# Community Energy Simulation

A 3D Digital Twin application for simulating and visualizing community energy systems. This application provides an interactive 3D interface to monitor energy consumption and generation across various building types in a community.

## Features

### 3D Digital Twin
- **Interactive Scene**: Explore the community with full camera controls (pan, rotate, zoom).
- **Building Selection**: Click on buildings to view detailed information and highlight them in the scene.
- **Visual Feedback**: Emissive highlighting and selection rings for selected objects.

### Simulation Modes
- **Simulated Mode**: Runs an internal simulation with a day/night cycle, calculating energy loads based on time of day (solar generation curves, evening consumption peaks).
- **Live Mode**: Connects to an external backend (via Socket.io) to visualize real-time data streaming from Redis Pub/Sub.

### Dynamic Configuration
- **Add Buildings**: Dynamically add new buildings to the scene by specifying ID, Type (house, factory, etc.), and CSV Data path.
- **Adjustable Settings**:
  - **Simulation Speed**: Control how fast time passes in simulated mode.
  - **Time of Day**: Visual day/night cycle.
  - **Brightness & Zoom**: Customize the visual experience.
  - **Data Origin**: Configure a base URL for loading remote CSV datasets.
  - **Backend URL**: Configure the Socket.io server connection for Live Mode.

## Tech Stack

- **Frontend Framework**: Vue.js 3 + Vite
- **Language**: TypeScript
- **3D Library**: Three.js
- **State Management**: Vue Composition API (Reactivity)
- **Data Handling**: PapaParse (CSV), Socket.io-client (Real-time)

## Getting Started

### Prerequisites

- Node.js (v18 or higher)
- npm or yarn

### Installation

1. Install dependencies:
   ```bash
   npm install
   ```

### Running Locally

Start the development server:

```bash
npm run dev
```

The application will be available at `http://localhost:5173`.

### Building for Production

Build the application for deployment:

```bash
npm run build
```

The output will be in the `dist` directory.

## Docker Deployment

A `Dockerfile` and `docker.sh` script are provided for containerization.

To build and push the image (requires Docker login):
```bash
./docker.sh
```

Or run locally:
```bash
docker build -t community-simulation .
docker run -p 8080:8080 community-simulation
```

## Usage

### Connecting to Live Data
1. Ensure your backend service (Redis + Socket.io bridge) is running.
2. Open the application settings (Gear icon).
3. Select **Live (Real Time)** mode.
4. Enter your **Backend URL** (default: `http://localhost:8000`).
5. Save settings. The app will connect and listen for `simulation:update` events.

### Adding Custom Buildings
1. Click the **+ Add Building** button.
2. Enter a unique **ID** (e.g., "H99").
3. Select a **Type** (Determines the 3D model used).
4. Provide a **CSV Path** relative to the `public/` folder or your configured Data Origin (e.g., `data/my-building.csv`).
5. Click **Add**.

## Project Structure

- `src/components/`: UI components (Modals, Overlay).
- `src/composables/`: Game logic and state management (`useSimulation`, `useCityObjects`, etc.).
- `public/`: Static assets (3D models, textures, CSV data).
- `README.md`: Project documentation.
