt=P(y.transformHeader)?y.transformHeader(xt,pt):xt]){let Dt,Ot=ht[xt];for(;Dt=xt+"_"+Ot,Ot++,St.has(Dt););St.add(Dt),_t[pt]=Dt,ht[xt]++,Ft=!0,(st=st===null?{}:st)[Dt]=xt}else ht[xt]=1,_t[pt]=xt;St.add(xt)}Ft&&console.warn("Duplicate headers found and renamed."),Q=!0}return{data:vt,errors:yt,meta:{delimiter:_,linebreak:g,aborted:gt,truncated:!!q,cursor:R+(ot||0),renamedHeaders:st}}}function K(){N(k()),vt=[],yt=[]}},this.abort=function(){gt=!0},this.getCharIndex=function(){return et}}function w(y){var _=y.data,g=a[_.workerId],C=!1;if(_.error)g.userError(_.error,_.file);else if(_.results&&_.results.data){var N={abort:function(){C=!0,b(_.workerId,{data:[],errors:[],meta:{aborted:!0}})},pause:S,resume:S};if(P(g.userStep)){for(var O=0;O<_.results.data.length&&(g.userStep({data:_.results.data[O],errors:_.results.errors,meta:_.results.meta},N),!C);O++);delete _.results}else P(g.userChunk)&&(g.userChunk(_.results,N,_.file),delete _.results)}_.finished&&!C&&b(_.workerId,_.results)}function b(y,_){var g=a[y];P(g.userComplete)&&g.userComplete(_),g.terminate(),delete a[y]}function S(){throw new Error("Not implemented.")}function U(y){if(typeof y!="object"||y===null)return y;var _,g=Array.isArray(y)?[]:{};for(_ in y)g[_]=U(y[_]);return g}function D(y,_){return function(){y.apply(_,arguments)}}function P(y){return typeof y=="function"}return c.parse=function(y,_){var g=(_=_||{}).dynamicTyping||!1;if(P(g)&&(_.dynamicTypingFunction=g,g={}),_.dynamicTyping=g,_.transform=!!P(_.transform)&&_.transform,!_.worker||!c.WORKERS_SUPPORTED)return g=null,c.NODE_STREAM_INPUT,typeof y=="string"?(y=(C=>C.charCodeAt(0)!==65279?C:C.slice(1))(y),g=new(_.download?h:p)(_)):y.readable===!0&&P(y.read)&&P(y.on)?g=new v(_):(i.File&&y instanceof File||y instanceof Object)&&(g=new d(_)),g.stream(y);(g=(()=>{var C;return!!c.WORKERS_SUPPORTED&&(C=(()=>{var N=i.URL||i.webkitURL||null,O=e.toString();return c.BLOB_URL||(c.BLOB_URL=N.createObjectURL(new Blob(["var global = (function() { if (typeof self !== 'undefined') { return self; } if (typeof window !== 'undefined') { return window; } if (typeof global !== 'undefined') { return global; } return {}; })(); global.IS_PAPA_WORKER=true; ","(",O,")();"],{type:"text/javascript"})))})(),(C=new i.Worker(C)).onmessage=w,C.id=l++,a[C.id]=C)})()).userStep=_.step,g.userChunk=_.chunk,g.userComplete=_.complete,g.userError=_.error,_.step=P(_.step),_.chunk=P(_.chunk),_.complete=P(_.complete),_.error=P(_.error),delete _.worker,g.postMessage({input:y,config:_,workerId:g.id})},c.unparse=function(y,_){var g=!1,C=!0,N=",",O=`\r +`,J='"',st=J+J,Q=!1,W=null,B=!1,et=((()=>{if(typeof _=="object"){if(typeof _.delimiter!="string"||c.BAD_DELIMITERS.filter(function(ot){return _.delimiter.indexOf(ot)!==-1}).length||(N=_.delimiter),typeof _.quotes!="boolean"&&typeof _.quotes!="function"&&!Array.isArray(_.quotes)||(g=_.quotes),typeof _.skipEmptyLines!="boolean"&&typeof _.skipEmptyLines!="string"||(Q=_.skipEmptyLines),typeof _.newline=="string"&&(O=_.newline),typeof _.quoteChar=="string"&&(J=_.quoteChar),typeof _.header=="boolean"&&(C=_.header),Array.isArray(_.columns)){if(_.columns.length===0)throw new Error("Option columns is empty");W=_.columns}_.escapeChar!==void 0&&(st=_.escapeChar+J),_.escapeFormulae instanceof RegExp?B=_.escapeFormulae:typeof _.escapeFormulae=="boolean"&&_.escapeFormulae&&(B=/^[=+\-@\t\r].*$/)}})(),new RegExp(m(J),"g"));if(typeof y=="string"&&(y=JSON.parse(y)),Array.isArray(y)){if(!y.length||Array.isArray(y[0]))return gt(null,y,Q);if(typeof y[0]=="object")return gt(W||Object.keys(y[0]),y,Q)}else if(typeof y=="object")return typeof y.data=="string"&&(y.data=JSON.parse(y.data)),Array.isArray(y.data)&&(y.fields||(y.fields=y.meta&&y.meta.fields||W),y.fields||(y.fields=Array.isArray(y.data[0])?y.fields:typeof y.data[0]=="object"?Object.keys(y.data[0]):[]),Array.isArray(y.data[0])||typeof y.data[0]=="object"||(y.data=[y.data])),gt(y.fields||[],y.data||[],Q);throw new Error("Unable to serialize unrecognized input");function gt(ot,lt,$){var at="",mt=(typeof ot=="string"&&(ot=JSON.parse(ot)),typeof lt=="string"&&(lt=JSON.parse(lt)),Array.isArray(ot)&&0{for(var ft=0;ft({state:$e,selectedBuilding:jm,togglePlay:()=>{$e.value.isPlaying=!$e.value.isPlaying},setSpeed:s=>{$e.value.speed=s},loadBuildingData:(s,r)=>new Promise((o,a)=>{Vm.parse(r,{download:!0,header:!0,dynamicTyping:!0,complete:l=>{o(l.data)},error:l=>{a(l)}})}),updateTime:s=>{if(!$e.value.isPlaying)return;$e.value.currentTime+=s*$e.value.speed,$e.value.currentTime>=24&&($e.value.currentTime=0,$e.value.day++);const r=$e.value.currentTime;let o=4e3;r>17&&r<23&&(o+=2e3*Math.sin((r-17)/6*Math.PI)),r>6&&r<9&&(o+=1e3*Math.sin((r-6)/3*Math.PI));let a=0;r>6&&r<18&&(a=3500*Math.sin((r-6)/12*Math.PI)),$e.value.totalConsumption=Math.floor(o),$e.value.totalGeneration=Math.floor(a)}});/** + * @license + * Copyright 2010-2024 Three.js Authors + * SPDX-License-Identifier: MIT + */const cc="170",Vi={ROTATE:0,DOLLY:1,PAN:2},ds={ROTATE:0,PAN:1,DOLLY_PAN:2,DOLLY_ROTATE:3},$m=0,cu=1,Zm=2,If=1,Km=2,kn=3,Mi=0,qe=1,pn=2,mi=0,Ss=1,uu=2,hu=3,fu=4,Jm=5,Oi=100,Qm=101,t_=102,e_=103,n_=104,i_=200,s_=201,r_=202,o_=203,el=204,nl=205,a_=206,l_=207,c_=208,u_=209,h_=210,f_=211,d_=212,p_=213,m_=214,il=0,sl=1,rl=2,Ts=3,ol=4,al=5,ll=6,cl=7,uc=0,__=1,g_=2,_i=0,v_=1,x_=2,M_=3,S_=4,y_=5,E_=6,b_=7,Uf=300,ws=301,As=302,ul=303,hl=304,Wo=306,fl=1e3,Hi=1001,dl=1002,nn=1003,T_=1004,Cr=1005,Rn=1006,la=1007,ki=1008,Zn=1009,Nf=1010,Ff=1011,vr=1012,hc=1013,Wi=1014,Cn=1015,yr=1016,fc=1017,dc=1018,Rs=1020,Of=35902,Bf=1021,zf=1022,mn=1023,Hf=1024,kf=1025,ys=1026,Cs=1027,pc=1028,mc=1029,Gf=1030,_c=1031,gc=1033,fo=33776,po=33777,mo=33778,_o=33779,pl=35840,ml=35841,_l=35842,gl=35843,vl=36196,xl=37492,Ml=37496,Sl=37808,yl=37809,El=37810,bl=37811,Tl=37812,wl=37813,Al=37814,Rl=37815,Cl=37816,Pl=37817,Dl=37818,Ll=37819,Il=37820,Ul=37821,go=36492,Nl=36494,Fl=36495,Vf=36283,Ol=36284,Bl=36285,zl=36286,w_=3200,A_=3201,Wf=0,R_=1,fi="",Qe="srgb",Ds="srgb-linear",Xo="linear",re="srgb",Ki=7680,du=519,C_=512,P_=513,D_=514,Xf=515,L_=516,I_=517,U_=518,N_=519,pu=35044,mu="300 es",Xn=2e3,Ao=2001;class qi{addEventListener(t,e){this._listeners===void 0&&(this._listeners={});const i=this._listeners;i[t]===void 0&&(i[t]=[]),i[t].indexOf(e)===-1&&i[t].push(e)}hasEventListener(t,e){if(this._listeners===void 0)return!1;const i=this._listeners;return i[t]!==void 0&&i[t].indexOf(e)!==-1}removeEventListener(t,e){if(this._listeners===void 0)return;const s=this._listeners[t];if(s!==void 0){const r=s.indexOf(e);r!==-1&&s.splice(r,1)}}dispatchEvent(t){if(this._listeners===void 0)return;const i=this._listeners[t.type];if(i!==void 0){t.target=this;const s=i.slice(0);for(let r=0,o=s.length;r>8&255]+Pe[n>>16&255]+Pe[n>>24&255]+"-"+Pe[t&255]+Pe[t>>8&255]+"-"+Pe[t>>16&15|64]+Pe[t>>24&255]+"-"+Pe[e&63|128]+Pe[e>>8&255]+"-"+Pe[e>>16&255]+Pe[e>>24&255]+Pe[i&255]+Pe[i>>8&255]+Pe[i>>16&255]+Pe[i>>24&255]).toLowerCase()}function He(n,t,e){return Math.max(t,Math.min(e,n))}function F_(n,t){return(n%t+t)%t}function ca(n,t,e){return(1-e)*n+e*t}function Hs(n,t){switch(t.constructor){case Float32Array:return n;case Uint32Array:return n/4294967295;case Uint16Array:return n/65535;case Uint8Array:return n/255;case Int32Array:return Math.max(n/2147483647,-1);case Int16Array:return Math.max(n/32767,-1);case Int8Array:return Math.max(n/127,-1);default:throw new Error("Invalid component type.")}}function We(n,t){switch(t.constructor){case Float32Array:return n;case Uint32Array:return Math.round(n*4294967295);case Uint16Array:return Math.round(n*65535);case Uint8Array:return Math.round(n*255);case Int32Array:return Math.round(n*2147483647);case Int16Array:return Math.round(n*32767);case Int8Array:return Math.round(n*127);default:throw new Error("Invalid component type.")}}const O_={DEG2RAD:cr};class zt{constructor(t=0,e=0){zt.prototype.isVector2=!0,this.x=t,this.y=e}get width(){return this.x}set width(t){this.x=t}get height(){return this.y}set height(t){this.y=t}set(t,e){return this.x=t,this.y=e,this}setScalar(t){return this.x=t,this.y=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y)}copy(t){return this.x=t.x,this.y=t.y,this}add(t){return this.x+=t.x,this.y+=t.y,this}addScalar(t){return this.x+=t,this.y+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this}subScalar(t){return this.x-=t,this.y-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this}multiply(t){return this.x*=t.x,this.y*=t.y,this}multiplyScalar(t){return this.x*=t,this.y*=t,this}divide(t){return this.x/=t.x,this.y/=t.y,this}divideScalar(t){return this.multiplyScalar(1/t)}applyMatrix3(t){const e=this.x,i=this.y,s=t.elements;return this.x=s[0]*e+s[3]*i+s[6],this.y=s[1]*e+s[4]*i+s[7],this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this}clampLength(t,e){const i=this.length();return this.divideScalar(i||1).multiplyScalar(Math.max(t,Math.min(e,i)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this}negate(){return this.x=-this.x,this.y=-this.y,this}dot(t){return this.x*t.x+this.y*t.y}cross(t){return this.x*t.y-this.y*t.x}lengthSq(){return this.x*this.x+this.y*this.y}length(){return Math.sqrt(this.x*this.x+this.y*this.y)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)}normalize(){return this.divideScalar(this.length()||1)}angle(){return Math.atan2(-this.y,-this.x)+Math.PI}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(e===0)return Math.PI/2;const i=this.dot(t)/e;return Math.acos(He(i,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,i=this.y-t.y;return e*e+i*i}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this}lerpVectors(t,e,i){return this.x=t.x+(e.x-t.x)*i,this.y=t.y+(e.y-t.y)*i,this}equals(t){return t.x===this.x&&t.y===this.y}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t}fromBufferAttribute(t,e){return this.x=t.getX(e),this.y=t.getY(e),this}rotateAround(t,e){const i=Math.cos(e),s=Math.sin(e),r=this.x-t.x,o=this.y-t.y;return this.x=r*i-o*s+t.x,this.y=r*s+o*i+t.y,this}random(){return this.x=Math.random(),this.y=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y}}class Xt{constructor(t,e,i,s,r,o,a,l,c){Xt.prototype.isMatrix3=!0,this.elements=[1,0,0,0,1,0,0,0,1],t!==void 0&&this.set(t,e,i,s,r,o,a,l,c)}set(t,e,i,s,r,o,a,l,c){const u=this.elements;return u[0]=t,u[1]=s,u[2]=a,u[3]=e,u[4]=r,u[5]=l,u[6]=i,u[7]=o,u[8]=c,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(t){const e=this.elements,i=t.elements;return e[0]=i[0],e[1]=i[1],e[2]=i[2],e[3]=i[3],e[4]=i[4],e[5]=i[5],e[6]=i[6],e[7]=i[7],e[8]=i[8],this}extractBasis(t,e,i){return t.setFromMatrix3Column(this,0),e.setFromMatrix3Column(this,1),i.setFromMatrix3Column(this,2),this}setFromMatrix4(t){const e=t.elements;return this.set(e[0],e[4],e[8],e[1],e[5],e[9],e[2],e[6],e[10]),this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const i=t.elements,s=e.elements,r=this.elements,o=i[0],a=i[3],l=i[6],c=i[1],u=i[4],h=i[7],d=i[2],p=i[5],v=i[8],M=s[0],m=s[3],f=s[6],w=s[1],b=s[4],S=s[7],U=s[2],D=s[5],P=s[8];return r[0]=o*M+a*w+l*U,r[3]=o*m+a*b+l*D,r[6]=o*f+a*S+l*P,r[1]=c*M+u*w+h*U,r[4]=c*m+u*b+h*D,r[7]=c*f+u*S+h*P,r[2]=d*M+p*w+v*U,r[5]=d*m+p*b+v*D,r[8]=d*f+p*S+v*P,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[3]*=t,e[6]*=t,e[1]*=t,e[4]*=t,e[7]*=t,e[2]*=t,e[5]*=t,e[8]*=t,this}determinant(){const t=this.elements,e=t[0],i=t[1],s=t[2],r=t[3],o=t[4],a=t[5],l=t[6],c=t[7],u=t[8];return e*o*u-e*a*c-i*r*u+i*a*l+s*r*c-s*o*l}invert(){const t=this.elements,e=t[0],i=t[1],s=t[2],r=t[3],o=t[4],a=t[5],l=t[6],c=t[7],u=t[8],h=u*o-a*c,d=a*l-u*r,p=c*r-o*l,v=e*h+i*d+s*p;if(v===0)return this.set(0,0,0,0,0,0,0,0,0);const M=1/v;return t[0]=h*M,t[1]=(s*c-u*i)*M,t[2]=(a*i-s*o)*M,t[3]=d*M,t[4]=(u*e-s*l)*M,t[5]=(s*r-a*e)*M,t[6]=p*M,t[7]=(i*l-c*e)*M,t[8]=(o*e-i*r)*M,this}transpose(){let t;const e=this.elements;return t=e[1],e[1]=e[3],e[3]=t,t=e[2],e[2]=e[6],e[6]=t,t=e[5],e[5]=e[7],e[7]=t,this}getNormalMatrix(t){return this.setFromMatrix4(t).invert().transpose()}transposeIntoArray(t){const e=this.elements;return t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8],this}setUvTransform(t,e,i,s,r,o,a){const l=Math.cos(r),c=Math.sin(r);return this.set(i*l,i*c,-i*(l*o+c*a)+o+t,-s*c,s*l,-s*(-c*o+l*a)+a+e,0,0,1),this}scale(t,e){return this.premultiply(ua.makeScale(t,e)),this}rotate(t){return this.premultiply(ua.makeRotation(-t)),this}translate(t,e){return this.premultiply(ua.makeTranslation(t,e)),this}makeTranslation(t,e){return t.isVector2?this.set(1,0,t.x,0,1,t.y,0,0,1):this.set(1,0,t,0,1,e,0,0,1),this}makeRotation(t){const e=Math.cos(t),i=Math.sin(t);return this.set(e,-i,0,i,e,0,0,0,1),this}makeScale(t,e){return this.set(t,0,0,0,e,0,0,0,1),this}equals(t){const e=this.elements,i=t.elements;for(let s=0;s<9;s++)if(e[s]!==i[s])return!1;return!0}fromArray(t,e=0){for(let i=0;i<9;i++)this.elements[i]=t[i+e];return this}toArray(t=[],e=0){const i=this.elements;return t[e]=i[0],t[e+1]=i[1],t[e+2]=i[2],t[e+3]=i[3],t[e+4]=i[4],t[e+5]=i[5],t[e+6]=i[6],t[e+7]=i[7],t[e+8]=i[8],t}clone(){return new this.constructor().fromArray(this.elements)}}const ua=new Xt;function Yf(n){for(let t=n.length-1;t>=0;--t)if(n[t]>=65535)return!0;return!1}function Ro(n){return document.createElementNS("http://www.w3.org/1999/xhtml",n)}function B_(){const n=Ro("canvas");return n.style.display="block",n}const _u={};function Js(n){n in _u||(_u[n]=!0,console.warn(n))}function z_(n,t,e){return new Promise(function(i,s){function r(){switch(n.clientWaitSync(t,n.SYNC_FLUSH_COMMANDS_BIT,0)){case n.WAIT_FAILED:s();break;case n.TIMEOUT_EXPIRED:setTimeout(r,e);break;default:i()}}setTimeout(r,e)})}function H_(n){const t=n.elements;t[2]=.5*t[2]+.5*t[3],t[6]=.5*t[6]+.5*t[7],t[10]=.5*t[10]+.5*t[11],t[14]=.5*t[14]+.5*t[15]}function k_(n){const t=n.elements;t[11]===-1?(t[10]=-t[10]-1,t[14]=-t[14]):(t[10]=-t[10],t[14]=-t[14]+1)}const Zt={enabled:!0,workingColorSpace:Ds,spaces:{},convert:function(n,t,e){return this.enabled===!1||t===e||!t||!e||(this.spaces[t].transfer===re&&(n.r=Yn(n.r),n.g=Yn(n.g),n.b=Yn(n.b)),this.spaces[t].primaries!==this.spaces[e].primaries&&(n.applyMatrix3(this.spaces[t].toXYZ),n.applyMatrix3(this.spaces[e].fromXYZ)),this.spaces[e].transfer===re&&(n.r=Es(n.r),n.g=Es(n.g),n.b=Es(n.b))),n},fromWorkingColorSpace:function(n,t){return this.convert(n,this.workingColorSpace,t)},toWorkingColorSpace:function(n,t){return this.convert(n,t,this.workingColorSpace)},getPrimaries:function(n){return this.spaces[n].primaries},getTransfer:function(n){return n===fi?Xo:this.spaces[n].transfer},getLuminanceCoefficients:function(n,t=this.workingColorSpace){return n.fromArray(this.spaces[t].luminanceCoefficients)},define:function(n){Object.assign(this.spaces,n)},_getMatrix:function(n,t,e){return n.copy(this.spaces[t].toXYZ).multiply(this.spaces[e].fromXYZ)},_getDrawingBufferColorSpace:function(n){return this.spaces[n].outputColorSpaceConfig.drawingBufferColorSpace},_getUnpackColorSpace:function(n=this.workingColorSpace){return this.spaces[n].workingColorSpaceConfig.unpackColorSpace}};function Yn(n){return n<.04045?n*.0773993808:Math.pow(n*.9478672986+.0521327014,2.4)}function Es(n){return n<.0031308?n*12.92:1.055*Math.pow(n,.41666)-.055}const gu=[.64,.33,.3,.6,.15,.06],vu=[.2126,.7152,.0722],xu=[.3127,.329],Mu=new Xt().set(.4123908,.3575843,.1804808,.212639,.7151687,.0721923,.0193308,.1191948,.9505322),Su=new Xt().set(3.2409699,-1.5373832,-.4986108,-.9692436,1.8759675,.0415551,.0556301,-.203977,1.0569715);Zt.define({[Ds]:{primaries:gu,whitePoint:xu,transfer:Xo,toXYZ:Mu,fromXYZ:Su,luminanceCoefficients:vu,workingColorSpaceConfig:{unpackColorSpace:Qe},outputColorSpaceConfig:{drawingBufferColorSpace:Qe}},[Qe]:{primaries:gu,whitePoint:xu,transfer:re,toXYZ:Mu,fromXYZ:Su,luminanceCoefficients:vu,outputColorSpaceConfig:{drawingBufferColorSpace:Qe}}});let Ji;class G_{static getDataURL(t){if(/^data:/i.test(t.src)||typeof HTMLCanvasElement>"u")return t.src;let e;if(t instanceof HTMLCanvasElement)e=t;else{Ji===void 0&&(Ji=Ro("canvas")),Ji.width=t.width,Ji.height=t.height;const i=Ji.getContext("2d");t instanceof ImageData?i.putImageData(t,0,0):i.drawImage(t,0,0,t.width,t.height),e=Ji}return e.width>2048||e.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",t),e.toDataURL("image/jpeg",.6)):e.toDataURL("image/png")}static sRGBToLinear(t){if(typeof HTMLImageElement<"u"&&t instanceof HTMLImageElement||typeof HTMLCanvasElement<"u"&&t instanceof HTMLCanvasElement||typeof ImageBitmap<"u"&&t instanceof ImageBitmap){const e=Ro("canvas");e.width=t.width,e.height=t.height;const i=e.getContext("2d");i.drawImage(t,0,0,t.width,t.height);const s=i.getImageData(0,0,t.width,t.height),r=s.data;for(let o=0;o0&&(i.userData=this.userData),e||(t.textures[this.uuid]=i),i}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(t){if(this.mapping!==Uf)return t;if(t.applyMatrix3(this.matrix),t.x<0||t.x>1)switch(this.wrapS){case fl:t.x=t.x-Math.floor(t.x);break;case Hi:t.x=t.x<0?0:1;break;case dl:Math.abs(Math.floor(t.x)%2)===1?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x);break}if(t.y<0||t.y>1)switch(this.wrapT){case fl:t.y=t.y-Math.floor(t.y);break;case Hi:t.y=t.y<0?0:1;break;case dl:Math.abs(Math.floor(t.y)%2)===1?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y);break}return this.flipY&&(t.y=1-t.y),t}set needsUpdate(t){t===!0&&(this.version++,this.source.needsUpdate=!0)}set needsPMREMUpdate(t){t===!0&&this.pmremVersion++}}Ge.DEFAULT_IMAGE=null;Ge.DEFAULT_MAPPING=Uf;Ge.DEFAULT_ANISOTROPY=1;class ve{constructor(t=0,e=0,i=0,s=1){ve.prototype.isVector4=!0,this.x=t,this.y=e,this.z=i,this.w=s}get width(){return this.z}set width(t){this.z=t}get height(){return this.w}set height(t){this.w=t}set(t,e,i,s){return this.x=t,this.y=e,this.z=i,this.w=s,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this.w=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setW(t){return this.w=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=t.w!==void 0?t.w:1,this}add(t){return this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this.w*=t.w,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this}applyMatrix4(t){const e=this.x,i=this.y,s=this.z,r=this.w,o=t.elements;return this.x=o[0]*e+o[4]*i+o[8]*s+o[12]*r,this.y=o[1]*e+o[5]*i+o[9]*s+o[13]*r,this.z=o[2]*e+o[6]*i+o[10]*s+o[14]*r,this.w=o[3]*e+o[7]*i+o[11]*s+o[15]*r,this}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this.w/=t.w,this}divideScalar(t){return this.multiplyScalar(1/t)}setAxisAngleFromQuaternion(t){this.w=2*Math.acos(t.w);const e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this}setAxisAngleFromRotationMatrix(t){let e,i,s,r;const l=t.elements,c=l[0],u=l[4],h=l[8],d=l[1],p=l[5],v=l[9],M=l[2],m=l[6],f=l[10];if(Math.abs(u-d)<.01&&Math.abs(h-M)<.01&&Math.abs(v-m)<.01){if(Math.abs(u+d)<.1&&Math.abs(h+M)<.1&&Math.abs(v+m)<.1&&Math.abs(c+p+f-3)<.1)return this.set(1,0,0,0),this;e=Math.PI;const b=(c+1)/2,S=(p+1)/2,U=(f+1)/2,D=(u+d)/4,P=(h+M)/4,y=(v+m)/4;return b>S&&b>U?b<.01?(i=0,s=.707106781,r=.707106781):(i=Math.sqrt(b),s=D/i,r=P/i):S>U?S<.01?(i=.707106781,s=0,r=.707106781):(s=Math.sqrt(S),i=D/s,r=y/s):U<.01?(i=.707106781,s=.707106781,r=0):(r=Math.sqrt(U),i=P/r,s=y/r),this.set(i,s,r,e),this}let w=Math.sqrt((m-v)*(m-v)+(h-M)*(h-M)+(d-u)*(d-u));return Math.abs(w)<.001&&(w=1),this.x=(m-v)/w,this.y=(h-M)/w,this.z=(d-u)/w,this.w=Math.acos((c+p+f-1)/2),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this.w=e[15],this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this.w=Math.min(this.w,t.w),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this.w=Math.max(this.w,t.w),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this.w=Math.max(t.w,Math.min(e.w,this.w)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this.w=Math.max(t,Math.min(e,this.w)),this}clampLength(t,e){const i=this.length();return this.divideScalar(i||1).multiplyScalar(Math.max(t,Math.min(e,i)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this.w=Math.trunc(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z+this.w*t.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this.w+=(t.w-this.w)*e,this}lerpVectors(t,e,i){return this.x=t.x+(e.x-t.x)*i,this.y=t.y+(e.y-t.y)*i,this.z=t.z+(e.z-t.z)*i,this.w=t.w+(e.w-t.w)*i,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z&&t.w===this.w}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this.w=t[e+3],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t[e+3]=this.w,t}fromBufferAttribute(t,e){return this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this.w=t.getW(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}class X_ extends qi{constructor(t=1,e=1,i={}){super(),this.isRenderTarget=!0,this.width=t,this.height=e,this.depth=1,this.scissor=new ve(0,0,t,e),this.scissorTest=!1,this.viewport=new ve(0,0,t,e);const s={width:t,height:e,depth:1};i=Object.assign({generateMipmaps:!1,internalFormat:null,minFilter:Rn,depthBuffer:!0,stencilBuffer:!1,resolveDepthBuffer:!0,resolveStencilBuffer:!0,depthTexture:null,samples:0,count:1},i);const r=new Ge(s,i.mapping,i.wrapS,i.wrapT,i.magFilter,i.minFilter,i.format,i.type,i.anisotropy,i.colorSpace);r.flipY=!1,r.generateMipmaps=i.generateMipmaps,r.internalFormat=i.internalFormat,this.textures=[];const o=i.count;for(let a=0;a=0?1:-1,b=1-f*f;if(b>Number.EPSILON){const U=Math.sqrt(b),D=Math.atan2(U,f*w);m=Math.sin(m*D)/U,a=Math.sin(a*D)/U}const S=a*w;if(l=l*m+d*S,c=c*m+p*S,u=u*m+v*S,h=h*m+M*S,m===1-a){const U=1/Math.sqrt(l*l+c*c+u*u+h*h);l*=U,c*=U,u*=U,h*=U}}t[e]=l,t[e+1]=c,t[e+2]=u,t[e+3]=h}static multiplyQuaternionsFlat(t,e,i,s,r,o){const a=i[s],l=i[s+1],c=i[s+2],u=i[s+3],h=r[o],d=r[o+1],p=r[o+2],v=r[o+3];return t[e]=a*v+u*h+l*p-c*d,t[e+1]=l*v+u*d+c*h-a*p,t[e+2]=c*v+u*p+a*d-l*h,t[e+3]=u*v-a*h-l*d-c*p,t}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get w(){return this._w}set w(t){this._w=t,this._onChangeCallback()}set(t,e,i,s){return this._x=t,this._y=e,this._z=i,this._w=s,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this}setFromEuler(t,e=!0){const i=t._x,s=t._y,r=t._z,o=t._order,a=Math.cos,l=Math.sin,c=a(i/2),u=a(s/2),h=a(r/2),d=l(i/2),p=l(s/2),v=l(r/2);switch(o){case"XYZ":this._x=d*u*h+c*p*v,this._y=c*p*h-d*u*v,this._z=c*u*v+d*p*h,this._w=c*u*h-d*p*v;break;case"YXZ":this._x=d*u*h+c*p*v,this._y=c*p*h-d*u*v,this._z=c*u*v-d*p*h,this._w=c*u*h+d*p*v;break;case"ZXY":this._x=d*u*h-c*p*v,this._y=c*p*h+d*u*v,this._z=c*u*v+d*p*h,this._w=c*u*h-d*p*v;break;case"ZYX":this._x=d*u*h-c*p*v,this._y=c*p*h+d*u*v,this._z=c*u*v-d*p*h,this._w=c*u*h+d*p*v;break;case"YZX":this._x=d*u*h+c*p*v,this._y=c*p*h+d*u*v,this._z=c*u*v-d*p*h,this._w=c*u*h-d*p*v;break;case"XZY":this._x=d*u*h-c*p*v,this._y=c*p*h-d*u*v,this._z=c*u*v+d*p*h,this._w=c*u*h+d*p*v;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+o)}return e===!0&&this._onChangeCallback(),this}setFromAxisAngle(t,e){const i=e/2,s=Math.sin(i);return this._x=t.x*s,this._y=t.y*s,this._z=t.z*s,this._w=Math.cos(i),this._onChangeCallback(),this}setFromRotationMatrix(t){const e=t.elements,i=e[0],s=e[4],r=e[8],o=e[1],a=e[5],l=e[9],c=e[2],u=e[6],h=e[10],d=i+a+h;if(d>0){const p=.5/Math.sqrt(d+1);this._w=.25/p,this._x=(u-l)*p,this._y=(r-c)*p,this._z=(o-s)*p}else if(i>a&&i>h){const p=2*Math.sqrt(1+i-a-h);this._w=(u-l)/p,this._x=.25*p,this._y=(s+o)/p,this._z=(r+c)/p}else if(a>h){const p=2*Math.sqrt(1+a-i-h);this._w=(r-c)/p,this._x=(s+o)/p,this._y=.25*p,this._z=(l+u)/p}else{const p=2*Math.sqrt(1+h-i-a);this._w=(o-s)/p,this._x=(r+c)/p,this._y=(l+u)/p,this._z=.25*p}return this._onChangeCallback(),this}setFromUnitVectors(t,e){let i=t.dot(e)+1;return iMath.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=i):(this._x=0,this._y=-t.z,this._z=t.y,this._w=i)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=i),this.normalize()}angleTo(t){return 2*Math.acos(Math.abs(He(this.dot(t),-1,1)))}rotateTowards(t,e){const i=this.angleTo(t);if(i===0)return this;const s=Math.min(1,e/i);return this.slerp(t,s),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let t=this.length();return t===0?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this}multiply(t){return this.multiplyQuaternions(this,t)}premultiply(t){return this.multiplyQuaternions(t,this)}multiplyQuaternions(t,e){const i=t._x,s=t._y,r=t._z,o=t._w,a=e._x,l=e._y,c=e._z,u=e._w;return this._x=i*u+o*a+s*c-r*l,this._y=s*u+o*l+r*a-i*c,this._z=r*u+o*c+i*l-s*a,this._w=o*u-i*a-s*l-r*c,this._onChangeCallback(),this}slerp(t,e){if(e===0)return this;if(e===1)return this.copy(t);const i=this._x,s=this._y,r=this._z,o=this._w;let a=o*t._w+i*t._x+s*t._y+r*t._z;if(a<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,a=-a):this.copy(t),a>=1)return this._w=o,this._x=i,this._y=s,this._z=r,this;const l=1-a*a;if(l<=Number.EPSILON){const p=1-e;return this._w=p*o+e*this._w,this._x=p*i+e*this._x,this._y=p*s+e*this._y,this._z=p*r+e*this._z,this.normalize(),this}const c=Math.sqrt(l),u=Math.atan2(c,a),h=Math.sin((1-e)*u)/c,d=Math.sin(e*u)/c;return this._w=o*h+this._w*d,this._x=i*h+this._x*d,this._y=s*h+this._y*d,this._z=r*h+this._z*d,this._onChangeCallback(),this}slerpQuaternions(t,e,i){return this.copy(t).slerp(e,i)}random(){const t=2*Math.PI*Math.random(),e=2*Math.PI*Math.random(),i=Math.random(),s=Math.sqrt(1-i),r=Math.sqrt(i);return this.set(s*Math.sin(t),s*Math.cos(t),r*Math.sin(e),r*Math.cos(e))}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w}fromArray(t,e=0){return this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t}fromBufferAttribute(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this._onChangeCallback(),this}toJSON(){return this.toArray()}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}}class F{constructor(t=0,e=0,i=0){F.prototype.isVector3=!0,this.x=t,this.y=e,this.z=i}set(t,e,i){return i===void 0&&(i=this.z),this.x=t,this.y=e,this.z=i,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}add(t){return this.x+=t.x,this.y+=t.y,this.z+=t.z,this}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this.z-=t.z,this}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this}multiplyVectors(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this}applyEuler(t){return this.applyQuaternion(yu.setFromEuler(t))}applyAxisAngle(t,e){return this.applyQuaternion(yu.setFromAxisAngle(t,e))}applyMatrix3(t){const e=this.x,i=this.y,s=this.z,r=t.elements;return this.x=r[0]*e+r[3]*i+r[6]*s,this.y=r[1]*e+r[4]*i+r[7]*s,this.z=r[2]*e+r[5]*i+r[8]*s,this}applyNormalMatrix(t){return this.applyMatrix3(t).normalize()}applyMatrix4(t){const e=this.x,i=this.y,s=this.z,r=t.elements,o=1/(r[3]*e+r[7]*i+r[11]*s+r[15]);return this.x=(r[0]*e+r[4]*i+r[8]*s+r[12])*o,this.y=(r[1]*e+r[5]*i+r[9]*s+r[13])*o,this.z=(r[2]*e+r[6]*i+r[10]*s+r[14])*o,this}applyQuaternion(t){const e=this.x,i=this.y,s=this.z,r=t.x,o=t.y,a=t.z,l=t.w,c=2*(o*s-a*i),u=2*(a*e-r*s),h=2*(r*i-o*e);return this.x=e+l*c+o*h-a*u,this.y=i+l*u+a*c-r*h,this.z=s+l*h+r*u-o*c,this}project(t){return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)}unproject(t){return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld)}transformDirection(t){const e=this.x,i=this.y,s=this.z,r=t.elements;return this.x=r[0]*e+r[4]*i+r[8]*s,this.y=r[1]*e+r[5]*i+r[9]*s,this.z=r[2]*e+r[6]*i+r[10]*s,this.normalize()}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this}divideScalar(t){return this.multiplyScalar(1/t)}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this}clampLength(t,e){const i=this.length();return this.divideScalar(i||1).multiplyScalar(Math.max(t,Math.min(e,i)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this}lerpVectors(t,e,i){return this.x=t.x+(e.x-t.x)*i,this.y=t.y+(e.y-t.y)*i,this.z=t.z+(e.z-t.z)*i,this}cross(t){return this.crossVectors(this,t)}crossVectors(t,e){const i=t.x,s=t.y,r=t.z,o=e.x,a=e.y,l=e.z;return this.x=s*l-r*a,this.y=r*o-i*l,this.z=i*a-s*o,this}projectOnVector(t){const e=t.lengthSq();if(e===0)return this.set(0,0,0);const i=t.dot(this)/e;return this.copy(t).multiplyScalar(i)}projectOnPlane(t){return fa.copy(this).projectOnVector(t),this.sub(fa)}reflect(t){return this.sub(fa.copy(t).multiplyScalar(2*this.dot(t)))}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(e===0)return Math.PI/2;const i=this.dot(t)/e;return Math.acos(He(i,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,i=this.y-t.y,s=this.z-t.z;return e*e+i*i+s*s}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)}setFromSpherical(t){return this.setFromSphericalCoords(t.radius,t.phi,t.theta)}setFromSphericalCoords(t,e,i){const s=Math.sin(e)*t;return this.x=s*Math.sin(i),this.y=Math.cos(e)*t,this.z=s*Math.cos(i),this}setFromCylindrical(t){return this.setFromCylindricalCoords(t.radius,t.theta,t.y)}setFromCylindricalCoords(t,e,i){return this.x=t*Math.sin(e),this.y=i,this.z=t*Math.cos(e),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this}setFromMatrixScale(t){const e=this.setFromMatrixColumn(t,0).length(),i=this.setFromMatrixColumn(t,1).length(),s=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=i,this.z=s,this}setFromMatrixColumn(t,e){return this.fromArray(t.elements,e*4)}setFromMatrix3Column(t,e){return this.fromArray(t.elements,e*3)}setFromEuler(t){return this.x=t._x,this.y=t._y,this.z=t._z,this}setFromColor(t){return this.x=t.r,this.y=t.g,this.z=t.b,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t}fromBufferAttribute(t,e){return this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const t=Math.random()*Math.PI*2,e=Math.random()*2-1,i=Math.sqrt(1-e*e);return this.x=i*Math.cos(t),this.y=e,this.z=i*Math.sin(t),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}const fa=new F,yu=new Re;class Ei{constructor(t=new F(1/0,1/0,1/0),e=new F(-1/0,-1/0,-1/0)){this.isBox3=!0,this.min=t,this.max=e}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromArray(t){this.makeEmpty();for(let e=0,i=t.length;e=this.min.x&&t.x<=this.max.x&&t.y>=this.min.y&&t.y<=this.max.y&&t.z>=this.min.z&&t.z<=this.max.z}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(t){return t.max.x>=this.min.x&&t.min.x<=this.max.x&&t.max.y>=this.min.y&&t.min.y<=this.max.y&&t.max.z>=this.min.z&&t.min.z<=this.max.z}intersectsSphere(t){return this.clampPoint(t.center,hn),hn.distanceToSquared(t.center)<=t.radius*t.radius}intersectsPlane(t){let e,i;return t.normal.x>0?(e=t.normal.x*this.min.x,i=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,i=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,i+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,i+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,i+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,i+=t.normal.z*this.min.z),e<=-t.constant&&i>=-t.constant}intersectsTriangle(t){if(this.isEmpty())return!1;this.getCenter(ks),Dr.subVectors(this.max,ks),Qi.subVectors(t.a,ks),ts.subVectors(t.b,ks),es.subVectors(t.c,ks),ti.subVectors(ts,Qi),ei.subVectors(es,ts),Ai.subVectors(Qi,es);let e=[0,-ti.z,ti.y,0,-ei.z,ei.y,0,-Ai.z,Ai.y,ti.z,0,-ti.x,ei.z,0,-ei.x,Ai.z,0,-Ai.x,-ti.y,ti.x,0,-ei.y,ei.x,0,-Ai.y,Ai.x,0];return!da(e,Qi,ts,es,Dr)||(e=[1,0,0,0,1,0,0,0,1],!da(e,Qi,ts,es,Dr))?!1:(Lr.crossVectors(ti,ei),e=[Lr.x,Lr.y,Lr.z],da(e,Qi,ts,es,Dr))}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return this.clampPoint(t,hn).distanceTo(t)}getBoundingSphere(t){return this.isEmpty()?t.makeEmpty():(this.getCenter(t.center),t.radius=this.getSize(hn).length()*.5),t}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}applyMatrix4(t){return this.isEmpty()?this:(Nn[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),Nn[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),Nn[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),Nn[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),Nn[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),Nn[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),Nn[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),Nn[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(Nn),this)}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}const Nn=[new F,new F,new F,new F,new F,new F,new F,new F],hn=new F,Pr=new Ei,Qi=new F,ts=new F,es=new F,ti=new F,ei=new F,Ai=new F,ks=new F,Dr=new F,Lr=new F,Ri=new F;function da(n,t,e,i,s){for(let r=0,o=n.length-3;r<=o;r+=3){Ri.fromArray(n,r);const a=s.x*Math.abs(Ri.x)+s.y*Math.abs(Ri.y)+s.z*Math.abs(Ri.z),l=t.dot(Ri),c=e.dot(Ri),u=i.dot(Ri);if(Math.max(-Math.max(l,c,u),Math.min(l,c,u))>a)return!1}return!0}const q_=new Ei,Gs=new F,pa=new F;class Ls{constructor(t=new F,e=-1){this.isSphere=!0,this.center=t,this.radius=e}set(t,e){return this.center.copy(t),this.radius=e,this}setFromPoints(t,e){const i=this.center;e!==void 0?i.copy(e):q_.setFromPoints(t).getCenter(i);let s=0;for(let r=0,o=t.length;rthis.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e}getBoundingBox(t){return this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)}applyMatrix4(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this}translate(t){return this.center.add(t),this}expandByPoint(t){if(this.isEmpty())return this.center.copy(t),this.radius=0,this;Gs.subVectors(t,this.center);const e=Gs.lengthSq();if(e>this.radius*this.radius){const i=Math.sqrt(e),s=(i-this.radius)*.5;this.center.addScaledVector(Gs,s/i),this.radius+=s}return this}union(t){return t.isEmpty()?this:this.isEmpty()?(this.copy(t),this):(this.center.equals(t.center)===!0?this.radius=Math.max(this.radius,t.radius):(pa.subVectors(t.center,this.center).setLength(t.radius),this.expandByPoint(Gs.copy(t.center).add(pa)),this.expandByPoint(Gs.copy(t.center).sub(pa))),this)}equals(t){return t.center.equals(this.center)&&t.radius===this.radius}clone(){return new this.constructor().copy(this)}}const Fn=new F,ma=new F,Ir=new F,ni=new F,_a=new F,Ur=new F,ga=new F;class Yo{constructor(t=new F,e=new F(0,0,-1)){this.origin=t,this.direction=e}set(t,e){return this.origin.copy(t),this.direction.copy(e),this}copy(t){return this.origin.copy(t.origin),this.direction.copy(t.direction),this}at(t,e){return e.copy(this.origin).addScaledVector(this.direction,t)}lookAt(t){return this.direction.copy(t).sub(this.origin).normalize(),this}recast(t){return this.origin.copy(this.at(t,Fn)),this}closestPointToPoint(t,e){e.subVectors(t,this.origin);const i=e.dot(this.direction);return i<0?e.copy(this.origin):e.copy(this.origin).addScaledVector(this.direction,i)}distanceToPoint(t){return Math.sqrt(this.distanceSqToPoint(t))}distanceSqToPoint(t){const e=Fn.subVectors(t,this.origin).dot(this.direction);return e<0?this.origin.distanceToSquared(t):(Fn.copy(this.origin).addScaledVector(this.direction,e),Fn.distanceToSquared(t))}distanceSqToSegment(t,e,i,s){ma.copy(t).add(e).multiplyScalar(.5),Ir.copy(e).sub(t).normalize(),ni.copy(this.origin).sub(ma);const r=t.distanceTo(e)*.5,o=-this.direction.dot(Ir),a=ni.dot(this.direction),l=-ni.dot(Ir),c=ni.lengthSq(),u=Math.abs(1-o*o);let h,d,p,v;if(u>0)if(h=o*l-a,d=o*a-l,v=r*u,h>=0)if(d>=-v)if(d<=v){const M=1/u;h*=M,d*=M,p=h*(h+o*d+2*a)+d*(o*h+d+2*l)+c}else d=r,h=Math.max(0,-(o*d+a)),p=-h*h+d*(d+2*l)+c;else d=-r,h=Math.max(0,-(o*d+a)),p=-h*h+d*(d+2*l)+c;else d<=-v?(h=Math.max(0,-(-o*r+a)),d=h>0?-r:Math.min(Math.max(-r,-l),r),p=-h*h+d*(d+2*l)+c):d<=v?(h=0,d=Math.min(Math.max(-r,-l),r),p=d*(d+2*l)+c):(h=Math.max(0,-(o*r+a)),d=h>0?r:Math.min(Math.max(-r,-l),r),p=-h*h+d*(d+2*l)+c);else d=o>0?-r:r,h=Math.max(0,-(o*d+a)),p=-h*h+d*(d+2*l)+c;return i&&i.copy(this.origin).addScaledVector(this.direction,h),s&&s.copy(ma).addScaledVector(Ir,d),p}intersectSphere(t,e){Fn.subVectors(t.center,this.origin);const i=Fn.dot(this.direction),s=Fn.dot(Fn)-i*i,r=t.radius*t.radius;if(s>r)return null;const o=Math.sqrt(r-s),a=i-o,l=i+o;return l<0?null:a<0?this.at(l,e):this.at(a,e)}intersectsSphere(t){return this.distanceSqToPoint(t.center)<=t.radius*t.radius}distanceToPlane(t){const e=t.normal.dot(this.direction);if(e===0)return t.distanceToPoint(this.origin)===0?0:null;const i=-(this.origin.dot(t.normal)+t.constant)/e;return i>=0?i:null}intersectPlane(t,e){const i=this.distanceToPlane(t);return i===null?null:this.at(i,e)}intersectsPlane(t){const e=t.distanceToPoint(this.origin);return e===0||t.normal.dot(this.direction)*e<0}intersectBox(t,e){let i,s,r,o,a,l;const c=1/this.direction.x,u=1/this.direction.y,h=1/this.direction.z,d=this.origin;return c>=0?(i=(t.min.x-d.x)*c,s=(t.max.x-d.x)*c):(i=(t.max.x-d.x)*c,s=(t.min.x-d.x)*c),u>=0?(r=(t.min.y-d.y)*u,o=(t.max.y-d.y)*u):(r=(t.max.y-d.y)*u,o=(t.min.y-d.y)*u),i>o||r>s||((r>i||isNaN(i))&&(i=r),(o=0?(a=(t.min.z-d.z)*h,l=(t.max.z-d.z)*h):(a=(t.max.z-d.z)*h,l=(t.min.z-d.z)*h),i>l||a>s)||((a>i||i!==i)&&(i=a),(l=0?i:s,e)}intersectsBox(t){return this.intersectBox(t,Fn)!==null}intersectTriangle(t,e,i,s,r){_a.subVectors(e,t),Ur.subVectors(i,t),ga.crossVectors(_a,Ur);let o=this.direction.dot(ga),a;if(o>0){if(s)return null;a=1}else if(o<0)a=-1,o=-o;else return null;ni.subVectors(this.origin,t);const l=a*this.direction.dot(Ur.crossVectors(ni,Ur));if(l<0)return null;const c=a*this.direction.dot(_a.cross(ni));if(c<0||l+c>o)return null;const u=-a*ni.dot(ga);return u<0?null:this.at(u/o,r)}applyMatrix4(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this}equals(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)}clone(){return new this.constructor().copy(this)}}class se{constructor(t,e,i,s,r,o,a,l,c,u,h,d,p,v,M,m){se.prototype.isMatrix4=!0,this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],t!==void 0&&this.set(t,e,i,s,r,o,a,l,c,u,h,d,p,v,M,m)}set(t,e,i,s,r,o,a,l,c,u,h,d,p,v,M,m){const f=this.elements;return f[0]=t,f[4]=e,f[8]=i,f[12]=s,f[1]=r,f[5]=o,f[9]=a,f[13]=l,f[2]=c,f[6]=u,f[10]=h,f[14]=d,f[3]=p,f[7]=v,f[11]=M,f[15]=m,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return new se().fromArray(this.elements)}copy(t){const e=this.elements,i=t.elements;return e[0]=i[0],e[1]=i[1],e[2]=i[2],e[3]=i[3],e[4]=i[4],e[5]=i[5],e[6]=i[6],e[7]=i[7],e[8]=i[8],e[9]=i[9],e[10]=i[10],e[11]=i[11],e[12]=i[12],e[13]=i[13],e[14]=i[14],e[15]=i[15],this}copyPosition(t){const e=this.elements,i=t.elements;return e[12]=i[12],e[13]=i[13],e[14]=i[14],this}setFromMatrix3(t){const e=t.elements;return this.set(e[0],e[3],e[6],0,e[1],e[4],e[7],0,e[2],e[5],e[8],0,0,0,0,1),this}extractBasis(t,e,i){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),i.setFromMatrixColumn(this,2),this}makeBasis(t,e,i){return this.set(t.x,e.x,i.x,0,t.y,e.y,i.y,0,t.z,e.z,i.z,0,0,0,0,1),this}extractRotation(t){const e=this.elements,i=t.elements,s=1/ns.setFromMatrixColumn(t,0).length(),r=1/ns.setFromMatrixColumn(t,1).length(),o=1/ns.setFromMatrixColumn(t,2).length();return e[0]=i[0]*s,e[1]=i[1]*s,e[2]=i[2]*s,e[3]=0,e[4]=i[4]*r,e[5]=i[5]*r,e[6]=i[6]*r,e[7]=0,e[8]=i[8]*o,e[9]=i[9]*o,e[10]=i[10]*o,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromEuler(t){const e=this.elements,i=t.x,s=t.y,r=t.z,o=Math.cos(i),a=Math.sin(i),l=Math.cos(s),c=Math.sin(s),u=Math.cos(r),h=Math.sin(r);if(t.order==="XYZ"){const d=o*u,p=o*h,v=a*u,M=a*h;e[0]=l*u,e[4]=-l*h,e[8]=c,e[1]=p+v*c,e[5]=d-M*c,e[9]=-a*l,e[2]=M-d*c,e[6]=v+p*c,e[10]=o*l}else if(t.order==="YXZ"){const d=l*u,p=l*h,v=c*u,M=c*h;e[0]=d+M*a,e[4]=v*a-p,e[8]=o*c,e[1]=o*h,e[5]=o*u,e[9]=-a,e[2]=p*a-v,e[6]=M+d*a,e[10]=o*l}else if(t.order==="ZXY"){const d=l*u,p=l*h,v=c*u,M=c*h;e[0]=d-M*a,e[4]=-o*h,e[8]=v+p*a,e[1]=p+v*a,e[5]=o*u,e[9]=M-d*a,e[2]=-o*c,e[6]=a,e[10]=o*l}else if(t.order==="ZYX"){const d=o*u,p=o*h,v=a*u,M=a*h;e[0]=l*u,e[4]=v*c-p,e[8]=d*c+M,e[1]=l*h,e[5]=M*c+d,e[9]=p*c-v,e[2]=-c,e[6]=a*l,e[10]=o*l}else if(t.order==="YZX"){const d=o*l,p=o*c,v=a*l,M=a*c;e[0]=l*u,e[4]=M-d*h,e[8]=v*h+p,e[1]=h,e[5]=o*u,e[9]=-a*u,e[2]=-c*u,e[6]=p*h+v,e[10]=d-M*h}else if(t.order==="XZY"){const d=o*l,p=o*c,v=a*l,M=a*c;e[0]=l*u,e[4]=-h,e[8]=c*u,e[1]=d*h+M,e[5]=o*u,e[9]=p*h-v,e[2]=v*h-p,e[6]=a*u,e[10]=M*h+d}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromQuaternion(t){return this.compose(j_,t,$_)}lookAt(t,e,i){const s=this.elements;return Ze.subVectors(t,e),Ze.lengthSq()===0&&(Ze.z=1),Ze.normalize(),ii.crossVectors(i,Ze),ii.lengthSq()===0&&(Math.abs(i.z)===1?Ze.x+=1e-4:Ze.z+=1e-4,Ze.normalize(),ii.crossVectors(i,Ze)),ii.normalize(),Nr.crossVectors(Ze,ii),s[0]=ii.x,s[4]=Nr.x,s[8]=Ze.x,s[1]=ii.y,s[5]=Nr.y,s[9]=Ze.y,s[2]=ii.z,s[6]=Nr.z,s[10]=Ze.z,this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const i=t.elements,s=e.elements,r=this.elements,o=i[0],a=i[4],l=i[8],c=i[12],u=i[1],h=i[5],d=i[9],p=i[13],v=i[2],M=i[6],m=i[10],f=i[14],w=i[3],b=i[7],S=i[11],U=i[15],D=s[0],P=s[4],y=s[8],_=s[12],g=s[1],C=s[5],N=s[9],O=s[13],J=s[2],st=s[6],Q=s[10],W=s[14],B=s[3],et=s[7],gt=s[11],X=s[15];return r[0]=o*D+a*g+l*J+c*B,r[4]=o*P+a*C+l*st+c*et,r[8]=o*y+a*N+l*Q+c*gt,r[12]=o*_+a*O+l*W+c*X,r[1]=u*D+h*g+d*J+p*B,r[5]=u*P+h*C+d*st+p*et,r[9]=u*y+h*N+d*Q+p*gt,r[13]=u*_+h*O+d*W+p*X,r[2]=v*D+M*g+m*J+f*B,r[6]=v*P+M*C+m*st+f*et,r[10]=v*y+M*N+m*Q+f*gt,r[14]=v*_+M*O+m*W+f*X,r[3]=w*D+b*g+S*J+U*B,r[7]=w*P+b*C+S*st+U*et,r[11]=w*y+b*N+S*Q+U*gt,r[15]=w*_+b*O+S*W+U*X,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this}determinant(){const t=this.elements,e=t[0],i=t[4],s=t[8],r=t[12],o=t[1],a=t[5],l=t[9],c=t[13],u=t[2],h=t[6],d=t[10],p=t[14],v=t[3],M=t[7],m=t[11],f=t[15];return v*(+r*l*h-s*c*h-r*a*d+i*c*d+s*a*p-i*l*p)+M*(+e*l*p-e*c*d+r*o*d-s*o*p+s*c*u-r*l*u)+m*(+e*c*h-e*a*p-r*o*h+i*o*p+r*a*u-i*c*u)+f*(-s*a*u-e*l*h+e*a*d+s*o*h-i*o*d+i*l*u)}transpose(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(t,e,i){const s=this.elements;return t.isVector3?(s[12]=t.x,s[13]=t.y,s[14]=t.z):(s[12]=t,s[13]=e,s[14]=i),this}invert(){const t=this.elements,e=t[0],i=t[1],s=t[2],r=t[3],o=t[4],a=t[5],l=t[6],c=t[7],u=t[8],h=t[9],d=t[10],p=t[11],v=t[12],M=t[13],m=t[14],f=t[15],w=h*m*c-M*d*c+M*l*p-a*m*p-h*l*f+a*d*f,b=v*d*c-u*m*c-v*l*p+o*m*p+u*l*f-o*d*f,S=u*M*c-v*h*c+v*a*p-o*M*p-u*a*f+o*h*f,U=v*h*l-u*M*l-v*a*d+o*M*d+u*a*m-o*h*m,D=e*w+i*b+s*S+r*U;if(D===0)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const P=1/D;return t[0]=w*P,t[1]=(M*d*r-h*m*r-M*s*p+i*m*p+h*s*f-i*d*f)*P,t[2]=(a*m*r-M*l*r+M*s*c-i*m*c-a*s*f+i*l*f)*P,t[3]=(h*l*r-a*d*r-h*s*c+i*d*c+a*s*p-i*l*p)*P,t[4]=b*P,t[5]=(u*m*r-v*d*r+v*s*p-e*m*p-u*s*f+e*d*f)*P,t[6]=(v*l*r-o*m*r-v*s*c+e*m*c+o*s*f-e*l*f)*P,t[7]=(o*d*r-u*l*r+u*s*c-e*d*c-o*s*p+e*l*p)*P,t[8]=S*P,t[9]=(v*h*r-u*M*r-v*i*p+e*M*p+u*i*f-e*h*f)*P,t[10]=(o*M*r-v*a*r+v*i*c-e*M*c-o*i*f+e*a*f)*P,t[11]=(u*a*r-o*h*r-u*i*c+e*h*c+o*i*p-e*a*p)*P,t[12]=U*P,t[13]=(u*M*s-v*h*s+v*i*d-e*M*d-u*i*m+e*h*m)*P,t[14]=(v*a*s-o*M*s-v*i*l+e*M*l+o*i*m-e*a*m)*P,t[15]=(o*h*s-u*a*s+u*i*l-e*h*l-o*i*d+e*a*d)*P,this}scale(t){const e=this.elements,i=t.x,s=t.y,r=t.z;return e[0]*=i,e[4]*=s,e[8]*=r,e[1]*=i,e[5]*=s,e[9]*=r,e[2]*=i,e[6]*=s,e[10]*=r,e[3]*=i,e[7]*=s,e[11]*=r,this}getMaxScaleOnAxis(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],i=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],s=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,i,s))}makeTranslation(t,e,i){return t.isVector3?this.set(1,0,0,t.x,0,1,0,t.y,0,0,1,t.z,0,0,0,1):this.set(1,0,0,t,0,1,0,e,0,0,1,i,0,0,0,1),this}makeRotationX(t){const e=Math.cos(t),i=Math.sin(t);return this.set(1,0,0,0,0,e,-i,0,0,i,e,0,0,0,0,1),this}makeRotationY(t){const e=Math.cos(t),i=Math.sin(t);return this.set(e,0,i,0,0,1,0,0,-i,0,e,0,0,0,0,1),this}makeRotationZ(t){const e=Math.cos(t),i=Math.sin(t);return this.set(e,-i,0,0,i,e,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(t,e){const i=Math.cos(e),s=Math.sin(e),r=1-i,o=t.x,a=t.y,l=t.z,c=r*o,u=r*a;return this.set(c*o+i,c*a-s*l,c*l+s*a,0,c*a+s*l,u*a+i,u*l-s*o,0,c*l-s*a,u*l+s*o,r*l*l+i,0,0,0,0,1),this}makeScale(t,e,i){return this.set(t,0,0,0,0,e,0,0,0,0,i,0,0,0,0,1),this}makeShear(t,e,i,s,r,o){return this.set(1,i,r,0,t,1,o,0,e,s,1,0,0,0,0,1),this}compose(t,e,i){const s=this.elements,r=e._x,o=e._y,a=e._z,l=e._w,c=r+r,u=o+o,h=a+a,d=r*c,p=r*u,v=r*h,M=o*u,m=o*h,f=a*h,w=l*c,b=l*u,S=l*h,U=i.x,D=i.y,P=i.z;return s[0]=(1-(M+f))*U,s[1]=(p+S)*U,s[2]=(v-b)*U,s[3]=0,s[4]=(p-S)*D,s[5]=(1-(d+f))*D,s[6]=(m+w)*D,s[7]=0,s[8]=(v+b)*P,s[9]=(m-w)*P,s[10]=(1-(d+M))*P,s[11]=0,s[12]=t.x,s[13]=t.y,s[14]=t.z,s[15]=1,this}decompose(t,e,i){const s=this.elements;let r=ns.set(s[0],s[1],s[2]).length();const o=ns.set(s[4],s[5],s[6]).length(),a=ns.set(s[8],s[9],s[10]).length();this.determinant()<0&&(r=-r),t.x=s[12],t.y=s[13],t.z=s[14],fn.copy(this);const c=1/r,u=1/o,h=1/a;return fn.elements[0]*=c,fn.elements[1]*=c,fn.elements[2]*=c,fn.elements[4]*=u,fn.elements[5]*=u,fn.elements[6]*=u,fn.elements[8]*=h,fn.elements[9]*=h,fn.elements[10]*=h,e.setFromRotationMatrix(fn),i.x=r,i.y=o,i.z=a,this}makePerspective(t,e,i,s,r,o,a=Xn){const l=this.elements,c=2*r/(e-t),u=2*r/(i-s),h=(e+t)/(e-t),d=(i+s)/(i-s);let p,v;if(a===Xn)p=-(o+r)/(o-r),v=-2*o*r/(o-r);else if(a===Ao)p=-o/(o-r),v=-o*r/(o-r);else throw new Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: "+a);return l[0]=c,l[4]=0,l[8]=h,l[12]=0,l[1]=0,l[5]=u,l[9]=d,l[13]=0,l[2]=0,l[6]=0,l[10]=p,l[14]=v,l[3]=0,l[7]=0,l[11]=-1,l[15]=0,this}makeOrthographic(t,e,i,s,r,o,a=Xn){const l=this.elements,c=1/(e-t),u=1/(i-s),h=1/(o-r),d=(e+t)*c,p=(i+s)*u;let v,M;if(a===Xn)v=(o+r)*h,M=-2*h;else if(a===Ao)v=r*h,M=-1*h;else throw new Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: "+a);return l[0]=2*c,l[4]=0,l[8]=0,l[12]=-d,l[1]=0,l[5]=2*u,l[9]=0,l[13]=-p,l[2]=0,l[6]=0,l[10]=M,l[14]=-v,l[3]=0,l[7]=0,l[11]=0,l[15]=1,this}equals(t){const e=this.elements,i=t.elements;for(let s=0;s<16;s++)if(e[s]!==i[s])return!1;return!0}fromArray(t,e=0){for(let i=0;i<16;i++)this.elements[i]=t[i+e];return this}toArray(t=[],e=0){const i=this.elements;return t[e]=i[0],t[e+1]=i[1],t[e+2]=i[2],t[e+3]=i[3],t[e+4]=i[4],t[e+5]=i[5],t[e+6]=i[6],t[e+7]=i[7],t[e+8]=i[8],t[e+9]=i[9],t[e+10]=i[10],t[e+11]=i[11],t[e+12]=i[12],t[e+13]=i[13],t[e+14]=i[14],t[e+15]=i[15],t}}const ns=new F,fn=new se,j_=new F(0,0,0),$_=new F(1,1,1),ii=new F,Nr=new F,Ze=new F,Eu=new se,bu=new Re;class xn{constructor(t=0,e=0,i=0,s=xn.DEFAULT_ORDER){this.isEuler=!0,this._x=t,this._y=e,this._z=i,this._order=s}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,e,i,s=this._order){return this._x=t,this._y=e,this._z=i,this._order=s,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,e=this._order,i=!0){const s=t.elements,r=s[0],o=s[4],a=s[8],l=s[1],c=s[5],u=s[9],h=s[2],d=s[6],p=s[10];switch(e){case"XYZ":this._y=Math.asin(He(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-u,p),this._z=Math.atan2(-o,r)):(this._x=Math.atan2(d,c),this._z=0);break;case"YXZ":this._x=Math.asin(-He(u,-1,1)),Math.abs(u)<.9999999?(this._y=Math.atan2(a,p),this._z=Math.atan2(l,c)):(this._y=Math.atan2(-h,r),this._z=0);break;case"ZXY":this._x=Math.asin(He(d,-1,1)),Math.abs(d)<.9999999?(this._y=Math.atan2(-h,p),this._z=Math.atan2(-o,c)):(this._y=0,this._z=Math.atan2(l,r));break;case"ZYX":this._y=Math.asin(-He(h,-1,1)),Math.abs(h)<.9999999?(this._x=Math.atan2(d,p),this._z=Math.atan2(l,r)):(this._x=0,this._z=Math.atan2(-o,c));break;case"YZX":this._z=Math.asin(He(l,-1,1)),Math.abs(l)<.9999999?(this._x=Math.atan2(-u,c),this._y=Math.atan2(-h,r)):(this._x=0,this._y=Math.atan2(a,p));break;case"XZY":this._z=Math.asin(-He(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(d,c),this._y=Math.atan2(a,r)):(this._x=Math.atan2(-u,p),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,i===!0&&this._onChangeCallback(),this}setFromQuaternion(t,e,i){return Eu.makeRotationFromQuaternion(t),this.setFromRotationMatrix(Eu,e,i)}setFromVector3(t,e=this._order){return this.set(t.x,t.y,t.z,e)}reorder(t){return bu.setFromEuler(this),this.setFromQuaternion(bu,t)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order}fromArray(t){return this._x=t[0],this._y=t[1],this._z=t[2],t[3]!==void 0&&(this._order=t[3]),this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}}xn.DEFAULT_ORDER="XYZ";class vc{constructor(){this.mask=1}set(t){this.mask=(1<>>0}enable(t){this.mask|=1<1){for(let e=0;e1){for(let i=0;i0&&(s.userData=this.userData),s.layers=this.layers.mask,s.matrix=this.matrix.toArray(),s.up=this.up.toArray(),this.matrixAutoUpdate===!1&&(s.matrixAutoUpdate=!1),this.isInstancedMesh&&(s.type="InstancedMesh",s.count=this.count,s.instanceMatrix=this.instanceMatrix.toJSON(),this.instanceColor!==null&&(s.instanceColor=this.instanceColor.toJSON())),this.isBatchedMesh&&(s.type="BatchedMesh",s.perObjectFrustumCulled=this.perObjectFrustumCulled,s.sortObjects=this.sortObjects,s.drawRanges=this._drawRanges,s.reservedRanges=this._reservedRanges,s.visibility=this._visibility,s.active=this._active,s.bounds=this._bounds.map(a=>({boxInitialized:a.boxInitialized,boxMin:a.box.min.toArray(),boxMax:a.box.max.toArray(),sphereInitialized:a.sphereInitialized,sphereRadius:a.sphere.radius,sphereCenter:a.sphere.center.toArray()})),s.maxInstanceCount=this._maxInstanceCount,s.maxVertexCount=this._maxVertexCount,s.maxIndexCount=this._maxIndexCount,s.geometryInitialized=this._geometryInitialized,s.geometryCount=this._geometryCount,s.matricesTexture=this._matricesTexture.toJSON(t),this._colorsTexture!==null&&(s.colorsTexture=this._colorsTexture.toJSON(t)),this.boundingSphere!==null&&(s.boundingSphere={center:s.boundingSphere.center.toArray(),radius:s.boundingSphere.radius}),this.boundingBox!==null&&(s.boundingBox={min:s.boundingBox.min.toArray(),max:s.boundingBox.max.toArray()}));function r(a,l){return a[l.uuid]===void 0&&(a[l.uuid]=l.toJSON(t)),l.uuid}if(this.isScene)this.background&&(this.background.isColor?s.background=this.background.toJSON():this.background.isTexture&&(s.background=this.background.toJSON(t).uuid)),this.environment&&this.environment.isTexture&&this.environment.isRenderTargetTexture!==!0&&(s.environment=this.environment.toJSON(t).uuid);else if(this.isMesh||this.isLine||this.isPoints){s.geometry=r(t.geometries,this.geometry);const a=this.geometry.parameters;if(a!==void 0&&a.shapes!==void 0){const l=a.shapes;if(Array.isArray(l))for(let c=0,u=l.length;c0){s.children=[];for(let a=0;a0){s.animations=[];for(let a=0;a0&&(i.geometries=a),l.length>0&&(i.materials=l),c.length>0&&(i.textures=c),u.length>0&&(i.images=u),h.length>0&&(i.shapes=h),d.length>0&&(i.skeletons=d),p.length>0&&(i.animations=p),v.length>0&&(i.nodes=v)}return i.object=s,i;function o(a){const l=[];for(const c in a){const u=a[c];delete u.metadata,l.push(u)}return l}}clone(t){return new this.constructor().copy(this,t)}copy(t,e=!0){if(this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.rotation.order=t.rotation.order,this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldAutoUpdate=t.matrixWorldAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.animations=t.animations.slice(),this.userData=JSON.parse(JSON.stringify(t.userData)),e===!0)for(let i=0;i0?s.multiplyScalar(1/Math.sqrt(r)):s.set(0,0,0)}static getBarycoord(t,e,i,s,r){dn.subVectors(s,e),Bn.subVectors(i,e),xa.subVectors(t,e);const o=dn.dot(dn),a=dn.dot(Bn),l=dn.dot(xa),c=Bn.dot(Bn),u=Bn.dot(xa),h=o*c-a*a;if(h===0)return r.set(0,0,0),null;const d=1/h,p=(c*l-a*u)*d,v=(o*u-a*l)*d;return r.set(1-p-v,v,p)}static containsPoint(t,e,i,s){return this.getBarycoord(t,e,i,s,zn)===null?!1:zn.x>=0&&zn.y>=0&&zn.x+zn.y<=1}static getInterpolation(t,e,i,s,r,o,a,l){return this.getBarycoord(t,e,i,s,zn)===null?(l.x=0,l.y=0,"z"in l&&(l.z=0),"w"in l&&(l.w=0),null):(l.setScalar(0),l.addScaledVector(r,zn.x),l.addScaledVector(o,zn.y),l.addScaledVector(a,zn.z),l)}static getInterpolatedAttribute(t,e,i,s,r,o){return Ea.setScalar(0),ba.setScalar(0),Ta.setScalar(0),Ea.fromBufferAttribute(t,e),ba.fromBufferAttribute(t,i),Ta.fromBufferAttribute(t,s),o.setScalar(0),o.addScaledVector(Ea,r.x),o.addScaledVector(ba,r.y),o.addScaledVector(Ta,r.z),o}static isFrontFacing(t,e,i,s){return dn.subVectors(i,e),Bn.subVectors(t,e),dn.cross(Bn).dot(s)<0}set(t,e,i){return this.a.copy(t),this.b.copy(e),this.c.copy(i),this}setFromPointsAndIndices(t,e,i,s){return this.a.copy(t[e]),this.b.copy(t[i]),this.c.copy(t[s]),this}setFromAttributeAndIndices(t,e,i,s){return this.a.fromBufferAttribute(t,e),this.b.fromBufferAttribute(t,i),this.c.fromBufferAttribute(t,s),this}clone(){return new this.constructor().copy(this)}copy(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this}getArea(){return dn.subVectors(this.c,this.b),Bn.subVectors(this.a,this.b),dn.cross(Bn).length()*.5}getMidpoint(t){return t.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(t){return an.getNormal(this.a,this.b,this.c,t)}getPlane(t){return t.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(t,e){return an.getBarycoord(t,this.a,this.b,this.c,e)}getInterpolation(t,e,i,s,r){return an.getInterpolation(t,this.a,this.b,this.c,e,i,s,r)}containsPoint(t){return an.containsPoint(t,this.a,this.b,this.c)}isFrontFacing(t){return an.isFrontFacing(this.a,this.b,this.c,t)}intersectsBox(t){return t.intersectsTriangle(this)}closestPointToPoint(t,e){const i=this.a,s=this.b,r=this.c;let o,a;rs.subVectors(s,i),os.subVectors(r,i),Ma.subVectors(t,i);const l=rs.dot(Ma),c=os.dot(Ma);if(l<=0&&c<=0)return e.copy(i);Sa.subVectors(t,s);const u=rs.dot(Sa),h=os.dot(Sa);if(u>=0&&h<=u)return e.copy(s);const d=l*h-u*c;if(d<=0&&l>=0&&u<=0)return o=l/(l-u),e.copy(i).addScaledVector(rs,o);ya.subVectors(t,r);const p=rs.dot(ya),v=os.dot(ya);if(v>=0&&p<=v)return e.copy(r);const M=p*c-l*v;if(M<=0&&c>=0&&v<=0)return a=c/(c-v),e.copy(i).addScaledVector(os,a);const m=u*v-p*h;if(m<=0&&h-u>=0&&p-v>=0)return Pu.subVectors(r,s),a=(h-u)/(h-u+(p-v)),e.copy(s).addScaledVector(Pu,a);const f=1/(m+M+d);return o=M*f,a=d*f,e.copy(i).addScaledVector(rs,o).addScaledVector(os,a)}equals(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)}}const $f={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},si={h:0,s:0,l:0},Or={h:0,s:0,l:0};function wa(n,t,e){return e<0&&(e+=1),e>1&&(e-=1),e<1/6?n+(t-n)*6*e:e<1/2?t:e<2/3?n+(t-n)*6*(2/3-e):n}class Bt{constructor(t,e,i){return this.isColor=!0,this.r=1,this.g=1,this.b=1,this.set(t,e,i)}set(t,e,i){if(e===void 0&&i===void 0){const s=t;s&&s.isColor?this.copy(s):typeof s=="number"?this.setHex(s):typeof s=="string"&&this.setStyle(s)}else this.setRGB(t,e,i);return this}setScalar(t){return this.r=t,this.g=t,this.b=t,this}setHex(t,e=Qe){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(t&255)/255,Zt.toWorkingColorSpace(this,e),this}setRGB(t,e,i,s=Zt.workingColorSpace){return this.r=t,this.g=e,this.b=i,Zt.toWorkingColorSpace(this,s),this}setHSL(t,e,i,s=Zt.workingColorSpace){if(t=F_(t,1),e=He(e,0,1),i=He(i,0,1),e===0)this.r=this.g=this.b=i;else{const r=i<=.5?i*(1+e):i+e-i*e,o=2*i-r;this.r=wa(o,r,t+1/3),this.g=wa(o,r,t),this.b=wa(o,r,t-1/3)}return Zt.toWorkingColorSpace(this,s),this}setStyle(t,e=Qe){function i(r){r!==void 0&&parseFloat(r)<1&&console.warn("THREE.Color: Alpha component of "+t+" will be ignored.")}let s;if(s=/^(\w+)\(([^\)]*)\)/.exec(t)){let r;const o=s[1],a=s[2];switch(o){case"rgb":case"rgba":if(r=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(a))return i(r[4]),this.setRGB(Math.min(255,parseInt(r[1],10))/255,Math.min(255,parseInt(r[2],10))/255,Math.min(255,parseInt(r[3],10))/255,e);if(r=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(a))return i(r[4]),this.setRGB(Math.min(100,parseInt(r[1],10))/100,Math.min(100,parseInt(r[2],10))/100,Math.min(100,parseInt(r[3],10))/100,e);break;case"hsl":case"hsla":if(r=/^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(a))return i(r[4]),this.setHSL(parseFloat(r[1])/360,parseFloat(r[2])/100,parseFloat(r[3])/100,e);break;default:console.warn("THREE.Color: Unknown color model "+t)}}else if(s=/^\#([A-Fa-f\d]+)$/.exec(t)){const r=s[1],o=r.length;if(o===3)return this.setRGB(parseInt(r.charAt(0),16)/15,parseInt(r.charAt(1),16)/15,parseInt(r.charAt(2),16)/15,e);if(o===6)return this.setHex(parseInt(r,16),e);console.warn("THREE.Color: Invalid hex color "+t)}else if(t&&t.length>0)return this.setColorName(t,e);return this}setColorName(t,e=Qe){const i=$f[t.toLowerCase()];return i!==void 0?this.setHex(i,e):console.warn("THREE.Color: Unknown color "+t),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(t){return this.r=t.r,this.g=t.g,this.b=t.b,this}copySRGBToLinear(t){return this.r=Yn(t.r),this.g=Yn(t.g),this.b=Yn(t.b),this}copyLinearToSRGB(t){return this.r=Es(t.r),this.g=Es(t.g),this.b=Es(t.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(t=Qe){return Zt.fromWorkingColorSpace(De.copy(this),t),Math.round(He(De.r*255,0,255))*65536+Math.round(He(De.g*255,0,255))*256+Math.round(He(De.b*255,0,255))}getHexString(t=Qe){return("000000"+this.getHex(t).toString(16)).slice(-6)}getHSL(t,e=Zt.workingColorSpace){Zt.fromWorkingColorSpace(De.copy(this),e);const i=De.r,s=De.g,r=De.b,o=Math.max(i,s,r),a=Math.min(i,s,r);let l,c;const u=(a+o)/2;if(a===o)l=0,c=0;else{const h=o-a;switch(c=u<=.5?h/(o+a):h/(2-o-a),o){case i:l=(s-r)/h+(s0!=t>0&&this.version++,this._alphaTest=t}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(t){if(t!==void 0)for(const e in t){const i=t[e];if(i===void 0){console.warn(`THREE.Material: parameter '${e}' has value of undefined.`);continue}const s=this[e];if(s===void 0){console.warn(`THREE.Material: '${e}' is not a property of THREE.${this.type}.`);continue}s&&s.isColor?s.set(i):s&&s.isVector3&&i&&i.isVector3?s.copy(i):this[e]=i}}toJSON(t){const e=t===void 0||typeof t=="string";e&&(t={textures:{},images:{}});const i={metadata:{version:4.6,type:"Material",generator:"Material.toJSON"}};i.uuid=this.uuid,i.type=this.type,this.name!==""&&(i.name=this.name),this.color&&this.color.isColor&&(i.color=this.color.getHex()),this.roughness!==void 0&&(i.roughness=this.roughness),this.metalness!==void 0&&(i.metalness=this.metalness),this.sheen!==void 0&&(i.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(i.sheenColor=this.sheenColor.getHex()),this.sheenRoughness!==void 0&&(i.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(i.emissive=this.emissive.getHex()),this.emissiveIntensity!==void 0&&this.emissiveIntensity!==1&&(i.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(i.specular=this.specular.getHex()),this.specularIntensity!==void 0&&(i.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(i.specularColor=this.specularColor.getHex()),this.shininess!==void 0&&(i.shininess=this.shininess),this.clearcoat!==void 0&&(i.clearcoat=this.clearcoat),this.clearcoatRoughness!==void 0&&(i.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(i.clearcoatMap=this.clearcoatMap.toJSON(t).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(i.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(t).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(i.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(t).uuid,i.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.dispersion!==void 0&&(i.dispersion=this.dispersion),this.iridescence!==void 0&&(i.iridescence=this.iridescence),this.iridescenceIOR!==void 0&&(i.iridescenceIOR=this.iridescenceIOR),this.iridescenceThicknessRange!==void 0&&(i.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(i.iridescenceMap=this.iridescenceMap.toJSON(t).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(i.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(t).uuid),this.anisotropy!==void 0&&(i.anisotropy=this.anisotropy),this.anisotropyRotation!==void 0&&(i.anisotropyRotation=this.anisotropyRotation),this.anisotropyMap&&this.anisotropyMap.isTexture&&(i.anisotropyMap=this.anisotropyMap.toJSON(t).uuid),this.map&&this.map.isTexture&&(i.map=this.map.toJSON(t).uuid),this.matcap&&this.matcap.isTexture&&(i.matcap=this.matcap.toJSON(t).uuid),this.alphaMap&&this.alphaMap.isTexture&&(i.alphaMap=this.alphaMap.toJSON(t).uuid),this.lightMap&&this.lightMap.isTexture&&(i.lightMap=this.lightMap.toJSON(t).uuid,i.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(i.aoMap=this.aoMap.toJSON(t).uuid,i.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(i.bumpMap=this.bumpMap.toJSON(t).uuid,i.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(i.normalMap=this.normalMap.toJSON(t).uuid,i.normalMapType=this.normalMapType,i.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(i.displacementMap=this.displacementMap.toJSON(t).uuid,i.displacementScale=this.displacementScale,i.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(i.roughnessMap=this.roughnessMap.toJSON(t).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(i.metalnessMap=this.metalnessMap.toJSON(t).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(i.emissiveMap=this.emissiveMap.toJSON(t).uuid),this.specularMap&&this.specularMap.isTexture&&(i.specularMap=this.specularMap.toJSON(t).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(i.specularIntensityMap=this.specularIntensityMap.toJSON(t).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(i.specularColorMap=this.specularColorMap.toJSON(t).uuid),this.envMap&&this.envMap.isTexture&&(i.envMap=this.envMap.toJSON(t).uuid,this.combine!==void 0&&(i.combine=this.combine)),this.envMapRotation!==void 0&&(i.envMapRotation=this.envMapRotation.toArray()),this.envMapIntensity!==void 0&&(i.envMapIntensity=this.envMapIntensity),this.reflectivity!==void 0&&(i.reflectivity=this.reflectivity),this.refractionRatio!==void 0&&(i.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(i.gradientMap=this.gradientMap.toJSON(t).uuid),this.transmission!==void 0&&(i.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(i.transmissionMap=this.transmissionMap.toJSON(t).uuid),this.thickness!==void 0&&(i.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(i.thicknessMap=this.thicknessMap.toJSON(t).uuid),this.attenuationDistance!==void 0&&this.attenuationDistance!==1/0&&(i.attenuationDistance=this.attenuationDistance),this.attenuationColor!==void 0&&(i.attenuationColor=this.attenuationColor.getHex()),this.size!==void 0&&(i.size=this.size),this.shadowSide!==null&&(i.shadowSide=this.shadowSide),this.sizeAttenuation!==void 0&&(i.sizeAttenuation=this.sizeAttenuation),this.blending!==Ss&&(i.blending=this.blending),this.side!==Mi&&(i.side=this.side),this.vertexColors===!0&&(i.vertexColors=!0),this.opacity<1&&(i.opacity=this.opacity),this.transparent===!0&&(i.transparent=!0),this.blendSrc!==el&&(i.blendSrc=this.blendSrc),this.blendDst!==nl&&(i.blendDst=this.blendDst),this.blendEquation!==Oi&&(i.blendEquation=this.blendEquation),this.blendSrcAlpha!==null&&(i.blendSrcAlpha=this.blendSrcAlpha),this.blendDstAlpha!==null&&(i.blendDstAlpha=this.blendDstAlpha),this.blendEquationAlpha!==null&&(i.blendEquationAlpha=this.blendEquationAlpha),this.blendColor&&this.blendColor.isColor&&(i.blendColor=this.blendColor.getHex()),this.blendAlpha!==0&&(i.blendAlpha=this.blendAlpha),this.depthFunc!==Ts&&(i.depthFunc=this.depthFunc),this.depthTest===!1&&(i.depthTest=this.depthTest),this.depthWrite===!1&&(i.depthWrite=this.depthWrite),this.colorWrite===!1&&(i.colorWrite=this.colorWrite),this.stencilWriteMask!==255&&(i.stencilWriteMask=this.stencilWriteMask),this.stencilFunc!==du&&(i.stencilFunc=this.stencilFunc),this.stencilRef!==0&&(i.stencilRef=this.stencilRef),this.stencilFuncMask!==255&&(i.stencilFuncMask=this.stencilFuncMask),this.stencilFail!==Ki&&(i.stencilFail=this.stencilFail),this.stencilZFail!==Ki&&(i.stencilZFail=this.stencilZFail),this.stencilZPass!==Ki&&(i.stencilZPass=this.stencilZPass),this.stencilWrite===!0&&(i.stencilWrite=this.stencilWrite),this.rotation!==void 0&&this.rotation!==0&&(i.rotation=this.rotation),this.polygonOffset===!0&&(i.polygonOffset=!0),this.polygonOffsetFactor!==0&&(i.polygonOffsetFactor=this.polygonOffsetFactor),this.polygonOffsetUnits!==0&&(i.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth!==void 0&&this.linewidth!==1&&(i.linewidth=this.linewidth),this.dashSize!==void 0&&(i.dashSize=this.dashSize),this.gapSize!==void 0&&(i.gapSize=this.gapSize),this.scale!==void 0&&(i.scale=this.scale),this.dithering===!0&&(i.dithering=!0),this.alphaTest>0&&(i.alphaTest=this.alphaTest),this.alphaHash===!0&&(i.alphaHash=!0),this.alphaToCoverage===!0&&(i.alphaToCoverage=!0),this.premultipliedAlpha===!0&&(i.premultipliedAlpha=!0),this.forceSinglePass===!0&&(i.forceSinglePass=!0),this.wireframe===!0&&(i.wireframe=!0),this.wireframeLinewidth>1&&(i.wireframeLinewidth=this.wireframeLinewidth),this.wireframeLinecap!=="round"&&(i.wireframeLinecap=this.wireframeLinecap),this.wireframeLinejoin!=="round"&&(i.wireframeLinejoin=this.wireframeLinejoin),this.flatShading===!0&&(i.flatShading=!0),this.visible===!1&&(i.visible=!1),this.toneMapped===!1&&(i.toneMapped=!1),this.fog===!1&&(i.fog=!1),Object.keys(this.userData).length>0&&(i.userData=this.userData);function s(r){const o=[];for(const a in r){const l=r[a];delete l.metadata,o.push(l)}return o}if(e){const r=s(t.textures),o=s(t.images);r.length>0&&(i.textures=r),o.length>0&&(i.images=o)}return i}clone(){return new this.constructor().copy(this)}copy(t){this.name=t.name,this.blending=t.blending,this.side=t.side,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.blendColor.copy(t.blendColor),this.blendAlpha=t.blendAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.stencilWriteMask=t.stencilWriteMask,this.stencilFunc=t.stencilFunc,this.stencilRef=t.stencilRef,this.stencilFuncMask=t.stencilFuncMask,this.stencilFail=t.stencilFail,this.stencilZFail=t.stencilZFail,this.stencilZPass=t.stencilZPass,this.stencilWrite=t.stencilWrite;const e=t.clippingPlanes;let i=null;if(e!==null){const s=e.length;i=new Array(s);for(let r=0;r!==s;++r)i[r]=e[r].clone()}return this.clippingPlanes=i,this.clipIntersection=t.clipIntersection,this.clipShadows=t.clipShadows,this.shadowSide=t.shadowSide,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.alphaHash=t.alphaHash,this.alphaToCoverage=t.alphaToCoverage,this.premultipliedAlpha=t.premultipliedAlpha,this.forceSinglePass=t.forceSinglePass,this.visible=t.visible,this.toneMapped=t.toneMapped,this.userData=JSON.parse(JSON.stringify(t.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(t){t===!0&&this.version++}onBuild(){console.warn("Material: onBuild() has been removed.")}}class Us extends Is{static get type(){return"MeshBasicMaterial"}constructor(t){super(),this.isMeshBasicMaterial=!0,this.color=new Bt(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new xn,this.combine=uc,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.envMapRotation.copy(t.envMapRotation),this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.fog=t.fog,this}}const Me=new F,Br=new zt;class vn{constructor(t,e,i=!1){if(Array.isArray(t))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,this.name="",this.array=t,this.itemSize=e,this.count=t!==void 0?t.length/e:0,this.normalized=i,this.usage=pu,this.updateRanges=[],this.gpuType=Cn,this.version=0}onUploadCallback(){}set needsUpdate(t){t===!0&&this.version++}setUsage(t){return this.usage=t,this}addUpdateRange(t,e){this.updateRanges.push({start:t,count:e})}clearUpdateRanges(){this.updateRanges.length=0}copy(t){return this.name=t.name,this.array=new t.array.constructor(t.array),this.itemSize=t.itemSize,this.count=t.count,this.normalized=t.normalized,this.usage=t.usage,this.gpuType=t.gpuType,this}copyAt(t,e,i){t*=this.itemSize,i*=e.itemSize;for(let s=0,r=this.itemSize;se.count&&console.warn("THREE.BufferGeometry: Buffer size too small for points data. Use .dispose() and create a new geometry."),e.needsUpdate=!0}return this}computeBoundingBox(){this.boundingBox===null&&(this.boundingBox=new Ei);const t=this.attributes.position,e=this.morphAttributes.position;if(t&&t.isGLBufferAttribute){console.error("THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box.",this),this.boundingBox.set(new F(-1/0,-1/0,-1/0),new F(1/0,1/0,1/0));return}if(t!==void 0){if(this.boundingBox.setFromBufferAttribute(t),e)for(let i=0,s=e.length;i0&&(t.userData=this.userData),this.parameters!==void 0){const l=this.parameters;for(const c in l)l[c]!==void 0&&(t[c]=l[c]);return t}t.data={attributes:{}};const e=this.index;e!==null&&(t.data.index={type:e.array.constructor.name,array:Array.prototype.slice.call(e.array)});const i=this.attributes;for(const l in i){const c=i[l];t.data.attributes[l]=c.toJSON(t.data)}const s={};let r=!1;for(const l in this.morphAttributes){const c=this.morphAttributes[l],u=[];for(let h=0,d=c.length;h0&&(s[l]=u,r=!0)}r&&(t.data.morphAttributes=s,t.data.morphTargetsRelative=this.morphTargetsRelative);const o=this.groups;o.length>0&&(t.data.groups=JSON.parse(JSON.stringify(o)));const a=this.boundingSphere;return a!==null&&(t.data.boundingSphere={center:a.center.toArray(),radius:a.radius}),t}clone(){return new this.constructor().copy(this)}copy(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const e={};this.name=t.name;const i=t.index;i!==null&&this.setIndex(i.clone(e));const s=t.attributes;for(const c in s){const u=s[c];this.setAttribute(c,u.clone(e))}const r=t.morphAttributes;for(const c in r){const u=[],h=r[c];for(let d=0,p=h.length;d0){const s=e[i[0]];if(s!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,o=s.length;r(t.far-t.near)**2))&&(Du.copy(r).invert(),Ci.copy(t.ray).applyMatrix4(Du),!(i.boundingBox!==null&&Ci.intersectsBox(i.boundingBox)===!1)&&this._computeIntersections(t,e,Ci)))}_computeIntersections(t,e,i){let s;const r=this.geometry,o=this.material,a=r.index,l=r.attributes.position,c=r.attributes.uv,u=r.attributes.uv1,h=r.attributes.normal,d=r.groups,p=r.drawRange;if(a!==null)if(Array.isArray(o))for(let v=0,M=d.length;ve.far?null:{distance:c,point:Wr.clone(),object:n}}function Xr(n,t,e,i,s,r,o,a,l,c){n.getVertexPosition(a,Hr),n.getVertexPosition(l,kr),n.getVertexPosition(c,Gr);const u=ng(n,t,e,i,Hr,kr,Gr,Iu);if(u){const h=new F;an.getBarycoord(Iu,Hr,kr,Gr,h),s&&(u.uv=an.getInterpolatedAttribute(s,a,l,c,h,new zt)),r&&(u.uv1=an.getInterpolatedAttribute(r,a,l,c,h,new zt)),o&&(u.normal=an.getInterpolatedAttribute(o,a,l,c,h,new F),u.normal.dot(i.direction)>0&&u.normal.multiplyScalar(-1));const d={a,b:l,c,normal:new F,materialIndex:0};an.getNormal(Hr,kr,Gr,d.normal),u.face=d,u.barycoord=h}return u}class ue extends Fe{constructor(t=1,e=1,i=1,s=1,r=1,o=1){super(),this.type="BoxGeometry",this.parameters={width:t,height:e,depth:i,widthSegments:s,heightSegments:r,depthSegments:o};const a=this;s=Math.floor(s),r=Math.floor(r),o=Math.floor(o);const l=[],c=[],u=[],h=[];let d=0,p=0;v("z","y","x",-1,-1,i,e,t,o,r,0),v("z","y","x",1,-1,i,e,-t,o,r,1),v("x","z","y",1,1,t,i,e,s,o,2),v("x","z","y",1,-1,t,i,-e,s,o,3),v("x","y","z",1,-1,t,e,i,s,r,4),v("x","y","z",-1,-1,t,e,-i,s,r,5),this.setIndex(l),this.setAttribute("position",new fe(c,3)),this.setAttribute("normal",new fe(u,3)),this.setAttribute("uv",new fe(h,2));function v(M,m,f,w,b,S,U,D,P,y,_){const g=S/P,C=U/y,N=S/2,O=U/2,J=D/2,st=P+1,Q=y+1;let W=0,B=0;const et=new F;for(let gt=0;gt0?1:-1,u.push(et.x,et.y,et.z),h.push(ot/P),h.push(1-gt/y),W+=1}}for(let gt=0;gt0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader,e.lights=this.lights,e.clipping=this.clipping;const i={};for(const s in this.extensions)this.extensions[s]===!0&&(i[s]=!0);return Object.keys(i).length>0&&(e.extensions=i),e}}class Qf extends xe{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new se,this.projectionMatrix=new se,this.projectionMatrixInverse=new se,this.coordinateSystem=Xn}copy(t,e){return super.copy(t,e),this.matrixWorldInverse.copy(t.matrixWorldInverse),this.projectionMatrix.copy(t.projectionMatrix),this.projectionMatrixInverse.copy(t.projectionMatrixInverse),this.coordinateSystem=t.coordinateSystem,this}getWorldDirection(t){return super.getWorldDirection(t).negate()}updateMatrixWorld(t){super.updateMatrixWorld(t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(t,e){super.updateWorldMatrix(t,e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return new this.constructor().copy(this)}}const ri=new F,Uu=new zt,Nu=new zt;class on extends Qf{constructor(t=50,e=1,i=.1,s=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=t,this.zoom=1,this.near=i,this.far=s,this.focus=10,this.aspect=e,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.fov=t.fov,this.zoom=t.zoom,this.near=t.near,this.far=t.far,this.focus=t.focus,this.aspect=t.aspect,this.view=t.view===null?null:Object.assign({},t.view),this.filmGauge=t.filmGauge,this.filmOffset=t.filmOffset,this}setFocalLength(t){const e=.5*this.getFilmHeight()/t;this.fov=Hl*2*Math.atan(e),this.updateProjectionMatrix()}getFocalLength(){const t=Math.tan(cr*.5*this.fov);return .5*this.getFilmHeight()/t}getEffectiveFOV(){return Hl*2*Math.atan(Math.tan(cr*.5*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}getViewBounds(t,e,i){ri.set(-1,-1,.5).applyMatrix4(this.projectionMatrixInverse),e.set(ri.x,ri.y).multiplyScalar(-t/ri.z),ri.set(1,1,.5).applyMatrix4(this.projectionMatrixInverse),i.set(ri.x,ri.y).multiplyScalar(-t/ri.z)}getViewSize(t,e){return this.getViewBounds(t,Uu,Nu),e.subVectors(Nu,Uu)}setViewOffset(t,e,i,s,r,o){this.aspect=t/e,this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=i,this.view.offsetY=s,this.view.width=r,this.view.height=o,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=this.near;let e=t*Math.tan(cr*.5*this.fov)/this.zoom,i=2*e,s=this.aspect*i,r=-.5*s;const o=this.view;if(this.view!==null&&this.view.enabled){const l=o.fullWidth,c=o.fullHeight;r+=o.offsetX*s/l,e-=o.offsetY*i/c,s*=o.width/l,i*=o.height/c}const a=this.filmOffset;a!==0&&(r+=t*a/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+s,e,e-i,t,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.fov=this.fov,e.object.zoom=this.zoom,e.object.near=this.near,e.object.far=this.far,e.object.focus=this.focus,e.object.aspect=this.aspect,this.view!==null&&(e.object.view=Object.assign({},this.view)),e.object.filmGauge=this.filmGauge,e.object.filmOffset=this.filmOffset,e}}const ls=-90,cs=1;class ag extends xe{constructor(t,e,i){super(),this.type="CubeCamera",this.renderTarget=i,this.coordinateSystem=null,this.activeMipmapLevel=0;const s=new on(ls,cs,t,e);s.layers=this.layers,this.add(s);const r=new on(ls,cs,t,e);r.layers=this.layers,this.add(r);const o=new on(ls,cs,t,e);o.layers=this.layers,this.add(o);const a=new on(ls,cs,t,e);a.layers=this.layers,this.add(a);const l=new on(ls,cs,t,e);l.layers=this.layers,this.add(l);const c=new on(ls,cs,t,e);c.layers=this.layers,this.add(c)}updateCoordinateSystem(){const t=this.coordinateSystem,e=this.children.concat(),[i,s,r,o,a,l]=e;for(const c of e)this.remove(c);if(t===Xn)i.up.set(0,1,0),i.lookAt(1,0,0),s.up.set(0,1,0),s.lookAt(-1,0,0),r.up.set(0,0,-1),r.lookAt(0,1,0),o.up.set(0,0,1),o.lookAt(0,-1,0),a.up.set(0,1,0),a.lookAt(0,0,1),l.up.set(0,1,0),l.lookAt(0,0,-1);else if(t===Ao)i.up.set(0,-1,0),i.lookAt(-1,0,0),s.up.set(0,-1,0),s.lookAt(1,0,0),r.up.set(0,0,1),r.lookAt(0,1,0),o.up.set(0,0,-1),o.lookAt(0,-1,0),a.up.set(0,-1,0),a.lookAt(0,0,1),l.up.set(0,-1,0),l.lookAt(0,0,-1);else throw new Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: "+t);for(const c of e)this.add(c),c.updateMatrixWorld()}update(t,e){this.parent===null&&this.updateMatrixWorld();const{renderTarget:i,activeMipmapLevel:s}=this;this.coordinateSystem!==t.coordinateSystem&&(this.coordinateSystem=t.coordinateSystem,this.updateCoordinateSystem());const[r,o,a,l,c,u]=this.children,h=t.getRenderTarget(),d=t.getActiveCubeFace(),p=t.getActiveMipmapLevel(),v=t.xr.enabled;t.xr.enabled=!1;const M=i.texture.generateMipmaps;i.texture.generateMipmaps=!1,t.setRenderTarget(i,0,s),t.render(e,r),t.setRenderTarget(i,1,s),t.render(e,o),t.setRenderTarget(i,2,s),t.render(e,a),t.setRenderTarget(i,3,s),t.render(e,l),t.setRenderTarget(i,4,s),t.render(e,c),i.texture.generateMipmaps=M,t.setRenderTarget(i,5,s),t.render(e,u),t.setRenderTarget(h,d,p),t.xr.enabled=v,i.texture.needsPMREMUpdate=!0}}class td extends Ge{constructor(t,e,i,s,r,o,a,l,c,u){t=t!==void 0?t:[],e=e!==void 0?e:ws,super(t,e,i,s,r,o,a,l,c,u),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(t){this.image=t}}class lg extends Xi{constructor(t=1,e={}){super(t,t,e),this.isWebGLCubeRenderTarget=!0;const i={width:t,height:t,depth:1},s=[i,i,i,i,i,i];this.texture=new td(s,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.format,e.type,e.anisotropy,e.colorSpace),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=e.generateMipmaps!==void 0?e.generateMipmaps:!1,this.texture.minFilter=e.minFilter!==void 0?e.minFilter:Rn}fromEquirectangularTexture(t,e){this.texture.type=e.type,this.texture.colorSpace=e.colorSpace,this.texture.generateMipmaps=e.generateMipmaps,this.texture.minFilter=e.minFilter,this.texture.magFilter=e.magFilter;const i={uniforms:{tEquirect:{value:null}},vertexShader:` + + varying vec3 vWorldDirection; + + vec3 transformDirection( in vec3 dir, in mat4 matrix ) { + + return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz ); + + } + + void main() { + + vWorldDirection = transformDirection( position, modelMatrix ); + + #include + #include + + } + `,fragmentShader:` + + uniform sampler2D tEquirect; + + varying vec3 vWorldDirection; + + #include + + void main() { + + vec3 direction = normalize( vWorldDirection ); + + vec2 sampleUV = equirectUv( direction ); + + gl_FragColor = texture2D( tEquirect, sampleUV ); + + } + `},s=new ue(5,5,5),r=new Si({name:"CubemapFromEquirect",uniforms:Ps(i.uniforms),vertexShader:i.vertexShader,fragmentShader:i.fragmentShader,side:qe,blending:mi});r.uniforms.tEquirect.value=e;const o=new wt(s,r),a=e.minFilter;return e.minFilter===ki&&(e.minFilter=Rn),new ag(1,10,this).update(t,o),e.minFilter=a,o.geometry.dispose(),o.material.dispose(),this}clear(t,e,i,s){const r=t.getRenderTarget();for(let o=0;o<6;o++)t.setRenderTarget(this,o),t.clear(e,i,s);t.setRenderTarget(r)}}const Ca=new F,cg=new F,ug=new Xt;class ui{constructor(t=new F(1,0,0),e=0){this.isPlane=!0,this.normal=t,this.constant=e}set(t,e){return this.normal.copy(t),this.constant=e,this}setComponents(t,e,i,s){return this.normal.set(t,e,i),this.constant=s,this}setFromNormalAndCoplanarPoint(t,e){return this.normal.copy(t),this.constant=-e.dot(this.normal),this}setFromCoplanarPoints(t,e,i){const s=Ca.subVectors(i,e).cross(cg.subVectors(t,e)).normalize();return this.setFromNormalAndCoplanarPoint(s,t),this}copy(t){return this.normal.copy(t.normal),this.constant=t.constant,this}normalize(){const t=1/this.normal.length();return this.normal.multiplyScalar(t),this.constant*=t,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(t){return this.normal.dot(t)+this.constant}distanceToSphere(t){return this.distanceToPoint(t.center)-t.radius}projectPoint(t,e){return e.copy(t).addScaledVector(this.normal,-this.distanceToPoint(t))}intersectLine(t,e){const i=t.delta(Ca),s=this.normal.dot(i);if(s===0)return this.distanceToPoint(t.start)===0?e.copy(t.start):null;const r=-(t.start.dot(this.normal)+this.constant)/s;return r<0||r>1?null:e.copy(t.start).addScaledVector(i,r)}intersectsLine(t){const e=this.distanceToPoint(t.start),i=this.distanceToPoint(t.end);return e<0&&i>0||i<0&&e>0}intersectsBox(t){return t.intersectsPlane(this)}intersectsSphere(t){return t.intersectsPlane(this)}coplanarPoint(t){return t.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(t,e){const i=e||ug.getNormalMatrix(t),s=this.coplanarPoint(Ca).applyMatrix4(t),r=this.normal.applyMatrix3(i).normalize();return this.constant=-s.dot(r),this}translate(t){return this.constant-=t.dot(this.normal),this}equals(t){return t.normal.equals(this.normal)&&t.constant===this.constant}clone(){return new this.constructor().copy(this)}}const Pi=new Ls,Yr=new F;class xc{constructor(t=new ui,e=new ui,i=new ui,s=new ui,r=new ui,o=new ui){this.planes=[t,e,i,s,r,o]}set(t,e,i,s,r,o){const a=this.planes;return a[0].copy(t),a[1].copy(e),a[2].copy(i),a[3].copy(s),a[4].copy(r),a[5].copy(o),this}copy(t){const e=this.planes;for(let i=0;i<6;i++)e[i].copy(t.planes[i]);return this}setFromProjectionMatrix(t,e=Xn){const i=this.planes,s=t.elements,r=s[0],o=s[1],a=s[2],l=s[3],c=s[4],u=s[5],h=s[6],d=s[7],p=s[8],v=s[9],M=s[10],m=s[11],f=s[12],w=s[13],b=s[14],S=s[15];if(i[0].setComponents(l-r,d-c,m-p,S-f).normalize(),i[1].setComponents(l+r,d+c,m+p,S+f).normalize(),i[2].setComponents(l+o,d+u,m+v,S+w).normalize(),i[3].setComponents(l-o,d-u,m-v,S-w).normalize(),i[4].setComponents(l-a,d-h,m-M,S-b).normalize(),e===Xn)i[5].setComponents(l+a,d+h,m+M,S+b).normalize();else if(e===Ao)i[5].setComponents(a,h,M,b).normalize();else throw new Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: "+e);return this}intersectsObject(t){if(t.boundingSphere!==void 0)t.boundingSphere===null&&t.computeBoundingSphere(),Pi.copy(t.boundingSphere).applyMatrix4(t.matrixWorld);else{const e=t.geometry;e.boundingSphere===null&&e.computeBoundingSphere(),Pi.copy(e.boundingSphere).applyMatrix4(t.matrixWorld)}return this.intersectsSphere(Pi)}intersectsSprite(t){return Pi.center.set(0,0,0),Pi.radius=.7071067811865476,Pi.applyMatrix4(t.matrixWorld),this.intersectsSphere(Pi)}intersectsSphere(t){const e=this.planes,i=t.center,s=-t.radius;for(let r=0;r<6;r++)if(e[r].distanceToPoint(i)0?t.max.x:t.min.x,Yr.y=s.normal.y>0?t.max.y:t.min.y,Yr.z=s.normal.z>0?t.max.z:t.min.z,s.distanceToPoint(Yr)<0)return!1}return!0}containsPoint(t){const e=this.planes;for(let i=0;i<6;i++)if(e[i].distanceToPoint(t)<0)return!1;return!0}clone(){return new this.constructor().copy(this)}}function ed(){let n=null,t=!1,e=null,i=null;function s(r,o){e(r,o),i=n.requestAnimationFrame(s)}return{start:function(){t!==!0&&e!==null&&(i=n.requestAnimationFrame(s),t=!0)},stop:function(){n.cancelAnimationFrame(i),t=!1},setAnimationLoop:function(r){e=r},setContext:function(r){n=r}}}function hg(n){const t=new WeakMap;function e(a,l){const c=a.array,u=a.usage,h=c.byteLength,d=n.createBuffer();n.bindBuffer(l,d),n.bufferData(l,c,u),a.onUploadCallback();let p;if(c instanceof Float32Array)p=n.FLOAT;else if(c instanceof Uint16Array)a.isFloat16BufferAttribute?p=n.HALF_FLOAT:p=n.UNSIGNED_SHORT;else if(c instanceof Int16Array)p=n.SHORT;else if(c instanceof Uint32Array)p=n.UNSIGNED_INT;else if(c instanceof Int32Array)p=n.INT;else if(c instanceof Int8Array)p=n.BYTE;else if(c instanceof Uint8Array)p=n.UNSIGNED_BYTE;else if(c instanceof Uint8ClampedArray)p=n.UNSIGNED_BYTE;else throw new Error("THREE.WebGLAttributes: Unsupported buffer data format: "+c);return{buffer:d,type:p,bytesPerElement:c.BYTES_PER_ELEMENT,version:a.version,size:h}}function i(a,l,c){const u=l.array,h=l.updateRanges;if(n.bindBuffer(c,a),h.length===0)n.bufferSubData(c,0,u);else{h.sort((p,v)=>p.start-v.start);let d=0;for(let p=1;p 0 + vec4 plane; + #ifdef ALPHA_TO_COVERAGE + float distanceToPlane, distanceGradient; + float clipOpacity = 1.0; + #pragma unroll_loop_start + for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) { + plane = clippingPlanes[ i ]; + distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w; + distanceGradient = fwidth( distanceToPlane ) / 2.0; + clipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane ); + if ( clipOpacity == 0.0 ) discard; + } + #pragma unroll_loop_end + #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES + float unionClipOpacity = 1.0; + #pragma unroll_loop_start + for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) { + plane = clippingPlanes[ i ]; + distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w; + distanceGradient = fwidth( distanceToPlane ) / 2.0; + unionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane ); + } + #pragma unroll_loop_end + clipOpacity *= 1.0 - unionClipOpacity; + #endif + diffuseColor.a *= clipOpacity; + if ( diffuseColor.a == 0.0 ) discard; + #else + #pragma unroll_loop_start + for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) { + plane = clippingPlanes[ i ]; + if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard; + } + #pragma unroll_loop_end + #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES + bool clipped = true; + #pragma unroll_loop_start + for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) { + plane = clippingPlanes[ i ]; + clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped; + } + #pragma unroll_loop_end + if ( clipped ) discard; + #endif + #endif +#endif`,Rg=`#if NUM_CLIPPING_PLANES > 0 + varying vec3 vClipPosition; + uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ]; +#endif`,Cg=`#if NUM_CLIPPING_PLANES > 0 + varying vec3 vClipPosition; +#endif`,Pg=`#if NUM_CLIPPING_PLANES > 0 + vClipPosition = - mvPosition.xyz; +#endif`,Dg=`#if defined( USE_COLOR_ALPHA ) + diffuseColor *= vColor; +#elif defined( USE_COLOR ) + diffuseColor.rgb *= vColor; +#endif`,Lg=`#if defined( USE_COLOR_ALPHA ) + varying vec4 vColor; +#elif defined( USE_COLOR ) + varying vec3 vColor; +#endif`,Ig=`#if defined( USE_COLOR_ALPHA ) + varying vec4 vColor; +#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR ) + varying vec3 vColor; +#endif`,Ug=`#if defined( USE_COLOR_ALPHA ) + vColor = vec4( 1.0 ); +#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR ) + vColor = vec3( 1.0 ); +#endif +#ifdef USE_COLOR + vColor *= color; +#endif +#ifdef USE_INSTANCING_COLOR + vColor.xyz *= instanceColor.xyz; +#endif +#ifdef USE_BATCHING_COLOR + vec3 batchingColor = getBatchingColor( getIndirectIndex( gl_DrawID ) ); + vColor.xyz *= batchingColor.xyz; +#endif`,Ng=`#define PI 3.141592653589793 +#define PI2 6.283185307179586 +#define PI_HALF 1.5707963267948966 +#define RECIPROCAL_PI 0.3183098861837907 +#define RECIPROCAL_PI2 0.15915494309189535 +#define EPSILON 1e-6 +#ifndef saturate +#define saturate( a ) clamp( a, 0.0, 1.0 ) +#endif +#define whiteComplement( a ) ( 1.0 - saturate( a ) ) +float pow2( const in float x ) { return x*x; } +vec3 pow2( const in vec3 x ) { return x*x; } +float pow3( const in float x ) { return x*x*x; } +float pow4( const in float x ) { float x2 = x*x; return x2*x2; } +float max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); } +float average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); } +highp float rand( const in vec2 uv ) { + const highp float a = 12.9898, b = 78.233, c = 43758.5453; + highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI ); + return fract( sin( sn ) * c ); +} +#ifdef HIGH_PRECISION + float precisionSafeLength( vec3 v ) { return length( v ); } +#else + float precisionSafeLength( vec3 v ) { + float maxComponent = max3( abs( v ) ); + return length( v / maxComponent ) * maxComponent; + } +#endif +struct IncidentLight { + vec3 color; + vec3 direction; + bool visible; +}; +struct ReflectedLight { + vec3 directDiffuse; + vec3 directSpecular; + vec3 indirectDiffuse; + vec3 indirectSpecular; +}; +#ifdef USE_ALPHAHASH + varying vec3 vPosition; +#endif +vec3 transformDirection( in vec3 dir, in mat4 matrix ) { + return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz ); +} +vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) { + return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz ); +} +mat3 transposeMat3( const in mat3 m ) { + mat3 tmp; + tmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x ); + tmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y ); + tmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z ); + return tmp; +} +bool isPerspectiveMatrix( mat4 m ) { + return m[ 2 ][ 3 ] == - 1.0; +} +vec2 equirectUv( in vec3 dir ) { + float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5; + float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5; + return vec2( u, v ); +} +vec3 BRDF_Lambert( const in vec3 diffuseColor ) { + return RECIPROCAL_PI * diffuseColor; +} +vec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) { + float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH ); + return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel ); +} +float F_Schlick( const in float f0, const in float f90, const in float dotVH ) { + float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH ); + return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel ); +} // validated`,Fg=`#ifdef ENVMAP_TYPE_CUBE_UV + #define cubeUV_minMipLevel 4.0 + #define cubeUV_minTileSize 16.0 + float getFace( vec3 direction ) { + vec3 absDirection = abs( direction ); + float face = - 1.0; + if ( absDirection.x > absDirection.z ) { + if ( absDirection.x > absDirection.y ) + face = direction.x > 0.0 ? 0.0 : 3.0; + else + face = direction.y > 0.0 ? 1.0 : 4.0; + } else { + if ( absDirection.z > absDirection.y ) + face = direction.z > 0.0 ? 2.0 : 5.0; + else + face = direction.y > 0.0 ? 1.0 : 4.0; + } + return face; + } + vec2 getUV( vec3 direction, float face ) { + vec2 uv; + if ( face == 0.0 ) { + uv = vec2( direction.z, direction.y ) / abs( direction.x ); + } else if ( face == 1.0 ) { + uv = vec2( - direction.x, - direction.z ) / abs( direction.y ); + } else if ( face == 2.0 ) { + uv = vec2( - direction.x, direction.y ) / abs( direction.z ); + } else if ( face == 3.0 ) { + uv = vec2( - direction.z, direction.y ) / abs( direction.x ); + } else if ( face == 4.0 ) { + uv = vec2( - direction.x, direction.z ) / abs( direction.y ); + } else { + uv = vec2( direction.x, direction.y ) / abs( direction.z ); + } + return 0.5 * ( uv + 1.0 ); + } + vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) { + float face = getFace( direction ); + float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 ); + mipInt = max( mipInt, cubeUV_minMipLevel ); + float faceSize = exp2( mipInt ); + highp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0; + if ( face > 2.0 ) { + uv.y += faceSize; + face -= 3.0; + } + uv.x += face * faceSize; + uv.x += filterInt * 3.0 * cubeUV_minTileSize; + uv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize ); + uv.x *= CUBEUV_TEXEL_WIDTH; + uv.y *= CUBEUV_TEXEL_HEIGHT; + #ifdef texture2DGradEXT + return texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb; + #else + return texture2D( envMap, uv ).rgb; + #endif + } + #define cubeUV_r0 1.0 + #define cubeUV_m0 - 2.0 + #define cubeUV_r1 0.8 + #define cubeUV_m1 - 1.0 + #define cubeUV_r4 0.4 + #define cubeUV_m4 2.0 + #define cubeUV_r5 0.305 + #define cubeUV_m5 3.0 + #define cubeUV_r6 0.21 + #define cubeUV_m6 4.0 + float roughnessToMip( float roughness ) { + float mip = 0.0; + if ( roughness >= cubeUV_r1 ) { + mip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0; + } else if ( roughness >= cubeUV_r4 ) { + mip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1; + } else if ( roughness >= cubeUV_r5 ) { + mip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4; + } else if ( roughness >= cubeUV_r6 ) { + mip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5; + } else { + mip = - 2.0 * log2( 1.16 * roughness ); } + return mip; + } + vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) { + float mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP ); + float mipF = fract( mip ); + float mipInt = floor( mip ); + vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt ); + if ( mipF == 0.0 ) { + return vec4( color0, 1.0 ); + } else { + vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 ); + return vec4( mix( color0, color1, mipF ), 1.0 ); + } + } +#endif`,Og=`vec3 transformedNormal = objectNormal; +#ifdef USE_TANGENT + vec3 transformedTangent = objectTangent; +#endif +#ifdef USE_BATCHING + mat3 bm = mat3( batchingMatrix ); + transformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) ); + transformedNormal = bm * transformedNormal; + #ifdef USE_TANGENT + transformedTangent = bm * transformedTangent; + #endif +#endif +#ifdef USE_INSTANCING + mat3 im = mat3( instanceMatrix ); + transformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) ); + transformedNormal = im * transformedNormal; + #ifdef USE_TANGENT + transformedTangent = im * transformedTangent; + #endif +#endif +transformedNormal = normalMatrix * transformedNormal; +#ifdef FLIP_SIDED + transformedNormal = - transformedNormal; +#endif +#ifdef USE_TANGENT + transformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz; + #ifdef FLIP_SIDED + transformedTangent = - transformedTangent; + #endif +#endif`,Bg=`#ifdef USE_DISPLACEMENTMAP + uniform sampler2D displacementMap; + uniform float displacementScale; + uniform float displacementBias; +#endif`,zg=`#ifdef USE_DISPLACEMENTMAP + transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias ); +#endif`,Hg=`#ifdef USE_EMISSIVEMAP + vec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv ); + #ifdef DECODE_VIDEO_TEXTURE_EMISSIVE + emissiveColor = sRGBTransferEOTF( emissiveColor ); + #endif + totalEmissiveRadiance *= emissiveColor.rgb; +#endif`,kg=`#ifdef USE_EMISSIVEMAP + uniform sampler2D emissiveMap; +#endif`,Gg="gl_FragColor = linearToOutputTexel( gl_FragColor );",Vg=`vec4 LinearTransferOETF( in vec4 value ) { + return value; +} +vec4 sRGBTransferEOTF( in vec4 value ) { + return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a ); +} +vec4 sRGBTransferOETF( in vec4 value ) { + return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a ); +}`,Wg=`#ifdef USE_ENVMAP + #ifdef ENV_WORLDPOS + vec3 cameraToFrag; + if ( isOrthographic ) { + cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) ); + } else { + cameraToFrag = normalize( vWorldPosition - cameraPosition ); + } + vec3 worldNormal = inverseTransformDirection( normal, viewMatrix ); + #ifdef ENVMAP_MODE_REFLECTION + vec3 reflectVec = reflect( cameraToFrag, worldNormal ); + #else + vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio ); + #endif + #else + vec3 reflectVec = vReflect; + #endif + #ifdef ENVMAP_TYPE_CUBE + vec4 envColor = textureCube( envMap, envMapRotation * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) ); + #else + vec4 envColor = vec4( 0.0 ); + #endif + #ifdef ENVMAP_BLENDING_MULTIPLY + outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity ); + #elif defined( ENVMAP_BLENDING_MIX ) + outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity ); + #elif defined( ENVMAP_BLENDING_ADD ) + outgoingLight += envColor.xyz * specularStrength * reflectivity; + #endif +#endif`,Xg=`#ifdef USE_ENVMAP + uniform float envMapIntensity; + uniform float flipEnvMap; + uniform mat3 envMapRotation; + #ifdef ENVMAP_TYPE_CUBE + uniform samplerCube envMap; + #else + uniform sampler2D envMap; + #endif + +#endif`,Yg=`#ifdef USE_ENVMAP + uniform float reflectivity; + #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT ) + #define ENV_WORLDPOS + #endif + #ifdef ENV_WORLDPOS + varying vec3 vWorldPosition; + uniform float refractionRatio; + #else + varying vec3 vReflect; + #endif +#endif`,qg=`#ifdef USE_ENVMAP + #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT ) + #define ENV_WORLDPOS + #endif + #ifdef ENV_WORLDPOS + + varying vec3 vWorldPosition; + #else + varying vec3 vReflect; + uniform float refractionRatio; + #endif +#endif`,jg=`#ifdef USE_ENVMAP + #ifdef ENV_WORLDPOS + vWorldPosition = worldPosition.xyz; + #else + vec3 cameraToVertex; + if ( isOrthographic ) { + cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) ); + } else { + cameraToVertex = normalize( worldPosition.xyz - cameraPosition ); + } + vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix ); + #ifdef ENVMAP_MODE_REFLECTION + vReflect = reflect( cameraToVertex, worldNormal ); + #else + vReflect = refract( cameraToVertex, worldNormal, refractionRatio ); + #endif + #endif +#endif`,$g=`#ifdef USE_FOG + vFogDepth = - mvPosition.z; +#endif`,Zg=`#ifdef USE_FOG + varying float vFogDepth; +#endif`,Kg=`#ifdef USE_FOG + #ifdef FOG_EXP2 + float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth ); + #else + float fogFactor = smoothstep( fogNear, fogFar, vFogDepth ); + #endif + gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor ); +#endif`,Jg=`#ifdef USE_FOG + uniform vec3 fogColor; + varying float vFogDepth; + #ifdef FOG_EXP2 + uniform float fogDensity; + #else + uniform float fogNear; + uniform float fogFar; + #endif +#endif`,Qg=`#ifdef USE_GRADIENTMAP + uniform sampler2D gradientMap; +#endif +vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) { + float dotNL = dot( normal, lightDirection ); + vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 ); + #ifdef USE_GRADIENTMAP + return vec3( texture2D( gradientMap, coord ).r ); + #else + vec2 fw = fwidth( coord ) * 0.5; + return mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) ); + #endif +}`,t0=`#ifdef USE_LIGHTMAP + uniform sampler2D lightMap; + uniform float lightMapIntensity; +#endif`,e0=`LambertMaterial material; +material.diffuseColor = diffuseColor.rgb; +material.specularStrength = specularStrength;`,n0=`varying vec3 vViewPosition; +struct LambertMaterial { + vec3 diffuseColor; + float specularStrength; +}; +void RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) { + float dotNL = saturate( dot( geometryNormal, directLight.direction ) ); + vec3 irradiance = dotNL * directLight.color; + reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); +} +void RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) { + reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); +} +#define RE_Direct RE_Direct_Lambert +#define RE_IndirectDiffuse RE_IndirectDiffuse_Lambert`,i0=`uniform bool receiveShadow; +uniform vec3 ambientLightColor; +#if defined( USE_LIGHT_PROBES ) + uniform vec3 lightProbe[ 9 ]; +#endif +vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) { + float x = normal.x, y = normal.y, z = normal.z; + vec3 result = shCoefficients[ 0 ] * 0.886227; + result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y; + result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z; + result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x; + result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y; + result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z; + result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 ); + result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z; + result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y ); + return result; +} +vec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) { + vec3 worldNormal = inverseTransformDirection( normal, viewMatrix ); + vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe ); + return irradiance; +} +vec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) { + vec3 irradiance = ambientLightColor; + return irradiance; +} +float getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) { + float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 ); + if ( cutoffDistance > 0.0 ) { + distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) ); + } + return distanceFalloff; +} +float getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) { + return smoothstep( coneCosine, penumbraCosine, angleCosine ); +} +#if NUM_DIR_LIGHTS > 0 + struct DirectionalLight { + vec3 direction; + vec3 color; + }; + uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ]; + void getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) { + light.color = directionalLight.color; + light.direction = directionalLight.direction; + light.visible = true; + } +#endif +#if NUM_POINT_LIGHTS > 0 + struct PointLight { + vec3 position; + vec3 color; + float distance; + float decay; + }; + uniform PointLight pointLights[ NUM_POINT_LIGHTS ]; + void getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) { + vec3 lVector = pointLight.position - geometryPosition; + light.direction = normalize( lVector ); + float lightDistance = length( lVector ); + light.color = pointLight.color; + light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay ); + light.visible = ( light.color != vec3( 0.0 ) ); + } +#endif +#if NUM_SPOT_LIGHTS > 0 + struct SpotLight { + vec3 position; + vec3 direction; + vec3 color; + float distance; + float decay; + float coneCos; + float penumbraCos; + }; + uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ]; + void getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) { + vec3 lVector = spotLight.position - geometryPosition; + light.direction = normalize( lVector ); + float angleCos = dot( light.direction, spotLight.direction ); + float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos ); + if ( spotAttenuation > 0.0 ) { + float lightDistance = length( lVector ); + light.color = spotLight.color * spotAttenuation; + light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay ); + light.visible = ( light.color != vec3( 0.0 ) ); + } else { + light.color = vec3( 0.0 ); + light.visible = false; + } + } +#endif +#if NUM_RECT_AREA_LIGHTS > 0 + struct RectAreaLight { + vec3 color; + vec3 position; + vec3 halfWidth; + vec3 halfHeight; + }; + uniform sampler2D ltc_1; uniform sampler2D ltc_2; + uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ]; +#endif +#if NUM_HEMI_LIGHTS > 0 + struct HemisphereLight { + vec3 direction; + vec3 skyColor; + vec3 groundColor; + }; + uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ]; + vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) { + float dotNL = dot( normal, hemiLight.direction ); + float hemiDiffuseWeight = 0.5 * dotNL + 0.5; + vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight ); + return irradiance; + } +#endif`,s0=`#ifdef USE_ENVMAP + vec3 getIBLIrradiance( const in vec3 normal ) { + #ifdef ENVMAP_TYPE_CUBE_UV + vec3 worldNormal = inverseTransformDirection( normal, viewMatrix ); + vec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 ); + return PI * envMapColor.rgb * envMapIntensity; + #else + return vec3( 0.0 ); + #endif + } + vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) { + #ifdef ENVMAP_TYPE_CUBE_UV + vec3 reflectVec = reflect( - viewDir, normal ); + reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) ); + reflectVec = inverseTransformDirection( reflectVec, viewMatrix ); + vec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness ); + return envMapColor.rgb * envMapIntensity; + #else + return vec3( 0.0 ); + #endif + } + #ifdef USE_ANISOTROPY + vec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) { + #ifdef ENVMAP_TYPE_CUBE_UV + vec3 bentNormal = cross( bitangent, viewDir ); + bentNormal = normalize( cross( bentNormal, bitangent ) ); + bentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) ); + return getIBLRadiance( viewDir, bentNormal, roughness ); + #else + return vec3( 0.0 ); + #endif + } + #endif +#endif`,r0=`ToonMaterial material; +material.diffuseColor = diffuseColor.rgb;`,o0=`varying vec3 vViewPosition; +struct ToonMaterial { + vec3 diffuseColor; +}; +void RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) { + vec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color; + reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); +} +void RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) { + reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); +} +#define RE_Direct RE_Direct_Toon +#define RE_IndirectDiffuse RE_IndirectDiffuse_Toon`,a0=`BlinnPhongMaterial material; +material.diffuseColor = diffuseColor.rgb; +material.specularColor = specular; +material.specularShininess = shininess; +material.specularStrength = specularStrength;`,l0=`varying vec3 vViewPosition; +struct BlinnPhongMaterial { + vec3 diffuseColor; + vec3 specularColor; + float specularShininess; + float specularStrength; +}; +void RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) { + float dotNL = saturate( dot( geometryNormal, directLight.direction ) ); + vec3 irradiance = dotNL * directLight.color; + reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); + reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength; +} +void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) { + reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); +} +#define RE_Direct RE_Direct_BlinnPhong +#define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong`,c0=`PhysicalMaterial material; +material.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor ); +vec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) ); +float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z ); +material.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness; +material.roughness = min( material.roughness, 1.0 ); +#ifdef IOR + material.ior = ior; + #ifdef USE_SPECULAR + float specularIntensityFactor = specularIntensity; + vec3 specularColorFactor = specularColor; + #ifdef USE_SPECULAR_COLORMAP + specularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb; + #endif + #ifdef USE_SPECULAR_INTENSITYMAP + specularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a; + #endif + material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor ); + #else + float specularIntensityFactor = 1.0; + vec3 specularColorFactor = vec3( 1.0 ); + material.specularF90 = 1.0; + #endif + material.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor ); +#else + material.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor ); + material.specularF90 = 1.0; +#endif +#ifdef USE_CLEARCOAT + material.clearcoat = clearcoat; + material.clearcoatRoughness = clearcoatRoughness; + material.clearcoatF0 = vec3( 0.04 ); + material.clearcoatF90 = 1.0; + #ifdef USE_CLEARCOATMAP + material.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x; + #endif + #ifdef USE_CLEARCOAT_ROUGHNESSMAP + material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y; + #endif + material.clearcoat = saturate( material.clearcoat ); material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 ); + material.clearcoatRoughness += geometryRoughness; + material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 ); +#endif +#ifdef USE_DISPERSION + material.dispersion = dispersion; +#endif +#ifdef USE_IRIDESCENCE + material.iridescence = iridescence; + material.iridescenceIOR = iridescenceIOR; + #ifdef USE_IRIDESCENCEMAP + material.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r; + #endif + #ifdef USE_IRIDESCENCE_THICKNESSMAP + material.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum; + #else + material.iridescenceThickness = iridescenceThicknessMaximum; + #endif +#endif +#ifdef USE_SHEEN + material.sheenColor = sheenColor; + #ifdef USE_SHEEN_COLORMAP + material.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb; + #endif + material.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 ); + #ifdef USE_SHEEN_ROUGHNESSMAP + material.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a; + #endif +#endif +#ifdef USE_ANISOTROPY + #ifdef USE_ANISOTROPYMAP + mat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x ); + vec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb; + vec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b; + #else + vec2 anisotropyV = anisotropyVector; + #endif + material.anisotropy = length( anisotropyV ); + if( material.anisotropy == 0.0 ) { + anisotropyV = vec2( 1.0, 0.0 ); + } else { + anisotropyV /= material.anisotropy; + material.anisotropy = saturate( material.anisotropy ); + } + material.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) ); + material.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y; + material.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y; +#endif`,u0=`struct PhysicalMaterial { + vec3 diffuseColor; + float roughness; + vec3 specularColor; + float specularF90; + float dispersion; + #ifdef USE_CLEARCOAT + float clearcoat; + float clearcoatRoughness; + vec3 clearcoatF0; + float clearcoatF90; + #endif + #ifdef USE_IRIDESCENCE + float iridescence; + float iridescenceIOR; + float iridescenceThickness; + vec3 iridescenceFresnel; + vec3 iridescenceF0; + #endif + #ifdef USE_SHEEN + vec3 sheenColor; + float sheenRoughness; + #endif + #ifdef IOR + float ior; + #endif + #ifdef USE_TRANSMISSION + float transmission; + float transmissionAlpha; + float thickness; + float attenuationDistance; + vec3 attenuationColor; + #endif + #ifdef USE_ANISOTROPY + float anisotropy; + float alphaT; + vec3 anisotropyT; + vec3 anisotropyB; + #endif +}; +vec3 clearcoatSpecularDirect = vec3( 0.0 ); +vec3 clearcoatSpecularIndirect = vec3( 0.0 ); +vec3 sheenSpecularDirect = vec3( 0.0 ); +vec3 sheenSpecularIndirect = vec3(0.0 ); +vec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) { + float x = clamp( 1.0 - dotVH, 0.0, 1.0 ); + float x2 = x * x; + float x5 = clamp( x * x2 * x2, 0.0, 0.9999 ); + return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 ); +} +float V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) { + float a2 = pow2( alpha ); + float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) ); + float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) ); + return 0.5 / max( gv + gl, EPSILON ); +} +float D_GGX( const in float alpha, const in float dotNH ) { + float a2 = pow2( alpha ); + float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0; + return RECIPROCAL_PI * a2 / pow2( denom ); +} +#ifdef USE_ANISOTROPY + float V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) { + float gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) ); + float gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) ); + float v = 0.5 / ( gv + gl ); + return saturate(v); + } + float D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) { + float a2 = alphaT * alphaB; + highp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH ); + highp float v2 = dot( v, v ); + float w2 = a2 / v2; + return RECIPROCAL_PI * a2 * pow2 ( w2 ); + } +#endif +#ifdef USE_CLEARCOAT + vec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) { + vec3 f0 = material.clearcoatF0; + float f90 = material.clearcoatF90; + float roughness = material.clearcoatRoughness; + float alpha = pow2( roughness ); + vec3 halfDir = normalize( lightDir + viewDir ); + float dotNL = saturate( dot( normal, lightDir ) ); + float dotNV = saturate( dot( normal, viewDir ) ); + float dotNH = saturate( dot( normal, halfDir ) ); + float dotVH = saturate( dot( viewDir, halfDir ) ); + vec3 F = F_Schlick( f0, f90, dotVH ); + float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV ); + float D = D_GGX( alpha, dotNH ); + return F * ( V * D ); + } +#endif +vec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) { + vec3 f0 = material.specularColor; + float f90 = material.specularF90; + float roughness = material.roughness; + float alpha = pow2( roughness ); + vec3 halfDir = normalize( lightDir + viewDir ); + float dotNL = saturate( dot( normal, lightDir ) ); + float dotNV = saturate( dot( normal, viewDir ) ); + float dotNH = saturate( dot( normal, halfDir ) ); + float dotVH = saturate( dot( viewDir, halfDir ) ); + vec3 F = F_Schlick( f0, f90, dotVH ); + #ifdef USE_IRIDESCENCE + F = mix( F, material.iridescenceFresnel, material.iridescence ); + #endif + #ifdef USE_ANISOTROPY + float dotTL = dot( material.anisotropyT, lightDir ); + float dotTV = dot( material.anisotropyT, viewDir ); + float dotTH = dot( material.anisotropyT, halfDir ); + float dotBL = dot( material.anisotropyB, lightDir ); + float dotBV = dot( material.anisotropyB, viewDir ); + float dotBH = dot( material.anisotropyB, halfDir ); + float V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL ); + float D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH ); + #else + float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV ); + float D = D_GGX( alpha, dotNH ); + #endif + return F * ( V * D ); +} +vec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) { + const float LUT_SIZE = 64.0; + const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE; + const float LUT_BIAS = 0.5 / LUT_SIZE; + float dotNV = saturate( dot( N, V ) ); + vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) ); + uv = uv * LUT_SCALE + LUT_BIAS; + return uv; +} +float LTC_ClippedSphereFormFactor( const in vec3 f ) { + float l = length( f ); + return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 ); +} +vec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) { + float x = dot( v1, v2 ); + float y = abs( x ); + float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y; + float b = 3.4175940 + ( 4.1616724 + y ) * y; + float v = a / b; + float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v; + return cross( v1, v2 ) * theta_sintheta; +} +vec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) { + vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ]; + vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ]; + vec3 lightNormal = cross( v1, v2 ); + if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 ); + vec3 T1, T2; + T1 = normalize( V - N * dot( V, N ) ); + T2 = - cross( N, T1 ); + mat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) ); + vec3 coords[ 4 ]; + coords[ 0 ] = mat * ( rectCoords[ 0 ] - P ); + coords[ 1 ] = mat * ( rectCoords[ 1 ] - P ); + coords[ 2 ] = mat * ( rectCoords[ 2 ] - P ); + coords[ 3 ] = mat * ( rectCoords[ 3 ] - P ); + coords[ 0 ] = normalize( coords[ 0 ] ); + coords[ 1 ] = normalize( coords[ 1 ] ); + coords[ 2 ] = normalize( coords[ 2 ] ); + coords[ 3 ] = normalize( coords[ 3 ] ); + vec3 vectorFormFactor = vec3( 0.0 ); + vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] ); + vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] ); + vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] ); + vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] ); + float result = LTC_ClippedSphereFormFactor( vectorFormFactor ); + return vec3( result ); +} +#if defined( USE_SHEEN ) +float D_Charlie( float roughness, float dotNH ) { + float alpha = pow2( roughness ); + float invAlpha = 1.0 / alpha; + float cos2h = dotNH * dotNH; + float sin2h = max( 1.0 - cos2h, 0.0078125 ); + return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI ); +} +float V_Neubelt( float dotNV, float dotNL ) { + return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) ); +} +vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) { + vec3 halfDir = normalize( lightDir + viewDir ); + float dotNL = saturate( dot( normal, lightDir ) ); + float dotNV = saturate( dot( normal, viewDir ) ); + float dotNH = saturate( dot( normal, halfDir ) ); + float D = D_Charlie( sheenRoughness, dotNH ); + float V = V_Neubelt( dotNV, dotNL ); + return sheenColor * ( D * V ); +} +#endif +float IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) { + float dotNV = saturate( dot( normal, viewDir ) ); + float r2 = roughness * roughness; + float a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95; + float b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72; + float DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) ); + return saturate( DG * RECIPROCAL_PI ); +} +vec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) { + float dotNV = saturate( dot( normal, viewDir ) ); + const vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 ); + const vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 ); + vec4 r = roughness * c0 + c1; + float a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y; + vec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw; + return fab; +} +vec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) { + vec2 fab = DFGApprox( normal, viewDir, roughness ); + return specularColor * fab.x + specularF90 * fab.y; +} +#ifdef USE_IRIDESCENCE +void computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) { +#else +void computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) { +#endif + vec2 fab = DFGApprox( normal, viewDir, roughness ); + #ifdef USE_IRIDESCENCE + vec3 Fr = mix( specularColor, iridescenceF0, iridescence ); + #else + vec3 Fr = specularColor; + #endif + vec3 FssEss = Fr * fab.x + specularF90 * fab.y; + float Ess = fab.x + fab.y; + float Ems = 1.0 - Ess; + vec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg ); + singleScatter += FssEss; + multiScatter += Fms * Ems; +} +#if NUM_RECT_AREA_LIGHTS > 0 + void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) { + vec3 normal = geometryNormal; + vec3 viewDir = geometryViewDir; + vec3 position = geometryPosition; + vec3 lightPos = rectAreaLight.position; + vec3 halfWidth = rectAreaLight.halfWidth; + vec3 halfHeight = rectAreaLight.halfHeight; + vec3 lightColor = rectAreaLight.color; + float roughness = material.roughness; + vec3 rectCoords[ 4 ]; + rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; rectCoords[ 1 ] = lightPos - halfWidth - halfHeight; + rectCoords[ 2 ] = lightPos - halfWidth + halfHeight; + rectCoords[ 3 ] = lightPos + halfWidth + halfHeight; + vec2 uv = LTC_Uv( normal, viewDir, roughness ); + vec4 t1 = texture2D( ltc_1, uv ); + vec4 t2 = texture2D( ltc_2, uv ); + mat3 mInv = mat3( + vec3( t1.x, 0, t1.y ), + vec3( 0, 1, 0 ), + vec3( t1.z, 0, t1.w ) + ); + vec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y ); + reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords ); + reflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords ); + } +#endif +void RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) { + float dotNL = saturate( dot( geometryNormal, directLight.direction ) ); + vec3 irradiance = dotNL * directLight.color; + #ifdef USE_CLEARCOAT + float dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) ); + vec3 ccIrradiance = dotNLcc * directLight.color; + clearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material ); + #endif + #ifdef USE_SHEEN + sheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness ); + #endif + reflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometryViewDir, geometryNormal, material ); + reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); +} +void RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) { + reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); +} +void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) { + #ifdef USE_CLEARCOAT + clearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness ); + #endif + #ifdef USE_SHEEN + sheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness ); + #endif + vec3 singleScattering = vec3( 0.0 ); + vec3 multiScattering = vec3( 0.0 ); + vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI; + #ifdef USE_IRIDESCENCE + computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering ); + #else + computeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering ); + #endif + vec3 totalScattering = singleScattering + multiScattering; + vec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) ); + reflectedLight.indirectSpecular += radiance * singleScattering; + reflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance; + reflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance; +} +#define RE_Direct RE_Direct_Physical +#define RE_Direct_RectArea RE_Direct_RectArea_Physical +#define RE_IndirectDiffuse RE_IndirectDiffuse_Physical +#define RE_IndirectSpecular RE_IndirectSpecular_Physical +float computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) { + return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion ); +}`,h0=` +vec3 geometryPosition = - vViewPosition; +vec3 geometryNormal = normal; +vec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition ); +vec3 geometryClearcoatNormal = vec3( 0.0 ); +#ifdef USE_CLEARCOAT + geometryClearcoatNormal = clearcoatNormal; +#endif +#ifdef USE_IRIDESCENCE + float dotNVi = saturate( dot( normal, geometryViewDir ) ); + if ( material.iridescenceThickness == 0.0 ) { + material.iridescence = 0.0; + } else { + material.iridescence = saturate( material.iridescence ); + } + if ( material.iridescence > 0.0 ) { + material.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor ); + material.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi ); + } +#endif +IncidentLight directLight; +#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct ) + PointLight pointLight; + #if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0 + PointLightShadow pointLightShadow; + #endif + #pragma unroll_loop_start + for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) { + pointLight = pointLights[ i ]; + getPointLightInfo( pointLight, geometryPosition, directLight ); + #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS ) + pointLightShadow = pointLightShadows[ i ]; + directLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0; + #endif + RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); + } + #pragma unroll_loop_end +#endif +#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct ) + SpotLight spotLight; + vec4 spotColor; + vec3 spotLightCoord; + bool inSpotLightMap; + #if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0 + SpotLightShadow spotLightShadow; + #endif + #pragma unroll_loop_start + for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) { + spotLight = spotLights[ i ]; + getSpotLightInfo( spotLight, geometryPosition, directLight ); + #if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS ) + #define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX + #elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS ) + #define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS + #else + #define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS ) + #endif + #if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS ) + spotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w; + inSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) ); + spotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy ); + directLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color; + #endif + #undef SPOT_LIGHT_MAP_INDEX + #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS ) + spotLightShadow = spotLightShadows[ i ]; + directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0; + #endif + RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); + } + #pragma unroll_loop_end +#endif +#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct ) + DirectionalLight directionalLight; + #if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0 + DirectionalLightShadow directionalLightShadow; + #endif + #pragma unroll_loop_start + for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) { + directionalLight = directionalLights[ i ]; + getDirectionalLightInfo( directionalLight, directLight ); + #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS ) + directionalLightShadow = directionalLightShadows[ i ]; + directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0; + #endif + RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); + } + #pragma unroll_loop_end +#endif +#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea ) + RectAreaLight rectAreaLight; + #pragma unroll_loop_start + for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) { + rectAreaLight = rectAreaLights[ i ]; + RE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); + } + #pragma unroll_loop_end +#endif +#if defined( RE_IndirectDiffuse ) + vec3 iblIrradiance = vec3( 0.0 ); + vec3 irradiance = getAmbientLightIrradiance( ambientLightColor ); + #if defined( USE_LIGHT_PROBES ) + irradiance += getLightProbeIrradiance( lightProbe, geometryNormal ); + #endif + #if ( NUM_HEMI_LIGHTS > 0 ) + #pragma unroll_loop_start + for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) { + irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal ); + } + #pragma unroll_loop_end + #endif +#endif +#if defined( RE_IndirectSpecular ) + vec3 radiance = vec3( 0.0 ); + vec3 clearcoatRadiance = vec3( 0.0 ); +#endif`,f0=`#if defined( RE_IndirectDiffuse ) + #ifdef USE_LIGHTMAP + vec4 lightMapTexel = texture2D( lightMap, vLightMapUv ); + vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity; + irradiance += lightMapIrradiance; + #endif + #if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV ) + iblIrradiance += getIBLIrradiance( geometryNormal ); + #endif +#endif +#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular ) + #ifdef USE_ANISOTROPY + radiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy ); + #else + radiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness ); + #endif + #ifdef USE_CLEARCOAT + clearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness ); + #endif +#endif`,d0=`#if defined( RE_IndirectDiffuse ) + RE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); +#endif +#if defined( RE_IndirectSpecular ) + RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); +#endif`,p0=`#if defined( USE_LOGDEPTHBUF ) + gl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5; +#endif`,m0=`#if defined( USE_LOGDEPTHBUF ) + uniform float logDepthBufFC; + varying float vFragDepth; + varying float vIsPerspective; +#endif`,_0=`#ifdef USE_LOGDEPTHBUF + varying float vFragDepth; + varying float vIsPerspective; +#endif`,g0=`#ifdef USE_LOGDEPTHBUF + vFragDepth = 1.0 + gl_Position.w; + vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) ); +#endif`,v0=`#ifdef USE_MAP + vec4 sampledDiffuseColor = texture2D( map, vMapUv ); + #ifdef DECODE_VIDEO_TEXTURE + sampledDiffuseColor = sRGBTransferEOTF( sampledDiffuseColor ); + #endif + diffuseColor *= sampledDiffuseColor; +#endif`,x0=`#ifdef USE_MAP + uniform sampler2D map; +#endif`,M0=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP ) + #if defined( USE_POINTS_UV ) + vec2 uv = vUv; + #else + vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy; + #endif +#endif +#ifdef USE_MAP + diffuseColor *= texture2D( map, uv ); +#endif +#ifdef USE_ALPHAMAP + diffuseColor.a *= texture2D( alphaMap, uv ).g; +#endif`,S0=`#if defined( USE_POINTS_UV ) + varying vec2 vUv; +#else + #if defined( USE_MAP ) || defined( USE_ALPHAMAP ) + uniform mat3 uvTransform; + #endif +#endif +#ifdef USE_MAP + uniform sampler2D map; +#endif +#ifdef USE_ALPHAMAP + uniform sampler2D alphaMap; +#endif`,y0=`float metalnessFactor = metalness; +#ifdef USE_METALNESSMAP + vec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv ); + metalnessFactor *= texelMetalness.b; +#endif`,E0=`#ifdef USE_METALNESSMAP + uniform sampler2D metalnessMap; +#endif`,b0=`#ifdef USE_INSTANCING_MORPH + float morphTargetInfluences[ MORPHTARGETS_COUNT ]; + float morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r; + for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { + morphTargetInfluences[i] = texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r; + } +#endif`,T0=`#if defined( USE_MORPHCOLORS ) + vColor *= morphTargetBaseInfluence; + for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { + #if defined( USE_COLOR_ALPHA ) + if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ]; + #elif defined( USE_COLOR ) + if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ]; + #endif + } +#endif`,w0=`#ifdef USE_MORPHNORMALS + objectNormal *= morphTargetBaseInfluence; + for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { + if ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ]; + } +#endif`,A0=`#ifdef USE_MORPHTARGETS + #ifndef USE_INSTANCING_MORPH + uniform float morphTargetBaseInfluence; + uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ]; + #endif + uniform sampler2DArray morphTargetsTexture; + uniform ivec2 morphTargetsTextureSize; + vec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) { + int texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset; + int y = texelIndex / morphTargetsTextureSize.x; + int x = texelIndex - y * morphTargetsTextureSize.x; + ivec3 morphUV = ivec3( x, y, morphTargetIndex ); + return texelFetch( morphTargetsTexture, morphUV, 0 ); + } +#endif`,R0=`#ifdef USE_MORPHTARGETS + transformed *= morphTargetBaseInfluence; + for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { + if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ]; + } +#endif`,C0=`float faceDirection = gl_FrontFacing ? 1.0 : - 1.0; +#ifdef FLAT_SHADED + vec3 fdx = dFdx( vViewPosition ); + vec3 fdy = dFdy( vViewPosition ); + vec3 normal = normalize( cross( fdx, fdy ) ); +#else + vec3 normal = normalize( vNormal ); + #ifdef DOUBLE_SIDED + normal *= faceDirection; + #endif +#endif +#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) + #ifdef USE_TANGENT + mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal ); + #else + mat3 tbn = getTangentFrame( - vViewPosition, normal, + #if defined( USE_NORMALMAP ) + vNormalMapUv + #elif defined( USE_CLEARCOAT_NORMALMAP ) + vClearcoatNormalMapUv + #else + vUv + #endif + ); + #endif + #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED ) + tbn[0] *= faceDirection; + tbn[1] *= faceDirection; + #endif +#endif +#ifdef USE_CLEARCOAT_NORMALMAP + #ifdef USE_TANGENT + mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal ); + #else + mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv ); + #endif + #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED ) + tbn2[0] *= faceDirection; + tbn2[1] *= faceDirection; + #endif +#endif +vec3 nonPerturbedNormal = normal;`,P0=`#ifdef USE_NORMALMAP_OBJECTSPACE + normal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0; + #ifdef FLIP_SIDED + normal = - normal; + #endif + #ifdef DOUBLE_SIDED + normal = normal * faceDirection; + #endif + normal = normalize( normalMatrix * normal ); +#elif defined( USE_NORMALMAP_TANGENTSPACE ) + vec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0; + mapN.xy *= normalScale; + normal = normalize( tbn * mapN ); +#elif defined( USE_BUMPMAP ) + normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection ); +#endif`,D0=`#ifndef FLAT_SHADED + varying vec3 vNormal; + #ifdef USE_TANGENT + varying vec3 vTangent; + varying vec3 vBitangent; + #endif +#endif`,L0=`#ifndef FLAT_SHADED + varying vec3 vNormal; + #ifdef USE_TANGENT + varying vec3 vTangent; + varying vec3 vBitangent; + #endif +#endif`,I0=`#ifndef FLAT_SHADED + vNormal = normalize( transformedNormal ); + #ifdef USE_TANGENT + vTangent = normalize( transformedTangent ); + vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w ); + #endif +#endif`,U0=`#ifdef USE_NORMALMAP + uniform sampler2D normalMap; + uniform vec2 normalScale; +#endif +#ifdef USE_NORMALMAP_OBJECTSPACE + uniform mat3 normalMatrix; +#endif +#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) ) + mat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) { + vec3 q0 = dFdx( eye_pos.xyz ); + vec3 q1 = dFdy( eye_pos.xyz ); + vec2 st0 = dFdx( uv.st ); + vec2 st1 = dFdy( uv.st ); + vec3 N = surf_norm; + vec3 q1perp = cross( q1, N ); + vec3 q0perp = cross( N, q0 ); + vec3 T = q1perp * st0.x + q0perp * st1.x; + vec3 B = q1perp * st0.y + q0perp * st1.y; + float det = max( dot( T, T ), dot( B, B ) ); + float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det ); + return mat3( T * scale, B * scale, N ); + } +#endif`,N0=`#ifdef USE_CLEARCOAT + vec3 clearcoatNormal = nonPerturbedNormal; +#endif`,F0=`#ifdef USE_CLEARCOAT_NORMALMAP + vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0; + clearcoatMapN.xy *= clearcoatNormalScale; + clearcoatNormal = normalize( tbn2 * clearcoatMapN ); +#endif`,O0=`#ifdef USE_CLEARCOATMAP + uniform sampler2D clearcoatMap; +#endif +#ifdef USE_CLEARCOAT_NORMALMAP + uniform sampler2D clearcoatNormalMap; + uniform vec2 clearcoatNormalScale; +#endif +#ifdef USE_CLEARCOAT_ROUGHNESSMAP + uniform sampler2D clearcoatRoughnessMap; +#endif`,B0=`#ifdef USE_IRIDESCENCEMAP + uniform sampler2D iridescenceMap; +#endif +#ifdef USE_IRIDESCENCE_THICKNESSMAP + uniform sampler2D iridescenceThicknessMap; +#endif`,z0=`#ifdef OPAQUE +diffuseColor.a = 1.0; +#endif +#ifdef USE_TRANSMISSION +diffuseColor.a *= material.transmissionAlpha; +#endif +gl_FragColor = vec4( outgoingLight, diffuseColor.a );`,H0=`vec3 packNormalToRGB( const in vec3 normal ) { + return normalize( normal ) * 0.5 + 0.5; +} +vec3 unpackRGBToNormal( const in vec3 rgb ) { + return 2.0 * rgb.xyz - 1.0; +} +const float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;const float ShiftRight8 = 1. / 256.; +const float Inv255 = 1. / 255.; +const vec4 PackFactors = vec4( 1.0, 256.0, 256.0 * 256.0, 256.0 * 256.0 * 256.0 ); +const vec2 UnpackFactors2 = vec2( UnpackDownscale, 1.0 / PackFactors.g ); +const vec3 UnpackFactors3 = vec3( UnpackDownscale / PackFactors.rg, 1.0 / PackFactors.b ); +const vec4 UnpackFactors4 = vec4( UnpackDownscale / PackFactors.rgb, 1.0 / PackFactors.a ); +vec4 packDepthToRGBA( const in float v ) { + if( v <= 0.0 ) + return vec4( 0., 0., 0., 0. ); + if( v >= 1.0 ) + return vec4( 1., 1., 1., 1. ); + float vuf; + float af = modf( v * PackFactors.a, vuf ); + float bf = modf( vuf * ShiftRight8, vuf ); + float gf = modf( vuf * ShiftRight8, vuf ); + return vec4( vuf * Inv255, gf * PackUpscale, bf * PackUpscale, af ); +} +vec3 packDepthToRGB( const in float v ) { + if( v <= 0.0 ) + return vec3( 0., 0., 0. ); + if( v >= 1.0 ) + return vec3( 1., 1., 1. ); + float vuf; + float bf = modf( v * PackFactors.b, vuf ); + float gf = modf( vuf * ShiftRight8, vuf ); + return vec3( vuf * Inv255, gf * PackUpscale, bf ); +} +vec2 packDepthToRG( const in float v ) { + if( v <= 0.0 ) + return vec2( 0., 0. ); + if( v >= 1.0 ) + return vec2( 1., 1. ); + float vuf; + float gf = modf( v * 256., vuf ); + return vec2( vuf * Inv255, gf ); +} +float unpackRGBAToDepth( const in vec4 v ) { + return dot( v, UnpackFactors4 ); +} +float unpackRGBToDepth( const in vec3 v ) { + return dot( v, UnpackFactors3 ); +} +float unpackRGToDepth( const in vec2 v ) { + return v.r * UnpackFactors2.r + v.g * UnpackFactors2.g; +} +vec4 pack2HalfToRGBA( const in vec2 v ) { + vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) ); + return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w ); +} +vec2 unpackRGBATo2Half( const in vec4 v ) { + return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) ); +} +float viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) { + return ( viewZ + near ) / ( near - far ); +} +float orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) { + return depth * ( near - far ) - near; +} +float viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) { + return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ ); +} +float perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) { + return ( near * far ) / ( ( far - near ) * depth - far ); +}`,k0=`#ifdef PREMULTIPLIED_ALPHA + gl_FragColor.rgb *= gl_FragColor.a; +#endif`,G0=`vec4 mvPosition = vec4( transformed, 1.0 ); +#ifdef USE_BATCHING + mvPosition = batchingMatrix * mvPosition; +#endif +#ifdef USE_INSTANCING + mvPosition = instanceMatrix * mvPosition; +#endif +mvPosition = modelViewMatrix * mvPosition; +gl_Position = projectionMatrix * mvPosition;`,V0=`#ifdef DITHERING + gl_FragColor.rgb = dithering( gl_FragColor.rgb ); +#endif`,W0=`#ifdef DITHERING + vec3 dithering( vec3 color ) { + float grid_position = rand( gl_FragCoord.xy ); + vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 ); + dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position ); + return color + dither_shift_RGB; + } +#endif`,X0=`float roughnessFactor = roughness; +#ifdef USE_ROUGHNESSMAP + vec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv ); + roughnessFactor *= texelRoughness.g; +#endif`,Y0=`#ifdef USE_ROUGHNESSMAP + uniform sampler2D roughnessMap; +#endif`,q0=`#if NUM_SPOT_LIGHT_COORDS > 0 + varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ]; +#endif +#if NUM_SPOT_LIGHT_MAPS > 0 + uniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ]; +#endif +#ifdef USE_SHADOWMAP + #if NUM_DIR_LIGHT_SHADOWS > 0 + uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ]; + varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ]; + struct DirectionalLightShadow { + float shadowIntensity; + float shadowBias; + float shadowNormalBias; + float shadowRadius; + vec2 shadowMapSize; + }; + uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ]; + #endif + #if NUM_SPOT_LIGHT_SHADOWS > 0 + uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ]; + struct SpotLightShadow { + float shadowIntensity; + float shadowBias; + float shadowNormalBias; + float shadowRadius; + vec2 shadowMapSize; + }; + uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ]; + #endif + #if NUM_POINT_LIGHT_SHADOWS > 0 + uniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ]; + varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ]; + struct PointLightShadow { + float shadowIntensity; + float shadowBias; + float shadowNormalBias; + float shadowRadius; + vec2 shadowMapSize; + float shadowCameraNear; + float shadowCameraFar; + }; + uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ]; + #endif + float texture2DCompare( sampler2D depths, vec2 uv, float compare ) { + return step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) ); + } + vec2 texture2DDistribution( sampler2D shadow, vec2 uv ) { + return unpackRGBATo2Half( texture2D( shadow, uv ) ); + } + float VSMShadow (sampler2D shadow, vec2 uv, float compare ){ + float occlusion = 1.0; + vec2 distribution = texture2DDistribution( shadow, uv ); + float hard_shadow = step( compare , distribution.x ); + if (hard_shadow != 1.0 ) { + float distance = compare - distribution.x ; + float variance = max( 0.00000, distribution.y * distribution.y ); + float softness_probability = variance / (variance + distance * distance ); softness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 ); occlusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 ); + } + return occlusion; + } + float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) { + float shadow = 1.0; + shadowCoord.xyz /= shadowCoord.w; + shadowCoord.z += shadowBias; + bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0; + bool frustumTest = inFrustum && shadowCoord.z <= 1.0; + if ( frustumTest ) { + #if defined( SHADOWMAP_TYPE_PCF ) + vec2 texelSize = vec2( 1.0 ) / shadowMapSize; + float dx0 = - texelSize.x * shadowRadius; + float dy0 = - texelSize.y * shadowRadius; + float dx1 = + texelSize.x * shadowRadius; + float dy1 = + texelSize.y * shadowRadius; + float dx2 = dx0 / 2.0; + float dy2 = dy0 / 2.0; + float dx3 = dx1 / 2.0; + float dy3 = dy1 / 2.0; + shadow = ( + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) + + texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) + + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) + + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) + + texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) + + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) + + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) + + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) + + texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) + + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) + + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) + + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) + + texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) + + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) + + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) + + texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) + + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z ) + ) * ( 1.0 / 17.0 ); + #elif defined( SHADOWMAP_TYPE_PCF_SOFT ) + vec2 texelSize = vec2( 1.0 ) / shadowMapSize; + float dx = texelSize.x; + float dy = texelSize.y; + vec2 uv = shadowCoord.xy; + vec2 f = fract( uv * shadowMapSize + 0.5 ); + uv -= f * texelSize; + shadow = ( + texture2DCompare( shadowMap, uv, shadowCoord.z ) + + texture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) + + texture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) + + texture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) + + mix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), + texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ), + f.x ) + + mix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), + texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ), + f.x ) + + mix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), + texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ), + f.y ) + + mix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), + texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ), + f.y ) + + mix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), + texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ), + f.x ), + mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), + texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ), + f.x ), + f.y ) + ) * ( 1.0 / 9.0 ); + #elif defined( SHADOWMAP_TYPE_VSM ) + shadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z ); + #else + shadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ); + #endif + } + return mix( 1.0, shadow, shadowIntensity ); + } + vec2 cubeToUV( vec3 v, float texelSizeY ) { + vec3 absV = abs( v ); + float scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) ); + absV *= scaleToCube; + v *= scaleToCube * ( 1.0 - 2.0 * texelSizeY ); + vec2 planar = v.xy; + float almostATexel = 1.5 * texelSizeY; + float almostOne = 1.0 - almostATexel; + if ( absV.z >= almostOne ) { + if ( v.z > 0.0 ) + planar.x = 4.0 - v.x; + } else if ( absV.x >= almostOne ) { + float signX = sign( v.x ); + planar.x = v.z * signX + 2.0 * signX; + } else if ( absV.y >= almostOne ) { + float signY = sign( v.y ); + planar.x = v.x + 2.0 * signY + 2.0; + planar.y = v.z * signY - 2.0; + } + return vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 ); + } + float getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) { + float shadow = 1.0; + vec3 lightToPosition = shadowCoord.xyz; + + float lightToPositionLength = length( lightToPosition ); + if ( lightToPositionLength - shadowCameraFar <= 0.0 && lightToPositionLength - shadowCameraNear >= 0.0 ) { + float dp = ( lightToPositionLength - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear ); dp += shadowBias; + vec3 bd3D = normalize( lightToPosition ); + vec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) ); + #if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM ) + vec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y; + shadow = ( + texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) + + texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) + + texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) + + texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) + + texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) + + texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) + + texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) + + texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) + + texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp ) + ) * ( 1.0 / 9.0 ); + #else + shadow = texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ); + #endif + } + return mix( 1.0, shadow, shadowIntensity ); + } +#endif`,j0=`#if NUM_SPOT_LIGHT_COORDS > 0 + uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ]; + varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ]; +#endif +#ifdef USE_SHADOWMAP + #if NUM_DIR_LIGHT_SHADOWS > 0 + uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ]; + varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ]; + struct DirectionalLightShadow { + float shadowIntensity; + float shadowBias; + float shadowNormalBias; + float shadowRadius; + vec2 shadowMapSize; + }; + uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ]; + #endif + #if NUM_SPOT_LIGHT_SHADOWS > 0 + struct SpotLightShadow { + float shadowIntensity; + float shadowBias; + float shadowNormalBias; + float shadowRadius; + vec2 shadowMapSize; + }; + uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ]; + #endif + #if NUM_POINT_LIGHT_SHADOWS > 0 + uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ]; + varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ]; + struct PointLightShadow { + float shadowIntensity; + float shadowBias; + float shadowNormalBias; + float shadowRadius; + vec2 shadowMapSize; + float shadowCameraNear; + float shadowCameraFar; + }; + uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ]; + #endif +#endif`,$0=`#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 ) + vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix ); + vec4 shadowWorldPosition; +#endif +#if defined( USE_SHADOWMAP ) + #if NUM_DIR_LIGHT_SHADOWS > 0 + #pragma unroll_loop_start + for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) { + shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 ); + vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition; + } + #pragma unroll_loop_end + #endif + #if NUM_POINT_LIGHT_SHADOWS > 0 + #pragma unroll_loop_start + for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) { + shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 ); + vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition; + } + #pragma unroll_loop_end + #endif +#endif +#if NUM_SPOT_LIGHT_COORDS > 0 + #pragma unroll_loop_start + for ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) { + shadowWorldPosition = worldPosition; + #if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS ) + shadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias; + #endif + vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition; + } + #pragma unroll_loop_end +#endif`,Z0=`float getShadowMask() { + float shadow = 1.0; + #ifdef USE_SHADOWMAP + #if NUM_DIR_LIGHT_SHADOWS > 0 + DirectionalLightShadow directionalLight; + #pragma unroll_loop_start + for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) { + directionalLight = directionalLightShadows[ i ]; + shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowIntensity, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0; + } + #pragma unroll_loop_end + #endif + #if NUM_SPOT_LIGHT_SHADOWS > 0 + SpotLightShadow spotLight; + #pragma unroll_loop_start + for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) { + spotLight = spotLightShadows[ i ]; + shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowIntensity, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0; + } + #pragma unroll_loop_end + #endif + #if NUM_POINT_LIGHT_SHADOWS > 0 + PointLightShadow pointLight; + #pragma unroll_loop_start + for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) { + pointLight = pointLightShadows[ i ]; + shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowIntensity, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0; + } + #pragma unroll_loop_end + #endif + #endif + return shadow; +}`,K0=`#ifdef USE_SKINNING + mat4 boneMatX = getBoneMatrix( skinIndex.x ); + mat4 boneMatY = getBoneMatrix( skinIndex.y ); + mat4 boneMatZ = getBoneMatrix( skinIndex.z ); + mat4 boneMatW = getBoneMatrix( skinIndex.w ); +#endif`,J0=`#ifdef USE_SKINNING + uniform mat4 bindMatrix; + uniform mat4 bindMatrixInverse; + uniform highp sampler2D boneTexture; + mat4 getBoneMatrix( const in float i ) { + int size = textureSize( boneTexture, 0 ).x; + int j = int( i ) * 4; + int x = j % size; + int y = j / size; + vec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 ); + vec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 ); + vec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 ); + vec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 ); + return mat4( v1, v2, v3, v4 ); + } +#endif`,Q0=`#ifdef USE_SKINNING + vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 ); + vec4 skinned = vec4( 0.0 ); + skinned += boneMatX * skinVertex * skinWeight.x; + skinned += boneMatY * skinVertex * skinWeight.y; + skinned += boneMatZ * skinVertex * skinWeight.z; + skinned += boneMatW * skinVertex * skinWeight.w; + transformed = ( bindMatrixInverse * skinned ).xyz; +#endif`,tv=`#ifdef USE_SKINNING + mat4 skinMatrix = mat4( 0.0 ); + skinMatrix += skinWeight.x * boneMatX; + skinMatrix += skinWeight.y * boneMatY; + skinMatrix += skinWeight.z * boneMatZ; + skinMatrix += skinWeight.w * boneMatW; + skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix; + objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz; + #ifdef USE_TANGENT + objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz; + #endif +#endif`,ev=`float specularStrength; +#ifdef USE_SPECULARMAP + vec4 texelSpecular = texture2D( specularMap, vSpecularMapUv ); + specularStrength = texelSpecular.r; +#else + specularStrength = 1.0; +#endif`,nv=`#ifdef USE_SPECULARMAP + uniform sampler2D specularMap; +#endif`,iv=`#if defined( TONE_MAPPING ) + gl_FragColor.rgb = toneMapping( gl_FragColor.rgb ); +#endif`,sv=`#ifndef saturate +#define saturate( a ) clamp( a, 0.0, 1.0 ) +#endif +uniform float toneMappingExposure; +vec3 LinearToneMapping( vec3 color ) { + return saturate( toneMappingExposure * color ); +} +vec3 ReinhardToneMapping( vec3 color ) { + color *= toneMappingExposure; + return saturate( color / ( vec3( 1.0 ) + color ) ); +} +vec3 CineonToneMapping( vec3 color ) { + color *= toneMappingExposure; + color = max( vec3( 0.0 ), color - 0.004 ); + return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) ); +} +vec3 RRTAndODTFit( vec3 v ) { + vec3 a = v * ( v + 0.0245786 ) - 0.000090537; + vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081; + return a / b; +} +vec3 ACESFilmicToneMapping( vec3 color ) { + const mat3 ACESInputMat = mat3( + vec3( 0.59719, 0.07600, 0.02840 ), vec3( 0.35458, 0.90834, 0.13383 ), + vec3( 0.04823, 0.01566, 0.83777 ) + ); + const mat3 ACESOutputMat = mat3( + vec3( 1.60475, -0.10208, -0.00327 ), vec3( -0.53108, 1.10813, -0.07276 ), + vec3( -0.07367, -0.00605, 1.07602 ) + ); + color *= toneMappingExposure / 0.6; + color = ACESInputMat * color; + color = RRTAndODTFit( color ); + color = ACESOutputMat * color; + return saturate( color ); +} +const mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3( + vec3( 1.6605, - 0.1246, - 0.0182 ), + vec3( - 0.5876, 1.1329, - 0.1006 ), + vec3( - 0.0728, - 0.0083, 1.1187 ) +); +const mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3( + vec3( 0.6274, 0.0691, 0.0164 ), + vec3( 0.3293, 0.9195, 0.0880 ), + vec3( 0.0433, 0.0113, 0.8956 ) +); +vec3 agxDefaultContrastApprox( vec3 x ) { + vec3 x2 = x * x; + vec3 x4 = x2 * x2; + return + 15.5 * x4 * x2 + - 40.14 * x4 * x + + 31.96 * x4 + - 6.868 * x2 * x + + 0.4298 * x2 + + 0.1191 * x + - 0.00232; +} +vec3 AgXToneMapping( vec3 color ) { + const mat3 AgXInsetMatrix = mat3( + vec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ), + vec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ), + vec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 ) + ); + const mat3 AgXOutsetMatrix = mat3( + vec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ), + vec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ), + vec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 ) + ); + const float AgxMinEv = - 12.47393; const float AgxMaxEv = 4.026069; + color *= toneMappingExposure; + color = LINEAR_SRGB_TO_LINEAR_REC2020 * color; + color = AgXInsetMatrix * color; + color = max( color, 1e-10 ); color = log2( color ); + color = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv ); + color = clamp( color, 0.0, 1.0 ); + color = agxDefaultContrastApprox( color ); + color = AgXOutsetMatrix * color; + color = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) ); + color = LINEAR_REC2020_TO_LINEAR_SRGB * color; + color = clamp( color, 0.0, 1.0 ); + return color; +} +vec3 NeutralToneMapping( vec3 color ) { + const float StartCompression = 0.8 - 0.04; + const float Desaturation = 0.15; + color *= toneMappingExposure; + float x = min( color.r, min( color.g, color.b ) ); + float offset = x < 0.08 ? x - 6.25 * x * x : 0.04; + color -= offset; + float peak = max( color.r, max( color.g, color.b ) ); + if ( peak < StartCompression ) return color; + float d = 1. - StartCompression; + float newPeak = 1. - d * d / ( peak + d - StartCompression ); + color *= newPeak / peak; + float g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. ); + return mix( color, vec3( newPeak ), g ); +} +vec3 CustomToneMapping( vec3 color ) { return color; }`,rv=`#ifdef USE_TRANSMISSION + material.transmission = transmission; + material.transmissionAlpha = 1.0; + material.thickness = thickness; + material.attenuationDistance = attenuationDistance; + material.attenuationColor = attenuationColor; + #ifdef USE_TRANSMISSIONMAP + material.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r; + #endif + #ifdef USE_THICKNESSMAP + material.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g; + #endif + vec3 pos = vWorldPosition; + vec3 v = normalize( cameraPosition - pos ); + vec3 n = inverseTransformDirection( normal, viewMatrix ); + vec4 transmitted = getIBLVolumeRefraction( + n, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90, + pos, modelMatrix, viewMatrix, projectionMatrix, material.dispersion, material.ior, material.thickness, + material.attenuationColor, material.attenuationDistance ); + material.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission ); + totalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission ); +#endif`,ov=`#ifdef USE_TRANSMISSION + uniform float transmission; + uniform float thickness; + uniform float attenuationDistance; + uniform vec3 attenuationColor; + #ifdef USE_TRANSMISSIONMAP + uniform sampler2D transmissionMap; + #endif + #ifdef USE_THICKNESSMAP + uniform sampler2D thicknessMap; + #endif + uniform vec2 transmissionSamplerSize; + uniform sampler2D transmissionSamplerMap; + uniform mat4 modelMatrix; + uniform mat4 projectionMatrix; + varying vec3 vWorldPosition; + float w0( float a ) { + return ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 ); + } + float w1( float a ) { + return ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 ); + } + float w2( float a ){ + return ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 ); + } + float w3( float a ) { + return ( 1.0 / 6.0 ) * ( a * a * a ); + } + float g0( float a ) { + return w0( a ) + w1( a ); + } + float g1( float a ) { + return w2( a ) + w3( a ); + } + float h0( float a ) { + return - 1.0 + w1( a ) / ( w0( a ) + w1( a ) ); + } + float h1( float a ) { + return 1.0 + w3( a ) / ( w2( a ) + w3( a ) ); + } + vec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) { + uv = uv * texelSize.zw + 0.5; + vec2 iuv = floor( uv ); + vec2 fuv = fract( uv ); + float g0x = g0( fuv.x ); + float g1x = g1( fuv.x ); + float h0x = h0( fuv.x ); + float h1x = h1( fuv.x ); + float h0y = h0( fuv.y ); + float h1y = h1( fuv.y ); + vec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy; + vec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy; + vec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy; + vec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy; + return g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) + + g1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) ); + } + vec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) { + vec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) ); + vec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) ); + vec2 fLodSizeInv = 1.0 / fLodSize; + vec2 cLodSizeInv = 1.0 / cLodSize; + vec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) ); + vec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) ); + return mix( fSample, cSample, fract( lod ) ); + } + vec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) { + vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior ); + vec3 modelScale; + modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) ); + modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) ); + modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) ); + return normalize( refractionVector ) * thickness * modelScale; + } + float applyIorToRoughness( const in float roughness, const in float ior ) { + return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 ); + } + vec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) { + float lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior ); + return textureBicubic( transmissionSamplerMap, fragCoord.xy, lod ); + } + vec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) { + if ( isinf( attenuationDistance ) ) { + return vec3( 1.0 ); + } else { + vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance; + vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); return transmittance; + } + } + vec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor, + const in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix, + const in mat4 viewMatrix, const in mat4 projMatrix, const in float dispersion, const in float ior, const in float thickness, + const in vec3 attenuationColor, const in float attenuationDistance ) { + vec4 transmittedLight; + vec3 transmittance; + #ifdef USE_DISPERSION + float halfSpread = ( ior - 1.0 ) * 0.025 * dispersion; + vec3 iors = vec3( ior - halfSpread, ior, ior + halfSpread ); + for ( int i = 0; i < 3; i ++ ) { + vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, iors[ i ], modelMatrix ); + vec3 refractedRayExit = position + transmissionRay; + + vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 ); + vec2 refractionCoords = ndcPos.xy / ndcPos.w; + refractionCoords += 1.0; + refractionCoords /= 2.0; + + vec4 transmissionSample = getTransmissionSample( refractionCoords, roughness, iors[ i ] ); + transmittedLight[ i ] = transmissionSample[ i ]; + transmittedLight.a += transmissionSample.a; + transmittance[ i ] = diffuseColor[ i ] * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance )[ i ]; + } + transmittedLight.a /= 3.0; + + #else + + vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix ); + vec3 refractedRayExit = position + transmissionRay; + vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 ); + vec2 refractionCoords = ndcPos.xy / ndcPos.w; + refractionCoords += 1.0; + refractionCoords /= 2.0; + transmittedLight = getTransmissionSample( refractionCoords, roughness, ior ); + transmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance ); + + #endif + vec3 attenuatedColor = transmittance * transmittedLight.rgb; + vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness ); + float transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0; + return vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor ); + } +#endif`,av=`#if defined( USE_UV ) || defined( USE_ANISOTROPY ) + varying vec2 vUv; +#endif +#ifdef USE_MAP + varying vec2 vMapUv; +#endif +#ifdef USE_ALPHAMAP + varying vec2 vAlphaMapUv; +#endif +#ifdef USE_LIGHTMAP + varying vec2 vLightMapUv; +#endif +#ifdef USE_AOMAP + varying vec2 vAoMapUv; +#endif +#ifdef USE_BUMPMAP + varying vec2 vBumpMapUv; +#endif +#ifdef USE_NORMALMAP + varying vec2 vNormalMapUv; +#endif +#ifdef USE_EMISSIVEMAP + varying vec2 vEmissiveMapUv; +#endif +#ifdef USE_METALNESSMAP + varying vec2 vMetalnessMapUv; +#endif +#ifdef USE_ROUGHNESSMAP + varying vec2 vRoughnessMapUv; +#endif +#ifdef USE_ANISOTROPYMAP + varying vec2 vAnisotropyMapUv; +#endif +#ifdef USE_CLEARCOATMAP + varying vec2 vClearcoatMapUv; +#endif +#ifdef USE_CLEARCOAT_NORMALMAP + varying vec2 vClearcoatNormalMapUv; +#endif +#ifdef USE_CLEARCOAT_ROUGHNESSMAP + varying vec2 vClearcoatRoughnessMapUv; +#endif +#ifdef USE_IRIDESCENCEMAP + varying vec2 vIridescenceMapUv; +#endif +#ifdef USE_IRIDESCENCE_THICKNESSMAP + varying vec2 vIridescenceThicknessMapUv; +#endif +#ifdef USE_SHEEN_COLORMAP + varying vec2 vSheenColorMapUv; +#endif +#ifdef USE_SHEEN_ROUGHNESSMAP + varying vec2 vSheenRoughnessMapUv; +#endif +#ifdef USE_SPECULARMAP + varying vec2 vSpecularMapUv; +#endif +#ifdef USE_SPECULAR_COLORMAP + varying vec2 vSpecularColorMapUv; +#endif +#ifdef USE_SPECULAR_INTENSITYMAP + varying vec2 vSpecularIntensityMapUv; +#endif +#ifdef USE_TRANSMISSIONMAP + uniform mat3 transmissionMapTransform; + varying vec2 vTransmissionMapUv; +#endif +#ifdef USE_THICKNESSMAP + uniform mat3 thicknessMapTransform; + varying vec2 vThicknessMapUv; +#endif`,lv=`#if defined( USE_UV ) || defined( USE_ANISOTROPY ) + varying vec2 vUv; +#endif +#ifdef USE_MAP + uniform mat3 mapTransform; + varying vec2 vMapUv; +#endif +#ifdef USE_ALPHAMAP + uniform mat3 alphaMapTransform; + varying vec2 vAlphaMapUv; +#endif +#ifdef USE_LIGHTMAP + uniform mat3 lightMapTransform; + varying vec2 vLightMapUv; +#endif +#ifdef USE_AOMAP + uniform mat3 aoMapTransform; + varying vec2 vAoMapUv; +#endif +#ifdef USE_BUMPMAP + uniform mat3 bumpMapTransform; + varying vec2 vBumpMapUv; +#endif +#ifdef USE_NORMALMAP + uniform mat3 normalMapTransform; + varying vec2 vNormalMapUv; +#endif +#ifdef USE_DISPLACEMENTMAP + uniform mat3 displacementMapTransform; + varying vec2 vDisplacementMapUv; +#endif +#ifdef USE_EMISSIVEMAP + uniform mat3 emissiveMapTransform; + varying vec2 vEmissiveMapUv; +#endif +#ifdef USE_METALNESSMAP + uniform mat3 metalnessMapTransform; + varying vec2 vMetalnessMapUv; +#endif +#ifdef USE_ROUGHNESSMAP + uniform mat3 roughnessMapTransform; + varying vec2 vRoughnessMapUv; +#endif +#ifdef USE_ANISOTROPYMAP + uniform mat3 anisotropyMapTransform; + varying vec2 vAnisotropyMapUv; +#endif +#ifdef USE_CLEARCOATMAP + uniform mat3 clearcoatMapTransform; + varying vec2 vClearcoatMapUv; +#endif +#ifdef USE_CLEARCOAT_NORMALMAP + uniform mat3 clearcoatNormalMapTransform; + varying vec2 vClearcoatNormalMapUv; +#endif +#ifdef USE_CLEARCOAT_ROUGHNESSMAP + uniform mat3 clearcoatRoughnessMapTransform; + varying vec2 vClearcoatRoughnessMapUv; +#endif +#ifdef USE_SHEEN_COLORMAP + uniform mat3 sheenColorMapTransform; + varying vec2 vSheenColorMapUv; +#endif +#ifdef USE_SHEEN_ROUGHNESSMAP + uniform mat3 sheenRoughnessMapTransform; + varying vec2 vSheenRoughnessMapUv; +#endif +#ifdef USE_IRIDESCENCEMAP + uniform mat3 iridescenceMapTransform; + varying vec2 vIridescenceMapUv; +#endif +#ifdef USE_IRIDESCENCE_THICKNESSMAP + uniform mat3 iridescenceThicknessMapTransform; + varying vec2 vIridescenceThicknessMapUv; +#endif +#ifdef USE_SPECULARMAP + uniform mat3 specularMapTransform; + varying vec2 vSpecularMapUv; +#endif +#ifdef USE_SPECULAR_COLORMAP + uniform mat3 specularColorMapTransform; + varying vec2 vSpecularColorMapUv; +#endif +#ifdef USE_SPECULAR_INTENSITYMAP + uniform mat3 specularIntensityMapTransform; + varying vec2 vSpecularIntensityMapUv; +#endif +#ifdef USE_TRANSMISSIONMAP + uniform mat3 transmissionMapTransform; + varying vec2 vTransmissionMapUv; +#endif +#ifdef USE_THICKNESSMAP + uniform mat3 thicknessMapTransform; + varying vec2 vThicknessMapUv; +#endif`,cv=`#if defined( USE_UV ) || defined( USE_ANISOTROPY ) + vUv = vec3( uv, 1 ).xy; +#endif +#ifdef USE_MAP + vMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy; +#endif +#ifdef USE_ALPHAMAP + vAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_LIGHTMAP + vLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_AOMAP + vAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_BUMPMAP + vBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_NORMALMAP + vNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_DISPLACEMENTMAP + vDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_EMISSIVEMAP + vEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_METALNESSMAP + vMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_ROUGHNESSMAP + vRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_ANISOTROPYMAP + vAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_CLEARCOATMAP + vClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_CLEARCOAT_NORMALMAP + vClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_CLEARCOAT_ROUGHNESSMAP + vClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_IRIDESCENCEMAP + vIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_IRIDESCENCE_THICKNESSMAP + vIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_SHEEN_COLORMAP + vSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_SHEEN_ROUGHNESSMAP + vSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_SPECULARMAP + vSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_SPECULAR_COLORMAP + vSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_SPECULAR_INTENSITYMAP + vSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_TRANSMISSIONMAP + vTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_THICKNESSMAP + vThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy; +#endif`,uv=`#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0 + vec4 worldPosition = vec4( transformed, 1.0 ); + #ifdef USE_BATCHING + worldPosition = batchingMatrix * worldPosition; + #endif + #ifdef USE_INSTANCING + worldPosition = instanceMatrix * worldPosition; + #endif + worldPosition = modelMatrix * worldPosition; +#endif`;const hv=`varying vec2 vUv; +uniform mat3 uvTransform; +void main() { + vUv = ( uvTransform * vec3( uv, 1 ) ).xy; + gl_Position = vec4( position.xy, 1.0, 1.0 ); +}`,fv=`uniform sampler2D t2D; +uniform float backgroundIntensity; +varying vec2 vUv; +void main() { + vec4 texColor = texture2D( t2D, vUv ); + #ifdef DECODE_VIDEO_TEXTURE + texColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w ); + #endif + texColor.rgb *= backgroundIntensity; + gl_FragColor = texColor; + #include + #include +}`,dv=`varying vec3 vWorldDirection; +#include +void main() { + vWorldDirection = transformDirection( position, modelMatrix ); + #include + #include + gl_Position.z = gl_Position.w; +}`,pv=`#ifdef ENVMAP_TYPE_CUBE + uniform samplerCube envMap; +#elif defined( ENVMAP_TYPE_CUBE_UV ) + uniform sampler2D envMap; +#endif +uniform float flipEnvMap; +uniform float backgroundBlurriness; +uniform float backgroundIntensity; +uniform mat3 backgroundRotation; +varying vec3 vWorldDirection; +#include +void main() { + #ifdef ENVMAP_TYPE_CUBE + vec4 texColor = textureCube( envMap, backgroundRotation * vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) ); + #elif defined( ENVMAP_TYPE_CUBE_UV ) + vec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness ); + #else + vec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 ); + #endif + texColor.rgb *= backgroundIntensity; + gl_FragColor = texColor; + #include + #include +}`,mv=`varying vec3 vWorldDirection; +#include +void main() { + vWorldDirection = transformDirection( position, modelMatrix ); + #include + #include + gl_Position.z = gl_Position.w; +}`,_v=`uniform samplerCube tCube; +uniform float tFlip; +uniform float opacity; +varying vec3 vWorldDirection; +void main() { + vec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) ); + gl_FragColor = texColor; + gl_FragColor.a *= opacity; + #include + #include +}`,gv=`#include +#include +#include +#include +#include +#include +#include +#include +varying vec2 vHighPrecisionZW; +void main() { + #include + #include + #include + #include + #ifdef USE_DISPLACEMENTMAP + #include + #include + #include + #endif + #include + #include + #include + #include + #include + #include + #include + vHighPrecisionZW = gl_Position.zw; +}`,vv=`#if DEPTH_PACKING == 3200 + uniform float opacity; +#endif +#include +#include +#include +#include +#include +#include +#include +#include +#include +varying vec2 vHighPrecisionZW; +void main() { + vec4 diffuseColor = vec4( 1.0 ); + #include + #if DEPTH_PACKING == 3200 + diffuseColor.a = opacity; + #endif + #include + #include + #include + #include + #include + float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5; + #if DEPTH_PACKING == 3200 + gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity ); + #elif DEPTH_PACKING == 3201 + gl_FragColor = packDepthToRGBA( fragCoordZ ); + #elif DEPTH_PACKING == 3202 + gl_FragColor = vec4( packDepthToRGB( fragCoordZ ), 1.0 ); + #elif DEPTH_PACKING == 3203 + gl_FragColor = vec4( packDepthToRG( fragCoordZ ), 0.0, 1.0 ); + #endif +}`,xv=`#define DISTANCE +varying vec3 vWorldPosition; +#include +#include +#include +#include +#include +#include +#include +void main() { + #include + #include + #include + #include + #ifdef USE_DISPLACEMENTMAP + #include + #include + #include + #endif + #include + #include + #include + #include + #include + #include + #include + vWorldPosition = worldPosition.xyz; +}`,Mv=`#define DISTANCE +uniform vec3 referencePosition; +uniform float nearDistance; +uniform float farDistance; +varying vec3 vWorldPosition; +#include +#include +#include +#include +#include +#include +#include +#include +void main () { + vec4 diffuseColor = vec4( 1.0 ); + #include + #include + #include + #include + #include + float dist = length( vWorldPosition - referencePosition ); + dist = ( dist - nearDistance ) / ( farDistance - nearDistance ); + dist = saturate( dist ); + gl_FragColor = packDepthToRGBA( dist ); +}`,Sv=`varying vec3 vWorldDirection; +#include +void main() { + vWorldDirection = transformDirection( position, modelMatrix ); + #include + #include +}`,yv=`uniform sampler2D tEquirect; +varying vec3 vWorldDirection; +#include +void main() { + vec3 direction = normalize( vWorldDirection ); + vec2 sampleUV = equirectUv( direction ); + gl_FragColor = texture2D( tEquirect, sampleUV ); + #include + #include +}`,Ev=`uniform float scale; +attribute float lineDistance; +varying float vLineDistance; +#include +#include +#include +#include +#include +#include +#include +void main() { + vLineDistance = scale * lineDistance; + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include +}`,bv=`uniform vec3 diffuse; +uniform float opacity; +uniform float dashSize; +uniform float totalSize; +varying float vLineDistance; +#include +#include +#include +#include +#include +#include +#include +void main() { + vec4 diffuseColor = vec4( diffuse, opacity ); + #include + if ( mod( vLineDistance, totalSize ) > dashSize ) { + discard; + } + vec3 outgoingLight = vec3( 0.0 ); + #include + #include + #include + outgoingLight = diffuseColor.rgb; + #include + #include + #include + #include + #include +}`,Tv=`#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +void main() { + #include + #include + #include + #include + #include + #if defined ( USE_ENVMAP ) || defined ( USE_SKINNING ) + #include + #include + #include + #include + #include + #endif + #include + #include + #include + #include + #include + #include + #include + #include + #include +}`,wv=`uniform vec3 diffuse; +uniform float opacity; +#ifndef FLAT_SHADED + varying vec3 vNormal; +#endif +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +void main() { + vec4 diffuseColor = vec4( diffuse, opacity ); + #include + #include + #include + #include + #include + #include + #include + #include + ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); + #ifdef USE_LIGHTMAP + vec4 lightMapTexel = texture2D( lightMap, vLightMapUv ); + reflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI; + #else + reflectedLight.indirectDiffuse += vec3( 1.0 ); + #endif + #include + reflectedLight.indirectDiffuse *= diffuseColor.rgb; + vec3 outgoingLight = reflectedLight.indirectDiffuse; + #include + #include + #include + #include + #include + #include + #include +}`,Av=`#define LAMBERT +varying vec3 vViewPosition; +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +void main() { + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + vViewPosition = - mvPosition.xyz; + #include + #include + #include + #include +}`,Rv=`#define LAMBERT +uniform vec3 diffuse; +uniform vec3 emissive; +uniform float opacity; +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +void main() { + vec4 diffuseColor = vec4( diffuse, opacity ); + #include + ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); + vec3 totalEmissiveRadiance = emissive; + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance; + #include + #include + #include + #include + #include + #include + #include +}`,Cv=`#define MATCAP +varying vec3 vViewPosition; +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +void main() { + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + vViewPosition = - mvPosition.xyz; +}`,Pv=`#define MATCAP +uniform vec3 diffuse; +uniform float opacity; +uniform sampler2D matcap; +varying vec3 vViewPosition; +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +void main() { + vec4 diffuseColor = vec4( diffuse, opacity ); + #include + #include + #include + #include + #include + #include + #include + #include + #include + vec3 viewDir = normalize( vViewPosition ); + vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) ); + vec3 y = cross( viewDir, x ); + vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5; + #ifdef USE_MATCAP + vec4 matcapColor = texture2D( matcap, uv ); + #else + vec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 ); + #endif + vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb; + #include + #include + #include + #include + #include + #include +}`,Dv=`#define NORMAL +#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE ) + varying vec3 vViewPosition; +#endif +#include +#include +#include +#include +#include +#include +#include +#include +#include +void main() { + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include +#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE ) + vViewPosition = - mvPosition.xyz; +#endif +}`,Lv=`#define NORMAL +uniform float opacity; +#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE ) + varying vec3 vViewPosition; +#endif +#include +#include +#include +#include +#include +#include +#include +void main() { + vec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity ); + #include + #include + #include + #include + gl_FragColor = vec4( packNormalToRGB( normal ), diffuseColor.a ); + #ifdef OPAQUE + gl_FragColor.a = 1.0; + #endif +}`,Iv=`#define PHONG +varying vec3 vViewPosition; +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +void main() { + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + vViewPosition = - mvPosition.xyz; + #include + #include + #include + #include +}`,Uv=`#define PHONG +uniform vec3 diffuse; +uniform vec3 emissive; +uniform vec3 specular; +uniform float shininess; +uniform float opacity; +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +void main() { + vec4 diffuseColor = vec4( diffuse, opacity ); + #include + ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); + vec3 totalEmissiveRadiance = emissive; + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance; + #include + #include + #include + #include + #include + #include + #include +}`,Nv=`#define STANDARD +varying vec3 vViewPosition; +#ifdef USE_TRANSMISSION + varying vec3 vWorldPosition; +#endif +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +void main() { + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + vViewPosition = - mvPosition.xyz; + #include + #include + #include +#ifdef USE_TRANSMISSION + vWorldPosition = worldPosition.xyz; +#endif +}`,Fv=`#define STANDARD +#ifdef PHYSICAL + #define IOR + #define USE_SPECULAR +#endif +uniform vec3 diffuse; +uniform vec3 emissive; +uniform float roughness; +uniform float metalness; +uniform float opacity; +#ifdef IOR + uniform float ior; +#endif +#ifdef USE_SPECULAR + uniform float specularIntensity; + uniform vec3 specularColor; + #ifdef USE_SPECULAR_COLORMAP + uniform sampler2D specularColorMap; + #endif + #ifdef USE_SPECULAR_INTENSITYMAP + uniform sampler2D specularIntensityMap; + #endif +#endif +#ifdef USE_CLEARCOAT + uniform float clearcoat; + uniform float clearcoatRoughness; +#endif +#ifdef USE_DISPERSION + uniform float dispersion; +#endif +#ifdef USE_IRIDESCENCE + uniform float iridescence; + uniform float iridescenceIOR; + uniform float iridescenceThicknessMinimum; + uniform float iridescenceThicknessMaximum; +#endif +#ifdef USE_SHEEN + uniform vec3 sheenColor; + uniform float sheenRoughness; + #ifdef USE_SHEEN_COLORMAP + uniform sampler2D sheenColorMap; + #endif + #ifdef USE_SHEEN_ROUGHNESSMAP + uniform sampler2D sheenRoughnessMap; + #endif +#endif +#ifdef USE_ANISOTROPY + uniform vec2 anisotropyVector; + #ifdef USE_ANISOTROPYMAP + uniform sampler2D anisotropyMap; + #endif +#endif +varying vec3 vViewPosition; +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +void main() { + vec4 diffuseColor = vec4( diffuse, opacity ); + #include + ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); + vec3 totalEmissiveRadiance = emissive; + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse; + vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular; + #include + vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance; + #ifdef USE_SHEEN + float sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor ); + outgoingLight = outgoingLight * sheenEnergyComp + sheenSpecularDirect + sheenSpecularIndirect; + #endif + #ifdef USE_CLEARCOAT + float dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) ); + vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc ); + outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat; + #endif + #include + #include + #include + #include + #include + #include +}`,Ov=`#define TOON +varying vec3 vViewPosition; +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +void main() { + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + vViewPosition = - mvPosition.xyz; + #include + #include + #include +}`,Bv=`#define TOON +uniform vec3 diffuse; +uniform vec3 emissive; +uniform float opacity; +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +void main() { + vec4 diffuseColor = vec4( diffuse, opacity ); + #include + ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); + vec3 totalEmissiveRadiance = emissive; + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance; + #include + #include + #include + #include + #include + #include +}`,zv=`uniform float size; +uniform float scale; +#include +#include +#include +#include +#include +#include +#ifdef USE_POINTS_UV + varying vec2 vUv; + uniform mat3 uvTransform; +#endif +void main() { + #ifdef USE_POINTS_UV + vUv = ( uvTransform * vec3( uv, 1 ) ).xy; + #endif + #include + #include + #include + #include + #include + #include + gl_PointSize = size; + #ifdef USE_SIZEATTENUATION + bool isPerspective = isPerspectiveMatrix( projectionMatrix ); + if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z ); + #endif + #include + #include + #include + #include +}`,Hv=`uniform vec3 diffuse; +uniform float opacity; +#include +#include +#include +#include +#include +#include +#include +#include +void main() { + vec4 diffuseColor = vec4( diffuse, opacity ); + #include + vec3 outgoingLight = vec3( 0.0 ); + #include + #include + #include + #include + #include + outgoingLight = diffuseColor.rgb; + #include + #include + #include + #include + #include +}`,kv=`#include +#include +#include +#include +#include +#include +#include +void main() { + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include +}`,Gv=`uniform vec3 color; +uniform float opacity; +#include +#include +#include +#include +#include +#include +#include +#include +void main() { + #include + gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) ); + #include + #include + #include +}`,Vv=`uniform float rotation; +uniform vec2 center; +#include +#include +#include +#include +#include +void main() { + #include + vec4 mvPosition = modelViewMatrix[ 3 ]; + vec2 scale = vec2( length( modelMatrix[ 0 ].xyz ), length( modelMatrix[ 1 ].xyz ) ); + #ifndef USE_SIZEATTENUATION + bool isPerspective = isPerspectiveMatrix( projectionMatrix ); + if ( isPerspective ) scale *= - mvPosition.z; + #endif + vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale; + vec2 rotatedPosition; + rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y; + rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y; + mvPosition.xy += rotatedPosition; + gl_Position = projectionMatrix * mvPosition; + #include + #include + #include +}`,Wv=`uniform vec3 diffuse; +uniform float opacity; +#include +#include +#include +#include +#include +#include +#include +#include +#include +void main() { + vec4 diffuseColor = vec4( diffuse, opacity ); + #include + vec3 outgoingLight = vec3( 0.0 ); + #include + #include + #include + #include + #include + outgoingLight = diffuseColor.rgb; + #include + #include + #include + #include +}`,jt={alphahash_fragment:fg,alphahash_pars_fragment:dg,alphamap_fragment:pg,alphamap_pars_fragment:mg,alphatest_fragment:_g,alphatest_pars_fragment:gg,aomap_fragment:vg,aomap_pars_fragment:xg,batching_pars_vertex:Mg,batching_vertex:Sg,begin_vertex:yg,beginnormal_vertex:Eg,bsdfs:bg,iridescence_fragment:Tg,bumpmap_pars_fragment:wg,clipping_planes_fragment:Ag,clipping_planes_pars_fragment:Rg,clipping_planes_pars_vertex:Cg,clipping_planes_vertex:Pg,color_fragment:Dg,color_pars_fragment:Lg,color_pars_vertex:Ig,color_vertex:Ug,common:Ng,cube_uv_reflection_fragment:Fg,defaultnormal_vertex:Og,displacementmap_pars_vertex:Bg,displacementmap_vertex:zg,emissivemap_fragment:Hg,emissivemap_pars_fragment:kg,colorspace_fragment:Gg,colorspace_pars_fragment:Vg,envmap_fragment:Wg,envmap_common_pars_fragment:Xg,envmap_pars_fragment:Yg,envmap_pars_vertex:qg,envmap_physical_pars_fragment:s0,envmap_vertex:jg,fog_vertex:$g,fog_pars_vertex:Zg,fog_fragment:Kg,fog_pars_fragment:Jg,gradientmap_pars_fragment:Qg,lightmap_pars_fragment:t0,lights_lambert_fragment:e0,lights_lambert_pars_fragment:n0,lights_pars_begin:i0,lights_toon_fragment:r0,lights_toon_pars_fragment:o0,lights_phong_fragment:a0,lights_phong_pars_fragment:l0,lights_physical_fragment:c0,lights_physical_pars_fragment:u0,lights_fragment_begin:h0,lights_fragment_maps:f0,lights_fragment_end:d0,logdepthbuf_fragment:p0,logdepthbuf_pars_fragment:m0,logdepthbuf_pars_vertex:_0,logdepthbuf_vertex:g0,map_fragment:v0,map_pars_fragment:x0,map_particle_fragment:M0,map_particle_pars_fragment:S0,metalnessmap_fragment:y0,metalnessmap_pars_fragment:E0,morphinstance_vertex:b0,morphcolor_vertex:T0,morphnormal_vertex:w0,morphtarget_pars_vertex:A0,morphtarget_vertex:R0,normal_fragment_begin:C0,normal_fragment_maps:P0,normal_pars_fragment:D0,normal_pars_vertex:L0,normal_vertex:I0,normalmap_pars_fragment:U0,clearcoat_normal_fragment_begin:N0,clearcoat_normal_fragment_maps:F0,clearcoat_pars_fragment:O0,iridescence_pars_fragment:B0,opaque_fragment:z0,packing:H0,premultiplied_alpha_fragment:k0,project_vertex:G0,dithering_fragment:V0,dithering_pars_fragment:W0,roughnessmap_fragment:X0,roughnessmap_pars_fragment:Y0,shadowmap_pars_fragment:q0,shadowmap_pars_vertex:j0,shadowmap_vertex:$0,shadowmask_pars_fragment:Z0,skinbase_vertex:K0,skinning_pars_vertex:J0,skinning_vertex:Q0,skinnormal_vertex:tv,specularmap_fragment:ev,specularmap_pars_fragment:nv,tonemapping_fragment:iv,tonemapping_pars_fragment:sv,transmission_fragment:rv,transmission_pars_fragment:ov,uv_pars_fragment:av,uv_pars_vertex:lv,uv_vertex:cv,worldpos_vertex:uv,background_vert:hv,background_frag:fv,backgroundCube_vert:dv,backgroundCube_frag:pv,cube_vert:mv,cube_frag:_v,depth_vert:gv,depth_frag:vv,distanceRGBA_vert:xv,distanceRGBA_frag:Mv,equirect_vert:Sv,equirect_frag:yv,linedashed_vert:Ev,linedashed_frag:bv,meshbasic_vert:Tv,meshbasic_frag:wv,meshlambert_vert:Av,meshlambert_frag:Rv,meshmatcap_vert:Cv,meshmatcap_frag:Pv,meshnormal_vert:Dv,meshnormal_frag:Lv,meshphong_vert:Iv,meshphong_frag:Uv,meshphysical_vert:Nv,meshphysical_frag:Fv,meshtoon_vert:Ov,meshtoon_frag:Bv,points_vert:zv,points_frag:Hv,shadow_vert:kv,shadow_frag:Gv,sprite_vert:Vv,sprite_frag:Wv},bt={common:{diffuse:{value:new Bt(16777215)},opacity:{value:1},map:{value:null},mapTransform:{value:new Xt},alphaMap:{value:null},alphaMapTransform:{value:new Xt},alphaTest:{value:0}},specularmap:{specularMap:{value:null},specularMapTransform:{value:new Xt}},envmap:{envMap:{value:null},envMapRotation:{value:new Xt},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1},aoMapTransform:{value:new Xt}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1},lightMapTransform:{value:new Xt}},bumpmap:{bumpMap:{value:null},bumpMapTransform:{value:new Xt},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalMapTransform:{value:new Xt},normalScale:{value:new zt(1,1)}},displacementmap:{displacementMap:{value:null},displacementMapTransform:{value:new Xt},displacementScale:{value:1},displacementBias:{value:0}},emissivemap:{emissiveMap:{value:null},emissiveMapTransform:{value:new Xt}},metalnessmap:{metalnessMap:{value:null},metalnessMapTransform:{value:new Xt}},roughnessmap:{roughnessMap:{value:null},roughnessMapTransform:{value:new Xt}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new Bt(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotLightMap:{value:[]},spotShadowMap:{value:[]},spotLightMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new Bt(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaMapTransform:{value:new Xt},alphaTest:{value:0},uvTransform:{value:new Xt}},sprite:{diffuse:{value:new Bt(16777215)},opacity:{value:1},center:{value:new zt(.5,.5)},rotation:{value:0},map:{value:null},mapTransform:{value:new Xt},alphaMap:{value:null},alphaMapTransform:{value:new Xt},alphaTest:{value:0}}},wn={basic:{uniforms:Be([bt.common,bt.specularmap,bt.envmap,bt.aomap,bt.lightmap,bt.fog]),vertexShader:jt.meshbasic_vert,fragmentShader:jt.meshbasic_frag},lambert:{uniforms:Be([bt.common,bt.specularmap,bt.envmap,bt.aomap,bt.lightmap,bt.emissivemap,bt.bumpmap,bt.normalmap,bt.displacementmap,bt.fog,bt.lights,{emissive:{value:new Bt(0)}}]),vertexShader:jt.meshlambert_vert,fragmentShader:jt.meshlambert_frag},phong:{uniforms:Be([bt.common,bt.specularmap,bt.envmap,bt.aomap,bt.lightmap,bt.emissivemap,bt.bumpmap,bt.normalmap,bt.displacementmap,bt.fog,bt.lights,{emissive:{value:new Bt(0)},specular:{value:new Bt(1118481)},shininess:{value:30}}]),vertexShader:jt.meshphong_vert,fragmentShader:jt.meshphong_frag},standard:{uniforms:Be([bt.common,bt.envmap,bt.aomap,bt.lightmap,bt.emissivemap,bt.bumpmap,bt.normalmap,bt.displacementmap,bt.roughnessmap,bt.metalnessmap,bt.fog,bt.lights,{emissive:{value:new Bt(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:jt.meshphysical_vert,fragmentShader:jt.meshphysical_frag},toon:{uniforms:Be([bt.common,bt.aomap,bt.lightmap,bt.emissivemap,bt.bumpmap,bt.normalmap,bt.displacementmap,bt.gradientmap,bt.fog,bt.lights,{emissive:{value:new Bt(0)}}]),vertexShader:jt.meshtoon_vert,fragmentShader:jt.meshtoon_frag},matcap:{uniforms:Be([bt.common,bt.bumpmap,bt.normalmap,bt.displacementmap,bt.fog,{matcap:{value:null}}]),vertexShader:jt.meshmatcap_vert,fragmentShader:jt.meshmatcap_frag},points:{uniforms:Be([bt.points,bt.fog]),vertexShader:jt.points_vert,fragmentShader:jt.points_frag},dashed:{uniforms:Be([bt.common,bt.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:jt.linedashed_vert,fragmentShader:jt.linedashed_frag},depth:{uniforms:Be([bt.common,bt.displacementmap]),vertexShader:jt.depth_vert,fragmentShader:jt.depth_frag},normal:{uniforms:Be([bt.common,bt.bumpmap,bt.normalmap,bt.displacementmap,{opacity:{value:1}}]),vertexShader:jt.meshnormal_vert,fragmentShader:jt.meshnormal_frag},sprite:{uniforms:Be([bt.sprite,bt.fog]),vertexShader:jt.sprite_vert,fragmentShader:jt.sprite_frag},background:{uniforms:{uvTransform:{value:new Xt},t2D:{value:null},backgroundIntensity:{value:1}},vertexShader:jt.background_vert,fragmentShader:jt.background_frag},backgroundCube:{uniforms:{envMap:{value:null},flipEnvMap:{value:-1},backgroundBlurriness:{value:0},backgroundIntensity:{value:1},backgroundRotation:{value:new Xt}},vertexShader:jt.backgroundCube_vert,fragmentShader:jt.backgroundCube_frag},cube:{uniforms:{tCube:{value:null},tFlip:{value:-1},opacity:{value:1}},vertexShader:jt.cube_vert,fragmentShader:jt.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:jt.equirect_vert,fragmentShader:jt.equirect_frag},distanceRGBA:{uniforms:Be([bt.common,bt.displacementmap,{referencePosition:{value:new F},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:jt.distanceRGBA_vert,fragmentShader:jt.distanceRGBA_frag},shadow:{uniforms:Be([bt.lights,bt.fog,{color:{value:new Bt(0)},opacity:{value:1}}]),vertexShader:jt.shadow_vert,fragmentShader:jt.shadow_frag}};wn.physical={uniforms:Be([wn.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatMapTransform:{value:new Xt},clearcoatNormalMap:{value:null},clearcoatNormalMapTransform:{value:new Xt},clearcoatNormalScale:{value:new zt(1,1)},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatRoughnessMapTransform:{value:new Xt},dispersion:{value:0},iridescence:{value:0},iridescenceMap:{value:null},iridescenceMapTransform:{value:new Xt},iridescenceIOR:{value:1.3},iridescenceThicknessMinimum:{value:100},iridescenceThicknessMaximum:{value:400},iridescenceThicknessMap:{value:null},iridescenceThicknessMapTransform:{value:new Xt},sheen:{value:0},sheenColor:{value:new Bt(0)},sheenColorMap:{value:null},sheenColorMapTransform:{value:new Xt},sheenRoughness:{value:1},sheenRoughnessMap:{value:null},sheenRoughnessMapTransform:{value:new Xt},transmission:{value:0},transmissionMap:{value:null},transmissionMapTransform:{value:new Xt},transmissionSamplerSize:{value:new zt},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},thicknessMapTransform:{value:new Xt},attenuationDistance:{value:0},attenuationColor:{value:new Bt(0)},specularColor:{value:new Bt(1,1,1)},specularColorMap:{value:null},specularColorMapTransform:{value:new Xt},specularIntensity:{value:1},specularIntensityMap:{value:null},specularIntensityMapTransform:{value:new Xt},anisotropyVector:{value:new zt},anisotropyMap:{value:null},anisotropyMapTransform:{value:new Xt}}]),vertexShader:jt.meshphysical_vert,fragmentShader:jt.meshphysical_frag};const qr={r:0,b:0,g:0},Di=new xn,Xv=new se;function Yv(n,t,e,i,s,r,o){const a=new Bt(0);let l=r===!0?0:1,c,u,h=null,d=0,p=null;function v(w){let b=w.isScene===!0?w.background:null;return b&&b.isTexture&&(b=(w.backgroundBlurriness>0?e:t).get(b)),b}function M(w){let b=!1;const S=v(w);S===null?f(a,l):S&&S.isColor&&(f(S,1),b=!0);const U=n.xr.getEnvironmentBlendMode();U==="additive"?i.buffers.color.setClear(0,0,0,1,o):U==="alpha-blend"&&i.buffers.color.setClear(0,0,0,0,o),(n.autoClear||b)&&(i.buffers.depth.setTest(!0),i.buffers.depth.setMask(!0),i.buffers.color.setMask(!0),n.clear(n.autoClearColor,n.autoClearDepth,n.autoClearStencil))}function m(w,b){const S=v(b);S&&(S.isCubeTexture||S.mapping===Wo)?(u===void 0&&(u=new wt(new ue(1,1,1),new Si({name:"BackgroundCubeMaterial",uniforms:Ps(wn.backgroundCube.uniforms),vertexShader:wn.backgroundCube.vertexShader,fragmentShader:wn.backgroundCube.fragmentShader,side:qe,depthTest:!1,depthWrite:!1,fog:!1})),u.geometry.deleteAttribute("normal"),u.geometry.deleteAttribute("uv"),u.onBeforeRender=function(U,D,P){this.matrixWorld.copyPosition(P.matrixWorld)},Object.defineProperty(u.material,"envMap",{get:function(){return this.uniforms.envMap.value}}),s.update(u)),Di.copy(b.backgroundRotation),Di.x*=-1,Di.y*=-1,Di.z*=-1,S.isCubeTexture&&S.isRenderTargetTexture===!1&&(Di.y*=-1,Di.z*=-1),u.material.uniforms.envMap.value=S,u.material.uniforms.flipEnvMap.value=S.isCubeTexture&&S.isRenderTargetTexture===!1?-1:1,u.material.uniforms.backgroundBlurriness.value=b.backgroundBlurriness,u.material.uniforms.backgroundIntensity.value=b.backgroundIntensity,u.material.uniforms.backgroundRotation.value.setFromMatrix4(Xv.makeRotationFromEuler(Di)),u.material.toneMapped=Zt.getTransfer(S.colorSpace)!==re,(h!==S||d!==S.version||p!==n.toneMapping)&&(u.material.needsUpdate=!0,h=S,d=S.version,p=n.toneMapping),u.layers.enableAll(),w.unshift(u,u.geometry,u.material,0,0,null)):S&&S.isTexture&&(c===void 0&&(c=new wt(new ji(2,2),new Si({name:"BackgroundMaterial",uniforms:Ps(wn.background.uniforms),vertexShader:wn.background.vertexShader,fragmentShader:wn.background.fragmentShader,side:Mi,depthTest:!1,depthWrite:!1,fog:!1})),c.geometry.deleteAttribute("normal"),Object.defineProperty(c.material,"map",{get:function(){return this.uniforms.t2D.value}}),s.update(c)),c.material.uniforms.t2D.value=S,c.material.uniforms.backgroundIntensity.value=b.backgroundIntensity,c.material.toneMapped=Zt.getTransfer(S.colorSpace)!==re,S.matrixAutoUpdate===!0&&S.updateMatrix(),c.material.uniforms.uvTransform.value.copy(S.matrix),(h!==S||d!==S.version||p!==n.toneMapping)&&(c.material.needsUpdate=!0,h=S,d=S.version,p=n.toneMapping),c.layers.enableAll(),w.unshift(c,c.geometry,c.material,0,0,null))}function f(w,b){w.getRGB(qr,Jf(n)),i.buffers.color.setClear(qr.r,qr.g,qr.b,b,o)}return{getClearColor:function(){return a},setClearColor:function(w,b=1){a.set(w),l=b,f(a,l)},getClearAlpha:function(){return l},setClearAlpha:function(w){l=w,f(a,l)},render:M,addToRenderList:m}}function qv(n,t){const e=n.getParameter(n.MAX_VERTEX_ATTRIBS),i={},s=d(null);let r=s,o=!1;function a(g,C,N,O,J){let st=!1;const Q=h(O,N,C);r!==Q&&(r=Q,c(r.object)),st=p(g,O,N,J),st&&v(g,O,N,J),J!==null&&t.update(J,n.ELEMENT_ARRAY_BUFFER),(st||o)&&(o=!1,S(g,C,N,O),J!==null&&n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,t.get(J).buffer))}function l(){return n.createVertexArray()}function c(g){return n.bindVertexArray(g)}function u(g){return n.deleteVertexArray(g)}function h(g,C,N){const O=N.wireframe===!0;let J=i[g.id];J===void 0&&(J={},i[g.id]=J);let st=J[C.id];st===void 0&&(st={},J[C.id]=st);let Q=st[O];return Q===void 0&&(Q=d(l()),st[O]=Q),Q}function d(g){const C=[],N=[],O=[];for(let J=0;J=0){const gt=J[B];let X=st[B];if(X===void 0&&(B==="instanceMatrix"&&g.instanceMatrix&&(X=g.instanceMatrix),B==="instanceColor"&&g.instanceColor&&(X=g.instanceColor)),gt===void 0||gt.attribute!==X||X&>.data!==X.data)return!0;Q++}return r.attributesNum!==Q||r.index!==O}function v(g,C,N,O){const J={},st=C.attributes;let Q=0;const W=N.getAttributes();for(const B in W)if(W[B].location>=0){let gt=st[B];gt===void 0&&(B==="instanceMatrix"&&g.instanceMatrix&&(gt=g.instanceMatrix),B==="instanceColor"&&g.instanceColor&&(gt=g.instanceColor));const X={};X.attribute=gt,gt&>.data&&(X.data=gt.data),J[B]=X,Q++}r.attributes=J,r.attributesNum=Q,r.index=O}function M(){const g=r.newAttributes;for(let C=0,N=g.length;C=0){let et=J[W];if(et===void 0&&(W==="instanceMatrix"&&g.instanceMatrix&&(et=g.instanceMatrix),W==="instanceColor"&&g.instanceColor&&(et=g.instanceColor)),et!==void 0){const gt=et.normalized,X=et.itemSize,ot=t.get(et);if(ot===void 0)continue;const lt=ot.buffer,$=ot.type,at=ot.bytesPerElement,mt=$===n.INT||$===n.UNSIGNED_INT||et.gpuType===hc;if(et.isInterleavedBufferAttribute){const ut=et.data,ft=ut.stride,vt=et.offset;if(ut.isInstancedInterleavedBuffer){for(let yt=0;yt0&&n.getShaderPrecisionFormat(n.FRAGMENT_SHADER,n.HIGH_FLOAT).precision>0)return"highp";P="mediump"}return P==="mediump"&&n.getShaderPrecisionFormat(n.VERTEX_SHADER,n.MEDIUM_FLOAT).precision>0&&n.getShaderPrecisionFormat(n.FRAGMENT_SHADER,n.MEDIUM_FLOAT).precision>0?"mediump":"lowp"}let c=e.precision!==void 0?e.precision:"highp";const u=l(c);u!==c&&(console.warn("THREE.WebGLRenderer:",c,"not supported, using",u,"instead."),c=u);const h=e.logarithmicDepthBuffer===!0,d=e.reverseDepthBuffer===!0&&t.has("EXT_clip_control"),p=n.getParameter(n.MAX_TEXTURE_IMAGE_UNITS),v=n.getParameter(n.MAX_VERTEX_TEXTURE_IMAGE_UNITS),M=n.getParameter(n.MAX_TEXTURE_SIZE),m=n.getParameter(n.MAX_CUBE_MAP_TEXTURE_SIZE),f=n.getParameter(n.MAX_VERTEX_ATTRIBS),w=n.getParameter(n.MAX_VERTEX_UNIFORM_VECTORS),b=n.getParameter(n.MAX_VARYING_VECTORS),S=n.getParameter(n.MAX_FRAGMENT_UNIFORM_VECTORS),U=v>0,D=n.getParameter(n.MAX_SAMPLES);return{isWebGL2:!0,getMaxAnisotropy:r,getMaxPrecision:l,textureFormatReadable:o,textureTypeReadable:a,precision:c,logarithmicDepthBuffer:h,reverseDepthBuffer:d,maxTextures:p,maxVertexTextures:v,maxTextureSize:M,maxCubemapSize:m,maxAttributes:f,maxVertexUniforms:w,maxVaryings:b,maxFragmentUniforms:S,vertexTextures:U,maxSamples:D}}function Zv(n){const t=this;let e=null,i=0,s=!1,r=!1;const o=new ui,a=new Xt,l={value:null,needsUpdate:!1};this.uniform=l,this.numPlanes=0,this.numIntersection=0,this.init=function(h,d){const p=h.length!==0||d||i!==0||s;return s=d,i=h.length,p},this.beginShadows=function(){r=!0,u(null)},this.endShadows=function(){r=!1},this.setGlobalState=function(h,d){e=u(h,d,0)},this.setState=function(h,d,p){const v=h.clippingPlanes,M=h.clipIntersection,m=h.clipShadows,f=n.get(h);if(!s||v===null||v.length===0||r&&!m)r?u(null):c();else{const w=r?0:i,b=w*4;let S=f.clippingState||null;l.value=S,S=u(v,d,b,p);for(let U=0;U!==b;++U)S[U]=e[U];f.clippingState=S,this.numIntersection=M?this.numPlanes:0,this.numPlanes+=w}};function c(){l.value!==e&&(l.value=e,l.needsUpdate=i>0),t.numPlanes=i,t.numIntersection=0}function u(h,d,p,v){const M=h!==null?h.length:0;let m=null;if(M!==0){if(m=l.value,v!==!0||m===null){const f=p+M*4,w=d.matrixWorldInverse;a.getNormalMatrix(w),(m===null||m.length0){const c=new lg(l.height);return c.fromEquirectangularTexture(n,o),t.set(o,c),o.addEventListener("dispose",s),e(c.texture,o.mapping)}else return null}}return o}function s(o){const a=o.target;a.removeEventListener("dispose",s);const l=t.get(a);l!==void 0&&(t.delete(a),l.dispose())}function r(){t=new WeakMap}return{get:i,dispose:r}}class nd extends Qf{constructor(t=-1,e=1,i=1,s=-1,r=.1,o=2e3){super(),this.isOrthographicCamera=!0,this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=t,this.right=e,this.top=i,this.bottom=s,this.near=r,this.far=o,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.left=t.left,this.right=t.right,this.top=t.top,this.bottom=t.bottom,this.near=t.near,this.far=t.far,this.zoom=t.zoom,this.view=t.view===null?null:Object.assign({},t.view),this}setViewOffset(t,e,i,s,r,o){this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=i,this.view.offsetY=s,this.view.width=r,this.view.height=o,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=(this.right-this.left)/(2*this.zoom),e=(this.top-this.bottom)/(2*this.zoom),i=(this.right+this.left)/2,s=(this.top+this.bottom)/2;let r=i-t,o=i+t,a=s+e,l=s-e;if(this.view!==null&&this.view.enabled){const c=(this.right-this.left)/this.view.fullWidth/this.zoom,u=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=c*this.view.offsetX,o=r+c*this.view.width,a-=u*this.view.offsetY,l=a-u*this.view.height}this.projectionMatrix.makeOrthographic(r,o,a,l,this.near,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.zoom=this.zoom,e.object.left=this.left,e.object.right=this.right,e.object.top=this.top,e.object.bottom=this.bottom,e.object.near=this.near,e.object.far=this.far,this.view!==null&&(e.object.view=Object.assign({},this.view)),e}}const ps=4,Fu=[.125,.215,.35,.446,.526,.582],Bi=20,Pa=new nd,Ou=new Bt;let Da=null,La=0,Ia=0,Ua=!1;const Ni=(1+Math.sqrt(5))/2,us=1/Ni,Bu=[new F(-Ni,us,0),new F(Ni,us,0),new F(-us,0,Ni),new F(us,0,Ni),new F(0,Ni,-us),new F(0,Ni,us),new F(-1,1,-1),new F(1,1,-1),new F(-1,1,1),new F(1,1,1)];class zu{constructor(t){this._renderer=t,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._lodPlanes=[],this._sizeLods=[],this._sigmas=[],this._blurMaterial=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._compileMaterial(this._blurMaterial)}fromScene(t,e=0,i=.1,s=100){Da=this._renderer.getRenderTarget(),La=this._renderer.getActiveCubeFace(),Ia=this._renderer.getActiveMipmapLevel(),Ua=this._renderer.xr.enabled,this._renderer.xr.enabled=!1,this._setSize(256);const r=this._allocateTargets();return r.depthBuffer=!0,this._sceneToCubeUV(t,i,s,r),e>0&&this._blur(r,0,0,e),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(t,e=null){return this._fromTexture(t,e)}fromCubemap(t,e=null){return this._fromTexture(t,e)}compileCubemapShader(){this._cubemapMaterial===null&&(this._cubemapMaterial=Gu(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){this._equirectMaterial===null&&(this._equirectMaterial=ku(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),this._cubemapMaterial!==null&&this._cubemapMaterial.dispose(),this._equirectMaterial!==null&&this._equirectMaterial.dispose()}_setSize(t){this._lodMax=Math.floor(Math.log2(t)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){this._blurMaterial!==null&&this._blurMaterial.dispose(),this._pingPongRenderTarget!==null&&this._pingPongRenderTarget.dispose();for(let t=0;t2?b:0,b,b),u.setRenderTarget(s),M&&u.render(v,a),u.render(t,a)}v.geometry.dispose(),v.material.dispose(),u.toneMapping=d,u.autoClear=h,t.background=m}_textureToCubeUV(t,e){const i=this._renderer,s=t.mapping===ws||t.mapping===As;s?(this._cubemapMaterial===null&&(this._cubemapMaterial=Gu()),this._cubemapMaterial.uniforms.flipEnvMap.value=t.isRenderTargetTexture===!1?-1:1):this._equirectMaterial===null&&(this._equirectMaterial=ku());const r=s?this._cubemapMaterial:this._equirectMaterial,o=new wt(this._lodPlanes[0],r),a=r.uniforms;a.envMap.value=t;const l=this._cubeSize;jr(e,0,0,3*l,2*l),i.setRenderTarget(e),i.render(o,Pa)}_applyPMREM(t){const e=this._renderer,i=e.autoClear;e.autoClear=!1;const s=this._lodPlanes.length;for(let r=1;rBi&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${m} samples when the maximum is set to ${Bi}`);const f=[];let w=0;for(let P=0;Pb-ps?s-b+ps:0),D=4*(this._cubeSize-S);jr(e,U,D,3*S,2*S),l.setRenderTarget(e),l.render(h,Pa)}}function Jv(n){const t=[],e=[],i=[];let s=n;const r=n-ps+1+Fu.length;for(let o=0;on-ps?l=Fu[o-n+ps-1]:o===0&&(l=0),i.push(l);const c=1/(a-2),u=-c,h=1+c,d=[u,u,h,u,h,h,u,u,h,h,u,h],p=6,v=6,M=3,m=2,f=1,w=new Float32Array(M*v*p),b=new Float32Array(m*v*p),S=new Float32Array(f*v*p);for(let D=0;D2?0:-1,_=[P,y,0,P+2/3,y,0,P+2/3,y+1,0,P,y,0,P+2/3,y+1,0,P,y+1,0];w.set(_,M*v*D),b.set(d,m*v*D);const g=[D,D,D,D,D,D];S.set(g,f*v*D)}const U=new Fe;U.setAttribute("position",new vn(w,M)),U.setAttribute("uv",new vn(b,m)),U.setAttribute("faceIndex",new vn(S,f)),t.push(U),s>ps&&s--}return{lodPlanes:t,sizeLods:e,sigmas:i}}function Hu(n,t,e){const i=new Xi(n,t,e);return i.texture.mapping=Wo,i.texture.name="PMREM.cubeUv",i.scissorTest=!0,i}function jr(n,t,e,i,s){n.viewport.set(t,e,i,s),n.scissor.set(t,e,i,s)}function Qv(n,t,e){const i=new Float32Array(Bi),s=new F(0,1,0);return new Si({name:"SphericalGaussianBlur",defines:{n:Bi,CUBEUV_TEXEL_WIDTH:1/t,CUBEUV_TEXEL_HEIGHT:1/e,CUBEUV_MAX_MIP:`${n}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:i},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:s}},vertexShader:Mc(),fragmentShader:` + + precision mediump float; + precision mediump int; + + varying vec3 vOutputDirection; + + uniform sampler2D envMap; + uniform int samples; + uniform float weights[ n ]; + uniform bool latitudinal; + uniform float dTheta; + uniform float mipInt; + uniform vec3 poleAxis; + + #define ENVMAP_TYPE_CUBE_UV + #include + + vec3 getSample( float theta, vec3 axis ) { + + float cosTheta = cos( theta ); + // Rodrigues' axis-angle rotation + vec3 sampleDirection = vOutputDirection * cosTheta + + cross( axis, vOutputDirection ) * sin( theta ) + + axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta ); + + return bilinearCubeUV( envMap, sampleDirection, mipInt ); + + } + + void main() { + + vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection ); + + if ( all( equal( axis, vec3( 0.0 ) ) ) ) { + + axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x ); + + } + + axis = normalize( axis ); + + gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 ); + gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis ); + + for ( int i = 1; i < n; i++ ) { + + if ( i >= samples ) { + + break; + + } + + float theta = dTheta * float( i ); + gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis ); + gl_FragColor.rgb += weights[ i ] * getSample( theta, axis ); + + } + + } + `,blending:mi,depthTest:!1,depthWrite:!1})}function ku(){return new Si({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:Mc(),fragmentShader:` + + precision mediump float; + precision mediump int; + + varying vec3 vOutputDirection; + + uniform sampler2D envMap; + + #include + + void main() { + + vec3 outputDirection = normalize( vOutputDirection ); + vec2 uv = equirectUv( outputDirection ); + + gl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 ); + + } + `,blending:mi,depthTest:!1,depthWrite:!1})}function Gu(){return new Si({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:Mc(),fragmentShader:` + + precision mediump float; + precision mediump int; + + uniform float flipEnvMap; + + varying vec3 vOutputDirection; + + uniform samplerCube envMap; + + void main() { + + gl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) ); + + } + `,blending:mi,depthTest:!1,depthWrite:!1})}function Mc(){return` + + precision mediump float; + precision mediump int; + + attribute float faceIndex; + + varying vec3 vOutputDirection; + + // RH coordinate system; PMREM face-indexing convention + vec3 getDirection( vec2 uv, float face ) { + + uv = 2.0 * uv - 1.0; + + vec3 direction = vec3( uv, 1.0 ); + + if ( face == 0.0 ) { + + direction = direction.zyx; // ( 1, v, u ) pos x + + } else if ( face == 1.0 ) { + + direction = direction.xzy; + direction.xz *= -1.0; // ( -u, 1, -v ) pos y + + } else if ( face == 2.0 ) { + + direction.x *= -1.0; // ( -u, v, 1 ) pos z + + } else if ( face == 3.0 ) { + + direction = direction.zyx; + direction.xz *= -1.0; // ( -1, v, -u ) neg x + + } else if ( face == 4.0 ) { + + direction = direction.xzy; + direction.xy *= -1.0; // ( -u, -1, v ) neg y + + } else if ( face == 5.0 ) { + + direction.z *= -1.0; // ( u, v, -1 ) neg z + + } + + return direction; + + } + + void main() { + + vOutputDirection = getDirection( uv, faceIndex ); + gl_Position = vec4( position, 1.0 ); + + } + `}function tx(n){let t=new WeakMap,e=null;function i(a){if(a&&a.isTexture){const l=a.mapping,c=l===ul||l===hl,u=l===ws||l===As;if(c||u){let h=t.get(a);const d=h!==void 0?h.texture.pmremVersion:0;if(a.isRenderTargetTexture&&a.pmremVersion!==d)return e===null&&(e=new zu(n)),h=c?e.fromEquirectangular(a,h):e.fromCubemap(a,h),h.texture.pmremVersion=a.pmremVersion,t.set(a,h),h.texture;if(h!==void 0)return h.texture;{const p=a.image;return c&&p&&p.height>0||u&&p&&s(p)?(e===null&&(e=new zu(n)),h=c?e.fromEquirectangular(a):e.fromCubemap(a),h.texture.pmremVersion=a.pmremVersion,t.set(a,h),a.addEventListener("dispose",r),h.texture):null}}}return a}function s(a){let l=0;const c=6;for(let u=0;ut.maxTextureSize&&(D=Math.ceil(U/t.maxTextureSize),U=t.maxTextureSize);const P=new Float32Array(U*D*4*h),y=new jf(P,U,D,h);y.type=Cn,y.needsUpdate=!0;const _=S*4;for(let C=0;C0)return n;const s=t*e;let r=Wu[s];if(r===void 0&&(r=new Float32Array(s),Wu[s]=r),t!==0){i.toArray(r,0);for(let o=1,a=0;o!==t;++o)a+=e,n[o].toArray(r,a)}return r}function Ee(n,t){if(n.length!==t.length)return!1;for(let e=0,i=n.length;e":" "} ${a}: ${e[o]}`)}return i.join(` +`)}const Ku=new Xt;function tM(n){Zt._getMatrix(Ku,Zt.workingColorSpace,n);const t=`mat3( ${Ku.elements.map(e=>e.toFixed(4))} )`;switch(Zt.getTransfer(n)){case Xo:return[t,"LinearTransferOETF"];case re:return[t,"sRGBTransferOETF"];default:return console.warn("THREE.WebGLProgram: Unsupported color space: ",n),[t,"LinearTransferOETF"]}}function Ju(n,t,e){const i=n.getShaderParameter(t,n.COMPILE_STATUS),s=n.getShaderInfoLog(t).trim();if(i&&s==="")return"";const r=/ERROR: 0:(\d+)/.exec(s);if(r){const o=parseInt(r[1]);return e.toUpperCase()+` + +`+s+` + +`+Qx(n.getShaderSource(t),o)}else return s}function eM(n,t){const e=tM(t);return[`vec4 ${n}( vec4 value ) {`,` return ${e[1]}( vec4( value.rgb * ${e[0]}, value.a ) );`,"}"].join(` +`)}function nM(n,t){let e;switch(t){case v_:e="Linear";break;case x_:e="Reinhard";break;case M_:e="Cineon";break;case S_:e="ACESFilmic";break;case E_:e="AgX";break;case b_:e="Neutral";break;case y_:e="Custom";break;default:console.warn("THREE.WebGLProgram: Unsupported toneMapping:",t),e="Linear"}return"vec3 "+n+"( vec3 color ) { return "+e+"ToneMapping( color ); }"}const $r=new F;function iM(){Zt.getLuminanceCoefficients($r);const n=$r.x.toFixed(4),t=$r.y.toFixed(4),e=$r.z.toFixed(4);return["float luminance( const in vec3 rgb ) {",` const vec3 weights = vec3( ${n}, ${t}, ${e} );`," return dot( weights, rgb );","}"].join(` +`)}function sM(n){return[n.extensionClipCullDistance?"#extension GL_ANGLE_clip_cull_distance : require":"",n.extensionMultiDraw?"#extension GL_ANGLE_multi_draw : require":""].filter(Qs).join(` +`)}function rM(n){const t=[];for(const e in n){const i=n[e];i!==!1&&t.push("#define "+e+" "+i)}return t.join(` +`)}function oM(n,t){const e={},i=n.getProgramParameter(t,n.ACTIVE_ATTRIBUTES);for(let s=0;s/gm;function kl(n){return n.replace(aM,cM)}const lM=new Map;function cM(n,t){let e=jt[t];if(e===void 0){const i=lM.get(t);if(i!==void 0)e=jt[i],console.warn('THREE.WebGLRenderer: Shader chunk "%s" has been deprecated. Use "%s" instead.',t,i);else throw new Error("Can not resolve #include <"+t+">")}return kl(e)}const uM=/#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g;function eh(n){return n.replace(uM,hM)}function hM(n,t,e,i){let s="";for(let r=parseInt(t);r0&&(m+=` +`),f=["#define SHADER_TYPE "+e.shaderType,"#define SHADER_NAME "+e.shaderName,v].filter(Qs).join(` +`),f.length>0&&(f+=` +`)):(m=[nh(e),"#define SHADER_TYPE "+e.shaderType,"#define SHADER_NAME "+e.shaderName,v,e.extensionClipCullDistance?"#define USE_CLIP_DISTANCE":"",e.batching?"#define USE_BATCHING":"",e.batchingColor?"#define USE_BATCHING_COLOR":"",e.instancing?"#define USE_INSTANCING":"",e.instancingColor?"#define USE_INSTANCING_COLOR":"",e.instancingMorph?"#define USE_INSTANCING_MORPH":"",e.useFog&&e.fog?"#define USE_FOG":"",e.useFog&&e.fogExp2?"#define FOG_EXP2":"",e.map?"#define USE_MAP":"",e.envMap?"#define USE_ENVMAP":"",e.envMap?"#define "+u:"",e.lightMap?"#define USE_LIGHTMAP":"",e.aoMap?"#define USE_AOMAP":"",e.bumpMap?"#define USE_BUMPMAP":"",e.normalMap?"#define USE_NORMALMAP":"",e.normalMapObjectSpace?"#define USE_NORMALMAP_OBJECTSPACE":"",e.normalMapTangentSpace?"#define USE_NORMALMAP_TANGENTSPACE":"",e.displacementMap?"#define USE_DISPLACEMENTMAP":"",e.emissiveMap?"#define USE_EMISSIVEMAP":"",e.anisotropy?"#define USE_ANISOTROPY":"",e.anisotropyMap?"#define USE_ANISOTROPYMAP":"",e.clearcoatMap?"#define USE_CLEARCOATMAP":"",e.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",e.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",e.iridescenceMap?"#define USE_IRIDESCENCEMAP":"",e.iridescenceThicknessMap?"#define USE_IRIDESCENCE_THICKNESSMAP":"",e.specularMap?"#define USE_SPECULARMAP":"",e.specularColorMap?"#define USE_SPECULAR_COLORMAP":"",e.specularIntensityMap?"#define USE_SPECULAR_INTENSITYMAP":"",e.roughnessMap?"#define USE_ROUGHNESSMAP":"",e.metalnessMap?"#define USE_METALNESSMAP":"",e.alphaMap?"#define USE_ALPHAMAP":"",e.alphaHash?"#define USE_ALPHAHASH":"",e.transmission?"#define USE_TRANSMISSION":"",e.transmissionMap?"#define USE_TRANSMISSIONMAP":"",e.thicknessMap?"#define USE_THICKNESSMAP":"",e.sheenColorMap?"#define USE_SHEEN_COLORMAP":"",e.sheenRoughnessMap?"#define USE_SHEEN_ROUGHNESSMAP":"",e.mapUv?"#define MAP_UV "+e.mapUv:"",e.alphaMapUv?"#define ALPHAMAP_UV "+e.alphaMapUv:"",e.lightMapUv?"#define LIGHTMAP_UV "+e.lightMapUv:"",e.aoMapUv?"#define AOMAP_UV "+e.aoMapUv:"",e.emissiveMapUv?"#define EMISSIVEMAP_UV "+e.emissiveMapUv:"",e.bumpMapUv?"#define BUMPMAP_UV "+e.bumpMapUv:"",e.normalMapUv?"#define NORMALMAP_UV "+e.normalMapUv:"",e.displacementMapUv?"#define DISPLACEMENTMAP_UV "+e.displacementMapUv:"",e.metalnessMapUv?"#define METALNESSMAP_UV "+e.metalnessMapUv:"",e.roughnessMapUv?"#define ROUGHNESSMAP_UV "+e.roughnessMapUv:"",e.anisotropyMapUv?"#define ANISOTROPYMAP_UV "+e.anisotropyMapUv:"",e.clearcoatMapUv?"#define CLEARCOATMAP_UV "+e.clearcoatMapUv:"",e.clearcoatNormalMapUv?"#define CLEARCOAT_NORMALMAP_UV "+e.clearcoatNormalMapUv:"",e.clearcoatRoughnessMapUv?"#define CLEARCOAT_ROUGHNESSMAP_UV "+e.clearcoatRoughnessMapUv:"",e.iridescenceMapUv?"#define IRIDESCENCEMAP_UV "+e.iridescenceMapUv:"",e.iridescenceThicknessMapUv?"#define IRIDESCENCE_THICKNESSMAP_UV "+e.iridescenceThicknessMapUv:"",e.sheenColorMapUv?"#define SHEEN_COLORMAP_UV "+e.sheenColorMapUv:"",e.sheenRoughnessMapUv?"#define SHEEN_ROUGHNESSMAP_UV "+e.sheenRoughnessMapUv:"",e.specularMapUv?"#define SPECULARMAP_UV "+e.specularMapUv:"",e.specularColorMapUv?"#define SPECULAR_COLORMAP_UV "+e.specularColorMapUv:"",e.specularIntensityMapUv?"#define SPECULAR_INTENSITYMAP_UV "+e.specularIntensityMapUv:"",e.transmissionMapUv?"#define TRANSMISSIONMAP_UV "+e.transmissionMapUv:"",e.thicknessMapUv?"#define THICKNESSMAP_UV "+e.thicknessMapUv:"",e.vertexTangents&&e.flatShading===!1?"#define USE_TANGENT":"",e.vertexColors?"#define USE_COLOR":"",e.vertexAlphas?"#define USE_COLOR_ALPHA":"",e.vertexUv1s?"#define USE_UV1":"",e.vertexUv2s?"#define USE_UV2":"",e.vertexUv3s?"#define USE_UV3":"",e.pointsUvs?"#define USE_POINTS_UV":"",e.flatShading?"#define FLAT_SHADED":"",e.skinning?"#define USE_SKINNING":"",e.morphTargets?"#define USE_MORPHTARGETS":"",e.morphNormals&&e.flatShading===!1?"#define USE_MORPHNORMALS":"",e.morphColors?"#define USE_MORPHCOLORS":"",e.morphTargetsCount>0?"#define MORPHTARGETS_TEXTURE_STRIDE "+e.morphTextureStride:"",e.morphTargetsCount>0?"#define MORPHTARGETS_COUNT "+e.morphTargetsCount:"",e.doubleSided?"#define DOUBLE_SIDED":"",e.flipSided?"#define FLIP_SIDED":"",e.shadowMapEnabled?"#define USE_SHADOWMAP":"",e.shadowMapEnabled?"#define "+l:"",e.sizeAttenuation?"#define USE_SIZEATTENUATION":"",e.numLightProbes>0?"#define USE_LIGHT_PROBES":"",e.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",e.reverseDepthBuffer?"#define USE_REVERSEDEPTHBUF":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;","#ifdef USE_INSTANCING"," attribute mat4 instanceMatrix;","#endif","#ifdef USE_INSTANCING_COLOR"," attribute vec3 instanceColor;","#endif","#ifdef USE_INSTANCING_MORPH"," uniform sampler2D morphTexture;","#endif","attribute vec3 position;","attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_UV1"," attribute vec2 uv1;","#endif","#ifdef USE_UV2"," attribute vec2 uv2;","#endif","#ifdef USE_UV3"," attribute vec2 uv3;","#endif","#ifdef USE_TANGENT"," attribute vec4 tangent;","#endif","#if defined( USE_COLOR_ALPHA )"," attribute vec4 color;","#elif defined( USE_COLOR )"," attribute vec3 color;","#endif","#ifdef USE_SKINNING"," attribute vec4 skinIndex;"," attribute vec4 skinWeight;","#endif",` +`].filter(Qs).join(` +`),f=[nh(e),"#define SHADER_TYPE "+e.shaderType,"#define SHADER_NAME "+e.shaderName,v,e.useFog&&e.fog?"#define USE_FOG":"",e.useFog&&e.fogExp2?"#define FOG_EXP2":"",e.alphaToCoverage?"#define ALPHA_TO_COVERAGE":"",e.map?"#define USE_MAP":"",e.matcap?"#define USE_MATCAP":"",e.envMap?"#define USE_ENVMAP":"",e.envMap?"#define "+c:"",e.envMap?"#define "+u:"",e.envMap?"#define "+h:"",d?"#define CUBEUV_TEXEL_WIDTH "+d.texelWidth:"",d?"#define CUBEUV_TEXEL_HEIGHT "+d.texelHeight:"",d?"#define CUBEUV_MAX_MIP "+d.maxMip+".0":"",e.lightMap?"#define USE_LIGHTMAP":"",e.aoMap?"#define USE_AOMAP":"",e.bumpMap?"#define USE_BUMPMAP":"",e.normalMap?"#define USE_NORMALMAP":"",e.normalMapObjectSpace?"#define USE_NORMALMAP_OBJECTSPACE":"",e.normalMapTangentSpace?"#define USE_NORMALMAP_TANGENTSPACE":"",e.emissiveMap?"#define USE_EMISSIVEMAP":"",e.anisotropy?"#define USE_ANISOTROPY":"",e.anisotropyMap?"#define USE_ANISOTROPYMAP":"",e.clearcoat?"#define USE_CLEARCOAT":"",e.clearcoatMap?"#define USE_CLEARCOATMAP":"",e.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",e.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",e.dispersion?"#define USE_DISPERSION":"",e.iridescence?"#define USE_IRIDESCENCE":"",e.iridescenceMap?"#define USE_IRIDESCENCEMAP":"",e.iridescenceThicknessMap?"#define USE_IRIDESCENCE_THICKNESSMAP":"",e.specularMap?"#define USE_SPECULARMAP":"",e.specularColorMap?"#define USE_SPECULAR_COLORMAP":"",e.specularIntensityMap?"#define USE_SPECULAR_INTENSITYMAP":"",e.roughnessMap?"#define USE_ROUGHNESSMAP":"",e.metalnessMap?"#define USE_METALNESSMAP":"",e.alphaMap?"#define USE_ALPHAMAP":"",e.alphaTest?"#define USE_ALPHATEST":"",e.alphaHash?"#define USE_ALPHAHASH":"",e.sheen?"#define USE_SHEEN":"",e.sheenColorMap?"#define USE_SHEEN_COLORMAP":"",e.sheenRoughnessMap?"#define USE_SHEEN_ROUGHNESSMAP":"",e.transmission?"#define USE_TRANSMISSION":"",e.transmissionMap?"#define USE_TRANSMISSIONMAP":"",e.thicknessMap?"#define USE_THICKNESSMAP":"",e.vertexTangents&&e.flatShading===!1?"#define USE_TANGENT":"",e.vertexColors||e.instancingColor||e.batchingColor?"#define USE_COLOR":"",e.vertexAlphas?"#define USE_COLOR_ALPHA":"",e.vertexUv1s?"#define USE_UV1":"",e.vertexUv2s?"#define USE_UV2":"",e.vertexUv3s?"#define USE_UV3":"",e.pointsUvs?"#define USE_POINTS_UV":"",e.gradientMap?"#define USE_GRADIENTMAP":"",e.flatShading?"#define FLAT_SHADED":"",e.doubleSided?"#define DOUBLE_SIDED":"",e.flipSided?"#define FLIP_SIDED":"",e.shadowMapEnabled?"#define USE_SHADOWMAP":"",e.shadowMapEnabled?"#define "+l:"",e.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",e.numLightProbes>0?"#define USE_LIGHT_PROBES":"",e.decodeVideoTexture?"#define DECODE_VIDEO_TEXTURE":"",e.decodeVideoTextureEmissive?"#define DECODE_VIDEO_TEXTURE_EMISSIVE":"",e.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",e.reverseDepthBuffer?"#define USE_REVERSEDEPTHBUF":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;",e.toneMapping!==_i?"#define TONE_MAPPING":"",e.toneMapping!==_i?jt.tonemapping_pars_fragment:"",e.toneMapping!==_i?nM("toneMapping",e.toneMapping):"",e.dithering?"#define DITHERING":"",e.opaque?"#define OPAQUE":"",jt.colorspace_pars_fragment,eM("linearToOutputTexel",e.outputColorSpace),iM(),e.useDepthPacking?"#define DEPTH_PACKING "+e.depthPacking:"",` +`].filter(Qs).join(` +`)),o=kl(o),o=Qu(o,e),o=th(o,e),a=kl(a),a=Qu(a,e),a=th(a,e),o=eh(o),a=eh(a),e.isRawShaderMaterial!==!0&&(w=`#version 300 es +`,m=[p,"#define attribute in","#define varying out","#define texture2D texture"].join(` +`)+` +`+m,f=["#define varying in",e.glslVersion===mu?"":"layout(location = 0) out highp vec4 pc_fragColor;",e.glslVersion===mu?"":"#define gl_FragColor pc_fragColor","#define gl_FragDepthEXT gl_FragDepth","#define texture2D texture","#define textureCube texture","#define texture2DProj textureProj","#define texture2DLodEXT textureLod","#define texture2DProjLodEXT textureProjLod","#define textureCubeLodEXT textureLod","#define texture2DGradEXT textureGrad","#define texture2DProjGradEXT textureProjGrad","#define textureCubeGradEXT textureGrad"].join(` +`)+` +`+f);const b=w+m+o,S=w+f+a,U=Zu(s,s.VERTEX_SHADER,b),D=Zu(s,s.FRAGMENT_SHADER,S);s.attachShader(M,U),s.attachShader(M,D),e.index0AttributeName!==void 0?s.bindAttribLocation(M,0,e.index0AttributeName):e.morphTargets===!0&&s.bindAttribLocation(M,0,"position"),s.linkProgram(M);function P(C){if(n.debug.checkShaderErrors){const N=s.getProgramInfoLog(M).trim(),O=s.getShaderInfoLog(U).trim(),J=s.getShaderInfoLog(D).trim();let st=!0,Q=!0;if(s.getProgramParameter(M,s.LINK_STATUS)===!1)if(st=!1,typeof n.debug.onShaderError=="function")n.debug.onShaderError(s,M,U,D);else{const W=Ju(s,U,"vertex"),B=Ju(s,D,"fragment");console.error("THREE.WebGLProgram: Shader Error "+s.getError()+" - VALIDATE_STATUS "+s.getProgramParameter(M,s.VALIDATE_STATUS)+` + +Material Name: `+C.name+` +Material Type: `+C.type+` + +Program Info Log: `+N+` +`+W+` +`+B)}else N!==""?console.warn("THREE.WebGLProgram: Program Info Log:",N):(O===""||J==="")&&(Q=!1);Q&&(C.diagnostics={runnable:st,programLog:N,vertexShader:{log:O,prefix:m},fragmentShader:{log:J,prefix:f}})}s.deleteShader(U),s.deleteShader(D),y=new vo(s,M),_=oM(s,M)}let y;this.getUniforms=function(){return y===void 0&&P(this),y};let _;this.getAttributes=function(){return _===void 0&&P(this),_};let g=e.rendererExtensionParallelShaderCompile===!1;return this.isReady=function(){return g===!1&&(g=s.getProgramParameter(M,Kx)),g},this.destroy=function(){i.releaseStatesOfProgram(this),s.deleteProgram(M),this.program=void 0},this.type=e.shaderType,this.name=e.shaderName,this.id=Jx++,this.cacheKey=t,this.usedTimes=1,this.program=M,this.vertexShader=U,this.fragmentShader=D,this}let vM=0;class xM{constructor(){this.shaderCache=new Map,this.materialCache=new Map}update(t){const e=t.vertexShader,i=t.fragmentShader,s=this._getShaderStage(e),r=this._getShaderStage(i),o=this._getShaderCacheForMaterial(t);return o.has(s)===!1&&(o.add(s),s.usedTimes++),o.has(r)===!1&&(o.add(r),r.usedTimes++),this}remove(t){const e=this.materialCache.get(t);for(const i of e)i.usedTimes--,i.usedTimes===0&&this.shaderCache.delete(i.code);return this.materialCache.delete(t),this}getVertexShaderID(t){return this._getShaderStage(t.vertexShader).id}getFragmentShaderID(t){return this._getShaderStage(t.fragmentShader).id}dispose(){this.shaderCache.clear(),this.materialCache.clear()}_getShaderCacheForMaterial(t){const e=this.materialCache;let i=e.get(t);return i===void 0&&(i=new Set,e.set(t,i)),i}_getShaderStage(t){const e=this.shaderCache;let i=e.get(t);return i===void 0&&(i=new MM(t),e.set(t,i)),i}}class MM{constructor(t){this.id=vM++,this.code=t,this.usedTimes=0}}function SM(n,t,e,i,s,r,o){const a=new vc,l=new xM,c=new Set,u=[],h=s.logarithmicDepthBuffer,d=s.vertexTextures;let p=s.precision;const v={MeshDepthMaterial:"depth",MeshDistanceMaterial:"distanceRGBA",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshToonMaterial:"toon",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",MeshMatcapMaterial:"matcap",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points",ShadowMaterial:"shadow",SpriteMaterial:"sprite"};function M(_){return c.add(_),_===0?"uv":`uv${_}`}function m(_,g,C,N,O){const J=N.fog,st=O.geometry,Q=_.isMeshStandardMaterial?N.environment:null,W=(_.isMeshStandardMaterial?e:t).get(_.envMap||Q),B=W&&W.mapping===Wo?W.image.height:null,et=v[_.type];_.precision!==null&&(p=s.getMaxPrecision(_.precision),p!==_.precision&&console.warn("THREE.WebGLProgram.getParameters:",_.precision,"not supported, using",p,"instead."));const gt=st.morphAttributes.position||st.morphAttributes.normal||st.morphAttributes.color,X=gt!==void 0?gt.length:0;let ot=0;st.morphAttributes.position!==void 0&&(ot=1),st.morphAttributes.normal!==void 0&&(ot=2),st.morphAttributes.color!==void 0&&(ot=3);let lt,$,at,mt;if(et){const ie=wn[et];lt=ie.vertexShader,$=ie.fragmentShader}else lt=_.vertexShader,$=_.fragmentShader,l.update(_),at=l.getVertexShaderID(_),mt=l.getFragmentShaderID(_);const ut=n.getRenderTarget(),ft=n.state.buffers.depth.getReversed(),vt=O.isInstancedMesh===!0,yt=O.isBatchedMesh===!0,Tt=!!_.map,R=!!_.matcap,L=!!W,T=!!_.aoMap,tt=!!_.lightMap,H=!!_.bumpMap,j=!!_.normalMap,Y=!!_.displacementMap,rt=!!_.emissiveMap,Z=!!_.metalnessMap,E=!!_.roughnessMap,x=_.anisotropy>0,I=_.clearcoat>0,k=_.dispersion>0,K=_.iridescence>0,q=_.sheen>0,_t=_.transmission>0,ht=x&&!!_.anisotropyMap,St=I&&!!_.clearcoatMap,Ft=I&&!!_.clearcoatNormalMap,pt=I&&!!_.clearcoatRoughnessMap,xt=K&&!!_.iridescenceMap,Dt=K&&!!_.iridescenceThicknessMap,Ot=q&&!!_.sheenColorMap,Et=q&&!!_.sheenRoughnessMap,Ht=!!_.specularMap,Gt=!!_.specularColorMap,ne=!!_.specularIntensityMap,z=_t&&!!_.transmissionMap,At=_t&&!!_.thicknessMap,ct=!!_.gradientMap,dt=!!_.alphaMap,Pt=_.alphaTest>0,Rt=!!_.alphaHash,Vt=!!_.extensions;let ge=_i;_.toneMapped&&(ut===null||ut.isXRRenderTarget===!0)&&(ge=n.toneMapping);const Ce={shaderID:et,shaderType:_.type,shaderName:_.name,vertexShader:lt,fragmentShader:$,defines:_.defines,customVertexShaderID:at,customFragmentShaderID:mt,isRawShaderMaterial:_.isRawShaderMaterial===!0,glslVersion:_.glslVersion,precision:p,batching:yt,batchingColor:yt&&O._colorsTexture!==null,instancing:vt,instancingColor:vt&&O.instanceColor!==null,instancingMorph:vt&&O.morphTexture!==null,supportsVertexTextures:d,outputColorSpace:ut===null?n.outputColorSpace:ut.isXRRenderTarget===!0?ut.texture.colorSpace:Ds,alphaToCoverage:!!_.alphaToCoverage,map:Tt,matcap:R,envMap:L,envMapMode:L&&W.mapping,envMapCubeUVHeight:B,aoMap:T,lightMap:tt,bumpMap:H,normalMap:j,displacementMap:d&&Y,emissiveMap:rt,normalMapObjectSpace:j&&_.normalMapType===R_,normalMapTangentSpace:j&&_.normalMapType===Wf,metalnessMap:Z,roughnessMap:E,anisotropy:x,anisotropyMap:ht,clearcoat:I,clearcoatMap:St,clearcoatNormalMap:Ft,clearcoatRoughnessMap:pt,dispersion:k,iridescence:K,iridescenceMap:xt,iridescenceThicknessMap:Dt,sheen:q,sheenColorMap:Ot,sheenRoughnessMap:Et,specularMap:Ht,specularColorMap:Gt,specularIntensityMap:ne,transmission:_t,transmissionMap:z,thicknessMap:At,gradientMap:ct,opaque:_.transparent===!1&&_.blending===Ss&&_.alphaToCoverage===!1,alphaMap:dt,alphaTest:Pt,alphaHash:Rt,combine:_.combine,mapUv:Tt&&M(_.map.channel),aoMapUv:T&&M(_.aoMap.channel),lightMapUv:tt&&M(_.lightMap.channel),bumpMapUv:H&&M(_.bumpMap.channel),normalMapUv:j&&M(_.normalMap.channel),displacementMapUv:Y&&M(_.displacementMap.channel),emissiveMapUv:rt&&M(_.emissiveMap.channel),metalnessMapUv:Z&&M(_.metalnessMap.channel),roughnessMapUv:E&&M(_.roughnessMap.channel),anisotropyMapUv:ht&&M(_.anisotropyMap.channel),clearcoatMapUv:St&&M(_.clearcoatMap.channel),clearcoatNormalMapUv:Ft&&M(_.clearcoatNormalMap.channel),clearcoatRoughnessMapUv:pt&&M(_.clearcoatRoughnessMap.channel),iridescenceMapUv:xt&&M(_.iridescenceMap.channel),iridescenceThicknessMapUv:Dt&&M(_.iridescenceThicknessMap.channel),sheenColorMapUv:Ot&&M(_.sheenColorMap.channel),sheenRoughnessMapUv:Et&&M(_.sheenRoughnessMap.channel),specularMapUv:Ht&&M(_.specularMap.channel),specularColorMapUv:Gt&&M(_.specularColorMap.channel),specularIntensityMapUv:ne&&M(_.specularIntensityMap.channel),transmissionMapUv:z&&M(_.transmissionMap.channel),thicknessMapUv:At&&M(_.thicknessMap.channel),alphaMapUv:dt&&M(_.alphaMap.channel),vertexTangents:!!st.attributes.tangent&&(j||x),vertexColors:_.vertexColors,vertexAlphas:_.vertexColors===!0&&!!st.attributes.color&&st.attributes.color.itemSize===4,pointsUvs:O.isPoints===!0&&!!st.attributes.uv&&(Tt||dt),fog:!!J,useFog:_.fog===!0,fogExp2:!!J&&J.isFogExp2,flatShading:_.flatShading===!0,sizeAttenuation:_.sizeAttenuation===!0,logarithmicDepthBuffer:h,reverseDepthBuffer:ft,skinning:O.isSkinnedMesh===!0,morphTargets:st.morphAttributes.position!==void 0,morphNormals:st.morphAttributes.normal!==void 0,morphColors:st.morphAttributes.color!==void 0,morphTargetsCount:X,morphTextureStride:ot,numDirLights:g.directional.length,numPointLights:g.point.length,numSpotLights:g.spot.length,numSpotLightMaps:g.spotLightMap.length,numRectAreaLights:g.rectArea.length,numHemiLights:g.hemi.length,numDirLightShadows:g.directionalShadowMap.length,numPointLightShadows:g.pointShadowMap.length,numSpotLightShadows:g.spotShadowMap.length,numSpotLightShadowsWithMaps:g.numSpotLightShadowsWithMaps,numLightProbes:g.numLightProbes,numClippingPlanes:o.numPlanes,numClipIntersection:o.numIntersection,dithering:_.dithering,shadowMapEnabled:n.shadowMap.enabled&&C.length>0,shadowMapType:n.shadowMap.type,toneMapping:ge,decodeVideoTexture:Tt&&_.map.isVideoTexture===!0&&Zt.getTransfer(_.map.colorSpace)===re,decodeVideoTextureEmissive:rt&&_.emissiveMap.isVideoTexture===!0&&Zt.getTransfer(_.emissiveMap.colorSpace)===re,premultipliedAlpha:_.premultipliedAlpha,doubleSided:_.side===pn,flipSided:_.side===qe,useDepthPacking:_.depthPacking>=0,depthPacking:_.depthPacking||0,index0AttributeName:_.index0AttributeName,extensionClipCullDistance:Vt&&_.extensions.clipCullDistance===!0&&i.has("WEBGL_clip_cull_distance"),extensionMultiDraw:(Vt&&_.extensions.multiDraw===!0||yt)&&i.has("WEBGL_multi_draw"),rendererExtensionParallelShaderCompile:i.has("KHR_parallel_shader_compile"),customProgramCacheKey:_.customProgramCacheKey()};return Ce.vertexUv1s=c.has(1),Ce.vertexUv2s=c.has(2),Ce.vertexUv3s=c.has(3),c.clear(),Ce}function f(_){const g=[];if(_.shaderID?g.push(_.shaderID):(g.push(_.customVertexShaderID),g.push(_.customFragmentShaderID)),_.defines!==void 0)for(const C in _.defines)g.push(C),g.push(_.defines[C]);return _.isRawShaderMaterial===!1&&(w(g,_),b(g,_),g.push(n.outputColorSpace)),g.push(_.customProgramCacheKey),g.join()}function w(_,g){_.push(g.precision),_.push(g.outputColorSpace),_.push(g.envMapMode),_.push(g.envMapCubeUVHeight),_.push(g.mapUv),_.push(g.alphaMapUv),_.push(g.lightMapUv),_.push(g.aoMapUv),_.push(g.bumpMapUv),_.push(g.normalMapUv),_.push(g.displacementMapUv),_.push(g.emissiveMapUv),_.push(g.metalnessMapUv),_.push(g.roughnessMapUv),_.push(g.anisotropyMapUv),_.push(g.clearcoatMapUv),_.push(g.clearcoatNormalMapUv),_.push(g.clearcoatRoughnessMapUv),_.push(g.iridescenceMapUv),_.push(g.iridescenceThicknessMapUv),_.push(g.sheenColorMapUv),_.push(g.sheenRoughnessMapUv),_.push(g.specularMapUv),_.push(g.specularColorMapUv),_.push(g.specularIntensityMapUv),_.push(g.transmissionMapUv),_.push(g.thicknessMapUv),_.push(g.combine),_.push(g.fogExp2),_.push(g.sizeAttenuation),_.push(g.morphTargetsCount),_.push(g.morphAttributeCount),_.push(g.numDirLights),_.push(g.numPointLights),_.push(g.numSpotLights),_.push(g.numSpotLightMaps),_.push(g.numHemiLights),_.push(g.numRectAreaLights),_.push(g.numDirLightShadows),_.push(g.numPointLightShadows),_.push(g.numSpotLightShadows),_.push(g.numSpotLightShadowsWithMaps),_.push(g.numLightProbes),_.push(g.shadowMapType),_.push(g.toneMapping),_.push(g.numClippingPlanes),_.push(g.numClipIntersection),_.push(g.depthPacking)}function b(_,g){a.disableAll(),g.supportsVertexTextures&&a.enable(0),g.instancing&&a.enable(1),g.instancingColor&&a.enable(2),g.instancingMorph&&a.enable(3),g.matcap&&a.enable(4),g.envMap&&a.enable(5),g.normalMapObjectSpace&&a.enable(6),g.normalMapTangentSpace&&a.enable(7),g.clearcoat&&a.enable(8),g.iridescence&&a.enable(9),g.alphaTest&&a.enable(10),g.vertexColors&&a.enable(11),g.vertexAlphas&&a.enable(12),g.vertexUv1s&&a.enable(13),g.vertexUv2s&&a.enable(14),g.vertexUv3s&&a.enable(15),g.vertexTangents&&a.enable(16),g.anisotropy&&a.enable(17),g.alphaHash&&a.enable(18),g.batching&&a.enable(19),g.dispersion&&a.enable(20),g.batchingColor&&a.enable(21),_.push(a.mask),a.disableAll(),g.fog&&a.enable(0),g.useFog&&a.enable(1),g.flatShading&&a.enable(2),g.logarithmicDepthBuffer&&a.enable(3),g.reverseDepthBuffer&&a.enable(4),g.skinning&&a.enable(5),g.morphTargets&&a.enable(6),g.morphNormals&&a.enable(7),g.morphColors&&a.enable(8),g.premultipliedAlpha&&a.enable(9),g.shadowMapEnabled&&a.enable(10),g.doubleSided&&a.enable(11),g.flipSided&&a.enable(12),g.useDepthPacking&&a.enable(13),g.dithering&&a.enable(14),g.transmission&&a.enable(15),g.sheen&&a.enable(16),g.opaque&&a.enable(17),g.pointsUvs&&a.enable(18),g.decodeVideoTexture&&a.enable(19),g.decodeVideoTextureEmissive&&a.enable(20),g.alphaToCoverage&&a.enable(21),_.push(a.mask)}function S(_){const g=v[_.type];let C;if(g){const N=wn[g];C=sg.clone(N.uniforms)}else C=_.uniforms;return C}function U(_,g){let C;for(let N=0,O=u.length;N0?i.push(f):p.transparent===!0?s.push(f):e.push(f)}function l(h,d,p,v,M,m){const f=o(h,d,p,v,M,m);p.transmission>0?i.unshift(f):p.transparent===!0?s.unshift(f):e.unshift(f)}function c(h,d){e.length>1&&e.sort(h||EM),i.length>1&&i.sort(d||ih),s.length>1&&s.sort(d||ih)}function u(){for(let h=t,d=n.length;h=r.length?(o=new sh,r.push(o)):o=r[s],o}function e(){n=new WeakMap}return{get:t,dispose:e}}function TM(){const n={};return{get:function(t){if(n[t.id]!==void 0)return n[t.id];let e;switch(t.type){case"DirectionalLight":e={direction:new F,color:new Bt};break;case"SpotLight":e={position:new F,direction:new F,color:new Bt,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":e={position:new F,color:new Bt,distance:0,decay:0};break;case"HemisphereLight":e={direction:new F,skyColor:new Bt,groundColor:new Bt};break;case"RectAreaLight":e={color:new Bt,position:new F,halfWidth:new F,halfHeight:new F};break}return n[t.id]=e,e}}}function wM(){const n={};return{get:function(t){if(n[t.id]!==void 0)return n[t.id];let e;switch(t.type){case"DirectionalLight":e={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new zt};break;case"SpotLight":e={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new zt};break;case"PointLight":e={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new zt,shadowCameraNear:1,shadowCameraFar:1e3};break}return n[t.id]=e,e}}}let AM=0;function RM(n,t){return(t.castShadow?2:0)-(n.castShadow?2:0)+(t.map?1:0)-(n.map?1:0)}function CM(n){const t=new TM,e=wM(),i={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1,numSpotMaps:-1,numLightProbes:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotLightMap:[],spotShadow:[],spotShadowMap:[],spotLightMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],numSpotLightShadowsWithMaps:0,numLightProbes:0};for(let c=0;c<9;c++)i.probe.push(new F);const s=new F,r=new se,o=new se;function a(c){let u=0,h=0,d=0;for(let _=0;_<9;_++)i.probe[_].set(0,0,0);let p=0,v=0,M=0,m=0,f=0,w=0,b=0,S=0,U=0,D=0,P=0;c.sort(RM);for(let _=0,g=c.length;_0&&(n.has("OES_texture_float_linear")===!0?(i.rectAreaLTC1=bt.LTC_FLOAT_1,i.rectAreaLTC2=bt.LTC_FLOAT_2):(i.rectAreaLTC1=bt.LTC_HALF_1,i.rectAreaLTC2=bt.LTC_HALF_2)),i.ambient[0]=u,i.ambient[1]=h,i.ambient[2]=d;const y=i.hash;(y.directionalLength!==p||y.pointLength!==v||y.spotLength!==M||y.rectAreaLength!==m||y.hemiLength!==f||y.numDirectionalShadows!==w||y.numPointShadows!==b||y.numSpotShadows!==S||y.numSpotMaps!==U||y.numLightProbes!==P)&&(i.directional.length=p,i.spot.length=M,i.rectArea.length=m,i.point.length=v,i.hemi.length=f,i.directionalShadow.length=w,i.directionalShadowMap.length=w,i.pointShadow.length=b,i.pointShadowMap.length=b,i.spotShadow.length=S,i.spotShadowMap.length=S,i.directionalShadowMatrix.length=w,i.pointShadowMatrix.length=b,i.spotLightMatrix.length=S+U-D,i.spotLightMap.length=U,i.numSpotLightShadowsWithMaps=D,i.numLightProbes=P,y.directionalLength=p,y.pointLength=v,y.spotLength=M,y.rectAreaLength=m,y.hemiLength=f,y.numDirectionalShadows=w,y.numPointShadows=b,y.numSpotShadows=S,y.numSpotMaps=U,y.numLightProbes=P,i.version=AM++)}function l(c,u){let h=0,d=0,p=0,v=0,M=0;const m=u.matrixWorldInverse;for(let f=0,w=c.length;f=o.length?(a=new rh(n),o.push(a)):a=o[r],a}function i(){t=new WeakMap}return{get:e,dispose:i}}class DM extends Is{static get type(){return"MeshDepthMaterial"}constructor(t){super(),this.isMeshDepthMaterial=!0,this.depthPacking=w_,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.setValues(t)}copy(t){return super.copy(t),this.depthPacking=t.depthPacking,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this}}class LM extends Is{static get type(){return"MeshDistanceMaterial"}constructor(t){super(),this.isMeshDistanceMaterial=!0,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.setValues(t)}copy(t){return super.copy(t),this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this}}const IM=`void main() { + gl_Position = vec4( position, 1.0 ); +}`,UM=`uniform sampler2D shadow_pass; +uniform vec2 resolution; +uniform float radius; +#include +void main() { + const float samples = float( VSM_SAMPLES ); + float mean = 0.0; + float squared_mean = 0.0; + float uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 ); + float uvStart = samples <= 1.0 ? 0.0 : - 1.0; + for ( float i = 0.0; i < samples; i ++ ) { + float uvOffset = uvStart + i * uvStride; + #ifdef HORIZONTAL_PASS + vec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) ); + mean += distribution.x; + squared_mean += distribution.y * distribution.y + distribution.x * distribution.x; + #else + float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) ); + mean += depth; + squared_mean += depth * depth; + #endif + } + mean = mean / samples; + squared_mean = squared_mean / samples; + float std_dev = sqrt( squared_mean - mean * mean ); + gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) ); +}`;function NM(n,t,e){let i=new xc;const s=new zt,r=new zt,o=new ve,a=new DM({depthPacking:A_}),l=new LM,c={},u=e.maxTextureSize,h={[Mi]:qe,[qe]:Mi,[pn]:pn},d=new Si({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new zt},radius:{value:4}},vertexShader:IM,fragmentShader:UM}),p=d.clone();p.defines.HORIZONTAL_PASS=1;const v=new Fe;v.setAttribute("position",new vn(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const M=new wt(v,d),m=this;this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=If;let f=this.type;this.render=function(D,P,y){if(m.enabled===!1||m.autoUpdate===!1&&m.needsUpdate===!1||D.length===0)return;const _=n.getRenderTarget(),g=n.getActiveCubeFace(),C=n.getActiveMipmapLevel(),N=n.state;N.setBlending(mi),N.buffers.color.setClear(1,1,1,1),N.buffers.depth.setTest(!0),N.setScissorTest(!1);const O=f!==kn&&this.type===kn,J=f===kn&&this.type!==kn;for(let st=0,Q=D.length;stu||s.y>u)&&(s.x>u&&(r.x=Math.floor(u/et.x),s.x=r.x*et.x,B.mapSize.x=r.x),s.y>u&&(r.y=Math.floor(u/et.y),s.y=r.y*et.y,B.mapSize.y=r.y)),B.map===null||O===!0||J===!0){const X=this.type!==kn?{minFilter:nn,magFilter:nn}:{};B.map!==null&&B.map.dispose(),B.map=new Xi(s.x,s.y,X),B.map.texture.name=W.name+".shadowMap",B.camera.updateProjectionMatrix()}n.setRenderTarget(B.map),n.clear();const gt=B.getViewportCount();for(let X=0;X0||P.map&&P.alphaTest>0){const N=g.uuid,O=P.uuid;let J=c[N];J===void 0&&(J={},c[N]=J);let st=J[O];st===void 0&&(st=g.clone(),J[O]=st,P.addEventListener("dispose",U)),g=st}if(g.visible=P.visible,g.wireframe=P.wireframe,_===kn?g.side=P.shadowSide!==null?P.shadowSide:P.side:g.side=P.shadowSide!==null?P.shadowSide:h[P.side],g.alphaMap=P.alphaMap,g.alphaTest=P.alphaTest,g.map=P.map,g.clipShadows=P.clipShadows,g.clippingPlanes=P.clippingPlanes,g.clipIntersection=P.clipIntersection,g.displacementMap=P.displacementMap,g.displacementScale=P.displacementScale,g.displacementBias=P.displacementBias,g.wireframeLinewidth=P.wireframeLinewidth,g.linewidth=P.linewidth,y.isPointLight===!0&&g.isMeshDistanceMaterial===!0){const N=n.properties.get(g);N.light=y}return g}function S(D,P,y,_,g){if(D.visible===!1)return;if(D.layers.test(P.layers)&&(D.isMesh||D.isLine||D.isPoints)&&(D.castShadow||D.receiveShadow&&g===kn)&&(!D.frustumCulled||i.intersectsObject(D))){D.modelViewMatrix.multiplyMatrices(y.matrixWorldInverse,D.matrixWorld);const O=t.update(D),J=D.material;if(Array.isArray(J)){const st=O.groups;for(let Q=0,W=st.length;Q=1):B.indexOf("OpenGL ES")!==-1&&(W=parseFloat(/^OpenGL ES (\d)/.exec(B)[1]),Q=W>=2);let et=null,gt={};const X=n.getParameter(n.SCISSOR_BOX),ot=n.getParameter(n.VIEWPORT),lt=new ve().fromArray(X),$=new ve().fromArray(ot);function at(z,At,ct,dt){const Pt=new Uint8Array(4),Rt=n.createTexture();n.bindTexture(z,Rt),n.texParameteri(z,n.TEXTURE_MIN_FILTER,n.NEAREST),n.texParameteri(z,n.TEXTURE_MAG_FILTER,n.NEAREST);for(let Vt=0;Vt"u"?!1:/OculusBrowser/g.test(navigator.userAgent),c=new zt,u=new WeakMap;let h;const d=new WeakMap;let p=!1;try{p=typeof OffscreenCanvas<"u"&&new OffscreenCanvas(1,1).getContext("2d")!==null}catch{}function v(E,x){return p?new OffscreenCanvas(E,x):Ro("canvas")}function M(E,x,I){let k=1;const K=Z(E);if((K.width>I||K.height>I)&&(k=I/Math.max(K.width,K.height)),k<1)if(typeof HTMLImageElement<"u"&&E instanceof HTMLImageElement||typeof HTMLCanvasElement<"u"&&E instanceof HTMLCanvasElement||typeof ImageBitmap<"u"&&E instanceof ImageBitmap||typeof VideoFrame<"u"&&E instanceof VideoFrame){const q=Math.floor(k*K.width),_t=Math.floor(k*K.height);h===void 0&&(h=v(q,_t));const ht=x?v(q,_t):h;return ht.width=q,ht.height=_t,ht.getContext("2d").drawImage(E,0,0,q,_t),console.warn("THREE.WebGLRenderer: Texture has been resized from ("+K.width+"x"+K.height+") to ("+q+"x"+_t+")."),ht}else return"data"in E&&console.warn("THREE.WebGLRenderer: Image in DataTexture is too big ("+K.width+"x"+K.height+")."),E;return E}function m(E){return E.generateMipmaps}function f(E){n.generateMipmap(E)}function w(E){return E.isWebGLCubeRenderTarget?n.TEXTURE_CUBE_MAP:E.isWebGL3DRenderTarget?n.TEXTURE_3D:E.isWebGLArrayRenderTarget||E.isCompressedArrayTexture?n.TEXTURE_2D_ARRAY:n.TEXTURE_2D}function b(E,x,I,k,K=!1){if(E!==null){if(n[E]!==void 0)return n[E];console.warn("THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format '"+E+"'")}let q=x;if(x===n.RED&&(I===n.FLOAT&&(q=n.R32F),I===n.HALF_FLOAT&&(q=n.R16F),I===n.UNSIGNED_BYTE&&(q=n.R8)),x===n.RED_INTEGER&&(I===n.UNSIGNED_BYTE&&(q=n.R8UI),I===n.UNSIGNED_SHORT&&(q=n.R16UI),I===n.UNSIGNED_INT&&(q=n.R32UI),I===n.BYTE&&(q=n.R8I),I===n.SHORT&&(q=n.R16I),I===n.INT&&(q=n.R32I)),x===n.RG&&(I===n.FLOAT&&(q=n.RG32F),I===n.HALF_FLOAT&&(q=n.RG16F),I===n.UNSIGNED_BYTE&&(q=n.RG8)),x===n.RG_INTEGER&&(I===n.UNSIGNED_BYTE&&(q=n.RG8UI),I===n.UNSIGNED_SHORT&&(q=n.RG16UI),I===n.UNSIGNED_INT&&(q=n.RG32UI),I===n.BYTE&&(q=n.RG8I),I===n.SHORT&&(q=n.RG16I),I===n.INT&&(q=n.RG32I)),x===n.RGB_INTEGER&&(I===n.UNSIGNED_BYTE&&(q=n.RGB8UI),I===n.UNSIGNED_SHORT&&(q=n.RGB16UI),I===n.UNSIGNED_INT&&(q=n.RGB32UI),I===n.BYTE&&(q=n.RGB8I),I===n.SHORT&&(q=n.RGB16I),I===n.INT&&(q=n.RGB32I)),x===n.RGBA_INTEGER&&(I===n.UNSIGNED_BYTE&&(q=n.RGBA8UI),I===n.UNSIGNED_SHORT&&(q=n.RGBA16UI),I===n.UNSIGNED_INT&&(q=n.RGBA32UI),I===n.BYTE&&(q=n.RGBA8I),I===n.SHORT&&(q=n.RGBA16I),I===n.INT&&(q=n.RGBA32I)),x===n.RGB&&I===n.UNSIGNED_INT_5_9_9_9_REV&&(q=n.RGB9_E5),x===n.RGBA){const _t=K?Xo:Zt.getTransfer(k);I===n.FLOAT&&(q=n.RGBA32F),I===n.HALF_FLOAT&&(q=n.RGBA16F),I===n.UNSIGNED_BYTE&&(q=_t===re?n.SRGB8_ALPHA8:n.RGBA8),I===n.UNSIGNED_SHORT_4_4_4_4&&(q=n.RGBA4),I===n.UNSIGNED_SHORT_5_5_5_1&&(q=n.RGB5_A1)}return(q===n.R16F||q===n.R32F||q===n.RG16F||q===n.RG32F||q===n.RGBA16F||q===n.RGBA32F)&&t.get("EXT_color_buffer_float"),q}function S(E,x){let I;return E?x===null||x===Wi||x===Rs?I=n.DEPTH24_STENCIL8:x===Cn?I=n.DEPTH32F_STENCIL8:x===vr&&(I=n.DEPTH24_STENCIL8,console.warn("DepthTexture: 16 bit depth attachment is not supported with stencil. Using 24-bit attachment.")):x===null||x===Wi||x===Rs?I=n.DEPTH_COMPONENT24:x===Cn?I=n.DEPTH_COMPONENT32F:x===vr&&(I=n.DEPTH_COMPONENT16),I}function U(E,x){return m(E)===!0||E.isFramebufferTexture&&E.minFilter!==nn&&E.minFilter!==Rn?Math.log2(Math.max(x.width,x.height))+1:E.mipmaps!==void 0&&E.mipmaps.length>0?E.mipmaps.length:E.isCompressedTexture&&Array.isArray(E.image)?x.mipmaps.length:1}function D(E){const x=E.target;x.removeEventListener("dispose",D),y(x),x.isVideoTexture&&u.delete(x)}function P(E){const x=E.target;x.removeEventListener("dispose",P),g(x)}function y(E){const x=i.get(E);if(x.__webglInit===void 0)return;const I=E.source,k=d.get(I);if(k){const K=k[x.__cacheKey];K.usedTimes--,K.usedTimes===0&&_(E),Object.keys(k).length===0&&d.delete(I)}i.remove(E)}function _(E){const x=i.get(E);n.deleteTexture(x.__webglTexture);const I=E.source,k=d.get(I);delete k[x.__cacheKey],o.memory.textures--}function g(E){const x=i.get(E);if(E.depthTexture&&(E.depthTexture.dispose(),i.remove(E.depthTexture)),E.isWebGLCubeRenderTarget)for(let k=0;k<6;k++){if(Array.isArray(x.__webglFramebuffer[k]))for(let K=0;K=s.maxTextures&&console.warn("THREE.WebGLTextures: Trying to use "+E+" texture units while this GPU supports only "+s.maxTextures),C+=1,E}function J(E){const x=[];return x.push(E.wrapS),x.push(E.wrapT),x.push(E.wrapR||0),x.push(E.magFilter),x.push(E.minFilter),x.push(E.anisotropy),x.push(E.internalFormat),x.push(E.format),x.push(E.type),x.push(E.generateMipmaps),x.push(E.premultiplyAlpha),x.push(E.flipY),x.push(E.unpackAlignment),x.push(E.colorSpace),x.join()}function st(E,x){const I=i.get(E);if(E.isVideoTexture&&Y(E),E.isRenderTargetTexture===!1&&E.version>0&&I.__version!==E.version){const k=E.image;if(k===null)console.warn("THREE.WebGLRenderer: Texture marked for update but no image data found.");else if(k.complete===!1)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete");else{$(I,E,x);return}}e.bindTexture(n.TEXTURE_2D,I.__webglTexture,n.TEXTURE0+x)}function Q(E,x){const I=i.get(E);if(E.version>0&&I.__version!==E.version){$(I,E,x);return}e.bindTexture(n.TEXTURE_2D_ARRAY,I.__webglTexture,n.TEXTURE0+x)}function W(E,x){const I=i.get(E);if(E.version>0&&I.__version!==E.version){$(I,E,x);return}e.bindTexture(n.TEXTURE_3D,I.__webglTexture,n.TEXTURE0+x)}function B(E,x){const I=i.get(E);if(E.version>0&&I.__version!==E.version){at(I,E,x);return}e.bindTexture(n.TEXTURE_CUBE_MAP,I.__webglTexture,n.TEXTURE0+x)}const et={[fl]:n.REPEAT,[Hi]:n.CLAMP_TO_EDGE,[dl]:n.MIRRORED_REPEAT},gt={[nn]:n.NEAREST,[T_]:n.NEAREST_MIPMAP_NEAREST,[Cr]:n.NEAREST_MIPMAP_LINEAR,[Rn]:n.LINEAR,[la]:n.LINEAR_MIPMAP_NEAREST,[ki]:n.LINEAR_MIPMAP_LINEAR},X={[C_]:n.NEVER,[N_]:n.ALWAYS,[P_]:n.LESS,[Xf]:n.LEQUAL,[D_]:n.EQUAL,[U_]:n.GEQUAL,[L_]:n.GREATER,[I_]:n.NOTEQUAL};function ot(E,x){if(x.type===Cn&&t.has("OES_texture_float_linear")===!1&&(x.magFilter===Rn||x.magFilter===la||x.magFilter===Cr||x.magFilter===ki||x.minFilter===Rn||x.minFilter===la||x.minFilter===Cr||x.minFilter===ki)&&console.warn("THREE.WebGLRenderer: Unable to use linear filtering with floating point textures. OES_texture_float_linear not supported on this device."),n.texParameteri(E,n.TEXTURE_WRAP_S,et[x.wrapS]),n.texParameteri(E,n.TEXTURE_WRAP_T,et[x.wrapT]),(E===n.TEXTURE_3D||E===n.TEXTURE_2D_ARRAY)&&n.texParameteri(E,n.TEXTURE_WRAP_R,et[x.wrapR]),n.texParameteri(E,n.TEXTURE_MAG_FILTER,gt[x.magFilter]),n.texParameteri(E,n.TEXTURE_MIN_FILTER,gt[x.minFilter]),x.compareFunction&&(n.texParameteri(E,n.TEXTURE_COMPARE_MODE,n.COMPARE_REF_TO_TEXTURE),n.texParameteri(E,n.TEXTURE_COMPARE_FUNC,X[x.compareFunction])),t.has("EXT_texture_filter_anisotropic")===!0){if(x.magFilter===nn||x.minFilter!==Cr&&x.minFilter!==ki||x.type===Cn&&t.has("OES_texture_float_linear")===!1)return;if(x.anisotropy>1||i.get(x).__currentAnisotropy){const I=t.get("EXT_texture_filter_anisotropic");n.texParameterf(E,I.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(x.anisotropy,s.getMaxAnisotropy())),i.get(x).__currentAnisotropy=x.anisotropy}}}function lt(E,x){let I=!1;E.__webglInit===void 0&&(E.__webglInit=!0,x.addEventListener("dispose",D));const k=x.source;let K=d.get(k);K===void 0&&(K={},d.set(k,K));const q=J(x);if(q!==E.__cacheKey){K[q]===void 0&&(K[q]={texture:n.createTexture(),usedTimes:0},o.memory.textures++,I=!0),K[q].usedTimes++;const _t=K[E.__cacheKey];_t!==void 0&&(K[E.__cacheKey].usedTimes--,_t.usedTimes===0&&_(x)),E.__cacheKey=q,E.__webglTexture=K[q].texture}return I}function $(E,x,I){let k=n.TEXTURE_2D;(x.isDataArrayTexture||x.isCompressedArrayTexture)&&(k=n.TEXTURE_2D_ARRAY),x.isData3DTexture&&(k=n.TEXTURE_3D);const K=lt(E,x),q=x.source;e.bindTexture(k,E.__webglTexture,n.TEXTURE0+I);const _t=i.get(q);if(q.version!==_t.__version||K===!0){e.activeTexture(n.TEXTURE0+I);const ht=Zt.getPrimaries(Zt.workingColorSpace),St=x.colorSpace===fi?null:Zt.getPrimaries(x.colorSpace),Ft=x.colorSpace===fi||ht===St?n.NONE:n.BROWSER_DEFAULT_WEBGL;n.pixelStorei(n.UNPACK_FLIP_Y_WEBGL,x.flipY),n.pixelStorei(n.UNPACK_PREMULTIPLY_ALPHA_WEBGL,x.premultiplyAlpha),n.pixelStorei(n.UNPACK_ALIGNMENT,x.unpackAlignment),n.pixelStorei(n.UNPACK_COLORSPACE_CONVERSION_WEBGL,Ft);let pt=M(x.image,!1,s.maxTextureSize);pt=rt(x,pt);const xt=r.convert(x.format,x.colorSpace),Dt=r.convert(x.type);let Ot=b(x.internalFormat,xt,Dt,x.colorSpace,x.isVideoTexture);ot(k,x);let Et;const Ht=x.mipmaps,Gt=x.isVideoTexture!==!0,ne=_t.__version===void 0||K===!0,z=q.dataReady,At=U(x,pt);if(x.isDepthTexture)Ot=S(x.format===Cs,x.type),ne&&(Gt?e.texStorage2D(n.TEXTURE_2D,1,Ot,pt.width,pt.height):e.texImage2D(n.TEXTURE_2D,0,Ot,pt.width,pt.height,0,xt,Dt,null));else if(x.isDataTexture)if(Ht.length>0){Gt&&ne&&e.texStorage2D(n.TEXTURE_2D,At,Ot,Ht[0].width,Ht[0].height);for(let ct=0,dt=Ht.length;ct0){const Pt=oh(Et.width,Et.height,x.format,x.type);for(const Rt of x.layerUpdates){const Vt=Et.data.subarray(Rt*Pt/Et.data.BYTES_PER_ELEMENT,(Rt+1)*Pt/Et.data.BYTES_PER_ELEMENT);e.compressedTexSubImage3D(n.TEXTURE_2D_ARRAY,ct,0,0,Rt,Et.width,Et.height,1,xt,Vt)}x.clearLayerUpdates()}else e.compressedTexSubImage3D(n.TEXTURE_2D_ARRAY,ct,0,0,0,Et.width,Et.height,pt.depth,xt,Et.data)}else e.compressedTexImage3D(n.TEXTURE_2D_ARRAY,ct,Ot,Et.width,Et.height,pt.depth,0,Et.data,0,0);else console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()");else Gt?z&&e.texSubImage3D(n.TEXTURE_2D_ARRAY,ct,0,0,0,Et.width,Et.height,pt.depth,xt,Dt,Et.data):e.texImage3D(n.TEXTURE_2D_ARRAY,ct,Ot,Et.width,Et.height,pt.depth,0,xt,Dt,Et.data)}else{Gt&&ne&&e.texStorage2D(n.TEXTURE_2D,At,Ot,Ht[0].width,Ht[0].height);for(let ct=0,dt=Ht.length;ct0){const ct=oh(pt.width,pt.height,x.format,x.type);for(const dt of x.layerUpdates){const Pt=pt.data.subarray(dt*ct/pt.data.BYTES_PER_ELEMENT,(dt+1)*ct/pt.data.BYTES_PER_ELEMENT);e.texSubImage3D(n.TEXTURE_2D_ARRAY,0,0,0,dt,pt.width,pt.height,1,xt,Dt,Pt)}x.clearLayerUpdates()}else e.texSubImage3D(n.TEXTURE_2D_ARRAY,0,0,0,0,pt.width,pt.height,pt.depth,xt,Dt,pt.data)}else e.texImage3D(n.TEXTURE_2D_ARRAY,0,Ot,pt.width,pt.height,pt.depth,0,xt,Dt,pt.data);else if(x.isData3DTexture)Gt?(ne&&e.texStorage3D(n.TEXTURE_3D,At,Ot,pt.width,pt.height,pt.depth),z&&e.texSubImage3D(n.TEXTURE_3D,0,0,0,0,pt.width,pt.height,pt.depth,xt,Dt,pt.data)):e.texImage3D(n.TEXTURE_3D,0,Ot,pt.width,pt.height,pt.depth,0,xt,Dt,pt.data);else if(x.isFramebufferTexture){if(ne)if(Gt)e.texStorage2D(n.TEXTURE_2D,At,Ot,pt.width,pt.height);else{let ct=pt.width,dt=pt.height;for(let Pt=0;Pt>=1,dt>>=1}}else if(Ht.length>0){if(Gt&&ne){const ct=Z(Ht[0]);e.texStorage2D(n.TEXTURE_2D,At,Ot,ct.width,ct.height)}for(let ct=0,dt=Ht.length;ct0&&At++;const dt=Z(xt[0]);e.texStorage2D(n.TEXTURE_CUBE_MAP,At,Ht,dt.width,dt.height)}for(let dt=0;dt<6;dt++)if(pt){Gt?z&&e.texSubImage2D(n.TEXTURE_CUBE_MAP_POSITIVE_X+dt,0,0,0,xt[dt].width,xt[dt].height,Ot,Et,xt[dt].data):e.texImage2D(n.TEXTURE_CUBE_MAP_POSITIVE_X+dt,0,Ht,xt[dt].width,xt[dt].height,0,Ot,Et,xt[dt].data);for(let Pt=0;Pt>q),Dt=Math.max(1,x.height>>q);K===n.TEXTURE_3D||K===n.TEXTURE_2D_ARRAY?e.texImage3D(K,q,St,xt,Dt,x.depth,0,_t,ht,null):e.texImage2D(K,q,St,xt,Dt,0,_t,ht,null)}e.bindFramebuffer(n.FRAMEBUFFER,E),j(x)?a.framebufferTexture2DMultisampleEXT(n.FRAMEBUFFER,k,K,pt.__webglTexture,0,H(x)):(K===n.TEXTURE_2D||K>=n.TEXTURE_CUBE_MAP_POSITIVE_X&&K<=n.TEXTURE_CUBE_MAP_NEGATIVE_Z)&&n.framebufferTexture2D(n.FRAMEBUFFER,k,K,pt.__webglTexture,q),e.bindFramebuffer(n.FRAMEBUFFER,null)}function ut(E,x,I){if(n.bindRenderbuffer(n.RENDERBUFFER,E),x.depthBuffer){const k=x.depthTexture,K=k&&k.isDepthTexture?k.type:null,q=S(x.stencilBuffer,K),_t=x.stencilBuffer?n.DEPTH_STENCIL_ATTACHMENT:n.DEPTH_ATTACHMENT,ht=H(x);j(x)?a.renderbufferStorageMultisampleEXT(n.RENDERBUFFER,ht,q,x.width,x.height):I?n.renderbufferStorageMultisample(n.RENDERBUFFER,ht,q,x.width,x.height):n.renderbufferStorage(n.RENDERBUFFER,q,x.width,x.height),n.framebufferRenderbuffer(n.FRAMEBUFFER,_t,n.RENDERBUFFER,E)}else{const k=x.textures;for(let K=0;K{delete x.__boundDepthTexture,delete x.__depthDisposeCallback,k.removeEventListener("dispose",K)};k.addEventListener("dispose",K),x.__depthDisposeCallback=K}x.__boundDepthTexture=k}if(E.depthTexture&&!x.__autoAllocateDepthBuffer){if(I)throw new Error("target.depthTexture not supported in Cube render targets");ft(x.__webglFramebuffer,E)}else if(I){x.__webglDepthbuffer=[];for(let k=0;k<6;k++)if(e.bindFramebuffer(n.FRAMEBUFFER,x.__webglFramebuffer[k]),x.__webglDepthbuffer[k]===void 0)x.__webglDepthbuffer[k]=n.createRenderbuffer(),ut(x.__webglDepthbuffer[k],E,!1);else{const K=E.stencilBuffer?n.DEPTH_STENCIL_ATTACHMENT:n.DEPTH_ATTACHMENT,q=x.__webglDepthbuffer[k];n.bindRenderbuffer(n.RENDERBUFFER,q),n.framebufferRenderbuffer(n.FRAMEBUFFER,K,n.RENDERBUFFER,q)}}else if(e.bindFramebuffer(n.FRAMEBUFFER,x.__webglFramebuffer),x.__webglDepthbuffer===void 0)x.__webglDepthbuffer=n.createRenderbuffer(),ut(x.__webglDepthbuffer,E,!1);else{const k=E.stencilBuffer?n.DEPTH_STENCIL_ATTACHMENT:n.DEPTH_ATTACHMENT,K=x.__webglDepthbuffer;n.bindRenderbuffer(n.RENDERBUFFER,K),n.framebufferRenderbuffer(n.FRAMEBUFFER,k,n.RENDERBUFFER,K)}e.bindFramebuffer(n.FRAMEBUFFER,null)}function yt(E,x,I){const k=i.get(E);x!==void 0&&mt(k.__webglFramebuffer,E,E.texture,n.COLOR_ATTACHMENT0,n.TEXTURE_2D,0),I!==void 0&&vt(E)}function Tt(E){const x=E.texture,I=i.get(E),k=i.get(x);E.addEventListener("dispose",P);const K=E.textures,q=E.isWebGLCubeRenderTarget===!0,_t=K.length>1;if(_t||(k.__webglTexture===void 0&&(k.__webglTexture=n.createTexture()),k.__version=x.version,o.memory.textures++),q){I.__webglFramebuffer=[];for(let ht=0;ht<6;ht++)if(x.mipmaps&&x.mipmaps.length>0){I.__webglFramebuffer[ht]=[];for(let St=0;St0){I.__webglFramebuffer=[];for(let ht=0;ht0&&j(E)===!1){I.__webglMultisampledFramebuffer=n.createFramebuffer(),I.__webglColorRenderbuffer=[],e.bindFramebuffer(n.FRAMEBUFFER,I.__webglMultisampledFramebuffer);for(let ht=0;ht0)for(let St=0;St0)for(let St=0;St0){if(j(E)===!1){const x=E.textures,I=E.width,k=E.height;let K=n.COLOR_BUFFER_BIT;const q=E.stencilBuffer?n.DEPTH_STENCIL_ATTACHMENT:n.DEPTH_ATTACHMENT,_t=i.get(E),ht=x.length>1;if(ht)for(let St=0;St0&&t.has("WEBGL_multisampled_render_to_texture")===!0&&x.__useRenderToTexture!==!1}function Y(E){const x=o.render.frame;u.get(E)!==x&&(u.set(E,x),E.update())}function rt(E,x){const I=E.colorSpace,k=E.format,K=E.type;return E.isCompressedTexture===!0||E.isVideoTexture===!0||I!==Ds&&I!==fi&&(Zt.getTransfer(I)===re?(k!==mn||K!==Zn)&&console.warn("THREE.WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType."):console.error("THREE.WebGLTextures: Unsupported texture color space:",I)),x}function Z(E){return typeof HTMLImageElement<"u"&&E instanceof HTMLImageElement?(c.width=E.naturalWidth||E.width,c.height=E.naturalHeight||E.height):typeof VideoFrame<"u"&&E instanceof VideoFrame?(c.width=E.displayWidth,c.height=E.displayHeight):(c.width=E.width,c.height=E.height),c}this.allocateTextureUnit=O,this.resetTextureUnits=N,this.setTexture2D=st,this.setTexture2DArray=Q,this.setTexture3D=W,this.setTextureCube=B,this.rebindTextures=yt,this.setupRenderTarget=Tt,this.updateRenderTargetMipmap=R,this.updateMultisampleRenderTarget=tt,this.setupDepthRenderbuffer=vt,this.setupFrameBufferTexture=mt,this.useMultisampledRTT=j}function HM(n,t){function e(i,s=fi){let r;const o=Zt.getTransfer(s);if(i===Zn)return n.UNSIGNED_BYTE;if(i===fc)return n.UNSIGNED_SHORT_4_4_4_4;if(i===dc)return n.UNSIGNED_SHORT_5_5_5_1;if(i===Of)return n.UNSIGNED_INT_5_9_9_9_REV;if(i===Nf)return n.BYTE;if(i===Ff)return n.SHORT;if(i===vr)return n.UNSIGNED_SHORT;if(i===hc)return n.INT;if(i===Wi)return n.UNSIGNED_INT;if(i===Cn)return n.FLOAT;if(i===yr)return n.HALF_FLOAT;if(i===Bf)return n.ALPHA;if(i===zf)return n.RGB;if(i===mn)return n.RGBA;if(i===Hf)return n.LUMINANCE;if(i===kf)return n.LUMINANCE_ALPHA;if(i===ys)return n.DEPTH_COMPONENT;if(i===Cs)return n.DEPTH_STENCIL;if(i===pc)return n.RED;if(i===mc)return n.RED_INTEGER;if(i===Gf)return n.RG;if(i===_c)return n.RG_INTEGER;if(i===gc)return n.RGBA_INTEGER;if(i===fo||i===po||i===mo||i===_o)if(o===re)if(r=t.get("WEBGL_compressed_texture_s3tc_srgb"),r!==null){if(i===fo)return r.COMPRESSED_SRGB_S3TC_DXT1_EXT;if(i===po)return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;if(i===mo)return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;if(i===_o)return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}else return null;else if(r=t.get("WEBGL_compressed_texture_s3tc"),r!==null){if(i===fo)return r.COMPRESSED_RGB_S3TC_DXT1_EXT;if(i===po)return r.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(i===mo)return r.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(i===_o)return r.COMPRESSED_RGBA_S3TC_DXT5_EXT}else return null;if(i===pl||i===ml||i===_l||i===gl)if(r=t.get("WEBGL_compressed_texture_pvrtc"),r!==null){if(i===pl)return r.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(i===ml)return r.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(i===_l)return r.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(i===gl)return r.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}else return null;if(i===vl||i===xl||i===Ml)if(r=t.get("WEBGL_compressed_texture_etc"),r!==null){if(i===vl||i===xl)return o===re?r.COMPRESSED_SRGB8_ETC2:r.COMPRESSED_RGB8_ETC2;if(i===Ml)return o===re?r.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:r.COMPRESSED_RGBA8_ETC2_EAC}else return null;if(i===Sl||i===yl||i===El||i===bl||i===Tl||i===wl||i===Al||i===Rl||i===Cl||i===Pl||i===Dl||i===Ll||i===Il||i===Ul)if(r=t.get("WEBGL_compressed_texture_astc"),r!==null){if(i===Sl)return o===re?r.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:r.COMPRESSED_RGBA_ASTC_4x4_KHR;if(i===yl)return o===re?r.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:r.COMPRESSED_RGBA_ASTC_5x4_KHR;if(i===El)return o===re?r.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:r.COMPRESSED_RGBA_ASTC_5x5_KHR;if(i===bl)return o===re?r.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:r.COMPRESSED_RGBA_ASTC_6x5_KHR;if(i===Tl)return o===re?r.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:r.COMPRESSED_RGBA_ASTC_6x6_KHR;if(i===wl)return o===re?r.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:r.COMPRESSED_RGBA_ASTC_8x5_KHR;if(i===Al)return o===re?r.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:r.COMPRESSED_RGBA_ASTC_8x6_KHR;if(i===Rl)return o===re?r.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:r.COMPRESSED_RGBA_ASTC_8x8_KHR;if(i===Cl)return o===re?r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:r.COMPRESSED_RGBA_ASTC_10x5_KHR;if(i===Pl)return o===re?r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:r.COMPRESSED_RGBA_ASTC_10x6_KHR;if(i===Dl)return o===re?r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:r.COMPRESSED_RGBA_ASTC_10x8_KHR;if(i===Ll)return o===re?r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:r.COMPRESSED_RGBA_ASTC_10x10_KHR;if(i===Il)return o===re?r.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:r.COMPRESSED_RGBA_ASTC_12x10_KHR;if(i===Ul)return o===re?r.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:r.COMPRESSED_RGBA_ASTC_12x12_KHR}else return null;if(i===go||i===Nl||i===Fl)if(r=t.get("EXT_texture_compression_bptc"),r!==null){if(i===go)return o===re?r.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:r.COMPRESSED_RGBA_BPTC_UNORM_EXT;if(i===Nl)return r.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT;if(i===Fl)return r.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT}else return null;if(i===Vf||i===Ol||i===Bl||i===zl)if(r=t.get("EXT_texture_compression_rgtc"),r!==null){if(i===go)return r.COMPRESSED_RED_RGTC1_EXT;if(i===Ol)return r.COMPRESSED_SIGNED_RED_RGTC1_EXT;if(i===Bl)return r.COMPRESSED_RED_GREEN_RGTC2_EXT;if(i===zl)return r.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT}else return null;return i===Rs?n.UNSIGNED_INT_24_8:n[i]!==void 0?n[i]:null}return{convert:e}}class kM extends on{constructor(t=[]){super(),this.isArrayCamera=!0,this.cameras=t}}class Zr extends xe{constructor(){super(),this.isGroup=!0,this.type="Group"}}const GM={type:"move"};class Fa{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return this._hand===null&&(this._hand=new Zr,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return this._targetRay===null&&(this._targetRay=new Zr,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new F,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new F),this._targetRay}getGripSpace(){return this._grip===null&&(this._grip=new Zr,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new F,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new F),this._grip}dispatchEvent(t){return this._targetRay!==null&&this._targetRay.dispatchEvent(t),this._grip!==null&&this._grip.dispatchEvent(t),this._hand!==null&&this._hand.dispatchEvent(t),this}connect(t){if(t&&t.hand){const e=this._hand;if(e)for(const i of t.hand.values())this._getHandJoint(e,i)}return this.dispatchEvent({type:"connected",data:t}),this}disconnect(t){return this.dispatchEvent({type:"disconnected",data:t}),this._targetRay!==null&&(this._targetRay.visible=!1),this._grip!==null&&(this._grip.visible=!1),this._hand!==null&&(this._hand.visible=!1),this}update(t,e,i){let s=null,r=null,o=null;const a=this._targetRay,l=this._grip,c=this._hand;if(t&&e.session.visibilityState!=="visible-blurred"){if(c&&t.hand){o=!0;for(const M of t.hand.values()){const m=e.getJointPose(M,i),f=this._getHandJoint(c,M);m!==null&&(f.matrix.fromArray(m.transform.matrix),f.matrix.decompose(f.position,f.rotation,f.scale),f.matrixWorldNeedsUpdate=!0,f.jointRadius=m.radius),f.visible=m!==null}const u=c.joints["index-finger-tip"],h=c.joints["thumb-tip"],d=u.position.distanceTo(h.position),p=.02,v=.005;c.inputState.pinching&&d>p+v?(c.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:t.handedness,target:this})):!c.inputState.pinching&&d<=p-v&&(c.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:t.handedness,target:this}))}else l!==null&&t.gripSpace&&(r=e.getPose(t.gripSpace,i),r!==null&&(l.matrix.fromArray(r.transform.matrix),l.matrix.decompose(l.position,l.rotation,l.scale),l.matrixWorldNeedsUpdate=!0,r.linearVelocity?(l.hasLinearVelocity=!0,l.linearVelocity.copy(r.linearVelocity)):l.hasLinearVelocity=!1,r.angularVelocity?(l.hasAngularVelocity=!0,l.angularVelocity.copy(r.angularVelocity)):l.hasAngularVelocity=!1));a!==null&&(s=e.getPose(t.targetRaySpace,i),s===null&&r!==null&&(s=r),s!==null&&(a.matrix.fromArray(s.transform.matrix),a.matrix.decompose(a.position,a.rotation,a.scale),a.matrixWorldNeedsUpdate=!0,s.linearVelocity?(a.hasLinearVelocity=!0,a.linearVelocity.copy(s.linearVelocity)):a.hasLinearVelocity=!1,s.angularVelocity?(a.hasAngularVelocity=!0,a.angularVelocity.copy(s.angularVelocity)):a.hasAngularVelocity=!1,this.dispatchEvent(GM)))}return a!==null&&(a.visible=s!==null),l!==null&&(l.visible=r!==null),c!==null&&(c.visible=o!==null),this}_getHandJoint(t,e){if(t.joints[e.jointName]===void 0){const i=new Zr;i.matrixAutoUpdate=!1,i.visible=!1,t.joints[e.jointName]=i,t.add(i)}return t.joints[e.jointName]}}const VM=` +void main() { + + gl_Position = vec4( position, 1.0 ); + +}`,WM=` +uniform sampler2DArray depthColor; +uniform float depthWidth; +uniform float depthHeight; + +void main() { + + vec2 coord = vec2( gl_FragCoord.x / depthWidth, gl_FragCoord.y / depthHeight ); + + if ( coord.x >= 1.0 ) { + + gl_FragDepth = texture( depthColor, vec3( coord.x - 1.0, coord.y, 1 ) ).r; + + } else { + + gl_FragDepth = texture( depthColor, vec3( coord.x, coord.y, 0 ) ).r; + + } + +}`;class XM{constructor(){this.texture=null,this.mesh=null,this.depthNear=0,this.depthFar=0}init(t,e,i){if(this.texture===null){const s=new Ge,r=t.properties.get(s);r.__webglTexture=e.texture,(e.depthNear!=i.depthNear||e.depthFar!=i.depthFar)&&(this.depthNear=e.depthNear,this.depthFar=e.depthFar),this.texture=s}}getMesh(t){if(this.texture!==null&&this.mesh===null){const e=t.cameras[0].viewport,i=new Si({vertexShader:VM,fragmentShader:WM,uniforms:{depthColor:{value:this.texture},depthWidth:{value:e.z},depthHeight:{value:e.w}}});this.mesh=new wt(new ji(20,20),i)}return this.mesh}reset(){this.texture=null,this.mesh=null}getDepthTexture(){return this.texture}}class YM extends qi{constructor(t,e){super();const i=this;let s=null,r=1,o=null,a="local-floor",l=1,c=null,u=null,h=null,d=null,p=null,v=null;const M=new XM,m=e.getContextAttributes();let f=null,w=null;const b=[],S=[],U=new zt;let D=null;const P=new on;P.viewport=new ve;const y=new on;y.viewport=new ve;const _=[P,y],g=new kM;let C=null,N=null;this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function($){let at=b[$];return at===void 0&&(at=new Fa,b[$]=at),at.getTargetRaySpace()},this.getControllerGrip=function($){let at=b[$];return at===void 0&&(at=new Fa,b[$]=at),at.getGripSpace()},this.getHand=function($){let at=b[$];return at===void 0&&(at=new Fa,b[$]=at),at.getHandSpace()};function O($){const at=S.indexOf($.inputSource);if(at===-1)return;const mt=b[at];mt!==void 0&&(mt.update($.inputSource,$.frame,c||o),mt.dispatchEvent({type:$.type,data:$.inputSource}))}function J(){s.removeEventListener("select",O),s.removeEventListener("selectstart",O),s.removeEventListener("selectend",O),s.removeEventListener("squeeze",O),s.removeEventListener("squeezestart",O),s.removeEventListener("squeezeend",O),s.removeEventListener("end",J),s.removeEventListener("inputsourceschange",st);for(let $=0;$=0&&(S[ut]=null,b[ut].disconnect(mt))}for(let at=0;at<$.added.length;at++){const mt=$.added[at];let ut=S.indexOf(mt);if(ut===-1){for(let vt=0;vt=S.length){S.push(mt),ut=vt;break}else if(S[vt]===null){S[vt]=mt,ut=vt;break}if(ut===-1)break}const ft=b[ut];ft&&ft.connect(mt)}}const Q=new F,W=new F;function B($,at,mt){Q.setFromMatrixPosition(at.matrixWorld),W.setFromMatrixPosition(mt.matrixWorld);const ut=Q.distanceTo(W),ft=at.projectionMatrix.elements,vt=mt.projectionMatrix.elements,yt=ft[14]/(ft[10]-1),Tt=ft[14]/(ft[10]+1),R=(ft[9]+1)/ft[5],L=(ft[9]-1)/ft[5],T=(ft[8]-1)/ft[0],tt=(vt[8]+1)/vt[0],H=yt*T,j=yt*tt,Y=ut/(-T+tt),rt=Y*-T;if(at.matrixWorld.decompose($.position,$.quaternion,$.scale),$.translateX(rt),$.translateZ(Y),$.matrixWorld.compose($.position,$.quaternion,$.scale),$.matrixWorldInverse.copy($.matrixWorld).invert(),ft[10]===-1)$.projectionMatrix.copy(at.projectionMatrix),$.projectionMatrixInverse.copy(at.projectionMatrixInverse);else{const Z=yt+Y,E=Tt+Y,x=H-rt,I=j+(ut-rt),k=R*Tt/E*Z,K=L*Tt/E*Z;$.projectionMatrix.makePerspective(x,I,k,K,Z,E),$.projectionMatrixInverse.copy($.projectionMatrix).invert()}}function et($,at){at===null?$.matrixWorld.copy($.matrix):$.matrixWorld.multiplyMatrices(at.matrixWorld,$.matrix),$.matrixWorldInverse.copy($.matrixWorld).invert()}this.updateCamera=function($){if(s===null)return;let at=$.near,mt=$.far;M.texture!==null&&(M.depthNear>0&&(at=M.depthNear),M.depthFar>0&&(mt=M.depthFar)),g.near=y.near=P.near=at,g.far=y.far=P.far=mt,(C!==g.near||N!==g.far)&&(s.updateRenderState({depthNear:g.near,depthFar:g.far}),C=g.near,N=g.far),P.layers.mask=$.layers.mask|2,y.layers.mask=$.layers.mask|4,g.layers.mask=P.layers.mask|y.layers.mask;const ut=$.parent,ft=g.cameras;et(g,ut);for(let vt=0;vt0&&(m.alphaTest.value=f.alphaTest);const w=t.get(f),b=w.envMap,S=w.envMapRotation;b&&(m.envMap.value=b,Li.copy(S),Li.x*=-1,Li.y*=-1,Li.z*=-1,b.isCubeTexture&&b.isRenderTargetTexture===!1&&(Li.y*=-1,Li.z*=-1),m.envMapRotation.value.setFromMatrix4(qM.makeRotationFromEuler(Li)),m.flipEnvMap.value=b.isCubeTexture&&b.isRenderTargetTexture===!1?-1:1,m.reflectivity.value=f.reflectivity,m.ior.value=f.ior,m.refractionRatio.value=f.refractionRatio),f.lightMap&&(m.lightMap.value=f.lightMap,m.lightMapIntensity.value=f.lightMapIntensity,e(f.lightMap,m.lightMapTransform)),f.aoMap&&(m.aoMap.value=f.aoMap,m.aoMapIntensity.value=f.aoMapIntensity,e(f.aoMap,m.aoMapTransform))}function o(m,f){m.diffuse.value.copy(f.color),m.opacity.value=f.opacity,f.map&&(m.map.value=f.map,e(f.map,m.mapTransform))}function a(m,f){m.dashSize.value=f.dashSize,m.totalSize.value=f.dashSize+f.gapSize,m.scale.value=f.scale}function l(m,f,w,b){m.diffuse.value.copy(f.color),m.opacity.value=f.opacity,m.size.value=f.size*w,m.scale.value=b*.5,f.map&&(m.map.value=f.map,e(f.map,m.uvTransform)),f.alphaMap&&(m.alphaMap.value=f.alphaMap,e(f.alphaMap,m.alphaMapTransform)),f.alphaTest>0&&(m.alphaTest.value=f.alphaTest)}function c(m,f){m.diffuse.value.copy(f.color),m.opacity.value=f.opacity,m.rotation.value=f.rotation,f.map&&(m.map.value=f.map,e(f.map,m.mapTransform)),f.alphaMap&&(m.alphaMap.value=f.alphaMap,e(f.alphaMap,m.alphaMapTransform)),f.alphaTest>0&&(m.alphaTest.value=f.alphaTest)}function u(m,f){m.specular.value.copy(f.specular),m.shininess.value=Math.max(f.shininess,1e-4)}function h(m,f){f.gradientMap&&(m.gradientMap.value=f.gradientMap)}function d(m,f){m.metalness.value=f.metalness,f.metalnessMap&&(m.metalnessMap.value=f.metalnessMap,e(f.metalnessMap,m.metalnessMapTransform)),m.roughness.value=f.roughness,f.roughnessMap&&(m.roughnessMap.value=f.roughnessMap,e(f.roughnessMap,m.roughnessMapTransform)),f.envMap&&(m.envMapIntensity.value=f.envMapIntensity)}function p(m,f,w){m.ior.value=f.ior,f.sheen>0&&(m.sheenColor.value.copy(f.sheenColor).multiplyScalar(f.sheen),m.sheenRoughness.value=f.sheenRoughness,f.sheenColorMap&&(m.sheenColorMap.value=f.sheenColorMap,e(f.sheenColorMap,m.sheenColorMapTransform)),f.sheenRoughnessMap&&(m.sheenRoughnessMap.value=f.sheenRoughnessMap,e(f.sheenRoughnessMap,m.sheenRoughnessMapTransform))),f.clearcoat>0&&(m.clearcoat.value=f.clearcoat,m.clearcoatRoughness.value=f.clearcoatRoughness,f.clearcoatMap&&(m.clearcoatMap.value=f.clearcoatMap,e(f.clearcoatMap,m.clearcoatMapTransform)),f.clearcoatRoughnessMap&&(m.clearcoatRoughnessMap.value=f.clearcoatRoughnessMap,e(f.clearcoatRoughnessMap,m.clearcoatRoughnessMapTransform)),f.clearcoatNormalMap&&(m.clearcoatNormalMap.value=f.clearcoatNormalMap,e(f.clearcoatNormalMap,m.clearcoatNormalMapTransform),m.clearcoatNormalScale.value.copy(f.clearcoatNormalScale),f.side===qe&&m.clearcoatNormalScale.value.negate())),f.dispersion>0&&(m.dispersion.value=f.dispersion),f.iridescence>0&&(m.iridescence.value=f.iridescence,m.iridescenceIOR.value=f.iridescenceIOR,m.iridescenceThicknessMinimum.value=f.iridescenceThicknessRange[0],m.iridescenceThicknessMaximum.value=f.iridescenceThicknessRange[1],f.iridescenceMap&&(m.iridescenceMap.value=f.iridescenceMap,e(f.iridescenceMap,m.iridescenceMapTransform)),f.iridescenceThicknessMap&&(m.iridescenceThicknessMap.value=f.iridescenceThicknessMap,e(f.iridescenceThicknessMap,m.iridescenceThicknessMapTransform))),f.transmission>0&&(m.transmission.value=f.transmission,m.transmissionSamplerMap.value=w.texture,m.transmissionSamplerSize.value.set(w.width,w.height),f.transmissionMap&&(m.transmissionMap.value=f.transmissionMap,e(f.transmissionMap,m.transmissionMapTransform)),m.thickness.value=f.thickness,f.thicknessMap&&(m.thicknessMap.value=f.thicknessMap,e(f.thicknessMap,m.thicknessMapTransform)),m.attenuationDistance.value=f.attenuationDistance,m.attenuationColor.value.copy(f.attenuationColor)),f.anisotropy>0&&(m.anisotropyVector.value.set(f.anisotropy*Math.cos(f.anisotropyRotation),f.anisotropy*Math.sin(f.anisotropyRotation)),f.anisotropyMap&&(m.anisotropyMap.value=f.anisotropyMap,e(f.anisotropyMap,m.anisotropyMapTransform))),m.specularIntensity.value=f.specularIntensity,m.specularColor.value.copy(f.specularColor),f.specularColorMap&&(m.specularColorMap.value=f.specularColorMap,e(f.specularColorMap,m.specularColorMapTransform)),f.specularIntensityMap&&(m.specularIntensityMap.value=f.specularIntensityMap,e(f.specularIntensityMap,m.specularIntensityMapTransform))}function v(m,f){f.matcap&&(m.matcap.value=f.matcap)}function M(m,f){const w=t.get(f).light;m.referencePosition.value.setFromMatrixPosition(w.matrixWorld),m.nearDistance.value=w.shadow.camera.near,m.farDistance.value=w.shadow.camera.far}return{refreshFogUniforms:i,refreshMaterialUniforms:s}}function $M(n,t,e,i){let s={},r={},o=[];const a=n.getParameter(n.MAX_UNIFORM_BUFFER_BINDINGS);function l(w,b){const S=b.program;i.uniformBlockBinding(w,S)}function c(w,b){let S=s[w.id];S===void 0&&(v(w),S=u(w),s[w.id]=S,w.addEventListener("dispose",m));const U=b.program;i.updateUBOMapping(w,U);const D=t.render.frame;r[w.id]!==D&&(d(w),r[w.id]=D)}function u(w){const b=h();w.__bindingPointIndex=b;const S=n.createBuffer(),U=w.__size,D=w.usage;return n.bindBuffer(n.UNIFORM_BUFFER,S),n.bufferData(n.UNIFORM_BUFFER,U,D),n.bindBuffer(n.UNIFORM_BUFFER,null),n.bindBufferBase(n.UNIFORM_BUFFER,b,S),S}function h(){for(let w=0;w0&&(S+=U-D),w.__size=S,w.__cache={},this}function M(w){const b={boundary:0,storage:0};return typeof w=="number"||typeof w=="boolean"?(b.boundary=4,b.storage=4):w.isVector2?(b.boundary=8,b.storage=8):w.isVector3||w.isColor?(b.boundary=16,b.storage=12):w.isVector4?(b.boundary=16,b.storage=16):w.isMatrix3?(b.boundary=48,b.storage=48):w.isMatrix4?(b.boundary=64,b.storage=64):w.isTexture?console.warn("THREE.WebGLRenderer: Texture samplers can not be part of an uniforms group."):console.warn("THREE.WebGLRenderer: Unsupported uniform value type.",w),b}function m(w){const b=w.target;b.removeEventListener("dispose",m);const S=o.indexOf(b.__bindingPointIndex);o.splice(S,1),n.deleteBuffer(s[b.id]),delete s[b.id],delete r[b.id]}function f(){for(const w in s)n.deleteBuffer(s[w]);o=[],s={},r={}}return{bind:l,update:c,dispose:f}}class ZM{constructor(t={}){const{canvas:e=B_(),context:i=null,depth:s=!0,stencil:r=!1,alpha:o=!1,antialias:a=!1,premultipliedAlpha:l=!0,preserveDrawingBuffer:c=!1,powerPreference:u="default",failIfMajorPerformanceCaveat:h=!1,reverseDepthBuffer:d=!1}=t;this.isWebGLRenderer=!0;let p;if(i!==null){if(typeof WebGLRenderingContext<"u"&&i instanceof WebGLRenderingContext)throw new Error("THREE.WebGLRenderer: WebGL 1 is not supported since r163.");p=i.getContextAttributes().alpha}else p=o;const v=new Uint32Array(4),M=new Int32Array(4);let m=null,f=null;const w=[],b=[];this.domElement=e,this.debug={checkShaderErrors:!0,onShaderError:null},this.autoClear=!0,this.autoClearColor=!0,this.autoClearDepth=!0,this.autoClearStencil=!0,this.sortObjects=!0,this.clippingPlanes=[],this.localClippingEnabled=!1,this._outputColorSpace=Qe,this.toneMapping=_i,this.toneMappingExposure=1;const S=this;let U=!1,D=0,P=0,y=null,_=-1,g=null;const C=new ve,N=new ve;let O=null;const J=new Bt(0);let st=0,Q=e.width,W=e.height,B=1,et=null,gt=null;const X=new ve(0,0,Q,W),ot=new ve(0,0,Q,W);let lt=!1;const $=new xc;let at=!1,mt=!1;const ut=new se,ft=new se,vt=new F,yt=new ve,Tt={background:null,fog:null,environment:null,overrideMaterial:null,isScene:!0};let R=!1;function L(){return y===null?B:1}let T=i;function tt(A,G){return e.getContext(A,G)}try{const A={alpha:!0,depth:s,stencil:r,antialias:a,premultipliedAlpha:l,preserveDrawingBuffer:c,powerPreference:u,failIfMajorPerformanceCaveat:h};if("setAttribute"in e&&e.setAttribute("data-engine",`three.js r${cc}`),e.addEventListener("webglcontextlost",dt,!1),e.addEventListener("webglcontextrestored",Pt,!1),e.addEventListener("webglcontextcreationerror",Rt,!1),T===null){const G="webgl2";if(T=tt(G,A),T===null)throw tt(G)?new Error("Error creating WebGL context with your selected attributes."):new Error("Error creating WebGL context.")}}catch(A){throw console.error("THREE.WebGLRenderer: "+A.message),A}let H,j,Y,rt,Z,E,x,I,k,K,q,_t,ht,St,Ft,pt,xt,Dt,Ot,Et,Ht,Gt,ne,z;function At(){H=new ex(T),H.init(),Gt=new HM(T,H),j=new $v(T,H,t,Gt),Y=new OM(T,H),j.reverseDepthBuffer&&d&&Y.buffers.depth.setReversed(!0),rt=new sx(T),Z=new yM,E=new zM(T,H,Y,Z,j,Gt,rt),x=new Kv(S),I=new tx(S),k=new hg(T),ne=new qv(T,k),K=new nx(T,k,rt,ne),q=new ox(T,K,k,rt),Ot=new rx(T,j,E),pt=new Zv(Z),_t=new SM(S,x,I,H,j,ne,pt),ht=new jM(S,Z),St=new bM,Ft=new PM(H),Dt=new Yv(S,x,I,Y,q,p,l),xt=new NM(S,q,j),z=new $M(T,rt,j,Y),Et=new jv(T,H,rt),Ht=new ix(T,H,rt),rt.programs=_t.programs,S.capabilities=j,S.extensions=H,S.properties=Z,S.renderLists=St,S.shadowMap=xt,S.state=Y,S.info=rt}At();const ct=new YM(S,T);this.xr=ct,this.getContext=function(){return T},this.getContextAttributes=function(){return T.getContextAttributes()},this.forceContextLoss=function(){const A=H.get("WEBGL_lose_context");A&&A.loseContext()},this.forceContextRestore=function(){const A=H.get("WEBGL_lose_context");A&&A.restoreContext()},this.getPixelRatio=function(){return B},this.setPixelRatio=function(A){A!==void 0&&(B=A,this.setSize(Q,W,!1))},this.getSize=function(A){return A.set(Q,W)},this.setSize=function(A,G,nt=!0){if(ct.isPresenting){console.warn("THREE.WebGLRenderer: Can't change size while VR device is presenting.");return}Q=A,W=G,e.width=Math.floor(A*B),e.height=Math.floor(G*B),nt===!0&&(e.style.width=A+"px",e.style.height=G+"px"),this.setViewport(0,0,A,G)},this.getDrawingBufferSize=function(A){return A.set(Q*B,W*B).floor()},this.setDrawingBufferSize=function(A,G,nt){Q=A,W=G,B=nt,e.width=Math.floor(A*nt),e.height=Math.floor(G*nt),this.setViewport(0,0,A,G)},this.getCurrentViewport=function(A){return A.copy(C)},this.getViewport=function(A){return A.copy(X)},this.setViewport=function(A,G,nt,it){A.isVector4?X.set(A.x,A.y,A.z,A.w):X.set(A,G,nt,it),Y.viewport(C.copy(X).multiplyScalar(B).round())},this.getScissor=function(A){return A.copy(ot)},this.setScissor=function(A,G,nt,it){A.isVector4?ot.set(A.x,A.y,A.z,A.w):ot.set(A,G,nt,it),Y.scissor(N.copy(ot).multiplyScalar(B).round())},this.getScissorTest=function(){return lt},this.setScissorTest=function(A){Y.setScissorTest(lt=A)},this.setOpaqueSort=function(A){et=A},this.setTransparentSort=function(A){gt=A},this.getClearColor=function(A){return A.copy(Dt.getClearColor())},this.setClearColor=function(){Dt.setClearColor.apply(Dt,arguments)},this.getClearAlpha=function(){return Dt.getClearAlpha()},this.setClearAlpha=function(){Dt.setClearAlpha.apply(Dt,arguments)},this.clear=function(A=!0,G=!0,nt=!0){let it=0;if(A){let V=!1;if(y!==null){const Mt=y.texture.format;V=Mt===gc||Mt===_c||Mt===mc}if(V){const Mt=y.texture.type,Ct=Mt===Zn||Mt===Wi||Mt===vr||Mt===Rs||Mt===fc||Mt===dc,Lt=Dt.getClearColor(),It=Dt.getClearAlpha(),kt=Lt.r,Wt=Lt.g,Ut=Lt.b;Ct?(v[0]=kt,v[1]=Wt,v[2]=Ut,v[3]=It,T.clearBufferuiv(T.COLOR,0,v)):(M[0]=kt,M[1]=Wt,M[2]=Ut,M[3]=It,T.clearBufferiv(T.COLOR,0,M))}else it|=T.COLOR_BUFFER_BIT}G&&(it|=T.DEPTH_BUFFER_BIT),nt&&(it|=T.STENCIL_BUFFER_BIT,this.state.buffers.stencil.setMask(4294967295)),T.clear(it)},this.clearColor=function(){this.clear(!0,!1,!1)},this.clearDepth=function(){this.clear(!1,!0,!1)},this.clearStencil=function(){this.clear(!1,!1,!0)},this.dispose=function(){e.removeEventListener("webglcontextlost",dt,!1),e.removeEventListener("webglcontextrestored",Pt,!1),e.removeEventListener("webglcontextcreationerror",Rt,!1),St.dispose(),Ft.dispose(),Z.dispose(),x.dispose(),I.dispose(),q.dispose(),ne.dispose(),z.dispose(),_t.dispose(),ct.dispose(),ct.removeEventListener("sessionstart",wc),ct.removeEventListener("sessionend",Ac),bi.stop()};function dt(A){A.preventDefault(),console.log("THREE.WebGLRenderer: Context Lost."),U=!0}function Pt(){console.log("THREE.WebGLRenderer: Context Restored."),U=!1;const A=rt.autoReset,G=xt.enabled,nt=xt.autoUpdate,it=xt.needsUpdate,V=xt.type;At(),rt.autoReset=A,xt.enabled=G,xt.autoUpdate=nt,xt.needsUpdate=it,xt.type=V}function Rt(A){console.error("THREE.WebGLRenderer: A WebGL context could not be created. Reason: ",A.statusMessage)}function Vt(A){const G=A.target;G.removeEventListener("dispose",Vt),ge(G)}function ge(A){Ce(A),Z.remove(A)}function Ce(A){const G=Z.get(A).programs;G!==void 0&&(G.forEach(function(nt){_t.releaseProgram(nt)}),A.isShaderMaterial&&_t.releaseShaderCache(A))}this.renderBufferDirect=function(A,G,nt,it,V,Mt){G===null&&(G=Tt);const Ct=V.isMesh&&V.matrixWorld.determinant()<0,Lt=dd(A,G,nt,it,V);Y.setMaterial(it,Ct);let It=nt.index,kt=1;if(it.wireframe===!0){if(It=K.getWireframeAttribute(nt),It===void 0)return;kt=2}const Wt=nt.drawRange,Ut=nt.attributes.position;let Kt=Wt.start*kt,le=(Wt.start+Wt.count)*kt;Mt!==null&&(Kt=Math.max(Kt,Mt.start*kt),le=Math.min(le,(Mt.start+Mt.count)*kt)),It!==null?(Kt=Math.max(Kt,0),le=Math.min(le,It.count)):Ut!=null&&(Kt=Math.max(Kt,0),le=Math.min(le,Ut.count));const de=le-Kt;if(de<0||de===1/0)return;ne.setup(V,it,Lt,nt,It);let Ve,Jt=Et;if(It!==null&&(Ve=k.get(It),Jt=Ht,Jt.setIndex(Ve)),V.isMesh)it.wireframe===!0?(Y.setLineWidth(it.wireframeLinewidth*L()),Jt.setMode(T.LINES)):Jt.setMode(T.TRIANGLES);else if(V.isLine){let Nt=it.linewidth;Nt===void 0&&(Nt=1),Y.setLineWidth(Nt*L()),V.isLineSegments?Jt.setMode(T.LINES):V.isLineLoop?Jt.setMode(T.LINE_LOOP):Jt.setMode(T.LINE_STRIP)}else V.isPoints?Jt.setMode(T.POINTS):V.isSprite&&Jt.setMode(T.TRIANGLES);if(V.isBatchedMesh)if(V._multiDrawInstances!==null)Jt.renderMultiDrawInstances(V._multiDrawStarts,V._multiDrawCounts,V._multiDrawCount,V._multiDrawInstances);else if(H.get("WEBGL_multi_draw"))Jt.renderMultiDraw(V._multiDrawStarts,V._multiDrawCounts,V._multiDrawCount);else{const Nt=V._multiDrawStarts,In=V._multiDrawCounts,Qt=V._multiDrawCount,un=It?k.get(It).bytesPerElement:1,$i=Z.get(it).currentProgram.getUniforms();for(let je=0;je{function Mt(){if(it.forEach(function(Ct){Z.get(Ct).currentProgram.isReady()&&it.delete(Ct)}),it.size===0){V(A);return}setTimeout(Mt,10)}H.get("KHR_parallel_shader_compile")!==null?Mt():setTimeout(Mt,10)})};let cn=null;function Ln(A){cn&&cn(A)}function wc(){bi.stop()}function Ac(){bi.start()}const bi=new ed;bi.setAnimationLoop(Ln),typeof self<"u"&&bi.setContext(self),this.setAnimationLoop=function(A){cn=A,ct.setAnimationLoop(A),A===null?bi.stop():bi.start()},ct.addEventListener("sessionstart",wc),ct.addEventListener("sessionend",Ac),this.render=function(A,G){if(G!==void 0&&G.isCamera!==!0){console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");return}if(U===!0)return;if(A.matrixWorldAutoUpdate===!0&&A.updateMatrixWorld(),G.parent===null&&G.matrixWorldAutoUpdate===!0&&G.updateMatrixWorld(),ct.enabled===!0&&ct.isPresenting===!0&&(ct.cameraAutoUpdate===!0&&ct.updateCamera(G),G=ct.getCamera()),A.isScene===!0&&A.onBeforeRender(S,A,G,y),f=Ft.get(A,b.length),f.init(G),b.push(f),ft.multiplyMatrices(G.projectionMatrix,G.matrixWorldInverse),$.setFromProjectionMatrix(ft),mt=this.localClippingEnabled,at=pt.init(this.clippingPlanes,mt),m=St.get(A,w.length),m.init(),w.push(m),ct.enabled===!0&&ct.isPresenting===!0){const Mt=S.xr.getDepthSensingMesh();Mt!==null&&$o(Mt,G,-1/0,S.sortObjects)}$o(A,G,0,S.sortObjects),m.finish(),S.sortObjects===!0&&m.sort(et,gt),R=ct.enabled===!1||ct.isPresenting===!1||ct.hasDepthSensing()===!1,R&&Dt.addToRenderList(m,A),this.info.render.frame++,at===!0&&pt.beginShadows();const nt=f.state.shadowsArray;xt.render(nt,A,G),at===!0&&pt.endShadows(),this.info.autoReset===!0&&this.info.reset();const it=m.opaque,V=m.transmissive;if(f.setupLights(),G.isArrayCamera){const Mt=G.cameras;if(V.length>0)for(let Ct=0,Lt=Mt.length;Ct0&&Cc(it,V,A,G),R&&Dt.render(A),Rc(m,A,G);y!==null&&(E.updateMultisampleRenderTarget(y),E.updateRenderTargetMipmap(y)),A.isScene===!0&&A.onAfterRender(S,A,G),ne.resetDefaultState(),_=-1,g=null,b.pop(),b.length>0?(f=b[b.length-1],at===!0&&pt.setGlobalState(S.clippingPlanes,f.state.camera)):f=null,w.pop(),w.length>0?m=w[w.length-1]:m=null};function $o(A,G,nt,it){if(A.visible===!1)return;if(A.layers.test(G.layers)){if(A.isGroup)nt=A.renderOrder;else if(A.isLOD)A.autoUpdate===!0&&A.update(G);else if(A.isLight)f.pushLight(A),A.castShadow&&f.pushShadow(A);else if(A.isSprite){if(!A.frustumCulled||$.intersectsSprite(A)){it&&yt.setFromMatrixPosition(A.matrixWorld).applyMatrix4(ft);const Ct=q.update(A),Lt=A.material;Lt.visible&&m.push(A,Ct,Lt,nt,yt.z,null)}}else if((A.isMesh||A.isLine||A.isPoints)&&(!A.frustumCulled||$.intersectsObject(A))){const Ct=q.update(A),Lt=A.material;if(it&&(A.boundingSphere!==void 0?(A.boundingSphere===null&&A.computeBoundingSphere(),yt.copy(A.boundingSphere.center)):(Ct.boundingSphere===null&&Ct.computeBoundingSphere(),yt.copy(Ct.boundingSphere.center)),yt.applyMatrix4(A.matrixWorld).applyMatrix4(ft)),Array.isArray(Lt)){const It=Ct.groups;for(let kt=0,Wt=It.length;kt0&&br(V,G,nt),Mt.length>0&&br(Mt,G,nt),Ct.length>0&&br(Ct,G,nt),Y.buffers.depth.setTest(!0),Y.buffers.depth.setMask(!0),Y.buffers.color.setMask(!0),Y.setPolygonOffset(!1)}function Cc(A,G,nt,it){if((nt.isScene===!0?nt.overrideMaterial:null)!==null)return;f.state.transmissionRenderTarget[it.id]===void 0&&(f.state.transmissionRenderTarget[it.id]=new Xi(1,1,{generateMipmaps:!0,type:H.has("EXT_color_buffer_half_float")||H.has("EXT_color_buffer_float")?yr:Zn,minFilter:ki,samples:4,stencilBuffer:r,resolveDepthBuffer:!1,resolveStencilBuffer:!1,colorSpace:Zt.workingColorSpace}));const Mt=f.state.transmissionRenderTarget[it.id],Ct=it.viewport||C;Mt.setSize(Ct.z,Ct.w);const Lt=S.getRenderTarget();S.setRenderTarget(Mt),S.getClearColor(J),st=S.getClearAlpha(),st<1&&S.setClearColor(16777215,.5),S.clear(),R&&Dt.render(nt);const It=S.toneMapping;S.toneMapping=_i;const kt=it.viewport;if(it.viewport!==void 0&&(it.viewport=void 0),f.setupLightsView(it),at===!0&&pt.setGlobalState(S.clippingPlanes,it),br(A,nt,it),E.updateMultisampleRenderTarget(Mt),E.updateRenderTargetMipmap(Mt),H.has("WEBGL_multisampled_render_to_texture")===!1){let Wt=!1;for(let Ut=0,Kt=G.length;Ut0),Ut=!!nt.morphAttributes.position,Kt=!!nt.morphAttributes.normal,le=!!nt.morphAttributes.color;let de=_i;it.toneMapped&&(y===null||y.isXRRenderTarget===!0)&&(de=S.toneMapping);const Ve=nt.morphAttributes.position||nt.morphAttributes.normal||nt.morphAttributes.color,Jt=Ve!==void 0?Ve.length:0,Nt=Z.get(it),In=f.state.lights;if(at===!0&&(mt===!0||A!==g)){const sn=A===g&&it.id===_;pt.setState(it,A,sn)}let Qt=!1;it.version===Nt.__version?(Nt.needsLights&&Nt.lightsStateVersion!==In.state.version||Nt.outputColorSpace!==Lt||V.isBatchedMesh&&Nt.batching===!1||!V.isBatchedMesh&&Nt.batching===!0||V.isBatchedMesh&&Nt.batchingColor===!0&&V.colorTexture===null||V.isBatchedMesh&&Nt.batchingColor===!1&&V.colorTexture!==null||V.isInstancedMesh&&Nt.instancing===!1||!V.isInstancedMesh&&Nt.instancing===!0||V.isSkinnedMesh&&Nt.skinning===!1||!V.isSkinnedMesh&&Nt.skinning===!0||V.isInstancedMesh&&Nt.instancingColor===!0&&V.instanceColor===null||V.isInstancedMesh&&Nt.instancingColor===!1&&V.instanceColor!==null||V.isInstancedMesh&&Nt.instancingMorph===!0&&V.morphTexture===null||V.isInstancedMesh&&Nt.instancingMorph===!1&&V.morphTexture!==null||Nt.envMap!==It||it.fog===!0&&Nt.fog!==Mt||Nt.numClippingPlanes!==void 0&&(Nt.numClippingPlanes!==pt.numPlanes||Nt.numIntersection!==pt.numIntersection)||Nt.vertexAlphas!==kt||Nt.vertexTangents!==Wt||Nt.morphTargets!==Ut||Nt.morphNormals!==Kt||Nt.morphColors!==le||Nt.toneMapping!==de||Nt.morphTargetsCount!==Jt)&&(Qt=!0):(Qt=!0,Nt.__version=it.version);let un=Nt.currentProgram;Qt===!0&&(un=Tr(it,G,V));let $i=!1,je=!1,Fs=!1;const pe=un.getUniforms(),Mn=Nt.uniforms;if(Y.useProgram(un.program)&&($i=!0,je=!0,Fs=!0),it.id!==_&&(_=it.id,je=!0),$i||g!==A){Y.buffers.depth.getReversed()?(ut.copy(A.projectionMatrix),H_(ut),k_(ut),pe.setValue(T,"projectionMatrix",ut)):pe.setValue(T,"projectionMatrix",A.projectionMatrix),pe.setValue(T,"viewMatrix",A.matrixWorldInverse);const Jn=pe.map.cameraPosition;Jn!==void 0&&Jn.setValue(T,vt.setFromMatrixPosition(A.matrixWorld)),j.logarithmicDepthBuffer&&pe.setValue(T,"logDepthBufFC",2/(Math.log(A.far+1)/Math.LN2)),(it.isMeshPhongMaterial||it.isMeshToonMaterial||it.isMeshLambertMaterial||it.isMeshBasicMaterial||it.isMeshStandardMaterial||it.isShaderMaterial)&&pe.setValue(T,"isOrthographic",A.isOrthographicCamera===!0),g!==A&&(g=A,je=!0,Fs=!0)}if(V.isSkinnedMesh){pe.setOptional(T,V,"bindMatrix"),pe.setOptional(T,V,"bindMatrixInverse");const sn=V.skeleton;sn&&(sn.boneTexture===null&&sn.computeBoneTexture(),pe.setValue(T,"boneTexture",sn.boneTexture,E))}V.isBatchedMesh&&(pe.setOptional(T,V,"batchingTexture"),pe.setValue(T,"batchingTexture",V._matricesTexture,E),pe.setOptional(T,V,"batchingIdTexture"),pe.setValue(T,"batchingIdTexture",V._indirectTexture,E),pe.setOptional(T,V,"batchingColorTexture"),V._colorsTexture!==null&&pe.setValue(T,"batchingColorTexture",V._colorsTexture,E));const Os=nt.morphAttributes;if((Os.position!==void 0||Os.normal!==void 0||Os.color!==void 0)&&Ot.update(V,nt,un),(je||Nt.receiveShadow!==V.receiveShadow)&&(Nt.receiveShadow=V.receiveShadow,pe.setValue(T,"receiveShadow",V.receiveShadow)),it.isMeshGouraudMaterial&&it.envMap!==null&&(Mn.envMap.value=It,Mn.flipEnvMap.value=It.isCubeTexture&&It.isRenderTargetTexture===!1?-1:1),it.isMeshStandardMaterial&&it.envMap===null&&G.environment!==null&&(Mn.envMapIntensity.value=G.environmentIntensity),je&&(pe.setValue(T,"toneMappingExposure",S.toneMappingExposure),Nt.needsLights&&pd(Mn,Fs),Mt&&it.fog===!0&&ht.refreshFogUniforms(Mn,Mt),ht.refreshMaterialUniforms(Mn,it,B,W,f.state.transmissionRenderTarget[A.id]),vo.upload(T,Dc(Nt),Mn,E)),it.isShaderMaterial&&it.uniformsNeedUpdate===!0&&(vo.upload(T,Dc(Nt),Mn,E),it.uniformsNeedUpdate=!1),it.isSpriteMaterial&&pe.setValue(T,"center",V.center),pe.setValue(T,"modelViewMatrix",V.modelViewMatrix),pe.setValue(T,"normalMatrix",V.normalMatrix),pe.setValue(T,"modelMatrix",V.matrixWorld),it.isShaderMaterial||it.isRawShaderMaterial){const sn=it.uniformsGroups;for(let Jn=0,Qn=sn.length;Jn0&&E.useMultisampledRTT(A)===!1?V=Z.get(A).__webglMultisampledFramebuffer:Array.isArray(Wt)?V=Wt[nt]:V=Wt,C.copy(A.viewport),N.copy(A.scissor),O=A.scissorTest}else C.copy(X).multiplyScalar(B).floor(),N.copy(ot).multiplyScalar(B).floor(),O=lt;if(Y.bindFramebuffer(T.FRAMEBUFFER,V)&&it&&Y.drawBuffers(A,V),Y.viewport(C),Y.scissor(N),Y.setScissorTest(O),Mt){const It=Z.get(A.texture);T.framebufferTexture2D(T.FRAMEBUFFER,T.COLOR_ATTACHMENT0,T.TEXTURE_CUBE_MAP_POSITIVE_X+G,It.__webglTexture,nt)}else if(Ct){const It=Z.get(A.texture),kt=G||0;T.framebufferTextureLayer(T.FRAMEBUFFER,T.COLOR_ATTACHMENT0,It.__webglTexture,nt||0,kt)}_=-1},this.readRenderTargetPixels=function(A,G,nt,it,V,Mt,Ct){if(!(A&&A.isWebGLRenderTarget)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");return}let Lt=Z.get(A).__webglFramebuffer;if(A.isWebGLCubeRenderTarget&&Ct!==void 0&&(Lt=Lt[Ct]),Lt){Y.bindFramebuffer(T.FRAMEBUFFER,Lt);try{const It=A.texture,kt=It.format,Wt=It.type;if(!j.textureFormatReadable(kt)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");return}if(!j.textureTypeReadable(Wt)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");return}G>=0&&G<=A.width-it&&nt>=0&&nt<=A.height-V&&T.readPixels(G,nt,it,V,Gt.convert(kt),Gt.convert(Wt),Mt)}finally{const It=y!==null?Z.get(y).__webglFramebuffer:null;Y.bindFramebuffer(T.FRAMEBUFFER,It)}}},this.readRenderTargetPixelsAsync=async function(A,G,nt,it,V,Mt,Ct){if(!(A&&A.isWebGLRenderTarget))throw new Error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let Lt=Z.get(A).__webglFramebuffer;if(A.isWebGLCubeRenderTarget&&Ct!==void 0&&(Lt=Lt[Ct]),Lt){const It=A.texture,kt=It.format,Wt=It.type;if(!j.textureFormatReadable(kt))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.");if(!j.textureTypeReadable(Wt))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.");if(G>=0&&G<=A.width-it&&nt>=0&&nt<=A.height-V){Y.bindFramebuffer(T.FRAMEBUFFER,Lt);const Ut=T.createBuffer();T.bindBuffer(T.PIXEL_PACK_BUFFER,Ut),T.bufferData(T.PIXEL_PACK_BUFFER,Mt.byteLength,T.STREAM_READ),T.readPixels(G,nt,it,V,Gt.convert(kt),Gt.convert(Wt),0);const Kt=y!==null?Z.get(y).__webglFramebuffer:null;Y.bindFramebuffer(T.FRAMEBUFFER,Kt);const le=T.fenceSync(T.SYNC_GPU_COMMANDS_COMPLETE,0);return T.flush(),await z_(T,le,4),T.bindBuffer(T.PIXEL_PACK_BUFFER,Ut),T.getBufferSubData(T.PIXEL_PACK_BUFFER,0,Mt),T.deleteBuffer(Ut),T.deleteSync(le),Mt}else throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: requested read bounds are out of range.")}},this.copyFramebufferToTexture=function(A,G=null,nt=0){A.isTexture!==!0&&(Js("WebGLRenderer: copyFramebufferToTexture function signature has changed."),G=arguments[0]||null,A=arguments[1]);const it=Math.pow(2,-nt),V=Math.floor(A.image.width*it),Mt=Math.floor(A.image.height*it),Ct=G!==null?G.x:0,Lt=G!==null?G.y:0;E.setTexture2D(A,0),T.copyTexSubImage2D(T.TEXTURE_2D,nt,0,0,Ct,Lt,V,Mt),Y.unbindTexture()},this.copyTextureToTexture=function(A,G,nt=null,it=null,V=0){A.isTexture!==!0&&(Js("WebGLRenderer: copyTextureToTexture function signature has changed."),it=arguments[0]||null,A=arguments[1],G=arguments[2],V=arguments[3]||0,nt=null);let Mt,Ct,Lt,It,kt,Wt,Ut,Kt,le;const de=A.isCompressedTexture?A.mipmaps[V]:A.image;nt!==null?(Mt=nt.max.x-nt.min.x,Ct=nt.max.y-nt.min.y,Lt=nt.isBox3?nt.max.z-nt.min.z:1,It=nt.min.x,kt=nt.min.y,Wt=nt.isBox3?nt.min.z:0):(Mt=de.width,Ct=de.height,Lt=de.depth||1,It=0,kt=0,Wt=0),it!==null?(Ut=it.x,Kt=it.y,le=it.z):(Ut=0,Kt=0,le=0);const Ve=Gt.convert(G.format),Jt=Gt.convert(G.type);let Nt;G.isData3DTexture?(E.setTexture3D(G,0),Nt=T.TEXTURE_3D):G.isDataArrayTexture||G.isCompressedArrayTexture?(E.setTexture2DArray(G,0),Nt=T.TEXTURE_2D_ARRAY):(E.setTexture2D(G,0),Nt=T.TEXTURE_2D),T.pixelStorei(T.UNPACK_FLIP_Y_WEBGL,G.flipY),T.pixelStorei(T.UNPACK_PREMULTIPLY_ALPHA_WEBGL,G.premultiplyAlpha),T.pixelStorei(T.UNPACK_ALIGNMENT,G.unpackAlignment);const In=T.getParameter(T.UNPACK_ROW_LENGTH),Qt=T.getParameter(T.UNPACK_IMAGE_HEIGHT),un=T.getParameter(T.UNPACK_SKIP_PIXELS),$i=T.getParameter(T.UNPACK_SKIP_ROWS),je=T.getParameter(T.UNPACK_SKIP_IMAGES);T.pixelStorei(T.UNPACK_ROW_LENGTH,de.width),T.pixelStorei(T.UNPACK_IMAGE_HEIGHT,de.height),T.pixelStorei(T.UNPACK_SKIP_PIXELS,It),T.pixelStorei(T.UNPACK_SKIP_ROWS,kt),T.pixelStorei(T.UNPACK_SKIP_IMAGES,Wt);const Fs=A.isDataArrayTexture||A.isData3DTexture,pe=G.isDataArrayTexture||G.isData3DTexture;if(A.isRenderTargetTexture||A.isDepthTexture){const Mn=Z.get(A),Os=Z.get(G),sn=Z.get(Mn.__renderTarget),Jn=Z.get(Os.__renderTarget);Y.bindFramebuffer(T.READ_FRAMEBUFFER,sn.__webglFramebuffer),Y.bindFramebuffer(T.DRAW_FRAMEBUFFER,Jn.__webglFramebuffer);for(let Qn=0;Qn0&&(e.object.backgroundBlurriness=this.backgroundBlurriness),this.backgroundIntensity!==1&&(e.object.backgroundIntensity=this.backgroundIntensity),e.object.backgroundRotation=this.backgroundRotation.toArray(),this.environmentIntensity!==1&&(e.object.environmentIntensity=this.environmentIntensity),e.object.environmentRotation=this.environmentRotation.toArray(),e}}class JM extends Ge{constructor(t=null,e=1,i=1,s,r,o,a,l,c=nn,u=nn,h,d){super(null,o,a,l,c,u,s,r,h,d),this.isDataTexture=!0,this.image={data:t,width:e,height:i},this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}class ah extends vn{constructor(t,e,i,s=1){super(t,e,i),this.isInstancedBufferAttribute=!0,this.meshPerAttribute=s}copy(t){return super.copy(t),this.meshPerAttribute=t.meshPerAttribute,this}toJSON(){const t=super.toJSON();return t.meshPerAttribute=this.meshPerAttribute,t.isInstancedBufferAttribute=!0,t}}const hs=new se,lh=new se,Kr=[],ch=new Ei,QM=new se,Xs=new wt,Ys=new Ls;class Jr extends wt{constructor(t,e,i){super(t,e),this.isInstancedMesh=!0,this.instanceMatrix=new ah(new Float32Array(i*16),16),this.instanceColor=null,this.morphTexture=null,this.count=i,this.boundingBox=null,this.boundingSphere=null;for(let s=0;s0){const s=e[i[0]];if(s!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,o=s.length;ri)return;Oa.applyMatrix4(n.matrixWorld);const l=t.ray.origin.distanceTo(Oa);if(!(lt.far))return{distance:l,point:hh.clone().applyMatrix4(n.matrixWorld),index:s,face:null,faceIndex:null,barycoord:null,object:n}}const fh=new F,dh=new F;class ld extends Gn{constructor(t,e){super(t,e),this.isLineSegments=!0,this.type="LineSegments"}computeLineDistances(){const t=this.geometry;if(t.index===null){const e=t.attributes.position,i=[];for(let s=0,r=e.count;s0&&b(!0),e>0&&b(!1)),this.setIndex(u),this.setAttribute("position",new fe(h,3)),this.setAttribute("normal",new fe(d,3)),this.setAttribute("uv",new fe(p,2));function w(){const S=new F,U=new F;let D=0;const P=(e-t)/i;for(let y=0;y<=r;y++){const _=[],g=y/r,C=g*(e-t)+t;for(let N=0;N<=s;N++){const O=N/s,J=O*l+a,st=Math.sin(J),Q=Math.cos(J);U.x=C*st,U.y=-g*i+m,U.z=C*Q,h.push(U.x,U.y,U.z),S.set(st,P,Q).normalize(),d.push(S.x,S.y,S.z),p.push(O,1-g),_.push(v++)}M.push(_)}for(let y=0;y0||_!==0)&&(u.push(g,C,O),D+=3),(e>0||_!==r-1)&&(u.push(C,N,O),D+=3)}c.addGroup(f,D,0),f+=D}function b(S){const U=v,D=new zt,P=new F;let y=0;const _=S===!0?t:e,g=S===!0?1:-1;for(let N=1;N<=s;N++)h.push(0,m*g,0),d.push(0,g,0),p.push(.5,.5),v++;const C=v;for(let N=0;N<=s;N++){const J=N/s*l+a,st=Math.cos(J),Q=Math.sin(J);P.x=_*Q,P.y=m*g,P.z=_*st,h.push(P.x,P.y,P.z),d.push(0,g,0),D.x=st*.5+.5,D.y=Q*.5*g+.5,p.push(D.x,D.y),v++}for(let N=0;N.9&&P<.1&&(b<.2&&(o[w+0]+=1),S<.2&&(o[w+2]+=1),U<.2&&(o[w+4]+=1))}}function d(w){r.push(w.x,w.y,w.z)}function p(w,b){const S=w*3;b.x=t[S+0],b.y=t[S+1],b.z=t[S+2]}function v(){const w=new F,b=new F,S=new F,U=new F,D=new zt,P=new zt,y=new zt;for(let _=0,g=0;_0)&&p.push(b,S,D),(f!==i-1||l{if(!n.value)return;t=new KM,t.background=new Bt(10413049);const o=window.innerWidth/window.innerHeight;e=new on(40,o,1,1e3),e.position.set(25,45,25),e.lookAt(0,0,0),i=new ZM({antialias:!0}),i.setSize(window.innerWidth,window.innerHeight),i.shadowMap.enabled=!0,i.outputColorSpace=Qe,n.value.appendChild(i.domElement),window.addEventListener("resize",r)},r=()=>{!i||!e||(e.aspect=window.innerWidth/window.innerHeight,e.updateProjectionMatrix(),i.setSize(window.innerWidth,window.innerHeight))};return zo(()=>{window.removeEventListener("resize",r),i&&i.dispose()}),{canvasContainer:n,initScene:s,getScene:()=>t,getCamera:()=>e,getRenderer:()=>i}}var Ha={exports:{}},xh;function aS(){return xh||(xh=1,(function(n,t){(function(){var e=Math.PI,i=Math.sin,s=Math.cos,r=Math.tan,o=Math.asin,a=Math.atan2,l=Math.acos,c=e/180,u=1e3*60*60*24,h=2440588,d=2451545;function p(X){return X.valueOf()/u-.5+h}function v(X){return new Date((X+.5-h)*u)}function M(X){return p(X)-d}var m=c*23.4397;function f(X,ot){return a(i(X)*s(m)-r(ot)*i(m),s(X))}function w(X,ot){return o(i(ot)*s(m)+s(ot)*i(m)*i(X))}function b(X,ot,lt){return a(i(X),s(X)*i(ot)-r(lt)*s(ot))}function S(X,ot,lt){return o(i(ot)*i(lt)+s(ot)*s(lt)*s(X))}function U(X,ot){return c*(280.16+360.9856235*X)-ot}function D(X){return X<0&&(X=0),2967e-7/Math.tan(X+.00312536/(X+.08901179))}function P(X){return c*(357.5291+.98560028*X)}function y(X){var ot=c*(1.9148*i(X)+.02*i(2*X)+3e-4*i(3*X)),lt=c*102.9372;return X+ot+lt+e}function _(X){var ot=P(X),lt=y(ot);return{dec:w(lt,0),ra:f(lt,0)}}var g={};g.getPosition=function(X,ot,lt){var $=c*-lt,at=c*ot,mt=M(X),ut=_(mt),ft=U(mt,$)-ut.ra;return{azimuth:b(ft,at,ut.dec),altitude:S(ft,at,ut.dec)}};var C=g.times=[[-.833,"sunrise","sunset"],[-.3,"sunriseEnd","sunsetStart"],[-6,"dawn","dusk"],[-12,"nauticalDawn","nauticalDusk"],[-18,"nightEnd","night"],[6,"goldenHourEnd","goldenHour"]];g.addTime=function(X,ot,lt){C.push([X,ot,lt])};var N=9e-4;function O(X,ot){return Math.round(X-N-ot/(2*e))}function J(X,ot,lt){return N+(X+ot)/(2*e)+lt}function st(X,ot,lt){return d+X+.0053*i(ot)-.0069*i(2*lt)}function Q(X,ot,lt){return l((i(X)-i(ot)*i(lt))/(s(ot)*s(lt)))}function W(X){return-2.076*Math.sqrt(X)/60}function B(X,ot,lt,$,at,mt,ut){var ft=Q(X,lt,$),vt=J(ft,ot,at);return st(vt,mt,ut)}g.getTimes=function(X,ot,lt,$){$=$||0;var at=c*-lt,mt=c*ot,ut=W($),ft=M(X),vt=O(ft,at),yt=J(0,at,vt),Tt=P(yt),R=y(Tt),L=w(R,0),T=st(yt,Tt,R),tt,H,j,Y,rt,Z,E={solarNoon:v(T),nadir:v(T-.5)};for(tt=0,H=C.length;tt=0&&(Z=Math.sqrt(H)/(Math.abs(R)*2),Y=T-Z,rt=T+Z,Math.abs(Y)<=1&&j++,Math.abs(rt)<=1&&j++,Y<-1&&(Y=rt)),j===1?ut<0?yt=E+Y:Tt=E+Y:j===2&&(yt=E+(tt<0?rt:Y),Tt=E+(tt<0?Y:rt)),!(yt&&Tt));E+=2)ut=vt;var x={};return yt&&(x.rise=gt(at,yt)),Tt&&(x.set=gt(at,Tt)),!yt&&!Tt&&(x[tt>0?"alwaysUp":"alwaysDown"]=!0),x},n.exports=g})()})(Ha)),Ha.exports}var lS=aS();const cS=Lf(lS);function uS(n,t){let e,i;const s={day:new Bt(11129853),night:new Bt(657955),sunriseSun:new Bt(10736127),daySun:new Bt(16777129),sunsetSun:new Bt(16763941),nightSun:new Bt(2236996),dayAmbient:new Bt(11129853),nightAmbient:new Bt(2236996),tempSun:new Bt,tempAmbient:new Bt,tempBg:new Bt},r=()=>{i=new sS(9485245,1.2),n.add(i),e=new iS(16777215),e.position.set(20,30,10),e.castShadow=!0,e.shadow.mapSize.width=2048,e.shadow.mapSize.height=2048,e.shadow.camera.near=.5,e.shadow.camera.far=500,e.shadow.bias=-5e-4,e.shadow.normalBias=.05,e.shadow.camera.left=-100,e.shadow.camera.right=100,e.shadow.camera.top=100,e.shadow.camera.bottom=-100,n.add(e)},o=l=>{const c=l*(180/Math.PI);if(c>10)return{sun:s.daySun,ambient:s.dayAmbient,bg:s.day,intensity:1.5,shadow:!0};if(c>0){const u=c/10;return s.tempSun.copy(s.sunsetSun).lerp(s.daySun,u),s.tempAmbient.copy(s.nightAmbient).lerp(s.dayAmbient,u),s.tempBg.copy(s.night).lerp(s.day,u),{sun:s.tempSun,ambient:s.tempAmbient,bg:s.tempBg,intensity:.5+1*u,shadow:!0}}if(c>-6){const u=(c+6)/6;return s.tempSun.copy(s.nightSun).lerp(s.sunsetSun,u),s.tempAmbient.copy(s.nightAmbient).lerp(s.nightAmbient,u),s.tempBg.copy(s.night).lerp(new Bt(4469589),u),{sun:s.tempSun,ambient:s.tempAmbient,bg:s.tempBg,intensity:u*.5,shadow:!1}}return{sun:s.nightSun,ambient:s.nightAmbient,bg:s.night,intensity:0,shadow:!1}};return{initSun:r,updateSun:()=>{if(!e||!i)return;const l=41.17873,c=-8.60835,u=t.value.currentTime,h=new Date;h.setHours(Math.floor(u)),h.setMinutes(Math.floor(u%1*60)),h.setSeconds(0);const d=cS.getPosition(h,l,c),p=100,v=d.azimuth,M=d.altitude,m=p*Math.cos(M)*Math.cos(v),f=p*Math.sin(M),w=p*Math.cos(M)*Math.sin(v);e&&(e.position.set(m,f,w),e.target.position.set(0,0,0),e.target.updateMatrixWorld());const b=o(d.altitude);e.color.copy(b.sun),e.intensity=b.intensity,e.castShadow=b.shadow,i.color.copy(b.ambient),n.background=b.bg}}}function hS(){const n=[],t={road:new Hn({color:3355443}),roadLine:new Us({color:16777215}),sidewalk:new Hn({color:13421772}),grass:new Hn({color:8190976}),treeTrunk:new Hn({color:9127187}),treeLeaves:new Hn({color:2263842})},e={house:{geometry:new ue(6,6,6),material:new Hn({color:16755200}),description:"Residential House"},factory:{geometry:new ue(8,6,10),material:new Hn({color:15158332}),description:"Manufacturing Plant"},office:{geometry:new ue(8,14,8),material:new Hn({color:3447003}),description:"Office Building"},shop:{geometry:new ue(8,5,8),material:new Hn({color:15844367}),description:"Retail Shop"}},i=30,s=8,r=1.5,o=6,a=200,l=o*o,c=(p,v,M,m,f,w=0)=>{const b=new wt(v.geometry,v.material);b.position.copy(M),b.rotation.y=w,v.geometry.type==="BoxGeometry"&&(b.position.y+=v.geometry.parameters.height/2),b.castShadow=!0,b.receiveShadow=!0,b.userData={id:m,type:v.description||"Generic",...v,csvPath:f},n.push(b),p.add(b)},u=(p,v,M,m,f,w=0)=>{const b=e[v];if(!b){console.warn(`Building type ${v} not found`);return}const S=M.clone();S.y=.5,c(p,b,S,m,f,w)},h=p=>{const v=new ji(300,300),M=new wt(v,t.road);M.rotation.x=-Math.PI/2,M.position.y=-.1,M.receiveShadow=!0,p.add(M);const m=[],f=(o-1)*i/2,w=new ue(i-s,.4,i-s),b=new Jr(w,t.sidewalk,l);b.receiveShadow=!0;const S=i-s-r*2,U=new ue(S,.5,S),D=new Jr(U,t.grass,l);D.receiveShadow=!0;const P=new xe;let y=0;for(let g=0;g{const M=[{id:"H01",type:"house",csv:"data/H01.csv"},{id:"H02",type:"factory",csv:"data/H02.csv"},{id:"H03",type:"office",csv:"data/H03.csv"},{id:"H04",type:"shop",csv:"data/H04.csv"},{id:"H05",type:"house",csv:"data/H05.csv"},{id:"H06",type:"house",csv:"data/H06.csv"},{id:"H07",type:"house",csv:"data/H07.csv"},{id:"H08",type:"shop",csv:"data/H08.csv"},{id:"H09",type:"shop",csv:"data/H09.csv"},{id:"H10",type:"house",csv:"data/H10.csv"},{id:"H11",type:"house",csv:"data/H11.csv"},{id:"H12",type:"house",csv:"data/H12.csv"},{id:"H13",type:"house",csv:"data/H13.csv"},{id:"H14",type:"house",csv:"data/H14.csv"}],m=new we(.5,.5,2,6),f=new Sc(2,4,8),w=new Jr(m,t.treeTrunk,a),b=new Jr(f,t.treeLeaves,a);w.castShadow=!0,w.receiveShadow=!0,b.castShadow=!0,b.receiveShadow=!0;let S=0;const U=new xe,D=y=>{S>=a||(U.position.copy(y).add(new F(0,1,0)),U.rotation.set(0,0,0),U.scale.set(1,1,1),U.updateMatrix(),w.setMatrixAt(S,U.matrix),U.position.copy(y).add(new F(0,4,0)),U.updateMatrix(),b.setMatrixAt(S,U.matrix),S++)};let P=0;for(let y=0;y.5&&D(_.clone().add(new F(6,.5,4)))}w.count=S,b.count=S,p.add(w),p.add(b)};return{interactableObjects:n,initCity:p=>{const v=h(p);d(p,v)}}}const Mh={type:"change"},bc={type:"start"},fd={type:"end"},so=new Yo,Sh=new ui,fS=Math.cos(70*O_.DEG2RAD),Se=new F,Xe=2*Math.PI,oe={NONE:-1,ROTATE:0,DOLLY:1,PAN:2,TOUCH_ROTATE:3,TOUCH_PAN:4,TOUCH_DOLLY_PAN:5,TOUCH_DOLLY_ROTATE:6},ka=1e-6;class dS extends hd{constructor(t,e=null){super(t,e),this.state=oe.NONE,this.enabled=!0,this.target=new F,this.cursor=new F,this.minDistance=0,this.maxDistance=1/0,this.minZoom=0,this.maxZoom=1/0,this.minTargetRadius=0,this.maxTargetRadius=1/0,this.minPolarAngle=0,this.maxPolarAngle=Math.PI,this.minAzimuthAngle=-1/0,this.maxAzimuthAngle=1/0,this.enableDamping=!1,this.dampingFactor=.05,this.enableZoom=!0,this.zoomSpeed=1,this.enableRotate=!0,this.rotateSpeed=1,this.enablePan=!0,this.panSpeed=1,this.screenSpacePanning=!0,this.keyPanSpeed=7,this.zoomToCursor=!1,this.autoRotate=!1,this.autoRotateSpeed=2,this.keys={LEFT:"ArrowLeft",UP:"ArrowUp",RIGHT:"ArrowRight",BOTTOM:"ArrowDown"},this.mouseButtons={LEFT:Vi.ROTATE,MIDDLE:Vi.DOLLY,RIGHT:Vi.PAN},this.touches={ONE:ds.ROTATE,TWO:ds.DOLLY_PAN},this.target0=this.target.clone(),this.position0=this.object.position.clone(),this.zoom0=this.object.zoom,this._domElementKeyEvents=null,this._lastPosition=new F,this._lastQuaternion=new Re,this._lastTargetPosition=new F,this._quat=new Re().setFromUnitVectors(t.up,new F(0,1,0)),this._quatInverse=this._quat.clone().invert(),this._spherical=new vh,this._sphericalDelta=new vh,this._scale=1,this._panOffset=new F,this._rotateStart=new zt,this._rotateEnd=new zt,this._rotateDelta=new zt,this._panStart=new zt,this._panEnd=new zt,this._panDelta=new zt,this._dollyStart=new zt,this._dollyEnd=new zt,this._dollyDelta=new zt,this._dollyDirection=new F,this._mouse=new zt,this._performCursorZoom=!1,this._pointers=[],this._pointerPositions={},this._controlActive=!1,this._onPointerMove=mS.bind(this),this._onPointerDown=pS.bind(this),this._onPointerUp=_S.bind(this),this._onContextMenu=ES.bind(this),this._onMouseWheel=xS.bind(this),this._onKeyDown=MS.bind(this),this._onTouchStart=SS.bind(this),this._onTouchMove=yS.bind(this),this._onMouseDown=gS.bind(this),this._onMouseMove=vS.bind(this),this._interceptControlDown=bS.bind(this),this._interceptControlUp=TS.bind(this),this.domElement!==null&&this.connect(),this.update()}connect(){this.domElement.addEventListener("pointerdown",this._onPointerDown),this.domElement.addEventListener("pointercancel",this._onPointerUp),this.domElement.addEventListener("contextmenu",this._onContextMenu),this.domElement.addEventListener("wheel",this._onMouseWheel,{passive:!1}),this.domElement.getRootNode().addEventListener("keydown",this._interceptControlDown,{passive:!0,capture:!0}),this.domElement.style.touchAction="none"}disconnect(){this.domElement.removeEventListener("pointerdown",this._onPointerDown),this.domElement.removeEventListener("pointermove",this._onPointerMove),this.domElement.removeEventListener("pointerup",this._onPointerUp),this.domElement.removeEventListener("pointercancel",this._onPointerUp),this.domElement.removeEventListener("wheel",this._onMouseWheel),this.domElement.removeEventListener("contextmenu",this._onContextMenu),this.stopListenToKeyEvents(),this.domElement.getRootNode().removeEventListener("keydown",this._interceptControlDown,{capture:!0}),this.domElement.style.touchAction="auto"}dispose(){this.disconnect()}getPolarAngle(){return this._spherical.phi}getAzimuthalAngle(){return this._spherical.theta}getDistance(){return this.object.position.distanceTo(this.target)}listenToKeyEvents(t){t.addEventListener("keydown",this._onKeyDown),this._domElementKeyEvents=t}stopListenToKeyEvents(){this._domElementKeyEvents!==null&&(this._domElementKeyEvents.removeEventListener("keydown",this._onKeyDown),this._domElementKeyEvents=null)}saveState(){this.target0.copy(this.target),this.position0.copy(this.object.position),this.zoom0=this.object.zoom}reset(){this.target.copy(this.target0),this.object.position.copy(this.position0),this.object.zoom=this.zoom0,this.object.updateProjectionMatrix(),this.dispatchEvent(Mh),this.update(),this.state=oe.NONE}update(t=null){const e=this.object.position;Se.copy(e).sub(this.target),Se.applyQuaternion(this._quat),this._spherical.setFromVector3(Se),this.autoRotate&&this.state===oe.NONE&&this._rotateLeft(this._getAutoRotationAngle(t)),this.enableDamping?(this._spherical.theta+=this._sphericalDelta.theta*this.dampingFactor,this._spherical.phi+=this._sphericalDelta.phi*this.dampingFactor):(this._spherical.theta+=this._sphericalDelta.theta,this._spherical.phi+=this._sphericalDelta.phi);let i=this.minAzimuthAngle,s=this.maxAzimuthAngle;isFinite(i)&&isFinite(s)&&(i<-Math.PI?i+=Xe:i>Math.PI&&(i-=Xe),s<-Math.PI?s+=Xe:s>Math.PI&&(s-=Xe),i<=s?this._spherical.theta=Math.max(i,Math.min(s,this._spherical.theta)):this._spherical.theta=this._spherical.theta>(i+s)/2?Math.max(i,this._spherical.theta):Math.min(s,this._spherical.theta)),this._spherical.phi=Math.max(this.minPolarAngle,Math.min(this.maxPolarAngle,this._spherical.phi)),this._spherical.makeSafe(),this.enableDamping===!0?this.target.addScaledVector(this._panOffset,this.dampingFactor):this.target.add(this._panOffset),this.target.sub(this.cursor),this.target.clampLength(this.minTargetRadius,this.maxTargetRadius),this.target.add(this.cursor);let r=!1;if(this.zoomToCursor&&this._performCursorZoom||this.object.isOrthographicCamera)this._spherical.radius=this._clampDistance(this._spherical.radius);else{const o=this._spherical.radius;this._spherical.radius=this._clampDistance(this._spherical.radius*this._scale),r=o!=this._spherical.radius}if(Se.setFromSpherical(this._spherical),Se.applyQuaternion(this._quatInverse),e.copy(this.target).add(Se),this.object.lookAt(this.target),this.enableDamping===!0?(this._sphericalDelta.theta*=1-this.dampingFactor,this._sphericalDelta.phi*=1-this.dampingFactor,this._panOffset.multiplyScalar(1-this.dampingFactor)):(this._sphericalDelta.set(0,0,0),this._panOffset.set(0,0,0)),this.zoomToCursor&&this._performCursorZoom){let o=null;if(this.object.isPerspectiveCamera){const a=Se.length();o=this._clampDistance(a*this._scale);const l=a-o;this.object.position.addScaledVector(this._dollyDirection,l),this.object.updateMatrixWorld(),r=!!l}else if(this.object.isOrthographicCamera){const a=new F(this._mouse.x,this._mouse.y,0);a.unproject(this.object);const l=this.object.zoom;this.object.zoom=Math.max(this.minZoom,Math.min(this.maxZoom,this.object.zoom/this._scale)),this.object.updateProjectionMatrix(),r=l!==this.object.zoom;const c=new F(this._mouse.x,this._mouse.y,0);c.unproject(this.object),this.object.position.sub(c).add(a),this.object.updateMatrixWorld(),o=Se.length()}else console.warn("WARNING: OrbitControls.js encountered an unknown camera type - zoom to cursor disabled."),this.zoomToCursor=!1;o!==null&&(this.screenSpacePanning?this.target.set(0,0,-1).transformDirection(this.object.matrix).multiplyScalar(o).add(this.object.position):(so.origin.copy(this.object.position),so.direction.set(0,0,-1).transformDirection(this.object.matrix),Math.abs(this.object.up.dot(so.direction))ka||8*(1-this._lastQuaternion.dot(this.object.quaternion))>ka||this._lastTargetPosition.distanceToSquared(this.target)>ka?(this.dispatchEvent(Mh),this._lastPosition.copy(this.object.position),this._lastQuaternion.copy(this.object.quaternion),this._lastTargetPosition.copy(this.target),!0):!1}_getAutoRotationAngle(t){return t!==null?Xe/60*this.autoRotateSpeed*t:Xe/60/60*this.autoRotateSpeed}_getZoomScale(t){const e=Math.abs(t*.01);return Math.pow(.95,this.zoomSpeed*e)}_rotateLeft(t){this._sphericalDelta.theta-=t}_rotateUp(t){this._sphericalDelta.phi-=t}_panLeft(t,e){Se.setFromMatrixColumn(e,0),Se.multiplyScalar(-t),this._panOffset.add(Se)}_panUp(t,e){this.screenSpacePanning===!0?Se.setFromMatrixColumn(e,1):(Se.setFromMatrixColumn(e,0),Se.crossVectors(this.object.up,Se)),Se.multiplyScalar(t),this._panOffset.add(Se)}_pan(t,e){const i=this.domElement;if(this.object.isPerspectiveCamera){const s=this.object.position;Se.copy(s).sub(this.target);let r=Se.length();r*=Math.tan(this.object.fov/2*Math.PI/180),this._panLeft(2*t*r/i.clientHeight,this.object.matrix),this._panUp(2*e*r/i.clientHeight,this.object.matrix)}else this.object.isOrthographicCamera?(this._panLeft(t*(this.object.right-this.object.left)/this.object.zoom/i.clientWidth,this.object.matrix),this._panUp(e*(this.object.top-this.object.bottom)/this.object.zoom/i.clientHeight,this.object.matrix)):(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - pan disabled."),this.enablePan=!1)}_dollyOut(t){this.object.isPerspectiveCamera||this.object.isOrthographicCamera?this._scale/=t:(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."),this.enableZoom=!1)}_dollyIn(t){this.object.isPerspectiveCamera||this.object.isOrthographicCamera?this._scale*=t:(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."),this.enableZoom=!1)}_updateZoomParameters(t,e){if(!this.zoomToCursor)return;this._performCursorZoom=!0;const i=this.domElement.getBoundingClientRect(),s=t-i.left,r=e-i.top,o=i.width,a=i.height;this._mouse.x=s/o*2-1,this._mouse.y=-(r/a)*2+1,this._dollyDirection.set(this._mouse.x,this._mouse.y,1).unproject(this.object).sub(this.object.position).normalize()}_clampDistance(t){return Math.max(this.minDistance,Math.min(this.maxDistance,t))}_handleMouseDownRotate(t){this._rotateStart.set(t.clientX,t.clientY)}_handleMouseDownDolly(t){this._updateZoomParameters(t.clientX,t.clientX),this._dollyStart.set(t.clientX,t.clientY)}_handleMouseDownPan(t){this._panStart.set(t.clientX,t.clientY)}_handleMouseMoveRotate(t){this._rotateEnd.set(t.clientX,t.clientY),this._rotateDelta.subVectors(this._rotateEnd,this._rotateStart).multiplyScalar(this.rotateSpeed);const e=this.domElement;this._rotateLeft(Xe*this._rotateDelta.x/e.clientHeight),this._rotateUp(Xe*this._rotateDelta.y/e.clientHeight),this._rotateStart.copy(this._rotateEnd),this.update()}_handleMouseMoveDolly(t){this._dollyEnd.set(t.clientX,t.clientY),this._dollyDelta.subVectors(this._dollyEnd,this._dollyStart),this._dollyDelta.y>0?this._dollyOut(this._getZoomScale(this._dollyDelta.y)):this._dollyDelta.y<0&&this._dollyIn(this._getZoomScale(this._dollyDelta.y)),this._dollyStart.copy(this._dollyEnd),this.update()}_handleMouseMovePan(t){this._panEnd.set(t.clientX,t.clientY),this._panDelta.subVectors(this._panEnd,this._panStart).multiplyScalar(this.panSpeed),this._pan(this._panDelta.x,this._panDelta.y),this._panStart.copy(this._panEnd),this.update()}_handleMouseWheel(t){this._updateZoomParameters(t.clientX,t.clientY),t.deltaY<0?this._dollyIn(this._getZoomScale(t.deltaY)):t.deltaY>0&&this._dollyOut(this._getZoomScale(t.deltaY)),this.update()}_handleKeyDown(t){let e=!1;switch(t.code){case this.keys.UP:t.ctrlKey||t.metaKey||t.shiftKey?this._rotateUp(Xe*this.rotateSpeed/this.domElement.clientHeight):this._pan(0,this.keyPanSpeed),e=!0;break;case this.keys.BOTTOM:t.ctrlKey||t.metaKey||t.shiftKey?this._rotateUp(-Xe*this.rotateSpeed/this.domElement.clientHeight):this._pan(0,-this.keyPanSpeed),e=!0;break;case this.keys.LEFT:t.ctrlKey||t.metaKey||t.shiftKey?this._rotateLeft(Xe*this.rotateSpeed/this.domElement.clientHeight):this._pan(this.keyPanSpeed,0),e=!0;break;case this.keys.RIGHT:t.ctrlKey||t.metaKey||t.shiftKey?this._rotateLeft(-Xe*this.rotateSpeed/this.domElement.clientHeight):this._pan(-this.keyPanSpeed,0),e=!0;break}e&&(t.preventDefault(),this.update())}_handleTouchStartRotate(t){if(this._pointers.length===1)this._rotateStart.set(t.pageX,t.pageY);else{const e=this._getSecondPointerPosition(t),i=.5*(t.pageX+e.x),s=.5*(t.pageY+e.y);this._rotateStart.set(i,s)}}_handleTouchStartPan(t){if(this._pointers.length===1)this._panStart.set(t.pageX,t.pageY);else{const e=this._getSecondPointerPosition(t),i=.5*(t.pageX+e.x),s=.5*(t.pageY+e.y);this._panStart.set(i,s)}}_handleTouchStartDolly(t){const e=this._getSecondPointerPosition(t),i=t.pageX-e.x,s=t.pageY-e.y,r=Math.sqrt(i*i+s*s);this._dollyStart.set(0,r)}_handleTouchStartDollyPan(t){this.enableZoom&&this._handleTouchStartDolly(t),this.enablePan&&this._handleTouchStartPan(t)}_handleTouchStartDollyRotate(t){this.enableZoom&&this._handleTouchStartDolly(t),this.enableRotate&&this._handleTouchStartRotate(t)}_handleTouchMoveRotate(t){if(this._pointers.length==1)this._rotateEnd.set(t.pageX,t.pageY);else{const i=this._getSecondPointerPosition(t),s=.5*(t.pageX+i.x),r=.5*(t.pageY+i.y);this._rotateEnd.set(s,r)}this._rotateDelta.subVectors(this._rotateEnd,this._rotateStart).multiplyScalar(this.rotateSpeed);const e=this.domElement;this._rotateLeft(Xe*this._rotateDelta.x/e.clientHeight),this._rotateUp(Xe*this._rotateDelta.y/e.clientHeight),this._rotateStart.copy(this._rotateEnd)}_handleTouchMovePan(t){if(this._pointers.length===1)this._panEnd.set(t.pageX,t.pageY);else{const e=this._getSecondPointerPosition(t),i=.5*(t.pageX+e.x),s=.5*(t.pageY+e.y);this._panEnd.set(i,s)}this._panDelta.subVectors(this._panEnd,this._panStart).multiplyScalar(this.panSpeed),this._pan(this._panDelta.x,this._panDelta.y),this._panStart.copy(this._panEnd)}_handleTouchMoveDolly(t){const e=this._getSecondPointerPosition(t),i=t.pageX-e.x,s=t.pageY-e.y,r=Math.sqrt(i*i+s*s);this._dollyEnd.set(0,r),this._dollyDelta.set(0,Math.pow(this._dollyEnd.y/this._dollyStart.y,this.zoomSpeed)),this._dollyOut(this._dollyDelta.y),this._dollyStart.copy(this._dollyEnd);const o=(t.pageX+e.x)*.5,a=(t.pageY+e.y)*.5;this._updateZoomParameters(o,a)}_handleTouchMoveDollyPan(t){this.enableZoom&&this._handleTouchMoveDolly(t),this.enablePan&&this._handleTouchMovePan(t)}_handleTouchMoveDollyRotate(t){this.enableZoom&&this._handleTouchMoveDolly(t),this.enableRotate&&this._handleTouchMoveRotate(t)}_addPointer(t){this._pointers.push(t.pointerId)}_removePointer(t){delete this._pointerPositions[t.pointerId];for(let e=0;e{e=new dS(n,t.domElement),e.enableDamping=!1,e.dampingFactor=.05,e.enableRotate=!1,e.enablePan=!0,e.enableZoom=!1,e.screenSpacePanning=!1,e.mouseButtons={LEFT:Vi.PAN},e.target.set(0,0,0),e.addEventListener("change",()=>{i||(e.target.y=0,n.position.y=Math.max(n.position.y,20),n.position.y=Math.min(n.position.y,45))}),t.domElement.addEventListener("wheel",p=>{p.preventDefault(),i||(p.deltaY<0&&n.position.y<=120?(s=n.position.clone(),r=n.position.clone().add(new F(0,5,0)),o=e.target.clone(),a=e.target.clone(),l=0,u=performance.now()/1e3,i=!0):p.deltaY>0&&n.position.y>=10&&(s=n.position.clone(),r=n.position.clone().add(new F(0,-5,0)),o=e.target.clone(),a=e.target.clone(),l=0,u=performance.now()/1e3,i=!0))},{passive:!1})},updateControls:()=>{if(i&&s&&r&&o&&a){const p=performance.now()/1e3;l=Math.min((p-u)/c,1),n.position.lerpVectors(s,r,l),e.target.lerpVectors(o,a,l),l>=1&&(i=!1),e.update()}e&&e.update()},getControls:()=>e}}const Ii=new ud,Le=new F,oi=new F,me=new Re,yh={X:new F(1,0,0),Y:new F(0,1,0),Z:new F(0,0,1)},Ga={type:"change"},Eh={type:"mouseDown",mode:null},bh={type:"mouseUp",mode:null},Th={type:"objectChange"};class AS extends hd{constructor(t,e=null){super(void 0,e);const i=new IS(this);this._root=i;const s=new US;this._gizmo=s,i.add(s);const r=new NS;this._plane=r,i.add(r);const o=this;function a(b,S){let U=S;Object.defineProperty(o,b,{get:function(){return U!==void 0?U:S},set:function(D){U!==D&&(U=D,r[b]=D,s[b]=D,o.dispatchEvent({type:b+"-changed",value:D}),o.dispatchEvent(Ga))}}),o[b]=S,r[b]=S,s[b]=S}a("camera",t),a("object",void 0),a("enabled",!0),a("axis",null),a("mode","translate"),a("translationSnap",null),a("rotationSnap",null),a("scaleSnap",null),a("space","world"),a("size",1),a("dragging",!1),a("showX",!0),a("showY",!0),a("showZ",!0),a("minX",-1/0),a("maxX",1/0),a("minY",-1/0),a("maxY",1/0),a("minZ",-1/0),a("maxZ",1/0);const l=new F,c=new F,u=new Re,h=new Re,d=new F,p=new Re,v=new F,M=new F,m=new F,f=0,w=new F;a("worldPosition",l),a("worldPositionStart",c),a("worldQuaternion",u),a("worldQuaternionStart",h),a("cameraPosition",d),a("cameraQuaternion",p),a("pointStart",v),a("pointEnd",M),a("rotationAxis",m),a("rotationAngle",f),a("eye",w),this._offset=new F,this._startNorm=new F,this._endNorm=new F,this._cameraScale=new F,this._parentPosition=new F,this._parentQuaternion=new Re,this._parentQuaternionInv=new Re,this._parentScale=new F,this._worldScaleStart=new F,this._worldQuaternionInv=new Re,this._worldScale=new F,this._positionStart=new F,this._quaternionStart=new Re,this._scaleStart=new F,this._getPointer=RS.bind(this),this._onPointerDown=PS.bind(this),this._onPointerHover=CS.bind(this),this._onPointerMove=DS.bind(this),this._onPointerUp=LS.bind(this),e!==null&&this.connect()}connect(){this.domElement.addEventListener("pointerdown",this._onPointerDown),this.domElement.addEventListener("pointermove",this._onPointerHover),this.domElement.addEventListener("pointerup",this._onPointerUp),this.domElement.style.touchAction="none"}disconnect(){this.domElement.removeEventListener("pointerdown",this._onPointerDown),this.domElement.removeEventListener("pointermove",this._onPointerHover),this.domElement.removeEventListener("pointermove",this._onPointerMove),this.domElement.removeEventListener("pointerup",this._onPointerUp),this.domElement.style.touchAction="auto"}getHelper(){return this._root}pointerHover(t){if(this.object===void 0||this.dragging===!0)return;t!==null&&Ii.setFromCamera(t,this.camera);const e=Va(this._gizmo.picker[this.mode],Ii);e?this.axis=e.object.name:this.axis=null}pointerDown(t){if(!(this.object===void 0||this.dragging===!0||t!=null&&t.button!==0)&&this.axis!==null){t!==null&&Ii.setFromCamera(t,this.camera);const e=Va(this._plane,Ii,!0);e&&(this.object.updateMatrixWorld(),this.object.parent.updateMatrixWorld(),this._positionStart.copy(this.object.position),this._quaternionStart.copy(this.object.quaternion),this._scaleStart.copy(this.object.scale),this.object.matrixWorld.decompose(this.worldPositionStart,this.worldQuaternionStart,this._worldScaleStart),this.pointStart.copy(e.point).sub(this.worldPositionStart)),this.dragging=!0,Eh.mode=this.mode,this.dispatchEvent(Eh)}}pointerMove(t){const e=this.axis,i=this.mode,s=this.object;let r=this.space;if(i==="scale"?r="local":(e==="E"||e==="XYZE"||e==="XYZ")&&(r="world"),s===void 0||e===null||this.dragging===!1||t!==null&&t.button!==-1)return;t!==null&&Ii.setFromCamera(t,this.camera);const o=Va(this._plane,Ii,!0);if(o){if(this.pointEnd.copy(o.point).sub(this.worldPositionStart),i==="translate")this._offset.copy(this.pointEnd).sub(this.pointStart),r==="local"&&e!=="XYZ"&&this._offset.applyQuaternion(this._worldQuaternionInv),e.indexOf("X")===-1&&(this._offset.x=0),e.indexOf("Y")===-1&&(this._offset.y=0),e.indexOf("Z")===-1&&(this._offset.z=0),r==="local"&&e!=="XYZ"?this._offset.applyQuaternion(this._quaternionStart).divide(this._parentScale):this._offset.applyQuaternion(this._parentQuaternionInv).divide(this._parentScale),s.position.copy(this._offset).add(this._positionStart),this.translationSnap&&(r==="local"&&(s.position.applyQuaternion(me.copy(this._quaternionStart).invert()),e.search("X")!==-1&&(s.position.x=Math.round(s.position.x/this.translationSnap)*this.translationSnap),e.search("Y")!==-1&&(s.position.y=Math.round(s.position.y/this.translationSnap)*this.translationSnap),e.search("Z")!==-1&&(s.position.z=Math.round(s.position.z/this.translationSnap)*this.translationSnap),s.position.applyQuaternion(this._quaternionStart)),r==="world"&&(s.parent&&s.position.add(Le.setFromMatrixPosition(s.parent.matrixWorld)),e.search("X")!==-1&&(s.position.x=Math.round(s.position.x/this.translationSnap)*this.translationSnap),e.search("Y")!==-1&&(s.position.y=Math.round(s.position.y/this.translationSnap)*this.translationSnap),e.search("Z")!==-1&&(s.position.z=Math.round(s.position.z/this.translationSnap)*this.translationSnap),s.parent&&s.position.sub(Le.setFromMatrixPosition(s.parent.matrixWorld)))),s.position.x=Math.max(this.minX,Math.min(this.maxX,s.position.x)),s.position.y=Math.max(this.minY,Math.min(this.maxY,s.position.y)),s.position.z=Math.max(this.minZ,Math.min(this.maxZ,s.position.z));else if(i==="scale"){if(e.search("XYZ")!==-1){let a=this.pointEnd.length()/this.pointStart.length();this.pointEnd.dot(this.pointStart)<0&&(a*=-1),oi.set(a,a,a)}else Le.copy(this.pointStart),oi.copy(this.pointEnd),Le.applyQuaternion(this._worldQuaternionInv),oi.applyQuaternion(this._worldQuaternionInv),oi.divide(Le),e.search("X")===-1&&(oi.x=1),e.search("Y")===-1&&(oi.y=1),e.search("Z")===-1&&(oi.z=1);s.scale.copy(this._scaleStart).multiply(oi),this.scaleSnap&&(e.search("X")!==-1&&(s.scale.x=Math.round(s.scale.x/this.scaleSnap)*this.scaleSnap||this.scaleSnap),e.search("Y")!==-1&&(s.scale.y=Math.round(s.scale.y/this.scaleSnap)*this.scaleSnap||this.scaleSnap),e.search("Z")!==-1&&(s.scale.z=Math.round(s.scale.z/this.scaleSnap)*this.scaleSnap||this.scaleSnap))}else if(i==="rotate"){this._offset.copy(this.pointEnd).sub(this.pointStart);const a=20/this.worldPosition.distanceTo(Le.setFromMatrixPosition(this.camera.matrixWorld));let l=!1;e==="XYZE"?(this.rotationAxis.copy(this._offset).cross(this.eye).normalize(),this.rotationAngle=this._offset.dot(Le.copy(this.rotationAxis).cross(this.eye))*a):(e==="X"||e==="Y"||e==="Z")&&(this.rotationAxis.copy(yh[e]),Le.copy(yh[e]),r==="local"&&Le.applyQuaternion(this.worldQuaternion),Le.cross(this.eye),Le.length()===0?l=!0:this.rotationAngle=this._offset.dot(Le.normalize())*a),(e==="E"||l)&&(this.rotationAxis.copy(this.eye),this.rotationAngle=this.pointEnd.angleTo(this.pointStart),this._startNorm.copy(this.pointStart).normalize(),this._endNorm.copy(this.pointEnd).normalize(),this.rotationAngle*=this._endNorm.cross(this._startNorm).dot(this.eye)<0?1:-1),this.rotationSnap&&(this.rotationAngle=Math.round(this.rotationAngle/this.rotationSnap)*this.rotationSnap),r==="local"&&e!=="E"&&e!=="XYZE"?(s.quaternion.copy(this._quaternionStart),s.quaternion.multiply(me.setFromAxisAngle(this.rotationAxis,this.rotationAngle)).normalize()):(this.rotationAxis.applyQuaternion(this._parentQuaternionInv),s.quaternion.copy(me.setFromAxisAngle(this.rotationAxis,this.rotationAngle)),s.quaternion.multiply(this._quaternionStart).normalize())}this.dispatchEvent(Ga),this.dispatchEvent(Th)}}pointerUp(t){t!==null&&t.button!==0||(this.dragging&&this.axis!==null&&(bh.mode=this.mode,this.dispatchEvent(bh)),this.dragging=!1,this.axis=null)}dispose(){this.disconnect(),this._root.dispose()}attach(t){return this.object=t,this._root.visible=!0,this}detach(){return this.object=void 0,this.axis=null,this._root.visible=!1,this}reset(){this.enabled&&this.dragging&&(this.object.position.copy(this._positionStart),this.object.quaternion.copy(this._quaternionStart),this.object.scale.copy(this._scaleStart),this.dispatchEvent(Ga),this.dispatchEvent(Th),this.pointStart.copy(this.pointEnd))}getRaycaster(){return Ii}getMode(){return this.mode}setMode(t){this.mode=t}setTranslationSnap(t){this.translationSnap=t}setRotationSnap(t){this.rotationSnap=t}setScaleSnap(t){this.scaleSnap=t}setSize(t){this.size=t}setSpace(t){this.space=t}}function RS(n){if(this.domElement.ownerDocument.pointerLockElement)return{x:0,y:0,button:n.button};{const t=this.domElement.getBoundingClientRect();return{x:(n.clientX-t.left)/t.width*2-1,y:-(n.clientY-t.top)/t.height*2+1,button:n.button}}}function CS(n){if(this.enabled)switch(n.pointerType){case"mouse":case"pen":this.pointerHover(this._getPointer(n));break}}function PS(n){this.enabled&&(document.pointerLockElement||this.domElement.setPointerCapture(n.pointerId),this.domElement.addEventListener("pointermove",this._onPointerMove),this.pointerHover(this._getPointer(n)),this.pointerDown(this._getPointer(n)))}function DS(n){this.enabled&&this.pointerMove(this._getPointer(n))}function LS(n){this.enabled&&(this.domElement.releasePointerCapture(n.pointerId),this.domElement.removeEventListener("pointermove",this._onPointerMove),this.pointerUp(this._getPointer(n)))}function Va(n,t,e){const i=t.intersectObject(n,!0);for(let s=0;s.9&&(o.visible=!1)),this.axis==="Y"&&(me.setFromEuler(ro.set(0,0,Math.PI/2)),o.quaternion.copy(i).multiply(me),Math.abs(ae.copy(Fi).applyQuaternion(i).dot(this.eye))>.9&&(o.visible=!1)),this.axis==="Z"&&(me.setFromEuler(ro.set(0,Math.PI/2,0)),o.quaternion.copy(i).multiply(me),Math.abs(ae.copy(er).applyQuaternion(i).dot(this.eye))>.9&&(o.visible=!1)),this.axis==="XYZE"&&(me.setFromEuler(ro.set(0,Math.PI/2,0)),ae.copy(this.rotationAxis),o.quaternion.setFromRotationMatrix(Ah.lookAt(wh,ae,Fi)),o.quaternion.multiply(me),o.visible=this.dragging),this.axis==="E"&&(o.visible=!1)):o.name==="START"?(o.position.copy(this.worldPositionStart),o.visible=this.dragging):o.name==="END"?(o.position.copy(this.worldPosition),o.visible=this.dragging):o.name==="DELTA"?(o.position.copy(this.worldPositionStart),o.quaternion.copy(this.worldQuaternionStart),Le.set(1e-10,1e-10,1e-10).add(this.worldPositionStart).sub(this.worldPosition).multiplyScalar(-1),Le.applyQuaternion(this.worldQuaternionStart.clone().invert()),o.scale.copy(Le),o.visible=this.dragging):(o.quaternion.copy(i),this.dragging?o.position.copy(this.worldPositionStart):o.position.copy(this.worldPosition),this.axis&&(o.visible=this.axis.search(o.name)!==-1));continue}o.quaternion.copy(i),this.mode==="translate"||this.mode==="scale"?(o.name==="X"&&Math.abs(ae.copy(tr).applyQuaternion(i).dot(this.eye))>.99&&(o.scale.set(1e-10,1e-10,1e-10),o.visible=!1),o.name==="Y"&&Math.abs(ae.copy(Fi).applyQuaternion(i).dot(this.eye))>.99&&(o.scale.set(1e-10,1e-10,1e-10),o.visible=!1),o.name==="Z"&&Math.abs(ae.copy(er).applyQuaternion(i).dot(this.eye))>.99&&(o.scale.set(1e-10,1e-10,1e-10),o.visible=!1),o.name==="XY"&&Math.abs(ae.copy(er).applyQuaternion(i).dot(this.eye))<.2&&(o.scale.set(1e-10,1e-10,1e-10),o.visible=!1),o.name==="YZ"&&Math.abs(ae.copy(tr).applyQuaternion(i).dot(this.eye))<.2&&(o.scale.set(1e-10,1e-10,1e-10),o.visible=!1),o.name==="XZ"&&Math.abs(ae.copy(Fi).applyQuaternion(i).dot(this.eye))<.2&&(o.scale.set(1e-10,1e-10,1e-10),o.visible=!1)):this.mode==="rotate"&&(oo.copy(i),ae.copy(this.eye).applyQuaternion(me.copy(i).invert()),o.name.search("E")!==-1&&o.quaternion.setFromRotationMatrix(Ah.lookAt(this.eye,wh,Fi)),o.name==="X"&&(me.setFromAxisAngle(tr,Math.atan2(-ae.y,ae.z)),me.multiplyQuaternions(oo,me),o.quaternion.copy(me)),o.name==="Y"&&(me.setFromAxisAngle(Fi,Math.atan2(ae.x,ae.z)),me.multiplyQuaternions(oo,me),o.quaternion.copy(me)),o.name==="Z"&&(me.setFromAxisAngle(er,Math.atan2(ae.y,ae.x)),me.multiplyQuaternions(oo,me),o.quaternion.copy(me))),o.visible=o.visible&&(o.name.indexOf("X")===-1||this.showX),o.visible=o.visible&&(o.name.indexOf("Y")===-1||this.showY),o.visible=o.visible&&(o.name.indexOf("Z")===-1||this.showZ),o.visible=o.visible&&(o.name.indexOf("E")===-1||this.showX&&this.showY&&this.showZ),o.material._color=o.material._color||o.material.color.clone(),o.material._opacity=o.material._opacity||o.material.opacity,o.material.color.copy(o.material._color),o.material.opacity=o.material._opacity,this.enabled&&this.axis&&(o.name===this.axis||this.axis.split("").some(function(l){return o.name===l}))&&(o.material.color.setHex(16776960),o.material.opacity=1)}super.updateMatrixWorld(t)}}class NS extends wt{constructor(){super(new ji(1e5,1e5,2,2),new Us({visible:!1,wireframe:!0,side:pn,transparent:!0,opacity:.1,toneMapped:!1})),this.isTransformControlsPlane=!0,this.type="TransformControlsPlane"}updateMatrixWorld(t){let e=this.space;switch(this.position.copy(this.worldPosition),this.mode==="scale"&&(e="local"),ao.copy(tr).applyQuaternion(e==="local"?this.worldQuaternion:xo),js.copy(Fi).applyQuaternion(e==="local"?this.worldQuaternion:xo),$s.copy(er).applyQuaternion(e==="local"?this.worldQuaternion:xo),ae.copy(js),this.mode){case"translate":case"scale":switch(this.axis){case"X":ae.copy(this.eye).cross(ao),yn.copy(ao).cross(ae);break;case"Y":ae.copy(this.eye).cross(js),yn.copy(js).cross(ae);break;case"Z":ae.copy(this.eye).cross($s),yn.copy($s).cross(ae);break;case"XY":yn.copy($s);break;case"YZ":yn.copy(ao);break;case"XZ":ae.copy($s),yn.copy(js);break;case"XYZ":case"E":yn.set(0,0,0);break}break;case"rotate":default:yn.set(0,0,0)}yn.length()===0?this.quaternion.copy(this.cameraQuaternion):(Rh.lookAt(Le.set(0,0,0),yn,ae),this.quaternion.setFromRotationMatrix(Rh)),super.updateMatrixWorld(t)}}function FS(n,t,e,i,s){const{selectedBuilding:r,loadBuildingData:o}=Vo();let a,l,c,u,h=!1;const d=()=>{const b=new ji(1,1),S=new Us({color:16776960,side:pn,transparent:!0,opacity:.5});u=new wt(b,S),u.rotation.x=-Math.PI/2,u.visible=!1;const U=new tS(b),D=new ld(U,new jo({color:16776960}));u.add(D),e.add(u)},p=b=>{if(!b){u.visible=!1;return}u.visible=!0;const S=new Ei().setFromObject(b),U=new F;S.getSize(U);const D=4;u.scale.set(U.x+D,U.z+D,1),u.position.copy(b.position),u.position.y=.2},v=()=>{a=new ud,l=new zt,d(),c=new AS(n,t.domElement),c.setMode("translate"),c.showY=!1,c.enabled=!1,c.addEventListener("dragging-changed",b=>{const S=s();S&&(S.enabled=!b.value)});try{e.add(c.getHelper())}catch(b){console.error("Failed to add TransformControls helper to scene:",b)}window.addEventListener("keydown",b=>{b.key==="m"&&(h=!h,c.enabled=h,h||c.detach(),console.log("Move Mode:",h?"ON":"OFF"))}),t.domElement.addEventListener("pointerdown",f),t.domElement.addEventListener("pointerup",w)};let M=0,m=0;const f=b=>{M=b.clientX,m=b.clientY},w=b=>{const S=Math.abs(b.clientX-M),U=Math.abs(b.clientY-m);if(S>5||U>5)return;const D=t.domElement.getBoundingClientRect();l.x=(b.clientX-D.left)/D.width*2-1,l.y=-((b.clientY-D.top)/D.height)*2+1,a.setFromCamera(l,n);const P=a.intersectObjects(i);if(h)if(P.length>0){const y=P[0].object,_=y.userData.parentGroup||y;c.attach(_)}else c.detach();if(P.length>0){const y=P[0].object,_=y.userData.parentGroup||y,g=_.userData,C=_.position.clone();C.project(n);const N=(C.x*.5+.5)*D.width,O=(-(C.y*.5)+.5)*D.height;r.value={id:g.id,type:g.type,description:g.description,consumption:g.consumption||"Loading...",generation:g.generation||"Loading...",iot:g.iot||"None",csvPath:g.csvPath,uiX:N,uiY:O},g.csvPath&&o(g.id,g.csvPath).then(J=>{if(r.value&&r.value.id===g.id&&J&&J.length>0){const st=J[0];r.value.consumption=st.Consumption,r.value.generation=st.Generation}}),p(_)}else r.value=null,p(null)};return{initInteraction:v}}const OS=Oo({__name:"DigitalTwin",setup(n){const{state:t,updateTime:e}=Vo(),{canvasContainer:i,initScene:s,getScene:r,getCamera:o,getRenderer:a}=oS(),l=()=>{s();const c=r(),u=o(),h=a(),{initCity:d,interactableObjects:p}=hS();d(c);const{initSun:v,updateSun:M}=uS(c,t);v();const{initControls:m,updateControls:f,getControls:w}=wS(u,h);m();const{initInteraction:b}=FS(u,h,c,p,w);b();const S=()=>{requestAnimationFrame(S),e(.016),M(),f(),h.render(c,u)};S()};return sc(()=>{l()}),(c,u)=>(Mr(),Go("div",{ref_key:"canvasContainer",ref:i,class:"canvas-container"},null,512))}}),Tc=(n,t)=>{const e=n.__vccOpts||n;for(const[i,s]of t)e[i]=s;return e},BS=Tc(OS,[["__scopeId","data-v-0c7f17d8"]]),zS={class:"header"},HS={class:"content"},kS={class:"info-row"},GS={class:"value"},VS={class:"info-row"},WS={class:"value"},XS={class:"info-row"},YS={class:"value"},qS={class:"iot-text"},jS=300,$S=350,Zs=20,ZS=Oo({__name:"BuildingInfoCanvas",setup(n){const{selectedBuilding:t}=Vo(),e=dr(window.innerWidth),i=dr(window.innerHeight),s=()=>{e.value=window.innerWidth,i.value=window.innerHeight};sc(()=>window.addEventListener("resize",s)),zo(()=>window.removeEventListener("resize",s));const r=()=>{t.value=null},o=gr(()=>!t.value||!t.value.uiY?!1:t.value.uiY<$S+Zs),a=gr(()=>{if(!t.value||!t.value.uiX||!t.value.uiY)return{};let l=t.value.uiX,c=t.value.uiY;const u=jS/2;return l-ue.value-Zs&&(l=e.value-Zs-u),{left:l+"px",top:c+"px"}});return(l,c)=>Ae(t)?(Mr(),Go("div",{key:0,class:di(["building-panel",{flipped:o.value}]),ref:"panelRef",style:No(a.value)},[$t("div",zS,[$t("h3",null,tn(Ae(t).id)+" - "+tn(Ae(t).description),1),$t("button",{class:"close-btn",onClick:r},"×")]),$t("div",HS,[$t("div",kS,[c[0]||(c[0]=$t("span",{class:"label"},"Type:",-1)),$t("span",GS,tn(Ae(t).type),1)]),c[3]||(c[3]=$t("div",{class:"section-title"},"Energy Status",-1)),$t("div",VS,[c[1]||(c[1]=$t("span",{class:"label"},"Consumption:",-1)),$t("span",WS,tn(Ae(t).consumption)+" kWh",1)]),$t("div",XS,[c[2]||(c[2]=$t("span",{class:"label"},"Generation:",-1)),$t("span",YS,tn(Ae(t).generation)+" kWh",1)]),c[4]||(c[4]=$t("div",{class:"section-title"},"IoT Devices",-1)),$t("p",qS,tn(Ae(t).iot||"No active devices"),1),c[5]||(c[5]=$t("div",{class:"actions"},[$t("button",{class:"action-btn"},"Toggle Lights"),$t("button",{class:"action-btn"},"View Charts")],-1))])],6)):im("",!0)}}),KS=Tc(ZS,[["__scopeId","data-v-7c86670f"]]),JS={class:"dashboard-bar"},QS={class:"stat-group"},ty={class:"stat-item"},ey={class:"value red"},ny={class:"stat-item"},iy={class:"value green"},sy={class:"stat-item"},ry={class:"time-display"},oy={class:"controls"},ay={class:"speed-controls"},ly=Oo({__name:"TimeControls",setup(n){const{state:t,togglePlay:e,setSpeed:i}=Vo(),s=gr(()=>{const o=Math.floor(t.value.currentTime),a=Math.floor((t.value.currentTime-o)*60);return`Day ${t.value.day} - ${o.toString().padStart(2,"0")}:${a.toString().padStart(2,"0")}`}),r=gr(()=>(t.value.totalGeneration||0)-(t.value.totalConsumption||0));return(o,a)=>(Mr(),Go("div",JS,[$t("div",QS,[$t("div",ty,[a[3]||(a[3]=$t("span",{class:"label"},"CONSUMPTION",-1)),$t("span",ey,tn(Math.round(Ae(t).totalConsumption||0))+" kW",1)]),$t("div",ny,[a[4]||(a[4]=$t("span",{class:"label"},"GENERATION",-1)),$t("span",iy,tn(Math.round(Ae(t).totalGeneration||0))+" kW",1)]),$t("div",sy,[a[5]||(a[5]=$t("span",{class:"label"},"NET GRID",-1)),$t("span",{class:di(["value",r.value>=0?"green":"red"])},tn(r.value>0?"+":"")+tn(Math.round(r.value))+" kW ",3)])]),$t("div",ry,tn(s.value),1),$t("div",oy,[$t("div",ay,[$t("button",{onClick:a[0]||(a[0]=l=>Ae(i)(1)),class:di({active:Ae(t).speed===1})},"1x",2),$t("button",{onClick:a[1]||(a[1]=l=>Ae(i)(200)),class:di({active:Ae(t).speed===200})},"200x",2)]),$t("button",{class:di(["play-btn",{active:Ae(t).isPlaying}]),onClick:a[2]||(a[2]=(...l)=>Ae(e)&&Ae(e)(...l))},tn(Ae(t).isPlaying?"PAUSE":"PLAY"),3)])]))}}),cy=Tc(ly,[["__scopeId","data-v-99b9fc73"]]),uy=Oo({__name:"App",setup(n){return(t,e)=>(Mr(),Go(bn,null,[ln(BS),ln(KS),ln(cy)],64))}});Om(uy).mount("#app"); diff --git a/web-app/dist/index.html b/web-app/dist/index.html index fff638b..0dd1b30 100644 --- a/web-app/dist/index.html +++ b/web-app/dist/index.html @@ -5,8 +5,8 @@ Community Digital Twin - - + +
diff --git a/web-app/src/components/BuildingInfoCanvas.vue b/web-app/src/components/BuildingInfoCanvas.vue index b9d3cb5..918e993 100644 --- a/web-app/src/components/BuildingInfoCanvas.vue +++ b/web-app/src/components/BuildingInfoCanvas.vue @@ -43,7 +43,6 @@ import { useSimulation } from '../composables/useSimulation'; import { computed, ref, onMounted, onUnmounted } from 'vue'; const { selectedBuilding } = useSimulation(); -const panelRef = ref(null); const windowWidth = ref(window.innerWidth); const windowHeight = ref(window.innerHeight); @@ -104,20 +103,20 @@ const panelStyle = computed(() => { .building-panel { position: absolute; width: 300px; - background: rgba(255, 255, 255, 0.95); - backdrop-filter: blur(10px); - border-radius: 12px; - box-shadow: 0 4px 20px rgba(0,0,0,0.15); + background: rgba(20, 20, 25, 0.95); /* Dark HUD background */ + border: 3px solid #000; /* Bold Outline */ + border-radius: 0; /* Sharp corners */ + box-shadow: 6px 6px 0px rgba(0,0,0,0.4); /* Hard drop shadow */ padding: 0; overflow: hidden; - font-family: 'Inter', sans-serif; - animation: popIn 0.2s cubic-bezier(0.175, 0.885, 0.32, 1.275); + font-family: 'Courier New', monospace; /* Tech/Game font */ z-index: 1000; pointer-events: auto; + color: white; /* Default: Above the point */ transform: translate(-50%, -110%); - transition: left 0.1s ease-out, top 0.1s ease-out, transform 0.2s; + transition: left 0.05s linear, top 0.05s linear; /* Snappier movement */ } /* Flip to below the point if active */ @@ -125,97 +124,111 @@ const panelStyle = computed(() => { transform: translate(-50%, 10%); /* 10% gap below point */ } -@keyframes popIn { - from { opacity: 0; transform: scale(0.9); } /* simplified generic pop */ - to { opacity: 1; transform: scale(1); } /* overridden by class transforms */ -} - .header { - background: linear-gradient(135deg, #667eea 0%, #764ba2 100%); - color: white; - padding: 16px; + background: #FFD700; /* Vibrant Gold */ + color: black; + padding: 12px; display: flex; justify-content: space-between; align-items: center; + border-bottom: 3px solid #000; + text-transform: uppercase; } .header h3 { margin: 0; - font-size: 1.1rem; - font-weight: 600; + font-size: 1.0rem; + font-weight: 900; } .close-btn { - background: none; - border: none; + background: black; + border: 2px solid black; color: white; - font-size: 1.5rem; + font-size: 1.2rem; cursor: pointer; line-height: 1; - padding: 0 5px; + padding: 2px 8px; + font-weight: bold; +} +.close-btn:hover { + background: #ff4444; } .content { - padding: 20px; + padding: 16px; } .info-row { display: flex; justify-content: space-between; - margin-bottom: 12px; - border-bottom: 1px solid #eee; - padding-bottom: 8px; + margin-bottom: 8px; + border-bottom: 2px dashed #444; + padding-bottom: 4px; } .label { - color: #666; - font-weight: 500; + color: #aaa; + font-weight: 700; + text-transform: uppercase; + font-size: 0.8rem; } .value { font-weight: 600; - color: #333; + color: #fff; + font-family: monospace; } .section-title { - margin-top: 20px; - margin-bottom: 10px; - font-size: 0.9rem; + margin-top: 16px; + margin-bottom: 8px; + font-size: 0.8rem; text-transform: uppercase; - letter-spacing: 1px; - color: #888; - font-weight: 700; + background: #333; + color: #fff; + padding: 4px; + text-align: center; + font-weight: bold; + border: 2px solid #000; } .iot-text { - font-size: 0.9rem; - color: #555; - background: #f5f5f7; - padding: 10px; - border-radius: 6px; + font-size: 0.85rem; + color: #ccc; + background: #111; + padding: 8px; + border: 2px solid #333; margin: 0; } .actions { margin-top: 20px; display: flex; - gap: 10px; + gap: 8px; } .action-btn { flex: 1; - padding: 10px; - border: none; - border-radius: 6px; - background: #f0f0f0; - color: #333; - font-weight: 600; + padding: 8px; + border: 3px solid #000; + border-radius: 0; + background: #ffcc00; + color: black; + font-weight: 900; cursor: pointer; - transition: all 0.2s; + text-transform: uppercase; + box-shadow: 3px 3px 0px #000; + transition: all 0.1s; } .action-btn:hover { - background: #e0e0e0; - transform: translateY(-1px); + transform: translate(2px, 2px); /* Click effect */ + box-shadow: 1px 1px 0px #000; +} + +.action-btn:active { + transform: translate(3px, 3px); + box-shadow: 0px 0px 0px #000; } diff --git a/web-app/src/components/TimeControls.vue b/web-app/src/components/TimeControls.vue index 81c0951..c21220c 100644 --- a/web-app/src/components/TimeControls.vue +++ b/web-app/src/components/TimeControls.vue @@ -7,85 +7,162 @@ const { state, togglePlay, setSpeed } = useSimulation(); const formattedTime = computed(() => { const hours = Math.floor(state.value.currentTime); const minutes = Math.floor((state.value.currentTime - hours) * 60); - return `Day ${state.value.day}, ${hours.toString().padStart(2, '0')}:${minutes.toString().padStart(2, '0')}`; + return `Day ${state.value.day} - ${hours.toString().padStart(2, '0')}:${minutes.toString().padStart(2, '0')}`; +}); + +const netEnergy = computed(() => { + return (state.value.totalGeneration || 0) - (state.value.totalConsumption || 0); }); diff --git a/web-app/src/composables/three/useCameraControls.ts b/web-app/src/composables/three/useCameraControls.ts index 08da8c0..50fe3b2 100644 --- a/web-app/src/composables/three/useCameraControls.ts +++ b/web-app/src/composables/three/useCameraControls.ts @@ -16,11 +16,12 @@ export function useCameraControls(camera: THREE.Camera, renderer: THREE.WebGLRen const initControls = () => { controls = new OrbitControls(camera, renderer.domElement); - controls.enableDamping = true; + controls.enableDamping = false; controls.dampingFactor = 0.05; controls.enableRotate = false; controls.enablePan = true; controls.enableZoom = false; + controls.screenSpacePanning = false; // Fix: Pan on XZ plane only // Strictly match legacy controls.js controls.mouseButtons = { LEFT: THREE.MOUSE.PAN @@ -38,19 +39,22 @@ export function useCameraControls(camera: THREE.Camera, renderer: THREE.WebGLRen renderer.domElement.addEventListener('wheel', (event: WheelEvent) => { event.preventDefault(); if (!moveAnimating) { - if (event.deltaY < 0 && camera.position.y <= 35) { + const zoomAmount = 5; + if (event.deltaY < 0 && camera.position.y <= 120) { // Increased Zoom Out limit + // Zoom Out (Up) moveStart = camera.position.clone(); - moveEnd = camera.position.clone().add(new THREE.Vector3(2, 10, 2)); + moveEnd = camera.position.clone().add(new THREE.Vector3(0, zoomAmount, 0)); contStart = controls.target.clone(); - contEnd = controls.target.clone().add(new THREE.Vector3(2, 0, 2)); + contEnd = controls.target.clone(); // Target stays same moveProgress = 0; moveStartTime = performance.now() / 1000; moveAnimating = true; - } else if (event.deltaY > 0 && camera.position.y >= 30) { + } else if (event.deltaY > 0 && camera.position.y >= 10) { + // Zoom In (Down) moveStart = camera.position.clone(); - moveEnd = camera.position.clone().add(new THREE.Vector3(-2, -10, -2)); + moveEnd = camera.position.clone().add(new THREE.Vector3(0, -zoomAmount, 0)); contStart = controls.target.clone(); - contEnd = controls.target.clone().add(new THREE.Vector3(-2, 0, -2)); + contEnd = controls.target.clone(); moveProgress = 0; moveStartTime = performance.now() / 1000; moveAnimating = true; @@ -78,7 +82,6 @@ export function useCameraControls(camera: THREE.Camera, renderer: THREE.WebGLRen }; return { - controls, // exposed if needed initControls, updateControls, getControls: () => controls diff --git a/web-app/src/composables/three/useCityObjects.ts b/web-app/src/composables/three/useCityObjects.ts index b3b858b..154bc48 100644 --- a/web-app/src/composables/three/useCityObjects.ts +++ b/web-app/src/composables/three/useCityObjects.ts @@ -4,32 +4,49 @@ export function useCityObjects() { const buildings: THREE.Mesh[] = []; const interactableObjects: THREE.Object3D[] = []; + // --- Assets & Materials --- + const MATERIALS = { + road: new THREE.MeshLambertMaterial({ color: 0x333333 }), + roadLine: new THREE.MeshBasicMaterial({ color: 0xffffff }), + sidewalk: new THREE.MeshLambertMaterial({ color: 0xcccccc }), + grass: new THREE.MeshLambertMaterial({ color: 0x7cfc00 }), + treeTrunk: new THREE.MeshLambertMaterial({ color: 0x8b4513 }), + treeLeaves: new THREE.MeshLambertMaterial({ color: 0x228b22 }), + }; + const buildingTypes: Record = { house: { - geometry: new THREE.BoxGeometry(4, 6, 4), - material: new THREE.MeshLambertMaterial({ color: 0x87CEEB }), + geometry: new THREE.BoxGeometry(6, 6, 6), + material: new THREE.MeshLambertMaterial({ color: 0xffaa00 }), // Vibrant Orange description: "Residential House" }, factory: { - geometry: (() => { - const shape = new THREE.Shape().moveTo(0, 0).lineTo(0, 6).lineTo(8, 6).lineTo(8, 8).lineTo(10, 8).lineTo(10, 0).lineTo(0, 0); - return new THREE.ExtrudeGeometry(shape, { depth: 12, bevelEnabled: false }); - })(), - material: new THREE.MeshLambertMaterial({ color: 0xB22222 }), + geometry: new THREE.BoxGeometry(8, 6, 10), + material: new THREE.MeshLambertMaterial({ color: 0xe74c3c }), // Red description: "Manufacturing Plant" }, office: { - geometry: new THREE.BoxGeometry(6, 10, 6), - material: new THREE.MeshLambertMaterial({ color: 0xFFFFFF }), + geometry: new THREE.BoxGeometry(8, 14, 8), + material: new THREE.MeshLambertMaterial({ color: 0x3498db }), // Blue description: "Office Building" }, shop: { - geometry: new THREE.BoxGeometry(8, 4, 6), - material: new THREE.MeshLambertMaterial({ color: 0xd8d400 }), + geometry: new THREE.BoxGeometry(8, 5, 8), + material: new THREE.MeshLambertMaterial({ color: 0xf1c40f }), // Yellow description: "Retail Shop" } }; + // --- City Generation Config --- + const BLOCK_SIZE = 30; // Size of one grid cell (including road half-width) + const ROAD_WIDTH = 8; + const SIDEWALK_WIDTH = 1.5; + const GRID_SIZE = 6; // 6x6 grid + + // --- Instanced Mesh Config --- + const MAX_TREES = 200; // Safe upper bound for 6x6 grid with max 3 trees per plot + const GRID_AREA = GRID_SIZE * GRID_SIZE; // 36 + const createGenericBuilding = (scene: THREE.Scene, buildingData: any, position: THREE.Vector3, id: string, csvPath: string, rotation: number = 0) => { const mesh = new THREE.Mesh(buildingData.geometry, buildingData.material); mesh.position.copy(position); @@ -51,46 +68,156 @@ export function useCityObjects() { scene.add(mesh); }; - const createBuilding = (scene: THREE.Scene, type: string, position: THREE.Vector3, id: string, csvPath: string, rotation?: number) => { + const createBuilding = (scene: THREE.Scene, type: string, position: THREE.Vector3, id: string, csvPath: string, rotation: number = 0) => { const buildingData = buildingTypes[type]; if (!buildingData) { console.warn(`Building type ${type} not found`); return; } - createGenericBuilding(scene, buildingData, position, id, csvPath, rotation); + // Adjust position to sit on sidewalk/grass (y=0.5) + const pos = position.clone(); + pos.y = 0.5; + + createGenericBuilding(scene, buildingData, pos, id, csvPath, rotation); }; const initGround = (scene: THREE.Scene) => { - const groundGeometry = new THREE.PlaneGeometry(150, 150); - const groundMaterial = new THREE.MeshLambertMaterial({ color: 0x91ca49, side: THREE.DoubleSide }); - const ground = new THREE.Mesh(groundGeometry, groundMaterial); - ground.rotation.x = -Math.PI / 2; - ground.receiveShadow = true; - scene.add(ground); + // Base Plane (Asphalt) + const baseGeo = new THREE.PlaneGeometry(300, 300); + const base = new THREE.Mesh(baseGeo, MATERIALS.road); + base.rotation.x = -Math.PI / 2; + base.position.y = -0.1; + base.receiveShadow = true; + scene.add(base); + + const plots: THREE.Vector3[] = []; + const offset = ((GRID_SIZE - 1) * BLOCK_SIZE) / 2; + + // --- Instanced Meshes Setup --- + // 1. Sidewalks + const sidewalkGeo = new THREE.BoxGeometry(BLOCK_SIZE - ROAD_WIDTH, 0.4, BLOCK_SIZE - ROAD_WIDTH); + const sidewalkMesh = new THREE.InstancedMesh(sidewalkGeo, MATERIALS.sidewalk, GRID_AREA); + sidewalkMesh.receiveShadow = true; + + // 2. Grass + const grassSize = (BLOCK_SIZE - ROAD_WIDTH) - (SIDEWALK_WIDTH * 2); + const grassGeo = new THREE.BoxGeometry(grassSize, 0.5, grassSize); + const grassMesh = new THREE.InstancedMesh(grassGeo, MATERIALS.grass, GRID_AREA); + grassMesh.receiveShadow = true; + + const dummy = new THREE.Object3D(); + let instanceIdx = 0; + + for (let ix = 0; ix < GRID_SIZE; ix++) { + for (let iz = 0; iz < GRID_SIZE; iz++) { + const x = (ix * BLOCK_SIZE) - offset; + const z = (iz * BLOCK_SIZE) - offset; + + // Position Helper + dummy.position.set(x, 0.2, z); + dummy.rotation.set(0, 0, 0); + dummy.scale.set(1, 1, 1); + dummy.updateMatrix(); + sidewalkMesh.setMatrixAt(instanceIdx, dummy.matrix); + + dummy.position.set(x, 0.25, z); + dummy.updateMatrix(); + grassMesh.setMatrixAt(instanceIdx, dummy.matrix); + + plots.push(new THREE.Vector3(x, 0, z)); + instanceIdx++; + } + } + + scene.add(sidewalkMesh); + scene.add(grassMesh); + + // Grid Lines + const gridHelper = new THREE.GridHelper(GRID_SIZE * BLOCK_SIZE, GRID_SIZE, 0xffffff, 0xffffff); + gridHelper.position.y = 0.05; + // scene.add(gridHelper); // Optional, kept off for clean look + + return plots; }; - const initBuildings = (scene: THREE.Scene) => { - createBuilding(scene, 'house', new THREE.Vector3(-9, 0, 24), 'H01', 'data/H01.csv'); - createBuilding(scene, 'factory', new THREE.Vector3(48, 0, -49), 'H02', 'data/H02.csv'); - createBuilding(scene, 'office', new THREE.Vector3(-38, 0, -12), 'H03', 'data/H03.csv'); - createBuilding(scene, 'shop', new THREE.Vector3(-5, 0, -5), 'H04', 'data/H04.csv', Math.PI / 2); - createBuilding(scene, 'house', new THREE.Vector3(-5, 0, 40), 'H05', 'data/H05.csv'); - createBuilding(scene, 'house', new THREE.Vector3(6, 0, 24), 'H06', 'data/H06.csv'); - createBuilding(scene, 'house', new THREE.Vector3(-37, 0, 30), 'H07', 'data/H07.csv'); - createBuilding(scene, 'house', new THREE.Vector3(-34, 0, 9), 'H08', 'data/H08.csv', -Math.PI / 2); - createBuilding(scene, 'house', new THREE.Vector3(19, 0, -20), 'H09', 'data/H09.csv', Math.PI / 2); - createBuilding(scene, 'house', new THREE.Vector3(36, 0, 6), 'H10', 'data/H10.csv'); - createBuilding(scene, 'house', new THREE.Vector3(34, 0, -19), 'H11', 'data/H11.csv', Math.PI); - createBuilding(scene, 'house', new THREE.Vector3(-21, 0, -18), 'H12', 'data/H12.csv'); - createBuilding(scene, 'house', new THREE.Vector3(-5, 0, -20), 'H13', 'data/H13.csv'); - createBuilding(scene, 'house', new THREE.Vector3(-7, 0, -48), 'H14', 'data/H14.csv'); + const initBuildings = (scene: THREE.Scene, plots: THREE.Vector3[]) => { + const buildingDefs = [ + { id: 'H01', type: 'house', csv: 'data/H01.csv' }, + { id: 'H02', type: 'factory', csv: 'data/H02.csv' }, + { id: 'H03', type: 'office', csv: 'data/H03.csv' }, + { id: 'H04', type: 'shop', csv: 'data/H04.csv' }, + { id: 'H05', type: 'house', csv: 'data/H05.csv' }, + { id: 'H06', type: 'house', csv: 'data/H06.csv' }, + { id: 'H07', type: 'house', csv: 'data/H07.csv' }, + { id: 'H08', type: 'shop', csv: 'data/H08.csv' }, + { id: 'H09', type: 'shop', csv: 'data/H09.csv' }, + { id: 'H10', type: 'house', csv: 'data/H10.csv' }, + { id: 'H11', type: 'house', csv: 'data/H11.csv' }, + { id: 'H12', type: 'house', csv: 'data/H12.csv' }, + { id: 'H13', type: 'house', csv: 'data/H13.csv' }, + { id: 'H14', type: 'house', csv: 'data/H14.csv' }, + ]; + + // --- Tree Instancing Setup --- + const trunkGeo = new THREE.CylinderGeometry(0.5, 0.5, 2, 6); + const leavesGeo = new THREE.ConeGeometry(2, 4, 8); + + const trunkMesh = new THREE.InstancedMesh(trunkGeo, MATERIALS.treeTrunk, MAX_TREES); + const leavesMesh = new THREE.InstancedMesh(leavesGeo, MATERIALS.treeLeaves, MAX_TREES); + trunkMesh.castShadow = true; trunkMesh.receiveShadow = true; + leavesMesh.castShadow = true; leavesMesh.receiveShadow = true; + + let treeCount = 0; + const dummy = new THREE.Object3D(); + + const addTreeInstance = (pos: THREE.Vector3) => { + if (treeCount >= MAX_TREES) return; + + // Trunk + dummy.position.copy(pos).add(new THREE.Vector3(0, 1, 0)); + dummy.rotation.set(0, 0, 0); + dummy.scale.set(1, 1, 1); + dummy.updateMatrix(); + trunkMesh.setMatrixAt(treeCount, dummy.matrix); + + // Leaves + dummy.position.copy(pos).add(new THREE.Vector3(0, 4, 0)); + dummy.updateMatrix(); + leavesMesh.setMatrixAt(treeCount, dummy.matrix); + + treeCount++; + }; + + let buildingIndex = 0; + + for (let i = 0; i < plots.length; i++) { + const plot = plots[i]; + + if (buildingIndex < buildingDefs.length) { + const def = buildingDefs[buildingIndex]; + createBuilding(scene, def.type, plot, def.id, def.csv, 0); + buildingIndex++; + } else { + // Empty plot filler: Trees + addTreeInstance(plot.clone().add(new THREE.Vector3(-5, 0.5, -5))); + if (Math.random() > 0.5) { + addTreeInstance(plot.clone().add(new THREE.Vector3(6, 0.5, 4))); + } + } + } + + // Finalize Instanced Meshes + trunkMesh.count = treeCount; + leavesMesh.count = treeCount; + scene.add(trunkMesh); + scene.add(leavesMesh); }; return { interactableObjects, initCity: (scene: THREE.Scene) => { - initGround(scene); - initBuildings(scene); + const plots = initGround(scene); + initBuildings(scene, plots); } }; } diff --git a/web-app/src/composables/three/useInteraction.ts b/web-app/src/composables/three/useInteraction.ts index 364292c..d13b5d0 100644 --- a/web-app/src/composables/three/useInteraction.ts +++ b/web-app/src/composables/three/useInteraction.ts @@ -95,7 +95,11 @@ export function useInteraction( if (controls) controls.enabled = !event.value; }); - scene.add(transformControls as unknown as THREE.Object3D); + try { + scene.add(transformControls.getHelper()); + } catch (e) { + console.error("Failed to add TransformControls helper to scene:", e); + } window.addEventListener('keydown', (event) => { if (event.key === 'm') { @@ -109,9 +113,26 @@ export function useInteraction( }); renderer.domElement.addEventListener('pointerdown', onPointerDown); + renderer.domElement.addEventListener('pointerup', onPointerUp); }; + let startX = 0; + let startY = 0; + const onPointerDown = (event: MouseEvent) => { + startX = event.clientX; + startY = event.clientY; + }; + + const onPointerUp = (event: MouseEvent) => { + const diffX = Math.abs(event.clientX - startX); + const diffY = Math.abs(event.clientY - startY); + + // Click Threshold (pixels) + if (diffX > 5 || diffY > 5) { + return; // Dragged, ignore + } + const rect = renderer.domElement.getBoundingClientRect(); mouse.x = ((event.clientX - rect.left) / rect.width) * 2 - 1; mouse.y = -((event.clientY - rect.top) / rect.height) * 2 + 1; @@ -128,8 +149,6 @@ export function useInteraction( } else { transformControls.detach(); } - // Fall through to allow selection info/ring even in move mode, - // matching legacy behavior where listeners likely co-existed. } // Selection Mode @@ -139,7 +158,7 @@ export function useInteraction( const data = group.userData; - // Screen coords + // Screen coords for Info Window const vector = group.position.clone(); vector.project(camera); const x = (vector.x * .5 + .5) * rect.width; @@ -170,6 +189,7 @@ export function useInteraction( } updateSelectionRing(group); } else { + // Only Deselect if we clicked on NOTHING, and we weren't dragging. selectedBuilding.value = null; updateSelectionRing(null as any); } diff --git a/web-app/src/composables/three/useSunSystem.ts b/web-app/src/composables/three/useSunSystem.ts index ed38d70..9cf749c 100644 --- a/web-app/src/composables/three/useSunSystem.ts +++ b/web-app/src/composables/three/useSunSystem.ts @@ -21,7 +21,7 @@ export function useSunSystem(scene: THREE.Scene, state: Ref<{ currentTime: numbe }; const initSun = () => { - ambientLight = new THREE.AmbientLight(0x90bbbd, 0.9); + ambientLight = new THREE.AmbientLight(0x90bbbd, 1.2); // Boosted Ambient scene.add(ambientLight); directionalLight = new THREE.DirectionalLight(0xffffff); @@ -52,7 +52,7 @@ export function useSunSystem(scene: THREE.Scene, state: Ref<{ currentTime: numbe sun: COLORS.daySun, ambient: COLORS.dayAmbient, bg: COLORS.day, - intensity: 1.0, + intensity: 1.5, // Boosted Sun Intensity shadow: true }; } @@ -68,7 +68,7 @@ export function useSunSystem(scene: THREE.Scene, state: Ref<{ currentTime: numbe sun: COLORS.tempSun, ambient: COLORS.tempAmbient, bg: COLORS.tempBg, // We might want a more "orange" sky here, but lerp is safe - intensity: 0.5 + (0.5 * t), // 0.5 to 1.0 + intensity: 0.5 + (1.0 * t), // 0.5 to 1.5 shadow: true }; } @@ -102,14 +102,7 @@ export function useSunSystem(scene: THREE.Scene, state: Ref<{ currentTime: numbe const updateSun = () => { if (!directionalLight || !ambientLight) return; - sunPosition(); - - // Get elevation from the already calculated position - // We can re-calculate or just extract it. - // We have `sunPosition` function but it updates the light directly. - // Let's rely on state. - // Actually, we need the elevation. - // Ideally `sunPosition` returns it. + // Calculate Position const latitude = 41.17873; const longitude = -8.60835; const currentHour = state.value.currentTime; @@ -117,8 +110,25 @@ export function useSunSystem(scene: THREE.Scene, state: Ref<{ currentTime: numbe now.setHours(Math.floor(currentHour)); now.setMinutes(Math.floor((currentHour % 1) * 60)); now.setSeconds(0); + const sunPos = SunCalc.getPosition(now, latitude, longitude); + // Position the light + const sunRadius = 100; + const azimuth = sunPos.azimuth; + const elevation = sunPos.altitude; + + const sunX = sunRadius * Math.cos(elevation) * Math.cos(azimuth); + const sunY = sunRadius * Math.sin(elevation); + const sunZ = sunRadius * Math.cos(elevation) * Math.sin(azimuth); + + if (directionalLight) { + directionalLight.position.set(sunX, sunY, sunZ); + directionalLight.target.position.set(0, 0, 0); + directionalLight.target.updateMatrixWorld(); + } + + // Update Colors based on elevation const colors = getSunColors(sunPos.altitude); directionalLight.color.copy(colors.sun); diff --git a/web-app/src/composables/useSimulation.ts b/web-app/src/composables/useSimulation.ts index f28686d..7ff2181 100644 --- a/web-app/src/composables/useSimulation.ts +++ b/web-app/src/composables/useSimulation.ts @@ -7,8 +7,12 @@ interface SimulationState { speed: number; day: number; totalSeconds: number; + totalConsumption: number; + totalGeneration: number; } + + interface BuildingData { id: string; type: string; @@ -32,9 +36,11 @@ const dayOfYear = Math.floor(diff / oneDay); const state = ref({ currentTime: now.getHours() + now.getMinutes() / 60, isPlaying: false, - speed: 1, // 1 real sec = 1 game min (default) + speed: 1, day: dayOfYear, - totalSeconds: 0 // Will be calculated + totalSeconds: 0, + totalConsumption: 0, + totalGeneration: 0 }); const selectedBuilding = ref(null); @@ -48,9 +54,8 @@ export const useSimulation = () => { state.value.speed = speed; }; - const loadBuildingData = (buildingId: string, csvPath: string) => { - console.log(`Loading data for ${buildingId} from ${csvPath}`); - // In a real app we might cache this + const loadBuildingData = (_buildingId: string, csvPath: string) => { + // console.log(`Loading data for ${_buildingId} from ${csvPath}`); return new Promise((resolve, reject) => { Papa.parse(csvPath, { download: true, @@ -68,12 +73,39 @@ export const useSimulation = () => { const updateTime = (delta: number) => { if (!state.value.isPlaying) return; - // Simple time progression mock + state.value.currentTime += delta * state.value.speed; if (state.value.currentTime >= 24) { state.value.currentTime = 0; state.value.day++; } + + // --- Simulated Community Energy Logic --- + const time = state.value.currentTime; + + // Consumption Curve: Base load + Evening Peak (18-22) + // Base Community Load ~4000kW + let load = 4000; + // Peak + if (time > 17 && time < 23) { + load += 2000 * Math.sin(((time - 17) / 6) * Math.PI); + } + // Morning spike + if (time > 6 && time < 9) { + load += 1000 * Math.sin(((time - 6) / 3) * Math.PI); + } + + // Generation Curve: Based on simplified Sun Elevation + // Simple Parabola from 6am to 6pm + let gen = 0; + if (time > 6 && time < 18) { + // Peak at 12 + const sunFactor = Math.sin(((time - 6) / 12) * Math.PI); + gen = 3500 * sunFactor; // Max 3500kW generation + } + + state.value.totalConsumption = Math.floor(load); + state.value.totalGeneration = Math.floor(gen); }; return { diff --git a/web-app/tsconfig.tsbuildinfo b/web-app/tsconfig.tsbuildinfo index 57845d3..11cce32 100644 --- a/web-app/tsconfig.tsbuildinfo +++ b/web-app/tsconfig.tsbuildinfo @@ -1 +1 @@ -{"root":["./src/main.ts","./src/vite-env.d.ts","./src/composables/useSimulation.ts","./src/composables/three/useCameraControls.ts","./src/composables/three/useCityObjects.ts","./src/composables/three/useInteraction.ts","./src/composables/three/useSunSystem.ts","./src/composables/three/useThreeScene.ts","./src/App.vue","./src/components/BuildingInfoCanvas.vue","./src/components/DigitalTwin.vue","./src/components/TimeControls.vue"],"errors":true,"version":"5.6.3"} \ No newline at end of file +{"root":["./src/main.ts","./src/vite-env.d.ts","./src/composables/useSimulation.ts","./src/composables/three/useCameraControls.ts","./src/composables/three/useCityObjects.ts","./src/composables/three/useInteraction.ts","./src/composables/three/useSunSystem.ts","./src/composables/three/useThreeScene.ts","./src/App.vue","./src/components/BuildingInfoCanvas.vue","./src/components/DigitalTwin.vue","./src/components/TimeControls.vue"],"version":"5.6.3"} \ No newline at end of file